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// $G $D/$F.go && $L $F.$A && ./$A.out
// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package main
import _ "fmt"
var call string
type T struct {
_, _, _ int
}
func (T) _() {
}
func (T) _() {
}
const (
c0 = iota
_
_
_
c4
)
var ints = []string{
"1",
"2",
"3",
}
func f() (int, int) {
call += "f"
return 1, 2
}
func g() (float64, float64) {
call += "g"
return 3, 4
}
func h(_ int, _ float64) {
}
func i() int {
call += "i"
return 23
}
var _ = i()
func main() {
if call != "i" {
panic("init did not run")
}
call = ""
_, _ = f()
a, _ := f()
if a != 1 {
panic(a)
}
b, _ := g()
if b != 3 {
panic(b)
}
_, a = f()
if a != 2 {
panic(a)
}
_, b = g()
if b != 4 {
panic(b)
}
_ = i()
if call != "ffgfgi" {
panic(call)
}
if c4 != 4 {
panic(c4)
}
out := ""
for _, s := range ints {
out += s
}
if out != "123" {
panic(out)
}
sum := 0
for s := range ints {
sum += s
}
if sum != 3 {
panic(sum)
}
h(a, b)
}
// useless but legal
var _ int = 1
var _ = 2
var _, _ = 3, 4
const _ = 3
const _, _ = 4, 5
type _ int
func _() {
panic("oops")
}
func ff() {
var _ int = 1
}
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