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#include <stdio.h>
#include <stdlib.h>
//#import "../../../objc-obj-c++-shared/Object1.h"
#ifdef __OBJC2__
#include <objc/runtime.h>
@interface Object
+ initialize;
+ new;
- free;
@end
@implementation Object
+ initialize { return self; }
+ new { return class_createInstance (self, 0); }
- free { return object_dispose(self);}
@end
#else
#import "../../../objc-obj-c++-shared/Object1.h"
#endif
static int made_try = 0;
int
thrower_try_body()
{
made_try++;
return (0);
}
static int made_finally = 0;
int
finally_body()
{
made_finally++;
return (0);
}
int
thrower()
{
@try
{
thrower_try_body();
@throw [Object new];
}
@finally
{
finally_body();
}
return 0;
}
static int made_catch = 0;
int
main(int ac, char *av[])
{
@try
{
thrower();
}
@catch (id exc)
{
made_catch++;
[exc free];
}
if (made_try != 1)
abort ();
if (made_finally != 1)
abort ();
if (made_catch != 1)
abort ();
return 0;
}
//#import "../../../objc-obj-c++-shared/Object1-implementation.h"
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