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authorupstream source tree <ports@midipix.org>2015-03-15 20:14:05 -0400
committerupstream source tree <ports@midipix.org>2015-03-15 20:14:05 -0400
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tree976dc5ab7fddf506dadce60ae936f43f58787092 /libjava/classpath/javax/accessibility/AccessibleRole.java
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+/* AccessibleRole.java -- the primary role of an accessible object
+ Copyright (C) 2002, 2005 Free Software Foundation
+
+This file is part of GNU Classpath.
+
+GNU Classpath is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2, or (at your option)
+any later version.
+
+GNU Classpath is distributed in the hope that it will be useful, but
+WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GNU Classpath; see the file COPYING. If not, write to the
+Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+02110-1301 USA.
+
+Linking this library statically or dynamically with other modules is
+making a combined work based on this library. Thus, the terms and
+conditions of the GNU General Public License cover the whole
+combination.
+
+As a special exception, the copyright holders of this library give you
+permission to link this library with independent modules to produce an
+executable, regardless of the license terms of these independent
+modules, and to copy and distribute the resulting executable under
+terms of your choice, provided that you also meet, for each linked
+independent module, the terms and conditions of the license of that
+module. An independent module is a module which is not derived from
+or based on this library. If you modify this library, you may extend
+this exception to your version of the library, but you are not
+obligated to do so. If you do not wish to do so, delete this
+exception statement from your version. */
+
+package javax.accessibility;
+
+import java.util.Locale;
+
+/**
+ * The role of an accessible object. For example, this could be "button" or
+ * "table". This strongly typed "enumeration" supports localized strings. If
+ * the constants of this class are not adequate, new ones may be added in a
+ * similar matter, while avoiding a public constructor.
+ *
+ * @author Eric Blake (ebb9@email.byu.edu)
+ * @since 1.2
+ * @status updated to 1.4
+ */
+public class AccessibleRole extends AccessibleBundle
+{
+ /** The object alerts the user about something. */
+ public static final AccessibleRole ALERT
+ = new AccessibleRole("alert");
+
+ /** The header for a column of data. */
+ public static final AccessibleRole COLUMN_HEADER
+ = new AccessibleRole("column header");
+
+ /**
+ * The object can be drawn into, and traps events.
+ *
+ * @see #FRAME
+ * @see #GLASS_PANE
+ * @see #LAYERED_PANE
+ */
+ public static final AccessibleRole CANVAS
+ = new AccessibleRole("canvas");
+
+ /**
+ * A list of choices, which may optionally allow the user to create a new
+ * choice.
+ */
+ public static final AccessibleRole COMBO_BOX
+ = new AccessibleRole("combo box");
+
+ /**
+ * An iconified frame in a desktop.
+ *
+ * @see #DESKTOP_PANE
+ * @see #INTERNAL_FRAME
+ */
+ public static final AccessibleRole DESKTOP_ICON
+ = new AccessibleRole("desktop icon");
+
+ /**
+ * A frame-like object clipped by a desktop pane.
+ *
+ * @see #DESKTOP_ICON
+ * @see #DESKTOP_PANE
+ * @see #FRAME
+ */
+ public static final AccessibleRole INTERNAL_FRAME
+ = new AccessibleRole("internal frame");
+
+ /**
+ * A pane which supports internal frames and their icons.
+ *
+ * @see #DESKTOP_ICON
+ * @see #INTERNAL_FRAME
+ */
+ public static final AccessibleRole DESKTOP_PANE
+ = new AccessibleRole("desktop pane");
+
+ /**
+ * A specialized pane for use in a dialog.
+ *
+ * @see #DIALOG
+ */
+ public static final AccessibleRole OPTION_PANE
+ = new AccessibleRole("option pane");
+
+ /**
+ * A top level window with no title or border.
+ *
+ * @see #FRAME
+ * @see #DIALOG
+ */
+ public static final AccessibleRole WINDOW
+ = new AccessibleRole("window");
+
+ /**
+ * A top level window with title, menu bar, border, and so forth. It is
+ * often the primary window of an application.
