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/* { dg-do compile } */
/* We were ICE because we wanted to check the type of the
elements of a conditional before we knew it was a conditional. */
struct player_spaceship
{
_Bool structure[32];
};
struct player
{
struct player_spaceship spaceship;
};
struct packet_spaceship_info
{
char structure[32 + 1];
};
send_spaceship_info (void)
{
int j;
struct player *pplayer;
struct packet_spaceship_info info;
struct player_spaceship *ship = &pplayer->spaceship;
for (j = 0; j < 32; j++)
{
info.structure[j] = ship->structure[j] ? '1' : '0';
}
lsend_packet_spaceship_info (&info);
}
/* { dg-final { cleanup-tree-dump "vect" } } */
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