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author | upstream source tree <ports@midipix.org> | 2015-03-15 20:14:05 -0400 |
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committer | upstream source tree <ports@midipix.org> | 2015-03-15 20:14:05 -0400 |
commit | 554fd8c5195424bdbcabf5de30fdc183aba391bd (patch) | |
tree | 976dc5ab7fddf506dadce60ae936f43f58787092 /libjava/classpath/java/awt/geom/Rectangle2D.java | |
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Diffstat (limited to 'libjava/classpath/java/awt/geom/Rectangle2D.java')
-rw-r--r-- | libjava/classpath/java/awt/geom/Rectangle2D.java | 992 |
1 files changed, 992 insertions, 0 deletions
diff --git a/libjava/classpath/java/awt/geom/Rectangle2D.java b/libjava/classpath/java/awt/geom/Rectangle2D.java new file mode 100644 index 000000000..6a255f953 --- /dev/null +++ b/libjava/classpath/java/awt/geom/Rectangle2D.java @@ -0,0 +1,992 @@ +/* Rectangle2D.java -- generic rectangles in 2-D space + Copyright (C) 2000, 2001, 2002, 2004 Free Software Foundation + +This file is part of GNU Classpath. + +GNU Classpath is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2, or (at your option) +any later version. + +GNU Classpath is distributed in the hope that it will be useful, but +WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +General Public License for more details. + +You should have received a copy of the GNU General Public License +along with GNU Classpath; see the file COPYING. If not, write to the +Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA +02110-1301 USA. + +Linking this library statically or dynamically with other modules is +making a combined work based on this library. Thus, the terms and +conditions of the GNU General Public License cover the whole +combination. + +As a special exception, the copyright holders of this library give you +permission to link this library with independent modules to produce an +executable, regardless of the license terms of these independent +modules, and to copy and distribute the resulting executable under +terms of your choice, provided that you also meet, for each linked +independent module, the terms and conditions of the license of that +module. An independent module is a module which is not derived from +or based on this library. If you modify this library, you may extend +this exception to your version of the library, but you are not +obligated to do so. If you do not wish to do so, delete this +exception statement from your version. */ + + +package java.awt.geom; + +import java.util.NoSuchElementException; + +/** + * This class describes a rectangle by a point (x,y) and dimension (w x h). + * The actual storage is left up to subclasses. + * + * <p>It is valid for a rectangle to have negative width or height; but it + * is considered to have no area or internal points. Therefore, the behavior + * in methods like <code>contains</code> or <code>intersects</code> is + * undefined unless the rectangle has positive width and height. + * + * @author Tom Tromey (tromey@cygnus.com) + * @author Eric Blake (ebb9@email.byu.edu) + * @since 1.2 + * @status updated to 1.4 + */ +public abstract class Rectangle2D extends RectangularShape +{ + /** + * The point lies left of the rectangle (p.x < r.x). + * + * @see #outcode(double, double) + */ + public static final int OUT_LEFT = 1; + + /** + * The point lies above the rectangle (p.y < r.y). + * + * @see #outcode(double, double) + */ + public static final int OUT_TOP = 2; + + /** + * The point lies right of the rectangle (p.x > r.maxX). + * + * @see #outcode(double, double) + */ + public static final int OUT_RIGHT = 4; + + /** + * The point lies below of the rectangle (p.y > r.maxY). + * + * @see #outcode(double, double) + */ + public static final int OUT_BOTTOM = 8; + + /** + * Default constructor. + */ + protected Rectangle2D() + { + } + + /** + * Set the bounding box of this rectangle. + * + * @param x the new X coordinate + * @param y the new Y coordinate + * @param w the new width + * @param h the new height + */ + public abstract void setRect(double x, double y, double w, double h); + + /** + * Set the bounding box of this rectangle from the given one. + * + * @param r rectangle to copy + * @throws NullPointerException if r is null + */ + public void setRect(Rectangle2D r) + { + setRect(r.getX(), r.getY(), r.getWidth(), r.getHeight()); + } + + /** + * Tests