+ *
+ * @see #DIALOG
+ * @see #CANVAS
+ * @see #WINDOW
+ */
+ public static final AccessibleRole FRAME
+ = new AccessibleRole("frame");
+
+ /**
+ * A top level window title bar and border. It is limited compared to a
+ * frame, and is often a secondary window.
+ *
+ * @see #FRAME
+ * @see #WINDOW
+ */
+ public static final AccessibleRole DIALOG
+ = new AccessibleRole("dialog");
+
+ /** A specialized dialog for choosing a color. */
+ public static final AccessibleRole COLOR_CHOOSER
+ = new AccessibleRole("color chooser");
+
+ /**
+ * A pane for navigating through directories.
+ *
+ * @see #FILE_CHOOSER
+ */
+ public static final AccessibleRole DIRECTORY_PANE
+ = new AccessibleRole("directory pane");
+
+ /**
+ * A specialized dialog that allows a user to select a file.
+ *
+ * @see #DIRECTORY_PANE
+ */
+ public static final AccessibleRole FILE_CHOOSER
+ = new AccessibleRole("file chooser");
+
+ /** An object to fill space between other components. */
+ public static final AccessibleRole FILLER
+ = new AccessibleRole("filler");
+
+ /** A hypertext anchor. */
+ public static final AccessibleRole HYPERLINK
+ = new AccessibleRole("hyperlink");
+
+ /** A small picture to decorate components. */
+ public static final AccessibleRole ICON
+ = new AccessibleRole("icon");
+
+ /** An object to label something in a graphic interface. */
+ public static final AccessibleRole LABEL
+ = new AccessibleRole("label");
+
+ /**
+ * A specialized pane with a glass pane and layered pane as children.
+ *
+ * @see #GLASS_PANE
+ * @see #LAYERED_PANE
+ */
+ public static final AccessibleRole ROOT_PANE
+ = new AccessibleRole("root pane");
+
+ /**
+ * A pane guaranteed to be painted on top of panes beneath it.
+ *
+ * @see #ROOT_PANE
+ * @see #LAYERED_PANE
+ */
+ public static final AccessibleRole GLASS_PANE
+ = new AccessibleRole("glass pane");
+
+ /**
+ * A specialized pane that allows drawing children in layers. This is often
+ * used in menus and other visual components.
+ *
+ * @see #ROOT_PANE
+ * @see #GLASS_PANE
+ */
+ public static final AccessibleRole LAYERED_PANE
+ = new AccessibleRole("layered pane");
+
+ /**
+ * An object which presents a list of items for selection. Often contained
+ * in a scroll pane.
+ *
+ * @see #SCROLL_PANE
+ * @see #LIST_ITEM
+ */
+ public static final AccessibleRole LIST
+ = new AccessibleRole("list");
+
+ /**
+ * An object which represents an item in a list. Often contained in a scroll
+ * pane.
+ *
+ * @see #SCROLL_PANE
+ * @see #LIST
+ */
+ public static final AccessibleRole LIST_ITEM
+ = new AccessibleRole("list item");
+
+ /**
+ * An object usually at the top of a frame to list available menus.
+ *
+ * @see #MENU
+ * @see #POPUP_MENU
+ * @see #LAYERED_PANE
+ */
+ public static final AccessibleRole MENU_BAR
+ = new AccessibleRole("menu bar");
+
+ /**
+ * A temporary window with a menu of options, which hides on selection.
+ *
+ * @see #MENU
+ * @see #MENU_ITEM
+ */
+ public static final AccessibleRole POPUP_MENU
+ = new AccessibleRole("popup menu");
+
+ /**
+ * An object usually in a menu bar which contains a list of actions to
+ * perform. Such actions are usually associated with menu items or submenus.
+ *
+ * @see #MENU_BAR
+ * @see #MENU_ITEM
+ * @see #SEPARATOR
+ * @see #RADIO_BUTTON
+ * @see #CHECK_BOX
+ * @see #POPUP_MENU
+ */
+ public static final AccessibleRole MENU
+ = new AccessibleRole("menu");
+
+ /**
+ * An object usually in a menu with an action available for the user.
