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authorupstream source tree <ports@midipix.org>2015-03-15 20:14:05 -0400
committerupstream source tree <ports@midipix.org>2015-03-15 20:14:05 -0400
commit554fd8c5195424bdbcabf5de30fdc183aba391bd (patch)
tree976dc5ab7fddf506dadce60ae936f43f58787092 /libgo/go/exp/draw
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Diffstat (limited to 'libgo/go/exp/draw')
-rw-r--r--libgo/go/exp/draw/draw.go363
-rw-r--r--libgo/go/exp/draw/draw_test.go228
-rw-r--r--libgo/go/exp/draw/event.go56
-rw-r--r--libgo/go/exp/draw/x11/auth.go93
-rw-r--r--libgo/go/exp/draw/x11/conn.go622
5 files changed, 1362 insertions, 0 deletions
diff --git a/libgo/go/exp/draw/draw.go b/libgo/go/exp/draw/draw.go
new file mode 100644
index 000000000..1d0729d92
--- /dev/null
+++ b/libgo/go/exp/draw/draw.go
@@ -0,0 +1,363 @@
+// Copyright 2009 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// Package draw provides basic graphics and drawing primitives,
+// in the style of the Plan 9 graphics library
+// (see http://plan9.bell-labs.com/magic/man2html/2/draw)
+// and the X Render extension.
+package draw
+
+import "image"
+
+// m is the maximum color value returned by image.Color.RGBA.
+const m = 1<<16 - 1
+
+// A Porter-Duff compositing operator.
+type Op int
+
+const (
+ // Over specifies ``(src in mask) over dst''.
+ Over Op = iota
+ // Src specifies ``src in mask''.
+ Src
+)
+
+var zeroColor image.Color = image.AlphaColor{0}
+
+// A draw.Image is an image.Image with a Set method to change a single pixel.
+type Image interface {
+ image.Image
+ Set(x, y int, c image.Color)
+}
+
+// Draw calls DrawMask with a nil mask and an Over op.
+func Draw(dst Image, r image.Rectangle, src image.Image, sp image.Point) {
+ DrawMask(dst, r, src, sp, nil, image.ZP, Over)
+}
+
+// DrawMask aligns r.Min in dst with sp in src and mp in mask and then replaces the rectangle r
+// in dst with the result of a Porter-Duff composition. A nil mask is treated as opaque.
+func DrawMask(dst Image, r image.Rectangle, src image.Image, sp image.Point, mask image.Image, mp image.Point, op Op) {
+ sb := src.Bounds()
+ dx, dy := sb.Max.X-sp.X, sb.Max.Y-sp.Y
+ if mask != nil {
+ mb := mask.Bounds()
+ if dx > mb.Max.X-mp.X {
+ dx = mb.Max.X - mp.X
+ }
+ if dy > mb.Max.Y-mp.Y {
+ dy = mb.Max.Y - mp.Y
+ }
+ }
+ if r.Dx() > dx {
+ r.Max.X = r.Min.X + dx
+ }
+ if r.Dy() > dy {
+ r.Max.Y = r.Min.Y + dy
+ }
+ r = r.Intersect(dst.Bounds())
+ if r.Empty() {
+ return
+ }
+
+ // Fast paths for special cases. If none of them apply, then we fall back to a general but slow implementation.
+ if dst0, ok := dst.(*image.RGBA); ok {
+ if op == Over {
+ if mask == nil {
+ if src0, ok := src.(*image.ColorImage); ok {
+ drawFillOver(dst0, r, src0)
+ return
+ }
+ if src0, ok := src.(*image.RGBA); ok {
+ drawCopyOver(dst0, r, src0, sp)
+ return
+ }
+ } else if mask0, ok := mask.(*image.Alpha); ok {
+ if src0, ok := src.(*image.ColorImage); ok {
+ drawGlyphOver(dst0, r, src0, mask0, mp)
+ return
+ }
+ }
+ } else {
+ if mask == nil {
+ if src0, ok := src.(*image.ColorImage); ok {
+ drawFillSrc(dst0, r, src0)
+ return
+ }
+ if src0, ok := src.(*image.RGBA); ok {
+ drawCopySrc(dst0, r, src0, sp)
+ return
+ }
+ }
+ }
+ drawRGBA(dst0, r, src, sp, mask, mp, op)
+ return
+ }
+
+ x0, x1, dx := r.Min.X, r.Max.X, 1
+ y0, y1, dy := r.Min.Y, r.Max.Y, 1
+ if image.Image(dst) == src && r.Overlaps(r.Add(sp.Sub(r.Min))) {
+ // Rectangles overlap: process backward?
+ if sp.Y < r.Min.Y || sp.Y == r.Min.Y && sp.X < r.Min.X {
+ x0, x1, dx = x1-1, x0-1, -1
+ y0, y1, dy = y1-1, y0-1, -1
+ }
+ }
+
+ var out *image.RGBA64Color
+ sy := sp.Y + y0 - r.Min.Y
+ my := mp.Y + y0 - r.Min.Y
+ for y := y0; y != y1; y, sy, my = y+dy, sy+dy, my+dy {
+ sx := sp.X + x0 - r.Min.X
+ mx := mp.X + x0 - r.Min.X
+ for x := x0; x != x1; x, sx, mx = x+dx, sx+dx, mx+dx {
+ ma := uint32(m)
+ if mask != nil {
+ _, _, _, ma = mask.At(mx, my).RGBA()
+ }
+ switch {
+ case ma == 0:
+ if op == Over {
+ // No-op.
+ } else {
+ dst.Set(x, y, zeroColor)
+ }
+ case ma == m && op == Src:
+ dst.Set(x, y, src.At(sx, sy))
+ default:
+ sr, sg, sb, sa := src.At(sx, sy).RGBA()
+ if out == nil {
+ out = new(image.RGBA64Color)
+ }
+ if op == Over {
+ dr, dg, db, da := dst.At(x, y).RGBA()
+ a := m - (sa * ma / m)
+ out.R = uint16((dr*a + sr*ma) / m)
+ out.G = uint16((dg*a + sg*ma) / m)
+ out.B = uint16((db*a + sb*ma) / m)
+ out.A = uint16((da*a + sa*ma) / m)
+ } else {
+ out.R = uint16(sr * ma / m)
+ out.G = uint16(sg * ma / m)
+ out.B = uint16(sb * ma / m)
+ out.A = uint16(sa * ma / m)
+ }
+ dst.Set(x, y, out)
+ }
+ }
+ }
+}
+
+func drawFillOver(dst *image.RGBA, r image.Rectangle, src *image.ColorImage) {
+ cr, cg, cb, ca := src.RGBA()
+ // The 0x101 is here for the same reason as in drawRGBA.
