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authorupstream source tree <ports@midipix.org>2015-03-15 20:14:05 -0400
committerupstream source tree <ports@midipix.org>2015-03-15 20:14:05 -0400
commit554fd8c5195424bdbcabf5de30fdc183aba391bd (patch)
tree976dc5ab7fddf506dadce60ae936f43f58787092 /libstdc++-v3/doc/html/manual
downloadcbb-gcc-4.6.4-upstream.tar.bz2
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verified gcc-4.6.4.tar.bz2.sig; imported gcc-4.6.4 source tree from verified upstream tarball. downloading a git-generated archive based on the 'upstream' tag should provide you with a source tree that is binary identical to the one extracted from the above tarball. if you have obtained the source via the command 'git clone', however, do note that line-endings of files in your working directory might differ from line-endings of the respective files in the upstream repository.
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>ABI Policy and Guidelines</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; C++&#10; , &#10; ABI&#10; , &#10; version&#10; , &#10; dynamic&#10; , &#10; shared&#10; , &#10; compatibility&#10; "/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="appendix_porting.html" title="Appendix B.  Porting and Maintenance"/><link rel="prev" href="test.html" title="Test"/><link rel="next" href="api.html" title="API Evolution and Deprecation History"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">ABI Policy and Guidelines</th></tr><tr><td align="left"><a accesskey="p" href="test.html">Prev</a> </td><th width="60%" align="center">Appendix B. 
+ Porting and Maintenance
+
+</th><td align="right"> <a accesskey="n" href="api.html">Next</a></td></tr></table><hr/></div><div class="section" title="ABI Policy and Guidelines"><div class="titlepage"><div><div><h2 class="title"><a id="appendix.porting.abi"/>ABI Policy and Guidelines</h2></div></div></div><p>
+</p><div class="section" title="The C++ Interface"><div class="titlepage"><div><div><h3 class="title"><a id="abi.cxx_interface"/>The C++ Interface</h3></div></div></div><p>
+ C++ applications often depend on specific language support
+ routines, say for throwing exceptions, or catching exceptions, and
+ perhaps also depend on features in the C++ Standard Library.
+</p><p>
+ The C++ Standard Library has many include files, types defined in
+ those include files, specific named functions, and other
+ behavior. The text of these behaviors, as written in source include
+ files, is called the Application Programing Interface, or API.
+</p><p>
+ Furthermore, C++ source that is compiled into object files is
+ transformed by the compiler: it arranges objects with specific
+ alignment and in a particular layout, mangling names according to a
+ well-defined algorithm, has specific arrangements for the support of
+ virtual functions, etc. These details are defined as the compiler
+ Application Binary Interface, or ABI. The GNU C++ compiler uses an
+ industry-standard C++ ABI starting with version 3. Details can be
+ found in the <a class="link" href="http://www.codesourcery.com/public/cxx-abi/abi.html">ABI
+ specification</a>.
+</p><p>
+ The GNU C++ compiler, g++, has a compiler command line option to
+ switch between various different C++ ABIs. This explicit version
+ switch is the flag <code class="code">-fabi-version</code>. In addition, some
+ g++ command line options may change the ABI as a side-effect of
+ use. Such flags include <code class="code">-fpack-struct</code> and
+ <code class="code">-fno-exceptions</code>, but include others: see the complete
+ list in the GCC manual under the heading <a class="link" href="http://gcc.gnu.org/onlinedocs/gcc/Code-Gen-Options.html#Code%20Gen%20Options">Options
+ for Code Generation Conventions</a>.
+</p><p>
+ The configure options used when building a specific libstdc++
+ version may also impact the resulting library ABI. The available
+ configure options, and their impact on the library ABI, are
+ documented
+<a class="link" href="configure.html" title="Configure">here</a>.
+</p><p> Putting all of these ideas together results in the C++ Standard
+library ABI, which is the compilation of a given library API by a
+given compiler ABI. In a nutshell:
+</p><p>
+ <span class="quote">“<span class="quote">
+ library API + compiler ABI = library ABI
+ </span>”</span>
+</p><p>
+ The library ABI is mostly of interest for end-users who have
+ unresolved symbols and are linking dynamically to the C++ Standard
+ library, and who thus must be careful to compile their application
+ with a compiler that is compatible with the available C++ Standard
+ library binary. In this case, compatible is defined with the equation
+ above: given an application compiled with a given compiler ABI and
+ library API, it will work correctly with a Standard C++ Library
+ created with the same constraints.
+</p><p>
+ To use a specific version of the C++ ABI, one must use a
+ corresponding GNU C++ toolchain (i.e., g++ and libstdc++) that
+ implements the C++ ABI in question.
+</p></div><div class="section" title="Versioning"><div class="titlepage"><div><div><h3 class="title"><a id="abi.versioning"/>Versioning</h3></div></div></div><p> The C++ interface has evolved throughout the history of the GNU
+C++ toolchain. With each release, various details have been changed so
+as to give distinct versions to the C++ interface.
+</p><div class="section" title="Goals"><div class="titlepage"><div><div><h4 class="title"><a id="abi.versioning.goals"/>Goals</h4></div></div></div><p>Extending existing, stable ABIs. Versioning gives subsequent
+releases of library binaries the ability to add new symbols and add
+functionality, all the while retaining compatibility with the previous
+releases in the series. Thus, program binaries linked with the initial
+release of a library binary will still run correctly if the library
+binary is replaced by carefully-managed subsequent library
+binaries. This is called forward compatibility.
+</p><p>
+The reverse (backwards compatibility) is not true. It is not possible
+to take program binaries linked with the latest version of a library
+binary in a release series (with additional symbols added), substitute
+in the initial release of the library binary, and remain link
+compatible.
+</p><p>Allows multiple, incompatible ABIs to coexist at the same time.
+</p></div><div class="section" title="History"><div class="titlepage"><div><div><h4 class="title"><a id="abi.versioning.history"/>History</h4></div></div></div><p>
+ How can this complexity be managed? What does C++ versioning mean?
+ Because library and compiler changes often make binaries compiled
+ with one version of the GNU tools incompatible with binaries
+ compiled with other (either newer or older) versions of the same GNU
+ tools, specific techniques are used to make managing this complexity
+ easier.
+</p><p>
+ The following techniques are used:
+</p><div class="orderedlist"><ol class="orderedlist"><li class="listitem"><p>Release versioning on the libgcc_s.so binary. </p><p>This is implemented via file names and the ELF
+ <code class="constant">DT_SONAME</code> mechanism (at least on ELF
+ systems). It is versioned as follows:
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>gcc-3.0.0: libgcc_s.so.1</p></li><li class="listitem"><p>gcc-3.0.1: libgcc_s.so.1</p></li><li class="listitem"><p>gcc-3.0.2: libgcc_s.so.1</p></li><li class="listitem"><p>gcc-3.0.3: libgcc_s.so.1</p></li><li class="listitem"><p>gcc-3.0.4: libgcc_s.so.1</p></li><li class="listitem"><p>gcc-3.1.0: libgcc_s.so.1</p></li><li class="listitem"><p>gcc-3.1.1: libgcc_s.so.1</p></li><li class="listitem"><p>gcc-3.2.0: libgcc_s.so.1</p></li><li class="listitem"><p>gcc-3.2.1: libgcc_s.so.1</p></li><li class="listitem"><p>gcc-3.2.2: libgcc_s.so.1</p></li><li class="listitem"><p>gcc-3.2.3: libgcc_s.so.1</p></li><li class="listitem"><p>gcc-3.3.0: libgcc_s.so.1</p></li><li class="listitem"><p>gcc-3.3.1: libgcc_s.so.1</p></li><li class="listitem"><p>gcc-3.3.2: libgcc_s.so.1</p></li><li class="listitem"><p>gcc-3.3.3: libgcc_s.so.1</p></li><li class="listitem"><p>gcc-3.4.x, gcc-4.[0-5].x: libgcc_s.so.1</p></li></ul></div><p>For m68k-linux the versions differ as follows: </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>gcc-3.4.x, gcc-4.[0-5].x: libgcc_s.so.1
+ when configuring <code class="code">--with-sjlj-exceptions</code>, or
+ libgcc_s.so.2 </p></li></ul></div><p>For hppa-linux the versions differ as follows: </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>gcc-3.4.x, gcc-4.[0-1].x: either libgcc_s.so.1
+ when configuring <code class="code">--with-sjlj-exceptions</code>, or
+ libgcc_s.so.2 </p></li><li class="listitem"><p>gcc-4.[2-5].x: either libgcc_s.so.3 when configuring
+ <code class="code">--with-sjlj-exceptions</code>) or libgcc_s.so.4
+ </p></li></ul></div></li><li class="listitem"><p>Symbol versioning on the libgcc_s.so binary.</p><p>It is versioned with the following labels and version
+ definitions, where the version definition is the maximum for a
+ particular release. Labels are cumulative. If a particular release
+ is not listed, it has the same version labels as the preceding
+ release.</p><p>This corresponds to the mapfile: gcc/libgcc-std.ver</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>gcc-3.0.0: GCC_3.0</p></li><li class="listitem"><p>gcc-3.3.0: GCC_3.3</p></li><li class="listitem"><p>gcc-3.3.1: GCC_3.3.1</p></li><li class="listitem"><p>gcc-3.3.2: GCC_3.3.2</p></li><li class="listitem"><p>gcc-3.3.4: GCC_3.3.4</p></li><li class="listitem"><p>gcc-3.4.0: GCC_3.4</p></li><li class="listitem"><p>gcc-3.4.2: GCC_3.4.2</p></li><li class="listitem"><p>gcc-3.4.4: GCC_3.4.4</p></li><li class="listitem"><p>gcc-4.0.0: GCC_4.0.0</p></li><li class="listitem"><p>gcc-4.1.0: GCC_4.1.0</p></li><li class="listitem"><p>gcc-4.2.0: GCC_4.2.0</p></li><li class="listitem"><p>gcc-4.3.0: GCC_4.3.0</p></li><li class="listitem"><p>gcc-4.4.0: GCC_4.4.0</p></li></ul></div></li><li class="listitem"><p>
+ Release versioning on the libstdc++.so binary, implemented in
+ the same way as the libgcc_s.so binary above. Listed is the
+ filename: <code class="constant">DT_SONAME</code> can be deduced from
+ the filename by removing the last two period-delimited numbers. For
+ example, filename <code class="filename">libstdc++.so.5.0.4</code>
+ corresponds to a <code class="constant">DT_SONAME</code> of
+ <code class="constant">libstdc++.so.5</code>. Binaries with equivalent
+ <code class="constant">DT_SONAME</code>s are forward-compatibile: in
+ the table below, releases incompatible with the previous
+ one are explicitly noted.
+ </p><p>It is versioned as follows:
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>gcc-3.0.0: libstdc++.so.3.0.0</p></li><li class="listitem"><p>gcc-3.0.1: libstdc++.so.3.0.1</p></li><li class="listitem"><p>gcc-3.0.2: libstdc++.so.3.0.2</p></li><li class="listitem"><p>gcc-3.0.3: libstdc++.so.3.0.2 (See Note 1)</p></li><li class="listitem"><p>gcc-3.0.4: libstdc++.so.3.0.4</p></li><li class="listitem"><p>gcc-3.1.0: libstdc++.so.4.0.0 <span class="emphasis"><em>(Incompatible with previous)</em></span></p></li><li class="listitem"><p>gcc-3.1.1: libstdc++.so.4.0.1</p></li><li class="listitem"><p>gcc-3.2.0: libstdc++.so.5.0.0 <span class="emphasis"><em>(Incompatible with previous)</em></span></p></li><li class="listitem"><p>gcc-3.2.1: libstdc++.so.5.0.1</p></li><li class="listitem"><p>gcc-3.2.2: libstdc++.so.5.0.2</p></li><li class="listitem"><p>gcc-3.2.3: libstdc++.so.5.0.3 (See Note 2)</p></li><li class="listitem"><p>gcc-3.3.0: libstdc++.so.5.0.4</p></li><li class="listitem"><p>gcc-3.3.1: libstdc++.so.5.0.5</p></li><li class="listitem"><p>gcc-3.3.2: libstdc++.so.5.0.5</p></li><li class="listitem"><p>gcc-3.3.3: libstdc++.so.5.0.5</p></li><li class="listitem"><p>gcc-3.4.0: libstdc++.so.6.0.0 <span class="emphasis"><em>(Incompatible with previous)</em></span></p></li><li class="listitem"><p>gcc-3.4.1: libstdc++.so.6.0.1</p></li><li class="listitem"><p>gcc-3.4.2: libstdc++.so.6.0.2</p></li><li class="listitem"><p>gcc-3.4.3: libstdc++.so.6.0.3</p></li><li class="listitem"><p>gcc-3.4.4: libstdc++.so.6.0.3</p></li><li class="listitem"><p>gcc-3.4.5: libstdc++.so.6.0.3</p></li><li class="listitem"><p>gcc-3.4.6: libstdc++.so.6.0.3</p></li><li class="listitem"><p>gcc-4.0.0: libstdc++.so.6.0.4</p></li><li class="listitem"><p>gcc-4.0.1: libstdc++.so.6.0.5</p></li><li class="listitem"><p>gcc-4.0.2: libstdc++.so.6.0.6</p></li><li class="listitem"><p>gcc-4.0.3: libstdc++.so.6.0.7</p></li><li class="listitem"><p>gcc-4.1.0: libstdc++.so.6.0.7</p></li><li class="listitem"><p>gcc-4.1.1: libstdc++.so.6.0.8</p></li><li class="listitem"><p>gcc-4.1.2: libstdc++.so.6.0.8</p></li><li class="listitem"><p>gcc-4.2.0: libstdc++.so.6.0.9</p></li><li class="listitem"><p>gcc-4.2.1: libstdc++.so.6.0.9 (See Note 3)</p></li><li class="listitem"><p>gcc-4.2.2: libstdc++.so.6.0.9</p></li><li class="listitem"><p>gcc-4.2.3: libstdc++.so.6.0.9</p></li><li class="listitem"><p>gcc-4.2.4: libstdc++.so.6.0.9</p></li><li class="listitem"><p>gcc-4.3.0: libstdc++.so.6.0.10</p></li><li class="listitem"><p>gcc-4.3.1: libstdc++.so.6.0.10</p></li><li class="listitem"><p>gcc-4.3.2: libstdc++.so.6.0.10</p></li><li class="listitem"><p>gcc-4.3.3: libstdc++.so.6.0.10</p></li><li class="listitem"><p>gcc-4.3.4: libstdc++.so.6.0.10</p></li><li class="listitem"><p>gcc-4.4.0: libstdc++.so.6.0.11</p></li><li class="listitem"><p>gcc-4.4.1: libstdc++.so.6.0.12</p></li><li class="listitem"><p>gcc-4.4.2: libstdc++.so.6.0.13</p></li><li class="listitem"><p>gcc-4.5.0: libstdc++.so.6.0.14</p></li></ul></div><p>
+ Note 1: Error should be libstdc++.so.3.0.3.
+ </p><p>
+ Note 2: Not strictly required.
+ </p><p>
+ Note 3: This release (but not previous or subsequent) has one
+ known incompatibility, see <a class="link" href="http://gcc.gnu.org/bugzilla/show_bug.cgi?id=33678">33678</a>
+ in the GCC bug database.
+ </p></li><li class="listitem"><p>Symbol versioning on the libstdc++.so binary.</p><p>mapfile: libstdc++-v3/config/abi/pre/gnu.ver</p><p>It is versioned with the following labels and version
+ definitions, where the version definition is the maximum for a
+ particular release. Note, only symbols which are newly introduced
+ will use the maximum version definition. Thus, for release series
+ with the same label, but incremented version definitions, the later
+ release has both versions. (An example of this would be the
+ gcc-3.2.1 release, which has GLIBCPP_3.2.1 for new symbols and
+ GLIBCPP_3.2 for symbols that were introduced in the gcc-3.2.0
+ release.) If a particular release is not listed, it has the same
+ version labels as the preceding release.
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>gcc-3.0.0: (Error, not versioned)</p></li><li class="listitem"><p>gcc-3.0.1: (Error, not versioned)</p></li><li class="listitem"><p>gcc-3.0.2: (Error, not versioned)</p></li><li class="listitem"><p>gcc-3.0.3: (Error, not versioned)</p></li><li class="listitem"><p>gcc-3.0.4: (Error, not versioned)</p></li><li class="listitem"><p>gcc-3.1.0: GLIBCPP_3.1, CXXABI_1</p></li><li class="listitem"><p>gcc-3.1.1: GLIBCPP_3.1, CXXABI_1</p></li><li class="listitem"><p>gcc-3.2.0: GLIBCPP_3.2, CXXABI_1.2</p></li><li class="listitem"><p>gcc-3.2.1: GLIBCPP_3.2.1, CXXABI_1.2</p></li><li class="listitem"><p>gcc-3.2.2: GLIBCPP_3.2.2, CXXABI_1.2</p></li><li class="listitem"><p>gcc-3.2.3: GLIBCPP_3.2.2, CXXABI_1.2</p></li><li class="listitem"><p>gcc-3.3.0: GLIBCPP_3.2.2, CXXABI_1.2.1</p></li><li class="listitem"><p>gcc-3.3.1: GLIBCPP_3.2.3, CXXABI_1.2.1</p></li><li class="listitem"><p>gcc-3.3.2: GLIBCPP_3.2.3, CXXABI_1.2.1</p></li><li class="listitem"><p>gcc-3.3.3: GLIBCPP_3.2.3, CXXABI_1.2.1</p></li><li class="listitem"><p>gcc-3.4.0: GLIBCXX_3.4, CXXABI_1.3</p></li><li class="listitem"><p>gcc-3.4.1: GLIBCXX_3.4.1, CXXABI_1.3</p></li><li class="listitem"><p>gcc-3.4.2: GLIBCXX_3.4.2</p></li><li class="listitem"><p>gcc-3.4.3: GLIBCXX_3.4.3</p></li><li class="listitem"><p>gcc-4.0.0: GLIBCXX_3.4.4, CXXABI_1.3.1</p></li><li class="listitem"><p>gcc-4.0.1: GLIBCXX_3.4.5</p></li><li class="listitem"><p>gcc-4.0.2: GLIBCXX_3.4.6</p></li><li class="listitem"><p>gcc-4.0.3: GLIBCXX_3.4.7</p></li><li class="listitem"><p>gcc-4.1.1: GLIBCXX_3.4.8</p></li><li class="listitem"><p>gcc-4.2.0: GLIBCXX_3.4.9</p></li><li class="listitem"><p>gcc-4.3.0: GLIBCXX_3.4.10, CXXABI_1.3.2</p></li><li class="listitem"><p>gcc-4.4.0: GLIBCXX_3.4.11, CXXABI_1.3.3</p></li><li class="listitem"><p>gcc-4.4.1: GLIBCXX_3.4.12, CXXABI_1.3.3</p></li><li class="listitem"><p>gcc-4.4.2: GLIBCXX_3.4.13, CXXABI_1.3.3</p></li><li class="listitem"><p>gcc-4.5.0: GLIBCXX_3.4.14, CXXABI_1.3.4</p></li></ul></div></li><li class="listitem"><p>Incremental bumping of a compiler pre-defined macro,
+ __GXX_ABI_VERSION. This macro is defined as the version of the
+ compiler v3 ABI, with g++ 3.0.x being version 100. This macro will
+ be automatically defined whenever g++ is used (the curious can
+ test this by invoking g++ with the '-v' flag.)
+ </p><p>
+ This macro was defined in the file "lang-specs.h" in the gcc/cp directory.
+ Later versions defined it in "c-common.c" in the gcc directory, and from
+ G++ 3.4 it is defined in c-cppbuiltin.c and its value determined by the
+ '-fabi-version' command line option.
+ </p><p>
+ It is versioned as follows, where 'n' is given by '-fabi-version=n':
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>gcc-3.0.x: 100</p></li><li class="listitem"><p>gcc-3.1.x: 100 (Error, should be 101)</p></li><li class="listitem"><p>gcc-3.2.x: 102</p></li><li class="listitem"><p>gcc-3.3.x: 102</p></li><li class="listitem"><p>gcc-3.4.x, gcc-4.[0-5].x: 102 (when n=1)</p></li><li class="listitem"><p>gcc-3.4.x, gcc-4.[0-5].x: 1000 + n (when n&gt;1) </p></li><li class="listitem"><p>gcc-3.4.x, gcc-4.[0-5].x: 999999 (when n=0)</p></li></ul></div><p/></li><li class="listitem"><p>Changes to the default compiler option for
+ <code class="code">-fabi-version</code>.
+ </p><p>
+ It is versioned as follows:
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>gcc-3.0.x: (Error, not versioned) </p></li><li class="listitem"><p>gcc-3.1.x: (Error, not versioned) </p></li><li class="listitem"><p>gcc-3.2.x: <code class="code">-fabi-version=1</code></p></li><li class="listitem"><p>gcc-3.3.x: <code class="code">-fabi-version=1</code></p></li><li class="listitem"><p>gcc-3.4.x, gcc-4.[0-5].x: <code class="code">-fabi-version=2</code> <span class="emphasis"><em>(Incompatible with previous)</em></span></p></li></ul></div><p/></li><li class="listitem"><p>Incremental bumping of a library pre-defined macro. For releases
+ before 3.4.0, the macro is __GLIBCPP__. For later releases, it's
+ __GLIBCXX__. (The libstdc++ project generously changed from CPP to
+ CXX throughout its source to allow the "C" pre-processor the CPP
+ macro namespace.) These macros are defined as the date the library
+ was released, in compressed ISO date format, as an unsigned long.
+ </p><p>
+ This macro is defined in the file "c++config" in the
+ "libstdc++-v3/include/bits" directory. (Up to gcc-4.1.0, it was
+ changed every night by an automated script. Since gcc-4.1.0, it is
+ the same value as gcc/DATESTAMP.)
+ </p><p>
+ It is versioned as follows:
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>gcc-3.0.0: 20010615</p></li><li class="listitem"><p>gcc-3.0.1: 20010819</p></li><li class="listitem"><p>gcc-3.0.2: 20011023</p></li><li class="listitem"><p>gcc-3.0.3: 20011220</p></li><li class="listitem"><p>gcc-3.0.4: 20020220</p></li><li class="listitem"><p>gcc-3.1.0: 20020514</p></li><li class="listitem"><p>gcc-3.1.1: 20020725</p></li><li class="listitem"><p>gcc-3.2.0: 20020814</p></li><li class="listitem"><p>gcc-3.2.1: 20021119</p></li><li class="listitem"><p>gcc-3.2.2: 20030205</p></li><li class="listitem"><p>gcc-3.2.3: 20030422</p></li><li class="listitem"><p>gcc-3.3.0: 20030513</p></li><li class="listitem"><p>gcc-3.3.1: 20030804</p></li><li class="listitem"><p>gcc-3.3.2: 20031016</p></li><li class="listitem"><p>gcc-3.3.3: 20040214</p></li><li class="listitem"><p>gcc-3.4.0: 20040419</p></li><li class="listitem"><p>gcc-3.4.1: 20040701</p></li><li class="listitem"><p>gcc-3.4.2: 20040906</p></li><li class="listitem"><p>gcc-3.4.3: 20041105</p></li><li class="listitem"><p>gcc-3.4.4: 20050519</p></li><li class="listitem"><p>gcc-3.4.5: 20051201</p></li><li class="listitem"><p>gcc-3.4.6: 20060306</p></li><li class="listitem"><p>gcc-4.0.0: 20050421</p></li><li class="listitem"><p>gcc-4.0.1: 20050707</p></li><li class="listitem"><p>gcc-4.0.2: 20050921</p></li><li class="listitem"><p>gcc-4.0.3: 20060309</p></li><li class="listitem"><p>gcc-4.1.0: 20060228</p></li><li class="listitem"><p>gcc-4.1.1: 20060524</p></li><li class="listitem"><p>gcc-4.1.2: 20070214</p></li><li class="listitem"><p>gcc-4.2.0: 20070514</p></li><li class="listitem"><p>gcc-4.2.1: 20070719</p></li><li class="listitem"><p>gcc-4.2.2: 20071007</p></li><li class="listitem"><p>gcc-4.2.3: 20080201</p></li><li class="listitem"><p>gcc-4.2.4: 20080519</p></li><li class="listitem"><p>gcc-4.3.0: 20080306</p></li><li class="listitem"><p>gcc-4.3.1: 20080606</p></li><li class="listitem"><p>gcc-4.3.2: 20080827</p></li><li class="listitem"><p>gcc-4.3.3: 20090124</p></li><li class="listitem"><p>gcc-4.4.0: 20090421</p></li><li class="listitem"><p>gcc-4.4.1: 20090722</p></li><li class="listitem"><p>gcc-4.4.2: 20091015</p></li></ul></div><p/></li><li class="listitem"><p>
+ Incremental bumping of a library pre-defined macro,
+ _GLIBCPP_VERSION. This macro is defined as the released version of
+ the library, as a string literal. This is only implemented in
+ gcc-3.1.0 releases and higher, and is deprecated in 3.4 (where it
+ is called _GLIBCXX_VERSION).
+ </p><p>
+ This macro is defined in the file "c++config" in the
+ "libstdc++-v3/include/bits" directory and is generated
+ automatically by autoconf as part of the configure-time generation
+ of config.h.
+ </p><p>
+ It is versioned as follows:
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>gcc-3.0.0: "3.0.0"</p></li><li class="listitem"><p>gcc-3.0.1: "3.0.0" (Error, should be "3.0.1")</p></li><li class="listitem"><p>gcc-3.0.2: "3.0.0" (Error, should be "3.0.2")</p></li><li class="listitem"><p>gcc-3.0.3: "3.0.0" (Error, should be "3.0.3")</p></li><li class="listitem"><p>gcc-3.0.4: "3.0.0" (Error, should be "3.0.4")</p></li><li class="listitem"><p>gcc-3.1.0: "3.1.0"</p></li><li class="listitem"><p>gcc-3.1.1: "3.1.1"</p></li><li class="listitem"><p>gcc-3.2.0: "3.2"</p></li><li class="listitem"><p>gcc-3.2.1: "3.2.1"</p></li><li class="listitem"><p>gcc-3.2.2: "3.2.2"</p></li><li class="listitem"><p>gcc-3.2.3: "3.2.3"</p></li><li class="listitem"><p>gcc-3.3.0: "3.3"</p></li><li class="listitem"><p>gcc-3.3.1: "3.3.1"</p></li><li class="listitem"><p>gcc-3.3.2: "3.3.2"</p></li><li class="listitem"><p>gcc-3.3.3: "3.3.3"</p></li><li class="listitem"><p>gcc-3.4.x: "version-unused"</p></li><li class="listitem"><p>gcc-4.[0-5].x: "version-unused"</p></li></ul></div><p/></li><li class="listitem"><p>
+ Matching each specific C++ compiler release to a specific set of
+ C++ include files. This is only implemented in gcc-3.1.1 releases
+ and higher.
+ </p><p>
+ All C++ includes are installed in include/c++, then nest in a
+ directory hierarchy corresponding to the C++ compiler's released
+ version. This version corresponds to the variable "gcc_version" in
+ "libstdc++-v3/acinclude.m4," and more details can be found in that
+ file's macro GLIBCXX_CONFIGURE (GLIBCPP_CONFIGURE before gcc-3.4.0).
+ </p><p>
+ C++ includes are versioned as follows:
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>gcc-3.0.0: include/g++-v3</p></li><li class="listitem"><p>gcc-3.0.1: include/g++-v3</p></li><li class="listitem"><p>gcc-3.0.2: include/g++-v3</p></li><li class="listitem"><p>gcc-3.0.3: include/g++-v3</p></li><li class="listitem"><p>gcc-3.0.4: include/g++-v3</p></li><li class="listitem"><p>gcc-3.1.0: include/g++-v3</p></li><li class="listitem"><p>gcc-3.1.1: include/c++/3.1.1</p></li><li class="listitem"><p>gcc-3.2.0: include/c++/3.2</p></li><li class="listitem"><p>gcc-3.2.1: include/c++/3.2.1</p></li><li class="listitem"><p>gcc-3.2.2: include/c++/3.2.2</p></li><li class="listitem"><p>gcc-3.2.3: include/c++/3.2.3</p></li><li class="listitem"><p>gcc-3.3.0: include/c++/3.3</p></li><li class="listitem"><p>gcc-3.3.1: include/c++/3.3.1</p></li><li class="listitem"><p>gcc-3.3.2: include/c++/3.3.2</p></li><li class="listitem"><p>gcc-3.3.3: include/c++/3.3.3</p></li><li class="listitem"><p>gcc-3.4.0: include/c++/3.4.0</p></li><li class="listitem"><p>gcc-3.4.1: include/c++/3.4.1</p></li><li class="listitem"><p>gcc-3.4.2: include/c++/3.4.2</p></li><li class="listitem"><p>gcc-3.4.3: include/c++/3.4.3</p></li><li class="listitem"><p>gcc-3.4.4: include/c++/3.4.4</p></li><li class="listitem"><p>gcc-3.4.5: include/c++/3.4.5</p></li><li class="listitem"><p>gcc-3.4.6: include/c++/3.4.6</p></li><li class="listitem"><p>gcc-4.0.0: include/c++/4.0.0</p></li><li class="listitem"><p>gcc-4.0.1: include/c++/4.0.1</p></li><li class="listitem"><p>gcc-4.0.2: include/c++/4.0.2</p></li><li class="listitem"><p>gcc-4.0.3: include/c++/4.0.3</p></li><li class="listitem"><p>gcc-4.1.0: include/c++/4.1.0</p></li><li class="listitem"><p>gcc-4.1.1: include/c++/4.1.1</p></li><li class="listitem"><p>gcc-4.1.2: include/c++/4.1.2</p></li><li class="listitem"><p>gcc-4.2.0: include/c++/4.2.0</p></li><li class="listitem"><p>gcc-4.2.1: include/c++/4.2.1</p></li><li class="listitem"><p>gcc-4.2.2: include/c++/4.2.2</p></li><li class="listitem"><p>gcc-4.2.3: include/c++/4.2.3</p></li><li class="listitem"><p>gcc-4.2.4: include/c++/4.2.4</p></li><li class="listitem"><p>gcc-4.3.0: include/c++/4.3.0</p></li><li class="listitem"><p>gcc-4.3.1: include/c++/4.3.1</p></li><li class="listitem"><p>gcc-4.3.3: include/c++/4.3.3</p></li><li class="listitem"><p>gcc-4.3.4: include/c++/4.3.4</p></li><li class="listitem"><p>gcc-4.4.0: include/c++/4.4.0</p></li><li class="listitem"><p>gcc-4.4.1: include/c++/4.4.1</p></li><li class="listitem"><p>gcc-4.4.2: include/c++/4.4.2</p></li><li class="listitem"><p>gcc-4.5.0: include/c++/4.5.0</p></li></ul></div><p/></li></ol></div><p>
+ Taken together, these techniques can accurately specify interface
+ and implementation changes in the GNU C++ tools themselves. Used
+ properly, they allow both the GNU C++ tools implementation, and
+ programs using them, an evolving yet controlled development that
+ maintains backward compatibility.
+</p></div><div class="section" title="Prerequisites"><div class="titlepage"><div><div><h4 class="title"><a id="abi.versioning.prereq"/>Prerequisites</h4></div></div></div><p>
+ Minimum environment that supports a versioned ABI: A supported
+ dynamic linker, a GNU linker of sufficient vintage to understand
+ demangled C++ name globbing (ld) or the Sun linker, a shared
+ executable compiled
+ with g++, and shared libraries (libgcc_s, libstdc++) compiled by
+ a compiler (g++) with a compatible ABI. Phew.
+ </p><p>
+ On top of all that, an additional constraint: libstdc++ did not
+ attempt to version symbols (or age gracefully, really) until
+ version 3.1.0.
+ </p><p>
+ Most modern Linux and BSD versions, particularly ones using
+ gcc-3.1.x tools and more recent vintages, will meet the
+ requirements above, as does Solaris 2.5 and up.
+ </p></div><div class="section" title="Configuring"><div class="titlepage"><div><div><h4 class="title"><a id="abi.versioning.config"/>Configuring</h4></div></div></div><p>
+ It turns out that most of the configure options that change
+ default behavior will impact the mangled names of exported
+ symbols, and thus impact versioning and compatibility.
+ </p><p>
+ For more information on configure options, including ABI
+ impacts, see:
+ <a class="link" href="configure.html" title="Configure">here</a>
+ </p><p>
+ There is one flag that explicitly deals with symbol versioning:
+ --enable-symvers.