if the specified line intersects the interior of this rectangle. + * + * @param x1 the first x coordinate of line segment + * @param y1 the first y coordinate of line segment + * @param x2 the second x coordinate of line segment + * @param y2 the second y coordinate of line segment + * @return true if the line intersects the rectangle + */ + public boolean intersectsLine(double x1, double y1, double x2, double y2) + { + double x = getX(); + double y = getY(); + double w = getWidth(); + double h = getHeight(); + if (w <= 0 || h <= 0) + return false; + + if (x1 >= x && x1 <= x + w && y1 >= y && y1 <= y + h) + return true; + if (x2 >= x && x2 <= x + w && y2 >= y && y2 <= y + h) + return true; + + double x3 = x + w; + double y3 = y + h; + + return (Line2D.linesIntersect(x1, y1, x2, y2, x, y, x, y3) + || Line2D.linesIntersect(x1, y1, x2, y2, x, y3, x3, y3) + || Line2D.linesIntersect(x1, y1, x2, y2, x3, y3, x3, y) + || Line2D.linesIntersect(x1, y1, x2, y2, x3, y, x, y)); + } + + /** + * Tests if the specified line intersects the interior of this rectangle. + * + * @param l the line segment + * @return true if the line intersects the rectangle + * @throws NullPointerException if l is null + */ + public boolean intersectsLine(Line2D l) + { + return intersectsLine(l.getX1(), l.getY1(), l.getX2(), l.getY2()); + } + + /** + * Determine where the point lies with respect to this rectangle. The + * result will be the binary OR of the appropriate bit masks. + * + * @param x the x coordinate to check + * @param y the y coordinate to check + * @return the binary OR of the result + * @see #OUT_LEFT + * @see #OUT_TOP + * @see #OUT_RIGHT + * @see #OUT_BOTTOM + */ + public abstract int outcode(double x, double y); + + /** + * Determine where the point lies with respect to this rectangle. The + * result will be the binary OR of the appropriate bit masks. + * + * @param p the point to check + * @return the binary OR of the result + * @throws NullPointerException if p is null + * @see #OUT_LEFT + * @see #OUT_TOP + * @see #OUT_RIGHT + * @see #OUT_BOTTOM + */ + public int outcode(Point2D p) + { + return outcode(p.getX(), p.getY()); + } + + /** + * Set the bounding box of this rectangle. + * + * @param x the new X coordinate + * @param y the new Y coordinate + * @param w the new width + * @param h the new height + */ + public void setFrame(double x, double y, double w, double h) + { + setRect(x, y, w, h); + } + + /** + * Returns the bounds of this rectangle. A pretty useless method, as this + * is already a rectangle. + * + * @return a copy of this rectangle + */ + public Rectangle2D getBounds2D() + { + return (Rectangle2D) clone(); + } + + /** + * Test if the given point is contained in the rectangle. + * + * @param x the x coordinate of the point + * @param y the y coordinate of the point + * @return true if (x,y) is in the rectangle + */ + public boolean contains(double x, double y) + { + double mx = getX(); + double my = getY(); + double w = getWidth(); + double h = getHeight(); + return w > 0 && h > 0 && x >= mx && x < mx + w && y >= my && y < my + h; + } + + /** + * Tests if the given rectangle intersects this one. In other words, test if + * the two rectangles share at least one internal point. + * + * @param x the x coordinate of the other rectangle + * @param y the y coordinate of the other rectangle + * @param w the width of the other rectangle + * @param h the height of the other rectangle + * @return true if the rectangles intersect + */ + public boolean intersects(double x, double y, double w, double h) + { + double mx = getX(); + double my = getY(); + double mw = getWidth(); + double mh = getHeight(); + return w > 0 && h > 0 && mw > 0 && mh > 0 + && x < mx + mw && x + w > mx && y < my + mh && y + h > my; + } + + /** + * Tests if this rectangle contains the given one. In other words, test if + * this rectangle contains all points in the given one. + * + * @param x the x coordinate of the other rectangle + * @param y the y coordinate of the other rectangle + * @param w the width of the other rectangle + * @param h the height of the other rectangle + * @return true if this rectangle contains the other + */ + public boolean contains(double x, double y, double w, double h) + { + double mx = getX(); + double my = getY(); + double mw = getWidth(); + double mh = getHeight(); + return