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#include <altivec.h>
vector unsigned char
permute_128(vector unsigned char input)
{
vector unsigned char result, new_bit;
vector unsigned char select2 = ((vector unsigned char){2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2});
vector unsigned char select3 = ((vector unsigned char){4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4});
vector unsigned char select4 = ((vector unsigned char){8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8});
vector unsigned char select5 = ((vector unsigned char){16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16});
vector unsigned char select6 = ((vector unsigned char){32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32});
vector unsigned char select7 = ((vector unsigned char){64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64});
vector unsigned char select8 = ((vector unsigned char){128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128});
vector unsigned char control1
= ((vector unsigned char){15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0});
vector unsigned char control2
= ((vector unsigned char){15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0});
vector unsigned char control3
= ((vector unsigned char){15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0});
vector unsigned char control4
= ((vector unsigned char){15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0});
vector unsigned char control5
= ((vector unsigned char){15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0});
vector unsigned char control6
= ((vector unsigned char){15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0});
vector unsigned char control7
= ((vector unsigned char){15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0});
vector unsigned char control8
= ((vector unsigned char){15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0});
vector unsigned char rotate1 = ((vector unsigned char){1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1});
vector unsigned char rotate2 = ((vector unsigned char){3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3});
vector unsigned char rotate3 = ((vector unsigned char){5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5});
vector unsigned char rotate4 = ((vector unsigned char){7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7});
vector unsigned char rotate5 = ((vector unsigned char){1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1});
vector unsigned char rotate6 = ((vector unsigned char){3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3});
vector unsigned char rotate7 = ((vector unsigned char){5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5});
vector unsigned char rotate8 = ((vector unsigned char){7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7});
result = vec_vperm(input, input, control1);
result = vec_rl(result, rotate1);
new_bit = vec_vperm(input, input, control2);
new_bit = vec_rl(new_bit, rotate2);
result = vec_sel(result, new_bit, select2);
new_bit = vec_vperm(input, input, control3);
new_bit = vec_rl(new_bit, rotate3);
result = vec_sel(result, new_bit, select3);
new_bit = vec_vperm(input, input, control4);
new_bit = vec_rl(new_bit, rotate4);
result = vec_sel(result, new_bit, select4);
new_bit = vec_vperm(input, input, control5);
new_bit = vec_rl(new_bit, rotate5);
result = vec_sel(result, new_bit, select5);
new_bit = vec_vperm(input, input, control6);
new_bit = vec_rl(new_bit, rotate6);
result = vec_sel(result, new_bit, select6);
new_bit = vec_vperm(input, input, control7);
new_bit = vec_rl(new_bit, rotate7);
result = vec_sel(result, new_bit, select7);
new_bit = vec_vperm(input, input, control8);
new_bit = vec_rl(new_bit, rotate8);
result = vec_sel(result, new_bit, select8);
return result;
}
int main()
{
vector unsigned char input
= ((vector unsigned char){0,1,2,4,8,16,32,64,128,0,1,2,4,8,16,32});
vector unsigned char result = permute_128(input);
return 0;
}
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