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Diffstat (limited to 'libjava/classpath/javax/accessibility/AccessibleRole.java')
-rw-r--r-- | libjava/classpath/javax/accessibility/AccessibleRole.java | 543 |
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diff --git a/libjava/classpath/javax/accessibility/AccessibleRole.java b/libjava/classpath/javax/accessibility/AccessibleRole.java new file mode 100644 index 000000000..ff51dd449 --- /dev/null +++ b/libjava/classpath/javax/accessibility/AccessibleRole.java @@ -0,0 +1,543 @@ +/* AccessibleRole.java -- the primary role of an accessible object + Copyright (C) 2002, 2005 Free Software Foundation + +This file is part of GNU Classpath. + +GNU Classpath is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2, or (at your option) +any later version. + +GNU Classpath is distributed in the hope that it will be useful, but +WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +General Public License for more details. + +You should have received a copy of the GNU General Public License +along with GNU Classpath; see the file COPYING. If not, write to the +Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA +02110-1301 USA. + +Linking this library statically or dynamically with other modules is +making a combined work based on this library. Thus, the terms and +conditions of the GNU General Public License cover the whole +combination. + +As a special exception, the copyright holders of this library give you +permission to link this library with independent modules to produce an +executable, regardless of the license terms of these independent +modules, and to copy and distribute the resulting executable under +terms of your choice, provided that you also meet, for each linked +independent module, the terms and conditions of the license of that +module. An independent module is a module which is not derived from +or based on this library. If you modify this library, you may extend +this exception to your version of the library, but you are not +obligated to do so. If you do not wish to do so, delete this +exception statement from your version. */ + +package javax.accessibility; + +import java.util.Locale; + +/** + * The role of an accessible object. For example, this could be "button" or + * "table". This strongly typed "enumeration" supports localized strings. If + * the constants of this class are not adequate, new ones may be added in a + * similar matter, while avoiding a public constructor. + * + * @author Eric Blake (ebb9@email.byu.edu) + * @since 1.2 + * @status updated to 1.4 + */ +public class AccessibleRole extends AccessibleBundle +{ + /** The object alerts the user about something. */ + public static final AccessibleRole ALERT + = new AccessibleRole("alert"); + + /** The header for a column of data. */ + public static final AccessibleRole COLUMN_HEADER + = new AccessibleRole("column header"); + + /** + * The object can be drawn into, and traps events. + * + * @see #FRAME + * @see #GLASS_PANE + * @see #LAYERED_PANE + */ + public static final AccessibleRole CANVAS + = new AccessibleRole("canvas"); + + /** + * A list of choices, which may optionally allow the user to create a new + * choice. + */ + public static final AccessibleRole COMBO_BOX + = new AccessibleRole("combo box"); + + /** + * An iconified frame in a desktop. + * + * @see #DESKTOP_PANE + * @see #INTERNAL_FRAME + */ + public static final AccessibleRole DESKTOP_ICON + = new AccessibleRole("desktop icon"); + + /** + * A frame-like object clipped by a desktop pane. + * + * @see #DESKTOP_ICON + * @see #DESKTOP_PANE + * @see #FRAME + */ + public static final AccessibleRole INTERNAL_FRAME + = new AccessibleRole("internal frame"); + + /** + * A pane which supports internal frames and their icons. + * + * @see #DESKTOP_ICON + * @see #INTERNAL_FRAME + */ + public static final AccessibleRole DESKTOP_PANE + = new AccessibleRole("desktop pane"); + + /** + * A specialized pane for use in a dialog. + * + * @see #DIALOG + */ + public static final AccessibleRole OPTION_PANE + = new AccessibleRole("option pane"); + + /** + * A top level window with no title or border. + * + * @see #FRAME + * @see #DIALOG + */ + public static final AccessibleRole WINDOW + = new AccessibleRole("window"); + + /** + * A top level window with title, menu bar, border, and so forth. It is + * often the primary window of an application. + * + * @see #DIALOG + * @see #CANVAS + * @see #WINDOW + */ + public static final AccessibleRole FRAME + = new AccessibleRole("frame"); + + /** + * A top level window title bar and border. It is limited compared to a + * frame, and is often a secondary window. + * + * @see #FRAME + * @see #WINDOW + */ + public static final AccessibleRole DIALOG + = new AccessibleRole("dialog"); + + /** A specialized dialog for choosing a color. */ + public static final AccessibleRole COLOR_CHOOSER + = new AccessibleRole("color chooser"); + + /** + * A pane for navigating through directories. + * + * @see #FILE_CHOOSER + */ + public static final AccessibleRole DIRECTORY_PANE + = new