+ </p><p>
+ In particular, libstdc++-v3/acinclude.m4 has a macro called
+ GLIBCXX_ENABLE_SYMVERS that defaults to yes (or the argument
+ passed in via --enable-symvers=foo). At that point, the macro
+ attempts to make sure that all the requirement for symbol
+ versioning are in place. For more information, please consult
+ acinclude.m4.
+ </p></div><div class="section" title="Checking Active"><div class="titlepage"><div><div><h4 class="title"><a id="abi.versioning.active"/>Checking Active</h4></div></div></div><p>
+ When the GNU C++ library is being built with symbol versioning
+ on, you should see the following at configure time for
+ libstdc++:
+ </p><pre class="screen">
+<code class="computeroutput">
+ checking versioning on shared library symbols... gnu
+</code>
+</pre><p>
+ or another of the supported styles.
+ If you don't see this line in the configure output, or if this line
+ appears but the last word is 'no', then you are out of luck.
+</p><p>
+ If the compiler is pre-installed, a quick way to test is to compile
+ the following (or any) simple C++ file and link it to the shared
+ libstdc++ library:
+</p><pre class="programlisting">
+#include &lt;iostream&gt;
+
+int main()
+{ std::cout &lt;&lt; "hello" &lt;&lt; std::endl; return 0; }
+
+%g++ hello.cc -o hello.out
+
+%ldd hello.out
+ libstdc++.so.5 =&gt; /usr/lib/libstdc++.so.5 (0x00764000)
+ libm.so.6 =&gt; /lib/tls/libm.so.6 (0x004a8000)
+ libgcc_s.so.1 =&gt; /mnt/hd/bld/gcc/gcc/libgcc_s.so.1 (0x40016000)
+ libc.so.6 =&gt; /lib/tls/libc.so.6 (0x0036d000)
+ /lib/ld-linux.so.2 =&gt; /lib/ld-linux.so.2 (0x00355000)
+
+%nm hello.out
+</pre><p>
+If you see symbols in the resulting output with "GLIBCXX_3" as part
+of the name, then the executable is versioned. Here's an example:
+</p><p>
+ <code class="code">U _ZNSt8ios_base4InitC1Ev@@GLIBCXX_3.4</code>
+</p><p>
+On Solaris 2, you can use <code class="code">pvs -r</code> instead:
+</p><pre class="programlisting">
+%g++ hello.cc -o hello.out
+
+%pvs -r hello.out
+ libstdc++.so.6 (GLIBCXX_3.4, GLIBCXX_3.4.12);
+ libgcc_s.so.1 (GCC_3.0);
+ libc.so.1 (SUNWprivate_1.1, SYSVABI_1.3);
+</pre><p>
+<code class="code">ldd -v</code> works too, but is very verbose.
+</p></div></div><div class="section" title="Allowed Changes"><div class="titlepage"><div><div><h3 class="title"><a id="abi.changes_allowed"/>Allowed Changes</h3></div></div></div><p>
+The following will cause the library minor version number to
+increase, say from "libstdc++.so.3.0.4" to "libstdc++.so.3.0.5".
+</p><div class="orderedlist"><ol class="orderedlist"><li class="listitem"><p>Adding an exported global or static data member</p></li><li class="listitem"><p>Adding an exported function, static or non-virtual member function</p></li><li class="listitem"><p>Adding an exported symbol or symbols by additional instantiations</p></li></ol></div><p>
+Other allowed changes are possible.
+</p></div><div class="section" title="Prohibited Changes"><div class="titlepage"><div><div><h3 class="title"><a id="abi.changes_no"/>Prohibited Changes</h3></div></div></div><p>
+The following non-exhaustive list will cause the library major version
+number to increase, say from "libstdc++.so.3.0.4" to
+"libstdc++.so.4.0.0".
+</p><div class="orderedlist"><ol class="orderedlist"><li class="listitem"><p>Changes in the gcc/g++ compiler ABI</p></li><li class="listitem"><p>Changing size of an exported symbol</p></li><li class="listitem"><p>Changing alignment of an exported symbol</p></li><li class="listitem"><p>Changing the layout of an exported symbol</p></li><li class="listitem"><p>Changing mangling on an exported symbol</p></li><li class="listitem"><p>Deleting an exported symbol</p></li><li class="listitem"><p>Changing the inheritance properties of a type by adding or removing
+ base classes</p></li><li class="listitem"><p>
+ Changing the size, alignment, or layout of types
+ specified in the C++ standard. These may not necessarily be
+ instantiated or otherwise exported in the library binary, and
+ include all the required locale facets, as well as things like
+ std::basic_streambuf, et al.
+</p></li><li class="listitem"><p> Adding an explicit copy constructor or destructor to a
+class that would otherwise have implicit versions. This will change
+the way the compiler deals with this class in by-value return
+statements or parameters: instead of passing instances of this
+class in registers, the compiler will be forced to use memory. See the
+section on <a class="link" href="http://www.codesourcery.com/public/cxx-abi/abi.html#calls">Function
+Calling Conventions and APIs</a>
+ of the C++ ABI documentation for further details.
+</p></li></ol></div></div><div class="section" title="Implementation"><div class="titlepage"><div><div><h3 class="title"><a id="abi.impl"/>Implementation</h3></div></div></div><div class="orderedlist"><ol class="orderedlist"><li class="listitem"><p>
+ Separation of interface and implementation
+ </p><p>
+ This is accomplished by two techniques that separate the API from
+ the ABI: forcing undefined references to link against a library
+ binary for definitions.
+ </p><div class="variablelist"><dl><dt><span class="term">Include files have declarations, source files have defines</span></dt><dd><p>
+ For non-templatized types, such as much of <code class="code">class
+ locale</code>, the appropriate standard C++ include, say
+ <code class="code">locale</code>, can contain full declarations, while
+ various source files (say <code class="code"> locale.cc, locale_init.cc,
+ localename.cc</code>) contain definitions.
+ </p></dd><dt><span class="term">Extern template on required types</span></dt><dd><p>
+ For parts of the standard that have an explicit list of
+ required instantiations, the GNU extension syntax <code class="code"> extern
+ template </code> can be used to control where template
+ definitions reside. By marking required instantiations as
+ <code class="code"> extern template </code> in include files, and providing
+ explicit instantiations in the appropriate instantiation files,
+ non-inlined template functions can be versioned. This technique
+ is mostly used on parts of the standard that require <code class="code">
+ char</code> and <code class="code"> wchar_t</code> instantiations, and
+ includes <code class="code"> basic_string</code>, the locale facets, and the
+ types in <code class="code"> iostreams</code>.
+ </p></dd></dl></div><p>
+ In addition, these techniques have the additional benefit that they
+ reduce binary size, which can increase runtime performance.
+ </p></li><li class="listitem"><p>
+ Namespaces linking symbol definitions to export mapfiles
+ </p><p>
+ All symbols in the shared library binary are processed by a
+ linker script at build time that either allows or disallows
+ external linkage. Because of this, some symbols, regardless of
+ normal C/C++ linkage, are not visible. Symbols that are internal
+ have several appealing characteristics: by not exporting the
+ symbols, there are no relocations when the shared library is
+ started and thus this makes for faster runtime loading
+ performance by the underlying dynamic loading mechanism. In
+ addition, they have the possibility of changing without impacting
+ ABI compatibility.
+ </p><p>The following namespaces are transformed by the mapfile:</p><div class="variablelist"><dl><dt><span class="term"><code class="code">namespace std</code></span></dt><dd><p> Defaults to exporting all symbols in label
+<code class="code">GLIBCXX</code> that do not begin with an underscore, i.e.,
+<code class="code">__test_func</code> would not be exported by default. Select
+exceptional symbols are allowed to be visible.</p></dd><dt><span class="term"><code class="code">namespace __gnu_cxx</code></span></dt><dd><p> Defaults to not exporting any symbols in label
+<code class="code">GLIBCXX</code>, select items are allowed to be visible.</p></dd><dt><span class="term"><code class="code">namespace __gnu_internal</code></span></dt><dd><p> Defaults to not exported, no items are allowed to be visible.</p></dd><dt><span class="term"><code class="code">namespace __cxxabiv1</code>, aliased to <code class="code"> namespace abi</code></span></dt><dd><p> Defaults to not exporting any symbols in label
+<code class="code">CXXABI</code>, select items are allowed to be visible.</p></dd></dl></div><p>
+</p></li><li class="listitem"><p>Freezing the API</p><p>Disallowed changes, as above, are not made on a stable release
+branch. Enforcement tends to be less strict with GNU extensions that
+standard includes.</p></li></ol></div></div><div class="section" title="Testing"><div class="titlepage"><div><div><h3 class="title"><a id="abi.testing"/>Testing</h3></div></div></div><div class="section" title="Single ABI Testing"><div class="titlepage"><div><div><h4 class="title"><a id="abi.testing.single"/>Single ABI Testing</h4></div></div></div><p>
+ Testing for GNU C++ ABI changes is composed of two distinct
+ areas: testing the C++ compiler (g++) for compiler changes, and
+ testing the C++ library (libstdc++) for library changes.
+ </p><p>
+ Testing the C++ compiler ABI can be done various ways.
+ </p><p>
+ One. Intel ABI checker.
+ </p><p>
+Two.
+The second is yet unreleased, but has been announced on the gcc
+mailing list. It is yet unspecified if these tools will be freely
+available, and able to be included in a GNU project. Please contact
+Mark Mitchell (mark@codesourcery.com) for more details, and current
+status.
+</p><p>
+Three.
+Involves using the vlad.consistency test framework. This has also been
+discussed on the gcc mailing lists.
+</p><p>
+Testing the C++ library ABI can also be done various ways.
+</p><p>
+One.
+(Brendan Kehoe, Jeff Law suggestion to run 'make check-c++' two ways,
+one with a new compiler and an old library, and the other with an old
+compiler and a new library, and look for testsuite regressions)
+</p><p>
+Details on how to set this kind of test up can be found here:
+http://gcc.gnu.org/ml/gcc/2002-08/msg00142.html
+</p><p>
+Two.
+Use the 'make check-abi' rule in the libstdc++ Makefile.
+</p><p>
+This is a proactive check of the library ABI. Currently, exported symbol
+names that are either weak or defined are checked against a last known
+good baseline. Currently, this baseline is keyed off of 3.4.0
+binaries, as this was the last time the .so number was incremented. In
+addition, all exported names are demangled, and the exported objects
+are checked to make sure they are the same size as the same object in
+the baseline.
+
+Notice that each baseline is relative to a <span class="emphasis"><em>default</em></span>
+configured library and compiler: in particular, if options such as
+--enable-clocale, or --with-cpu, in case of multilibs, are used at
+configure time, the check may fail, either because of substantive
+differences or because of limitations of the current checking
+machinery.
+</p><p>
+This dataset is insufficient, yet a start. Also needed is a
+comprehensive check for all user-visible types part of the standard
+library for sizeof() and alignof() changes.
+</p><p>
+Verifying compatible layouts of objects is not even attempted. It
+should be possible to use sizeof, alignof, and offsetof to compute
+offsets for each structure and type in the standard library, saving to
+another datafile. Then, compute this in a similar way for new
+binaries, and look for differences.
+</p><p>
+Another approach might be to use the -fdump-class-hierarchy flag to
+get information. However, currently this approach gives insufficient
+data for use in library testing, as class data members, their offsets,
+and other detailed data is not displayed with this flag.
+(See PR g++/7470 on how this was used to find bugs.)
+</p><p>
+Perhaps there are other C++ ABI checkers. If so, please notify
+us. We'd like to know about them!
+</p></div><div class="section" title="Multiple ABI Testing"><div class="titlepage"><div><div><h4 class="title"><a id="abi.testing.multi"/>Multiple ABI Testing</h4></div></div></div><p>
+A "C" application, dynamically linked to two shared libraries, liba,
+libb. The dependent library liba is a C++ shared library compiled with
+gcc-3.3.x, and uses io, exceptions, locale, etc. The dependent library
+libb is a C++ shared library compiled with gcc-3.4.x, and also uses io,
+exceptions, locale, etc.
+</p><p> As above, libone is constructed as follows: </p><pre class="programlisting">
+%$bld/H-x86-gcc-3.4.0/bin/g++ -fPIC -DPIC -c a.cc
+
+%$bld/H-x86-gcc-3.4.0/bin/g++ -shared -Wl,-soname -Wl,libone.so.1 -Wl,-O1 -Wl,-z,defs a.o -o libone.so.1.0.0
+
+%ln -s libone.so.1.0.0 libone.so
+
+%$bld/H-x86-gcc-3.4.0/bin/g++ -c a.cc
+
+%ar cru libone.a a.o
+</pre><p> And, libtwo is constructed as follows: </p><pre class="programlisting">
+%$bld/H-x86-gcc-3.3.3/bin/g++ -fPIC -DPIC -c b.cc
+
+%$bld/H-x86-gcc-3.3.3/bin/g++ -shared -Wl,-soname -Wl,libtwo.so.1 -Wl,-O1 -Wl,-z,defs b.o -o libtwo.so.1.0.0
+
+%ln -s libtwo.so.1.0.0 libtwo.so
+
+%$bld/H-x86-gcc-3.3.3/bin/g++ -c b.cc
+
+%ar cru libtwo.a b.o
+</pre><p> ...with the resulting libraries looking like </p><pre class="screen">
+<code class="computeroutput">
+%ldd libone.so.1.0.0
+ libstdc++.so.6 =&gt; /usr/lib/libstdc++.so.6 (0x40016000)
+ libm.so.6 =&gt; /lib/tls/libm.so.6 (0x400fa000)
+ libgcc_s.so.1 =&gt; /mnt/hd/bld/gcc/gcc/libgcc_s.so.1 (0x4011c000)
+ libc.so.6 =&gt; /lib/tls/libc.so.6 (0x40125000)
+ /lib/ld-linux.so.2 =&gt; /lib/ld-linux.so.2 (0x00355000)
+
+%ldd libtwo.so.1.0.0
+ libstdc++.so.5 =&gt; /usr/lib/libstdc++.so.5 (0x40027000)
+ libm.so.6 =&gt; /lib/tls/libm.so.6 (0x400e1000)
+ libgcc_s.so.1 =&gt; /mnt/hd/bld/gcc/gcc/libgcc_s.so.1 (0x40103000)
+ libc.so.6 =&gt; /lib/tls/libc.so.6 (0x4010c000)
+ /lib/ld-linux.so.2 =&gt; /lib/ld-linux.so.2 (0x00355000)
+</code>
+</pre><p>
+ Then, the "C" compiler is used to compile a source file that uses
+ functions from each library.
+</p><pre class="programlisting">
+gcc test.c -g -O2 -L. -lone -ltwo /usr/lib/libstdc++.so.5 /usr/lib/libstdc++.so.6
+</pre><p>
+ Which gives the expected:
+</p><pre class="screen">
+<code class="computeroutput">
+%ldd a.out
+ libstdc++.so.5 =&gt; /usr/lib/libstdc++.so.5 (0x00764000)
+ libstdc++.so.6 =&gt; /usr/lib/libstdc++.so.6 (0x40015000)
+ libc.so.6 =&gt; /lib/tls/libc.so.6 (0x0036d000)
+ libm.so.6 =&gt; /lib/tls/libm.so.6 (0x004a8000)
+ libgcc_s.so.1 =&gt; /mnt/hd/bld/gcc/gcc/libgcc_s.so.1 (0x400e5000)
+ /lib/ld-linux.so.2 =&gt; /lib/ld-linux.so.2 (0x00355000)
+</code>
+</pre><p>
+ This resulting binary, when executed, will be able to safely use
+ code from both liba, and the dependent libstdc++.so.6, and libb,
+ with the dependent libstdc++.so.5.
+</p></div></div><div class="section" title="Outstanding Issues"><div class="titlepage"><div><div><h3 class="title"><a id="abi.issues"/>Outstanding Issues</h3></div></div></div><p>
+ Some features in the C++ language make versioning especially
+ difficult. In particular, compiler generated constructs such as
+ implicit instantiations for templates, typeinfo information, and
+ virtual tables all may cause ABI leakage across shared library
+ boundaries. Because of this, mixing C++ ABIs is not recommended at
+ this time.
+</p><p>
+ For more background on this issue, see these bugzilla entries:
+</p><p>
+<a class="link" href="http://gcc.gnu.org/PR24660">24660: versioning weak symbols in libstdc++</a>
+</p><p>
+<a class="link" href="http://gcc.gnu.org/PR19664">19664: libstdc++ headers should have pop/push of the visibility around the declarations</a>
+</p></div><div class="bibliography" title="Bibliography"><div class="titlepage"><div><div><h3 class="title"><a id="abi.biblio"/>Bibliography</h3></div></div></div><div class="biblioentry"><a id="id501388"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ ABIcheck, a vague idea of checking ABI compatibility
+ </em>. </span></p></div><div class="biblioentry"><a id="id501406"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ C++ ABI Reference
+ </em>. </span></p></div><div class="biblioentry"><a id="id501423"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ Intel Compilers for Linux Compatibility with the GNU Compilers
+ </em>. </span></p></div><div class="biblioentry"><a id="id501441"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ Linker and Libraries Guide (document 819-0690)
+ </em>. </span></p></div><div class="biblioentry"><a id="id501458"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ Sun Studio 11: C++ Migration Guide (document 819-3689)
+ </em>. </span></p></div><div class="biblioentry"><a id="id501476"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ How to Write Shared Libraries
+ </em>. </span><span class="author"><span class="firstname">Ulrich</span> <span class="surname">Drepper</span>. </span></p></div><div class="biblioentry"><a id="id501507"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ C++ ABI for the ARM Architecture
+ </em>. </span></p></div><div class="biblioentry"><a id="id501524"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ Dynamic Shared Objects: Survey and Issues
+ </em>. </span><span class="subtitle">
+ ISO C++ J16/06-0046
+ . </span><span class="author"><span class="firstname">Benjamin</span> <span class="surname">Kosnik</span>. </span></p></div><div class="biblioentry"><a id="id501554"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ Versioning With Namespaces
+ </em>. </span><span class="subtitle">
+ ISO C++ J16/06-0083
+ . </span><span class="author"><span class="firstname">Benjamin</span> <span class="surname">Kosnik</span>. </span></p></div><div class="biblioentry"><a id="id501584"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ Binary Compatibility of Shared Libraries Implemented in C++
+ on GNU/Linux Systems
+ </em>. </span><span class="subtitle">
+ SYRCoSE 2009
+ . </span><span class="author"><span class="firstname">Pavel</span> <span class="surname">Shved</span>. </span><span class="author"><span class="firstname">Denis</span> <span class="surname">Silakov</span>. </span></p></div></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="test.html">Prev</a> </td><td align="center"><a accesskey="u" href="appendix_porting.html">Up</a></td><td align="right"> <a accesskey="n" href="api.html">Next</a></td></tr><tr><td align="left" valign="top">Test </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> API Evolution and Deprecation History</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/algorithms.html b/libstdc++-v3/doc/html/manual/algorithms.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Chapter 11.  Algorithms</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; , &#10; algorithm&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="bk01pt02.html" title="Part II.  Standard Contents"/><link rel="prev" href="iterators.html" title="Chapter 10.  Iterators"/><link rel="next" href="numerics.html" title="Chapter 12.  Numerics"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 11. 
+ Algorithms
+
+</th></tr><tr><td align="left"><a accesskey="p" href="iterators.html">Prev</a> </td><th width="60%" align="center">Part II. 
+ Standard Contents
+ </th><td align="right"> <a accesskey="n" href="numerics.html">Next</a></td></tr></table><hr/></div><div class="chapter" title="Chapter 11.  Algorithms"><div class="titlepage"><div><div><h2 class="title"><a id="std.algorithms"/>Chapter 11. 
+ Algorithms
+ <a id="id479931" class="indexterm"/>
+</h2></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="section"><a href="algorithms.html#std.algorithms.mutating">Mutating</a></span></dt><dd><dl><dt><span class="section"><a href="algorithms.html#algorithms.mutating.swap"><code class="function">swap</code></a></span></dt></dl></dd></dl></div><p>
+ The neatest accomplishment of the algorithms sect1 is that all the
+ work is done via iterators, not containers directly. This means two
+ important things:
+</p><div class="orderedlist"><ol class="orderedlist"><li class="listitem"><p>
+ Anything that behaves like an iterator can be used in one of
+ these algorithms. Raw pointers make great candidates, thus
+ built-in arrays are fine containers, as well as your own
+ iterators.
+ </p></li><li class="listitem"><p>
+ The algorithms do not (and cannot) affect the container as a
+ whole; only the things between the two iterator endpoints. If
+ you pass a range of iterators only enclosing the middle third of
+ a container, then anything outside that range is inviolate.
+ </p></li></ol></div><p>
+ Even strings can be fed through the algorithms here, although the
+ string class has specialized versions of many of these functions
+ (for example, <code class="code">string::find()</code>). Most of the examples
+ on this page will use simple arrays of integers as a playground
+ for algorithms, just to keep things simple. The use of
+ <span class="emphasis"><em>N</em></span> as a size in the examples is to keep things
+ easy to read but probably won't be valid code. You can use wrappers
+ such as those described in
+ the <a class="link" href="containers.html" title="Chapter 9.  Containers">containers sect1</a> to keep
+ real code readable.
+</p><p>
+ The single thing that trips people up the most is the definition
+ of <span class="emphasis"><em>range</em></span> used with iterators; the famous
+ "past-the-end" rule that everybody loves to hate. The
+ <a class="link" href="iterators.html" title="Chapter 10.  Iterators">iterators sect1</a> of this
+ document has a complete explanation of this simple rule that seems
+ to cause so much confusion. Once you
+ get <span class="emphasis"><em>range</em></span> into your head (it's not that hard,
+ honest!), then the algorithms are a cakewalk.
+</p><div class="section" title="Mutating"><div class="titlepage"><div><div><h2 class="title"><a id="std.algorithms.mutating"/>Mutating</h2></div></div></div><div class="section" title="swap"><div class="titlepage"><div><div><h3 class="title"><a id="algorithms.mutating.swap"/><code class="function">swap</code></h3></div></div></div><div class="section" title="Specializations"><div class="titlepage"><div><div><h4 class="title"><a id="algorithms.swap.specializations"/>Specializations</h4></div></div></div><p>If you call <code class="code"> std::swap(x,y); </code> where x and y are standard
+ containers, then the call will automatically be replaced by a call to
+ <code class="code"> x.swap(y); </code> instead.
+ </p><p>This allows member functions of each container class to take over, and
+ containers' swap functions should have O(1) complexity according to
+ the standard. (And while "should" allows implementations to
+ behave otherwise and remain compliant, this implementation does in
+ fact use constant-time swaps.) This should not be surprising, since
+ for two containers of the same type to swap contents, only some
+ internal pointers to storage need to be exchanged.
+ </p></div></div></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="iterators.html">Prev</a> </td><td align="center"><a accesskey="u" href="bk01pt02.html">Up</a></td><td align="right"> <a accesskey="n" href="numerics.html">Next</a></td></tr><tr><td align="left" valign="top">Chapter 10. 
+ Iterators
+
+ </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Chapter 12. 
+ Numerics
+
+</td></tr></table></div></body></html>
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>API Evolution and Deprecation History</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="ISO C++, api, evolution, deprecation, history"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="appendix_porting.html" title="Appendix B.  Porting and Maintenance"/><link rel="prev" href="abi.html" title="ABI Policy and Guidelines"/><link rel="next" href="backwards.html" title="Backwards Compatibility"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">API Evolution and Deprecation History</th></tr><tr><td align="left"><a accesskey="p" href="abi.html">Prev</a> </td><th width="60%" align="center">Appendix B. 
+ Porting and Maintenance
+
+</th><td align="right"> <a accesskey="n" href="backwards.html">Next</a></td></tr></table><hr/></div><div class="section" title="API Evolution and Deprecation History"><div class="titlepage"><div><div><h2 class="title"><a id="appendix.porting.api"/>API Evolution and Deprecation History</h2></div></div></div><p>
+A list of user-visible changes, in chronological order
+</p><div class="section" title="3.0"><div class="titlepage"><div><div><h3 class="title"><a id="api.rel_300"/><code class="constant">3.0</code></h3></div></div></div><p>
+Extensions moved to <code class="filename">include/ext</code>.
+ </p><p>
+Include files from the SGI/HP sources that pre-date the ISO standard
+are added. These files are placed into
+the <code class="filename">include/backward</code> directory and a deprecated warning
+is added that notifies on inclusion (<code class="literal">-Wno-deprecated</code>
+deactivates the warning.)
+</p><p>Deprecated include <code class="filename">backward/strstream</code> added.</p><p>Removal of include <code class="filename">builtinbuf.h</code>, <code class="filename">indstream.h</code>, <code class="filename">parsestream.h</code>, <code class="filename">PlotFile.h</code>, <code class="filename">SFile.h</code>, <code class="filename">stdiostream.h</code>, and <code class="filename">stream.h</code>.
+</p></div><div class="section" title="3.1"><div class="titlepage"><div><div><h3 class="title"><a id="api.rel_310"/><code class="constant">3.1</code></h3></div></div></div><p>
+ </p><p>
+Extensions from SGI/HP moved from <code class="code">namespace std</code>
+to <code class="code">namespace __gnu_cxx</code>. As part of this, the following
+new includes are
+added: <code class="filename">ext/algorithm</code>, <code class="filename">ext/functional</code>, <code class="filename">ext/iterator</code>, <code class="filename">ext/memory</code>, and <code class="filename">ext/numeric</code>.
+</p><p>
+Extensions to <code class="code">basic_filebuf</code> introduced: <code class="code">__gnu_cxx::enc_filebuf</code>, and <code class="code">__gnu_cxx::stdio_filebuf</code>.
+</p><p>
+Extensions to tree data structures added in <code class="filename">ext/rb_tree</code>.
+</p><p>
+Removal of <code class="filename">ext/tree</code>, moved to <code class="filename">backward/tree.h</code>.
+</p></div><div class="section" title="3.2"><div class="titlepage"><div><div><h3 class="title"><a id="api.rel_320"/><code class="constant">3.2</code></h3></div></div></div><p>
+ </p><p>Symbol versioning introduced for shared library.</p><p>Removal of include <code class="filename">backward/strstream.h</code>.</p><p>Allocator changes. Change <code class="code">__malloc_alloc</code> to <code class="code">malloc_allocator</code> and <code class="code">__new_alloc</code> to <code class="code">new_allocator</code>. </p><p> For GCC releases from 2.95 through the 3.1 series, defining
+ <code class="literal">__USE_MALLOC</code> on the gcc command line would change the
+ default allocation strategy to instead use <code class="code"> malloc</code> and
+ <code class="function">free</code>. (This same functionality is now spelled <code class="literal">_GLIBCXX_FORCE_NEW</code>, see
+ <a class="link" href="using_macros.html" title="Macros">this page</a>
+ for details.
+ </p><p>Error handling in iostreams cleaned up, made consistent. </p></div><div class="section" title="3.3"><div class="titlepage"><div><div><h3 class="title"><a id="api.rel_330"/><code class="constant">3.3</code></h3></div></div></div><p>
+ </p></div><div class="section" title="3.4"><div class="titlepage"><div><div><h3 class="title"><a id="api.rel_340"/><code class="constant">3.4</code></h3></div></div></div><p>
+ </p><p>
+Large file support.
+</p><p> Extensions for generic characters and <code class="code">char_traits</code> added in <code class="filename">ext/pod_char_traits.h</code>.
+</p><p>
+Support for <code class="code">wchar_t</code> specializations of <code class="code">basic_filebuf</code> enhanced to support <code class="code">UTF-8</code> and <code class="code">Unicode</code>, depending on host. More hosts support basic <code class="code">wchar_t</code> functionality.
+</p><p>
+Support for <code class="code">char_traits</code> beyond builtin types.
+</p><p>
+Conformant <code class="code">allocator</code> class and usage in containers. As
+part of this, the following extensions are
+added: <code class="filename">ext/bitmap_allocator.h</code>, <code class="filename">ext/debug_allocator.h</code>, <code class="filename">ext/mt_allocator.h</code>, <code class="filename">ext/malloc_allocator.h</code>,<code class="filename">ext/new_allocator.h</code>, <code class="filename">ext/pool_allocator.h</code>.
+</p><p>
+This is a change from all previous versions, and may require
+source-level changes due to allocator-related changes to structures
+names and template parameters, filenames, and file locations. Some,
+like <code class="code">__simple_alloc, __allocator, __alloc, </code> and <code class="code">
+_Alloc_traits</code> have been removed.
+</p><p>Default behavior of <code class="code">std::allocator</code> has changed.</p><p>
+ Previous versions prior to 3.4 cache allocations in a memory
+ pool, instead of passing through to call the global allocation
+ operators (i.e., <code class="classname">__gnu_cxx::pool_allocator</code>). More
+ recent versions default to the
+ simpler <code class="classname">__gnu_cxx::new_allocator</code>.
+</p><p> Previously, all allocators were written to the SGI
+ style, and all STL containers expected this interface. This
+ interface had a traits class called <code class="code">_Alloc_traits</code> that
+ attempted to provide more information for compile-time allocation
+ selection and optimization. This traits class had another allocator
+ wrapper, <code class="code">__simple_alloc&lt;T,A&gt;</code>, which was a
+ wrapper around another allocator, A, which itself is an allocator
+ for instances of T. But wait, there's more:
+ <code class="code">__allocator&lt;T,A&gt;</code> is another adapter. Many of
+ the provided allocator classes were SGI style: such classes can be
+ changed to a conforming interface with this wrapper:
+ <code class="code">__allocator&lt;T, __alloc&gt;</code> is thus the same as
+ <code class="code">allocator&lt;T&gt;</code>.
+ </p><p> The class <code class="classname">allocator</code> used the typedef
+ <span class="type">__alloc</span> to select an underlying allocator that
+ satisfied memory allocation requests. The selection of this
+ underlying allocator was not user-configurable.
+ </p><div class="table"><a id="id502145"/><p class="title"><strong>Table B.6. Extension Allocators</strong></p><div class="table-contents"><table summary="Extension Allocators" border="1"><colgroup><col style="text-align: left" class="c1"/><col style="text-align: left" class="c2"/><col style="text-align: left" class="c3"/><col style="text-align: left" class="c4"/></colgroup><thead><tr><th style="text-align: left">Allocator (3.4)</th><th style="text-align: left">Header (3.4)</th><th style="text-align: left">Allocator (3.[0-3])</th><th style="text-align: left">Header (3.[0-3])</th></tr></thead><tbody><tr><td style="text-align: left"><code class="classname">__gnu_cxx::new_allocator&lt;T&gt;</code></td><td style="text-align: left"><code class="filename">ext/new_allocator.h</code></td><td style="text-align: left"><code class="classname">std::__new_alloc</code></td><td style="text-align: left"><code class="filename">memory</code></td></tr><tr><td style="text-align: left"><code class="classname">__gnu_cxx::malloc_allocator&lt;T&gt;</code></td><td style="text-align: left"><code class="filename">ext/malloc_allocator.h</code></td><td style="text-align: left"><code class="classname">std::__malloc_alloc_template&lt;int&gt;</code></td><td style="text-align: left"><code class="filename">memory</code></td></tr><tr><td style="text-align: left"><code class="classname">__gnu_cxx::debug_allocator&lt;T&gt;</code></td><td style="text-align: left"><code class="filename">ext/debug_allocator.h</code></td><td style="text-align: left"><code class="classname">std::debug_alloc&lt;T&gt;</code></td><td style="text-align: left"><code class="filename">memory</code></td></tr><tr><td style="text-align: left"><code class="classname">__gnu_cxx::__pool_alloc&lt;T&gt;</code></td><td style="text-align: left"><code class="filename">ext/pool_allocator.h</code></td><td style="text-align: left"><code class="classname">std::__default_alloc_template&lt;bool,int&gt;</code></td><td style="text-align: left"><code class="filename">memory</code></td></tr><tr><td style="text-align: left"><code class="classname">__gnu_cxx::__mt_alloc&lt;T&gt;</code></td><td style="text-align: left"><code class="filename">ext/mt_allocator.h</code></td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left"><code class="classname">__gnu_cxx::bitmap_allocator&lt;T&gt;</code></td><td style="text-align: left"><code class="filename">ext/bitmap_allocator.h</code></td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr></tbody></table></div></div><br class="table-break"/><p> Releases after gcc-3.4 have continued to add to the collection
+ of available allocators. All of these new allocators are
+ standard-style. The following table includes details, along with
+ the first released version of GCC that included the extension allocator.