+ a := (m - ca) * 0x101
+ x0, x1 := r.Min.X, r.Max.X
+ y0, y1 := r.Min.Y, r.Max.Y
+ for y := y0; y != y1; y++ {
+ dbase := y * dst.Stride
+ dpix := dst.Pix[dbase+x0 : dbase+x1]
+ for i, rgba := range dpix {
+ dr := (uint32(rgba.R)*a)/m + cr
+ dg := (uint32(rgba.G)*a)/m + cg
+ db := (uint32(rgba.B)*a)/m + cb
+ da := (uint32(rgba.A)*a)/m + ca
+ dpix[i] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)}
+ }
+ }
+}
+
+func drawCopyOver(dst *image.RGBA, r image.Rectangle, src *image.RGBA, sp image.Point) {
+ dx0, dx1 := r.Min.X, r.Max.X
+ dy0, dy1 := r.Min.Y, r.Max.Y
+ nrows := dy1 - dy0
+ sx0, sx1 := sp.X, sp.X+dx1-dx0
+ d0 := dy0*dst.Stride + dx0
+ d1 := dy0*dst.Stride + dx1
+ s0 := sp.Y*src.Stride + sx0
+ s1 := sp.Y*src.Stride + sx1
+ var (
+ ddelta, sdelta int
+ i0, i1, idelta int
+ )
+ if r.Min.Y < sp.Y || r.Min.Y == sp.Y && r.Min.X <= sp.X {
+ ddelta = dst.Stride
+ sdelta = src.Stride
+ i0, i1, idelta = 0, d1-d0, +1
+ } else {
+ // If the source start point is higher than the destination start point, or equal height but to the left,
+ // then we compose the rows in right-to-left, bottom-up order instead of left-to-right, top-down.
+ d0 += (nrows - 1) * dst.Stride
+ d1 += (nrows - 1) * dst.Stride
+ s0 += (nrows - 1) * src.Stride
+ s1 += (nrows - 1) * src.Stride
+ ddelta = -dst.Stride
+ sdelta = -src.Stride
+ i0, i1, idelta = d1-d0-1, -1, -1
+ }
+ for ; nrows > 0; nrows-- {
+ dpix := dst.Pix[d0:d1]
+ spix := src.Pix[s0:s1]
+ for i := i0; i != i1; i += idelta {
+ // For unknown reasons, even though both dpix[i] and spix[i] are
+ // image.RGBAColors, on an x86 CPU it seems fastest to call RGBA
+ // for the source but to do it manually for the destination.
+ sr, sg, sb, sa := spix[i].RGBA()
+ rgba := dpix[i]
+ dr := uint32(rgba.R)
+ dg := uint32(rgba.G)
+ db := uint32(rgba.B)
+ da := uint32(rgba.A)
+ // The 0x101 is here for the same reason as in drawRGBA.
+ a := (m - sa) * 0x101
+ dr = (dr*a)/m + sr
+ dg = (dg*a)/m + sg
+ db = (db*a)/m + sb
+ da = (da*a)/m + sa
+ dpix[i] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)}
+ }
+ d0 += ddelta
+ d1 += ddelta
+ s0 += sdelta
+ s1 += sdelta
+ }
+}
+
+func drawGlyphOver(dst *image.RGBA, r image.Rectangle, src *image.ColorImage, mask *image.Alpha, mp image.Point) {
+ x0, x1 := r.Min.X, r.Max.X
+ y0, y1 := r.Min.Y, r.Max.Y
+ cr, cg, cb, ca := src.RGBA()
+ for y, my := y0, mp.Y; y != y1; y, my = y+1, my+1 {
+ dbase := y * dst.Stride
+ dpix := dst.Pix[dbase+x0 : dbase+x1]
+ mbase := my * mask.Stride
+ mpix := mask.Pix[mbase+mp.X:]
+ for i, rgba := range dpix {
+ ma := uint32(mpix[i].A)
+ if ma == 0 {
+ continue
+ }
+ ma |= ma << 8
+ dr := uint32(rgba.R)
+ dg := uint32(rgba.G)
+ db := uint32(rgba.B)
+ da := uint32(rgba.A)
+ // The 0x101 is here for the same reason as in drawRGBA.
+ a := (m - (ca * ma / m)) * 0x101
+ dr = (dr*a + cr*ma) / m
+ dg = (dg*a + cg*ma) / m
+ db = (db*a + cb*ma) / m
+ da = (da*a + ca*ma) / m
+ dpix[i] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)}
+ }
+ }
+}
+
+func drawFillSrc(dst *image.RGBA, r image.Rectangle, src *image.ColorImage) {
+ if r.Dy() < 1 {
+ return
+ }
+ cr, cg, cb, ca := src.RGBA()
+ color := image.RGBAColor{uint8(cr >> 8), uint8(cg >> 8), uint8(cb >> 8), uint8(ca >> 8)}
+ // The built-in copy function is faster than a straightforward for loop to fill the destination with
+ // the color, but copy requires a slice source. We therefore use a for loop to fill the first row, and
+ // then use the first row as the slice source for the remaining rows.
+ dx0, dx1 := r.Min.X, r.Max.X
+ dy0, dy1 := r.Min.Y, r.Max.Y
+ dbase := dy0 * dst.Stride
+ i0, i1 := dbase+dx0, dbase+dx1
+ firstRow := dst.Pix[i0:i1]
+ for i := range firstRow {
+ firstRow[i] = color
+ }
+ for y := dy0 + 1; y < dy1; y++ {
+ i0 += dst.Stride
+ i1 += dst.Stride
+ copy(dst.Pix[i0:i1], firstRow)
+ }
+}
+
+func drawCopySrc(dst *image.RGBA, r image.Rectangle, src *image.RGBA, sp image.Point) {
+ dx0, dx1 := r.Min.X, r.Max.X
+ dy0, dy1 := r.Min.Y, r.Max.Y
+ nrows := dy1 - dy0
+ sx0, sx1 := sp.X, sp.X+dx1-dx0
+ d0 := dy0*dst.Stride + dx0
+ d1 := dy0*dst.Stride + dx1
+ s0 := sp.Y*src.Stride + sx0
+ s1 := sp.Y*src.Stride + sx1
+ var ddelta, sdelta int
+ if r.Min.Y <= sp.Y {
+ ddelta = dst.Stride
+ sdelta = src.Stride
+ } else {
+ // If the source start point is higher than the destination start point, then we compose the rows
+ // in bottom-up order instead of top-down. Unlike the drawCopyOver function, we don't have to
+ // check the x co-ordinates because the built-in copy function can handle overlapping slices.
