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diff --git a/libstdc++-v3/doc/html/ext/pb_ds/introduction.html b/libstdc++-v3/doc/html/ext/pb_ds/introduction.html new file mode 100644 index 000000000..b3ccbd76a --- /dev/null +++ b/libstdc++-v3/doc/html/ext/pb_ds/introduction.html @@ -0,0 +1,120 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" + "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> + +<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> +<head> + <meta name="generator" content= + "HTML Tidy for Linux/x86 (vers 12 April 2005), see www.w3.org" /> + + <title>Introduction</title> + <meta http-equiv="Content-Type" content= + "text/html; charset=us-ascii" /> + </head> + +<body> + <div id="page"> + <h1>Introduction</h1> + + <p>This section describes what problems the library attempts to + solve. <a href="motivation.html">Motivation</a> describes the + reasons we think it solves these problems better than similar + libraries.</p> + + <h2><a name="assoc" id="assoc">Associative Containers</a></h2> + + <ol> + <li>Associative containers depend on their policies to a very + large extent. Implicitly hard-wiring policies can hamper their + performance and limit their functionality. An efficient + hash-based container, for example, requires policies for + testing key equivalence, hashing keys, translating hash + values into positions within the hash table, and determining + when and how to resize the table internally. A tree-based + container can efficiently support order statistics, + <i>i.e.</i>, the ability to query what is the order of each + key within the sequence of keys in the container, but only if + the container is supplied with a policy to internally update + meta-data. There are many other such examples.<p></p></li> + + <li>Ideally, all associative containers would share the same + interface. Unfortunately, underlying data structures and + mapping semantics differentiate between different containers. + For example, suppose one writes a generic function + manipulating an associative container <tt>Cntnr</tt>: + <pre> +template<typename Cntnr> + void + some_op_sequence(Cntnr& r_cnt) + { + ... + } +</pre> + +then what can one assume about <tt>Cntnr</tt>? The answer +varies according to its underlying data structure. If the +underlying data structure of <tt>Cntnr</tt> is based on a tree or +trie, then the order of elements is well defined; otherwise, it is +not, in general. If the underlying data structure of <tt>Cntnr</tt> +is based on a collision-chaining hash table, then modifying +r_<tt>Cntnr</tt> will not invalidate its iterators' order; if the +underlying data structure is a probing hash table, then this is not +the case. If the underlying data structure is based on a tree or +trie, then <tt>r_cnt</tt> can efficiently be split; otherwise, it +cannot, in general. If the underlying data structure is a red-black +tree, then splitting <tt>r_cnt</tt> is exception-free; if it is an +ordered-vector tree, exceptions can be thrown. + <p></p></li> + </ol> + + <h2><a name="pq" id="pq">Priority Queues</a></h2> + + <p>Priority queues are useful when one needs to efficiently + access a minimum (or maximum) value as the set of values + changes.</p> + + <ol> + <li>Most useful data structures for priority queues have a + relatively simple structure, as they are geared toward + relatively simple requirements. Unfortunately, these structures + do not support access to an arbitrary value, which turns out to + be necessary in many algorithms. Say, decreasing an arbitrary + value in a graph algorithm. Therefore, some extra mechanism is + necessary and must be invented for accessing arbitrary + values. There are at least two alternatives: embedding an + associative container in a priority queue, or allowing + cross-referencing through iterators. The first solution adds + significant overhead; the second solution requires a precise + definition of iterator invalidation. Which is the next + point...<p></p></li> + + <li>Priority queues, like hash-based containers, store values in + an order that is meaningless and undefined externally. For + example, a <tt>push</tt> operation can internally reorganize the + values. Because of this characteristic, describing a priority + queues' iterator is difficult: on one hand, the values to which + iterators point can remain valid, but on the other, the logical + order of iterators can change unpredictably.<p></p></li> + + <li>Roughly speaking, any element that is both inserted to a + priority queue (<i>e.g.</i>, through <tt>push</tt>) and removed + from it (<i>e.g.</i>, through <tt>pop</tt>), incurs a + logarithmic overhead (in the amortized sense). Different + underlying data structures place the actual cost differently: + some are optimized for amortized complexity, whereas others + guarantee that specific operations only have a constant + cost. One underlying data structure might be chosen if modifying + a value is frequent (Dijkstra's shortest-path algorithm), + whereas a different one might be chosen + otherwise. Unfortunately, an array-based binary heap - an + underlying data structure that optimizes (in the amortized + sense) <tt>push</tt> and <tt>pop</tt> operations, differs from + the others in terms of its invalidation guarantees. Other design + decisions also impact the cost and placement of the overhead, at + the expense of more difference in the the kinds of operations + that the underlying data structure can support. These + differences pose a challenge when creating a uniform interface + for priority queues.<p></p></li> + </ol> + </div> +</body> +</html> |