w > 0 && h > 0 && mw > 0 && mh > 0 + && x >= mx && x + w <= mx + mw && y >= my && y + h <= my + mh; + } + + /** + * Return a new rectangle which is the intersection of this and the given + * one. The result will be empty if there is no intersection. + * + * @param r the rectangle to be intersected + * @return the intersection + * @throws NullPointerException if r is null + */ + public abstract Rectangle2D createIntersection(Rectangle2D r); + + /** + * Intersects a pair of rectangles, and places the result in the + * destination; this can be used to avoid object creation. This method + * even works when the destination is also a source, although you stand + * to lose the original data. + * + * @param src1 the first source + * @param src2 the second source + * @param dest the destination for the intersection + * @throws NullPointerException if any rectangle is null + */ + public static void intersect(Rectangle2D src1, Rectangle2D src2, + Rectangle2D dest) + { + double x = Math.max(src1.getX(), src2.getX()); + double y = Math.max(src1.getY(), src2.getY()); + double maxx = Math.min(src1.getMaxX(), src2.getMaxX()); + double maxy = Math.min(src1.getMaxY(), src2.getMaxY()); + dest.setRect(x, y, maxx - x, maxy - y); + } + + /** + * Return a new rectangle which is the union of this and the given one. + * + * @param r the rectangle to be merged + * @return the union + * @throws NullPointerException if r is null + */ + public abstract Rectangle2D createUnion(Rectangle2D r); + + /** + * Joins a pair of rectangles, and places the result in the destination; + * this can be used to avoid object creation. This method even works when + * the destination is also a source, although you stand to lose the + * original data. + * + * @param src1 the first source + * @param src2 the second source + * @param dest the destination for the union + * @throws NullPointerException if any rectangle is null + */ + public static void union(Rectangle2D src1, Rectangle2D src2, + Rectangle2D dest) + { + double x = Math.min(src1.getX(), src2.getX()); + double y = Math.min(src1.getY(), src2.getY()); + double maxx = Math.max(src1.getMaxX(), src2.getMaxX()); + double maxy = Math.max(src1.getMaxY(), src2.getMaxY()); + dest.setRect(x, y, maxx - x, maxy - y); + } + + /** + * Modifies this rectangle so that it represents the smallest rectangle + * that contains both the existing rectangle and the specified point. + * However, if the point falls on one of the two borders which are not + * inside the rectangle, a subsequent call to <code>contains</code> may + * return false. + * + * @param newx the X coordinate of the point to add to this rectangle + * @param newy the Y coordinate of the point to add to this rectangle + */ + public void add(double newx, double newy) + { + double minx = Math.min(getX(), newx); + double maxx = Math.max(getMaxX(), newx); + double miny = Math.min(getY(), newy); + double maxy = Math.max(getMaxY(), newy); + setRect(minx, miny, maxx - minx, maxy - miny); + } + + /** + * Modifies this rectangle so that it represents the smallest rectangle + * that contains both the existing rectangle and the specified point. + * However, if the point falls on one of the two borders which are not + * inside the rectangle, a subsequent call to <code>contains</code> may + * return false. + * + * @param p the point to add to this rectangle + * @throws NullPointerException if p is null + */ + public void add(Point2D p) + { + add(p.getX(), p.getY()); + } + + /** + * Modifies this rectangle so that it represents the smallest rectangle + * that contains both the existing rectangle and the specified rectangle. + * + * @param r the rectangle to add to this rectangle + * @throws NullPointerException if r is null + * @see #union(Rectangle2D, Rectangle2D, Rectangle2D) + */ + public void add(Rectangle2D r) + { + union(this, r, this); + } + + /** + * Return an iterator along the shape boundary. If the optional transform + * is provided, the iterator is transformed accordingly. Each call returns + * a new object, independent from others in use. This iterator is thread + * safe; modifications to the rectangle do not affect the results of this + * path instance. + * + * @param at an optional transform to apply to the iterator + * @return a new iterator over the boundary + * @since 1.2 + */ + public PathIterator getPathIterator(final AffineTransform at) + { + final double minx = getX(); + final double miny = getY(); + final double maxx = minx + getWidth(); + final double maxy = miny + getHeight(); + return new PathIterator() + { + /** Current coordinate. */ + private int current = (maxx <= minx && maxy <= miny) ? 