+ d0 += (nrows - 1) * dst.Stride
+ d1 += (nrows - 1) * dst.Stride
+ s0 += (nrows - 1) * src.Stride
+ s1 += (nrows - 1) * src.Stride
+ ddelta = -dst.Stride
+ sdelta = -src.Stride
+ }
+ for ; nrows > 0; nrows-- {
+ copy(dst.Pix[d0:d1], src.Pix[s0:s1])
+ d0 += ddelta
+ d1 += ddelta
+ s0 += sdelta
+ s1 += sdelta
+ }
+}
+
+func drawRGBA(dst *image.RGBA, r image.Rectangle, src image.Image, sp image.Point, mask image.Image, mp image.Point, op Op) {
+ x0, x1, dx := r.Min.X, r.Max.X, 1
+ y0, y1, dy := r.Min.Y, r.Max.Y, 1
+ if image.Image(dst) == src && r.Overlaps(r.Add(sp.Sub(r.Min))) {
+ if sp.Y < r.Min.Y || sp.Y == r.Min.Y && sp.X < r.Min.X {
+ x0, x1, dx = x1-1, x0-1, -1
+ y0, y1, dy = y1-1, y0-1, -1
+ }
+ }
+
+ sy := sp.Y + y0 - r.Min.Y
+ my := mp.Y + y0 - r.Min.Y
+ for y := y0; y != y1; y, sy, my = y+dy, sy+dy, my+dy {
+ sx := sp.X + x0 - r.Min.X
+ mx := mp.X + x0 - r.Min.X
+ dpix := dst.Pix[y*dst.Stride : (y+1)*dst.Stride]
+ for x := x0; x != x1; x, sx, mx = x+dx, sx+dx, mx+dx {
+ ma := uint32(m)
+ if mask != nil {
+ _, _, _, ma = mask.At(mx, my).RGBA()
+ }
+ sr, sg, sb, sa := src.At(sx, sy).RGBA()
+ var dr, dg, db, da uint32
+ if op == Over {
+ rgba := dpix[x]
+ dr = uint32(rgba.R)
+ dg = uint32(rgba.G)
+ db = uint32(rgba.B)
+ da = uint32(rgba.A)
+ // dr, dg, db and da are all 8-bit color at the moment, ranging in [0,255].
+ // We work in 16-bit color, and so would normally do:
+ // dr |= dr << 8
+ // and similarly for dg, db and da, but instead we multiply a
+ // (which is a 16-bit color, ranging in [0,65535]) by 0x101.
+ // This yields the same result, but is fewer arithmetic operations.
+ a := (m - (sa * ma / m)) * 0x101
+ dr = (dr*a + sr*ma) / m
+ dg = (dg*a + sg*ma) / m
+ db = (db*a + sb*ma) / m
+ da = (da*a + sa*ma) / m
+ } else {
+ dr = sr * ma / m
+ dg = sg * ma / m
+ db = sb * ma / m
+ da = sa * ma / m
+ }
+ dpix[x] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)}
+ }
+ }
+}
diff --git a/libgo/go/exp/draw/draw_test.go b/libgo/go/exp/draw/draw_test.go
new file mode 100644
index 000000000..90c9e823d
--- /dev/null
+++ b/libgo/go/exp/draw/draw_test.go
@@ -0,0 +1,228 @@
+// Copyright 2010 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package draw
+
+import (
+ "image"
+ "testing"
+)
+
+func eq(c0, c1 image.Color) bool {
+ r0, g0, b0, a0 := c0.RGBA()
+ r1, g1, b1, a1 := c1.RGBA()
+ return r0 == r1 && g0 == g1 && b0 == b1 && a0 == a1
+}
+
+func fillBlue(alpha int) image.Image {
+ return image.NewColorImage(image.RGBAColor{0, 0, uint8(alpha), uint8(alpha)})
+}
+
+func fillAlpha(alpha int) image.Image {
+ return image.NewColorImage(image.AlphaColor{uint8(alpha)})
+}
+
+func vgradGreen(alpha int) image.Image {
+ m := image.NewRGBA(16, 16)
+ for y := 0; y < 16; y++ {
+ for x := 0; x < 16; x++ {
+ m.Set(x, y, image.RGBAColor{0, uint8(y * alpha / 15), 0, uint8(alpha)})
+ }
+ }
+ return m
+}
+
+func vgradAlpha(alpha int) image.Image {
+ m := image.NewAlpha(16, 16)
+ for y := 0; y < 16; y++ {
+ for x := 0; x < 16; x++ {
+ m.Set(x, y, image.AlphaColor{uint8(y * alpha / 15)})
+ }
+ }
+ return m
+}
+
+func hgradRed(alpha int) Image {
+ m := image.NewRGBA(16, 16)
+ for y := 0; y < 16; y++ {
+ for x := 0; x < 16; x++ {
+ m.Set(x, y, image.RGBAColor{uint8(x * alpha / 15), 0, 0, uint8(alpha)})
+ }
+ }
+ return m
+}
+
+func gradYellow(alpha int) Image {
+ m := image.NewRGBA(16, 16)
+ for y := 0; y < 16; y++ {
+ for x := 0; x < 16; x++ {
+ m.Set(x, y, image.RGBAColor{uint8(x * alpha / 15), uint8(y * alpha / 15), 0, uint8(alpha)})
+ }
+ }
+ return m
+}
+
+type drawTest struct {
+ desc string
+ src image.Image
+ mask image.Image
+ op Op
+ expected image.Color
+}
+
+var drawTests = []drawTest{
+ // Uniform mask (0% opaque).
+ {"nop", vgradGreen(255), fillAlpha(0), Over, image.RGBAColor{136, 0, 0, 255}},
+ {"clear", vgradGreen(255), fillAlpha(0), Src, image.RGBAColor{0, 0, 0, 0}},
+ // Uniform mask (100%, 75%, nil) and uniform source.
+ // At (x, y) == (8, 8):
+ // The destination pixel is {136, 0, 0, 255}.
+ // The source pixel is {0, 0, 90, 90}.
+ {"fill", fillBlue(90), fillAlpha(255), Over, image.RGBAColor{88, 0, 90, 255}},
+ {"fillSrc", fillBlue(90), fillAlpha(255), Src, image.RGBAColor{0, 0, 90, 90}},
+ {"fillAlpha", fillBlue(90), fillAlpha(192), Over, image.RGBAColor{100, 0, 68, 255}},
+ {"fillAlphaSrc", fillBlue(90), fillAlpha(192), Src, image.RGBAColor{0, 0, 68, 68}},
+ {"fillNil", fillBlue(90), nil, Over, image.RGBAColor{88, 0, 90, 255}},
+ {"fillNilSrc", fillBlue(90), nil, Src, image.RGBAColor{0, 0, 90, 90}},
+ // Uniform mask (100%, 75%, nil) and variable source.
+ // At (x, y) == (8, 8):
+ // The destination pixel is {136, 0, 0, 255}.
+ // The source pixel is {0, 48, 0, 90}.
+ {"copy", vgradGreen(90), fillAlpha(255), Over, image.RGBAColor{88, 48, 0, 255}},
+ {"copySrc", vgradGreen(90), fillAlpha(255), Src, image.RGBAColor{0, 48, 0, 90}},
+ {"copyAlpha", vgradGreen(90), fillAlpha(192), Over, image.RGBAColor{100, 36, 0, 255}},
+ {"copyAlphaSrc", vgradGreen(90), fillAlpha(192), Src, image.RGBAColor{0, 36, 0, 68}},
+ {"copyNil", vgradGreen(90), nil, Over, image.RGBAColor{88, 48, 0, 255}},
+ {"copyNilSrc", vgradGreen(90), nil, Src, image.RGBAColor{0, 48, 0, 90}},
+ // Variable mask and variable source.
+ // At (x, y) == (8, 8):
+ // The destination pixel is {136, 0, 0, 255}.
+ // The source pixel is {0, 0, 255, 255}.
+ // The mask pixel's alpha is 102, or 40%.
