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author | upstream source tree <ports@midipix.org> | 2015-03-15 20:14:05 -0400 |
---|---|---|
committer | upstream source tree <ports@midipix.org> | 2015-03-15 20:14:05 -0400 |
commit | 554fd8c5195424bdbcabf5de30fdc183aba391bd (patch) | |
tree | 976dc5ab7fddf506dadce60ae936f43f58787092 /libgo/go/exp/draw | |
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Diffstat (limited to 'libgo/go/exp/draw')
-rw-r--r-- | libgo/go/exp/draw/draw.go | 363 | ||||
-rw-r--r-- | libgo/go/exp/draw/draw_test.go | 228 | ||||
-rw-r--r-- | libgo/go/exp/draw/event.go | 56 | ||||
-rw-r--r-- | libgo/go/exp/draw/x11/auth.go | 93 | ||||
-rw-r--r-- | libgo/go/exp/draw/x11/conn.go | 622 |
5 files changed, 1362 insertions, 0 deletions
diff --git a/libgo/go/exp/draw/draw.go b/libgo/go/exp/draw/draw.go new file mode 100644 index 000000000..1d0729d92 --- /dev/null +++ b/libgo/go/exp/draw/draw.go @@ -0,0 +1,363 @@ +// Copyright 2009 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// Package draw provides basic graphics and drawing primitives, +// in the style of the Plan 9 graphics library +// (see http://plan9.bell-labs.com/magic/man2html/2/draw) +// and the X Render extension. +package draw + +import "image" + +// m is the maximum color value returned by image.Color.RGBA. +const m = 1<<16 - 1 + +// A Porter-Duff compositing operator. +type Op int + +const ( + // Over specifies ``(src in mask) over dst''. + Over Op = iota + // Src specifies ``src in mask''. + Src +) + +var zeroColor image.Color = image.AlphaColor{0} + +// A draw.Image is an image.Image with a Set method to change a single pixel. +type Image interface { + image.Image + Set(x, y int, c image.Color) +} + +// Draw calls DrawMask with a nil mask and an Over op. +func Draw(dst Image, r image.Rectangle, src image.Image, sp image.Point) { + DrawMask(dst, r, src, sp, nil, image.ZP, Over) +} + +// DrawMask aligns r.Min in dst with sp in src and mp in mask and then replaces the rectangle r +// in dst with the result of a Porter-Duff composition. A nil mask is treated as opaque. +func DrawMask(dst Image, r image.Rectangle, src image.Image, sp image.Point, mask image.Image, mp image.Point, op Op) { + sb := src.Bounds() + dx, dy := sb.Max.X-sp.X, sb.Max.Y-sp.Y + if mask != nil { + mb := mask.Bounds() + if dx > mb.Max.X-mp.X { + dx = mb.Max.X - mp.X + } + if dy > mb.Max.Y-mp.Y { + dy = mb.Max.Y - mp.Y + } + } + if r.Dx() > dx { + r.Max.X = r.Min.X + dx + } + if r.Dy() > dy { + r.Max.Y = r.Min.Y + dy + } + r = r.Intersect(dst.Bounds()) + if r.Empty() { + return + } + + // Fast paths for special cases. If none of them apply, then we fall back to a general but slow implementation. + if dst0, ok := dst.(*image.RGBA); ok { + if op == Over { + if mask == nil { + if src0, ok := src.(*image.ColorImage); ok { + drawFillOver(dst0, r, src0) + return + } + if src0, ok := src.(*image.RGBA); ok { + drawCopyOver(dst0, r, src0, sp) + return + } + } else if mask0, ok := mask.(*image.Alpha); ok { + if src0, ok := src.(*image.ColorImage); ok { + drawGlyphOver(dst0, r, src0, mask0, mp) + return + } + } + } else { + if mask == nil { + if src0, ok := src.(*image.ColorImage); ok { + drawFillSrc(dst0, r, src0) + return + } + if src0, ok := src.(*image.RGBA); ok { + drawCopySrc(dst0, r, src0, sp) + return + } + } + } + drawRGBA(dst0, r, src, sp, mask, mp, op) + return + } + + x0, x1, dx := r.Min.X, r.Max.X, 1 + y0, y1, dy := r.Min.Y, r.Max.Y, 1 + if image.Image(dst) == src && r.Overlaps(r.Add(sp.Sub(r.Min))) { + // Rectangles overlap: process backward? + if sp.Y < r.Min.Y || sp.Y == r.Min.Y && sp.X < r.Min.X { + x0, x1, dx = x1-1, x0-1, -1 + y0, y1, dy = y1-1, y0-1, -1 + } + } + + var out *image.RGBA64Color + sy := sp.Y + y0 - r.Min.Y + my := mp.Y + y0 - r.Min.Y + for y := y0; y != y1; y, sy, my = y+dy, sy+dy, my+dy { + sx := sp.X + x0 - r.Min.X + mx := mp.X + x0 - r.Min.X + for x := x0; x != x1; x, sx, mx = x+dx, sx+dx, mx+dx { + ma := uint32(m) + if mask != nil { + _, _, _, ma = mask.At(mx, my).RGBA() + } + switch { + case ma == 0: + if op == Over { + // No-op. + } else { + dst.Set(x, y, zeroColor) + } + case ma == m && op == Src: + dst.Set(x, y, src.At(sx, sy)) + default: + sr, sg, sb, sa := src.At(sx, sy).RGBA() + if out == nil { + out = new(image.RGBA64Color) + } + if op == Over { + dr, dg, db, da := dst.At(x, y).RGBA() + a := m - (sa * ma / m) + out.R = uint16((dr*a + sr*ma) / m) + out.G = uint16((dg*a + sg*ma) / m) + out.B = uint16((db*a + sb*ma) / m) + out.A = uint16((da*a + sa*ma) / m) + } else { + out.R = uint16(sr * ma / m) + out.G = uint16(sg * ma / m) + out.B = uint16(sb * ma / m) + out.A = uint16(sa * ma / m) + } + dst.Set(x, y, out) + } + } + } +} + +func drawFillOver(dst *image.RGBA, r image.Rectangle, src *image.ColorImage) { + cr, cg, cb, ca := src.RGBA() + // The 0x101 is here for the same reason as in drawRGBA. + a := (m - ca) * 0x101 + x0, x1 := r.Min.X, r.Max.X + y0, y1 := r.Min.Y, r.Max.Y + for y := y0; y != y1; y++ { + dbase := y * dst.Stride + dpix := dst.Pix[dbase+x0 : dbase+x1] + for i, rgba := range dpix { + dr := (uint32(rgba.R)*a)/m + cr + dg := (uint32(rgba.G)*a)/m + cg + db := (uint32(rgba.B)*a)/m + cb + da := (uint32(rgba.A)*a)/m + ca + dpix[i] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)} + } + } +} + +func drawCopyOver(dst *image.RGBA, r