+ *
+ * @see #MENU_BAR
+ * @see #SEPARATOR
+ * @see #POPUP_MENU
+ */
+ public static final AccessibleRole MENU_ITEM
+ = new AccessibleRole("menu item");
+
+ /**
+ * An object usually in a menu which separates logical sections of items.
+ *
+ * @see #MENU
+ * @see #MENU_ITEM
+ */
+ public static final AccessibleRole SEPARATOR
+ = new AccessibleRole("separator");
+
+ /**
+ * An object which presents a series of panels, usually via tabs along the
+ * top. Children are all page tabs.
+ *
+ * @see #PAGE_TAB
+ */
+ public static final AccessibleRole PAGE_TAB_LIST
+ = new AccessibleRole("page tab list");
+
+ /**
+ * An object in a page tab list, which contains the panel to display when
+ * selected from the list.
+ *
+ * @see #PAGE_TAB_LIST
+ */
+ public static final AccessibleRole PAGE_TAB
+ = new AccessibleRole("page tab");
+
+ /** A generic container to group objects. */
+ public static final AccessibleRole PANEL
+ = new AccessibleRole("panel");
+
+ /** An object used to track amount of a task that has completed. */
+ public static final AccessibleRole PROGRESS_BAR
+ = new AccessibleRole("progress bar");
+
+ /** An object for passwords which should not be shown to the user. */
+ public static final AccessibleRole PASSWORD_TEXT
+ = new AccessibleRole("password text");
+
+ /**
+ * An object that can be manipulated to do something.
+ *
+ * @see #CHECK_BOX
+ * @see #TOGGLE_BUTTON
+ * @see #RADIO_BUTTON
+ */
+ public static final AccessibleRole PUSH_BUTTON
+ = new AccessibleRole("push button");
+
+ /**
+ * A specialized button which can be on or off, with no separate indicator.
+ *
+ * @see #PUSH_BUTTON
+ * @see #CHECK_BOX
+ * @see #RADIO_BUTTON
+ */
+ public static final AccessibleRole TOGGLE_BUTTON
+ = new AccessibleRole("toggle button");
+
+ /**
+ * A choice which can be on or off, and has a separate indicator.
+ *
+ * @see #PUSH_BUTTON
+ * @see #TOGGLE_BUTTON
+ * @see #RADIO_BUTTON
+ */
+ public static final AccessibleRole CHECK_BOX
+ = new AccessibleRole("check box");
+
+ /**
+ * A specialized choice which toggles radio buttons in the group when it
+ * is selected.
+ *
+ * @see #PUSH_BUTTON
+ * @see #TOGGLE_BUTTON
+ * @see #CHECK_BOX
+ */
+ public static final AccessibleRole RADIO_BUTTON
+ = new AccessibleRole("radio button");
+
+ /** The header for a row of data. */
+ public static final AccessibleRole ROW_HEADER
+ = new AccessibleRole("row header");
+
+ /**
+ * An object which allows an incremental view of a larger pane.
+ *
+ * @see #SCROLL_BAR
+ * @see #VIEWPORT
+ */
+ public static final AccessibleRole SCROLL_PANE
+ = new AccessibleRole("scroll pane");
+
+ /**
+ * An object which allows selection of the view in a scroll pane.
+ *
+ * @see #SCROLL_PANE
+ */
+ public static final AccessibleRole SCROLL_BAR
+ = new AccessibleRole("scroll bar");
+
+ /**
+ * An object which represents the visual section in a scroll pane.
+ *
+ * @see #SCROLL_PANE
+ */
+ public static final AccessibleRole VIEWPORT
+ = new AccessibleRole("viewport");
+
+ /** An object which allows selection in a bounded range. */
+ public static final AccessibleRole SLIDER
+ = new AccessibleRole("slider");
+
+ /**
+ * A specialized pane which presents two other panels, and can often adjust
+ * the divider between them.
+ */
+ public static final AccessibleRole SPLIT_PANE
+ = new AccessibleRole("split pane");
+
+ /** An object for presenting data in rows and columns. */
+ public static final AccessibleRole TABLE
+ = new AccessibleRole("table");
+
+ /**
+ * An object which represents text, usually editable by the user.