+ {"generic", fillBlue(255), vgradAlpha(192), Over, image.RGBAColor{81, 0, 102, 255}},
+ {"genericSrc", fillBlue(255), vgradAlpha(192), Src, image.RGBAColor{0, 0, 102, 102}},
+}
+
+func makeGolden(dst, src, mask image.Image, op Op) image.Image {
+ // Since golden is a newly allocated image, we don't have to check if the
+ // input source and mask images and the output golden image overlap.
+ b := dst.Bounds()
+ sx0 := src.Bounds().Min.X - b.Min.X
+ sy0 := src.Bounds().Min.Y - b.Min.Y
+ var mx0, my0 int
+ if mask != nil {
+ mx0 = mask.Bounds().Min.X - b.Min.X
+ my0 = mask.Bounds().Min.Y - b.Min.Y
+ }
+ golden := image.NewRGBA(b.Max.X, b.Max.Y)
+ for y := b.Min.Y; y < b.Max.Y; y++ {
+ my, sy := my0+y, sy0+y
+ for x := b.Min.X; x < b.Max.X; x++ {
+ mx, sx := mx0+x, sx0+x
+ const M = 1<<16 - 1
+ var dr, dg, db, da uint32
+ if op == Over {
+ dr, dg, db, da = dst.At(x, y).RGBA()
+ }
+ sr, sg, sb, sa := src.At(sx, sy).RGBA()
+ ma := uint32(M)
+ if mask != nil {
+ _, _, _, ma = mask.At(mx, my).RGBA()
+ }
+ a := M - (sa * ma / M)
+ golden.Set(x, y, image.RGBA64Color{
+ uint16((dr*a + sr*ma) / M),
+ uint16((dg*a + sg*ma) / M),
+ uint16((db*a + sb*ma) / M),
+ uint16((da*a + sa*ma) / M),
+ })
+ }
+ }
+ golden.Rect = b
+ return golden
+}
+
+func TestDraw(t *testing.T) {
+loop:
+ for _, test := range drawTests {
+ dst := hgradRed(255)
+ // Draw the (src, mask, op) onto a copy of dst using a slow but obviously correct implementation.
+ golden := makeGolden(dst, test.src, test.mask, test.op)
+ b := dst.Bounds()
+ if !b.Eq(golden.Bounds()) {
+ t.Errorf("draw %s: bounds %v versus %v", test.desc, dst.Bounds(), golden.Bounds())
+ continue
+ }
+ // Draw the same combination onto the actual dst using the optimized DrawMask implementation.
+ DrawMask(dst, b, test.src, image.ZP, test.mask, image.ZP, test.op)
+ // Check that the resultant pixel at (8, 8) matches what we expect
+ // (the expected value can be verified by hand).
+ if !eq(dst.At(8, 8), test.expected) {
+ t.Errorf("draw %s: at (8, 8) %v versus %v", test.desc, dst.At(8, 8), test.expected)
+ continue
+ }
+ // Check that the resultant dst image matches the golden output.
+ for y := b.Min.Y; y < b.Max.Y; y++ {
+ for x := b.Min.X; x < b.Max.X; x++ {
+ if !eq(dst.At(x, y), golden.At(x, y)) {
+ t.Errorf("draw %s: at (%d, %d), %v versus golden %v", test.desc, x, y, dst.At(x, y), golden.At(x, y))
+ continue loop
+ }
+ }
+ }
+ }
+}
+
+func TestDrawOverlap(t *testing.T) {
+ for _, op := range []Op{Over, Src} {
+ for yoff := -2; yoff <= 2; yoff++ {
+ loop:
+ for xoff := -2; xoff <= 2; xoff++ {
+ m := gradYellow(127).(*image.RGBA)
+ dst := &image.RGBA{
+ Pix: m.Pix,
+ Stride: m.Stride,
+ Rect: image.Rect(5, 5, 10, 10),
+ }
+ src := &image.RGBA{
+ Pix: m.Pix,
+ Stride: m.Stride,
+ Rect: image.Rect(5+xoff, 5+yoff, 10+xoff, 10+yoff),
+ }
+ // Draw the (src, mask, op) onto a copy of dst using a slow but obviously correct implementation.
+ golden := makeGolden(dst, src, nil, op)
+ b := dst.Bounds()
+ if !b.Eq(golden.Bounds()) {
+ t.Errorf("drawOverlap xoff=%d,yoff=%d: bounds %v versus %v", xoff, yoff, dst.Bounds(), golden.Bounds())
+ continue
+ }
+ // Draw the same combination onto the actual dst using the optimized DrawMask implementation.
+ DrawMask(dst, b, src, src.Bounds().Min, nil, image.ZP, op)
+ // Check that the resultant dst image matches the golden output.
+ for y := b.Min.Y; y < b.Max.Y; y++ {
+ for x := b.Min.X; x < b.Max.X; x++ {
+ if !eq(dst.At(x, y), golden.At(x, y)) {
+ t.Errorf("drawOverlap xoff=%d,yoff=%d: at (%d, %d), %v versus golden %v", xoff, yoff, x, y, dst.At(x, y), golden.At(x, y))
+ continue loop
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+// TestIssue836 verifies http://code.google.com/p/go/issues/detail?id=836.
+func TestIssue836(t *testing.T) {
+ a := image.NewRGBA(1, 1)
+ b := image.NewRGBA(2, 2)
+ b.Set(0, 0, image.RGBAColor{0, 0, 0, 5})
+ b.Set(1, 0, image.RGBAColor{0, 0, 5, 5})
+ b.Set(0, 1, image.RGBAColor{0, 5, 0, 5})
+ b.Set(1, 1, image.RGBAColor{5, 0, 0, 5})
+ Draw(a, image.Rect(0, 0, 1, 1), b, image.Pt(1, 1))
+ if !eq(image.RGBAColor{5, 0, 0, 5}, a.At(0, 0)) {
+ t.Errorf("Issue 836: want %v got %v", image.RGBAColor{5, 0, 0, 5}, a.At(0, 0))
+ }
+}
diff --git a/libgo/go/exp/draw/event.go b/libgo/go/exp/draw/event.go
new file mode 100644
index 000000000..b777d912e
--- /dev/null
+++ b/libgo/go/exp/draw/event.go
@@ -0,0 +1,56 @@
+// Copyright 2009 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package draw
+
+import (
+ "image"
+ "os"
+)
+
+// A Window represents a single graphics window.
+type Window interface {
+ // Screen returns an editable Image for the window.
+ Screen() Image
+ // FlushImage flushes changes made to Screen() back to screen.
+ FlushImage()
+ // EventChan returns a channel carrying UI events such as key presses,
+ // mouse movements and window resizes.
+ EventChan() <-chan interface{}
+ // Close closes the window.
+ Close() os.Error
+}
+
+// A KeyEvent is sent for a key press or release.
+type KeyEvent struct {
+ // The value k represents key k being pressed.
+ // The value -k represents key k being released.
+ // The specific set of key values is not specified,
+ // but ordinary characters represent themselves.
+ Key int
+}
+
+// A MouseEvent is sent for a button press or release or for a mouse movement.
+type MouseEvent struct {
+ // Buttons is a bit mask of buttons: 1<<0 is left, 1<<1 middle, 1<<2 right.
