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// 2004-08-25 Benjamin Kosnik <bkoz@redhat.com>
//
// Copyright (C) 2004, 2005, 2009 Free Software Foundation, Inc.
//
// This file is part of the GNU ISO C++ Library. This library is free
// software; you can redistribute it and/or modify it under the
// terms of the GNU General Public License as published by the
// Free Software Foundation; either version 3, or (at your option)
// any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this library; see the file COPYING3. If not see
// <http://www.gnu.org/licenses/>.
#include <memory>
#include <ext/mt_allocator.h>
#include <testsuite_hooks.h>
#include <testsuite_character.h>
#ifdef __GTHREADS
#define __cxxthread true
#else
#define __cxxthread false
#endif
// Tune characteristics.
// __per_type_pool_policy
void test02()
{
bool test __attribute__((unused)) = true;
typedef __gnu_test::pod_int value_type;
using __gnu_cxx::__pool;
using __gnu_cxx::__per_type_pool_policy;
typedef __per_type_pool_policy<value_type, __pool, __cxxthread> policy_type;
typedef __gnu_cxx::__mt_alloc<value_type, policy_type> allocator_type;
typedef __gnu_cxx::__pool_base::_Tune tune_type;
allocator_type a;
tune_type t_default = a._M_get_options();
tune_type t_opt(32, 5120, 32, 5120, 20, 10, false);
tune_type t_small(16, 1024, 32, 2048, 1, 10, false);
tune_type t1 = t_default;
a._M_set_options(t_opt);
tune_type t2 = a._M_get_options();
VERIFY( t1._M_align != t2._M_align );
allocator_type::pointer p1 = a.allocate(128);
allocator_type::pointer p2 = a.allocate(5128);
a._M_set_options(t_small);
tune_type t3 = a._M_get_options();
VERIFY( t3._M_chunk_size != t_small._M_chunk_size );
VERIFY( t3._M_chunk_size == t_opt._M_chunk_size );
a.deallocate(p1, 128);
a.deallocate(p2, 5128);
}
int main()
{
test02();
return 0;
}
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