+ *
+ * @see #LABEL
+ */
+ public static final AccessibleRole TEXT
+ = new AccessibleRole("text");
+
+ /**
+ * An object which represents a hierachical view of data. Subnodes can
+ * often be expanded or collapsed.
+ */
+ public static final AccessibleRole TREE
+ = new AccessibleRole("tree");
+
+ /** A bar or pallete with buttons for common actions in an application. */
+ public static final AccessibleRole TOOL_BAR
+ = new AccessibleRole("tool bar");
+
+ /**
+ * An object which provides information about another object. This is often
+ * displayed as a "help bubble" when a mouse hovers over the other object.
+ */
+ public static final AccessibleRole TOOL_TIP
+ = new AccessibleRole("tool tip");
+
+ /**
+ * An AWT component with nothing else known about it.
+ *
+ * @see #SWING_COMPONENT
+ * @see #UNKNOWN
+ */
+ public static final AccessibleRole AWT_COMPONENT
+ = new AccessibleRole("AWT component");
+
+ /**
+ * A swing component with nothing else known about it.
+ *
+ * @see #AWT_COMPONENT
+ * @see #UNKNOWN
+ */
+ public static final AccessibleRole SWING_COMPONENT
+ = new AccessibleRole("SWING component");
+
+ /**
+ * An accessible object whose role is unknown.
+ *
+ * @see #AWT_COMPONENT
+ * @see #SWING_COMPONENT
+ */
+ public static final AccessibleRole UNKNOWN
+ = new AccessibleRole("unknown");
+
+ /** A component with multiple labels of status information. */
+ public static final AccessibleRole STATUS_BAR
+ = new AccessibleRole("statusbar");
+
+ /** A component which allows editing of Date and Time objects. */
+ public static final AccessibleRole DATE_EDITOR
+ = new AccessibleRole("dateeditor");
+
+ /** A component with spinner arrows for simple numbers. */
+ public static final AccessibleRole SPIN_BOX
+ = new AccessibleRole("spinbox");
+
+ /** A component for choosing fonts and their attributes. */
+ public static final AccessibleRole FONT_CHOOSER
+ = new AccessibleRole("fontchooser");
+
+ /** A component with a border to group other components. */
+ public static final AccessibleRole GROUP_BOX
+ = new AccessibleRole("groupbox");
+
+ /**
+ * A formula for creating a value.
+ *
+ * @since 1.5
+ */
+ public static final AccessibleRole EDITBAR
+ = new AccessibleRole("editbar");
+
+ /**
+ * A text-based footer.
+ *
+ * @since 1.5
+ */
+ public static final AccessibleRole FOOTER
+ = new AccessibleRole("footer");
+
+ /**
+ * A text-based header.
+ *
+ * @since 1.5
+ */
+ public static final AccessibleRole HEADER
+ = new AccessibleRole("header");
+
+
+ /**
+ * A text-based paragraph.
+ *
+ * @since 1.5
+ */
+ public static final AccessibleRole PARAGRAPH
+ = new AccessibleRole("paragraph");
+
+ /**
+ * Represents the current level of progress on a particular task.
+ *
+ * @since 1.5
+ */
+ public static final AccessibleRole PROGRESS_MONITOR
+ = new AccessibleRole("progress monitor");
+
+ /**
+ * A ruler is a method of measuring the distance between two
+ * points.
+ *
+ * @since 1.5
+ */
+ public static final AccessibleRole RULER
+ = new AccessibleRole("ruler");
+
+ /**
+ * A HTML container is an accessible object which contains other
+ * accessible objects that together form some HTML content. For example,
+ * the content may be a sequence of text containing a link, which
+ * would be represent as two children, one an {@link AccessibleText}
+ * object holding the normal text and the other an
+ * {@link AccessibleHypertext} object representing the link.
+ *
+ * @since 1.6
+ */
+ public static final AccessibleRole HTML_CONTAINER
+ = new AccessibleRole("HTML container");
+
+ /**
+ * Create a new constant with a locale independent key. Follow the example,
+ * keep the constructor private and make public constants instead.
+ *
+ * @param key the name of the role
+ * @see #toDisplayString(String, Locale)
+ */
+ protected AccessibleRole(String key)
+ {
+ this.key = key;
+ }
+} // class AccessibleRole