AccessibleRole("directory pane"); + + /** + * A specialized dialog that allows a user to select a file. + * + * @see #DIRECTORY_PANE + */ + public static final AccessibleRole FILE_CHOOSER + = new AccessibleRole("file chooser"); + + /** An object to fill space between other components. */ + public static final AccessibleRole FILLER + = new AccessibleRole("filler"); + + /** A hypertext anchor. */ + public static final AccessibleRole HYPERLINK + = new AccessibleRole("hyperlink"); + + /** A small picture to decorate components. */ + public static final AccessibleRole ICON + = new AccessibleRole("icon"); + + /** An object to label something in a graphic interface. */ + public static final AccessibleRole LABEL + = new AccessibleRole("label"); + + /** + * A specialized pane with a glass pane and layered pane as children. + * + * @see #GLASS_PANE + * @see #LAYERED_PANE + */ + public static final AccessibleRole ROOT_PANE + = new AccessibleRole("root pane"); + + /** + * A pane guaranteed to be painted on top of panes beneath it. + * + * @see #ROOT_PANE + * @see #LAYERED_PANE + */ + public static final AccessibleRole GLASS_PANE + = new AccessibleRole("glass pane"); + + /** + * A specialized pane that allows drawing children in layers. This is often + * used in menus and other visual components. + * + * @see #ROOT_PANE + * @see #GLASS_PANE + */ + public static final AccessibleRole LAYERED_PANE + = new AccessibleRole("layered pane"); + + /** + * An object which presents a list of items for selection. Often contained + * in a scroll pane. + * + * @see #SCROLL_PANE + * @see #LIST_ITEM + */ + public static final AccessibleRole LIST + = new AccessibleRole("list"); + + /** + * An object which represents an item in a list. Often contained in a scroll + * pane. + * + * @see #SCROLL_PANE + * @see #LIST + */ + public static final AccessibleRole LIST_ITEM + = new AccessibleRole("list item"); + + /** + * An object usually at the top of a frame to list available menus. + * + * @see #MENU + * @see #POPUP_MENU + * @see #LAYERED_PANE + */ + public static final AccessibleRole MENU_BAR + = new AccessibleRole("menu bar"); + + /** + * A temporary window with a menu of options, which hides on selection. + * + * @see #MENU + * @see #MENU_ITEM + */ + public static final AccessibleRole POPUP_MENU + = new AccessibleRole("popup menu"); + + /** + * An object usually in a menu bar which contains a list of actions to + * perform. Such actions are usually associated with menu items or submenus. + * + * @see #MENU_BAR + * @see #MENU_ITEM + * @see #SEPARATOR + * @see #RADIO_BUTTON + * @see #CHECK_BOX + * @see #POPUP_MENU + */ + public static final AccessibleRole MENU + = new AccessibleRole("menu"); + + /** + * An object usually in a menu with an action available for the user. + * + * @see #MENU_BAR + * @see #SEPARATOR + * @see #POPUP_MENU + */ + public static final AccessibleRole MENU_ITEM + = new AccessibleRole("menu item"); + + /** + * An object usually in a menu which separates logical sections of items. + * + * @see #MENU + * @see #MENU_ITEM + */ + public static final AccessibleRole SEPARATOR + = new AccessibleRole("separator"); + + /** + * An object which presents a series of panels, usually via tabs along the + * top. Children are all page tabs. + * + * @see #PAGE_TAB + */ + public static final AccessibleRole PAGE_TAB_LIST + = new AccessibleRole("page tab list"); + + /** + * An object in a page tab list, which contains the panel to display when + * selected from the list. + * + * @see #PAGE_TAB_LIST + */ + public static final AccessibleRole PAGE_TAB + = new AccessibleRole("page tab"); + + /** A generic container to group objects. */ + public static final AccessibleRole PANEL + = new AccessibleRole("panel"); + + /** An object used to track amount of a task that has completed. */ + public static final AccessibleRole PROGRESS_BAR + = new AccessibleRole("progress bar"); + + /** An object for passwords which should not be shown to the user. */ + public static final AccessibleRole PASSWORD_TEXT + = new AccessibleRole("password text"); + + /** + * An object that can be manipulated to do something. + * + * @see #CHECK_BOX + * @see #TOGGLE_BUTTON + * @see #RADIO_BUTTON + */ + public static final AccessibleRole PUSH_BUTTON + = new AccessibleRole("push button"); + + /** + * A specialized button which can be on or off, with no separate indicator. + * + * @see #PUSH_BUTTON + * @see #CHECK_BOX + * @see #RADIO_BUTTON + */ + public static final AccessibleRole TOGGLE_BUTTON + = new AccessibleRole("toggle button"); + + /** + * A choice which can be on or off, and has a separate indicator. + * + * @see #PUSH_BUTTON + * @see #TOGGLE_BUTTON + * @see #RADIO_BUTTON + */ + public static final AccessibleRole CHECK_BOX + = new AccessibleRole("check box"); + + /** + * A specialized choice which toggles radio buttons in the group when it + * is selected. + * + * @see #PUSH_BUTTON + * @see #TOGGLE_BUTTON + * @see #CHECK_BOX + */ + public static final AccessibleRole RADIO_BUTTON + = new AccessibleRole("radio button"); + + /** The header for a row of data. */ + public static