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// Heap implementation -*- C++ -*-
// Copyright (C) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010
// Free Software Foundation, Inc.
//
// This file is part of the GNU ISO C++ Library. This library is free
// software; you can redistribute it and/or modify it under the
// terms of the GNU General Public License as published by the
// Free Software Foundation; either version 3, or (at your option)
// any later version.
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// Under Section 7 of GPL version 3, you are granted additional
// permissions described in the GCC Runtime Library Exception, version
// 3.1, as published by the Free Software Foundation.
// You should have received a copy of the GNU General Public License and
// a copy of the GCC Runtime Library Exception along with this program;
// see the files COPYING3 and COPYING.RUNTIME respectively. If not, see
// <http://www.gnu.org/licenses/>.
/*
*
* Copyright (c) 1994
* Hewlett-Packard Company
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Hewlett-Packard Company makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
* Copyright (c) 1997
* Silicon Graphics Computer Systems, Inc.
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Silicon Graphics makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*/
/** @file bits/stl_heap.h
* This is an internal header file, included by other library headers.
* Do not attempt to use it directly. @headername{queue}
*/
#ifndef _STL_HEAP_H
#define _STL_HEAP_H 1
#include <debug/debug.h>
#include <bits/move.h>
namespace std _GLIBCXX_VISIBILITY(default)
{
_GLIBCXX_BEGIN_NAMESPACE_VERSION
/**
* @defgroup heap_algorithms Heap
* @ingroup sorting_algorithms
*/
template<typename _RandomAccessIterator, typename _Distance>
_Distance
__is_heap_until(_RandomAccessIterator __first, _Distance __n)
{
_Distance __parent = 0;
for (_Distance __child = 1; __child < __n; ++__child)
{
if (__first[__parent] < __first[__child])
return __child;
if ((__child & 1) == 0)
++__parent;
}
return __n;
}
template<typename _RandomAccessIterator, typename _Distance,
typename _Compare>
_Distance
__is_heap_until(_RandomAccessIterator __first, _Distance __n,
_Compare __comp)
{
_Distance __parent = 0;
for (_Distance __child = 1; __child < __n; ++__child)
{
if (__comp(__first[__parent], __first[__child]))
return __child;
if ((__child & 1) == 0)
++__parent;
}
return __n;
}
// __is_heap, a predicate testing whether or not a range is a heap.
// This function is an extension, not part of the C++ standard.
template<typename _RandomAccessIterator, typename _Distance>
inline bool
__is_heap(_RandomAccessIterator __first, _Distance __n)
{ return std::__is_heap_until(__first, __n) == __n; }
template<typename _RandomAccessIterator, typename _Compare,
typename _Distance>
inline bool
__is_heap(_RandomAccessIterator __first, _Compare __comp, _Distance __n)
{ return std::__is_heap_until(__first, __n, __comp) == __n; }
template<typename _RandomAccessIterator>
inline bool
__is_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
{ return std::__is_heap(__first, std::distance(__first, __last)); }
template<typename _RandomAccessIterator, typename _Compare>
inline bool
__is_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
_Compare __comp)
{ return std::__is_heap(__first, __comp, std::distance(__first, __last)); }
// Heap-manipulation functions: push_heap, pop_heap, make_heap, sort_heap,
// + is_heap and is_heap_until in C++0x.
template<typename _RandomAccessIterator, typename _Distance, typename _Tp>
void
__push_heap(_RandomAccessIterator __first,
_Distance __holeIndex, _Distance __topIndex, _Tp __value)
{
_Distance __parent = (__holeIndex - 1) / 2;
while (__holeIndex > __topIndex && *(__first + __parent) < __value)
{
*(__first + __holeIndex) = _GLIBCXX_MOVE(*(__first + __parent));
__holeIndex = __parent;
__parent = (__holeIndex - 1) / 2;
}
*(__first + __holeIndex) = _GLIBCXX_MOVE(__value);
}
/**
* @brief Push an element onto a heap.
* @param first Start of heap.
* @param last End of heap + element.
* @ingroup heap_algorithms
*
* This operation pushes the element at last-1 onto the valid heap over the
* range [first,last-1). After completion, [first,last) is a valid heap.