image.Rectangle, src *image.RGBA, sp image.Point) { + dx0, dx1 := r.Min.X, r.Max.X + dy0, dy1 := r.Min.Y, r.Max.Y + nrows := dy1 - dy0 + sx0, sx1 := sp.X, sp.X+dx1-dx0 + d0 := dy0*dst.Stride + dx0 + d1 := dy0*dst.Stride + dx1 + s0 := sp.Y*src.Stride + sx0 + s1 := sp.Y*src.Stride + sx1 + var ( + ddelta, sdelta int + i0, i1, idelta int + ) + if r.Min.Y < sp.Y || r.Min.Y == sp.Y && r.Min.X <= sp.X { + ddelta = dst.Stride + sdelta = src.Stride + i0, i1, idelta = 0, d1-d0, +1 + } else { + // If the source start point is higher than the destination start point, or equal height but to the left, + // then we compose the rows in right-to-left, bottom-up order instead of left-to-right, top-down. + d0 += (nrows - 1) * dst.Stride + d1 += (nrows - 1) * dst.Stride + s0 += (nrows - 1) * src.Stride + s1 += (nrows - 1) * src.Stride + ddelta = -dst.Stride + sdelta = -src.Stride + i0, i1, idelta = d1-d0-1, -1, -1 + } + for ; nrows > 0; nrows-- { + dpix := dst.Pix[d0:d1] + spix := src.Pix[s0:s1] + for i := i0; i != i1; i += idelta { + // For unknown reasons, even though both dpix[i] and spix[i] are + // image.RGBAColors, on an x86 CPU it seems fastest to call RGBA + // for the source but to do it manually for the destination. + sr, sg, sb, sa := spix[i].RGBA() + rgba := dpix[i] + dr := uint32(rgba.R) + dg := uint32(rgba.G) + db := uint32(rgba.B) + da := uint32(rgba.A) + // The 0x101 is here for the same reason as in drawRGBA. + a := (m - sa) * 0x101 + dr = (dr*a)/m + sr + dg = (dg*a)/m + sg + db = (db*a)/m + sb + da = (da*a)/m + sa + dpix[i] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)} + } + d0 += ddelta + d1 += ddelta + s0 += sdelta + s1 += sdelta + } +} + +func drawGlyphOver(dst *image.RGBA, r image.Rectangle, src *image.ColorImage, mask *image.Alpha, mp image.Point) { + x0, x1 := r.Min.X, r.Max.X + y0, y1 := r.Min.Y, r.Max.Y + cr, cg, cb, ca := src.RGBA() + for y, my := y0, mp.Y; y != y1; y, my = y+1, my+1 { + dbase := y * dst.Stride + dpix := dst.Pix[dbase+x0 : dbase+x1] + mbase := my * mask.Stride + mpix := mask.Pix[mbase+mp.X:] + for i, rgba := range dpix { + ma := uint32(mpix[i].A) + if ma == 0 { + continue + } + ma |= ma << 8 + dr := uint32(rgba.R) + dg := uint32(rgba.G) + db := uint32(rgba.B) + da := uint32(rgba.A) + // The 0x101 is here for the same reason as in drawRGBA. + a := (m - (ca * ma / m)) * 0x101 + dr = (dr*a + cr*ma) / m + dg = (dg*a + cg*ma) / m + db = (db*a + cb*ma) / m + da = (da*a + ca*ma) / m + dpix[i] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)} + } + } +} + +func drawFillSrc(dst *image.RGBA, r image.Rectangle, src *image.ColorImage) { + if r.Dy() < 1 { + return + } + cr, cg, cb, ca := src.RGBA() + color := image.RGBAColor{uint8(cr >> 8), uint8(cg >> 8), uint8(cb >> 8), uint8(ca >> 8)} + // The built-in copy function is faster than a straightforward for loop to fill the destination with + // the color, but copy requires a slice source. We therefore use a for loop to fill the first row, and + // then use the first row as the slice source for the remaining rows. + dx0, dx1 := r.Min.X, r.Max.X + dy0, dy1 := r.Min.Y, r.Max.Y + dbase := dy0 * dst.Stride + i0, i1 := dbase+dx0, dbase+dx1 + firstRow := dst.Pix[i0:i1] + for i := range firstRow { + firstRow[i] = color + } + for y := dy0 + 1; y < dy1; y++ { + i0 += dst.Stride + i1 += dst.Stride + copy(dst.Pix[i0:i1], firstRow) + } +} + +func drawCopySrc(dst *image.RGBA, r image.Rectangle, src *image.RGBA, sp image.Point) { + dx0, dx1 := r.Min.X, r.Max.X + dy0, dy1 := r.Min.Y, r.Max.Y + nrows := dy1 - dy0 + sx0, sx1 := sp.X, sp.X+dx1-dx0 + d0 := dy0*dst.Stride + dx0 + d1 := dy0*dst.Stride + dx1 + s0 := sp.Y*src.Stride + sx0 + s1 := sp.Y*src.Stride + sx1 + var ddelta, sdelta int + if r.Min.Y <= sp.Y { + ddelta = dst.Stride + sdelta = src.Stride + } else { + // If the source start point is higher than the destination start point, then we compose the rows + // in bottom-up order instead of top-down. Unlike the drawCopyOver function, we don't have to + // check the x co-ordinates because the built-in copy function can handle overlapping slices. + d0 += (nrows - 1) * dst.Stride + d1 += (nrows - 1) * dst.Stride + s0 += (nrows - 1) * src.Stride + s1 += (nrows - 1) * src.Stride + ddelta = -dst.Stride + sdelta = -src.Stride + } + for ; nrows > 0; nrows-- { + copy(dst.Pix[d0:d1], src.Pix[s0:s1]) + d0 += ddelta + d1 += ddelta + s0 += sdelta + s1 += sdelta + } +} + +func drawRGBA(dst *image.RGBA, r image.Rectangle, src image.Image, sp image.Point, mask image.Image, mp image.Point, op Op) { + x0, x1, dx := r.Min.X, r.Max.X, 1 + y0, y1, dy := r.Min.Y, r.Max.Y, 1 + if image.Image(dst) == src && r.Overlaps(r.Add(sp.Sub(r.Min))) { + if sp.Y < r.Min.Y || sp.Y == r.Min.Y && sp.X < r.Min.X { + x0, x1, dx = x1-1, x0-1, -1 + y0, y1, dy = y1-1, y0-1, -1 + } + } + + sy := sp.Y + y0 - r.Min.Y + my := mp.Y + y0 - r.Min.Y + for y := y0; y != y1; y, sy, my = y+dy, sy+dy, my+dy { + sx := sp.X + x0 - r.Min.X + mx := mp.X + x0 - r.Min.X + dpix := dst.Pix[y*dst.Stride : (y+1)*dst.Stride] + for x := x0; x != x1; x, sx, mx = x+dx, sx+dx, mx+dx { + ma := uint32(m) + if mask != nil { + _, _, _, ma = mask.At(mx, my).RGBA() + } + sr, sg, sb, sa := src.At(sx, sy).RGBA() + var dr, dg, db, da uint32 + if op == Over { + rgba := dpix[x] + dr = uint32(rgba.R) + dg = uint32(rgba.G) + db = uint32(rgba.B) + da = uint32(rgba.A) + // dr, dg, db and da are all 8-bit color at the moment, ranging in [0,255]. + // We work in 16-bit color, and so would normally do: + // dr |= dr << 8 + // and similarly for dg, db and da, but instead we multiply a + // (which is a 16-bit color, ranging in [0,65535]) by 0x101. + // This yields the same result, but is fewer arithmetic operations. + a := (m - (sa * ma / m)) * 0x101 + dr = (dr*a + sr*ma) / m + dg = (dg*a + sg*ma) / m + db = (db*a + sb*ma) / m + da = (da*a + sa*ma) / m + } else { + dr = sr * ma / m + dg = sg * ma / m + db = sb * ma / m + da = sa * ma / m + } + dpix[x] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)} + } + } +} diff --git a/libgo/go/exp/draw/draw_test.go b/libgo/go/exp/draw/draw_test.go new file mode 100644 index 000000000..90c9e823d --- /dev/null +++ b/libgo/go/exp/draw/draw_test.go @@ -0,0 +1,228 @@ +// Copyright 2010 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package draw + +import ( + "image" + "testing" +) + +func eq(c0, c1 image.Color) bool { + r0, g0, b0, a0 := c0.RGBA() + r1, g1, b1, a1 := c1.RGBA() + return r0 == r1 && g0 == g1 && b0 == b1 && a0 == a1 +} + +func fillBlue(alpha int) image.Image { + return image.NewColorImage(image.RGBAColor{0, 0, uint8(alpha), uint8(alpha)}) +} + +func fillAlpha(alpha int) image.Image { + return image.NewColorImage(image.AlphaColor{uint8(alpha)}) +} + +func vgradGreen(alpha int) image.Image { + m := image.NewRGBA(16, 16) + for y := 0; y < 16; y++ { + for x := 0; x < 16; x++ { + m.Set(x, y, image.RGBAColor{0, uint8(y * alpha / 15), 0, uint8(alpha)}) + } + } + return m +} + +func vgradAlpha(alpha int) image.Image { + m := image.NewAlpha(16, 16) + for y := 0; y < 16; y++ { + for x := 0; x < 16; x++ { + m.Set(x, y, image.AlphaColor{uint8(y * alpha / 15)}) + } + } + return m +} + +func hgradRed(alpha int) Image { + m := image.NewRGBA(16, 16) + for y := 0; y < 16; y++ { + for x := 0; x < 16; x++ { + m.Set(x, y, image.RGBAColor{uint8(x * alpha / 15), 0, 0, uint8(alpha)}) + } + } + return m +} + +func gradYellow(alpha int) Image { + m := image.NewRGBA(16, 16) + for y := 0; y < 16; y++ { + for x := 0; x < 16; x++ { + m.Set(x, y, image.RGBAColor{uint8(x * alpha / 15), uint8(y * alpha / 15), 0, uint8(alpha)}) + } + } + return m +} + +type drawTest struct { + desc string + src image.Image + mask image.Image + op Op + expected image.Color +} + +var drawTests = []drawTest{ + // Uniform mask (0% opaque). + {"nop", vgradGreen(255), fillAlpha(0), Over, image.RGBAColor{136, 0, 0, 255}}, + {"clear", vgradGreen(255), fillAlpha(0), Src, image.RGBAColor{0, 0, 0, 0}}, + // Uniform mask (100%, 75%, nil) and uniform source. + // At (x, y) == (8, 8): + // The destination pixel is {136, 0, 0, 255}. + // The source pixel is {0, 0, 90, 90}. + {"fill", fillBlue(90), fillAlpha(255), Over, image.RGBAColor{88, 0, 90, 255}}, + {"fillSrc", fillBlue(90), fillAlpha(255), Src, image.RGBAColor{0, 0, 90, 90}}, + {"fillAlpha", fillBlue(90), fillAlpha(192), Over, image.RGBAColor{100, 0, 68, 255}}, + {"fillAlphaSrc", fillBlue(90), fillAlpha(192), Src, image.RGBAColor{0, 0, 68, 68}}, + {"fillNil", fillBlue(90), nil, Over, image.RGBAColor{88, 0, 90, 255}}, + {"fillNilSrc", fillBlue(90), nil, Src, image.RGBAColor{0, 0, 90, 90}}, + // Uniform mask (100%, 75%, nil) and variable source. + // At (x, y) == (8, 8): + // The destination pixel is {136, 0, 0, 255}. + // The source pixel is {0, 48, 0, 90}. + {"copy", vgradGreen(90), fillAlpha(255), Over, image.RGBAColor{88, 48, 0, 255}}, + {"copySrc", vgradGreen(90), fillAlpha(255), Src, image.RGBAColor{0, 48, 0, 90}}, + {"copyAlpha", vgradGreen(90), fillAlpha(192), Over, image.RGBAColor{100, 36, 0, 255}}, + {"copyAlphaSrc", vgradGreen(90), fillAlpha(192), Src, image.RGBAColor{0, 36, 0, 68}}, + {"copyNil", vgradGreen(90), nil, Over, image.RGBAColor{88, 48, 0, 255}}, + {"copyNilSrc", vgradGreen(90), nil, Src, image.RGBAColor{0, 48, 0, 90}}, + // Variable mask and variable source. + // At (x, y) == (8, 8): + // The destination pixel is {136, 0, 0, 255}. + // The source pixel is {0, 0, 255, 255}. + // The mask pixel's alpha is 102, or 40%. + {"generic", fillBlue(255), vgradAlpha(192), Over, image.RGBAColor{81, 0, 102, 255}}, + {"genericSrc", fillBlue(255), vgradAlpha(192), Src, image.RGBAColor{0, 0, 102, 102}}, +} + +func makeGolden(dst, src, mask image.Image, op Op) image.Image { + // Since golden is a newly allocated image, we don't have to check if the + // input source and mask images and the output golden image overlap. + b := dst.Bounds() + sx0 := src.Bounds().Min.X - b.Min.X + sy0 := src.Bounds().Min.Y - b.Min.Y + var mx0, my0 int + if mask != nil { + mx0 = mask.Bounds().Min.X - b.Min.X + my0 = mask.Bounds().Min.Y - b.Min.Y + } + golden := image.NewRGBA(b.Max.X, b.Max.Y) + for y := b.Min.Y; y < b.Max.Y; y++ { + my, sy := my0+y, sy0+y + for x := b.Min.X; x < b.Max.X; x++ { + mx, sx := mx0+x, sx0+x + const M = 1<<16 - 1 + var dr, dg, db, da uint32 + if op == Over { + dr, dg, db, da = dst.At(x, y).RGBA() + } + sr, sg, sb, sa := src.At(sx, sy).RGBA() + ma := uint32(M) + if mask != nil { + _, _, _, ma = mask.At(mx, my).RGBA() + } + a := M - (sa * ma / M) + golden.Set(x, y, image.RGBA64Color{ + uint16((dr*a + sr*ma) / M), + uint16((dg*a + sg*ma) / M), + uint16((db*a + sb*ma) / M), + uint16((da*a + sa*ma) / M), + }) + } + } + golden.Rect = b + return golden +} + +func TestDraw(t *testing.T) { +loop: + for _, test := range drawTests { + dst := hgradRed(255) + // Draw the (src, mask, op) onto a copy of dst using a slow but obviously correct implementation. + golden := makeGolden(dst, test.src, test.mask, test.op) + b := dst.Bounds() + if !b.Eq(golden.Bounds()) { + t.Errorf("draw %s: bounds %v versus %v", test.desc, dst.Bounds(), golden.Bounds()) + continue + } + // Draw the same combination onto the actual dst using the optimized DrawMask implementation. + DrawMask(dst, b, test.src, image.ZP, test.mask, image.ZP, test.op) + // Check that the resultant pixel at (8, 8) matches what we expect + // (the expected value can be verified by hand). + if !eq(dst.At(8, 8), test.expected) { + t.Errorf("draw %s: at (8, 8) %v versus %v", test.desc, dst.At(8, 8), test.expected) + continue + } + // Check that the resultant dst image matches the golden output. + for y := b.Min.Y; y < b.Max.Y; y++ { + for x := b.Min.X; x < b.Max.X; x++ { + if !eq(dst.At(x, y), golden.At(x, y)) { + t.Errorf("draw %s: at (%d, %d), %v versus golden %v", test.desc, x, y, dst.At(x, y), golden.At(x, y)) + continue loop + } + } + } + } +} + +func TestDrawOverlap(t *testing.T) { + for _, op := range []Op{Over, Src} { + for yoff := -2; yoff <= 2; yoff++ { + loop: + for xoff := -2; xoff <= 2; xoff++ { + m := gradYellow(127).(*image.RGBA) + dst := &image.RGBA{ + Pix: m.Pix, + Stride: m.Stride, + Rect: image.Rect(5, 5, 10, 10), + } + src := &image.RGBA{ + Pix: m.Pix, + Stride: m.Stride, + Rect: image.Rect(5+xoff, 5+yoff, 10+xoff, 10+yoff), + } + // Draw the (src, mask, op) onto a copy of dst using a slow but obviously correct implementation. + golden := makeGolden(dst, src, nil, op) + b := dst.Bounds() + if !b.Eq(golden.Bounds()) { + t.Errorf("drawOverlap xoff=%d,yoff=%d: bounds %v versus %v", xoff, yoff, dst.Bounds(), golden.Bounds()) + continue + } + // Draw the same combination onto the actual dst using the optimized DrawMask implementation. + DrawMask(dst, b, src, src.Bounds().Min, nil, image.ZP, op) + // Check that the resultant dst image matches the golden output. + for y := b.Min.Y; y < b.Max.Y; y++ { + for x := b.Min.X; x < b.Max.X; x++ { + if !eq(dst.At(x, y), golden.At(x, y)) { + t.Errorf("drawOverlap xoff=%d,yoff=%d: at (%d, %d), %v versus golden %v", xoff, yoff, x, y, dst.At(x, y), golden.At(x, y)) + continue loop + } + } + } + } + } + } +} + +// TestIssue836 verifies http://code.google.com/p/go/issues/detail?id=836. +func TestIssue836(t *testing.T) { + a := image.NewRGBA(1, 1) + b := image.NewRGBA(2, 2) + b.Set(0, 0, image.RGBAColor{0, 0, 0, 5}) + b.Set(1, 0, image.RGBAColor{0, 0, 5, 5}) + b.Set(0, 1, image.RGBAColor{0, 5, 0, 5}) + b.Set(1, 1, image.RGBAColor{5, 0, 0, 5}) + Draw(a, image.Rect(0, 0, 1, 1), b, image.Pt(1, 1)) + if !eq(image.RGBAColor{5, 0, 0, 5}, a.At(0, 0)) { + t.Errorf("Issue 836: want %v got %v", image.RGBAColor{5, 0, 0, 5}, a.At(0, 0)) + } +} diff --git a/libgo/go/exp/draw/event.go b/libgo/go/exp/draw/event.go new file mode 100644 index 000000000..b777d912e --- /dev/null +++ b/libgo/go/exp/draw/event.go @@ -0,0 +1,56 @@ +// Copyright 2009 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package draw + +import ( + "image" + "os" +) + +// A Window represents a single graphics window. +type Window interface { + // Screen returns an editable Image for the window. + Screen() Image + // FlushImage flushes changes made to Screen() back to screen. + FlushImage() + // EventChan returns a channel carrying UI events such as key presses, + // mouse movements and window resizes. + EventChan() <-chan interface{} + // Close closes the window. + Close() os.Error +} + +// A KeyEvent is sent for a key press or release. +type KeyEvent struct { + // The value k represents key k being pressed. + // The value -k represents key k being released. + // The specific set of key values is not specified, + // but ordinary characters represent themselves. + Key int +} + +// A MouseEvent is sent for a button press or release or for a mouse movement. +type MouseEvent struct { + // Buttons is a bit mask of buttons: 1<<0 is left, 1<<1 middle, 1<<2 right. + // It represents button state and not necessarily the state delta: bit 0 + // being on means that the left mouse button is down, but does not imply + // that the same button was up in the previous MouseEvent. + Buttons int + // Loc is the location of the cursor. + Loc image.Point + // Nsec is the event's timestamp. + Nsec int64 +} + +// A ConfigEvent is sent each time the window's color model or size changes. +// The client should respond by calling Window.Screen to obtain a new image. +type ConfigEvent struct { + Config image.Config +} + +// An ErrEvent is sent when an error occurs. +type ErrEvent struct { + Err os.Error +} diff --git a/libgo/go/exp/draw/x11/auth.go b/libgo/go/exp/draw/x11/auth.go new file mode 100644 index 000000000..896dedf05 --- /dev/null +++ b/libgo/go/exp/draw/x11/auth.go @@ -0,0 +1,93 @@ +// Copyright 2009 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package x11 + +import ( + "bufio" + "io" + "os" +) + +// readU16BE reads a big-endian uint16 from r, using b as a scratch buffer. +func readU16BE(r io.Reader, b []byte) (uint16, os.Error) { + _, err := io.ReadFull(r, b[0:2]) + if err != nil { + return 0, err + } + return