6 : 0; + + public int getWindingRule() + { + // A test program showed that Sun J2SE 1.3.1 and 1.4.1_01 + // return WIND_NON_ZERO paths. While this does not really + // make any difference for rectangles (because they are not + // self-intersecting), it seems appropriate to behave + // identically. + + return WIND_NON_ZERO; + } + + public boolean isDone() + { + return current > 5; + } + + public void next() + { + current++; + } + + public int currentSegment(float[] coords) + { + switch (current) + { + case 1: + coords[0] = (float) maxx; + coords[1] = (float) miny; + break; + case 2: + coords[0] = (float) maxx; + coords[1] = (float) maxy; + break; + case 3: + coords[0] = (float) minx; + coords[1] = (float) maxy; + break; + case 0: + case 4: + coords[0] = (float) minx; + coords[1] = (float) miny; + break; + case 5: + return SEG_CLOSE; + default: + throw new NoSuchElementException("rect iterator out of bounds"); + } + if (at != null) + at.transform(coords, 0, coords, 0, 1); + return current == 0 ? SEG_MOVETO : SEG_LINETO; + } + + public int currentSegment(double[] coords) + { + switch (current) + { + case 1: + coords[0] = maxx; + coords[1] = miny; + break; + case 2: + coords[0] = maxx; + coords[1] = maxy; + break; + case 3: + coords[0] = minx; + coords[1] = maxy; + break; + case 0: + case 4: + coords[0] = minx; + coords[1] = miny; + break; + case 5: + return SEG_CLOSE; + default: + throw new NoSuchElementException("rect iterator out of bounds"); + } + if (at != null) + at.transform(coords, 0, coords, 0, 1); + return current == 0 ? SEG_MOVETO : SEG_LINETO; + } + }; + } + + /** + * Return an iterator along the shape boundary. If the optional transform + * is provided, the iterator is transformed accordingly. Each call returns + * a new object, independent from others in use. This iterator is thread + * safe; modifications to the rectangle do not affect the results of this + * path instance. As the rectangle is already flat, the flatness parameter + * is ignored. + * + * @param at an optional transform to apply to the iterator + * @param flatness the maximum distance for deviation from the real boundary + * @return a new iterator over the boundary + * @since 1.2 + */ + public PathIterator getPathIterator(AffineTransform at, double flatness) + { + return getPathIterator(at); + } + + /** + * Return the hashcode for this rectangle. The formula is not documented, but + * appears to be the same as: + * <pre> + * long l = Double.doubleToLongBits(getX()) + * + 37 * Double.doubleToLongBits(getY()) + * + 43 * Double.doubleToLongBits(getWidth()) + * + 47 * Double.doubleToLongBits(getHeight()); + * return (int) ((l >> 32) ^ l); + * </pre> + * + * @return the hashcode + */ + public int hashCode() + { + // Talk about a fun time reverse engineering this one! + long l = java.lang.Double.doubleToLongBits(getX()) + + 37 * java.lang.Double.doubleToLongBits(getY()) + + 43 * java.lang.Double.doubleToLongBits(getWidth()) + + 47 * java.lang.Double.doubleToLongBits(getHeight()); + return (int) ((l >> 32) ^ l); + } + + /** + * Tests this rectangle for equality against the specified object. This + * will be true if an only if the specified object is an instance of + * Rectangle2D with the same coordinates and dimensions. + * + * @param obj the object to test against for equality + * @return true if the specified object is equal to this one + */ + public boolean equals(Object obj) + { + if (! (obj instanceof Rectangle2D)) + return false; + Rectangle2D r = (Rectangle2D) obj; + return r.getX() == getX() && r.getY() == getY() + && r.getWidth() == getWidth() && r.getHeight() == getHeight(); + } + + /** + * This class defines a rectangle in <code>double</code> precision. + * + * @author Eric Blake (ebb9@email.byu.edu) + * @since 1.2 + * @status updated to 1.4 + */ + public static class Double extends Rectangle2D + { + /** The x coordinate of the lower left corner. */ + public double x; + + /** The y coordinate of the lower left corner. */ + public double y; + + /** The width of the rectangle. */ + public double width; + + /** The height of the rectangle. */ + public double height; + + /** + * Create a rectangle at (0,0) with width 0 and height 0. + */ + public Double() + { + } + + /** + * Create a rectangle with the given values. + * + * @param x the x coordinate + * @param y the y coordinate + * @param w the width + * @param h the height + */ + public Double(double x, double y, double w, double h) + { + this.x = x; + this.y = y; + width = w; + height = h; + } + + /** + * Return the X coordinate. + * + * @return the value of x + */ + public double getX() + { + return x; + } + + /** + * Return the Y coordinate. + * + * @return the value of y + */ + public double getY() + { + return y; + } + + /** + * Return the width. + * + * @return the value of width + */ + public double getWidth() + { + return width; + } + + /** + * Return the height. + * + * @return the value of height + */ + public double getHeight() + { + return height; + } + + /** + * Test if the rectangle is empty. + * + * @return true if width or height is not positive + */ + public boolean isEmpty() + { + return width <= 0 || height <= 0; + } + + /** + * Set the contents of this rectangle to those specified. + * + * @param x the x coordinate + * @param y the y coordinate + * @param w the width + * @param h the height + */ + public void setRect(double x, double y, double w, double h) + { + this.x = x; + this.y = y; + width = w; + height = h; + } + + /** + * Set the contents of this rectangle to those specified. + * + * @param r the rectangle to copy + * @throws NullPointerException if r is null + */ + public void setRect(Rectangle2D r) + { + x = r.getX(); + y = r.getY(); + width = r.getWidth(); + height = r.getHeight(); + } + + /** + * Determine where the point lies with respect to this rectangle. The + * result will be the binary OR of the appropriate bit masks. + * + * @param x the x coordinate to check + * @param y the y coordinate to check + * @return the binary OR of the result + * @see #OUT_LEFT + * @see #OUT_TOP + * @see #OUT_RIGHT + * @see #OUT_BOTTOM + * @since 1.2 + */ + public int outcode(double x, double y) + { + int result = 0; + if (width <= 0) + result |= OUT_LEFT | OUT_RIGHT; + else if (x < this.x) + result |= OUT_LEFT; + else if (x > this.x + width) + result |= OUT_RIGHT; + if (height <= 0) + result |= OUT_BOTTOM | OUT_TOP; + else if (y < this.y) // Remember that +y heads top-to-bottom. + result |= OUT_TOP; + else if (y > this.y + height) + result |= OUT_BOTTOM; + return result; + } + + /** + * Returns the bounds of this rectangle. A pretty useless method, as this + * is already a rectangle. + * + * @return a copy of this rectangle + */ + public Rectangle2D getBounds2D() + { + return new Double(x, y, width, height); + } + + /** + * Return a new rectangle which is the intersection of this and the given + * one. The result will be empty if there is no intersection. + * + * @param r the rectangle to be intersected + * @return the intersection + * @throws NullPointerException if r is null + */ + public Rectangle2D createIntersection(Rectangle2D r) + { + Double res = new Double(); + intersect(this, r, res); + return res; + } + + /** + * Return a new rectangle which is the union of this and the given one. + * + * @param r the rectangle to be merged + * @return the union + * @throws NullPointerException if r is null + */ + public Rectangle2D createUnion(Rectangle2D r) + { + Double res = new Double(); + union(this, r, res); + return res; + } + + /** + * Returns a string representation of this rectangle. This is in the form + * <code>getClass().getName() + "[x=" + x + ",y=" + y + ",w=" + width + * + ",h=" + height + ']'</code>. + * + * @return a string representation of this rectangle + */ + public String toString() + { + return getClass().getName() + "[x=" + x + ",y=" + y + ",w=" + width + + ",h=" + height + ']'; + } + } + + /** + * This class defines a rectangle in <code>float</code> precision. + * + * @author Eric Blake (ebb9@email.byu.edu) + * @since 1.2 + * @status updated to 1.4 + */ + public static class Float extends Rectangle2D + { + /** The x coordinate of the lower left corner. */ + public float x; + + /** The y coordinate of the lower left corner. */ + public float y; + + /** The width of the rectangle. */ + public float width; + + /** The height of the rectangle. */ + public float height; + + /** + * Create a rectangle at (0,0) with width 0 and height 0. + */ + public