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authorupstream source tree <ports@midipix.org>2015-03-15 20:14:05 -0400
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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
+ "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
+<head>
+ <meta name="generator" content=
+ "HTML Tidy for Linux/x86 (vers 12 April 2005), see www.w3.org" />
+
+ <title>Introduction</title>
+ <meta http-equiv="Content-Type" content=
+ "text/html; charset=us-ascii" />
+ </head>
+
+<body>
+ <div id="page">
+ <h1>Introduction</h1>
+
+ <p>This section describes what problems the library attempts to
+ solve. <a href="motivation.html">Motivation</a> describes the
+ reasons we think it solves these problems better than similar
+ libraries.</p>
+
+ <h2><a name="assoc" id="assoc">Associative Containers</a></h2>
+
+ <ol>
+ <li>Associative containers depend on their policies to a very
+ large extent. Implicitly hard-wiring policies can hamper their
+ performance and limit their functionality. An efficient
+ hash-based container, for example, requires policies for
+ testing key equivalence, hashing keys, translating hash
+ values into positions within the hash table, and determining
+ when and how to resize the table internally. A tree-based
+ container can efficiently support order statistics,
+ <i>i.e.</i>, the ability to query what is the order of each
+ key within the sequence of keys in the container, but only if
+ the container is supplied with a policy to internally update
+ meta-data. There are many other such examples.<p></p></li>
+
+ <li>Ideally, all associative containers would share the same
+ interface. Unfortunately, underlying data structures and
+ mapping semantics differentiate between different containers.
+ For example, suppose one writes a generic function
+ manipulating an associative container <tt>Cntnr</tt>:
+ <pre>
+template&lt;typename Cntnr&gt;
+ void
+ some_op_sequence(Cntnr&amp; r_cnt)
+ {
+ ...
+ }
+</pre>
+
+then what can one assume about <tt>Cntnr</tt>? The answer
+varies according to its underlying data structure. If the
+underlying data structure of <tt>Cntnr</tt> is based on a tree or
+trie, then the order of elements is well defined; otherwise, it is
+not, in general. If the underlying data structure of <tt>Cntnr</tt>
+is based on a collision-chaining hash table, then modifying
+r_<tt>Cntnr</tt> will not invalidate its iterators' order; if the
+underlying data structure is a probing hash table, then this is not
+the case. If the underlying data structure is based on a tree or
+trie, then <tt>r_cnt</tt> can efficiently be split; otherwise, it
+cannot, in general. If the underlying data structure is a red-black
+tree, then splitting <tt>r_cnt</tt> is exception-free; if it is an
+ordered-vector tree, exceptions can be thrown.
+ <p></p></li>
+ </ol>
+
+ <h2><a name="pq" id="pq">Priority Queues</a></h2>
+
+ <p>Priority queues are useful when one needs to efficiently
+ access a minimum (or maximum) value as the set of values
+ changes.</p>
+
+ <ol>
+ <li>Most useful data structures for priority queues have a
+ relatively simple structure, as they are geared toward
+ relatively simple requirements. Unfortunately, these structures
+ do not support access to an arbitrary value, which turns out to
+ be necessary in many algorithms. Say, decreasing an arbitrary
+ value in a graph algorithm. Therefore, some extra mechanism is
+ necessary and must be invented for accessing arbitrary
+ values. There are at least two alternatives: embedding an
+ associative container in a priority queue, or allowing
+ cross-referencing through iterators. The first solution adds
+ significant overhead; the second solution requires a precise
+ definition of iterator invalidation. Which is the next
+ point...<p></p></li>
+
+ <li>Priority queues, like hash-based containers, store values in
+ an order that is meaningless and undefined externally. For
+ example, a <tt>push</tt> operation can internally reorganize the
+ values. Because of this characteristic, describing a priority
+ queues' iterator is difficult: on one hand, the values to which
+ iterators point can remain valid, but on the other, the logical
+ order of iterators can change unpredictably.<p></p></li>
+
+ <li>Roughly speaking, any element that is both inserted to a
+ priority queue (<i>e.g.</i>, through <tt>push</tt>) and removed
+ from it (<i>e.g.</i>, through <tt>pop</tt>), incurs a
+ logarithmic overhead (in the amortized sense). Different
+ underlying data structures place the actual cost differently:
+ some are optimized for amortized complexity, whereas others
+ guarantee that specific operations only have a constant
+ cost. One underlying data structure might be chosen if modifying
+ a value is frequent (Dijkstra's shortest-path algorithm),
+ whereas a different one might be chosen
+ otherwise. Unfortunately, an array-based binary heap - an
+ underlying data structure that optimizes (in the amortized
+ sense) <tt>push</tt> and <tt>pop</tt> operations, differs from
+ the others in terms of its invalidation guarantees. Other design
+ decisions also impact the cost and placement of the overhead, at
+ the expense of more difference in the the kinds of operations
+ that the underlying data structure can support. These
+ differences pose a challenge when creating a uniform interface
+ for priority queues.<p></p></li>
+ </ol>
+ </div>
+</body>
+</html>