uint16(b[0])<<8 + uint16(b[1]), nil +} + +// readStr reads a length-prefixed string from r, using b as a scratch buffer. +func readStr(r io.Reader, b []byte) (string, os.Error) { + n, err := readU16BE(r, b) + if err != nil { + return "", err + } + if int(n) > len(b) { + return "", os.NewError("Xauthority entry too long for buffer") + } + _, err = io.ReadFull(r, b[0:n]) + if err != nil { + return "", err + } + return string(b[0:n]), nil +} + +// readAuth reads the X authority file and returns the name/data pair for the display. +// displayStr is the "12" out of a $DISPLAY like ":12.0". +func readAuth(displayStr string) (name, data string, err os.Error) { + // b is a scratch buffer to use and should be at least 256 bytes long + // (i.e. it should be able to hold a hostname). + var b [256]byte + // As per /usr/include/X11/Xauth.h. + const familyLocal = 256 + + fn := os.Getenv("XAUTHORITY") + if fn == "" { + home := os.Getenv("HOME") + if home == "" { + err = os.NewError("Xauthority not found: $XAUTHORITY, $HOME not set") + return + } + fn = home + "/.Xauthority" + } + r, err := os.Open(fn, os.O_RDONLY, 0444) + if err != nil { + return + } + defer r.Close() + br := bufio.NewReader(r) + + hostname, err := os.Hostname() + if err != nil { + return + } + for { + family, err := readU16BE(br, b[0:2]) + if err != nil { + return + } + addr, err := readStr(br, b[0:]) + if err != nil { + return + } + disp, err := readStr(br, b[0:]) + if err != nil { + return + } + name0, err := readStr(br, b[0:]) + if err != nil { + return + } + data0, err := readStr(br, b[0:]) + if err != nil { + return + } + if family == familyLocal && addr == hostname && disp == displayStr { + return name0, data0, nil + } + } + panic("unreachable") +} diff --git a/libgo/go/exp/draw/x11/conn.go b/libgo/go/exp/draw/x11/conn.go new file mode 100644 index 000000000..da2181536 --- /dev/null +++ b/libgo/go/exp/draw/x11/conn.go @@ -0,0 +1,622 @@ +// Copyright 2009 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// This package implements an X11 backend for the exp/draw package. +// +// The X protocol specification is at ftp://ftp.x.org/pub/X11R7.0/doc/PDF/proto.pdf. +// A summary of the wire format can be found in XCB's xproto.xml. +package x11 + +import ( + "bufio" + "exp/draw" + "image" + "io" + "log" + "net" + "os" + "strconv" + "strings" + "time" +) + +type resID uint32 // X resource IDs. + +// TODO(nigeltao): Handle window resizes. +const ( + windowHeight = 600 + windowWidth = 800 +) + +const ( + keymapLo = 8 + keymapHi = 255 +) + +type conn struct { + c io.Closer + r *bufio.Reader + w *bufio.Writer + + gc, window, root, visual resID + + img *image.RGBA + eventc chan interface{} + mouseState draw.MouseEvent + + buf [256]byte // General purpose scratch buffer. + + flush chan bool + flushBuf0 [24]byte + flushBuf1 [4 * 1024]byte +} + +// writeSocket runs in its own goroutine, serving both FlushImage calls +// directly from the exp/draw client and indirectly from X expose events. +// It paints c.img to the X server via PutImage requests. +func (c *conn) writeSocket() { + defer c.c.Close() + for _ = range c.flush { + b := c.img.Bounds() + if b.Empty() { + continue + } + // Each X request has a 16-bit length (in terms of 4-byte units). To avoid going over + // this limit, we send PutImage for each row of the image, rather than trying to paint + // the entire image in one X request. This approach could easily be optimized (or the + // X protocol may have an escape sequence to delimit very large requests). + // TODO(nigeltao): See what XCB's xcb_put_image does in this situation. + units := 6 + b.Dx() + if units > 0xffff || b.Dy() > 0xffff { + log.Print("x11: window is too large for PutImage") + return + } + + c.flushBuf0[0] = 0x48 // PutImage opcode. + c.flushBuf0[1] = 0x02 // XCB_IMAGE_FORMAT_Z_PIXMAP. + c.flushBuf0[2] = uint8(units) + c.flushBuf0[3] = uint8(units >> 8) + setU32LE(c.flushBuf0[4:8], uint32(c.window)) + setU32LE(c.flushBuf0[8:12], uint32(c.gc)) + setU32LE(c.flushBuf0[12:16], 1<<16|uint32(b.Dx())) + c.flushBuf0[21] = 0x18 // depth = 24 bits. + + for y := b.Min.Y; y < b.Max.Y; y++ { + setU32LE(c.flushBuf0[16:20], uint32(y<<16)) + if _, err := c.w.Write(c.flushBuf0[0:24]); err != nil { + if err != os.EOF { + log.Println("x11:", err.String()) + } + return + } + p := c.img.Pix[y*c.img.Stride : (y+1)*c.img.Stride] + for x := b.Min.X; x < b.Max.X; { + nx := b.Max.X - x + if nx > len(c.flushBuf1)/4 { + nx = len(c.flushBuf1) / 4 + } + for i, rgba := range p[x : x+nx] { + c.flushBuf1[4*i+0] = rgba.B + c.flushBuf1[4*i+1] = rgba.G + c.flushBuf1[4*i+2] = rgba.R + } + x += nx + if _, err := c.w.Write(c.flushBuf1[0 : 4*nx]); err != nil { + if err != os.EOF { + log.Println("x11:", err.String()) + } + return + } + } + } + if err := c.w.Flush(); err != nil { + if err != os.EOF { + log.Println("x11:", err.String()) + } + return + } + } +} + +func (c *conn) Screen() draw.Image { return c.img } + +func (c *conn) FlushImage() { + // We do the send (the <- operator) in an expression context, rather than in + // a statement context, so that it does not block, and fails if the buffered + // channel is full (in which case there already is a flush request pending). + _ = c.flush <- false +} + +func (c *conn) Close() os.Error { + // Shut down the writeSocket goroutine. This will close