+ // It represents button state and not necessarily the state delta: bit 0
+ // being on means that the left mouse button is down, but does not imply
+ // that the same button was up in the previous MouseEvent.
+ Buttons int
+ // Loc is the location of the cursor.
+ Loc image.Point
+ // Nsec is the event's timestamp.
+ Nsec int64
+}
+
+// A ConfigEvent is sent each time the window's color model or size changes.
+// The client should respond by calling Window.Screen to obtain a new image.
+type ConfigEvent struct {
+ Config image.Config
+}
+
+// An ErrEvent is sent when an error occurs.
+type ErrEvent struct {
+ Err os.Error
+}
diff --git a/libgo/go/exp/draw/x11/auth.go b/libgo/go/exp/draw/x11/auth.go
new file mode 100644
index 000000000..896dedf05
--- /dev/null
+++ b/libgo/go/exp/draw/x11/auth.go
@@ -0,0 +1,93 @@
+// Copyright 2009 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package x11
+
+import (
+ "bufio"
+ "io"
+ "os"
+)
+
+// readU16BE reads a big-endian uint16 from r, using b as a scratch buffer.
+func readU16BE(r io.Reader, b []byte) (uint16, os.Error) {
+ _, err := io.ReadFull(r, b[0:2])
+ if err != nil {
+ return 0, err
+ }
+ return uint16(b[0])<<8 + uint16(b[1]), nil
+}
+
+// readStr reads a length-prefixed string from r, using b as a scratch buffer.
+func readStr(r io.Reader, b []byte) (string, os.Error) {
+ n, err := readU16BE(r, b)
+ if err != nil {
+ return "", err
+ }
+ if int(n) > len(b) {
+ return "", os.NewError("Xauthority entry too long for buffer")
+ }
+ _, err = io.ReadFull(r, b[0:n])
+ if err != nil {
+ return "", err
+ }
+ return string(b[0:n]), nil
+}
+
+// readAuth reads the X authority file and returns the name/data pair for the display.
+// displayStr is the "12" out of a $DISPLAY like ":12.0".
+func readAuth(displayStr string) (name, data string, err os.Error) {
+ // b is a scratch buffer to use and should be at least 256 bytes long
+ // (i.e. it should be able to hold a hostname).
+ var b [256]byte
+ // As per /usr/include/X11/Xauth.h.
+ const familyLocal = 256
+
+ fn := os.Getenv("XAUTHORITY")
+ if fn == "" {
+ home := os.Getenv("HOME")
+ if home == "" {
+ err = os.NewError("Xauthority not found: $XAUTHORITY, $HOME not set")
+ return
+ }
+ fn = home + "/.Xauthority"
+ }
+ r, err := os.Open(fn, os.O_RDONLY, 0444)
+ if err != nil {
+ return
+ }
+ defer r.Close()
+ br := bufio.NewReader(r)
+
+ hostname, err := os.Hostname()
+ if err != nil {
+ return
+ }
+ for {
+ family, err := readU16BE(br, b[0:2])
+ if err != nil {
+ return
+ }
+ addr, err := readStr(br, b[0:])
+ if err != nil {
+ return
+ }
+ disp, err := readStr(br, b[0:])
+ if err != nil {
+ return
+ }
+ name0, err := readStr(br, b[0:])
+ if err != nil {
+ return
+ }
+ data0, err := readStr(br, b[0:])
+ if err != nil {
+ return
+ }
+ if family == familyLocal && addr == hostname && disp == displayStr {
+ return name0, data0, nil
+ }
+ }
+ panic("unreachable")
+}
diff --git a/libgo/go/exp/draw/x11/conn.go b/libgo/go/exp/draw/x11/conn.go
new file mode 100644
index 000000000..da2181536
--- /dev/null
+++ b/libgo/go/exp/draw/x11/conn.go
@@ -0,0 +1,622 @@
+// Copyright 2009 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// This package implements an X11 backend for the exp/draw package.
+//
+// The X protocol specification is at ftp://ftp.x.org/pub/X11R7.0/doc/PDF/proto.pdf.
+// A summary of the wire format can be found in XCB's xproto.xml.
+package x11
+
+import (
+ "bufio"
+ "exp/draw"
+ "image"
+ "io"
+ "log"
+ "net"
+ "os"
+ "strconv"
+ "strings"
+ "time"
+)
+
+type resID uint32 // X resource IDs.
+
+// TODO(nigeltao): Handle window resizes.
+const (
+ windowHeight = 600
+ windowWidth = 800
+)
+
+const (
+ keymapLo = 8
+ keymapHi = 255
+)
+
+type conn struct {
+ c io.Closer
+ r *bufio.Reader
+ w *bufio.Writer
+
+ gc, window, root, visual resID
+
+ img *image.RGBA
+ eventc chan interface{}
+ mouseState draw.MouseEvent
+
+ buf [256]byte // General purpose scratch buffer.
+
+ flush chan bool
+ flushBuf0 [24]byte
+ flushBuf1 [4 * 1024]byte
+}
+
+// writeSocket runs in its own goroutine, serving both FlushImage calls
+// directly from the exp/draw client and indirectly from X expose events.
+// It paints c.img to the X server via PutImage requests.
+func (c *conn) writeSocket() {
+ defer c.c.Close()
+ for _ = range c.flush {
+ b := c.img.Bounds()
+ if b.Empty() {
+ continue
+ }
+ // Each X request has a 16-bit length (in terms of 4-byte units). To avoid going over
+ // this limit, we send PutImage for each row of the image, rather than trying to paint
+ // the entire image in one X request. This approach could easily be optimized (or the
+ // X protocol may have an escape sequence to delimit very large requests).
+ // TODO(nigeltao): See what XCB's xcb_put_image does in this situation.
+ units := 6 + b.Dx()
+ if units > 0xffff || b.Dy() > 0xffff {
+ log.Print("x11: window is too large for PutImage")
+ return
+ }
+
+ c.flushBuf0[0] = 0x48 // PutImage opcode.
+ c.flushBuf0[1] = 0x02 // XCB_IMAGE_FORMAT_Z_PIXMAP.
+ c.flushBuf0[2] = uint8(units)
+ c.flushBuf0[3] = uint8(units >> 8)
+ setU32LE(c.flushBuf0[4:8], uint32(c.window))
+ setU32LE(c.flushBuf0[8:12], uint32(c.gc))
+ setU32LE(c.flushBuf0[12:16], 1<<16|uint32(b.Dx()))
+ c.flushBuf0[21] = 0x18 // depth = 24 bits.