+ </p><div class="table"><a id="id502375"/><p class="title"><strong>Table B.7. Extension Allocators Continued</strong></p><div class="table-contents"><table summary="Extension Allocators Continued" border="1"><colgroup><col style="text-align: left" class="c1"/><col style="text-align: left" class="c2"/><col style="text-align: left" class="c3"/></colgroup><thead><tr><th style="text-align: left">Allocator</th><th style="text-align: left">Include</th><th style="text-align: left">Version</th></tr></thead><tbody><tr><td style="text-align: left"><code class="classname">__gnu_cxx::array_allocator&lt;T&gt;</code></td><td style="text-align: left"><code class="filename">ext/array_allocator.h</code></td><td style="text-align: left">4.0.0</td></tr><tr><td style="text-align: left"><code class="classname">__gnu_cxx::throw_allocator&lt;T&gt;</code></td><td style="text-align: left"><code class="filename">ext/throw_allocator.h</code></td><td style="text-align: left">4.2.0</td></tr></tbody></table></div></div><br class="table-break"/><p>
+Debug mode first appears.
+</p><p>
+Precompiled header support <acronym class="acronym">PCH</acronym> support.
+</p><p>
+Macro guard for changed, from <code class="literal">_GLIBCPP_</code> to <code class="literal">_GLIBCXX_</code>.
+</p><p>
+Extension <code class="filename">ext/stdio_sync_filebuf.h</code> added.
+</p><p>
+Extension <code class="filename">ext/demangle.h</code> added.
+</p></div><div class="section" title="4.0"><div class="titlepage"><div><div><h3 class="title"><a id="api.rel_400"/><code class="constant">4.0</code></h3></div></div></div><p>
+ </p><p>
+TR1 features first appear.
+</p><p>
+Extension allocator <code class="filename">ext/array_allocator.h</code> added.
+</p><p>
+Extension <code class="code">codecvt</code> specializations moved to <code class="filename">ext/codecvt_specializations.h</code>.
+</p><p>
+Removal of <code class="filename">ext/demangle.h</code>.
+</p></div><div class="section" title="4.1"><div class="titlepage"><div><div><h3 class="title"><a id="api.rel_410"/><code class="constant">4.1</code></h3></div></div></div><p>
+ </p><p>
+Removal of <code class="filename">cassert</code> from all standard headers: now has to be explicitly included for <code class="code">std::assert</code> calls.
+</p><p> Extensions for policy-based data structures first added. New includes,
+types, namespace <code class="code">pb_assoc</code>.
+</p><p> Extensions for typelists added in <code class="filename">ext/typelist.h</code>.
+</p><p> Extension for policy-based <code class="code">basic_string</code> first added: <code class="code">__gnu_cxx::__versa_string</code> in <code class="filename">ext/vstring.h</code>.
+</p></div><div class="section" title="4.2"><div class="titlepage"><div><div><h3 class="title"><a id="api.rel_420"/><code class="constant">4.2</code></h3></div></div></div><p>
+ </p><p> Default visibility attributes applied to <code class="code">namespace std</code>. Support for <code class="code">-fvisibility</code>.
+</p><p>TR1 <code class="filename">random</code>, <code class="filename">complex</code>, and C compatibility headers added.</p><p> Extensions for concurrent programming consolidated
+into <code class="filename">ext/concurrence.h</code> and <code class="filename">ext/atomicity.h</code>,
+including change of namespace to <code class="code">__gnu_cxx</code> in some
+cases. Added types
+include <code class="code">_Lock_policy</code>, <code class="code">__concurrence_lock_error</code>, <code class="code">__concurrence_unlock_error</code>, <code class="code">__mutex</code>, <code class="code">__scoped_lock</code>.</p><p> Extensions for type traits consolidated
+into <code class="filename">ext/type_traits.h</code>. Additional traits are added
+(<code class="code">__conditional_type</code>, <code class="code">__enable_if</code>, others.)
+</p><p> Extensions for policy-based data structures revised. New includes,
+types, namespace moved to <code class="code">__pb_ds</code>.
+</p><p> Extensions for debug mode modified: now nested in <code class="code">namespace
+std::__debug</code> and extensions in <code class="code">namespace
+__gnu_cxx::__debug</code>.</p><p> Extensions added: <code class="filename">ext/typelist.h</code>
+and <code class="filename">ext/throw_allocator.h</code>.
+</p></div><div class="section" title="4.3"><div class="titlepage"><div><div><h3 class="title"><a id="api.rel_430"/><code class="constant">4.3</code></h3></div></div></div><p>
+ </p><p>
+C++0X features first appear.
+</p><p>TR1 <code class="filename">regex</code> and <code class="filename">cmath</code>'s mathematical special function added.
+</p><p>
+Backward include edit.
+</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>Removed</p><p>
+<code class="filename">algobase.h</code> <code class="filename">algo.h</code> <code class="filename">alloc.h</code> <code class="filename">bvector.h</code> <code class="filename">complex.h</code>
+<code class="filename">defalloc.h</code> <code class="filename">deque.h</code> <code class="filename">fstream.h</code> <code class="filename">function.h</code> <code class="filename">hash_map.h</code> <code class="filename">hash_set.h</code>
+<code class="filename">hashtable.h</code> <code class="filename">heap.h</code> <code class="filename">iomanip.h</code> <code class="filename">iostream.h</code> <code class="filename">istream.h</code> <code class="filename">iterator.h</code>
+<code class="filename">list.h</code> <code class="filename">map.h</code> <code class="filename">multimap.h</code> <code class="filename">multiset.h</code> <code class="filename">new.h</code> <code class="filename">ostream.h</code> <code class="filename">pair.h</code> <code class="filename">queue.h</code> <code class="filename">rope.h</code> <code class="filename">set.h</code> <code class="filename">slist.h</code> <code class="filename">stack.h</code> <code class="filename">streambuf.h</code> <code class="filename">stream.h</code> <code class="filename">tempbuf.h</code>
+<code class="filename">tree.h</code> <code class="filename">vector.h</code>
+ </p></li><li class="listitem"><p>Added</p><p>
+ <code class="filename">hash_map</code> and <code class="filename">hash_set</code>
+ </p></li><li class="listitem"><p>Added in C++0x</p><p>
+ <code class="filename">auto_ptr.h</code> and <code class="filename">binders.h</code>
+ </p></li></ul></div><p>
+Header dependency streamlining.
+</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><code class="filename">algorithm</code> no longer includes <code class="filename">climits</code>, <code class="filename">cstring</code>, or <code class="filename">iosfwd</code> </p></li><li class="listitem"><p><code class="filename">bitset</code> no longer includes <code class="filename">istream</code> or <code class="filename">ostream</code>, adds <code class="filename">iosfwd</code> </p></li><li class="listitem"><p><code class="filename">functional</code> no longer includes <code class="filename">cstddef</code></p></li><li class="listitem"><p><code class="filename">iomanip</code> no longer includes <code class="filename">istream</code>, <code class="filename">istream</code>, or <code class="filename">functional</code>, adds <code class="filename">ioswd</code> </p></li><li class="listitem"><p><code class="filename">numeric</code> no longer includes <code class="filename">iterator</code></p></li><li class="listitem"><p><code class="filename">string</code> no longer includes <code class="filename">algorithm</code> or <code class="filename">memory</code></p></li><li class="listitem"><p><code class="filename">valarray</code> no longer includes <code class="filename">numeric</code> or <code class="filename">cstdlib</code></p></li><li class="listitem"><p><code class="filename">tr1/hashtable</code> no longer includes <code class="filename">memory</code> or <code class="filename">functional</code></p></li><li class="listitem"><p><code class="filename">tr1/memory</code> no longer includes <code class="filename">algorithm</code></p></li><li class="listitem"><p><code class="filename">tr1/random</code> no longer includes <code class="filename">algorithm</code> or <code class="filename">fstream</code></p></li></ul></div><p>
+Debug mode for <code class="filename">unordered_map</code> and <code class="filename">unordered_set</code>.
+</p><p>
+Parallel mode first appears.
+</p><p>Variadic template implementations of items in <code class="filename">tuple</code> and
+ <code class="filename">functional</code>.
+</p><p>Default <code class="code">what</code> implementations give more elaborate
+ exception strings for <code class="code">bad_cast</code>,
+ <code class="code">bad_typeid</code>, <code class="code">bad_exception</code>, and
+ <code class="code">bad_alloc</code>.
+</p><p>
+PCH binary files no longer installed. Instead, the source files are installed.
+</p><p>
+Namespace pb_ds moved to __gnu_pb_ds.
+</p></div><div class="section" title="4.4"><div class="titlepage"><div><div><h3 class="title"><a id="api.rel_440"/><code class="constant">4.4</code></h3></div></div></div><p>
+ </p><p>
+C++0X features.
+</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ Added.
+ </p><p>
+ <code class="filename">atomic</code>,
+ <code class="filename">chrono</code>,
+ <code class="filename">condition_variable</code>,
+ <code class="filename">forward_list</code>,
+ <code class="filename">initializer_list</code>,
+ <code class="filename">mutex</code>,
+ <code class="filename">ratio</code>,
+ <code class="filename">thread</code>
+ </p></li><li class="listitem"><p>
+ Updated and improved.
+ </p><p>
+ <code class="filename">algorithm</code>,
+ <code class="filename">system_error</code>,
+ <code class="filename">type_traits</code>
+ </p></li><li class="listitem"><p>
+ Use of the GNU extension namespace association converted to inline namespaces.
+ </p></li><li class="listitem"><p>
+ Preliminary support for <code class="classname">initializer_list</code>
+ and defaulted and deleted constructors in container classes.
+ </p></li><li class="listitem"><p>
+ <code class="classname">unique_ptr</code>.
+ </p></li><li class="listitem"><p>
+ Support for new character types <span class="type">char16_t</span>
+ and <span class="type">char32_t</span> added
+ to <code class="classname">char_traits</code>, <code class="classname">basic_string</code>, <code class="classname">numeric_limits</code>,
+ and assorted compile-time type traits.
+ </p></li><li class="listitem"><p>
+ Support for string conversions <code class="function">to_string</code>
+ and <code class="function">to_wstring</code>.
+ </p></li><li class="listitem"><p>
+ Member functions taking string arguments were added to iostreams
+ including <code class="classname">basic_filebuf</code>, <code class="classname">basic_ofstream</code>,
+ and <code class="classname">basic_ifstream</code>.
+ </p></li><li class="listitem"><p>
+ Exception propagation support,
+ including <code class="classname">exception_ptr</code>, <code class="function">current_exception</code>, <code class="function">copy_exception</code>,
+ and <code class="function">rethrow_exception</code>.
+ </p></li></ul></div><p>
+Uglification of <code class="literal">try</code> to <code class="literal">__try</code>
+and <code class="literal">catch</code> to <code class="literal">__catch</code>.
+ </p><p>
+Audit of internal mutex usage, conversion to functions returning static
+local mutex.
+ </p><p> Extensions
+added: <code class="filename">ext/pointer.h</code>
+and <code class="filename">ext/extptr_allocator.h</code>. Support
+for non-standard pointer types has been added
+to <code class="classname">vector</code>
+and <code class="classname">forward_list</code>.
+</p></div><div class="section" title="4.5"><div class="titlepage"><div><div><h3 class="title"><a id="api.rel_450"/><code class="constant">4.5</code></h3></div></div></div><p>
+ </p><p>
+C++0X features.
+</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ Added.
+ </p><p>
+ <code class="filename">functional</code>,
+ <code class="filename">future</code>,
+ <code class="filename">random</code>
+ </p></li><li class="listitem"><p>
+ Updated and improved.
+ </p><p>
+ <code class="filename">atomic</code>,
+ <code class="filename">system_error</code>,
+ <code class="filename">type_traits</code>
+ </p></li><li class="listitem"><p>
+ Add support for explicit operators and standard layout types.
+ </p></li></ul></div><p>
+Profile mode first appears.
+</p><p>
+Support for decimal floating-point arithmetic, including <code class="classname">decimal32</code>, <code class="classname">decimal64</code>, and <code class="classname">decimal128</code>.
+</p><p>
+Python pretty-printers are added for use with appropriately-advanced versions of <span class="command"><strong>gdb</strong></span>.
+</p><p>
+Audit for application of function attributes notrow, const, pure, and noreturn.
+</p><p>
+The default behavior for comparing typeinfo names changed, so
+in <code class="filename">typeinfo</code>, <code class="literal">__GXX_MERGED_TYPEINFO_NAMES</code>
+now defaults to zero.
+</p><p> Extensions modified: <code class="filename">ext/throw_allocator.h</code>.
+</p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="abi.html">Prev</a> </td><td align="center"><a accesskey="u" href="appendix_porting.html">Up</a></td><td align="right"> <a accesskey="n" href="backwards.html">Next</a></td></tr><tr><td align="left" valign="top">ABI Policy and Guidelines </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Backwards Compatibility</td></tr></table></div></body></html>
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Appendix A.  Contributing</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="bk01pt04.html" title="Part IV.  Appendices"/><link rel="prev" href="bk01pt04.html" title="Part IV.  Appendices"/><link rel="next" href="source_organization.html" title="Directory Layout and Source Conventions"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Appendix A. 
+ Contributing
+
+</th></tr><tr><td align="left"><a accesskey="p" href="bk01pt04.html">Prev</a> </td><th width="60%" align="center">Part IV. 
+ Appendices
+</th><td align="right"> <a accesskey="n" href="source_organization.html">Next</a></td></tr></table><hr/></div><div class="appendix" title="Appendix A.  Contributing"><div class="titlepage"><div><div><h1 class="title"><a id="appendix.contrib"/>
+ Contributing
+ <a id="id492936" class="indexterm"/>
+</h1></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="section"><a href="appendix_contributing.html#contrib.list">Contributor Checklist</a></span></dt><dd><dl><dt><span class="section"><a href="appendix_contributing.html#list.reading">Reading</a></span></dt><dt><span class="section"><a href="appendix_contributing.html#list.copyright">Assignment</a></span></dt><dt><span class="section"><a href="appendix_contributing.html#list.getting">Getting Sources</a></span></dt><dt><span class="section"><a href="appendix_contributing.html#list.patches">Submitting Patches</a></span></dt></dl></dd><dt><span class="section"><a href="source_organization.html">Directory Layout and Source Conventions</a></span></dt><dt><span class="section"><a href="source_code_style.html">Coding Style</a></span></dt><dd><dl><dt><span class="section"><a href="source_code_style.html#coding_style.bad_identifiers">Bad Identifiers</a></span></dt><dt><span class="section"><a href="source_code_style.html#coding_style.example">By Example</a></span></dt></dl></dd><dt><span class="section"><a href="source_design_notes.html">Design Notes</a></span></dt></dl></div><p>
+ The GNU C++ Library follows an open development model. Active
+ contributors are assigned maintainer-ship responsibility, and given
+ write access to the source repository. First time contributors
+ should follow this procedure:
+</p><div class="section" title="Contributor Checklist"><div class="titlepage"><div><div><h2 class="title"><a id="contrib.list"/>Contributor Checklist</h2></div></div></div><div class="section" title="Reading"><div class="titlepage"><div><div><h3 class="title"><a id="list.reading"/>Reading</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ Get and read the relevant sections of the C++ language
+ specification. Copies of the full ISO 14882 standard are
+ available on line via the ISO mirror site for committee
+ members. Non-members, or those who have not paid for the
+ privilege of sitting on the committee and sustained their
+ two meeting commitment for voting rights, may get a copy of
+ the standard from their respective national standards
+ organization. In the USA, this national standards
+ organization is ANSI and their web-site is right
+ <a class="link" href="http://www.ansi.org">here.</a>
+ (And if you've already registered with them, clicking this link will take you to directly to the place where you can
+ <a class="link" href="http://webstore.ansi.org/RecordDetail.aspx?sku=ISO%2FIEC+14882:2003">buy the standard on-line</a>.)
+ </p></li><li class="listitem"><p>
+ The library working group bugs, and known defects, can
+ be obtained here:
+ <a class="link" href="http://www.open-std.org/jtc1/sc22/wg21/">http://www.open-std.org/jtc1/sc22/wg21 </a>
+ </p></li><li class="listitem"><p>
+ The newsgroup dedicated to standardization issues is
+ comp.std.c++: this FAQ for this group is quite useful and
+ can be
+ found <a class="link" href="http://www.comeaucomputing.com/csc/faq.html">
+ here </a>.
+ </p></li><li class="listitem"><p>
+ Peruse
+ the <a class="link" href="http://www.gnu.org/prep/standards">GNU
+ Coding Standards</a>, and chuckle when you hit the part
+ about <span class="quote">“<span class="quote">Using Languages Other Than C</span>”</span>.
+ </p></li><li class="listitem"><p>
+ Be familiar with the extensions that preceded these
+ general GNU rules. These style issues for libstdc++ can be
+ found <a class="link" href="source_code_style.html" title="Coding Style">here</a>.
+ </p></li><li class="listitem"><p>
+ And last but certainly not least, read the
+ library-specific information
+ found <a class="link" href="appendix_porting.html" title="Appendix B.  Porting and Maintenance"> here</a>.
+ </p></li></ul></div></div><div class="section" title="Assignment"><div class="titlepage"><div><div><h3 class="title"><a id="list.copyright"/>Assignment</h3></div></div></div><p>
+ Small changes can be accepted without a copyright assignment form on
+ file. New code and additions to the library need completed copyright
+ assignment form on file at the FSF. Note: your employer may be required
+ to fill out appropriate disclaimer forms as well.
+ </p><p>
+ Historically, the libstdc++ assignment form added the following
+ question:
+ </p><p>
+ <span class="quote">“<span class="quote">
+ Which Belgian comic book character is better, Tintin or Asterix, and
+ why?
+ </span>”</span>
+ </p><p>
+ While not strictly necessary, humoring the maintainers and answering
+ this question would be appreciated.
+ </p><p>
+ For more information about getting a copyright assignment, please see
+ <a class="link" href="http://www.gnu.org/prep/maintain/html_node/Legal-Matters.html">Legal
+ Matters</a>.
+ </p><p>
+ Please contact Benjamin Kosnik at
+ <code class="email">&lt;<a class="email" href="mailto:bkoz+assign@redhat.com">bkoz+assign@redhat.com</a>&gt;</code> if you are confused
+ about the assignment or have general licensing questions. When
+ requesting an assignment form from
+ <code class="email">&lt;<a class="email" href="mailto:mailto:assign@gnu.org">mailto:assign@gnu.org</a>&gt;</code>, please cc the libstdc++
+ maintainer above so that progress can be monitored.
+ </p></div><div class="section" title="Getting Sources"><div class="titlepage"><div><div><h3 class="title"><a id="list.getting"/>Getting Sources</h3></div></div></div><p>
+ <a class="link" href="http://gcc.gnu.org/svnwrite.html">Getting write access
+ (look for "Write after approval")</a>
+ </p></div><div class="section" title="Submitting Patches"><div class="titlepage"><div><div><h3 class="title"><a id="list.patches"/>Submitting Patches</h3></div></div></div><p>
+ Every patch must have several pieces of information before it can be
+ properly evaluated. Ideally (and to ensure the fastest possible
+ response from the maintainers) it would have all of these pieces:
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ A description of the bug and how your patch fixes this
+ bug. For new features a description of the feature and your
+ implementation.
+ </p></li><li class="listitem"><p>
+ A ChangeLog entry as plain text; see the various
+ ChangeLog files for format and content. If you are
+ using emacs as your editor, simply position the insertion
+ point at the beginning of your change and hit CX-4a to bring
+ up the appropriate ChangeLog entry. See--magic! Similar
+ functionality also exists for vi.
+ </p></li><li class="listitem"><p>
+ A testsuite submission or sample program that will
+ easily and simply show the existing error or test new
+ functionality.
+ </p></li><li class="listitem"><p>
+ The patch itself. If you are accessing the SVN
+ repository use <span class="command"><strong>svn update; svn diff NEW</strong></span>;
+ else, use <span class="command"><strong>diff -cp OLD NEW</strong></span> ... If your
+ version of diff does not support these options, then get the
+ latest version of GNU
+ diff. The <a class="link" href="http://gcc.gnu.org/wiki/SvnTricks">SVN
+ Tricks</a> wiki page has information on customising the
+ output of <code class="code">svn diff</code>.
+ </p></li><li class="listitem"><p>
+ When you have all these pieces, bundle them up in a
+ mail message and send it to libstdc++@gcc.gnu.org. All
+ patches and related discussion should be sent to the
+ libstdc++ mailing list.
+ </p></li></ul></div></div></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="bk01pt04.html">Prev</a> </td><td align="center"><a accesskey="u" href="bk01pt04.html">Up</a></td><td align="right"> <a accesskey="n" href="source_organization.html">Next</a></td></tr><tr><td align="left" valign="top">Part IV. 
+ Appendices
+ </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Directory Layout and Source Conventions</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/appendix_free.html b/libstdc++-v3/doc/html/manual/appendix_free.html
new file mode 100644
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Appendix C.  Free Software Needs Free Documentation</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="bk01pt04.html" title="Part IV.  Appendices"/><link rel="prev" href="backwards.html" title="Backwards Compatibility"/><link rel="next" href="appendix_gpl.html" title="Appendix D.  GNU General Public License version 3"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Appendix C. 
+ Free Software Needs Free Documentation
+
+</th></tr><tr><td align="left"><a accesskey="p" href="backwards.html">Prev</a> </td><th width="60%" align="center">Part IV. 
+ Appendices
+</th><td align="right"> <a accesskey="n" href="appendix_gpl.html">Next</a></td></tr></table><hr/></div><div class="appendix" title="Appendix C.  Free Software Needs Free Documentation"><div class="titlepage"><div><div><h1 class="title"><a id="appendix.free"/>
+ Free Software Needs Free Documentation
+ <a id="id505314" class="indexterm"/>
+</h1></div></div></div><p>
+The biggest deficiency in free operating systems is not in the
+software--it is the lack of good free manuals that we can include in
+these systems. Many of our most important programs do not come with
+full manuals. Documentation is an essential part of any software
+package; when an important free software package does not come with a
+free manual, that is a major gap. We have many such gaps today.
+</p><p>
+Once upon a time, many years ago, I thought I would learn Perl. I got
+a copy of a free manual, but I found it hard to read. When I asked
+Perl users about alternatives, they told me that there were better
+introductory manuals--but those were not free.
+</p><p>
+Why was this? The authors of the good manuals had written them for
+O'Reilly Associates, which published them with restrictive terms--no
+copying, no modification, source files not available--which exclude
+them from the free software community.
+</p><p>
+That wasn't the first time this sort of thing has happened, and (to
+our community's great loss) it was far from the last. Proprietary
+manual publishers have enticed a great many authors to restrict their
+manuals since then. Many times I have heard a GNU user eagerly tell
+me about a manual that he is writing, with which he expects to help
+the GNU project--and then had my hopes dashed, as he proceeded to
+explain that he had signed a contract with a publisher that would
+restrict it so that we cannot use it.
+</p><p>
+Given that writing good English is a rare skill among programmers, we
+can ill afford to lose manuals this way.
+</p><p>
+ Free documentation, like free software, is a matter of freedom,
+not price. The problem with these manuals was not that O'Reilly
+Associates charged a price for printed copies--that in itself is fine.
+(The Free Software Foundation <a class="link" href="http://www.gnu.org/doc/doc.html">sells printed copies</a> of
+free GNU manuals, too.) But GNU manuals are available in source code
+form, while these manuals are available only on paper. GNU manuals
+come with permission to copy and modify; the Perl manuals do not.
+These restrictions are the problems.
+</p><p>
+The criterion for a free manual is pretty much the same as for free
+software: it is a matter of giving all users certain freedoms.
+Redistribution (including commercial redistribution) must be
+permitted, so that the manual can accompany every copy of the program,
+on-line or on paper. Permission for modification is crucial too.
+</p><p>
+As a general rule, I don't believe that it is essential for people to
+have permission to modify all sorts of articles and books. The issues
+for writings are not necessarily the same as those for software. For
+example, I don't think you or I are obliged to give permission to
+modify articles like this one, which describe our actions and our
+views.
+</p><p>
+But there is a particular reason why the freedom to modify is crucial
+for documentation for free software. When people exercise their right
+to modify the software, and add or change its features, if they are
+conscientious they will change the manual too--so they can provide
+accurate and usable documentation with the modified program. A manual
+which forbids programmers to be conscientious and finish the job, or
+more precisely requires them to write a new manual from scratch if
+they change the program, does not fill our community's needs.
+</p><p>
+While a blanket prohibition on modification is unacceptable, some
+kinds of limits on the method of modification pose no problem. For
+example, requirements to preserve the original author's copyright
+notice, the distribution terms, or the list of authors, are ok. It is
+also no problem to require modified versions to include notice that
+they were modified, even to have entire sections that may not be
+deleted or changed, as long as these sections deal with nontechnical
+topics. (Some GNU manuals have them.)
+</p><p>
+These kinds of restrictions are not a problem because, as a practical
+matter, they don't stop the conscientious programmer from adapting the
+manual to fit the modified program. In other words, they don't block
+the free software community from making full use of the manual.
+</p><p>
+However, it must be possible to modify all the <span class="emphasis"><em>technical</em></span>
+content of the manual, and then distribute the result in all the usual
+media, through all the usual channels; otherwise, the restrictions do
+block the community, the manual is not free, and so we need another
+manual.
+</p><p>
+Unfortunately, it is often hard to find someone to write another
+manual when a proprietary manual exists. The obstacle is that many
+users think that a proprietary manual is good enough--so they don't
+see the need to write a free manual. They do not see that the free
+operating system has a gap that needs filling.
+</p><p>
+Why do users think that proprietary manuals are good enough? Some
+have not considered the issue. I hope this article will do something
+to change that.
+</p><p>
+Other users consider proprietary manuals acceptable for the same
+reason so many people consider proprietary software acceptable: they
+judge in purely practical terms, not using freedom as a criterion.
+These people are entitled to their opinions, but since those opinions
+spring from values which do not include freedom, they are no guide for
+those of us who do value freedom.
+</p><p>
+Please spread the word about this issue. We continue to lose manuals
+to proprietary publishing. If we spread the word that proprietary
+manuals are not sufficient, perhaps the next person who wants to help
+GNU by writing documentation will realize, before it is too late, that
+he must above all make it free.
+</p><p>
+We can also encourage commercial publishers to sell free, copylefted
+manuals instead of proprietary ones. One way you can help this is to
+check the distribution terms of a manual before you buy it, and
+prefer copylefted manuals to non-copylefted ones.
+</p><p>
+[Note: We now maintain a <a class="link" href="http://www.fsf.org/licensing/doc/other-free-books.html">web page
+that lists free books available from other publishers</a>].
+</p><p>Copyright © 2004, 2005, 2006, 2007 Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA</p><p>Verbatim copying and distribution of this entire article are
+permitted worldwide, without royalty, in any medium, provided this
+notice is preserved.</p><p>Report any problems or suggestions to <code class="email">&lt;<a class="email" href="mailto:webmaster@fsf.org">webmaster@fsf.org</a>&gt;</code>.</p></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="backwards.html">Prev</a> </td><td align="center"><a accesskey="u" href="bk01pt04.html">Up</a></td><td align="right"> <a accesskey="n" href="appendix_gpl.html">Next</a></td></tr><tr><td align="left" valign="top">Backwards Compatibility </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Appendix D. 
+ <acronym class="acronym">GNU</acronym> General Public License version 3
+ </td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/appendix_gfdl.html b/libstdc++-v3/doc/html/manual/appendix_gfdl.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Appendix E. GNU Free Documentation License</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="bk01pt04.html" title="Part IV.  Appendices"/><link rel="prev" href="appendix_gpl.html" title="Appendix D.  GNU General Public License version 3"/><link rel="next" href="../bk02.html" title=""/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Appendix E. GNU Free Documentation License</th></tr><tr><td align="left"><a accesskey="p" href="appendix_gpl.html">Prev</a> </td><th width="60%" align="center">Part IV. 
+ Appendices
+</th><td align="right"> <a accesskey="n" href="../bk02.html">Next</a></td></tr></table><hr/></div><div class="appendix" title="Appendix E. GNU Free Documentation License"><div class="titlepage"><div><div><h1 class="title"><a id="appendix.gfdl-1.3"/>GNU Free Documentation License</h1></div></div></div><p>Version 1.3, 3 November 2008</p><p>
+ Copyright © 2000, 2001, 2002, 2007, 2008
+ <a class="link" href="http://www.fsf.org/">Free Software Foundation, Inc.</a>
+ </p><p>
+ Everyone is permitted to copy and distribute verbatim copies of this
+ license document, but changing it is not allowed.
+ </p><h3><a id="fdl-1-section0"/>
+ 0. PREAMBLE
+ </h3><p>
+ The purpose of this License is to make a manual, textbook, or other
+ functional and useful document “free” in the sense of freedom:
+ to assure everyone the effective freedom to copy and redistribute it, with
+ or without modifying it, either commercially or
+ noncommercially. Secondarily, this License preserves for the author and
+ publisher a way to get credit for their work, while not being considered
+ responsible for modifications made by others.
+ </p><p>
+ This License is a kind of “copyleft”, which means that
+ derivative works of the document must themselves be free in the same
+ sense. It complements the GNU General Public License, which is a copyleft
+ license designed for free software.
+ </p><p>
+ We have designed this License in order to use it for manuals for free
+ software, because free software needs free documentation: a free program
+ should come with manuals providing the same freedoms that the software
+ does. But this License is not limited to software manuals; it can be used
+ for any textual work, regardless of subject matter or whether it is
+ published as a printed book. We recommend this License principally for
+ works whose purpose is instruction or reference.
+ </p><h3><a id="fdl-1-section1"/>
+ 1. APPLICABILITY AND DEFINITIONS
+ </h3><p>
+ This License applies to any manual or other work, in any medium, that
+ contains a notice placed by the copyright holder saying it can be
+ distributed under the terms of this License. Such a notice grants a
+ world-wide, royalty-free license, unlimited in duration, to use that work
+ under the conditions stated herein. The “Document”, below,
+ refers to any such manual or work. Any member of the public is a licensee,
+ and is addressed as “you”. You accept the license if you copy,
+ modify or distribute the work in a way requiring permission under
+ copyright law.
+ </p><p>
+ A “Modified Version” of the Document means any work containing
+ the Document or a portion of it, either copied verbatim, or with
+ modifications and/or translated into another language.
+ </p><p>
+ A “Secondary Section” is a named appendix or a front-matter
+ section of the Document that deals exclusively with the relationship of
+ the publishers or authors of the Document to the Document’s overall
+ subject (or to related matters) and contains nothing that could fall
+ directly within that overall subject. (Thus, if the Document is in part a
+ textbook of mathematics, a Secondary Section may not explain any
+ mathematics.) The relationship could be a matter of historical connection
+ with the subject or with related matters, or of legal, commercial,
+ philosophical, ethical or political position regarding them.
+ </p><p>
+ The “Invariant Sections” are certain Secondary Sections whose
+ titles are designated, as being those of Invariant Sections, in the notice
+ that says that the Document is released under this License. If a section
+ does not fit the above definition of Secondary then it is not allowed to
+ be designated as Invariant. The Document may contain zero Invariant
+ Sections. If the Document does not identify any Invariant Sections then
+ there are none.
+ </p><p>
+ The “Cover Texts” are certain short passages of text that are
+ listed, as Front-Cover Texts or Back-Cover Texts, in the notice that says
+ that the Document is released under this License. A Front-Cover Text may
+ be at most 5 words, and a Back-Cover Text may be at most 25 words.
+ </p><p>
+ A “Transparent” copy of the Document means a machine-readable
+ copy, represented in a format whose specification is available to the
+ general public, that is suitable for revising the document
+ straightforwardly with generic text editors or (for images composed of
+ pixels) generic paint programs or (for drawings) some widely available
+ drawing editor, and that is suitable for input to text formatters or for
+ automatic translation to a variety of formats suitable for input to text
+ formatters. A copy made in an otherwise Transparent file format whose
+ markup, or absence of markup, has been arranged to thwart or discourage
+ subsequent modification by readers is not Transparent. An image format is
+ not Transparent if used for any substantial amount of text. A copy that is
+ not “Transparent” is called “Opaque”.
+ </p><p>
+ Examples of suitable formats for Transparent copies include plain ASCII
+ without markup, Texinfo input format, LaTeX input format, SGML or XML
+ using a publicly available DTD, and standard-conforming simple HTML,
+ PostScript or PDF designed for human modification. Examples of transparent
+ image formats include PNG, XCF and JPG. Opaque formats include proprietary
+ formats that can be read and edited only by proprietary word processors,
+ SGML or XML for which the DTD and/or processing tools are not generally
+ available, and the machine-generated HTML, PostScript or PDF produced by
+ some word processors for output purposes only.