*/
template<typename _RandomAccessIterator>
inline void
push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
{
typedef typename iterator_traits<_RandomAccessIterator>::value_type
_ValueType;
typedef typename iterator_traits<_RandomAccessIterator>::difference_type
_DistanceType;
// concept requirements
__glibcxx_function_requires(_Mutable_RandomAccessIteratorConcept<
_RandomAccessIterator>)
__glibcxx_function_requires(_LessThanComparableConcept<_ValueType>)
__glibcxx_requires_valid_range(__first, __last);
__glibcxx_requires_heap(__first, __last - 1);
_ValueType __value = _GLIBCXX_MOVE(*(__last - 1));
std::__push_heap(__first, _DistanceType((__last - __first) - 1),
_DistanceType(0), _GLIBCXX_MOVE(__value));
}
template<typename _RandomAccessIterator, typename _Distance, typename _Tp,
typename _Compare>
void
__push_heap(_RandomAccessIterator __first, _Distance __holeIndex,
_Distance __topIndex, _Tp __value, _Compare __comp)
{
_Distance __parent = (__holeIndex - 1) / 2;
while (__holeIndex > __topIndex
&& __comp(*(__first + __parent), __value))
{
*(__first + __holeIndex) = _GLIBCXX_MOVE(*(__first + __parent));
__holeIndex = __parent;
__parent = (__holeIndex - 1) / 2;
}
*(__first + __holeIndex) = _GLIBCXX_MOVE(__value);
}
/**
* @brief Push an element onto a heap using comparison functor.
* @param first Start of heap.
* @param last End of heap + element.
* @param comp Comparison functor.
* @ingroup heap_algorithms
*
* This operation pushes the element at last-1 onto the valid heap over the
* range [first,last-1). After completion, [first,last) is a valid heap.
* Compare operations are performed using comp.
*/
template<typename _RandomAccessIterator, typename _Compare>
inline void
push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
_Compare __comp)
{
typedef typename iterator_traits<_RandomAccessIterator>::value_type
_ValueType;
typedef typename iterator_traits<_RandomAccessIterator>::difference_type
_DistanceType;
// concept requirements
__glibcxx_function_requires(_Mutable_RandomAccessIteratorConcept<
_RandomAccessIterator>)
__glibcxx_requires_valid_range(__first, __last);
__glibcxx_requires_heap_pred(__first, __last - 1, __comp);
_ValueType __value = _GLIBCXX_MOVE(*(__last - 1));
std::__push_heap(__first, _DistanceType((__last - __first) - 1),
_DistanceType(0), _GLIBCXX_MOVE(__value), __comp);
}
template<typename _RandomAccessIterator, typename _Distance, typename _Tp>
void
__adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex,
_Distance __len, _Tp __value)
{
const _Distance __topIndex = __holeIndex;
_Distance __secondChild = __holeIndex;
while (__secondChild < (__len - 1) / 2)
{
__secondChild = 2 * (__secondChild + 1);
if (*(__first + __secondChild) < *(__first + (__secondChild - 1)))
__secondChild--;
*(__first + __holeIndex) = _GLIBCXX_MOVE(*(__first + __secondChild));
__holeIndex = __secondChild;
}
if ((__len & 1) == 0 && __secondChild == (__len - 2) / 2)
{
__secondChild = 2 * (__secondChild + 1);
*(__first + __holeIndex) = _GLIBCXX_MOVE(*(__first
+ (__secondChild - 1)));
__holeIndex = __secondChild - 1;
}
std::__push_heap(__first, __holeIndex, __topIndex,
_GLIBCXX_MOVE(__value));
}
template<typename _RandomAccessIterator>
inline void
__pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
_RandomAccessIterator __result)
{
typedef typename iterator_traits<_RandomAccessIterator>::value_type
_ValueType;
typedef typename iterator_traits<_RandomAccessIterator>::difference_type
_DistanceType;
_ValueType __value = _GLIBCXX_MOVE(*__result);
*__result = _GLIBCXX_MOVE(*__first);
std::__adjust_heap(__first, _DistanceType(0),
_DistanceType(__last - __first),
_GLIBCXX_MOVE(__value));
}
/**
* @brief Pop an element off a heap.
* @param first Start of heap.
* @param last End of heap.
* @ingroup heap_algorithms
*
* This operation pops the top of the heap. The elements first and last-1
* are swapped and [first,last-1) is made into a heap.