+
+ for y := b.Min.Y; y < b.Max.Y; y++ {
+ setU32LE(c.flushBuf0[16:20], uint32(y<<16))
+ if _, err := c.w.Write(c.flushBuf0[0:24]); err != nil {
+ if err != os.EOF {
+ log.Println("x11:", err.String())
+ }
+ return
+ }
+ p := c.img.Pix[y*c.img.Stride : (y+1)*c.img.Stride]
+ for x := b.Min.X; x < b.Max.X; {
+ nx := b.Max.X - x
+ if nx > len(c.flushBuf1)/4 {
+ nx = len(c.flushBuf1) / 4
+ }
+ for i, rgba := range p[x : x+nx] {
+ c.flushBuf1[4*i+0] = rgba.B
+ c.flushBuf1[4*i+1] = rgba.G
+ c.flushBuf1[4*i+2] = rgba.R
+ }
+ x += nx
+ if _, err := c.w.Write(c.flushBuf1[0 : 4*nx]); err != nil {
+ if err != os.EOF {
+ log.Println("x11:", err.String())
+ }
+ return
+ }
+ }
+ }
+ if err := c.w.Flush(); err != nil {
+ if err != os.EOF {
+ log.Println("x11:", err.String())
+ }
+ return
+ }
+ }
+}
+
+func (c *conn) Screen() draw.Image { return c.img }
+
+func (c *conn) FlushImage() {
+ // We do the send (the <- operator) in an expression context, rather than in
+ // a statement context, so that it does not block, and fails if the buffered
+ // channel is full (in which case there already is a flush request pending).
+ _ = c.flush <- false
+}
+
+func (c *conn) Close() os.Error {
+ // Shut down the writeSocket goroutine. This will close the socket to the
+ // X11 server, which will cause c.eventc to close.
+ close(c.flush)
+ for _ = range c.eventc {
+ // Drain the channel to allow the readSocket goroutine to shut down.
+ }
+ return nil
+}
+
+func (c *conn) EventChan() <-chan interface{} { return c.eventc }
+
+// readSocket runs in its own goroutine, reading X events and sending draw
+// events on c's EventChan.
+func (c *conn) readSocket() {
+ var (
+ keymap [256][]int
+ keysymsPerKeycode int
+ )
+ defer close(c.eventc)
+ for {
+ // X events are always 32 bytes long.
+ if _, err := io.ReadFull(c.r, c.buf[0:32]); err != nil {
+ if err != os.EOF {
+ c.eventc <- draw.ErrEvent{err}
+ }
+ return
+ }
+ switch c.buf[0] {
+ case 0x01: // Reply from a request (e.g. GetKeyboardMapping).
+ cookie := int(c.buf[3])<<8 | int(c.buf[2])
+ if cookie != 1 {
+ // We issued only one request (GetKeyboardMapping) with a cookie of 1,
+ // so we shouldn't get any other reply from the X server.
+ c.eventc <- draw.ErrEvent{os.NewError("x11: unexpected cookie")}
+ return
+ }
+ keysymsPerKeycode = int(c.buf[1])
+ b := make([]int, 256*keysymsPerKeycode)
+ for i := range keymap {
+ keymap[i] = b[i*keysymsPerKeycode : (i+1)*keysymsPerKeycode]
+ }
+ for i := keymapLo; i <= keymapHi; i++ {
+ m := keymap[i]
+ for j := range m {
+ u, err := readU32LE(c.r, c.buf[0:4])
+ if err != nil {
+ if err != os.EOF {
+ c.eventc <- draw.ErrEvent{err}
+ }
+ return
+ }
+ m[j] = int(u)
+ }
+ }
+ case 0x02, 0x03: // Key press, key release.
+ // X Keyboard Encoding is documented at http://tronche.com/gui/x/xlib/input/keyboard-encoding.html
+ // TODO(nigeltao): Do we need to implement the "MODE SWITCH / group modifier" feature
+ // or is that some no-longer-used X construct?
+ if keysymsPerKeycode < 2 {
+ // Either we haven't yet received the GetKeyboardMapping reply or
+ // the X server has sent one that's too short.
+ continue
+ }
+ keycode := int(c.buf[1])
+ shift := int(c.buf[28]) & 0x01
+ keysym := keymap[keycode][shift]
+ if keysym == 0 {
+ keysym = keymap[keycode][0]
+ }
+ // TODO(nigeltao): Should we send KeyEvents for Shift/Ctrl/Alt? Should Shift-A send
+ // the same int down the channel as the sent on just the A key?
+ // TODO(nigeltao): How should IME events (e.g. key presses that should generate CJK text) work? Or
+ // is that outside the scope of the draw.Window interface?
+ if c.buf[0] == 0x03 {
+ keysym = -keysym
+ }
+ c.eventc <- draw.KeyEvent{keysym}
+ case 0x04, 0x05: // Button press, button release.
+ mask := 1 << (c.buf[1] - 1)
+ if c.buf[0] == 0x04 {
+ c.mouseState.Buttons |= mask
+ } else {
+ c.mouseState.Buttons &^= mask
+ }
+ c.mouseState.Nsec = time.Nanoseconds()
+ c.eventc <- c.mouseState
+ case 0x06: // Motion notify.
+ c.mouseState.Loc.X = int(int16(c.buf[25])<<8 | int16(c.buf[24]))
+ c.mouseState.Loc.Y = int(int16(c.buf[27])<<8 | int16(c.buf[26]))
+ c.mouseState.Nsec = time.Nanoseconds()
+ c.eventc <- c.mouseState
+ case 0x0c: // Expose.
+ // A single user action could trigger multiple expose events (e.g. if moving another
+ // window with XShape'd rounded corners over our window). In that case, the X server will
+ // send a uint16 count (in bytes 16-17) of the number of additional expose events coming.
+ // We could parse each event for the (x, y, width, height) and maintain a minimal dirty
+ // rectangle, but for now, the simplest approach is to paint the entire window, when
+ // receiving the final event in the series.
+ if c.buf[17] == 0 && c.buf[16] == 0 {
+ // TODO(nigeltao): Should we ignore the very first expose event? A freshly mapped window
+ // will trigger expose, but until the first c.FlushImage call, there's probably nothing to
+ // paint but black. For an 800x600 window, at 4 bytes per pixel, each repaint writes about
+ // 2MB over the socket.
+ c.FlushImage()
+ }
+ // TODO(nigeltao): Should we listen to DestroyNotify (0x11) and ResizeRequest (0x19) events?
+ // What about EnterNotify (0x07) and LeaveNotify (0x08)?
+ }
+ }
+}
+
+// connect connects to the X server given by the full X11 display name (e.g.
+// ":12.0") and returns the connection as well as the portion of the full name
+// that is the display number (e.g. "12").
+// Examples:
+// connect(":1") // calls net.Dial("unix", "", "/tmp/.X11-unix/X1"), displayStr="1"
+// connect("/tmp/launch-123/:0") // calls net.Dial("unix", "", "/tmp/launch-123/:0"), displayStr="0"
+// connect("hostname:2.1") // calls net.Dial("tcp", "", "hostname:6002"), displayStr="2"
+// connect("tcp/hostname:1.0") // calls net.Dial("tcp", "", "hostname:6001"), displayStr="1"
+func connect(display string) (conn net.Conn, displayStr string, err os.Error) {
+ colonIdx := strings.LastIndex(display, ":")
+ if colonIdx < 0 {
+ return nil, "", os.NewError("bad display: " + display)
+ }
+ // Parse the section before the colon.
+ var protocol, host, socket string
+ if display[0] == '/' {
+ socket = display[0:colonIdx]
+ } else {
+ if i := strings.LastIndex(display, "/"); i < 0 {
+ // The default protocol is TCP.
