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/* { dg-do compile } */
typedef struct __GLcontextRec GLcontext;
struct gl_renderbuffer
{
struct gl_renderbuffer *Wrapped;
void (*PutValues) (GLcontext * ctx, struct gl_renderbuffer * rb,
int count, const int x[], const int y[],
const void *values, const char *mask);
};
void
put_mono_values_s8 (GLcontext * ctx, struct gl_renderbuffer *s8rb,
int count, const int x[], const int y[],
const void *value, const char *mask)
{
struct gl_renderbuffer *dsrb = s8rb->Wrapped;
int temp[4096], i;
const char val = *((char *) value);
for (i = 0; i < count; i++)
if (!mask || mask[i])
temp[i] = (temp[i] & 0xffffff) | val;
dsrb->PutValues (ctx, dsrb, count, x, y, temp, mask);
}
/* { dg-final { cleanup-tree-dump "vect" } } */
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