+ </p><p>
+ The “Title Page” means, for a printed book, the title page
+ itself, plus such following pages as are needed to hold, legibly, the
+ material this License requires to appear in the title page. For works in
+ formats which do not have any title page as such, “Title Page”
+ means the text near the most prominent appearance of the work’s
+ title, preceding the beginning of the body of the text.
+ </p><p>
+ The “publisher” means any person or entity that distributes
+ copies of the Document to the public.
+ </p><p>
+ A section “Entitled XYZ” means a named subunit of the Document
+ whose title either is precisely XYZ or contains XYZ in parentheses
+ following text that translates XYZ in another language. (Here XYZ stands
+ for a specific section name mentioned below, such as
+ “Acknowledgements”, “Dedications”,
+ “Endorsements”, or “History”.) To “Preserve
+ the Title” of such a section when you modify the Document means that
+ it remains a section “Entitled XYZ” according to this
+ definition.
+ </p><p>
+ The Document may include Warranty Disclaimers next to the notice which
+ states that this License applies to the Document. These Warranty
+ Disclaimers are considered to be included by reference in this License,
+ but only as regards disclaiming warranties: any other implication that
+ these Warranty Disclaimers may have is void and has no effect on the
+ meaning of this License.
+ </p><h3><a id="fdl-1-section2"/>
+ 2. VERBATIM COPYING
+ </h3><p>
+ You may copy and distribute the Document in any medium, either
+ commercially or noncommercially, provided that this License, the copyright
+ notices, and the license notice saying this License applies to the
+ Document are reproduced in all copies, and that you add no other
+ conditions whatsoever to those of this License. You may not use technical
+ measures to obstruct or control the reading or further copying of the
+ copies you make or distribute. However, you may accept compensation in
+ exchange for copies. If you distribute a large enough number of copies you
+ must also follow the conditions in section 3.
+ </p><p>
+ You may also lend copies, under the same conditions stated above, and you
+ may publicly display copies.
+ </p><h3><a id="fdl-1-section3"/>
+ 3. COPYING IN QUANTITY
+ </h3><p>
+ If you publish printed copies (or copies in media that commonly have
+ printed covers) of the Document, numbering more than 100, and the
+ Document’s license notice requires Cover Texts, you must enclose
+ the copies in covers that carry, clearly and legibly, all these Cover
+ Texts: Front-Cover Texts on the front cover, and Back-Cover Texts on the
+ back cover. Both covers must also clearly and legibly identify you as the
+ publisher of these copies. The front cover must present the full title
+ with all words of the title equally prominent and visible. You may add
+ other material on the covers in addition. Copying with changes limited to
+ the covers, as long as they preserve the title of the Document and satisfy
+ these conditions, can be treated as verbatim copying in other respects.
+ </p><p>
+ If the required texts for either cover are too voluminous to fit legibly,
+ you should put the first ones listed (as many as fit reasonably) on the
+ actual cover, and continue the rest onto adjacent pages.
+ </p><p>
+ If you publish or distribute Opaque copies of the Document numbering more
+ than 100, you must either include a machine-readable Transparent copy
+ along with each Opaque copy, or state in or with each Opaque copy a
+ computer-network location from which the general network-using public has
+ access to download using public-standard network protocols a complete
+ Transparent copy of the Document, free of added material. If you use the
+ latter option, you must take reasonably prudent steps, when you begin
+ distribution of Opaque copies in quantity, to ensure that this Transparent
+ copy will remain thus accessible at the stated location until at least one
+ year after the last time you distribute an Opaque copy (directly or
+ through your agents or retailers) of that edition to the public.
+ </p><p>
+ It is requested, but not required, that you contact the authors of the
+ Document well before redistributing any large number of copies, to give
+ them a chance to provide you with an updated version of the Document.
+ </p><h3><a id="fdl-1-section4"/>
+ 4. MODIFICATIONS
+ </h3><p>
+ You may copy and distribute a Modified Version of the Document under the
+ conditions of sections 2 and 3 above, provided that you release the
+ Modified Version under precisely this License, with the Modified Version
+ filling the role of the Document, thus licensing distribution and
+ modification of the Modified Version to whoever possesses a copy of it. In
+ addition, you must do these things in the Modified Version:
+ </p><div class="orderedlist"><ol class="orderedlist"><li class="listitem">
+ Use in the Title Page (and on the covers, if any) a title distinct
+ from that of the Document, and from those of previous versions (which
+ should, if there were any, be listed in the History section of the
+ Document). You may use the same title as a previous version if the
+ original publisher of that version gives permission.
+ </li><li class="listitem">
+ List on the Title Page, as authors, one or more persons or entities
+ responsible for authorship of the modifications in the Modified
+ Version, together with at least five of the principal authors of the
+ Document (all of its principal authors, if it has fewer than five),
+ unless they release you from this requirement.
+ </li><li class="listitem">
+ State on the Title page the name of the publisher of the Modified
+ Version, as the publisher.
+ </li><li class="listitem">
+ Preserve all the copyright notices of the Document.
+ </li><li class="listitem">
+ Add an appropriate copyright notice for your modifications adjacent to
+ the other copyright notices.
+ </li><li class="listitem">
+ Include, immediately after the copyright notices, a license notice
+ giving the public permission to use the Modified Version under the
+ terms of this License, in the form shown in the Addendum below.
+ </li><li class="listitem">
+ Preserve in that license notice the full lists of Invariant Sections
+ and required Cover Texts given in the Document’s license
+ notice.
+ </li><li class="listitem">
+ Include an unaltered copy of this License.
+ </li><li class="listitem">
+ Preserve the section Entitled “History”, Preserve its
+ Title, and add to it an item stating at least the title, year, new
+ authors, and publisher of the Modified Version as given on the Title
+ Page. If there is no section Entitled “History” in the
+ Document, create one stating the title, year, authors, and publisher
+ of the Document as given on its Title Page, then add an item
+ describing the Modified Version as stated in the previous sentence.
+ </li><li class="listitem">
+ Preserve the network location, if any, given in the Document for
+ public access to a Transparent copy of the Document, and likewise the
+ network locations given in the Document for previous versions it was
+ based on. These may be placed in the “History”
+ section. You may omit a network location for a work that was published
+ at least four years before the Document itself, or if the original
+ publisher of the version it refers to gives permission.
+ </li><li class="listitem">
+ For any section Entitled “Acknowledgements” or
+ “Dedications”, Preserve the Title of the section, and
+ preserve in the section all the substance and tone of each of the
+ contributor acknowledgements and/or dedications given therein.
+ </li><li class="listitem">
+ Preserve all the Invariant Sections of the Document, unaltered in
+ their text and in their titles. Section numbers or the equivalent are
+ not considered part of the section titles.
+ </li><li class="listitem">
+ Delete any section Entitled “Endorsements”. Such a section
+ may not be included in the Modified Version.
+ </li><li class="listitem">
+ Do not retitle any existing section to be Entitled
+ “Endorsements” or to conflict in title with any Invariant
+ Section.
+ </li><li class="listitem">
+ Preserve any Warranty Disclaimers.
+ </li></ol></div><p>
+ If the Modified Version includes new front-matter sections or appendices
+ that qualify as Secondary Sections and contain no material copied from the
+ Document, you may at your option designate some or all of these sections
+ as invariant. To do this, add their titles to the list of Invariant
+ Sections in the Modified Version’s license notice. These titles
+ must be distinct from any other section titles.
+ </p><p>
+ You may add a section Entitled “Endorsements”, provided it
+ contains nothing but endorsements of your Modified Version by various
+ parties — for example, statements of peer review or that the text
+ has been approved by an organization as the authoritative definition of a
+ standard.
+ </p><p>
+ You may add a passage of up to five words as a Front-Cover Text, and a
+ passage of up to 25 words as a Back-Cover Text, to the end of the list of
+ Cover Texts in the Modified Version. Only one passage of Front-Cover Text
+ and one of Back-Cover Text may be added by (or through arrangements made
+ by) any one entity. If the Document already includes a cover text for the
+ same cover, previously added by you or by arrangement made by the same
+ entity you are acting on behalf of, you may not add another; but you may
+ replace the old one, on explicit permission from the previous publisher
+ that added the old one.
+ </p><p>
+ The author(s) and publisher(s) of the Document do not by this License give
+ permission to use their names for publicity for or to assert or imply
+ endorsement of any Modified Version.
+ </p><h3><a id="fdl-1-section5"/>
+ 5. COMBINING DOCUMENTS
+ </h3><p>
+ You may combine the Document with other documents released under this
+ License, under the terms defined in section 4 above for modified versions,
+ provided that you include in the combination all of the Invariant Sections
+ of all of the original documents, unmodified, and list them all as
+ Invariant Sections of your combined work in its license notice, and that
+ you preserve all their Warranty Disclaimers.
+ </p><p>
+ The combined work need only contain one copy of this License, and multiple
+ identical Invariant Sections may be replaced with a single copy. If there
+ are multiple Invariant Sections with the same name but different contents,
+ make the title of each such section unique by adding at the end of it, in
+ parentheses, the name of the original author or publisher of that section
+ if known, or else a unique number. Make the same adjustment to the section
+ titles in the list of Invariant Sections in the license notice of the
+ combined work.
+ </p><p>
+ In the combination, you must combine any sections Entitled
+ “History” in the various original documents, forming one
+ section Entitled “History”; likewise combine any sections
+ Entitled “Acknowledgements”, and any sections Entitled
+ “Dedications”. You must delete all sections Entitled
+ “Endorsements”.
+ </p><h3><a id="fdl-1-section6"/>
+ 6. COLLECTIONS OF DOCUMENTS
+ </h3><p>
+ You may make a collection consisting of the Document and other documents
+ released under this License, and replace the individual copies of this
+ License in the various documents with a single copy that is included in
+ the collection, provided that you follow the rules of this License for
+ verbatim copying of each of the documents in all other respects.
+ </p><p>
+ You may extract a single document from such a collection, and distribute
+ it individually under this License, provided you insert a copy of this
+ License into the extracted document, and follow this License in all other
+ respects regarding verbatim copying of that document.
+ </p><h3><a id="fdl-1-section7"/>
+ 7. AGGREGATION WITH INDEPENDENT WORKS
+ </h3><p>
+ A compilation of the Document or its derivatives with other separate and
+ independent documents or works, in or on a volume of a storage or
+ distribution medium, is called an “aggregate” if the copyright
+ resulting from the compilation is not used to limit the legal rights of
+ the compilation’s users beyond what the individual works
+ permit. When the Document is included in an aggregate, this License does
+ not apply to the other works in the aggregate which are not themselves
+ derivative works of the Document.
+ </p><p>
+ If the Cover Text requirement of section 3 is applicable to these copies
+ of the Document, then if the Document is less than one half of the entire
+ aggregate, the Document’s Cover Texts may be placed on covers that
+ bracket the Document within the aggregate, or the electronic equivalent of
+ covers if the Document is in electronic form. Otherwise they must appear
+ on printed covers that bracket the whole aggregate.
+ </p><h3><a id="fdl-1-section8"/>
+ 8. TRANSLATION
+ </h3><p>
+ Translation is considered a kind of modification, so you may distribute
+ translations of the Document under the terms of section 4. Replacing
+ Invariant Sections with translations requires special permission from
+ their copyright holders, but you may include translations of some or all
+ Invariant Sections in addition to the original versions of these Invariant
+ Sections. You may include a translation of this License, and all the
+ license notices in the Document, and any Warranty Disclaimers, provided
+ that you also include the original English version of this License and the
+ original versions of those notices and disclaimers. In case of a
+ disagreement between the translation and the original version of this
+ License or a notice or disclaimer, the original version will prevail.
+ </p><p>
+ If a section in the Document is Entitled “Acknowledgements”,
+ “Dedications”, or “History”, the requirement
+ (section 4) to Preserve its Title (section 1) will typically require
+ changing the actual title.
+ </p><h3><a id="fdl-1-section9"/>
+ 9. TERMINATION
+ </h3><p>
+ You may not copy, modify, sublicense, or distribute the Document except as
+ expressly provided under this License. Any attempt otherwise to copy,
+ modify, sublicense, or distribute it is void, and will automatically
+ terminate your rights under this License.
+ </p><p>
+ However, if you cease all violation of this License, then your license
+ from a particular copyright holder is reinstated (a) provisionally, unless
+ and until the copyright holder explicitly and finally terminates your
+ license, and (b) permanently, if the copyright holder fails to notify you
+ of the violation by some reasonable means prior to 60 days after the
+ cessation.
+ </p><p>
+ Moreover, your license from a particular copyright holder is reinstated
+ permanently if the copyright holder notifies you of the violation by some
+ reasonable means, this is the first time you have received notice of
+ violation of this License (for any work) from that copyright holder, and
+ you cure the violation prior to 30 days after your receipt of the notice.
+ </p><p>
+ Termination of your rights under this section does not terminate the
+ licenses of parties who have received copies or rights from you under this
+ License. If your rights have been terminated and not permanently
+ reinstated, receipt of a copy of some or all of the same material does not
+ give you any rights to use it.
+ </p><h3><a id="fdl-1-section10"/>
+ 10. FUTURE REVISIONS OF THIS LICENSE
+ </h3><p>
+ The Free Software Foundation may publish new, revised versions of the GNU
+ Free Documentation License from time to time. Such new versions will be
+ similar in spirit to the present version, but may differ in detail to
+ address new problems or concerns. See
+ <a class="link" href="http://www.gnu.org/copyleft/">Copyleft</a>.
+ </p><p>
+ Each version of the License is given a distinguishing version number. If
+ the Document specifies that a particular numbered version of this License
+ “or any later version” applies to it, you have the option of
+ following the terms and conditions either of that specified version or of
+ any later version that has been published (not as a draft) by the Free
+ Software Foundation. If the Document does not specify a version number of
+ this License, you may choose any version ever published (not as a draft)
+ by the Free Software Foundation. If the Document specifies that a proxy
+ can decide which future versions of this License can be used, that
+ proxy’s public statement of acceptance of a version permanently
+ authorizes you to choose that version for the Document.
+ </p><h3><a id="fdl-1-section11"/>
+ 11. RELICENSING
+ </h3><p>
+ “Massive Multiauthor Collaboration Site” (or “MMC
+ Site”) means any World Wide Web server that publishes copyrightable
+ works and also provides prominent facilities for anybody to edit those
+ works. A public wiki that anybody can edit is an example of such a
+ server. A “Massive Multiauthor Collaboration” (or
+ “MMC”) contained in the site means any set of copyrightable
+ works thus published on the MMC site.
+ </p><p>
+ “CC-BY-SA” means the Creative Commons Attribution-Share Alike
+ 3.0 license published by Creative Commons Corporation, a not-for-profit
+ corporation with a principal place of business in San Francisco,
+ California, as well as future copyleft versions of that license published
+ by that same organization.
+ </p><p>
+ “Incorporate” means to publish or republish a Document, in
+ whole or in part, as part of another Document.
+ </p><p>
+ An MMC is “eligible for relicensing” if it is licensed under
+ this License, and if all works that were first published under this
+ License somewhere other than this MMC, and subsequently incorporated in
+ whole or in part into the MMC, (1) had no cover texts or invariant
+ sections, and (2) were thus incorporated prior to November 1, 2008.
+ </p><p>
+ The operator of an MMC Site may republish an MMC contained in the site
+ under CC-BY-SA on the same site at any time before August 1, 2009,
+ provided the MMC is eligible for relicensing.
+ </p><h3><a id="fdl-1-addendum"/>
+ ADDENDUM: How to use this License for your documents
+ </h3><p>
+ To use this License in a document you have written, include a copy of the
+ License in the document and put the following copyright and license
+ notices just after the title page:
+ </p><pre class="screen">Copyright © YEAR YOUR NAME
+
+Permission is granted to copy, distribute and/or modify this document under the
+terms of the GNU Free Documentation License, Version 1.3 or any later version
+published by the Free Software Foundation; with no Invariant Sections, no
+Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in
+the section entitled “GNU Free Documentation License”.</pre><p>
+ If you have Invariant Sections, Front-Cover Texts and Back-Cover Texts,
+ replace the “with… Texts.” line with this:
+ </p><pre class="screen">with the Invariant Sections being LIST THEIR TITLES, with the Front-Cover Texts
+being LIST, and with the Back-Cover Texts being LIST.</pre><p>
+ If you have Invariant Sections without Cover Texts, or some other
+ combination of the three, merge those two alternatives to suit the
+ situation.
+ </p><p>
+ If your document contains nontrivial examples of program code, we
+ recommend releasing these examples in parallel under your choice of free
+ software license, such as the GNU General Public License, to permit their
+ use in free software.
+ </p></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="appendix_gpl.html">Prev</a> </td><td align="center"><a accesskey="u" href="bk01pt04.html">Up</a></td><td align="right"> <a accesskey="n" href="../bk02.html">Next</a></td></tr><tr><td align="left" valign="top">Appendix D. 
+ <acronym class="acronym">GNU</acronym> General Public License version 3
+  </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> </td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/appendix_gpl.html b/libstdc++-v3/doc/html/manual/appendix_gpl.html
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--- /dev/null
+++ b/libstdc++-v3/doc/html/manual/appendix_gpl.html
@@ -0,0 +1,683 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Appendix D.  GNU General Public License version 3</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="bk01pt04.html" title="Part IV.  Appendices"/><link rel="prev" href="appendix_free.html" title="Appendix C.  Free Software Needs Free Documentation"/><link rel="next" href="appendix_gfdl.html" title="Appendix E. GNU Free Documentation License"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Appendix D. 
+ <acronym class="acronym">GNU</acronym> General Public License version 3
+ </th></tr><tr><td align="left"><a accesskey="p" href="appendix_free.html">Prev</a> </td><th width="60%" align="center">Part IV. 
+ Appendices
+</th><td align="right"> <a accesskey="n" href="appendix_gfdl.html">Next</a></td></tr></table><hr/></div><div class="appendix" title="Appendix D.  GNU General Public License version 3"><div class="titlepage"><div><div><h1 class="title"><a id="appendix.gpl-3.0"/>
+ <acronym class="acronym">GNU</acronym> General Public License version 3
+ </h1></div></div></div><p>
+ Version 3, 29 June 2007
+ </p><p>
+ Copyright © 2007 Free Software Foundation, Inc.
+ <a class="link" href="http://www.fsf.org/">http://www.fsf.org/</a>
+ </p><p>
+ Everyone is permitted to copy and distribute verbatim copies of this license
+ document, but changing it is not allowed.
+ </p><h2><a id="gpl-3-preamble"/>
+ Preamble
+ </h2><p>
+ The <acronym class="acronym">GNU</acronym> General Public License is a free, copyleft
+ license for software and other kinds of works.
+ </p><p>
+ The licenses for most software and other practical works are designed to
+ take away your freedom to share and change the works. By contrast, the
+ <acronym class="acronym">GNU</acronym> General Public License is intended to guarantee your
+ freedom to share and change all versions of a program—to make sure it
+ remains free software for all its users. We, the Free Software Foundation,
+ use the <acronym class="acronym">GNU</acronym> General Public License for most of our
+ software; it applies also to any other work released this way by its
+ authors. You can apply it to your programs, too.
+ </p><p>
+ When we speak of free software, we are referring to freedom, not price. Our
+ General Public Licenses are designed to make sure that you have the freedom
+ to distribute copies of free software (and charge for them if you wish),
+ that you receive source code or can get it if you want it, that you can
+ change the software or use pieces of it in new free programs, and that you
+ know you can do these things.
+ </p><p>
+ To protect your rights, we need to prevent others from denying you these
+ rights or asking you to surrender the rights. Therefore, you have certain
+ responsibilities if you distribute copies of the software, or if you modify
+ it: responsibilities to respect the freedom of others.
+ </p><p>
+ For example, if you distribute copies of such a program, whether gratis or
+ for a fee, you must pass on to the recipients the same freedoms that you
+ received. You must make sure that they, too, receive or can get the source
+ code. And you must show them these terms so they know their rights.
+ </p><p>
+ Developers that use the <acronym class="acronym">GNU</acronym> <acronym class="acronym">GPL</acronym>
+ protect your rights with two steps: (1) assert copyright on the software,
+ and (2) offer you this License giving you legal permission to copy,
+ distribute and/or modify it.
+ </p><p>
+ For the developers’ and authors’ protection, the
+ <acronym class="acronym">GPL</acronym> clearly explains that there is no warranty for this
+ free software. For both users’ and authors’ sake, the
+ <acronym class="acronym">GPL</acronym> requires that modified versions be marked as changed,
+ so that their problems will not be attributed erroneously to authors of
+ previous versions.
+ </p><p>
+ Some devices are designed to deny users access to install or run modified
+ versions of the software inside them, although the manufacturer can do so.
+ This is fundamentally incompatible with the aim of protecting users’
+ freedom to change the software. The systematic pattern of such abuse occurs
+ in the area of products for individuals to use, which is precisely where it
+ is most unacceptable. Therefore, we have designed this version of the
+ <acronym class="acronym">GPL</acronym> to prohibit the practice for those products. If such
+ problems arise substantially in other domains, we stand ready to extend this
+ provision to those domains in future versions of the <acronym class="acronym">GPL</acronym>,
+ as needed to protect the freedom of users.
+ </p><p>
+ Finally, every program is threatened constantly by software patents. States
+ should not allow patents to restrict development and use of software on
+ general-purpose computers, but in those that do, we wish to avoid the
+ special danger that patents applied to a free program could make it
+ effectively proprietary. To prevent this, the <acronym class="acronym">GPL</acronym>
+ assures that patents cannot be used to render the program non-free.
+ </p><p>
+ The precise terms and conditions for copying, distribution and modification
+ follow.
+ </p><h2><a id="id505653"/>
+ TERMS AND CONDITIONS
+ </h2><h2><a id="gpl-3-definitions"/>
+ 0. Definitions.
+ </h2><p>
+ “This License” refers to version 3 of the <acronym class="acronym">GNU</acronym>
+ General Public License.
+ </p><p>
+ “Copyright” also means copyright-like laws that apply to other
+ kinds of works, such as semiconductor masks.
+ </p><p>
+ “The Program” refers to any copyrightable work licensed under
+ this License. Each licensee is addressed as “you”.
+ “Licensees” and “recipients” may be individuals or
+ organizations.
+ </p><p>
+ To “modify” a work means to copy from or adapt all or part of
+ the work in a fashion requiring copyright permission, other than the making
+ of an exact copy. The resulting work is called a “modified
+ version” of the earlier work or a work “based on” the
+ earlier work.
+ </p><p>
+ A “covered work” means either the unmodified Program or a work
+ based on the Program.
+ </p><p>
+ To “propagate” a work means to do anything with it that, without
+ permission, would make you directly or secondarily liable for infringement
+ under applicable copyright law, except executing it on a computer or
+ modifying a private copy. Propagation includes copying, distribution (with
+ or without modification), making available to the public, and in some
+ countries other activities as well.
+ </p><p>
+ To “convey” a work means any kind of propagation that enables
+ other parties to make or receive copies. Mere interaction with a user
+ through a computer network, with no transfer of a copy, is not conveying.
+ </p><p>
+ An interactive user interface displays “Appropriate Legal
+ Notices” to the extent that it includes a convenient and prominently
+ visible feature that (1) displays an appropriate copyright notice, and (2)
+ tells the user that there is no warranty for the work (except to the extent
+ that warranties are provided), that licensees may convey the work under this
+ License, and how to view a copy of this License. If the interface presents
+ a list of user commands or options, such as a menu, a prominent item in the
+ list meets this criterion.
+ </p><h2><a id="SourceCode"/>
+ 1. Source Code.
+ </h2><p>
+ The “source code” for a work means the preferred form of the
+ work for making modifications to it. “Object code” means any
+ non-source form of a work.
+ </p><p>
+ A “Standard Interface” means an interface that either is an
+ official standard defined by a recognized standards body, or, in the case of
+ interfaces specified for a particular programming language, one that is
+ widely used among developers working in that language.
+ </p><p>
+ The “System Libraries” of an executable work include anything,
+ other than the work as a whole, that (a) is included in the normal form of
+ packaging a Major Component, but which is not part of that Major Component,
+ and (b) serves only to enable use of the work with that Major Component, or
+ to implement a Standard Interface for which an implementation is available
+ to the public in source code form. A “Major Component”, in this
+ context, means a major essential component (kernel, window system, and so
+ on) of the specific operating system (if any) on which the executable work
+ runs, or a compiler used to produce the work, or an object code interpreter
+ used to run it.
+ </p><p>
+ The “Corresponding Source” for a work in object code form means
+ all the source code needed to generate, install, and (for an executable
+ work) run the object code and to modify the work, including scripts to
+ control those activities. However, it does not include the work’s
+ System Libraries, or general-purpose tools or generally available free
+ programs which are used unmodified in performing those activities but which
+ are not part of the work. For example, Corresponding Source includes
+ interface definition files associated with source files for the work, and
+ the source code for shared libraries and dynamically linked subprograms that
+ the work is specifically designed to require, such as by intimate data
+ communication or control flow between those subprograms and other parts of
+ the work.
+ </p><p>
+ The Corresponding Source need not include anything that users can regenerate
+ automatically from other parts of the Corresponding Source.
+ </p><p>
+ The Corresponding Source for a work in source code form is that same work.
+ </p><h2><a id="BasicPermissions"/>
+ 2. Basic Permissions.
+ </h2><p>
+ All rights granted under this License are granted for the term of copyright
+ on the Program, and are irrevocable provided the stated conditions are met.
+ This License explicitly affirms your unlimited permission to run the
+ unmodified Program. The output from running a covered work is covered by
+ this License only if the output, given its content, constitutes a covered
+ work. This License acknowledges your rights of fair use or other
+ equivalent, as provided by copyright law.
+ </p><p>
+ You may make, run and propagate covered works that you do not convey,
+ without conditions so long as your license otherwise remains in force. You
+ may convey covered works to others for the sole purpose of having them make
+ modifications exclusively for you, or provide you with facilities for
+ running those works, provided that you comply with the terms of this License
+ in conveying all material for which you do not control copyright. Those
+ thus making or running the covered works for you must do so exclusively on
+ your behalf, under your direction and control, on terms that prohibit them
+ from making any copies of your copyrighted material outside their
+ relationship with you.
+ </p><p>
+ Conveying under any other circumstances is permitted solely under the
+ conditions stated below. Sublicensing is not allowed; section 10 makes it
+ unnecessary.
+ </p><h2><a id="Protecting"/>
+ 3. Protecting Users’ Legal Rights From Anti-Circumvention Law.
+ </h2><p>
+ No covered work shall be deemed part of an effective technological measure
+ under any applicable law fulfilling obligations under article 11 of the WIPO
+ copyright treaty adopted on 20 December 1996, or similar laws prohibiting or
+ restricting circumvention of such measures.
+ </p><p>
+ When you convey a covered work, you waive any legal power to forbid
+ circumvention of technological measures to the extent such circumvention is
+ effected by exercising rights under this License with respect to the covered
+ work, and you disclaim any intention to limit operation or modification of
+ the work as a means of enforcing, against the work’s users, your or
+ third parties’ legal rights to forbid circumvention of technological
+ measures.
+ </p><h2><a id="ConveyingVerbatim"/>
+ 4. Conveying Verbatim Copies.
+ </h2><p>
+ You may convey verbatim copies of the Program’s source code as you
+ receive it, in any medium, provided that you conspicuously and appropriately
+ publish on each copy an appropriate copyright notice; keep intact all
+ notices stating that this License and any non-permissive terms added in
+ accord with section 7 apply to the code; keep intact all notices of the
+ absence of any warranty; and give all recipients a copy of this License
+ along with the Program.
+ </p><p>
+ You may charge any price or no price for each copy that you convey, and you
+ may offer support or warranty protection for a fee.
+ </p><h2><a id="ConveyingModified"/>
+ 5. Conveying Modified Source Versions.
+ </h2><p>
+ You may convey a work based on the Program, or the modifications to produce
+ it from the Program, in the form of source code under the terms of section
+ 4, provided that you also meet all of these conditions:
+ </p><div class="orderedlist"><ol class="orderedlist"><li class="listitem"><p>
+ The work must carry prominent notices stating that you modified it, and
+ giving a relevant date.
+ </p></li><li class="listitem"><p>
+ The work must carry prominent notices stating that it is released under
+ this License and any conditions added under section 7. This requirement
+ modifies the requirement in section 4 to “keep intact all
+ notices”.
+ </p></li><li class="listitem"><p>
+ You must license the entire work, as a whole, under this License to
+ anyone who comes into possession of a copy. This License will therefore
+ apply, along with any applicable section 7 additional terms, to the
+ whole of the work, and all its parts, regardless of how they are
+ packaged. This License gives no permission to license the work in any
+ other way, but it does not invalidate such permission if you have
+ separately received it.
+ </p></li><li class="listitem"><p>
+ If the work has interactive user interfaces, each must display
+ Appropriate Legal Notices; however, if the Program has interactive
+ interfaces that do not display Appropriate Legal Notices, your work need
+ not make them do so.
+ </p></li></ol></div><p>
+ A compilation of a covered work with other separate and independent works,
+ which are not by their nature extensions of the covered work, and which are
+ not combined with it such as to form a larger program, in or on a volume of
+ a storage or distribution medium, is called an “aggregate” if
+ the compilation and its resulting copyright are not used to limit the access
+ or legal rights of the compilation’s users beyond what the individual works
+ permit. Inclusion of a covered work in an aggregate does not cause
+ this License to apply to the other parts of the aggregate.
+ </p><h2><a id="ConveyingNonSource"/>
+ 6. Conveying Non-Source Forms.
+ </h2><p>
+ You may convey a covered work in object code form under the terms of
+ sections 4 and 5, provided that you also convey the machine-readable
+ Corresponding Source under the terms of this License, in one of these ways:
+ </p><div class="orderedlist"><ol class="orderedlist"><li class="listitem"><p>
+ Convey the object code in, or embodied in, a physical product (including
+ a physical distribution medium), accompanied by the Corresponding Source
+ fixed on a durable physical medium customarily used for software
+ interchange.
+ </p></li><li class="listitem"><p>
+ Convey the object code in, or embodied in, a physical product (including
+ a physical distribution medium), accompanied by a written offer, valid
+ for at least three years and valid for as long as you offer spare parts
+ or customer support for that product model, to give anyone who possesses
+ the object code either (1) a copy of the Corresponding Source for all
+ the software in the product that is covered by this License, on a
+ durable physical medium customarily used for software interchange, for a
+ price no more than your reasonable cost of physically performing this
+ conveying of source, or (2) access to copy the Corresponding Source from
+ a network server at no charge.
+ </p></li><li class="listitem"><p>
+ Convey individual copies of the object code with a copy of the written
+ offer to provide the Corresponding Source. This alternative is allowed
+ only occasionally and noncommercially, and only if you received the
+ object code with such an offer, in accord with subsection 6b.
+ </p></li><li class="listitem"><p>
+ Convey the object code by offering access from a designated place
+ (gratis or for a charge), and offer equivalent access to the
+ Corresponding Source in the same way through the same place at no
+ further charge. You need not require recipients to copy the
+ Corresponding Source along with the object code. If the place to copy
+ the object code is a network server, the Corresponding Source may be on
+ a different server (operated by you or a third party) that supports
+ equivalent copying facilities, provided you maintain clear directions
+ next to the object code saying where to find the Corresponding Source.
+ Regardless of what server hosts the Corresponding Source, you remain
+ obligated to ensure that it is available for as long as needed to
+ satisfy these requirements.
+ </p></li><li class="listitem"><p>
+ Convey the object code using peer-to-peer transmission, provided you
+ inform other peers where the object code and Corresponding Source of the
+ work are being offered to the general public at no charge under
+ subsection 6d.
+ </p></li></ol></div><p>
+ A separable portion of the object code, whose source code is excluded from
+ the Corresponding Source as a System Library, need not be included in
+ conveying the object code work.
+ </p><p>
+ A “User Product” is either (1) a “consumer product”,
+ which means any tangible personal property which is normally used for
+ personal, family, or household purposes, or (2) anything designed or sold
+ for incorporation into a dwelling. In determining whether a product is a
+ consumer product, doubtful cases shall be resolved in favor of coverage.
+ For a particular product received by a particular user, “normally
+ used” refers to a typical or common use of that class of product,
+ regardless of the status of the particular user or of the way in which the
+ particular user actually uses, or expects or is expected to use, the
+ product. A product is a consumer product regardless of whether the product
+ has substantial commercial, industrial or non-consumer uses, unless such
+ uses represent the only significant mode of use of the product.