final AccessibleRole ROW_HEADER + = new AccessibleRole("row header"); + + /** + * An object which allows an incremental view of a larger pane. + * + * @see #SCROLL_BAR + * @see #VIEWPORT + */ + public static final AccessibleRole SCROLL_PANE + = new AccessibleRole("scroll pane"); + + /** + * An object which allows selection of the view in a scroll pane. + * + * @see #SCROLL_PANE + */ + public static final AccessibleRole SCROLL_BAR + = new AccessibleRole("scroll bar"); + + /** + * An object which represents the visual section in a scroll pane. + * + * @see #SCROLL_PANE + */ + public static final AccessibleRole VIEWPORT + = new AccessibleRole("viewport"); + + /** An object which allows selection in a bounded range. */ + public static final AccessibleRole SLIDER + = new AccessibleRole("slider"); + + /** + * A specialized pane which presents two other panels, and can often adjust + * the divider between them. + */ + public static final AccessibleRole SPLIT_PANE + = new AccessibleRole("split pane"); + + /** An object for presenting data in rows and columns. */ + public static final AccessibleRole TABLE + = new AccessibleRole("table"); + + /** + * An object which represents text, usually editable by the user. + * + * @see #LABEL + */ + public static final AccessibleRole TEXT + = new AccessibleRole("text"); + + /** + * An object which represents a hierachical view of data. Subnodes can + * often be expanded or collapsed. + */ + public static final AccessibleRole TREE + = new AccessibleRole("tree"); + + /** A bar or pallete with buttons for common actions in an application. */ + public static final AccessibleRole TOOL_BAR + = new AccessibleRole("tool bar"); + + /** + * An object which provides information about another object. This is often + * displayed as a "help bubble" when a mouse hovers over the other object. + */ + public static final AccessibleRole TOOL_TIP + = new AccessibleRole("tool tip"); + + /** + * An AWT component with nothing else known about it. + * + * @see #SWING_COMPONENT + * @see #UNKNOWN + */ + public static final AccessibleRole AWT_COMPONENT + = new AccessibleRole("AWT component"); + + /** + * A swing component with nothing else known about it. + * + * @see #AWT_COMPONENT + * @see #UNKNOWN + */ + public static final AccessibleRole SWING_COMPONENT + = new AccessibleRole("SWING component"); + + /** + * An accessible object whose role is unknown. + * + * @see #AWT_COMPONENT + * @see #SWING_COMPONENT + */ + public static final AccessibleRole UNKNOWN + = new AccessibleRole("unknown"); + + /** A component with multiple labels of status information. */ + public static final AccessibleRole STATUS_BAR + = new AccessibleRole("statusbar"); + + /** A component which allows editing of Date and Time objects. */ + public static final AccessibleRole DATE_EDITOR + = new AccessibleRole("dateeditor"); + + /** A component with spinner arrows for simple numbers. */ + public static final AccessibleRole SPIN_BOX + = new AccessibleRole("spinbox"); + + /** A component for choosing fonts and their attributes. */ + public static final AccessibleRole FONT_CHOOSER + = new AccessibleRole("fontchooser"); + + /** A component with a border to group other components. */ + public static final AccessibleRole GROUP_BOX + = new AccessibleRole("groupbox"); + + /** + * A formula for creating a value. + * + * @since 1.5 + */ + public static final AccessibleRole EDITBAR + = new AccessibleRole("editbar"); + + /** + * A text-based footer. + * + * @since 1.5 + */ + public static final AccessibleRole FOOTER + = new AccessibleRole("footer"); + + /** + * A text-based header. + * + * @since 1.5 + */ + public static final AccessibleRole HEADER + = new AccessibleRole("header"); + + + /** + * A text-based paragraph. + * + * @since 1.5 + */ + public static final AccessibleRole PARAGRAPH + = new AccessibleRole("paragraph"); + + /** + * Represents the current level of progress on a particular task. + * + * @since 1.5 + */ + public static final AccessibleRole PROGRESS_MONITOR + = new AccessibleRole("progress monitor"); + + /** + * A ruler is a method of measuring the distance between two + * points. + * + * @since 1.5 + */ + public static final AccessibleRole RULER + = new AccessibleRole("ruler"); + + /** + * A HTML container is an accessible object which contains other + * accessible objects that together form some HTML content. For example, + * the content may be a sequence of text containing a link, which + * would be represent as two children, one an {@link AccessibleText} + * object holding the normal text and the other an + * {@link AccessibleHypertext} object representing the link. + * + * @since 1.6 + */ + public static final AccessibleRole HTML_CONTAINER + = new AccessibleRole("HTML container"); + + /** + * Create a new constant with a locale independent key. Follow the example, + * keep the constructor private and make public constants instead. + * + * @param key the name of the role + * @see #toDisplayString(String, Locale) + */ + protected AccessibleRole(String key) + { + this.key = key; + } +} // class AccessibleRole |