the socket to the + // X11 server, which will cause c.eventc to close. + close(c.flush) + for _ = range c.eventc { + // Drain the channel to allow the readSocket goroutine to shut down. + } + return nil +} + +func (c *conn) EventChan() <-chan interface{} { return c.eventc } + +// readSocket runs in its own goroutine, reading X events and sending draw +// events on c's EventChan. +func (c *conn) readSocket() { + var ( + keymap [256][]int + keysymsPerKeycode int + ) + defer close(c.eventc) + for { + // X events are always 32 bytes long. + if _, err := io.ReadFull(c.r, c.buf[0:32]); err != nil { + if err != os.EOF { + c.eventc <- draw.ErrEvent{err} + } + return + } + switch c.buf[0] { + case 0x01: // Reply from a request (e.g. GetKeyboardMapping). + cookie := int(c.buf[3])<<8 | int(c.buf[2]) + if cookie != 1 { + // We issued only one request (GetKeyboardMapping) with a cookie of 1, + // so we shouldn't get any other reply from the X server. + c.eventc <- draw.ErrEvent{os.NewError("x11: unexpected cookie")} + return + } + keysymsPerKeycode = int(c.buf[1]) + b := make([]int, 256*keysymsPerKeycode) + for i := range keymap { + keymap[i] = b[i*keysymsPerKeycode : (i+1)*keysymsPerKeycode] + } + for i := keymapLo; i <= keymapHi; i++ { + m := keymap[i] + for j := range m { + u, err := readU32LE(c.r, c.buf[0:4]) + if err != nil { + if err != os.EOF { + c.eventc <- draw.ErrEvent{err} + } + return + } + m[j] = int(u) + } + } + case 0x02, 0x03: // Key press, key release. + // X Keyboard Encoding is documented at http://tronche.com/gui/x/xlib/input/keyboard-encoding.html + // TODO(nigeltao): Do we need to implement the "MODE SWITCH / group modifier" feature + // or is that some no-longer-used X construct? + if keysymsPerKeycode < 2 { + // Either we haven't yet received the GetKeyboardMapping reply or + // the X server has sent one that's too short. + continue + } + keycode := int(c.buf[1]) + shift := int(c.buf[28]) & 0x01 + keysym := keymap[keycode][shift] + if keysym == 0 { + keysym = keymap[keycode][0] + } + // TODO(nigeltao): Should we send KeyEvents for Shift/Ctrl/Alt? Should Shift-A send + // the same int down the channel as the sent on just the A key? + // TODO(nigeltao): How should IME events (e.g. key presses that should generate CJK text) work? Or + // is that outside the scope of the draw.Window interface? + if c.buf[0] == 0x03 { + keysym = -keysym + } + c.eventc <- draw.KeyEvent{keysym} + case 0x04, 0x05: // Button press, button release. + mask := 1 << (c.buf[1] - 1) + if c.buf[0] == 0x04 { + c.mouseState.Buttons |= mask + } else { + c.mouseState.Buttons &^= mask + } + c.mouseState.Nsec = time.Nanoseconds() + c.eventc <- c.mouseState + case 0x06: // Motion notify. + c.mouseState.Loc.X = int(int16(c.buf[25])<<8 | int16(c.buf[24])) + c.mouseState.Loc.Y = int(int16(c.buf[27])<<8 | int16(c.buf[26])) + c.mouseState.Nsec = time.Nanoseconds() + c.eventc <- c.mouseState + case 0x0c: // Expose. + // A single user action could trigger multiple expose events (e.g. if moving another + // window with XShape'd rounded corners over our window). In that case, the X server will + // send a uint16 count (in bytes 16-17) of the number of additional expose events coming. + // We could parse each event for the (x, y, width, height) and maintain a minimal dirty + // rectangle, but for now, the simplest approach is to paint the entire window, when + // receiving the final event in the series. + if c.buf[17] == 0 && c.buf[16] == 0 { + // TODO(nigeltao): Should we ignore the very first expose event? A freshly mapped window + // will trigger expose, but until the first c.FlushImage call, there's probably nothing to + // paint but black. For an 800x600 window, at 4 bytes per pixel, each repaint writes about + // 2MB over the socket. + c.FlushImage() + } + // TODO(nigeltao): Should we listen to DestroyNotify (0x11) and ResizeRequest (0x19) events? + // What about EnterNotify (0x07) and LeaveNotify (0x08)? + } + } +} + +// connect connects to the X server given by the full X11 display name (e.g. +// ":12.0") and returns the connection as well as the portion of the full name +// that is the display number (e.g. "12"). +// Examples: +// connect(":1") // calls net.Dial("unix", "", "/tmp/.X11-unix/X1"), displayStr="1" +// connect("/tmp/launch-123/:0") // calls net.Dial("unix", "", "/tmp/launch-123/:0"), displayStr="0" +// connect("hostname:2.1") // calls net.Dial("tcp", "", "hostname:6002"), displayStr="2" +// connect("tcp/hostname:1.0") // calls net.Dial("tcp", "", "hostname:6001"), displayStr="1" +func connect(display string) (conn net.Conn, displayStr string, err os.Error) { + colonIdx := strings.LastIndex(display, ":") + if colonIdx < 0 { + return nil, "", os.NewError("bad display: " + display) + } + // Parse the section before the colon. + var protocol, host, socket string + if display[0] == '/' { + socket = display[0:colonIdx] + } else { + if i := strings.LastIndex(display, "/"); i < 0 { + // The default protocol is TCP. + protocol = "tcp" + host = display[0:colonIdx] + } else { + protocol = display[0:i] + host = display[i+1 : colonIdx] + } + } + // Parse the section after the colon. + after := display[colonIdx+1:] + if after == "" { + return nil, "", os.NewError("bad display: " + display) + } + if i := strings.LastIndex(after, "."); i < 0 { + displayStr = after + } else { + displayStr = after[0:i] + } + displayInt, err := strconv.Atoi(displayStr) + if err != nil || displayInt < 0 { + return nil, "", os.NewError("bad display: " + display) + } + // Make the connection. + if socket != "" { + conn, err = net.Dial("unix", "", socket+":"+displayStr) + } else if host != "" { + conn, err = net.Dial(protocol, "", host+":"+strconv.Itoa(6000+displayInt)) + } else { + conn, err = net.Dial("unix", "", "/tmp/.X11-unix/X"+displayStr) + } + if err != nil { + return nil, "", os.NewError("cannot connect to " + display + ": " + err.String()) + } + return +} + +// authenticate authenticates ourselves with the X server. +// displayStr is the "12" out of ":12.0". +func authenticate(w *bufio.Writer, displayStr string) os.Error { + key, value, err := readAuth(displayStr) + if err != nil { + return err + } + // Assume that the authentication protocol is "MIT-MAGIC-COOKIE-1". + if len(key) != 18 || len(value) != 16 { + return os.NewError("unsupported Xauth") + } + // 0x006c means little-endian. 0x000b, 0x0000 means X major version 11, minor version 0. + // 0x0012 and 0x0010 means the auth key and value have lenths 18 and 16. + // The final 0x0000 is padding, so that the string length is a multiple of 4. + _, err = io.WriteString(w, "\x6c\x00\x0b\x00\x00\x00\x12\x00\x10\x00\x00\x00") + if err != nil { + return err + } + _, err = io.WriteString(w, key) + if err != nil { + return err + } + // Again, the 0x0000 is padding. + _, err = io.WriteString(w, "\x00\x00") + if err != nil { + return err + } + _, err = io.WriteString(w, value) + if err != nil { + return err + } + err = w.Flush() + if err != nil { + return err + } + return nil +} + +// readU8 reads a uint8 from r, using b as a scratch buffer. +func readU8(r io.Reader, b []byte) (uint8, os.Error) { + _, err := io.ReadFull(r, b[0:1]) + if err != nil { + return 0, err + } + return uint8(b[0]), nil +} + +// readU16LE reads a little-endian uint16 from r, using b as a scratch buffer. +func readU16LE(r io.Reader, b []byte) (uint16, os.Error) { + _, err := io.ReadFull(r, b[0:2]) + if err != nil { + return 0, err + } + return uint16(b[0]) | uint16(b[1])<<8, nil +} + +// readU32LE reads a little-endian uint32 from r, using b as a scratch buffer. +func readU32LE(r io.Reader, b []byte) (uint32, os.Error) { + _, err := io.ReadFull(r, b[0:4]) + if err != nil { + return 0, err + } + return uint32(b[0]) | uint32(b[1])<<8 | uint32(b[2])<<16 | uint32(b[3])<<24, nil +} + +// setU32LE sets b[0:4] to be the little-endian representation of u. +func setU32LE(b []byte, u uint32) { + b[0] = byte((u >> 0) & 0xff) + b[1] = byte((u >> 8) & 0xff) + b[2] = byte((u >> 16) & 0xff) + b[3] = byte((u >> 24) & 0xff) +} + +// checkPixmapFormats checks that we have an agreeable X pixmap Format. +func checkPixmapFormats(r io.Reader, b []byte, n int) (agree bool, err os.Error) { + for i := 0; i < n; i++ { + _, err = io.ReadFull(r, b[0:8]) + if err != nil { + return + } + // Byte 0 is depth, byte 1 is bits-per-pixel, byte 2 is scanline-pad, the rest (5) is padding. + if b[0] == 24 && b[1] == 32 { + agree = true + } + } + return +} + +// checkDepths checks that we have an agreeable X Depth (i.e. one that has an agreeable X VisualType). +func checkDepths(r io.Reader, b []byte, n int, visual uint32) (agree bool, err os.Error) { + for i := 0; i < n; i++ { + depth, err := readU16LE(r, b) + if err != nil { + return + } + depth &= 0xff + visualsLen, err := readU16LE(r, b) + if err != nil { + return + } + // Ignore 4 bytes of padding. + _, err = io.ReadFull(r, b[0:4]) + if err != nil { + return + } + for j := 0; j < int(visualsLen); j++ { + // Read 24 bytes: visual(4), class(1), bits per rgb value(1), colormap entries(2), + // red mask(4), green mask(4), blue mask(4), padding(4). + v, err := readU32LE(r, b) + _, err = readU32LE(r, b) + rm, err := readU32LE(r, b) + gm, err := readU32LE(r, b) + bm, err := readU32LE(r, b) + _, err = readU32LE(r, b) + if err != nil { + return + } + if v == visual && rm == 0xff0000 && gm == 0xff00 && bm == 0xff && depth == 24 { + agree = true + } + } + } + return +} + +// checkScreens checks that we have an agreeable X Screen. +func checkScreens(r io.Reader, b []byte, n int) (root, visual uint32, err os.Error) { + for i := 0; i < n; i++ { + root0, err := readU32LE(r, b) + if err != nil { + return + } + // Ignore the next 7x4 bytes, which is: colormap, whitepixel, blackpixel, current input masks, + // width and height (pixels), width and height (mm), min and max installed maps. + _, err = io.ReadFull(r, b[0:28]) + if err != nil { + return + } + visual0, err := readU32LE(r, b) + if err != nil { + return + } + // Next 4 bytes: backing stores, save unders, root depth, allowed depths length. + x, err := readU32LE(r, b) + if err != nil { + return + } + nDepths := int(x >> 24) + agree, err := checkDepths(r, b, nDepths, visual0) + if err != nil { + return + } + if agree && root == 0 { + root = root0 + visual = visual0 + } + } + return +} + +// handshake performs the protocol handshake with the X server, and ensures +// that the server provides a compatible Screen, Depth, etc. +func (c *conn) handshake() os.Error { + _, err := io.ReadFull(c.r, c.buf[0:8]) + if err != nil { + return err + } + // Byte 0:1 should be 1 (success), bytes 2:6 should be 0xb0000000 (major/minor version 11.0). + if