*/
template<typename _RandomAccessIterator>
inline void
pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
{
typedef typename iterator_traits<_RandomAccessIterator>::value_type
_ValueType;
// concept requirements
__glibcxx_function_requires(_Mutable_RandomAccessIteratorConcept<
_RandomAccessIterator>)
__glibcxx_function_requires(_LessThanComparableConcept<_ValueType>)
__glibcxx_requires_valid_range(__first, __last);
__glibcxx_requires_heap(__first, __last);
--__last;
std::__pop_heap(__first, __last, __last);
}
template<typename _RandomAccessIterator, typename _Distance,
typename _Tp, typename _Compare>
void
__adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex,
_Distance __len, _Tp __value, _Compare __comp)
{
const _Distance __topIndex = __holeIndex;
_Distance __secondChild = __holeIndex;
while (__secondChild < (__len - 1) / 2)
{
__secondChild = 2 * (__secondChild + 1);
if (__comp(*(__first + __secondChild),
*(__first + (__secondChild - 1))))
__secondChild--;
*(__first + __holeIndex) = _GLIBCXX_MOVE(*(__first + __secondChild));
__holeIndex = __secondChild;
}
if ((__len & 1) == 0 && __secondChild == (__len - 2) / 2)
{
__secondChild = 2 * (__secondChild + 1);
*(__first + __holeIndex) = _GLIBCXX_MOVE(*(__first
+ (__secondChild - 1)));
__holeIndex = __secondChild - 1;
}
std::__push_heap(__first, __holeIndex, __topIndex,
_GLIBCXX_MOVE(__value), __comp);
}
template<typename _RandomAccessIterator, typename _Compare>
inline void
__pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
_RandomAccessIterator __result, _Compare __comp)
{
typedef typename iterator_traits<_RandomAccessIterator>::value_type
_ValueType;
typedef typename iterator_traits<_RandomAccessIterator>::difference_type
_DistanceType;
_ValueType __value = _GLIBCXX_MOVE(*__result);
*__result = _GLIBCXX_MOVE(*__first);
std::__adjust_heap(__first, _DistanceType(0),
_DistanceType(__last - __first),
_GLIBCXX_MOVE(__value), __comp);
}
/**
* @brief Pop an element off a heap using comparison functor.
* @param first Start of heap.
* @param last End of heap.
* @param comp Comparison functor to use.
* @ingroup heap_algorithms
*
* This operation pops the top of the heap. The elements first and last-1
* are swapped and [first,last-1) is made into a heap. Comparisons are
* made using comp.
*/
template<typename _RandomAccessIterator, typename _Compare>
inline void
pop_heap(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Compare __comp)
{
// concept requirements
__glibcxx_function_requires(_Mutable_RandomAccessIteratorConcept<
_RandomAccessIterator>)
__glibcxx_requires_valid_range(__first, __last);
__glibcxx_requires_heap_pred(__first, __last, __comp);
--__last;
std::__pop_heap(__first, __last, __last, __comp);
}
/**
* @brief Construct a heap over a range.
* @param first Start of heap.
* @param last End of heap.
* @ingroup heap_algorithms
*
* This operation makes the elements in [first,last) into a heap.
*/
template<typename _RandomAccessIterator>
void
make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
{
typedef typename iterator_traits<_RandomAccessIterator>::value_type
_ValueType;
typedef typename iterator_traits<_RandomAccessIterator>::difference_type
_DistanceType;
// concept requirements
__glibcxx_function_requires(_Mutable_RandomAccessIteratorConcept<
_RandomAccessIterator>)
__glibcxx_function_requires(_LessThanComparableConcept<_ValueType>)
__glibcxx_requires_valid_range(__first, __last);
if (__last - __first < 2)
return;
const _DistanceType __len = __last - __first;
_DistanceType __parent = (__len - 2) / 2;
while (true)
{
_ValueType __value = _GLIBCXX_MOVE(*(__first + __parent));
std::__adjust_heap(__first, __parent, __len, _GLIBCXX_MOVE(__value));
if (__parent == 0)
return;
__parent--;
}
}
/**
* @brief Construct a heap over a range using comparison functor.
* @param first Start of heap.
* @param last End of heap.
* @param comp Comparison functor to use.
* @ingroup heap_algorithms
*
* This operation makes the elements in [first,last) into a heap.
* Comparisons are made using comp.
*/
template<typename _RandomAccessIterator, typename _Compare>
void
make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
_Compare __comp)
{
typedef typename iterator_traits<_RandomAccessIterator>::value_type
_ValueType;
typedef typename iterator_traits<_RandomAccessIterator>::difference_type
_DistanceType;
// concept requirements
__glibcxx_function_requires(_Mutable_RandomAccessIteratorConcept<
_RandomAccessIterator>)
__glibcxx_requires_valid_range(__first, __last);
if (__last - __first < 2)
return;
const _DistanceType __len = __last - __first;
_DistanceType __parent = (__len - 2) / 2;
while (true)
{
_ValueType __value = _GLIBCXX_MOVE(*(__first + __parent));
std::__adjust_heap(__first, __parent, __len, _GLIBCXX_MOVE(__value),
__comp);
if (__parent == 0)
return;
__parent--;
}
}
/**
* @brief Sort a heap.