+ </p><p>
+ “Installation Information” for a User Product means any methods,
+ procedures, authorization keys, or other information required to install and
+ execute modified versions of a covered work in that User Product from a
+ modified version of its Corresponding Source. The information must suffice
+ to ensure that the continued functioning of the modified object code is in
+ no case prevented or interfered with solely because modification has been
+ made.
+ </p><p>
+ If you convey an object code work under this section in, or with, or
+ specifically for use in, a User Product, and the conveying occurs as part of
+ a transaction in which the right of possession and use of the User Product
+ is transferred to the recipient in perpetuity or for a fixed term
+ (regardless of how the transaction is characterized), the Corresponding
+ Source conveyed under this section must be accompanied by the Installation
+ Information. But this requirement does not apply if neither you nor any
+ third party retains the ability to install modified object code on the User
+ Product (for example, the work has been installed in
+ <acronym class="acronym">ROM</acronym>).
+ </p><p>
+ The requirement to provide Installation Information does not include a
+ requirement to continue to provide support service, warranty, or updates for
+ a work that has been modified or installed by the recipient, or for the User
+ Product in which it has been modified or installed. Access to a network may
+ be denied when the modification itself materially and adversely affects the
+ operation of the network or violates the rules and protocols for
+ communication across the network.
+ </p><p>
+ Corresponding Source conveyed, and Installation Information provided, in
+ accord with this section must be in a format that is publicly documented
+ (and with an implementation available to the public in source code form),
+ and must require no special password or key for unpacking, reading or
+ copying.
+ </p><h2><a id="AdditionalTerms"/>
+ 7. Additional Terms.
+ </h2><p>
+ “Additional permissions” are terms that supplement the terms of
+ this License by making exceptions from one or more of its conditions.
+ Additional permissions that are applicable to the entire Program shall be
+ treated as though they were included in this License, to the extent that
+ they are valid under applicable law. If additional permissions apply only
+ to part of the Program, that part may be used separately under those
+ permissions, but the entire Program remains governed by this License
+ without regard to the additional permissions.
+ </p><p>
+ When you convey a copy of a covered work, you may at your option remove any
+ additional permissions from that copy, or from any part of it. (Additional
+ permissions may be written to require their own removal in certain cases
+ when you modify the work.) You may place additional permissions on
+ material, added by you to a covered work, for which you have or can give
+ appropriate copyright permission.
+ </p><p>
+ Notwithstanding any other provision of this License, for material you add
+ to a covered work, you may (if authorized by the copyright holders of that
+ material) supplement the terms of this License with terms:
+ </p><div class="orderedlist"><ol class="orderedlist"><li class="listitem"><p>
+ Disclaiming warranty or limiting liability differently from the terms
+ of sections 15 and 16 of this License; or
+ </p></li><li class="listitem"><p>
+ Requiring preservation of specified reasonable legal notices or author
+ attributions in that material or in the Appropriate Legal Notices
+ displayed by works containing it; or
+ </p></li><li class="listitem"><p>
+ Prohibiting misrepresentation of the origin of that material, or
+ requiring that modified versions of such material be marked in
+ reasonable ways as different from the original version; or
+ </p></li><li class="listitem"><p>
+ Limiting the use for publicity purposes of names of licensors or
+ authors of the material; or
+ </p></li><li class="listitem"><p>
+ Declining to grant rights under trademark law for use of some trade
+ names, trademarks, or service marks; or
+ </p></li><li class="listitem"><p>
+ Requiring indemnification of licensors and authors of that material by
+ anyone who conveys the material (or modified versions of it) with
+ contractual assumptions of liability to the recipient, for any
+ liability that these contractual assumptions directly impose on those
+ licensors and authors.
+ </p></li></ol></div><p>
+ All other non-permissive additional terms are considered “further
+ restrictions” within the meaning of section 10. If the Program as
+ you received it, or any part of it, contains a notice stating that it is
+ governed by this License along with a term that is a further restriction,
+ you may remove that term. If a license document contains a further
+ restriction but permits relicensing or conveying under this License, you
+ may add to a covered work material governed by the terms of that license
+ document, provided that the further restriction does not survive such
+ relicensing or conveying.
+ </p><p>
+ If you add terms to a covered work in accord with this section, you must
+ place, in the relevant source files, a statement of the additional terms
+ that apply to those files, or a notice indicating where to find the
+ applicable terms.
+ </p><p>
+ Additional terms, permissive or non-permissive, may be stated in the form
+ of a separately written license, or stated as exceptions; the above
+ requirements apply either way.
+ </p><h2><a id="gpl-3-termination"/>
+ 8. Termination.
+ </h2><p>
+ You may not propagate or modify a covered work except as expressly provided
+ under this License. Any attempt otherwise to propagate or modify it is
+ void, and will automatically terminate your rights under this License
+ (including any patent licenses granted under the third paragraph of section
+ 11).
+ </p><p>
+ However, if you cease all violation of this License, then your license from
+ a particular copyright holder is reinstated (a) provisionally, unless and
+ until the copyright holder explicitly and finally terminates your license,
+ and (b) permanently, if the copyright holder fails to notify you of the
+ violation by some reasonable means prior to 60 days after the cessation.
+ </p><p>
+ Moreover, your license from a particular copyright holder is reinstated
+ permanently if the copyright holder notifies you of the violation by some
+ reasonable means, this is the first time you have received notice of
+ violation of this License (for any work) from that copyright holder, and
+ you cure the violation prior to 30 days after your receipt of the notice.
+ </p><p>
+ Termination of your rights under this section does not terminate the
+ licenses of parties who have received copies or rights from you under this
+ License. If your rights have been terminated and not permanently
+ reinstated, you do not qualify to receive new licenses for the same
+ material under section 10.
+ </p><h2><a id="AcceptanceNotRequired"/>
+ 9. Acceptance Not Required for Having Copies.
+ </h2><p>
+ You are not required to accept this License in order to receive or run a
+ copy of the Program. Ancillary propagation of a covered work occurring
+ solely as a consequence of using peer-to-peer transmission to receive a
+ copy likewise does not require acceptance. However, nothing other than
+ this License grants you permission to propagate or modify any covered work.
+ These actions infringe copyright if you do not accept this License.
+ Therefore, by modifying or propagating a covered work, you indicate your
+ acceptance of this License to do so.
+ </p><h2><a id="AutomaticDownstream"/>
+ 10. Automatic Licensing of Downstream Recipients.
+ </h2><p>
+ Each time you convey a covered work, the recipient automatically receives a
+ license from the original licensors, to run, modify and propagate that
+ work, subject to this License. You are not responsible for enforcing
+ compliance by third parties with this License.
+ </p><p>
+ An “entity transaction” is a transaction transferring control
+ of an organization, or substantially all assets of one, or subdividing an
+ organization, or merging organizations. If propagation of a covered work
+ results from an entity transaction, each party to that transaction who
+ receives a copy of the work also receives whatever licenses to the work the
+ party’s predecessor in interest had or could give under the previous
+ paragraph, plus a right to possession of the Corresponding Source of the
+ work from the predecessor in interest, if the predecessor has it or can get
+ it with reasonable efforts.
+ </p><p>
+ You may not impose any further restrictions on the exercise of the rights
+ granted or affirmed under this License. For example, you may not impose a
+ license fee, royalty, or other charge for exercise of rights granted under
+ this License, and you may not initiate litigation (including a cross-claim
+ or counterclaim in a lawsuit) alleging that any patent claim is infringed
+ by making, using, selling, offering for sale, or importing the Program or
+ any portion of it.
+ </p><h2><a id="Patents"/>
+ 11. Patents.
+ </h2><p>
+ A “contributor” is a copyright holder who authorizes use under
+ this License of the Program or a work on which the Program is based. The
+ work thus licensed is called the contributor’s “contributor
+ version”.
+ </p><p>
+ A contributor’s “essential patent claims” are all patent
+ claims owned or controlled by the contributor, whether already acquired or
+ hereafter acquired, that would be infringed by some manner, permitted by
+ this License, of making, using, or selling its contributor version, but do
+ not include claims that would be infringed only as a consequence of further
+ modification of the contributor version. For purposes of this definition,
+ “control” includes the right to grant patent sublicenses in a
+ manner consistent with the requirements of this License.
+ </p><p>
+ Each contributor grants you a non-exclusive, worldwide, royalty-free patent
+ license under the contributor’s essential patent claims, to make, use,
+ sell, offer for sale, import and otherwise run, modify and propagate the
+ contents of its contributor version.
+ </p><p>
+ In the following three paragraphs, a “patent license” is any
+ express agreement or commitment, however denominated, not to enforce a
+ patent (such as an express permission to practice a patent or covenant not
+ to sue for patent infringement). To “grant” such a patent
+ license to a party means to make such an agreement or commitment not to
+ enforce a patent against the party.
+ </p><p>
+ If you convey a covered work, knowingly relying on a patent license, and the
+ Corresponding Source of the work is not available for anyone to copy, free
+ of charge and under the terms of this License, through a publicly available
+ network server or other readily accessible means, then you must either (1)
+ cause the Corresponding Source to be so available, or (2) arrange to deprive
+ yourself of the benefit of the patent license for this particular work, or
+ (3) arrange, in a manner consistent with the requirements of this License,
+ to extend the patent license to downstream recipients. “Knowingly
+ relying” means you have actual knowledge that, but for the patent
+ license, your conveying the covered work in a country, or your
+ recipient’s use of the covered work in a country, would infringe one
+ or more identifiable patents in that country that you have reason to believe
+ are valid.
+ </p><p>
+ If, pursuant to or in connection with a single transaction or arrangement,
+ you convey, or propagate by procuring conveyance of, a covered work, and
+ grant a patent license to some of the parties receiving the covered work
+ authorizing them to use, propagate, modify or convey a specific copy of the
+ covered work, then the patent license you grant is automatically extended to
+ all recipients of the covered work and works based on it.
+ </p><p>
+ A patent license is “discriminatory” if it does not include
+ within the scope of its coverage, prohibits the exercise of, or is
+ conditioned on the non-exercise of one or more of the rights that are
+ specifically granted under this License. You may not convey a covered work
+ if you are a party to an arrangement with a third party that is in the
+ business of distributing software, under which you make payment to the third
+ party based on the extent of your activity of conveying the work, and under
+ which the third party grants, to any of the parties who would receive the
+ covered work from you, a discriminatory patent license (a) in connection
+ with copies of the covered work conveyed by you (or copies made from those
+ copies), or (b) primarily for and in connection with specific products or
+ compilations that contain the covered work, unless you entered into that
+ arrangement, or that patent license was granted, prior to 28 March 2007.
+ </p><p>
+ Nothing in this License shall be construed as excluding or limiting any
+ implied license or other defenses to infringement that may otherwise be
+ available to you under applicable patent law.
+ </p><h2><a id="NoSurrender"/>
+ 12. No Surrender of Others’ Freedom.
+ </h2><p>
+ If conditions are imposed on you (whether by court order, agreement or
+ otherwise) that contradict the conditions of this License, they do not
+ excuse you from the conditions of this License. If you cannot convey a
+ covered work so as to satisfy simultaneously your obligations under this
+ License and any other pertinent obligations, then as a consequence you may
+ not convey it at all. For example, if you agree to terms that obligate you
+ to collect a royalty for further conveying from those to whom you convey the
+ Program, the only way you could satisfy both those terms and this License
+ would be to refrain entirely from conveying the Program.
+ </p><h2><a id="UsedWithAGPL"/>
+ 13. Use with the <acronym class="acronym">GNU</acronym> Affero General Public License.
+ </h2><p>
+ Notwithstanding any other provision of this License, you have permission to
+ link or combine any covered work with a work licensed under version 3 of the
+ <acronym class="acronym">GNU</acronym> Affero General Public License into a single combined
+ work, and to convey the resulting work. The terms of this License will
+ continue to apply to the part which is the covered work, but the special
+ requirements of the <acronym class="acronym">GNU</acronym> Affero General Public License,
+ section 13, concerning interaction through a network will apply to the
+ combination as such.
+ </p><h2><a id="RevisedVersions"/>
+ 14. Revised Versions of this License.
+ </h2><p>
+ The Free Software Foundation may publish revised and/or new versions of the
+ <acronym class="acronym">GNU</acronym> General Public License from time to time. Such new
+ versions will be similar in spirit to the present version, but may differ in
+ detail to address new problems or concerns.
+ </p><p>
+ Each version is given a distinguishing version number. If the Program
+ specifies that a certain numbered version of the <acronym class="acronym">GNU</acronym>
+ General Public License “or any later version” applies to it, you
+ have the option of following the terms and conditions either of that
+ numbered version or of any later version published by the Free Software
+ Foundation. If the Program does not specify a version number of the
+ <acronym class="acronym">GNU</acronym> General Public License, you may choose any version
+ ever published by the Free Software Foundation.
+ </p><p>
+ If the Program specifies that a proxy can decide which future versions of
+ the <acronym class="acronym">GNU</acronym> General Public License can be used, that
+ proxy’s public statement of acceptance of a version permanently
+ authorizes you to choose that version for the Program.
+ </p><p>
+ Later license versions may give you additional or different permissions.
+ However, no additional obligations are imposed on any author or copyright
+ holder as a result of your choosing to follow a later version.
+ </p><h2><a id="WarrantyDisclaimer"/>
+ 15. Disclaimer of Warranty.
+ </h2><p>
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE
+ LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
+ OTHER PARTIES PROVIDE THE PROGRAM “AS IS” WITHOUT WARRANTY OF
+ ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+ THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH
+ YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL
+ NECESSARY SERVICING, REPAIR OR CORRECTION.
+ </p><h2><a id="LiabilityLimitation"/>
+ 16. Limitation of Liability.
+ </h2><p>
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL
+ ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE
+ PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+ GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE
+ OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA
+ OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+ PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+ EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+ SUCH DAMAGES.
+ </p><h2><a id="InterpretationSecs1516"/>
+ 17. Interpretation of Sections 15 and 16.
+ </h2><p>
+ If the disclaimer of warranty and limitation of liability provided above
+ cannot be given local legal effect according to their terms, reviewing
+ courts shall apply local law that most closely approximates an absolute
+ waiver of all civil liability in connection with the Program, unless a
+ warranty or assumption of liability accompanies a copy of the Program in
+ return for a fee.
+ </p><h2><a id="id506476"/>
+ END OF TERMS AND CONDITIONS
+ </h2><h2><a id="HowToApply"/>
+ How to Apply These Terms to Your New Programs
+ </h2><p>
+ If you develop a new program, and you want it to be of the greatest possible
+ use to the public, the best way to achieve this is to make it free software
+ which everyone can redistribute and change under these terms.
+ </p><p>
+ To do so, attach the following notices to the program. It is safest to
+ attach them to the start of each source file to most effectively state the
+ exclusion of warranty; and each file should have at least the
+ “copyright” line and a pointer to where the full notice is
+ found.
+ </p><pre class="screen">
+<em class="replaceable"><code>one line to give the program’s name and a brief idea of what it does.</code></em>
+Copyright (C) <em class="replaceable"><code>year</code></em> <em class="replaceable"><code>name of author</code></em>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the <acronym class="acronym">GNU</acronym> General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+<acronym class="acronym">GNU</acronym> General Public License for more details.
+
+You should have received a copy of the <acronym class="acronym">GNU</acronym> General Public License
+along with this program. If not, see <a class="link" href="http://www.gnu.org/licenses/">http://www.gnu.org/licenses/</a>.
+ </pre><p>
+ Also add information on how to contact you by electronic and paper mail.
+ </p><p>
+ If the program does terminal interaction, make it output a short notice like
+ this when it starts in an interactive mode:
+ </p><pre class="screen">
+<em class="replaceable"><code>program</code></em> Copyright (C) <em class="replaceable"><code>year</code></em> <em class="replaceable"><code>name of author</code></em>
+This program comes with ABSOLUTELY NO WARRANTY; for details type ‘<code class="literal">show w</code>’.
+This is free software, and you are welcome to redistribute it
+under certain conditions; type ‘<code class="literal">show c</code>’ for details.
+ </pre><p>
+ The hypothetical commands ‘<code class="literal">show w</code>’ and
+ ‘<code class="literal">show c</code>’ should show the appropriate parts of
+ the General Public License. Of course, your program’s commands might be
+ different; for a GUI interface, you would use an “about box”.
+ </p><p>
+ You should also get your employer (if you work as a programmer) or school,
+ if any, to sign a “copyright disclaimer” for the program, if
+ necessary. For more information on this, and how to apply and follow the
+ <acronym class="acronym">GNU</acronym> <acronym class="acronym">GPL</acronym>, see
+ <a class="link" href="http://www.gnu.org/licenses/">http://www.gnu.org/licenses/</a>.
+ </p><p>
+ The <acronym class="acronym">GNU</acronym> General Public License does not permit
+ incorporating your program into proprietary programs. If your program is a
+ subroutine library, you may consider it more useful to permit linking
+ proprietary applications with the library. If this is what you want to do,
+ use the <acronym class="acronym">GNU</acronym> Lesser General Public License instead of this
+ License. But first, please read <a class="link" href="http://www.gnu.org/philosophy/why-not-lgpl.html">http://www.gnu.org/philosophy/why-not-lgpl.html</a>.
+ </p></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="appendix_free.html">Prev</a> </td><td align="center"><a accesskey="u" href="bk01pt04.html">Up</a></td><td align="right"> <a accesskey="n" href="appendix_gfdl.html">Next</a></td></tr><tr><td align="left" valign="top">Appendix C. 
+ Free Software Needs Free Documentation
+
+ </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Appendix E. GNU Free Documentation License</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/appendix_porting.html b/libstdc++-v3/doc/html/manual/appendix_porting.html
new file mode 100644
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--- /dev/null
+++ b/libstdc++-v3/doc/html/manual/appendix_porting.html
@@ -0,0 +1,230 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Appendix B.  Porting and Maintenance</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="bk01pt04.html" title="Part IV.  Appendices"/><link rel="prev" href="source_design_notes.html" title="Design Notes"/><link rel="next" href="documentation_hacking.html" title="Writing and Generating Documentation"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Appendix B. 
+ Porting and Maintenance
+
+</th></tr><tr><td align="left"><a accesskey="p" href="source_design_notes.html">Prev</a> </td><th width="60%" align="center">Part IV. 
+ Appendices
+</th><td align="right"> <a accesskey="n" href="documentation_hacking.html">Next</a></td></tr></table><hr/></div><div class="appendix" title="Appendix B.  Porting and Maintenance"><div class="titlepage"><div><div><h1 class="title"><a id="appendix.porting"/>
+ Porting and Maintenance
+ <a id="id494054" class="indexterm"/>
+</h1></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="section"><a href="appendix_porting.html#appendix.porting.build_hacking">Configure and Build Hacking</a></span></dt><dd><dl><dt><span class="section"><a href="appendix_porting.html#build_hacking.prereq">Prerequisites</a></span></dt><dt><span class="section"><a href="appendix_porting.html#build_hacking.map">Overview: What Comes from Where</a></span></dt><dt><span class="section"><a href="appendix_porting.html#build_hacking.scripts">Storing Information in non-AC files (like configure.host)</a></span></dt><dt><span class="section"><a href="appendix_porting.html#build_hacking.conventions">Coding and Commenting Conventions</a></span></dt><dt><span class="section"><a href="appendix_porting.html#build_hacking.acinclude">The acinclude.m4 layout</a></span></dt><dt><span class="section"><a href="appendix_porting.html#build_hacking.enable"><code class="constant">GLIBCXX_ENABLE</code>, the <code class="literal">--enable</code> maker</a></span></dt></dl></dd><dt><span class="section"><a href="documentation_hacking.html">Writing and Generating Documentation</a></span></dt><dd><dl><dt><span class="section"><a href="documentation_hacking.html#doc.intro">Introduction</a></span></dt><dt><span class="section"><a href="documentation_hacking.html#doc.generation">Generating Documentation</a></span></dt><dt><span class="section"><a href="documentation_hacking.html#doc.doxygen">Doxygen</a></span></dt><dt><span class="section"><a href="documentation_hacking.html#doc.docbook">Docbook</a></span></dt></dl></dd><dt><span class="section"><a href="internals.html">Porting to New Hardware or Operating Systems</a></span></dt><dd><dl><dt><span class="section"><a href="internals.html#internals.os">Operating System</a></span></dt><dt><span class="section"><a href="internals.html#internals.cpu">CPU</a></span></dt><dt><span class="section"><a href="internals.html#internals.char_types">Character Types</a></span></dt><dt><span class="section"><a href="internals.html#internals.thread_safety">Thread Safety</a></span></dt><dt><span class="section"><a href="internals.html#internals.numeric_limits">Numeric Limits</a></span></dt><dt><span class="section"><a href="internals.html#internals.libtool">Libtool</a></span></dt></dl></dd><dt><span class="section"><a href="test.html">Test</a></span></dt><dd><dl><dt><span class="section"><a href="test.html#test.organization">Organization</a></span></dt><dt><span class="section"><a href="test.html#test.run">Running the Testsuite</a></span></dt><dt><span class="section"><a href="test.html#test.new_tests">Writing a new test case</a></span></dt><dt><span class="section"><a href="test.html#test.harness">Test Harness and Utilities</a></span></dt><dt><span class="section"><a href="test.html#test.special">Special Topics</a></span></dt></dl></dd><dt><span class="section"><a href="abi.html">ABI Policy and Guidelines</a></span></dt><dd><dl><dt><span class="section"><a href="abi.html#abi.cxx_interface">The C++ Interface</a></span></dt><dt><span class="section"><a href="abi.html#abi.versioning">Versioning</a></span></dt><dt><span class="section"><a href="abi.html#abi.changes_allowed">Allowed Changes</a></span></dt><dt><span class="section"><a href="abi.html#abi.changes_no">Prohibited Changes</a></span></dt><dt><span class="section"><a href="abi.html#abi.impl">Implementation</a></span></dt><dt><span class="section"><a href="abi.html#abi.testing">Testing</a></span></dt><dt><span class="section"><a href="abi.html#abi.issues">Outstanding Issues</a></span></dt></dl></dd><dt><span class="section"><a href="api.html">API Evolution and Deprecation History</a></span></dt><dd><dl><dt><span class="section"><a href="api.html#api.rel_300"><code class="constant">3.0</code></a></span></dt><dt><span class="section"><a href="api.html#api.rel_310"><code class="constant">3.1</code></a></span></dt><dt><span class="section"><a href="api.html#api.rel_320"><code class="constant">3.2</code></a></span></dt><dt><span class="section"><a href="api.html#api.rel_330"><code class="constant">3.3</code></a></span></dt><dt><span class="section"><a href="api.html#api.rel_340"><code class="constant">3.4</code></a></span></dt><dt><span class="section"><a href="api.html#api.rel_400"><code class="constant">4.0</code></a></span></dt><dt><span class="section"><a href="api.html#api.rel_410"><code class="constant">4.1</code></a></span></dt><dt><span class="section"><a href="api.html#api.rel_420"><code class="constant">4.2</code></a></span></dt><dt><span class="section"><a href="api.html#api.rel_430"><code class="constant">4.3</code></a></span></dt><dt><span class="section"><a href="api.html#api.rel_440"><code class="constant">4.4</code></a></span></dt><dt><span class="section"><a href="api.html#api.rel_450"><code class="constant">4.5</code></a></span></dt></dl></dd><dt><span class="section"><a href="backwards.html">Backwards Compatibility</a></span></dt><dd><dl><dt><span class="section"><a href="backwards.html#backwards.first">First</a></span></dt><dt><span class="section"><a href="backwards.html#backwards.second">Second</a></span></dt><dt><span class="section"><a href="backwards.html#backwards.third">Third</a></span></dt></dl></dd></dl></div><div class="section" title="Configure and Build Hacking"><div class="titlepage"><div><div><h2 class="title"><a id="appendix.porting.build_hacking"/>Configure and Build Hacking</h2></div></div></div><div class="section" title="Prerequisites"><div class="titlepage"><div><div><h3 class="title"><a id="build_hacking.prereq"/>Prerequisites</h3></div></div></div><p>
+ As noted <a class="link" href="http://gcc.gnu.org/install/prerequisites.html">previously</a>,
+ certain other tools are necessary for hacking on files that
+ control configure (<code class="code">configure.ac</code>,
+ <code class="code">acinclude.m4</code>) and make
+ (<code class="code">Makefile.am</code>). These additional tools
+ (<code class="code">automake</code>, and <code class="code">autoconf</code>) are further
+ described in detail in their respective manuals. All the libraries
+ in GCC try to stay in sync with each other in terms of versions of
+ the auto-tools used, so please try to play nicely with the
+ neighbors.
+ </p></div><div class="section" title="Overview: What Comes from Where"><div class="titlepage"><div><div><h3 class="title"><a id="build_hacking.map"/>Overview: What Comes from Where</h3></div></div></div><div class="figure"><a id="id494186"/><p class="title"><strong>Figure B.1. Configure and Build File Dependencies</strong></p><div class="figure-contents"><div class="mediaobject" style="text-align: center"><img src="/mnt/share/src/gcc.svn-trunk/libstdc++-v3/doc/xml/images/confdeps.png" style="text-align: middle" alt="Dependency Graph for Configure and Build Files"/></div></div></div><br class="figure-break"/><p>
+ Regenerate all generated files by using the command sequence
+ <code class="code">"autoreconf"</code> at the top level of the libstdc++ source
+ directory. The following will also work, but is much more complex:
+ <code class="code">"aclocal-1.11 &amp;&amp; autoconf-2.64 &amp;&amp;
+ autoheader-2.64 &amp;&amp; automake-1.11"</code> The version
+ numbers may be absent entirely or otherwise vary depending on
+ <a class="link" href="http://gcc.gnu.org/install/prerequisites.html">the
+ current requirements</a> and your vendor's choice of
+ installation names.
+ </p></div><div class="section" title="Storing Information in non-AC files (like configure.host)"><div class="titlepage"><div><div><h3 class="title"><a id="build_hacking.scripts"/>Storing Information in non-AC files (like configure.host)</h3></div></div></div><p>
+ Until that glorious day when we can use AC_TRY_LINK with a
+ cross-compiler, we have to hardcode the results of what the tests
+ would have shown if they could be run. So we have an inflexible
+ mess like crossconfig.m4.
+ </p><p>
+ Wouldn't it be nice if we could store that information in files
+ like configure.host, which can be modified without needing to
+ regenerate anything, and can even be tweaked without really
+ knowing how the configury all works? Perhaps break the pieces of
+ crossconfig.m4 out and place them in their appropriate
+ config/{cpu,os} directory.
+ </p><p>
+ Alas, writing macros like
+ "<code class="code">AC_DEFINE(HAVE_A_NICE_DAY)</code>" can only be done inside
+ files which are passed through autoconf. Files which are pure
+ shell script can be source'd at configure time. Files which
+ contain autoconf macros must be processed with autoconf. We could
+ still try breaking the pieces out into "config/*/cross.m4" bits,
+ for instance, but then we would need arguments to aclocal/autoconf
+ to properly find them all when generating configure. I would
+ discourage that.
+</p></div><div class="section" title="Coding and Commenting Conventions"><div class="titlepage"><div><div><h3 class="title"><a id="build_hacking.conventions"/>Coding and Commenting Conventions</h3></div></div></div><p>
+ Most comments should use {octothorpes, shibboleths, hash marks,
+ pound signs, whatever} rather than "dnl". Nearly all comments in
+ configure.ac should. Comments inside macros written in ancilliary
+ .m4 files should. About the only comments which should
+ <span class="emphasis"><em>not</em></span> use #, but use dnl instead, are comments
+ <span class="emphasis"><em>outside</em></span> our own macros in the ancilliary
+ files. The difference is that # comments show up in
+ <code class="code">configure</code> (which is most helpful for debugging),
+ while dnl'd lines just vanish. Since the macros in ancilliary
+ files generate code which appears in odd places, their "outside"
+ comments tend to not be useful while reading
+ <code class="code">configure</code>.
+ </p><p>
+ Do not use any <code class="code">$target*</code> variables, such as
+ <code class="code">$target_alias</code>. The single exception is in
+ configure.ac, for automake+dejagnu's sake.
+ </p></div><div class="section" title="The acinclude.m4 layout"><div class="titlepage"><div><div><h3 class="title"><a id="build_hacking.acinclude"/>The acinclude.m4 layout</h3></div></div></div><p>
+ The nice thing about acinclude.m4/aclocal.m4 is that macros aren't
+ actually performed/called/expanded/whatever here, just loaded. So
+ we can arrange the contents however we like. As of this writing,
+ acinclude.m4 is arranged as follows:
+ </p><pre class="programlisting">
+ GLIBCXX_CHECK_HOST
+ GLIBCXX_TOPREL_CONFIGURE
+ GLIBCXX_CONFIGURE
+ </pre><p>
+ All the major variable "discovery" is done here. CXX, multilibs,
+ etc.
+ </p><pre class="programlisting">
+ fragments included from elsewhere
+ </pre><p>
+ Right now, "fragments" == "the math/linkage bits".
+ </p><pre class="programlisting">
+ GLIBCXX_CHECK_COMPILER_FEATURES
+ GLIBCXX_CHECK_LINKER_FEATURES
+ GLIBCXX_CHECK_WCHAR_T_SUPPORT
+</pre><p>
+ Next come extra compiler/linker feature tests. Wide character
+ support was placed here because I couldn't think of another place
+ for it. It will probably get broken apart like the math tests,
+ because we're still disabling wchars on systems which could actually
+ support them.
+</p><pre class="programlisting">
+ GLIBCXX_CHECK_SETRLIMIT_ancilliary
+ GLIBCXX_CHECK_SETRLIMIT
+ GLIBCXX_CHECK_S_ISREG_OR_S_IFREG
+ GLIBCXX_CHECK_POLL
+ GLIBCXX_CHECK_WRITEV
+
+ GLIBCXX_CONFIGURE_TESTSUITE
+</pre><p>
+ Feature tests which only get used in one place. Here, things used
+ only in the testsuite, plus a couple bits used in the guts of I/O.
+</p><pre class="programlisting">
+ GLIBCXX_EXPORT_INCLUDES
+ GLIBCXX_EXPORT_FLAGS
+ GLIBCXX_EXPORT_INSTALL_INFO
+</pre><p>
+ Installation variables, multilibs, working with the rest of the
+ compiler. Many of the critical variables used in the makefiles are
+ set here.
+</p><pre class="programlisting">
+ GLIBGCC_ENABLE
+ GLIBCXX_ENABLE_C99
+ GLIBCXX_ENABLE_CHEADERS
+ GLIBCXX_ENABLE_CLOCALE
+ GLIBCXX_ENABLE_CONCEPT_CHECKS
+ GLIBCXX_ENABLE_CSTDIO
+ GLIBCXX_ENABLE_CXX_FLAGS
+ GLIBCXX_ENABLE_C_MBCHAR
+ GLIBCXX_ENABLE_DEBUG
+ GLIBCXX_ENABLE_DEBUG_FLAGS
+ GLIBCXX_ENABLE_LONG_LONG
+ GLIBCXX_ENABLE_PCH
+ GLIBCXX_ENABLE_SJLJ_EXCEPTIONS
+ GLIBCXX_ENABLE_SYMVERS
+ GLIBCXX_ENABLE_THREADS
+</pre><p>
+ All the features which can be controlled with enable/disable
+ configure options. Note how they're alphabetized now? Keep them
+ like that. :-)
+</p><pre class="programlisting">
+ AC_LC_MESSAGES
+ libtool bits
+</pre><p>
+ Things which we don't seem to use directly, but just has to be
+ present otherwise stuff magically goes wonky.
+</p></div><div class="section" title="GLIBCXX_ENABLE, the --enable maker"><div class="titlepage"><div><div><h3 class="title"><a id="build_hacking.enable"/><code class="constant">GLIBCXX_ENABLE</code>, the <code class="literal">--enable</code> maker</h3></div></div></div><p>
+ All the GLIBCXX_ENABLE_FOO macros use a common helper,
+ GLIBCXX_ENABLE. (You don't have to use it, but it's easy.) The
+ helper does two things for us:
+ </p><div class="orderedlist"><ol class="orderedlist"><li class="listitem"><p>
+ Builds the call to the AC_ARG_ENABLE macro, with --help text
+ properly quoted and aligned. (Death to changequote!)