c.buf[0] != 1 || c.buf[2] != 11 || c.buf[3] != 0 || c.buf[4] != 0 || c.buf[5] != 0 { + return os.NewError("unsupported X version") + } + // Ignore the release number. + _, err = io.ReadFull(c.r, c.buf[0:4]) + if err != nil { + return err + } + // Read the resource ID base. + resourceIdBase, err := readU32LE(c.r, c.buf[0:4]) + if err != nil { + return err + } + // Read the resource ID mask. + resourceIdMask, err := readU32LE(c.r, c.buf[0:4]) + if err != nil { + return err + } + if resourceIdMask < 256 { + return os.NewError("X resource ID mask is too small") + } + // Ignore the motion buffer size. + _, err = io.ReadFull(c.r, c.buf[0:4]) + if err != nil { + return err + } + // Read the vendor length and round it up to a multiple of 4, + // for X11 protocol alignment reasons. + vendorLen, err := readU16LE(c.r, c.buf[0:2]) + if err != nil { + return err + } + vendorLen = (vendorLen + 3) &^ 3 + // Read the maximum request length. + maxReqLen, err := readU16LE(c.r, c.buf[0:2]) + if err != nil { + return err + } + if maxReqLen != 0xffff { + return os.NewError("unsupported X maximum request length") + } + // Read the roots length. + rootsLen, err := readU8(c.r, c.buf[0:1]) + if err != nil { + return err + } + // Read the pixmap formats length. + pixmapFormatsLen, err := readU8(c.r, c.buf[0:1]) + if err != nil { + return err + } + // Ignore some things that we don't care about (totalling 10 + vendorLen bytes): + // imageByteOrder(1), bitmapFormatBitOrder(1), bitmapFormatScanlineUnit(1) bitmapFormatScanlinePad(1), + // minKeycode(1), maxKeycode(1), padding(4), vendor (vendorLen). + if 10+int(vendorLen) > cap(c.buf) { + return os.NewError("unsupported X vendor") + } + _, err = io.ReadFull(c.r, c.buf[0:10+int(vendorLen)]) + if err != nil { + return err + } + // Check that we have an agreeable pixmap format. + agree, err := checkPixmapFormats(c.r, c.buf[0:8], int(pixmapFormatsLen)) + if err != nil { + return err + } + if !agree { + return os.NewError("unsupported X pixmap formats") + } + // Check that we have an agreeable screen. + root, visual, err := checkScreens(c.r, c.buf[0:24], int(rootsLen)) + if err != nil { + return err + } + if root == 0 || visual == 0 { + return os.NewError("unsupported X screen") + } + c.gc = resID(resourceIdBase) + c.window = resID(resourceIdBase + 1) + c.root = resID(root) + c.visual = resID(visual) + return nil +} + +// NewWindow calls NewWindowDisplay with $DISPLAY. +func NewWindow() (draw.Window, os.Error) { + display := os.Getenv("DISPLAY") + if len(display) == 0 { + return nil, os.NewError("$DISPLAY not set") + } + return NewWindowDisplay(display) +} + +// NewWindowDisplay returns a new draw.Window, backed by a newly created and +// mapped X11 window. The X server to connect to is specified by the display +// string, such as ":1". +func NewWindowDisplay(display string) (draw.Window, os.Error) { + socket, displayStr, err := connect(display) + if err != nil { + return nil, err + } + c := new(conn) + c.c = socket + c.r = bufio.NewReader(socket) + c.w = bufio.NewWriter(socket) + err = authenticate(c.w, displayStr) + if err != nil { + return nil, err + } + err = c.handshake() + if err != nil { + return nil, err + } + + // Now that we're connected, show a window, via three X protocol messages. + // First, issue a GetKeyboardMapping request. This is the first request, and + // will be associated with a cookie of 1. + setU32LE(c.buf[0:4], 0x00020065) // 0x65 is the GetKeyboardMapping opcode, and the message is 2 x 4 bytes long. + setU32LE(c.buf[4:8], uint32((keymapHi-keymapLo+1)<<8|keymapLo)) + // Second, create a graphics context (GC). + setU32LE(c.buf[8:12], 0x00060037) // 0x37 is the CreateGC opcode, and the message is 6 x 4 bytes long. + setU32LE(c.buf[12:16], uint32(c.gc)) + setU32LE(c.buf[16:20], uint32(c.root)) + setU32LE(c.buf[20:24], 0x00010004) // Bit 2 is XCB_GC_FOREGROUND, bit 16 is XCB_GC_GRAPHICS_EXPOSURES. + setU32LE(c.buf[24:28], 0x00000000) // The Foreground is black. + setU32LE(c.buf[28:32], 0x00000000) // GraphicsExposures' value is unused. + // Third, create the window. + setU32LE(c.buf[32:36], 0x000a0001) // 0x01 is the CreateWindow opcode, and the message is 10 x 4 bytes long. + setU32LE(c.buf[36:40], uint32(c.window)) + setU32LE(c.buf[40:44], uint32(c.root)) + setU32LE(c.buf[44:48], 0x00000000) // Initial (x, y) is (0, 0). + setU32LE(c.buf[48:52], windowHeight<<16|windowWidth) + setU32LE(c.buf[52:56], 0x00010000) // Border width is 0, XCB_WINDOW_CLASS_INPUT_OUTPUT is 1. + setU32LE(c.buf[56:60], uint32(c.visual)) + setU32LE(c.buf[60:64], 0x00000802) // Bit 1 is XCB_CW_BACK_PIXEL, bit 11 is XCB_CW_EVENT_MASK. + setU32LE(c.buf[64:68], 0x00000000) // The Back-Pixel is black. + setU32LE(c.buf[68:72], 0x0000804f) // Key/button press and release, pointer motion, and expose event masks. + // Fourth, map the window. + setU32LE(c.buf[72:76], 0x00020008) // 0x08 is the MapWindow opcode, and the message is 2 x 4 bytes long. + setU32LE(c.buf[76:80], uint32(c.window)) + // Write the bytes. + _, err = c.w.Write(c.buf[0:80]) + if err != nil { + return nil, err + } + err = c.w.Flush() + if err != nil { + return nil, err + } + + c.img = image.NewRGBA(windowWidth, windowHeight) + c.eventc = make(chan interface{}, 16) + c.flush = make(chan bool, 1) + go c.readSocket() + go c.writeSocket() + return c, nil +} |