* @param first Start of heap.
* @param last End of heap.
* @ingroup heap_algorithms
*
* This operation sorts the valid heap in the range [first,last).
*/
template<typename _RandomAccessIterator>
void
sort_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
{
// concept requirements
__glibcxx_function_requires(_Mutable_RandomAccessIteratorConcept<
_RandomAccessIterator>)
__glibcxx_function_requires(_LessThanComparableConcept<
typename iterator_traits<_RandomAccessIterator>::value_type>)
__glibcxx_requires_valid_range(__first, __last);
__glibcxx_requires_heap(__first, __last);
while (__last - __first > 1)
{
--__last;
std::__pop_heap(__first, __last, __last);
}
}
/**
* @brief Sort a heap using comparison functor.
* @param first Start of heap.
* @param last End of heap.
* @param comp Comparison functor to use.
* @ingroup heap_algorithms
*
* This operation sorts the valid heap in the range [first,last).
* Comparisons are made using comp.
*/
template<typename _RandomAccessIterator, typename _Compare>
void
sort_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
_Compare __comp)
{
// concept requirements
__glibcxx_function_requires(_Mutable_RandomAccessIteratorConcept<
_RandomAccessIterator>)
__glibcxx_requires_valid_range(__first, __last);
__glibcxx_requires_heap_pred(__first, __last, __comp);
while (__last - __first > 1)
{
--__last;
std::__pop_heap(__first, __last, __last, __comp);
}
}
#ifdef __GXX_EXPERIMENTAL_CXX0X__
/**
* @brief Search the end of a heap.
* @param first Start of range.
* @param last End of range.
* @return An iterator pointing to the first element not in the heap.
* @ingroup heap_algorithms
*
* This operation returns the last iterator i in [first, last) for which
* the range [first, i) is a heap.
*/
template<typename _RandomAccessIterator>
inline _RandomAccessIterator
is_heap_until(_RandomAccessIterator __first, _RandomAccessIterator __last)
{
// concept requirements
__glibcxx_function_requires(_RandomAccessIteratorConcept<
_RandomAccessIterator>)
__glibcxx_function_requires(_LessThanComparableConcept<
typename iterator_traits<_RandomAccessIterator>::value_type>)
__glibcxx_requires_valid_range(__first, __last);
return __first + std::__is_heap_until(__first, std::distance(__first,
__last));
}
/**
* @brief Search the end of a heap using comparison functor.
* @param first Start of range.
* @param last End of range.
* @param comp Comparison functor to use.
* @return An iterator pointing to the first element not in the heap.
* @ingroup heap_algorithms
*
* This operation returns the last iterator i in [first, last) for which
* the range [first, i) is a heap. Comparisons are made using comp.
*/
template<typename _RandomAccessIterator, typename _Compare>
inline _RandomAccessIterator
is_heap_until(_RandomAccessIterator __first, _RandomAccessIterator __last,
_Compare __comp)
{
// concept requirements
__glibcxx_function_requires(_RandomAccessIteratorConcept<
_RandomAccessIterator>)
__glibcxx_requires_valid_range(__first, __last);
return __first + std::__is_heap_until(__first, std::distance(__first,
__last),
__comp);
}
/**
* @brief Determines whether a range is a heap.
* @param first Start of range.
* @param last End of range.
* @return True if range is a heap, false otherwise.
* @ingroup heap_algorithms
*/
template<typename _RandomAccessIterator>
inline bool
is_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
{ return std::is_heap_until(__first, __last) == __last; }
/**
* @brief Determines whether a range is a heap using comparison functor.
* @param first Start of range.
* @param last End of range.
* @param comp Comparison functor to use.
* @return True if range is a heap, false otherwise.
* @ingroup heap_algorithms
*/
template<typename _RandomAccessIterator, typename _Compare>
inline bool
is_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
_Compare __comp)
{ return std::is_heap_until(__first, __last, __comp) == __last; }
#endif
_GLIBCXX_END_NAMESPACE_VERSION
} // namespace
#endif /* _STL_HEAP_H */
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