Float() + { + } + + /** + * Create a rectangle with the given values. + * + * @param x the x coordinate + * @param y the y coordinate + * @param w the width + * @param h the height + */ + public Float(float x, float y, float w, float h) + { + this.x = x; + this.y = y; + width = w; + height = h; + } + + /** + * Create a rectangle with the given values. + * + * @param x the x coordinate + * @param y the y coordinate + * @param w the width + * @param h the height + */ + Float(double x, double y, double w, double h) + { + this.x = (float) x; + this.y = (float) y; + width = (float) w; + height = (float) h; + } + + /** + * Return the X coordinate. + * + * @return the value of x + */ + public double getX() + { + return x; + } + + /** + * Return the Y coordinate. + * + * @return the value of y + */ + public double getY() + { + return y; + } + + /** + * Return the width. + * + * @return the value of width + */ + public double getWidth() + { + return width; + } + + /** + * Return the height. + * + * @return the value of height + */ + public double getHeight() + { + return height; + } + + /** + * Test if the rectangle is empty. + * + * @return true if width or height is not positive + */ + public boolean isEmpty() + { + return width <= 0 || height <= 0; + } + + /** + * Set the contents of this rectangle to those specified. + * + * @param x the x coordinate + * @param y the y coordinate + * @param w the width + * @param h the height + */ + public void setRect(float x, float y, float w, float h) + { + this.x = x; + this.y = y; + width = w; + height = h; + } + + /** + * Set the contents of this rectangle to those specified. + * + * @param x the x coordinate + * @param y the y coordinate + * @param w the width + * @param h the height + */ + public void setRect(double x, double y, double w, double h) + { + this.x = (float) x; + this.y = (float) y; + width = (float) w; + height = (float) h; + } + + /** + * Set the contents of this rectangle to those specified. + * + * @param r the rectangle to copy + * @throws NullPointerException if r is null + */ + public void setRect(Rectangle2D r) + { + x = (float) r.getX(); + y = (float) r.getY(); + width = (float) r.getWidth(); + height = (float) r.getHeight(); + } + + /** + * Determine where the point lies with respect to this rectangle. The + * result will be the binary OR of the appropriate bit masks. + * + * @param x the x coordinate to check + * @param y the y coordinate to check + * @return the binary OR of the result + * @see #OUT_LEFT + * @see #OUT_TOP + * @see #OUT_RIGHT + * @see #OUT_BOTTOM + * @since 1.2 + */ + public int outcode(double x, double y) + { + int result = 0; + if (width <= 0) + result |= OUT_LEFT | OUT_RIGHT; + else if (x < this.x) + result |= OUT_LEFT; + else if (x > this.x + width) + result |= OUT_RIGHT; + if (height <= 0) + result |= OUT_BOTTOM | OUT_TOP; + else if (y < this.y) // Remember that +y heads top-to-bottom. + result |= OUT_TOP; + else if (y > this.y + height) + result |= OUT_BOTTOM; + return result; + } + + /** + * Returns the bounds of this rectangle. A pretty useless method, as this + * is already a rectangle. + * + * @return a copy of this rectangle + */ + public Rectangle2D getBounds2D() + { + return new Float(x, y, width, height); + } + + /** + * Return a new rectangle which is the intersection of this and the given + * one. The result will be empty if there is no intersection. + * + * @param r the rectangle to be intersected + * @return the intersection + * @throws NullPointerException if r is null + */ + public Rectangle2D createIntersection(Rectangle2D r) + { + Float res = new Float(); + intersect(this, r, res); + return res; + } + + /** + * Return a new rectangle which is the union of this and the given one. + * + * @param r the rectangle to be merged + * @return the union + * @throws NullPointerException if r is null + */ + public Rectangle2D createUnion(Rectangle2D r) + { + Float res = new Float(); + union(this, r, res); + return res; + } + + /** + * Returns a string representation of this rectangle. This is in the form + * <code>getClass().getName() + "[x=" + x + ",y=" + y + ",w=" + width + * + ",h=" + height + ']'</code>. + * + * @return a string representation of this rectangle + */ + public String toString() + { + return getClass().getName() + "[x=" + x + ",y=" + y + ",w=" + width + + ",h=" + height + ']'; + } + } +} |