+ </p></li><li class="listitem"><p>
+ Checks the result against a list of allowed possibilities, and
+ signals a fatal error if there's no match. This means that the
+ rest of the GLIBCXX_ENABLE_FOO macro doesn't need to test for
+ strange arguments, nor do we need to protect against
+ empty/whitespace strings with the <code class="code">"x$foo" = "xbar"</code>
+ idiom.
+ </p></li></ol></div><p>Doing these things correctly takes some extra autoconf/autom4te code,
+ which made our macros nearly illegible. So all the ugliness is factored
+ out into this one helper macro.
+</p><p>Many of the macros take an argument, passed from when they are expanded
+ in configure.ac. The argument controls the default value of the
+ enable/disable switch. Previously, the arguments themselves had defaults.
+ Now they don't, because that's extra complexity with zero gain for us.
+</p><p>There are three "overloaded signatures". When reading the descriptions
+ below, keep in mind that the brackets are autoconf's quotation characters,
+ and that they will be stripped. Examples of just about everything occur
+ in acinclude.m4, if you want to look.
+</p><pre class="programlisting">
+ GLIBCXX_ENABLE (FEATURE, DEFAULT, HELP-ARG, HELP-STRING)
+ GLIBCXX_ENABLE (FEATURE, DEFAULT, HELP-ARG, HELP-STRING, permit a|b|c)
+ GLIBCXX_ENABLE (FEATURE, DEFAULT, HELP-ARG, HELP-STRING, SHELL-CODE-HANDLER)
+</pre><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ FEATURE is the string that follows --enable. The results of the
+ test (such as it is) will be in the variable $enable_FEATURE,
+ where FEATURE has been squashed. Example:
+ <code class="code">[extra-foo]</code>, controlled by the --enable-extra-foo
+ option and stored in $enable_extra_foo.
+ </p></li><li class="listitem"><p>
+ DEFAULT is the value to store in $enable_FEATURE if the user does
+ not pass --enable/--disable. It should be one of the permitted
+ values passed later. Examples: <code class="code">[yes]</code>, or
+ <code class="code">[bar]</code>, or <code class="code">[$1]</code> (which passes the
+ argument given to the GLIBCXX_ENABLE_FOO macro as the
+ default).
+ </p><p>
+ For cases where we need to probe for particular models of things,
+ it is useful to have an undocumented "auto" value here (see
+ GLIBCXX_ENABLE_CLOCALE for an example).
+ </p></li><li class="listitem"><p>
+ HELP-ARG is any text to append to the option string itself in the
+ --help output. Examples: <code class="code">[]</code> (i.e., an empty string,
+ which appends nothing), <code class="code">[=BAR]</code>, which produces
+ <code class="code">--enable-extra-foo=BAR</code>, and
+ <code class="code">[@&lt;:@=BAR@:&gt;@]</code>, which produces
+ <code class="code">--enable-extra-foo[=BAR]</code>. See the difference? See
+ what it implies to the user?
+ </p><p>
+ If you're wondering what that line noise in the last example was,
+ that's how you embed autoconf special characters in output text.
+ They're called <a class="link" href="http://www.gnu.org/software/autoconf/manual/autoconf.html#Quadrigraphs"><span class="emphasis"><em>quadrigraphs</em></span></a>
+ and you should use them whenever necessary.
+ </p></li><li class="listitem"><p>HELP-STRING is what you think it is. Do not include the
+ "default" text like we used to do; it will be done for you by
+ GLIBCXX_ENABLE. By convention, these are not full English
+ sentences. Example: [turn on extra foo]
+ </p></li></ul></div><p>
+ With no other arguments, only the standard autoconf patterns are
+ allowed: "<code class="code">--{enable,disable}-foo[={yes,no}]</code>" The
+ $enable_FEATURE variable is guaranteed to equal either "yes" or "no"
+ after the macro. If the user tries to pass something else, an
+ explanatory error message will be given, and configure will halt.
+</p><p>
+ The second signature takes a fifth argument, "<code class="code">[permit
+ a | b | c | ...]</code>"
+ This allows <span class="emphasis"><em>a</em></span> or <span class="emphasis"><em>b</em></span> or
+ ... after the equals sign in the option, and $enable_FEATURE is
+ guaranteed to equal one of them after the macro. Note that if you
+ want to allow plain --enable/--disable with no "=whatever", you must
+ include "yes" and "no" in the list of permitted values. Also note
+ that whatever you passed as DEFAULT must be in the list. If the
+ user tries to pass something not on the list, a semi-explanatory
+ error message will be given, and configure will halt. Example:
+ <code class="code">[permit generic|gnu|ieee_1003.1-2001|yes|no|auto]</code>
+</p><p>
+ The third signature takes a fifth argument. It is arbitrary shell
+ code to execute if the user actually passes the enable/disable
+ option. (If the user does not, the default is used. Duh.) No
+ argument checking at all is done in this signature. See
+ GLIBCXX_ENABLE_CXX_FLAGS for an example of handling, and an error
+ message.
+</p></div></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="source_design_notes.html">Prev</a> </td><td align="center"><a accesskey="u" href="bk01pt04.html">Up</a></td><td align="right"> <a accesskey="n" href="documentation_hacking.html">Next</a></td></tr><tr><td align="left" valign="top">Design Notes </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Writing and Generating Documentation</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/associative.html b/libstdc++-v3/doc/html/manual/associative.html
new file mode 100644
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--- /dev/null
+++ b/libstdc++-v3/doc/html/manual/associative.html
@@ -0,0 +1,192 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Associative</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="containers.html" title="Chapter 9.  Containers"/><link rel="prev" href="containers.html" title="Chapter 9.  Containers"/><link rel="next" href="containers_and_c.html" title="Interacting with C"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Associative</th></tr><tr><td align="left"><a accesskey="p" href="containers.html">Prev</a> </td><th width="60%" align="center">Chapter 9. 
+ Containers
+
+</th><td align="right"> <a accesskey="n" href="containers_and_c.html">Next</a></td></tr></table><hr/></div><div class="section" title="Associative"><div class="titlepage"><div><div><h2 class="title"><a id="std.containers.associative"/>Associative</h2></div></div></div><div class="section" title="Insertion Hints"><div class="titlepage"><div><div><h3 class="title"><a id="containers.associative.insert_hints"/>Insertion Hints</h3></div></div></div><p>
+ Section [23.1.2], Table 69, of the C++ standard lists this
+ function for all of the associative containers (map, set, etc):
+ </p><pre class="programlisting">
+ a.insert(p,t);
+ </pre><p>
+ where 'p' is an iterator into the container 'a', and 't' is the
+ item to insert. The standard says that <span class="quote">“<span class="quote"><code class="code">t</code> is
+ inserted as close as possible to the position just prior to
+ <code class="code">p</code>.</span>”</span> (Library DR #233 addresses this topic,
+ referring to <a class="link" href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1780.html">N1780</a>.
+ Since version 4.2 GCC implements the resolution to DR 233, so
+ that insertions happen as close as possible to the hint. For
+ earlier releases the hint was only used as described below.
+ </p><p>
+ Here we'll describe how the hinting works in the libstdc++
+ implementation, and what you need to do in order to take
+ advantage of it. (Insertions can change from logarithmic
+ complexity to amortized constant time, if the hint is properly
+ used.) Also, since the current implementation is based on the
+ SGI STL one, these points may hold true for other library
+ implementations also, since the HP/SGI code is used in a lot of
+ places.
+ </p><p>
+ In the following text, the phrases <span class="emphasis"><em>greater
+ than</em></span> and <span class="emphasis"><em>less than</em></span> refer to the
+ results of the strict weak ordering imposed on the container by
+ its comparison object, which defaults to (basically)
+ <span class="quote">“<span class="quote">&lt;</span>”</span>. Using those phrases is semantically sloppy,
+ but I didn't want to get bogged down in syntax. I assume that if
+ you are intelligent enough to use your own comparison objects,
+ you are also intelligent enough to assign <span class="quote">“<span class="quote">greater</span>”</span>
+ and <span class="quote">“<span class="quote">lesser</span>”</span> their new meanings in the next
+ paragraph. *grin*
+ </p><p>
+ If the <code class="code">hint</code> parameter ('p' above) is equivalent to:
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ <code class="code">begin()</code>, then the item being inserted should
+ have a key less than all the other keys in the container.
+ The item will be inserted at the beginning of the container,
+ becoming the new entry at <code class="code">begin()</code>.
+ </p></li><li class="listitem"><p>
+ <code class="code">end()</code>, then the item being inserted should have
+ a key greater than all the other keys in the container. The
+ item will be inserted at the end of the container, becoming
+ the new entry before <code class="code">end()</code>.
+ </p></li><li class="listitem"><p>
+ neither <code class="code">begin()</code> nor <code class="code">end()</code>, then:
+ Let <code class="code">h</code> be the entry in the container pointed to
+ by <code class="code">hint</code>, that is, <code class="code">h = *hint</code>. Then
+ the item being inserted should have a key less than that of
+ <code class="code">h</code>, and greater than that of the item preceding
+ <code class="code">h</code>. The new item will be inserted between
+ <code class="code">h</code> and <code class="code">h</code>'s predecessor.
+ </p></li></ul></div><p>
+ For <code class="code">multimap</code> and <code class="code">multiset</code>, the
+ restrictions are slightly looser: <span class="quote">“<span class="quote">greater than</span>”</span>
+ should be replaced by <span class="quote">“<span class="quote">not less than</span>”</span>and <span class="quote">“<span class="quote">less
+ than</span>”</span> should be replaced by <span class="quote">“<span class="quote">not greater
+ than.</span>”</span> (Why not replace greater with
+ greater-than-or-equal-to? You probably could in your head, but
+ the mathematicians will tell you that it isn't the same thing.)
+ </p><p>
+ If the conditions are not met, then the hint is not used, and the
+ insertion proceeds as if you had called <code class="code"> a.insert(t)
+ </code> instead. (<span class="emphasis"><em>Note </em></span> that GCC releases
+ prior to 3.0.2 had a bug in the case with <code class="code">hint ==
+ begin()</code> for the <code class="code">map</code> and <code class="code">set</code>
+ classes. You should not use a hint argument in those releases.)
+ </p><p>
+ This behavior goes well with other containers'
+ <code class="code">insert()</code> functions which take an iterator: if used,
+ the new item will be inserted before the iterator passed as an
+ argument, same as the other containers.
+ </p><p>
+ <span class="emphasis"><em>Note </em></span> also that the hint in this
+ implementation is a one-shot. The older insertion-with-hint
+ routines check the immediately surrounding entries to ensure that
+ the new item would in fact belong there. If the hint does not
+ point to the correct place, then no further local searching is
+ done; the search begins from scratch in logarithmic time.
+ </p></div><div class="section" title="bitset"><div class="titlepage"><div><div><h3 class="title"><a id="containers.associative.bitset"/>bitset</h3></div></div></div><div class="section" title="Size Variable"><div class="titlepage"><div><div><h4 class="title"><a id="associative.bitset.size_variable"/>Size Variable</h4></div></div></div><p>
+ No, you cannot write code of the form
+ </p><pre class="programlisting">
+ #include &lt;bitset&gt;
+
+ void foo (size_t n)
+ {
+ std::bitset&lt;n&gt; bits;
+ ....
+ }
+ </pre><p>
+ because <code class="code">n</code> must be known at compile time. Your
+ compiler is correct; it is not a bug. That's the way templates
+ work. (Yes, it <span class="emphasis"><em>is</em></span> a feature.)
+ </p><p>
+ There are a couple of ways to handle this kind of thing. Please
+ consider all of them before passing judgement. They include, in
+ no chaptericular order:
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>A very large N in <code class="code">bitset&lt;N&gt;</code>.</p></li><li class="listitem"><p>A container&lt;bool&gt;.</p></li><li class="listitem"><p>Extremely weird solutions.</p></li></ul></div><p>
+ <span class="emphasis"><em>A very large N in
+ <code class="code">bitset&lt;N&gt;</code>.  </em></span> It has been
+ pointed out a few times in newsgroups that N bits only takes up
+ (N/8) bytes on most systems, and division by a factor of eight is
+ pretty impressive when speaking of memory. Half a megabyte given
+ over to a bitset (recall that there is zero space overhead for
+ housekeeping info; it is known at compile time exactly how large
+ the set is) will hold over four million bits. If you're using
+ those bits as status flags (e.g.,
+ <span class="quote">“<span class="quote">changed</span>”</span>/<span class="quote">“<span class="quote">unchanged</span>”</span> flags), that's a
+ <span class="emphasis"><em>lot</em></span> of state.
+ </p><p>
+ You can then keep track of the <span class="quote">“<span class="quote">maximum bit used</span>”</span>
+ during some testing runs on representative data, make note of how
+ many of those bits really need to be there, and then reduce N to
+ a smaller number. Leave some extra space, of course. (If you
+ plan to write code like the incorrect example above, where the
+ bitset is a local variable, then you may have to talk your
+ compiler into allowing that much stack space; there may be zero
+ space overhead, but it's all allocated inside the object.)
+ </p><p>
+ <span class="emphasis"><em>A container&lt;bool&gt;.  </em></span> The
+ Committee made provision for the space savings possible with that
+ (N/8) usage previously mentioned, so that you don't have to do
+ wasteful things like <code class="code">Container&lt;char&gt;</code> or
+ <code class="code">Container&lt;short int&gt;</code>. Specifically,
+ <code class="code">vector&lt;bool&gt;</code> is required to be specialized for
+ that space savings.
+ </p><p>
+ The problem is that <code class="code">vector&lt;bool&gt;</code> doesn't
+ behave like a normal vector anymore. There have been
+ journal articles which discuss the problems (the ones by Herb
+ Sutter in the May and July/August 1999 issues of C++ Report cover
+ it well). Future revisions of the ISO C++ Standard will change
+ the requirement for <code class="code">vector&lt;bool&gt;</code>
+ specialization. In the meantime, <code class="code">deque&lt;bool&gt;</code>
+ is recommended (although its behavior is sane, you probably will
+ not get the space savings, but the allocation scheme is different
+ than that of vector).
+ </p><p>
+ <span class="emphasis"><em>Extremely weird solutions.  </em></span> If
+ you have access to the compiler and linker at runtime, you can do
+ something insane, like figuring out just how many bits you need,
+ then writing a temporary source code file. That file contains an
+ instantiation of <code class="code">bitset</code> for the required number of
+ bits, inside some wrapper functions with unchanging signatures.
+ Have your program then call the compiler on that file using
+ Position Independent Code, then open the newly-created object
+ file and load those wrapper functions. You'll have an
+ instantiation of <code class="code">bitset&lt;N&gt;</code> for the exact
+ <code class="code">N</code> that you need at the time. Don't forget to delete
+ the temporary files. (Yes, this <span class="emphasis"><em>can</em></span> be, and
+ <span class="emphasis"><em>has been</em></span>, done.)
+ </p><p>
+ This would be the approach of either a visionary genius or a
+ raving lunatic, depending on your programming and management
+ style. Probably the latter.
+ </p><p>
+ Which of the above techniques you use, if any, are up to you and
+ your intended application. Some time/space profiling is
+ indicated if it really matters (don't just guess). And, if you
+ manage to do anything along the lines of the third category, the
+ author would love to hear from you...
+ </p><p>
+ Also note that the implementation of bitset used in libstdc++ has
+ <a class="link" href="bk01pt03ch21s02.html" title="HP/SGI">some extensions</a>.
+ </p></div><div class="section" title="Type String"><div class="titlepage"><div><div><h4 class="title"><a id="associative.bitset.type_string"/>Type String</h4></div></div></div><p>
+ </p><p>
+ Bitmasks do not take char* nor const char* arguments in their
+ constructors. This is something of an accident, but you can read
+ about the problem: follow the library's <span class="quote">“<span class="quote">Links</span>”</span> from
+ the homepage, and from the C++ information <span class="quote">“<span class="quote">defect
+ reflector</span>”</span> link, select the library issues list. Issue
+ number 116 describes the problem.
+ </p><p>
+ For now you can simply make a temporary string object using the
+ constructor expression:
+ </p><pre class="programlisting">
+ std::bitset&lt;5&gt; b ( std::string(<span class="quote">“<span class="quote">10110</span>”</span>) );
+ </pre><p>
+ instead of
+ </p><pre class="programlisting">
+ std::bitset&lt;5&gt; b ( <span class="quote">“<span class="quote">10110</span>”</span> ); // invalid
+ </pre></div></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="containers.html">Prev</a> </td><td align="center"><a accesskey="u" href="containers.html">Up</a></td><td align="right"> <a accesskey="n" href="containers_and_c.html">Next</a></td></tr><tr><td align="left" valign="top">Chapter 9. 
+ Containers
+
+ </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Interacting with C</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/atomics.html b/libstdc++-v3/doc/html/manual/atomics.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Chapter 14.  Atomics</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; , &#10; atomic&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="bk01pt02.html" title="Part II.  Standard Contents"/><link rel="prev" href="io_and_c.html" title="Interacting with C"/><link rel="next" href="concurrency.html" title="Chapter 15.  Concurrency"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 14. 
+ Atomics
+
+</th></tr><tr><td align="left"><a accesskey="p" href="io_and_c.html">Prev</a> </td><th width="60%" align="center">Part II. 
+ Standard Contents
+ </th><td align="right"> <a accesskey="n" href="concurrency.html">Next</a></td></tr></table><hr/></div><div class="chapter" title="Chapter 14.  Atomics"><div class="titlepage"><div><div><h2 class="title"><a id="std.atomics"/>Chapter 14. 
+ Atomics
+ <a id="id481583" class="indexterm"/>
+</h2></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="section"><a href="atomics.html#std.atomics.api">API Reference</a></span></dt></dl></div><p>
+ Facilities for atomic operations.
+</p><div class="section" title="API Reference"><div class="titlepage"><div><div><h2 class="title"><a id="std.atomics.api"/>API Reference</h2></div></div></div><p>
+ All items are declared in the standard header
+ file <code class="filename">atomic</code>.
+ </p><p>
+ Set of typedefs that map <span class="type">int</span> to
+ <code class="classname">atomic_int</code>, and so on for all builtin
+ integral types. Global enumeration <span class="type">memory_order</span> to
+ control memory ordering. Also includes
+ <code class="classname">atomic</code>, a class template with member
+ functions such as <code class="function">load</code> and
+ <code class="function">store</code> that is instantiable such that
+ <code class="classname">atomic_int</code> is the base class of
+ <code class="classname">atomic&lt;int&gt;</code>.
+ </p><p>
+ Full API details.
+ </p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="io_and_c.html">Prev</a> </td><td align="center"><a accesskey="u" href="bk01pt02.html">Up</a></td><td align="right"> <a accesskey="n" href="concurrency.html">Next</a></td></tr><tr><td align="left" valign="top">Interacting with C </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Chapter 15. 
+ Concurrency
+
+</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/backwards.html b/libstdc++-v3/doc/html/manual/backwards.html
new file mode 100644
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Backwards Compatibility</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; backwards&#10; "/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="appendix_porting.html" title="Appendix B.  Porting and Maintenance"/><link rel="prev" href="api.html" title="API Evolution and Deprecation History"/><link rel="next" href="appendix_free.html" title="Appendix C.  Free Software Needs Free Documentation"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Backwards Compatibility</th></tr><tr><td align="left"><a accesskey="p" href="api.html">Prev</a> </td><th width="60%" align="center">Appendix B. 
+ Porting and Maintenance
+
+</th><td align="right"> <a accesskey="n" href="appendix_free.html">Next</a></td></tr></table><hr/></div><div class="section" title="Backwards Compatibility"><div class="titlepage"><div><div><h2 class="title"><a id="manual.appendix.porting.backwards"/>Backwards Compatibility</h2></div></div></div><div class="section" title="First"><div class="titlepage"><div><div><h3 class="title"><a id="backwards.first"/>First</h3></div></div></div><p>The first generation GNU C++ library was called libg++. It was a
+separate GNU project, although reliably paired with GCC. Rumors imply
+that it had a working relationship with at least two kinds of
+dinosaur.
+</p><p>Some background: libg++ was designed and created when there was no
+ISO standard to provide guidance. Classes like linked lists are now
+provided for by <code class="classname">list&lt;T&gt;</code> and do not need to be
+created by <code class="function">genclass</code>. (For that matter, templates exist
+now and are well-supported, whereas genclass (mostly) predates them.)
+</p><p>There are other classes in libg++ that are not specified in the
+ISO Standard (e.g., statistical analysis). While there are a lot of
+really useful things that are used by a lot of people, the Standards
+Committee couldn't include everything, and so a lot of those
+<span class="quote">“<span class="quote">obvious</span>”</span> classes didn't get included.
+</p><p>Known Issues include many of the limitations of its immediate ancestor.</p><p>Portability notes and known implementation limitations are as follows.</p><div class="section" title="No ios_base"><div class="titlepage"><div><div><h4 class="title"><a id="id503868"/>No <code class="code">ios_base</code></h4></div></div></div><p> At least some older implementations don't have <code class="code">std::ios_base</code>, so you should use <code class="code">std::ios::badbit</code>, <code class="code">std::ios::failbit</code> and <code class="code">std::ios::eofbit</code> and <code class="code">std::ios::goodbit</code>.
+</p></div><div class="section" title="No cout in ostream.h, no cin in istream.h"><div class="titlepage"><div><div><h4 class="title"><a id="id503900"/>No <code class="code">cout</code> in <code class="code">ostream.h</code>, no <code class="code">cin</code> in <code class="code">istream.h</code></h4></div></div></div><p>
+ In earlier versions of the standard,
+ <code class="filename">fstream.h</code>,
+ <code class="filename">ostream.h</code>
+ and <code class="filename">istream.h</code>
+ used to define
+ <code class="code">cout</code>, <code class="code">cin</code> and so on. ISO C++ specifies that one needs to include
+ <code class="filename">iostream</code>
+ explicitly to get the required definitions.
+ </p><p> Some include adjustment may be required.</p><p>This project is no longer maintained or supported, and the sources
+archived. For the desperate,
+the <a class="link" href="http://gcc.gnu.org/extensions.html">GCC extensions
+page</a> describes where to find the last libg++ source. The code is
+considered replaced and rewritten.
+</p></div></div><div class="section" title="Second"><div class="titlepage"><div><div><h3 class="title"><a id="backwards.second"/>Second</h3></div></div></div><p>
+ The second generation GNU C++ library was called libstdc++, or
+ libstdc++-v2. It spans the time between libg++ and pre-ISO C++
+ standardization and is usually associated with the following GCC
+ releases: egcs 1.x, gcc 2.95, and gcc 2.96.
+</p><p>
+ The STL portions of this library are based on SGI/HP STL release 3.11.
+</p><p>
+ This project is no longer maintained or supported, and the sources
+ archived. The code is considered replaced and rewritten.
+</p><p>
+ Portability notes and known implementation limitations are as follows.
+</p><div class="section" title="Namespace std:: not supported"><div class="titlepage"><div><div><h4 class="title"><a id="id504003"/>Namespace <code class="code">std::</code> not supported</h4></div></div></div><p>
+ Some care is required to support C++ compiler and or library
+ implementation that do not have the standard library in
+ <code class="code">namespace std</code>.
+ </p><p>
+ The following sections list some possible solutions to support compilers
+ that cannot ignore <code class="code">std::</code>-qualified names.
+ </p><p>
+ First, see if the compiler has a flag for this. Namespace
+ back-portability-issues are generally not a problem for g++
+ compilers that do not have libstdc++ in <code class="code">std::</code>, as the
+ compilers use <code class="code">-fno-honor-std</code> (ignore
+ <code class="code">std::</code>, <code class="code">:: = std::</code>) by default. That is,
+ the responsibility for enabling or disabling <code class="code">std::</code> is
+ on the user; the maintainer does not have to care about it. This
+ probably applies to some other compilers as well.
+ </p><p>
+ Second, experiment with a variety of pre-processor tricks.
+ </p><p>
+ By defining <code class="code">std</code> as a macro, fully-qualified namespace
+ calls become global. Volia.
+ </p><pre class="programlisting">
+#ifdef WICKEDLY_OLD_COMPILER
+# define std
+#endif
+</pre><p>
+ Thanks to Juergen Heinzl who posted this solution on gnu.gcc.help.
+ </p><p>
+ Another pre-processor based approach is to define a macro
+ <code class="code">NAMESPACE_STD</code>, which is defined to either
+ <span class="quote">“<span class="quote"> </span>”</span> or <span class="quote">“<span class="quote">std</span>”</span> based on a compile-type
+ test. On GNU systems, this can be done with autotools by means of
+ an autoconf test (see below) for <code class="code">HAVE_NAMESPACE_STD</code>,
+ then using that to set a value for the <code class="code">NAMESPACE_STD</code>
+ macro. At that point, one is able to use
+ <code class="code">NAMESPACE_STD::string</code>, which will evaluate to
+ <code class="code">std::string</code> or <code class="code">::string</code> (i.e., in the
+ global namespace on systems that do not put <code class="code">string</code> in
+ <code class="code">std::</code>).
+ </p><pre class="programlisting">
+dnl @synopsis AC_CXX_NAMESPACE_STD
+dnl
+dnl If the compiler supports namespace std, define
+dnl HAVE_NAMESPACE_STD.
+dnl
+dnl @category Cxx
+dnl @author Todd Veldhuizen
+dnl @author Luc Maisonobe &lt;luc@spaceroots.org&gt;
+dnl @version 2004-02-04
+dnl @license AllPermissive
+AC_DEFUN([AC_CXX_NAMESPACE_STD], [
+ AC_CACHE_CHECK(if g++ supports namespace std,
+ ac_cv_cxx_have_std_namespace,
+ [AC_LANG_SAVE
+ AC_LANG_CPLUSPLUS
+ AC_TRY_COMPILE([#include &lt;iostream&gt;
+ std::istream&amp; is = std::cin;],,
+ ac_cv_cxx_have_std_namespace=yes, ac_cv_cxx_have_std_namespace=no)
+ AC_LANG_RESTORE
+ ])
+ if test "$ac_cv_cxx_have_std_namespace" = yes; then
+ AC_DEFINE(HAVE_NAMESPACE_STD,,[Define if g++ supports namespace std. ])
+ fi
+])
+</pre></div><div class="section" title="Illegal iterator usage"><div class="titlepage"><div><div><h4 class="title"><a id="id504130"/>Illegal iterator usage</h4></div></div></div><p>
+ The following illustrate implementation-allowed illegal iterator
+ use, and then correct use.
+</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ you cannot do <code class="code">ostream::operator&lt;&lt;(iterator)</code>
+ to print the address of the iterator =&gt; use
+ <code class="code">operator&lt;&lt; &amp;*iterator</code> instead
+ </p></li><li class="listitem"><p>
+ you cannot clear an iterator's reference (<code class="code">iterator =
+ 0</code>) =&gt; use <code class="code">iterator = iterator_type();</code>
+ </p></li><li class="listitem"><p>
+ <code class="code">if (iterator)</code> won't work any more =&gt; use
+ <code class="code">if (iterator != iterator_type())</code>
+ </p></li></ul></div></div><div class="section" title="isspace from cctype is a macro"><div class="titlepage"><div><div><h4 class="title"><a id="id504191"/><code class="code">isspace</code> from <code class="filename">cctype</code> is a macro
+ </h4></div></div></div><p>
+ Glibc 2.0.x and 2.1.x define <code class="filename">ctype.h</code> functionality as macros
+ (isspace, isalpha etc.).
+ </p><p>
+ This implementations of libstdc++, however, keep these functions
+ as macros, and so it is not back-portable to use fully qualified
+ names. For example:
+ </p><pre class="programlisting">
+#include &lt;cctype&gt;
+int main() { std::isspace('X'); }
+</pre><p>
+ Results in something like this:
+</p><pre class="programlisting">
+std:: (__ctype_b[(int) ( ( 'X' ) )] &amp; (unsigned short int) _ISspace ) ;
+</pre><p>
+ A solution is to modify a header-file so that the compiler tells
+ <code class="filename">ctype.h</code> to define functions
+ instead of macros:
+</p><pre class="programlisting">
+// This keeps isalnum, et al from being propagated as macros.
+#if __linux__
+# define __NO_CTYPE 1
+#endif
+</pre><p>
+ Then, include <code class="filename">ctype.h</code>
+</p><p>
+ Another problem arises if you put a <code class="code">using namespace
+ std;</code> declaration at the top, and include <code class="filename">ctype.h</code>. This will result in
+ ambiguities between the definitions in the global namespace
+ (<code class="filename">ctype.h</code>) and the
+ definitions in namespace <code class="code">std::</code>
+ (<code class="code">&lt;cctype&gt;</code>).
+</p></div><div class="section" title="No vector::at, deque::at, string::at"><div class="titlepage"><div><div><h4 class="title"><a id="id504286"/>No <code class="code">vector::at</code>, <code class="code">deque::at</code>, <code class="code">string::at</code></h4></div></div></div><p>
+ One solution is to add an autoconf-test for this:
+</p><pre class="programlisting">
+AC_MSG_CHECKING(for container::at)
+AC_TRY_COMPILE(
+[
+#include &lt;vector&gt;
+#include &lt;deque&gt;
+#include &lt;string&gt;
+
+using namespace std;
+],
+[
+deque&lt;int&gt; test_deque(3);
+test_deque.at(2);
+vector&lt;int&gt; test_vector(2);
+test_vector.at(1);
+string test_string(<span class="quote">“<span class="quote">test_string</span>”</span>);
+test_string.at(3);
+],
+[AC_MSG_RESULT(yes)
+AC_DEFINE(HAVE_CONTAINER_AT)],
+[AC_MSG_RESULT(no)])
+</pre><p>
+ If you are using other (non-GNU) compilers it might be a good idea
+ to check for <code class="code">string::at</code> separately.
+</p></div><div class="section" title="No std::char_traits&lt;char&gt;::eof"><div class="titlepage"><div><div><h4 class="title"><a id="id504326"/>No <code class="code">std::char_traits&lt;char&gt;::eof</code></h4></div></div></div><p>
+ Use some kind of autoconf test, plus this:
+</p><pre class="programlisting">
+#ifdef HAVE_CHAR_TRAITS
+#define CPP_EOF std::char_traits&lt;char&gt;::eof()
+#else
+#define CPP_EOF EOF
+#endif
+</pre></div><div class="section" title="No string::clear"><div class="titlepage"><div><div><h4 class="title"><a id="id504344"/>No <code class="code">string::clear</code></h4></div></div></div><p>
+ There are two functions for deleting the contents of a string:
+ <code class="code">clear</code> and <code class="code">erase</code> (the latter returns the
+ string).
+</p><pre class="programlisting">
+void
+clear() { _M_mutate(0, this-&gt;size(), 0); }
+</pre><pre class="programlisting">
+basic_string&amp;
+erase(size_type __pos = 0, size_type __n = npos)
+{
+ return this-&gt;replace(_M_check(__pos), _M_fold(__pos, __n),
+ _M_data(), _M_data());
+}
+</pre><p>
+ Unfortunately, <code class="code">clear</code> is not implemented in this
+ version, so you should use <code class="code">erase</code> (which is probably
+ faster than <code class="code">operator=(charT*)</code>).
+</p></div><div class="section" title="Removal of ostream::form and istream::scan extensions"><div class="titlepage"><div><div><h4 class="title"><a id="id504390"/>
+ Removal of <code class="code">ostream::form</code> and <code class="code">istream::scan</code>
+ extensions
+</h4></div></div></div><p>
+ These are no longer supported. Please use stringstreams instead.
+</p></div><div class="section" title="No basic_stringbuf, basic_stringstream"><div class="titlepage"><div><div><h4 class="title"><a id="id504408"/>No <code class="code">basic_stringbuf</code>, <code class="code">basic_stringstream</code></h4></div></div></div><p>
+ Although the ISO standard <code class="code">i/ostringstream</code>-classes are
+ provided, (<code class="filename">sstream</code>), for
+ compatibility with older implementations the pre-ISO
+ <code class="code">i/ostrstream</code> (<code class="filename">strstream</code>) interface is also provided,
+ with these caveats:
+</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ <code class="code">strstream</code> is considered to be deprecated
+ </p></li><li class="listitem"><p>
+ <code class="code">strstream</code> is limited to <code class="code">char</code>
+ </p></li><li class="listitem"><p>
+ with <code class="code">ostringstream</code> you don't have to take care of
+ terminating the string or freeing its memory
+ </p></li><li class="listitem"><p>
+ <code class="code">istringstream</code> can be re-filled (clear();
+ str(input);)
+ </p></li></ul></div><p>
+ You can then use output-stringstreams like this:
+</p><pre class="programlisting">
+#ifdef HAVE_SSTREAM
+# include &lt;sstream&gt;
+#else
+# include &lt;strstream&gt;
+#endif
+
+#ifdef HAVE_SSTREAM
+ std::ostringstream oss;
+#else
+ std::ostrstream oss;
+#endif
+
+oss &lt;&lt; <span class="quote">“<span class="quote">Name=</span>”</span> &lt;&lt; m_name &lt;&lt; <span class="quote">“<span class="quote">, number=</span>”</span> &lt;&lt; m_number &lt;&lt; std::endl;
+...