+ protocol = "tcp"
+ host = display[0:colonIdx]
+ } else {
+ protocol = display[0:i]
+ host = display[i+1 : colonIdx]
+ }
+ }
+ // Parse the section after the colon.
+ after := display[colonIdx+1:]
+ if after == "" {
+ return nil, "", os.NewError("bad display: " + display)
+ }
+ if i := strings.LastIndex(after, "."); i < 0 {
+ displayStr = after
+ } else {
+ displayStr = after[0:i]
+ }
+ displayInt, err := strconv.Atoi(displayStr)
+ if err != nil || displayInt < 0 {
+ return nil, "", os.NewError("bad display: " + display)
+ }
+ // Make the connection.
+ if socket != "" {
+ conn, err = net.Dial("unix", "", socket+":"+displayStr)
+ } else if host != "" {
+ conn, err = net.Dial(protocol, "", host+":"+strconv.Itoa(6000+displayInt))
+ } else {
+ conn, err = net.Dial("unix", "", "/tmp/.X11-unix/X"+displayStr)
+ }
+ if err != nil {
+ return nil, "", os.NewError("cannot connect to " + display + ": " + err.String())
+ }
+ return
+}
+
+// authenticate authenticates ourselves with the X server.
+// displayStr is the "12" out of ":12.0".
+func authenticate(w *bufio.Writer, displayStr string) os.Error {
+ key, value, err := readAuth(displayStr)
+ if err != nil {
+ return err
+ }
+ // Assume that the authentication protocol is "MIT-MAGIC-COOKIE-1".
+ if len(key) != 18 || len(value) != 16 {
+ return os.NewError("unsupported Xauth")
+ }
+ // 0x006c means little-endian. 0x000b, 0x0000 means X major version 11, minor version 0.
+ // 0x0012 and 0x0010 means the auth key and value have lenths 18 and 16.
+ // The final 0x0000 is padding, so that the string length is a multiple of 4.
+ _, err = io.WriteString(w, "\x6c\x00\x0b\x00\x00\x00\x12\x00\x10\x00\x00\x00")
+ if err != nil {
+ return err
+ }
+ _, err = io.WriteString(w, key)
+ if err != nil {
+ return err
+ }
+ // Again, the 0x0000 is padding.
+ _, err = io.WriteString(w, "\x00\x00")
+ if err != nil {
+ return err
+ }
+ _, err = io.WriteString(w, value)
+ if err != nil {
+ return err
+ }
+ err = w.Flush()
+ if err != nil {
+ return err
+ }
+ return nil
+}
+
+// readU8 reads a uint8 from r, using b as a scratch buffer.
+func readU8(r io.Reader, b []byte) (uint8, os.Error) {
+ _, err := io.ReadFull(r, b[0:1])
+ if err != nil {
+ return 0, err
+ }
+ return uint8(b[0]), nil
+}
+
+// readU16LE reads a little-endian uint16 from r, using b as a scratch buffer.
+func readU16LE(r io.Reader, b []byte) (uint16, os.Error) {
+ _, err := io.ReadFull(r, b[0:2])
+ if err != nil {
+ return 0, err
+ }
+ return uint16(b[0]) | uint16(b[1])<<8, nil
+}
+
+// readU32LE reads a little-endian uint32 from r, using b as a scratch buffer.
+func readU32LE(r io.Reader, b []byte) (uint32, os.Error) {
+ _, err := io.ReadFull(r, b[0:4])
+ if err != nil {
+ return 0, err
+ }
+ return uint32(b[0]) | uint32(b[1])<<8 | uint32(b[2])<<16 | uint32(b[3])<<24, nil
+}
+
+// setU32LE sets b[0:4] to be the little-endian representation of u.
+func setU32LE(b []byte, u uint32) {
+ b[0] = byte((u >> 0) & 0xff)
+ b[1] = byte((u >> 8) & 0xff)
+ b[2] = byte((u >> 16) & 0xff)
+ b[3] = byte((u >> 24) & 0xff)
+}
+
+// checkPixmapFormats checks that we have an agreeable X pixmap Format.
+func checkPixmapFormats(r io.Reader, b []byte, n int) (agree bool, err os.Error) {
+ for i := 0; i < n; i++ {
+ _, err = io.ReadFull(r, b[0:8])
+ if err != nil {
+ return
+ }
+ // Byte 0 is depth, byte 1 is bits-per-pixel, byte 2 is scanline-pad, the rest (5) is padding.
+ if b[0] == 24 && b[1] == 32 {
+ agree = true
+ }
+ }
+ return
+}
+
+// checkDepths checks that we have an agreeable X Depth (i.e. one that has an agreeable X VisualType).
+func checkDepths(r io.Reader, b []byte, n int, visual uint32) (agree bool, err os.Error) {
+ for i := 0; i < n; i++ {
+ depth, err := readU16LE(r, b)
+ if err != nil {
+ return
+ }
+ depth &= 0xff
+ visualsLen, err := readU16LE(r, b)
+ if err != nil {
+ return
+ }
+ // Ignore 4 bytes of padding.
+ _, err = io.ReadFull(r, b[0:4])
+ if err != nil {
+ return
+ }
+ for j := 0; j < int(visualsLen); j++ {
+ // Read 24 bytes: visual(4), class(1), bits per rgb value(1), colormap entries(2),
+ // red mask(4), green mask(4), blue mask(4), padding(4).
+ v, err := readU32LE(r, b)
+ _, err = readU32LE(r, b)
+ rm, err := readU32LE(r, b)
+ gm, err := readU32LE(r, b)
+ bm, err := readU32LE(r, b)
+ _, err = readU32LE(r, b)
+ if err != nil {
+ return
+ }
+ if v == visual && rm == 0xff0000 && gm == 0xff00 && bm == 0xff && depth == 24 {
+ agree = true
+ }
+ }
+ }
+ return
+}
+
+// checkScreens checks that we have an agreeable X Screen.
+func checkScreens(r io.Reader, b []byte, n int) (root, visual uint32, err os.Error) {
+ for i := 0; i < n; i++ {
+ root0, err := readU32LE(r, b)
+ if err != nil {
+ return
+ }
+ // Ignore the next 7x4 bytes, which is: colormap, whitepixel, blackpixel, current input masks,
+ // width and height (pixels), width and height (mm), min and max installed maps.
+ _, err = io.ReadFull(r, b[0:28])
+ if err != nil {
+ return
+ }
+ visual0, err := readU32LE(r, b)
+ if err != nil {
+ return
+ }
+ // Next 4 bytes: backing stores, save unders, root depth, allowed depths length.
+ x, err := readU32LE(r, b)
+ if err != nil {
+ return
+ }
+ nDepths := int(x >> 24)
+ agree, err := checkDepths(r, b, nDepths, visual0)
+ if err != nil {
+ return
+ }
+ if agree && root == 0 {
+ root = root0
+ visual = visual0
+ }
+ }
+ return
+}
+
+// handshake performs the protocol handshake with the X server, and ensures
+// that the server provides a compatible Screen, Depth, etc.
+func (c *conn) handshake() os.Error {
+ _, err := io.ReadFull(c.r, c.buf[0:8])
+ if err != nil {
+ return err
+ }
+ // Byte 0:1 should be 1 (success), bytes 2:6 should be 0xb0000000 (major/minor version 11.0).