+#ifndef HAVE_SSTREAM
+ oss &lt;&lt; std::ends; // terminate the char*-string
+#endif
+
+// str() returns char* for ostrstream and a string for ostringstream
+// this also causes ostrstream to think that the buffer's memory
+// is yours
+m_label.set_text(oss.str());
+#ifndef HAVE_SSTREAM
+ // let the ostrstream take care of freeing the memory
+ oss.freeze(false);
+#endif
+</pre><p>
+ Input-stringstreams can be used similarly:
+</p><pre class="programlisting">
+std::string input;
+...
+#ifdef HAVE_SSTREAM
+std::istringstream iss(input);
+#else
+std::istrstream iss(input.c_str());
+#endif
+
+int i;
+iss &gt;&gt; i;
+</pre><p> One (the only?) restriction is that an istrstream cannot be re-filled:
+</p><pre class="programlisting">
+std::istringstream iss(numerator);
+iss &gt;&gt; m_num;
+// this is not possible with istrstream
+iss.clear();
+iss.str(denominator);
+iss &gt;&gt; m_den;
+</pre><p>
+If you don't care about speed, you can put these conversions in
+ a template-function:
+</p><pre class="programlisting">
+template &lt;class X&gt;
+void fromString(const string&amp; input, X&amp; any)
+{
+#ifdef HAVE_SSTREAM
+std::istringstream iss(input);
+#else
+std::istrstream iss(input.c_str());
+#endif
+X temp;
+iss &gt;&gt; temp;
+if (iss.fail())
+throw runtime_error(..)
+any = temp;
+}
+</pre><p>
+ Another example of using stringstreams is in <a class="link" href="strings.html#strings.string.shrink" title="Shrink to Fit">this howto</a>.
+</p><p> There is additional information in the libstdc++-v2 info files, in
+particular <span class="quote">“<span class="quote">info iostream</span>”</span>.
+</p></div><div class="section" title="Little or no wide character support"><div class="titlepage"><div><div><h4 class="title"><a id="id504564"/>Little or no wide character support</h4></div></div></div><p>
+ Classes <code class="classname">wstring</code> and
+ <code class="classname">char_traits&lt;wchar_t&gt;</code> are
+ not supported.
+ </p></div><div class="section" title="No templatized iostreams"><div class="titlepage"><div><div><h4 class="title"><a id="id504583"/>No templatized iostreams</h4></div></div></div><p>
+ Classes <code class="classname">wfilebuf</code> and
+ <code class="classname">wstringstream</code> are not supported.
+ </p></div><div class="section" title="Thread safety issues"><div class="titlepage"><div><div><h4 class="title"><a id="id504602"/>Thread safety issues</h4></div></div></div><p>
+ Earlier GCC releases had a somewhat different approach to
+ threading configuration and proper compilation. Before GCC 3.0,
+ configuration of the threading model was dictated by compiler
+ command-line options and macros (both of which were somewhat
+ thread-implementation and port-specific). There were no
+ guarantees related to being able to link code compiled with one
+ set of options and macro setting with another set.
+ </p><p>
+ For GCC 3.0, configuration of the threading model used with
+ libraries and user-code is performed when GCC is configured and
+ built using the --enable-threads and --disable-threads options.
+ The ABI is stable for symbol name-mangling and limited functional
+ compatibility exists between code compiled under different
+ threading models.
+ </p><p>
+ The libstdc++ library has been designed so that it can be used in
+ multithreaded applications (with libstdc++-v2 this was only true
+ of the STL parts.) The first problem is finding a
+ <span class="emphasis"><em>fast</em></span> method of implementation portable to
+ all platforms. Due to historical reasons, some of the library is
+ written against per-CPU-architecture spinlocks and other parts
+ against the gthr.h abstraction layer which is provided by gcc. A
+ minor problem that pops up every so often is different
+ interpretations of what "thread-safe" means for a
+ library (not a general program). We currently use the <a class="link" href="http://www.sgi.com/tech/stl/thread_safety.html">same
+ definition that SGI</a> uses for their STL subset. However,
+ the exception for read-only containers only applies to the STL
+ components. This definition is widely-used and something similar
+ will be used in the next version of the C++ standard library.
+ </p><p>
+ Here is a small link farm to threads (no pun) in the mail
+ archives that discuss the threading problem. Each link is to the
+ first relevant message in the thread; from there you can use
+ "Thread Next" to move down the thread. This farm is in
+ latest-to-oldest order.
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ Our threading expert Loren gives a breakdown of <a class="link" href="http://gcc.gnu.org/ml/libstdc++/2001-10/msg00024.html">the
+ six situations involving threads</a> for the 3.0
+ release series.
+ </p></li><li class="listitem"><p>
+ <a class="link" href="http://gcc.gnu.org/ml/libstdc++/2001-05/msg00384.html">
+ This message</a> inspired a recent updating of issues with
+ threading and the SGI STL library. It also contains some
+ example POSIX-multithreaded STL code.
+ </p></li></ul></div><p>
+ (A large selection of links to older messages has been removed;
+ many of the messages from 1999 were lost in a disk crash, and the
+ few people with access to the backup tapes have been too swamped
+ with work to restore them. Many of the points have been
+ superseded anyhow.)
+ </p></div></div><div class="section" title="Third"><div class="titlepage"><div><div><h3 class="title"><a id="backwards.third"/>Third</h3></div></div></div><p> The third generation GNU C++ library is called libstdc++, or
+libstdc++-v3.
+</p><p>The subset commonly known as the Standard Template Library
+ (chapters 23 through 25, mostly) is adapted from the final release
+ of the SGI STL (version 3.3), with extensive changes.
+ </p><p>A more formal description of the V3 goals can be found in the
+ official <a class="link" href="source_design_notes.html" title="Design Notes">design document</a>.
+ </p><p>Portability notes and known implementation limitations are as follows.</p><div class="section" title="Pre-ISO headers moved to backwards or removed"><div class="titlepage"><div><div><h4 class="title"><a id="id504726"/>Pre-ISO headers moved to backwards or removed</h4></div></div></div><p> The pre-ISO C++ headers
+ (<code class="code">iostream.h</code>, <code class="code">defalloc.h</code> etc.) are
+ available, unlike previous libstdc++ versions, but inclusion
+ generates a warning that you are using deprecated headers.
+</p><p>This compatibility layer is constructed by including the
+ standard C++ headers, and injecting any items in
+ <code class="code">std::</code> into the global namespace.
+ </p><p>For those of you new to ISO C++ (welcome, time travelers!), no,
+ that isn't a typo. Yes, the headers really have new names.
+ Marshall Cline's C++ FAQ Lite has a good explanation in <a class="link" href="http://www.parashift.com/c++-faq-lite/coding-standards.html#faq-27.4">item
+ [27.4]</a>.
+ </p><p> Some include adjustment may be required. What follows is an
+autoconf test that defines <code class="code">PRE_STDCXX_HEADERS</code> when they
+exist.</p><pre class="programlisting">
+# AC_HEADER_PRE_STDCXX
+AC_DEFUN([AC_HEADER_PRE_STDCXX], [
+ AC_CACHE_CHECK(for pre-ISO C++ include files,
+ ac_cv_cxx_pre_stdcxx,
+ [AC_LANG_SAVE
+ AC_LANG_CPLUSPLUS
+ ac_save_CXXFLAGS="$CXXFLAGS"
+ CXXFLAGS="$CXXFLAGS -Wno-deprecated"
+
+ # Omit defalloc.h, as compilation with newer compilers is problematic.
+ AC_TRY_COMPILE([
+ #include &lt;new.h&gt;
+ #include &lt;iterator.h&gt;
+ #include &lt;alloc.h&gt;
+ #include &lt;set.h&gt;
+ #include &lt;hashtable.h&gt;
+ #include &lt;hash_set.h&gt;
+ #include &lt;fstream.h&gt;
+ #include &lt;tempbuf.h&gt;
+ #include &lt;istream.h&gt;
+ #include &lt;bvector.h&gt;
+ #include &lt;stack.h&gt;
+ #include &lt;rope.h&gt;
+ #include &lt;complex.h&gt;
+ #include &lt;ostream.h&gt;
+ #include &lt;heap.h&gt;
+ #include &lt;iostream.h&gt;
+ #include &lt;function.h&gt;
+ #include &lt;multimap.h&gt;
+ #include &lt;pair.h&gt;
+ #include &lt;stream.h&gt;
+ #include &lt;iomanip.h&gt;
+ #include &lt;slist.h&gt;
+ #include &lt;tree.h&gt;
+ #include &lt;vector.h&gt;
+ #include &lt;deque.h&gt;
+ #include &lt;multiset.h&gt;
+ #include &lt;list.h&gt;
+ #include &lt;map.h&gt;
+ #include &lt;algobase.h&gt;
+ #include &lt;hash_map.h&gt;
+ #include &lt;algo.h&gt;
+ #include &lt;queue.h&gt;
+ #include &lt;streambuf.h&gt;
+ ],,
+ ac_cv_cxx_pre_stdcxx=yes, ac_cv_cxx_pre_stdcxx=no)
+ CXXFLAGS="$ac_save_CXXFLAGS"
+ AC_LANG_RESTORE
+ ])
+ if test "$ac_cv_cxx_pre_stdcxx" = yes; then
+ AC_DEFINE(PRE_STDCXX_HEADERS,,[Define if pre-ISO C++ header files are present. ])
+ fi
+])
+</pre><p>Porting between pre-ISO headers and ISO headers is simple: headers
+like <code class="filename">vector.h</code> can be replaced with <code class="filename">vector</code> and a using
+directive <code class="code">using namespace std;</code> can be put at the global
+scope. This should be enough to get this code compiling, assuming the
+other usage is correct.
+</p></div><div class="section" title="Extension headers hash_map, hash_set moved to ext or backwards"><div class="titlepage"><div><div><h4 class="title"><a id="id504811"/>Extension headers hash_map, hash_set moved to ext or backwards</h4></div></div></div><p>At this time most of the features of the SGI STL extension have been
+ replaced by standardized libraries.
+ In particular, the unordered_map and unordered_set containers of TR1
+ are suitable replacement for the non-standard hash_map and hash_set
+ containers in the SGI STL.
+ </p><p> Header files <code class="filename">hash_map</code> and <code class="filename">hash_set</code> moved
+to <code class="filename">ext/hash_map</code> and <code class="filename">ext/hash_set</code>,
+respectively. At the same time, all types in these files are enclosed
+in <code class="code">namespace __gnu_cxx</code>. Later versions move deprecate
+these files, and suggest using TR1's <code class="filename">unordered_map</code>
+and <code class="filename">unordered_set</code> instead.
+</p><p>The extensions are no longer in the global or <code class="code">std</code>
+ namespaces, instead they are declared in the <code class="code">__gnu_cxx</code>
+ namespace. For maximum portability, consider defining a namespace
+ alias to use to talk about extensions, e.g.:
+ </p><pre class="programlisting">
+ #ifdef __GNUC__
+ #if __GNUC__ &lt; 3
+ #include &lt;hash_map.h&gt;
+ namespace extension { using ::hash_map; }; // inherit globals
+ #else
+ #include &lt;backward/hash_map&gt;
+ #if __GNUC__ == 3 &amp;&amp; __GNUC_MINOR__ == 0
+ namespace extension = std; // GCC 3.0
+ #else
+ namespace extension = ::__gnu_cxx; // GCC 3.1 and later
+ #endif
+ #endif
+ #else // ... there are other compilers, right?
+ namespace extension = std;
+ #endif
+
+ extension::hash_map&lt;int,int&gt; my_map;
+ </pre><p>This is a bit cleaner than defining typedefs for all the
+ instantiations you might need.
+ </p><p>The following autoconf tests check for working HP/SGI hash containers.
+</p><pre class="programlisting">
+# AC_HEADER_EXT_HASH_MAP
+AC_DEFUN([AC_HEADER_EXT_HASH_MAP], [
+ AC_CACHE_CHECK(for ext/hash_map,
+ ac_cv_cxx_ext_hash_map,
+ [AC_LANG_SAVE
+ AC_LANG_CPLUSPLUS
+ ac_save_CXXFLAGS="$CXXFLAGS"
+ CXXFLAGS="$CXXFLAGS -Werror"
+ AC_TRY_COMPILE([#include &lt;ext/hash_map&gt;], [using __gnu_cxx::hash_map;],
+ ac_cv_cxx_ext_hash_map=yes, ac_cv_cxx_ext_hash_map=no)
+ CXXFLAGS="$ac_save_CXXFLAGS"
+ AC_LANG_RESTORE
+ ])
+ if test "$ac_cv_cxx_ext_hash_map" = yes; then
+ AC_DEFINE(HAVE_EXT_HASH_MAP,,[Define if ext/hash_map is present. ])
+ fi
+])
+</pre><pre class="programlisting">
+# AC_HEADER_EXT_HASH_SET
+AC_DEFUN([AC_HEADER_EXT_HASH_SET], [
+ AC_CACHE_CHECK(for ext/hash_set,
+ ac_cv_cxx_ext_hash_set,
+ [AC_LANG_SAVE
+ AC_LANG_CPLUSPLUS
+ ac_save_CXXFLAGS="$CXXFLAGS"
+ CXXFLAGS="$CXXFLAGS -Werror"
+ AC_TRY_COMPILE([#include &lt;ext/hash_set&gt;], [using __gnu_cxx::hash_set;],
+ ac_cv_cxx_ext_hash_set=yes, ac_cv_cxx_ext_hash_set=no)
+ CXXFLAGS="$ac_save_CXXFLAGS"
+ AC_LANG_RESTORE
+ ])
+ if test "$ac_cv_cxx_ext_hash_set" = yes; then
+ AC_DEFINE(HAVE_EXT_HASH_SET,,[Define if ext/hash_set is present. ])
+ fi
+])
+</pre></div><div class="section" title="No ios::nocreate/ios::noreplace."><div class="titlepage"><div><div><h4 class="title"><a id="id504914"/>No <code class="code">ios::nocreate/ios::noreplace</code>.
+</h4></div></div></div><p> The existence of <code class="code">ios::nocreate</code> being used for
+input-streams has been confirmed, most probably because the author
+thought it would be more correct to specify nocreate explicitly. So
+it can be left out for input-streams.
+</p><p>For output streams, <span class="quote">“<span class="quote">nocreate</span>”</span> is probably the default,
+unless you specify <code class="code">std::ios::trunc</code> ? To be safe, you can
+open the file for reading, check if it has been opened, and then
+decide whether you want to create/replace or not. To my knowledge,
+even older implementations support <code class="code">app</code>, <code class="code">ate</code>
+and <code class="code">trunc</code> (except for <code class="code">app</code> ?).
+</p></div><div class="section" title="No stream::attach(int fd)"><div class="titlepage"><div><div><h4 class="title"><a id="id504962"/>
+No <code class="code">stream::attach(int fd)</code>
+</h4></div></div></div><p>
+ Phil Edwards writes: It was considered and rejected for the ISO
+ standard. Not all environments use file descriptors. Of those
+ that do, not all of them use integers to represent them.
+ </p><p>
+ For a portable solution (among systems which use
+ file descriptors), you need to implement a subclass of
+ <code class="code">std::streambuf</code> (or
+ <code class="code">std::basic_streambuf&lt;..&gt;</code>) which opens a file
+ given a descriptor, and then pass an instance of this to the
+ stream-constructor.
+ </p><p>
+ An extension is available that implements this.
+ <code class="filename">ext/stdio_filebuf.h</code> contains a derived class called
+ <a class="link" href="http://gcc.gnu.org/onlinedocs/libstdc++/latest-doxygen/a00074.html"><code class="code">__gnu_cxx::stdio_filebuf</code></a>.
+ This class can be constructed from a C <code class="code">FILE*</code> or a file
+ descriptor, and provides the <code class="code">fd()</code> function.
+ </p><p>
+ For another example of this, refer to
+ <a class="link" href="http://www.josuttis.com/cppcode/fdstream.html">fdstream example</a>
+ by Nicolai Josuttis.
+</p></div><div class="section" title="Support for C++98 dialect."><div class="titlepage"><div><div><h4 class="title"><a id="id505030"/>
+Support for C++98 dialect.
+</h4></div></div></div><p>Check for complete library coverage of the C++1998/2003 standard.
+</p><pre class="programlisting">
+# AC_HEADER_STDCXX_98
+AC_DEFUN([AC_HEADER_STDCXX_98], [
+ AC_CACHE_CHECK(for ISO C++ 98 include files,
+ ac_cv_cxx_stdcxx_98,
+ [AC_LANG_SAVE
+ AC_LANG_CPLUSPLUS
+ AC_TRY_COMPILE([
+ #include &lt;cassert&gt;
+ #include &lt;cctype&gt;
+ #include &lt;cerrno&gt;
+ #include &lt;cfloat&gt;
+ #include &lt;ciso646&gt;
+ #include &lt;climits&gt;
+ #include &lt;clocale&gt;
+ #include &lt;cmath&gt;
+ #include &lt;csetjmp&gt;
+ #include &lt;csignal&gt;
+ #include &lt;cstdarg&gt;
+ #include &lt;cstddef&gt;
+ #include &lt;cstdio&gt;
+ #include &lt;cstdlib&gt;
+ #include &lt;cstring&gt;
+ #include &lt;ctime&gt;
+
+ #include &lt;algorithm&gt;
+ #include &lt;bitset&gt;
+ #include &lt;complex&gt;
+ #include &lt;deque&gt;
+ #include &lt;exception&gt;
+ #include &lt;fstream&gt;
+ #include &lt;functional&gt;
+ #include &lt;iomanip&gt;
+ #include &lt;ios&gt;
+ #include &lt;iosfwd&gt;
+ #include &lt;iostream&gt;
+ #include &lt;istream&gt;
+ #include &lt;iterator&gt;
+ #include &lt;limits&gt;
+ #include &lt;list&gt;
+ #include &lt;locale&gt;
+ #include &lt;map&gt;
+ #include &lt;memory&gt;
+ #include &lt;new&gt;
+ #include &lt;numeric&gt;
+ #include &lt;ostream&gt;
+ #include &lt;queue&gt;
+ #include &lt;set&gt;
+ #include &lt;sstream&gt;
+ #include &lt;stack&gt;
+ #include &lt;stdexcept&gt;
+ #include &lt;streambuf&gt;
+ #include &lt;string&gt;
+ #include &lt;typeinfo&gt;
+ #include &lt;utility&gt;
+ #include &lt;valarray&gt;
+ #include &lt;vector&gt;
+ ],,
+ ac_cv_cxx_stdcxx_98=yes, ac_cv_cxx_stdcxx_98=no)
+ AC_LANG_RESTORE
+ ])
+ if test "$ac_cv_cxx_stdcxx_98" = yes; then
+ AC_DEFINE(STDCXX_98_HEADERS,,[Define if ISO C++ 1998 header files are present. ])
+ fi
+])
+</pre></div><div class="section" title="Support for C++TR1 dialect."><div class="titlepage"><div><div><h4 class="title"><a id="id505057"/>
+Support for C++TR1 dialect.
+</h4></div></div></div><p>Check for library coverage of the TR1 standard.
+</p><pre class="programlisting">
+# AC_HEADER_STDCXX_TR1
+AC_DEFUN([AC_HEADER_STDCXX_TR1], [
+ AC_CACHE_CHECK(for ISO C++ TR1 include files,
+ ac_cv_cxx_stdcxx_tr1,
+ [AC_LANG_SAVE
+ AC_LANG_CPLUSPLUS
+ AC_TRY_COMPILE([
+ #include &lt;tr1/array&gt;
+ #include &lt;tr1/ccomplex&gt;
+ #include &lt;tr1/cctype&gt;
+ #include &lt;tr1/cfenv&gt;
+ #include &lt;tr1/cfloat&gt;
+ #include &lt;tr1/cinttypes&gt;
+ #include &lt;tr1/climits&gt;
+ #include &lt;tr1/cmath&gt;
+ #include &lt;tr1/complex&gt;
+ #include &lt;tr1/cstdarg&gt;
+ #include &lt;tr1/cstdbool&gt;
+ #include &lt;tr1/cstdint&gt;
+ #include &lt;tr1/cstdio&gt;
+ #include &lt;tr1/cstdlib&gt;
+ #include &lt;tr1/ctgmath&gt;
+ #include &lt;tr1/ctime&gt;
+ #include &lt;tr1/cwchar&gt;
+ #include &lt;tr1/cwctype&gt;
+ #include &lt;tr1/functional&gt;
+ #include &lt;tr1/memory&gt;
+ #include &lt;tr1/random&gt;
+ #include &lt;tr1/regex&gt;
+ #include &lt;tr1/tuple&gt;
+ #include &lt;tr1/type_traits&gt;
+ #include &lt;tr1/unordered_set&gt;
+ #include &lt;tr1/unordered_map&gt;
+ #include &lt;tr1/utility&gt;
+ ],,
+ ac_cv_cxx_stdcxx_tr1=yes, ac_cv_cxx_stdcxx_tr1=no)
+ AC_LANG_RESTORE
+ ])
+ if test "$ac_cv_cxx_stdcxx_tr1" = yes; then
+ AC_DEFINE(STDCXX_TR1_HEADERS,,[Define if ISO C++ TR1 header files are present. ])
+ fi
+])
+</pre><p>An alternative is to check just for specific TR1 includes, such as &lt;unordered_map&gt; and &lt;unordered_set&gt;.
+</p><pre class="programlisting">
+# AC_HEADER_TR1_UNORDERED_MAP
+AC_DEFUN([AC_HEADER_TR1_UNORDERED_MAP], [
+ AC_CACHE_CHECK(for tr1/unordered_map,
+ ac_cv_cxx_tr1_unordered_map,
+ [AC_LANG_SAVE
+ AC_LANG_CPLUSPLUS
+ AC_TRY_COMPILE([#include &lt;tr1/unordered_map&gt;], [using std::tr1::unordered_map;],
+ ac_cv_cxx_tr1_unordered_map=yes, ac_cv_cxx_tr1_unordered_map=no)
+ AC_LANG_RESTORE
+ ])
+ if test "$ac_cv_cxx_tr1_unordered_map" = yes; then
+ AC_DEFINE(HAVE_TR1_UNORDERED_MAP,,[Define if tr1/unordered_map is present. ])
+ fi
+])
+</pre><pre class="programlisting">
+# AC_HEADER_TR1_UNORDERED_SET
+AC_DEFUN([AC_HEADER_TR1_UNORDERED_SET], [
+ AC_CACHE_CHECK(for tr1/unordered_set,
+ ac_cv_cxx_tr1_unordered_set,
+ [AC_LANG_SAVE
+ AC_LANG_CPLUSPLUS
+ AC_TRY_COMPILE([#include &lt;tr1/unordered_set&gt;], [using std::tr1::unordered_set;],
+ ac_cv_cxx_tr1_unordered_set=yes, ac_cv_cxx_tr1_unordered_set=no)
+ AC_LANG_RESTORE
+ ])
+ if test "$ac_cv_cxx_tr1_unordered_set" = yes; then
+ AC_DEFINE(HAVE_TR1_UNORDERED_SET,,[Define if tr1/unordered_set is present. ])
+ fi
+])
+</pre></div><div class="section" title="Support for C++0x dialect."><div class="titlepage"><div><div><h4 class="title"><a id="id505101"/>
+Support for C++0x dialect.
+</h4></div></div></div><p>Check for baseline language coverage in the compiler for the C++0xstandard.
+</p><pre class="programlisting">
+# AC_COMPILE_STDCXX_OX
+AC_DEFUN([AC_COMPILE_STDCXX_0X], [
+ AC_CACHE_CHECK(if g++ supports C++0x features without additional flags,
+ ac_cv_cxx_compile_cxx0x_native,
+ [AC_LANG_SAVE
+ AC_LANG_CPLUSPLUS
+ AC_TRY_COMPILE([
+ template &lt;typename T&gt;
+ struct check
+ {
+ static_assert(sizeof(int) &lt;= sizeof(T), "not big enough");
+ };
+
+ typedef check&lt;check&lt;bool&gt;&gt; right_angle_brackets;
+
+ int a;
+ decltype(a) b;
+
+ typedef check&lt;int&gt; check_type;
+ check_type c;
+ check_type&amp;&amp; cr = c;],,
+ ac_cv_cxx_compile_cxx0x_native=yes, ac_cv_cxx_compile_cxx0x_native=no)
+ AC_LANG_RESTORE
+ ])
+
+ AC_CACHE_CHECK(if g++ supports C++0x features with -std=c++0x,
+ ac_cv_cxx_compile_cxx0x_cxx,
+ [AC_LANG_SAVE
+ AC_LANG_CPLUSPLUS
+ ac_save_CXXFLAGS="$CXXFLAGS"
+ CXXFLAGS="$CXXFLAGS -std=c++0x"
+ AC_TRY_COMPILE([
+ template &lt;typename T&gt;
+ struct check
+ {
+ static_assert(sizeof(int) &lt;= sizeof(T), "not big enough");
+ };
+
+ typedef check&lt;check&lt;bool&gt;&gt; right_angle_brackets;
+
+ int a;
+ decltype(a) b;
+
+ typedef check&lt;int&gt; check_type;
+ check_type c;
+ check_type&amp;&amp; cr = c;],,
+ ac_cv_cxx_compile_cxx0x_cxx=yes, ac_cv_cxx_compile_cxx0x_cxx=no)
+ CXXFLAGS="$ac_save_CXXFLAGS"
+ AC_LANG_RESTORE
+ ])
+
+ AC_CACHE_CHECK(if g++ supports C++0x features with -std=gnu++0x,
+ ac_cv_cxx_compile_cxx0x_gxx,
+ [AC_LANG_SAVE
+ AC_LANG_CPLUSPLUS
+ ac_save_CXXFLAGS="$CXXFLAGS"
+ CXXFLAGS="$CXXFLAGS -std=gnu++0x"
+ AC_TRY_COMPILE([
+ template &lt;typename T&gt;
+ struct check
+ {
+ static_assert(sizeof(int) &lt;= sizeof(T), "not big enough");
+ };
+
+ typedef check&lt;check&lt;bool&gt;&gt; right_angle_brackets;
+
+ int a;
+ decltype(a) b;
+
+ typedef check&lt;int&gt; check_type;
+ check_type c;
+ check_type&amp;&amp; cr = c;],,
+ ac_cv_cxx_compile_cxx0x_gxx=yes, ac_cv_cxx_compile_cxx0x_gxx=no)
+ CXXFLAGS="$ac_save_CXXFLAGS"
+ AC_LANG_RESTORE
+ ])
+
+ if test "$ac_cv_cxx_compile_cxx0x_native" = yes ||
+ test "$ac_cv_cxx_compile_cxx0x_cxx" = yes ||
+ test "$ac_cv_cxx_compile_cxx0x_gxx" = yes; then
+ AC_DEFINE(HAVE_STDCXX_0X,,[Define if g++ supports C++0x features. ])
+ fi
+])
+</pre><p>Check for library coverage of the C++0xstandard.
+</p><pre class="programlisting">
+# AC_HEADER_STDCXX_0X
+AC_DEFUN([AC_HEADER_STDCXX_0X], [
+ AC_CACHE_CHECK(for ISO C++ 0x include files,
+ ac_cv_cxx_stdcxx_0x,
+ [AC_REQUIRE([AC_COMPILE_STDCXX_0X])
+ AC_LANG_SAVE
+ AC_LANG_CPLUSPLUS
+ ac_save_CXXFLAGS="$CXXFLAGS"
+ CXXFLAGS="$CXXFLAGS -std=gnu++0x"
+
+ AC_TRY_COMPILE([
+ #include &lt;cassert&gt;
+ #include &lt;ccomplex&gt;
+ #include &lt;cctype&gt;
+ #include &lt;cerrno&gt;
+ #include &lt;cfenv&gt;
+ #include &lt;cfloat&gt;
+ #include &lt;cinttypes&gt;
+ #include &lt;ciso646&gt;
+ #include &lt;climits&gt;
+ #include &lt;clocale&gt;
+ #include &lt;cmath&gt;
+ #include &lt;csetjmp&gt;
+ #include &lt;csignal&gt;
+ #include &lt;cstdarg&gt;
+ #include &lt;cstdbool&gt;
+ #include &lt;cstddef&gt;
+ #include &lt;cstdint&gt;
+ #include &lt;cstdio&gt;
+ #include &lt;cstdlib&gt;
+ #include &lt;cstring&gt;
+ #include &lt;ctgmath&gt;
+ #include &lt;ctime&gt;
+ #include &lt;cwchar&gt;
+ #include &lt;cwctype&gt;
+
+ #include &lt;algorithm&gt;
+ #include &lt;array&gt;
+ #include &lt;bitset&gt;
+ #include &lt;complex&gt;
+ #include &lt;deque&gt;
+ #include &lt;exception&gt;
+ #include &lt;fstream&gt;
+ #include &lt;functional&gt;
+ #include &lt;iomanip&gt;
+ #include &lt;ios&gt;
+ #include &lt;iosfwd&gt;
+ #include &lt;iostream&gt;
+ #include &lt;istream&gt;
+ #include &lt;iterator&gt;
+ #include &lt;limits&gt;
+ #include &lt;list&gt;
+ #include &lt;locale&gt;
+ #include &lt;map&gt;
+ #include &lt;memory&gt;
+ #include &lt;new&gt;
+ #include &lt;numeric&gt;
+ #include &lt;ostream&gt;
+ #include &lt;queue&gt;
+ #include &lt;random&gt;
+ #include &lt;regex&gt;
+ #include &lt;set&gt;
+ #include &lt;sstream&gt;
+ #include &lt;stack&gt;
+ #include &lt;stdexcept&gt;
+ #include &lt;streambuf&gt;
+ #include &lt;string&gt;
+ #include &lt;tuple&gt;
+ #include &lt;typeinfo&gt;
+ #include &lt;type_traits&gt;
+ #include &lt;unordered_map&gt;
+ #include &lt;unordered_set&gt;
+ #include &lt;utility&gt;
+ #include &lt;valarray&gt;
+ #include &lt;vector&gt;
+ ],,
+ ac_cv_cxx_stdcxx_0x=yes, ac_cv_cxx_stdcxx_0x=no)
+ AC_LANG_RESTORE
+ CXXFLAGS="$ac_save_CXXFLAGS"
+ ])
+ if test "$ac_cv_cxx_stdcxx_0x" = yes; then
+ AC_DEFINE(STDCXX_0X_HEADERS,,[Define if ISO C++ 0x header files are present. ])
+ fi
+])
+</pre><p>As is the case for TR1 support, these autoconf macros can be made for a finer-grained, per-header-file check. For &lt;unordered_map&gt;
+</p><pre class="programlisting">
+# AC_HEADER_UNORDERED_MAP
+AC_DEFUN([AC_HEADER_UNORDERED_MAP], [
+ AC_CACHE_CHECK(for unordered_map,
+ ac_cv_cxx_unordered_map,
+ [AC_REQUIRE([AC_COMPILE_STDCXX_0X])
+ AC_LANG_SAVE
+ AC_LANG_CPLUSPLUS
+ ac_save_CXXFLAGS="$CXXFLAGS"
+ CXXFLAGS="$CXXFLAGS -std=gnu++0x"
+ AC_TRY_COMPILE([#include &lt;unordered_map&gt;], [using std::unordered_map;],
+ ac_cv_cxx_unordered_map=yes, ac_cv_cxx_unordered_map=no)
+ CXXFLAGS="$ac_save_CXXFLAGS"
+ AC_LANG_RESTORE
+ ])
+ if test "$ac_cv_cxx_unordered_map" = yes; then
+ AC_DEFINE(HAVE_UNORDERED_MAP,,[Define if unordered_map is present. ])
+ fi
+])
+</pre><pre class="programlisting">
+# AC_HEADER_UNORDERED_SET
+AC_DEFUN([AC_HEADER_UNORDERED_SET], [
+ AC_CACHE_CHECK(for unordered_set,
+ ac_cv_cxx_unordered_set,
+ [AC_REQUIRE([AC_COMPILE_STDCXX_0X])
+ AC_LANG_SAVE
+ AC_LANG_CPLUSPLUS
+ ac_save_CXXFLAGS="$CXXFLAGS"
+ CXXFLAGS="$CXXFLAGS -std=gnu++0x"
+ AC_TRY_COMPILE([#include &lt;unordered_set&gt;], [using std::unordered_set;],
+ ac_cv_cxx_unordered_set=yes, ac_cv_cxx_unordered_set=no)
+ CXXFLAGS="$ac_save_CXXFLAGS"
+ AC_LANG_RESTORE
+ ])
+ if test "$ac_cv_cxx_unordered_set" = yes; then
+ AC_DEFINE(HAVE_UNORDERED_SET,,[Define if unordered_set is present. ])
+ fi
+])
+</pre></div><div class="section" title="Container::iterator_type is not necessarily Container::value_type*"><div class="titlepage"><div><div><h4 class="title"><a id="id505180"/>
+ Container::iterator_type is not necessarily Container::value_type*
+</h4></div></div></div><p>
+ This is a change in behavior from the previous version. Now, most
+ <span class="type">iterator_type</span> typedefs in container classes are POD
+ objects, not <span class="type">value_type</span> pointers.