+ if c.buf[0] != 1 || c.buf[2] != 11 || c.buf[3] != 0 || c.buf[4] != 0 || c.buf[5] != 0 {
+ return os.NewError("unsupported X version")
+ }
+ // Ignore the release number.
+ _, err = io.ReadFull(c.r, c.buf[0:4])
+ if err != nil {
+ return err
+ }
+ // Read the resource ID base.
+ resourceIdBase, err := readU32LE(c.r, c.buf[0:4])
+ if err != nil {
+ return err
+ }
+ // Read the resource ID mask.
+ resourceIdMask, err := readU32LE(c.r, c.buf[0:4])
+ if err != nil {
+ return err
+ }
+ if resourceIdMask < 256 {
+ return os.NewError("X resource ID mask is too small")
+ }
+ // Ignore the motion buffer size.
+ _, err = io.ReadFull(c.r, c.buf[0:4])
+ if err != nil {
+ return err
+ }
+ // Read the vendor length and round it up to a multiple of 4,
+ // for X11 protocol alignment reasons.
+ vendorLen, err := readU16LE(c.r, c.buf[0:2])
+ if err != nil {
+ return err
+ }
+ vendorLen = (vendorLen + 3) &^ 3
+ // Read the maximum request length.
+ maxReqLen, err := readU16LE(c.r, c.buf[0:2])
+ if err != nil {
+ return err
+ }
+ if maxReqLen != 0xffff {
+ return os.NewError("unsupported X maximum request length")
+ }
+ // Read the roots length.
+ rootsLen, err := readU8(c.r, c.buf[0:1])
+ if err != nil {
+ return err
+ }
+ // Read the pixmap formats length.
+ pixmapFormatsLen, err := readU8(c.r, c.buf[0:1])
+ if err != nil {
+ return err
+ }
+ // Ignore some things that we don't care about (totalling 10 + vendorLen bytes):
+ // imageByteOrder(1), bitmapFormatBitOrder(1), bitmapFormatScanlineUnit(1) bitmapFormatScanlinePad(1),
+ // minKeycode(1), maxKeycode(1), padding(4), vendor (vendorLen).
+ if 10+int(vendorLen) > cap(c.buf) {
+ return os.NewError("unsupported X vendor")
+ }
+ _, err = io.ReadFull(c.r, c.buf[0:10+int(vendorLen)])
+ if err != nil {
+ return err
+ }
+ // Check that we have an agreeable pixmap format.
+ agree, err := checkPixmapFormats(c.r, c.buf[0:8], int(pixmapFormatsLen))
+ if err != nil {
+ return err
+ }
+ if !agree {
+ return os.NewError("unsupported X pixmap formats")
+ }
+ // Check that we have an agreeable screen.
+ root, visual, err := checkScreens(c.r, c.buf[0:24], int(rootsLen))
+ if err != nil {
+ return err
+ }
+ if root == 0 || visual == 0 {
+ return os.NewError("unsupported X screen")
+ }
+ c.gc = resID(resourceIdBase)
+ c.window = resID(resourceIdBase + 1)
+ c.root = resID(root)
+ c.visual = resID(visual)
+ return nil
+}
+
+// NewWindow calls NewWindowDisplay with $DISPLAY.
+func NewWindow() (draw.Window, os.Error) {
+ display := os.Getenv("DISPLAY")
+ if len(display) == 0 {
+ return nil, os.NewError("$DISPLAY not set")
+ }
+ return NewWindowDisplay(display)
+}
+
+// NewWindowDisplay returns a new draw.Window, backed by a newly created and
+// mapped X11 window. The X server to connect to is specified by the display
+// string, such as ":1".
+func NewWindowDisplay(display string) (draw.Window, os.Error) {
+ socket, displayStr, err := connect(display)
+ if err != nil {
+ return nil, err
+ }
+ c := new(conn)
+ c.c = socket
+ c.r = bufio.NewReader(socket)
+ c.w = bufio.NewWriter(socket)
+ err = authenticate(c.w, displayStr)
+ if err != nil {
+ return nil, err
+ }
+ err = c.handshake()
+ if err != nil {
+ return nil, err
+ }
+
+ // Now that we're connected, show a window, via three X protocol messages.
+ // First, issue a GetKeyboardMapping request. This is the first request, and
+ // will be associated with a cookie of 1.
+ setU32LE(c.buf[0:4], 0x00020065) // 0x65 is the GetKeyboardMapping opcode, and the message is 2 x 4 bytes long.
+ setU32LE(c.buf[4:8], uint32((keymapHi-keymapLo+1)<<8|keymapLo))
+ // Second, create a graphics context (GC).
+ setU32LE(c.buf[8:12], 0x00060037) // 0x37 is the CreateGC opcode, and the message is 6 x 4 bytes long.
+ setU32LE(c.buf[12:16], uint32(c.gc))
+ setU32LE(c.buf[16:20], uint32(c.root))
+ setU32LE(c.buf[20:24], 0x00010004) // Bit 2 is XCB_GC_FOREGROUND, bit 16 is XCB_GC_GRAPHICS_EXPOSURES.
+ setU32LE(c.buf[24:28], 0x00000000) // The Foreground is black.
+ setU32LE(c.buf[28:32], 0x00000000) // GraphicsExposures' value is unused.
+ // Third, create the window.
+ setU32LE(c.buf[32:36], 0x000a0001) // 0x01 is the CreateWindow opcode, and the message is 10 x 4 bytes long.
+ setU32LE(c.buf[36:40], uint32(c.window))
+ setU32LE(c.buf[40:44], uint32(c.root))
+ setU32LE(c.buf[44:48], 0x00000000) // Initial (x, y) is (0, 0).
+ setU32LE(c.buf[48:52], windowHeight<<16|windowWidth)
+ setU32LE(c.buf[52:56], 0x00010000) // Border width is 0, XCB_WINDOW_CLASS_INPUT_OUTPUT is 1.
+ setU32LE(c.buf[56:60], uint32(c.visual))
+ setU32LE(c.buf[60:64], 0x00000802) // Bit 1 is XCB_CW_BACK_PIXEL, bit 11 is XCB_CW_EVENT_MASK.
+ setU32LE(c.buf[64:68], 0x00000000) // The Back-Pixel is black.
+ setU32LE(c.buf[68:72], 0x0000804f) // Key/button press and release, pointer motion, and expose event masks.
+ // Fourth, map the window.
+ setU32LE(c.buf[72:76], 0x00020008) // 0x08 is the MapWindow opcode, and the message is 2 x 4 bytes long.
+ setU32LE(c.buf[76:80], uint32(c.window))
+ // Write the bytes.
+ _, err = c.w.Write(c.buf[0:80])
+ if err != nil {
+ return nil, err
+ }
+ err = c.w.Flush()
+ if err != nil {
+ return nil, err
+ }
+
+ c.img = image.NewRGBA(windowWidth, windowHeight)
+ c.eventc = make(chan interface{}, 16)
+ c.flush = make(chan bool, 1)
+ go c.readSocket()
+ go c.writeSocket()
+ return c, nil
+}