+</p></div></div><div class="bibliography" title="Bibliography"><div class="titlepage"><div><div><h3 class="title"><a id="backwards.biblio"/>Bibliography</h3></div></div></div><div class="biblioentry"><a id="id505210"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ Migrating to GCC 4.1
+ </em>. </span><span class="author"><span class="firstname">Dan</span> <span class="surname">Kegel</span>. </span></p></div><div class="biblioentry"><a id="id505235"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ Building the Whole Debian Archive with GCC 4.1: A Summary
+ </em>. </span><span class="author"><span class="firstname">Martin</span> <span class="surname">Michlmayr</span>. </span></p></div><div class="biblioentry"><a id="id505261"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ Migration guide for GCC-3.2
+ </em>. </span></p></div></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="api.html">Prev</a> </td><td align="center"><a accesskey="u" href="appendix_porting.html">Up</a></td><td align="right"> <a accesskey="n" href="appendix_free.html">Next</a></td></tr><tr><td align="left" valign="top">API Evolution and Deprecation History </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Appendix C. 
+ Free Software Needs Free Documentation
+
+</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/bitmap_allocator.html b/libstdc++-v3/doc/html/manual/bitmap_allocator.html
new file mode 100644
index 000000000..be584e403
--- /dev/null
+++ b/libstdc++-v3/doc/html/manual/bitmap_allocator.html
@@ -0,0 +1,340 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>bitmap_allocator</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; allocator&#10; "/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="ext_allocators.html" title="Chapter 20. Allocators"/><link rel="prev" href="ext_allocators.html" title="Chapter 20. Allocators"/><link rel="next" href="ext_containers.html" title="Chapter 21. Containers"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">bitmap_allocator</th></tr><tr><td align="left"><a accesskey="p" href="ext_allocators.html">Prev</a> </td><th width="60%" align="center">Chapter 20. Allocators</th><td align="right"> <a accesskey="n" href="ext_containers.html">Next</a></td></tr></table><hr/></div><div class="section" title="bitmap_allocator"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.allocator.bitmap"/>bitmap_allocator</h2></div></div></div><p>
+</p><div class="section" title="Design"><div class="titlepage"><div><div><h3 class="title"><a id="allocator.bitmap.design"/>Design</h3></div></div></div><p>
+ As this name suggests, this allocator uses a bit-map to keep track
+ of the used and unused memory locations for it's book-keeping
+ purposes.
+ </p><p>
+ This allocator will make use of 1 single bit to keep track of
+ whether it has been allocated or not. A bit 1 indicates free,
+ while 0 indicates allocated. This has been done so that you can
+ easily check a collection of bits for a free block. This kind of
+ Bitmapped strategy works best for single object allocations, and
+ with the STL type parameterized allocators, we do not need to
+ choose any size for the block which will be represented by a
+ single bit. This will be the size of the parameter around which
+ the allocator has been parameterized. Thus, close to optimal
+ performance will result. Hence, this should be used for node based
+ containers which call the allocate function with an argument of 1.
+ </p><p>
+ The bitmapped allocator's internal pool is exponentially growing.
+ Meaning that internally, the blocks acquired from the Free List
+ Store will double every time the bitmapped allocator runs out of
+ memory.
+ </p><p>
+ The macro <code class="literal">__GTHREADS</code> decides whether to use
+ Mutex Protection around every allocation/deallocation. The state
+ of the macro is picked up automatically from the gthr abstraction
+ layer.
+ </p></div><div class="section" title="Implementation"><div class="titlepage"><div><div><h3 class="title"><a id="allocator.bitmap.impl"/>Implementation</h3></div></div></div><div class="section" title="Free List Store"><div class="titlepage"><div><div><h4 class="title"><a id="bitmap.impl.free_list_store"/>Free List Store</h4></div></div></div><p>
+ The Free List Store (referred to as FLS for the remaining part of this
+ document) is the Global memory pool that is shared by all instances of
+ the bitmapped allocator instantiated for any type. This maintains a
+ sorted order of all free memory blocks given back to it by the
+ bitmapped allocator, and is also responsible for giving memory to the
+ bitmapped allocator when it asks for more.
+ </p><p>
+ Internally, there is a Free List threshold which indicates the
+ Maximum number of free lists that the FLS can hold internally
+ (cache). Currently, this value is set at 64. So, if there are
+ more than 64 free lists coming in, then some of them will be given
+ back to the OS using operator delete so that at any given time the
+ Free List's size does not exceed 64 entries. This is done because
+ a Binary Search is used to locate an entry in a free list when a
+ request for memory comes along. Thus, the run-time complexity of
+ the search would go up given an increasing size, for 64 entries
+ however, lg(64) == 6 comparisons are enough to locate the correct
+ free list if it exists.
+ </p><p>
+ Suppose the free list size has reached it's threshold, then the
+ largest block from among those in the list and the new block will
+ be selected and given back to the OS. This is done because it
+ reduces external fragmentation, and allows the OS to use the
+ larger blocks later in an orderly fashion, possibly merging them
+ later. Also, on some systems, large blocks are obtained via calls
+ to mmap, so giving them back to free system resources becomes most
+ important.
+ </p><p>
+ The function _S_should_i_give decides the policy that determines
+ whether the current block of memory should be given to the
+ allocator for the request that it has made. That's because we may
+ not always have exact fits for the memory size that the allocator
+ requests. We do this mainly to prevent external fragmentation at
+ the cost of a little internal fragmentation. Now, the value of
+ this internal fragmentation has to be decided by this function. I
+ can see 3 possibilities right now. Please add more as and when you
+ find better strategies.
+ </p><div class="orderedlist"><ol class="orderedlist"><li class="listitem"><p>Equal size check. Return true only when the 2 blocks are of equal
+size.</p></li><li class="listitem"><p>Difference Threshold: Return true only when the _block_size is
+greater than or equal to the _required_size, and if the _BS is &gt; _RS
+by a difference of less than some THRESHOLD value, then return true,
+else return false. </p></li><li class="listitem"><p>Percentage Threshold. Return true only when the _block_size is
+greater than or equal to the _required_size, and if the _BS is &gt; _RS
+by a percentage of less than some THRESHOLD value, then return true,
+else return false.</p></li></ol></div><p>
+ Currently, (3) is being used with a value of 36% Maximum wastage per
+ Super Block.
+ </p></div><div class="section" title="Super Block"><div class="titlepage"><div><div><h4 class="title"><a id="bitmap.impl.super_block"/>Super Block</h4></div></div></div><p>
+ A super block is the block of memory acquired from the FLS from
+ which the bitmap allocator carves out memory for single objects
+ and satisfies the user's requests. These super blocks come in
+ sizes that are powers of 2 and multiples of 32
+ (_Bits_Per_Block). Yes both at the same time! That's because the
+ next super block acquired will be 2 times the previous one, and
+ also all super blocks have to be multiples of the _Bits_Per_Block
+ value.
+ </p><p>
+ How does it interact with the free list store?
+ </p><p>
+ The super block is contained in the FLS, and the FLS is responsible for
+ getting / returning Super Bocks to and from the OS using operator new
+ as defined by the C++ standard.
+ </p></div><div class="section" title="Super Block Data Layout"><div class="titlepage"><div><div><h4 class="title"><a id="bitmap.impl.super_block_data"/>Super Block Data Layout</h4></div></div></div><p>
+ Each Super Block will be of some size that is a multiple of the
+ number of Bits Per Block. Typically, this value is chosen as
+ Bits_Per_Byte x sizeof(size_t). On an x86 system, this gives the
+ figure 8 x 4 = 32. Thus, each Super Block will be of size 32
+ x Some_Value. This Some_Value is sizeof(value_type). For now, let
+ it be called 'K'. Thus, finally, Super Block size is 32 x K bytes.
+ </p><p>
+ This value of 32 has been chosen because each size_t has 32-bits
+ and Maximum use of these can be made with such a figure.
+ </p><p>
+ Consider a block of size 64 ints. In memory, it would look like this:
+ (assume a 32-bit system where, size_t is a 32-bit entity).
+ </p><div class="table"><a id="id490827"/><p class="title"><strong>Table 20.1. Bitmap Allocator Memory Map</strong></p><div class="table-contents"><table summary="Bitmap Allocator Memory Map" border="1"><colgroup><col style="text-align: left" class="c1"/><col style="text-align: left" class="c2"/><col style="text-align: left" class="c3"/><col style="text-align: left" class="c4"/><col style="text-align: left" class="c5"/></colgroup><tbody><tr><td style="text-align: left">268</td><td style="text-align: left">0</td><td style="text-align: left">4294967295</td><td style="text-align: left">4294967295</td><td style="text-align: left">Data -&gt; Space for 64 ints</td></tr></tbody></table></div></div><br class="table-break"/><p>
+ The first Column(268) represents the size of the Block in bytes as
+ seen by the Bitmap Allocator. Internally, a global free list is
+ used to keep track of the free blocks used and given back by the
+ bitmap allocator. It is this Free List Store that is responsible
+ for writing and managing this information. Actually the number of
+ bytes allocated in this case would be: 4 + 4 + (4x2) + (64x4) =
+ 272 bytes, but the first 4 bytes are an addition by the Free List
+ Store, so the Bitmap Allocator sees only 268 bytes. These first 4
+ bytes about which the bitmapped allocator is not aware hold the
+ value 268.
+ </p><p>
+ What do the remaining values represent?</p><p>
+ The 2nd 4 in the expression is the sizeof(size_t) because the
+ Bitmapped Allocator maintains a used count for each Super Block,
+ which is initially set to 0 (as indicated in the diagram). This is
+ incremented every time a block is removed from this super block
+ (allocated), and decremented whenever it is given back. So, when
+ the used count falls to 0, the whole super block will be given
+ back to the Free List Store.
+ </p><p>
+ The value 4294967295 represents the integer corresponding to the bit
+ representation of all bits set: 11111111111111111111111111111111.
+ </p><p>
+ The 3rd 4x2 is size of the bitmap itself, which is the size of 32-bits
+ x 2,
+ which is 8-bytes, or 2 x sizeof(size_t).
+ </p></div><div class="section" title="Maximum Wasted Percentage"><div class="titlepage"><div><div><h4 class="title"><a id="bitmap.impl.max_wasted"/>Maximum Wasted Percentage</h4></div></div></div><p>
+ This has nothing to do with the algorithm per-se,
+ only with some vales that must be chosen correctly to ensure that the
+ allocator performs well in a real word scenario, and maintains a good
+ balance between the memory consumption and the allocation/deallocation
+ speed.
+ </p><p>
+ The formula for calculating the maximum wastage as a percentage:
+ </p><p>
+(32 x k + 1) / (2 x (32 x k + 1 + 32 x c)) x 100.
+ </p><p>
+ where k is the constant overhead per node (e.g., for list, it is
+ 8 bytes, and for map it is 12 bytes) and c is the size of the
+ base type on which the map/list is instantiated. Thus, suppose the
+ type1 is int and type2 is double, they are related by the relation
+ sizeof(double) == 2*sizeof(int). Thus, all types must have this
+ double size relation for this formula to work properly.
+ </p><p>
+ Plugging-in: For List: k = 8 and c = 4 (int and double), we get:
+ 33.376%
+ </p><p>
+For map/multimap: k = 12, and c = 4 (int and double), we get: 37.524%
+ </p><p>
+ Thus, knowing these values, and based on the sizeof(value_type), we may
+ create a function that returns the Max_Wastage_Percentage for us to use.
+ </p></div><div class="section" title="allocate"><div class="titlepage"><div><div><h4 class="title"><a id="bitmap.impl.allocate"/><code class="function">allocate</code></h4></div></div></div><p>
+ The allocate function is specialized for single object allocation
+ ONLY. Thus, ONLY if n == 1, will the bitmap_allocator's
+ specialized algorithm be used. Otherwise, the request is satisfied
+ directly by calling operator new.
+ </p><p>
+ Suppose n == 1, then the allocator does the following:
+ </p><div class="orderedlist"><ol class="orderedlist"><li class="listitem"><p>
+ Checks to see whether a free block exists somewhere in a region
+ of memory close to the last satisfied request. If so, then that
+ block is marked as allocated in the bit map and given to the
+ user. If not, then (2) is executed.
+ </p></li><li class="listitem"><p>
+ Is there a free block anywhere after the current block right
+ up to the end of the memory that we have? If so, that block is
+ found, and the same procedure is applied as above, and
+ returned to the user. If not, then (3) is executed.
+ </p></li><li class="listitem"><p>
+ Is there any block in whatever region of memory that we own
+ free? This is done by checking
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ The use count for each super block, and if that fails then
+ </p></li><li class="listitem"><p>
+ The individual bit-maps for each super block.
+ </p></li></ul></div><p>
+ Note: Here we are never touching any of the memory that the
+ user will be given, and we are confining all memory accesses
+ to a small region of memory! This helps reduce cache
+ misses. If this succeeds then we apply the same procedure on
+ that bit-map as (1), and return that block of memory to the
+ user. However, if this process fails, then we resort to (4).
+ </p></li><li class="listitem"><p>
+ This process involves Refilling the internal exponentially
+ growing memory pool. The said effect is achieved by calling
+ _S_refill_pool which does the following:
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ Gets more memory from the Global Free List of the Required
+ size.
+ </p></li><li class="listitem"><p>
+ Adjusts the size for the next call to itself.
+ </p></li><li class="listitem"><p>
+ Writes the appropriate headers in the bit-maps.
+ </p></li><li class="listitem"><p>
+ Sets the use count for that super-block just allocated to 0
+ (zero).
+ </p></li><li class="listitem"><p>
+ All of the above accounts to maintaining the basic invariant
+ for the allocator. If the invariant is maintained, we are
+ sure that all is well. Now, the same process is applied on
+ the newly acquired free blocks, which are dispatched
+ accordingly.
+ </p></li></ul></div></li></ol></div><p>
+Thus, you can clearly see that the allocate function is nothing but a
+combination of the next-fit and first-fit algorithm optimized ONLY for
+single object allocations.
+</p></div><div class="section" title="deallocate"><div class="titlepage"><div><div><h4 class="title"><a id="bitmap.impl.deallocate"/><code class="function">deallocate</code></h4></div></div></div><p>
+ The deallocate function again is specialized for single objects ONLY.
+ For all n belonging to &gt; 1, the operator delete is called without
+ further ado, and the deallocate function returns.
+ </p><p>
+ However for n == 1, a series of steps are performed:
+ </p><div class="orderedlist"><ol class="orderedlist"><li class="listitem"><p>
+ We first need to locate that super-block which holds the memory
+ location given to us by the user. For that purpose, we maintain
+ a static variable _S_last_dealloc_index, which holds the index
+ into the vector of block pairs which indicates the index of the
+ last super-block from which memory was freed. We use this
+ strategy in the hope that the user will deallocate memory in a
+ region close to what he/she deallocated the last time around. If
+ the check for belongs_to succeeds, then we determine the bit-map
+ for the given pointer, and locate the index into that bit-map,
+ and mark that bit as free by setting it.
+ </p></li><li class="listitem"><p>
+ If the _S_last_dealloc_index does not point to the memory block
+ that we're looking for, then we do a linear search on the block
+ stored in the vector of Block Pairs. This vector in code is
+ called _S_mem_blocks. When the corresponding super-block is
+ found, we apply the same procedure as we did for (1) to mark the
+ block as free in the bit-map.
+ </p></li></ol></div><p>
+ Now, whenever a block is freed, the use count of that particular
+ super block goes down by 1. When this use count hits 0, we remove
+ that super block from the list of all valid super blocks stored in
+ the vector. While doing this, we also make sure that the basic
+ invariant is maintained by making sure that _S_last_request and
+ _S_last_dealloc_index point to valid locations within the vector.
+ </p></div><div class="section" title="Questions"><div class="titlepage"><div><div><h4 class="title"><a id="bitmap.impl.questions"/>Questions</h4></div></div></div><div class="section" title="1"><div class="titlepage"><div><div><h5 class="title"><a id="bitmap.impl.question.1"/>1</h5></div></div></div><p>
+Q1) The "Data Layout" section is
+cryptic. I have no idea of what you are trying to say. Layout of what?
+The free-list? Each bitmap? The Super Block?
+ </p><p>
+ The layout of a Super Block of a given
+size. In the example, a super block of size 32 x 1 is taken. The
+general formula for calculating the size of a super block is
+32 x sizeof(value_type) x 2^n, where n ranges from 0 to 32 for 32-bit
+systems.
+ </p></div><div class="section" title="2"><div class="titlepage"><div><div><h5 class="title"><a id="bitmap.impl.question.2"/>2</h5></div></div></div><p>
+ And since I just mentioned the
+term `each bitmap', what in the world is meant by it? What does each
+bitmap manage? How does it relate to the super block? Is the Super
+Block a bitmap as well?
+ </p><p>
+ Each bitmap is part of a Super Block which is made up of 3 parts
+ as I have mentioned earlier. Re-iterating, 1. The use count,
+ 2. The bit-map for that Super Block. 3. The actual memory that
+ will be eventually given to the user. Each bitmap is a multiple
+ of 32 in size. If there are 32 x (2^3) blocks of single objects
+ to be given, there will be '32 x (2^3)' bits present. Each 32
+ bits managing the allocated / free status for 32 blocks. Since
+ each size_t contains 32-bits, one size_t can manage up to 32
+ blocks' status. Each bit-map is made up of a number of size_t,
+ whose exact number for a super-block of a given size I have just
+ mentioned.
+ </p></div><div class="section" title="3"><div class="titlepage"><div><div><h5 class="title"><a id="bitmap.impl.question.3"/>3</h5></div></div></div><p>
+ How do the allocate and deallocate functions work in regard to
+ bitmaps?
+ </p><p>
+ The allocate and deallocate functions manipulate the bitmaps and
+ have nothing to do with the memory that is given to the user. As
+ I have earlier mentioned, a 1 in the bitmap's bit field
+ indicates free, while a 0 indicates allocated. This lets us
+ check 32 bits at a time to check whether there is at lease one
+ free block in those 32 blocks by testing for equality with
+ (0). Now, the allocate function will given a memory block find
+ the corresponding bit in the bitmap, and will reset it (i.e.,
+ make it re-set (0)). And when the deallocate function is called,
+ it will again set that bit after locating it to indicate that
+ that particular block corresponding to this bit in the bit-map
+ is not being used by anyone, and may be used to satisfy future
+ requests.
+ </p><p>
+ e.g.: Consider a bit-map of 64-bits as represented below:
+ 1111111111111111111111111111111111111111111111111111111111111111
+ </p><p>
+ Now, when the first request for allocation of a single object
+ comes along, the first block in address order is returned. And
+ since the bit-maps in the reverse order to that of the address
+ order, the last bit (LSB if the bit-map is considered as a
+ binary word of 64-bits) is re-set to 0.
+ </p><p>
+ The bit-map now looks like this:
+ 1111111111111111111111111111111111111111111111111111111111111110
+ </p></div></div><div class="section" title="Locality"><div class="titlepage"><div><div><h4 class="title"><a id="bitmap.impl.locality"/>Locality</h4></div></div></div><p>
+ Another issue would be whether to keep the all bitmaps in a
+ separate area in memory, or to keep them near the actual blocks
+ that will be given out or allocated for the client. After some
+ testing, I've decided to keep these bitmaps close to the actual
+ blocks. This will help in 2 ways.
+ </p><div class="orderedlist"><ol class="orderedlist"><li class="listitem"><p>Constant time access for the bitmap themselves, since no kind of
+look up will be needed to find the correct bitmap list or it's
+equivalent.</p></li><li class="listitem"><p>And also this would preserve the cache as far as possible.</p></li></ol></div><p>
+ So in effect, this kind of an allocator might prove beneficial from a
+ purely cache point of view. But this allocator has been made to try and
+ roll out the defects of the node_allocator, wherein the nodes get
+ skewed about in memory, if they are not returned in the exact reverse
+ order or in the same order in which they were allocated. Also, the
+ new_allocator's book keeping overhead is too much for small objects and
+ single object allocations, though it preserves the locality of blocks
+ very well when they are returned back to the allocator.
+ </p></div><div class="section" title="Overhead and Grow Policy"><div class="titlepage"><div><div><h4 class="title"><a id="bitmap.impl.grow_policy"/>Overhead and Grow Policy</h4></div></div></div><p>
+ Expected overhead per block would be 1 bit in memory. Also, once
+ the address of the free list has been found, the cost for
+ allocation/deallocation would be negligible, and is supposed to be
+ constant time. For these very reasons, it is very important to
+ minimize the linear time costs, which include finding a free list
+ with a free block while allocating, and finding the corresponding
+ free list for a block while deallocating. Therefore, I have
+ decided that the growth of the internal pool for this allocator
+ will be exponential as compared to linear for
+ node_allocator. There, linear time works well, because we are
+ mainly concerned with speed of allocation/deallocation and memory
+ consumption, whereas here, the allocation/deallocation part does
+ have some linear/logarithmic complexity components in it. Thus, to
+ try and minimize them would be a good thing to do at the cost of a
+ little bit of memory.
+ </p><p>
+ Another thing to be noted is the pool size will double every time
+ the internal pool gets exhausted, and all the free blocks have
+ been given away. The initial size of the pool would be
+ sizeof(size_t) x 8 which is the number of bits in an integer,
+ which can fit exactly in a CPU register. Hence, the term given is
+ exponential growth of the internal pool.
+ </p></div></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="ext_allocators.html">Prev</a> </td><td align="center"><a accesskey="u" href="ext_allocators.html">Up</a></td><td align="right"> <a accesskey="n" href="ext_containers.html">Next</a></td></tr><tr><td align="left" valign="top">Chapter 20. Allocators </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Chapter 21. Containers</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/bk01pt02.html b/libstdc++-v3/doc/html/manual/bk01pt02.html
new file mode 100644
index 000000000..3a0751ab9
--- /dev/null
+++ b/libstdc++-v3/doc/html/manual/bk01pt02.html
@@ -0,0 +1,46 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Part II.  Standard Contents</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="spine.html" title="The GNU C++ Library Manual"/><link rel="prev" href="debug.html" title="Debugging Support"/><link rel="next" href="support.html" title="Chapter 4.  Support"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Part II. 
+ Standard Contents
+ </th></tr><tr><td align="left"><a accesskey="p" href="debug.html">Prev</a> </td><th width="60%" align="center">The GNU C++ Library Manual</th><td align="right"> <a accesskey="n" href="support.html">Next</a></td></tr></table><hr/></div><div class="part" title="Part II.  Standard Contents"><div class="titlepage"><div><div><h1 class="title"><a id="manual.std"/>Part II. 
+ Standard Contents
+ </h1></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="chapter"><a href="support.html">4.
+ Support
+
+</a></span></dt><dd><dl><dt><span class="section"><a href="support.html#std.support.types">Types</a></span></dt><dd><dl><dt><span class="section"><a href="support.html#std.support.types.fundamental">Fundamental Types</a></span></dt><dt><span class="section"><a href="support.html#std.support.types.numeric_limits">Numeric Properties</a></span></dt><dt><span class="section"><a href="support.html#std.support.types.null">NULL</a></span></dt></dl></dd><dt><span class="section"><a href="dynamic_memory.html">Dynamic Memory</a></span></dt><dt><span class="section"><a href="termination.html">Termination</a></span></dt><dd><dl><dt><span class="section"><a href="termination.html#support.termination.handlers">Termination Handlers</a></span></dt><dt><span class="section"><a href="termination.html#support.termination.verbose">Verbose Terminate Handler</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="diagnostics.html">5.
+ Diagnostics
+
+</a></span></dt><dd><dl><dt><span class="section"><a href="diagnostics.html#std.diagnostics.exceptions">Exceptions</a></span></dt><dd><dl><dt><span class="section"><a href="diagnostics.html#std.diagnostics.exceptions.api">API Reference</a></span></dt><dt><span class="section"><a href="diagnostics.html#std.diagnostics.exceptions.data">Adding Data to <code class="classname">exception</code></a></span></dt></dl></dd><dt><span class="section"><a href="bk01pt02ch05s02.html">Concept Checking</a></span></dt></dl></dd><dt><span class="chapter"><a href="utilities.html">6.
+ Utilities
+
+</a></span></dt><dd><dl><dt><span class="section"><a href="utilities.html#std.util.functors">Functors</a></span></dt><dt><span class="section"><a href="pairs.html">Pairs</a></span></dt><dt><span class="section"><a href="memory.html">Memory</a></span></dt><dd><dl><dt><span class="section"><a href="memory.html#std.util.memory.allocator">Allocators</a></span></dt><dt><span class="section"><a href="memory.html#std.util.memory.auto_ptr">auto_ptr</a></span></dt><dt><span class="section"><a href="memory.html#std.util.memory.shared_ptr">shared_ptr</a></span></dt></dl></dd><dt><span class="section"><a href="traits.html">Traits</a></span></dt></dl></dd><dt><span class="chapter"><a href="strings.html">7.
+ Strings
+
+</a></span></dt><dd><dl><dt><span class="section"><a href="strings.html#std.strings.string">String Classes</a></span></dt><dd><dl><dt><span class="section"><a href="strings.html#strings.string.simple">Simple Transformations</a></span></dt><dt><span class="section"><a href="strings.html#strings.string.case">Case Sensitivity</a></span></dt><dt><span class="section"><a href="strings.html#strings.string.character_types">Arbitrary Character Types</a></span></dt><dt><span class="section"><a href="strings.html#strings.string.token">Tokenizing</a></span></dt><dt><span class="section"><a href="strings.html#strings.string.shrink">Shrink to Fit</a></span></dt><dt><span class="section"><a href="strings.html#strings.string.Cstring">CString (MFC)</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="localization.html">8.
+ Localization
+
+</a></span></dt><dd><dl><dt><span class="section"><a href="localization.html#std.localization.locales">Locales</a></span></dt><dd><dl><dt><span class="section"><a href="localization.html#std.localization.locales.locale">locale</a></span></dt></dl></dd><dt><span class="section"><a href="facets.html">Facets</a></span></dt><dd><dl><dt><span class="section"><a href="facets.html#std.localization.facet.ctype">ctype</a></span></dt><dt><span class="section"><a href="facets.html#std.localization.facet.codecvt">codecvt</a></span></dt><dt><span class="section"><a href="facets.html#manual.localization.facet.messages">messages</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="containers.html">9.
+ Containers
+
+</a></span></dt><dd><dl><dt><span class="section"><a href="containers.html#std.containers.sequences">Sequences</a></span></dt><dd><dl><dt><span class="section"><a href="containers.html#containers.sequences.list">list</a></span></dt><dt><span class="section"><a href="containers.html#containers.sequences.vector">vector</a></span></dt></dl></dd><dt><span class="section"><a href="associative.html">Associative</a></span></dt><dd><dl><dt><span class="section"><a href="associative.html#containers.associative.insert_hints">Insertion Hints</a></span></dt><dt><span class="section"><a href="associative.html#containers.associative.bitset">bitset</a></span></dt></dl></dd><dt><span class="section"><a href="containers_and_c.html">Interacting with C</a></span></dt><dd><dl><dt><span class="section"><a href="containers_and_c.html#containers.c.vs_array">Containers vs. Arrays</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="iterators.html">10.
+ Iterators
+
+</a></span></dt><dd><dl><dt><span class="section"><a href="iterators.html#std.iterators.predefined">Predefined</a></span></dt><dd><dl><dt><span class="section"><a href="iterators.html#iterators.predefined.vs_pointers">Iterators vs. Pointers</a></span></dt><dt><span class="section"><a href="iterators.html#iterators.predefined.end">One Past the End</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="algorithms.html">11.
+ Algorithms
+
+</a></span></dt><dd><dl><dt><span class="section"><a href="algorithms.html#std.algorithms.mutating">Mutating</a></span></dt><dd><dl><dt><span class="section"><a href="algorithms.html#algorithms.mutating.swap"><code class="function">swap</code></a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="numerics.html">12.
+ Numerics
+
+</a></span></dt><dd><dl><dt><span class="section"><a href="numerics.html#std.numerics.complex">Complex</a></span></dt><dd><dl><dt><span class="section"><a href="numerics.html#numerics.complex.processing">complex Processing</a></span></dt></dl></dd><dt><span class="section"><a href="generalized_numeric_operations.html">Generalized Operations</a></span></dt><dt><span class="section"><a href="numerics_and_c.html">Interacting with C</a></span></dt><dd><dl><dt><span class="section"><a href="numerics_and_c.html#numerics.c.array">Numerics vs. Arrays</a></span></dt><dt><span class="section"><a href="numerics_and_c.html#numerics.c.c99">C99</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="io.html">13.
+ Input and Output
+
+</a></span></dt><dd><dl><dt><span class="section"><a href="io.html#std.io.objects">Iostream Objects</a></span></dt><dt><span class="section"><a href="streambufs.html">Stream Buffers</a></span></dt><dd><dl><dt><span class="section"><a href="streambufs.html#io.streambuf.derived">Derived streambuf Classes</a></span></dt><dt><span class="section"><a href="streambufs.html#io.streambuf.buffering">Buffering</a></span></dt></dl></dd><dt><span class="section"><a href="stringstreams.html">Memory Based Streams</a></span></dt><dd><dl><dt><span class="section"><a href="stringstreams.html#std.io.memstreams.compat">Compatibility With strstream</a></span></dt></dl></dd><dt><span class="section"><a href="fstreams.html">File Based Streams</a></span></dt><dd><dl><dt><span class="section"><a href="fstreams.html#std.io.filestreams.copying_a_file">Copying a File</a></span></dt><dt><span class="section"><a href="fstreams.html#std.io.filestreams.binary">Binary Input and Output</a></span></dt></dl></dd><dt><span class="section"><a href="io_and_c.html">Interacting with C</a></span></dt><dd><dl><dt><span class="section"><a href="io_and_c.html#std.io.c.FILE">Using FILE* and file descriptors</a></span></dt><dt><span class="section"><a href="io_and_c.html#std.io.c.sync">Performance</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="atomics.html">14.
+ Atomics
+
+</a></span></dt><dd><dl><dt><span class="section"><a href="atomics.html#std.atomics.api">API Reference</a></span></dt></dl></dd><dt><span class="chapter"><a href="concurrency.html">15.
+ Concurrency
+
+</a></span></dt><dd><dl><dt><span class="section"><a href="concurrency.html#std.concurrency.api">API Reference</a></span></dt></dl></dd></dl></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="debug.html">Prev</a> </td><td align="center"><a accesskey="u" href="spine.html">Up</a></td><td align="right"> <a accesskey="n" href="support.html">Next</a></td></tr><tr><td align="left" valign="top">Debugging Support </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Chapter 4. 
+ Support
+
+</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/bk01pt02ch05s02.html b/libstdc++-v3/doc/html/manual/bk01pt02ch05s02.html
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--- /dev/null
+++ b/libstdc++-v3/doc/html/manual/bk01pt02ch05s02.html
@@ -0,0 +1,50 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Concept Checking</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="diagnostics.html" title="Chapter 5.  Diagnostics"/><link rel="prev" href="diagnostics.html" title="Chapter 5.  Diagnostics"/><link rel="next" href="utilities.html" title="Chapter 6.  Utilities"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Concept Checking</th></tr><tr><td align="left"><a accesskey="p" href="diagnostics.html">Prev</a> </td><th width="60%" align="center">Chapter 5. 
+ Diagnostics
+
+</th><td align="right"> <a accesskey="n" href="utilities.html">Next</a></td></tr></table><hr/></div><div class="section" title="Concept Checking"><div class="titlepage"><div><div><h2 class="title"><a id="std.diagnostics.concept_checking"/>Concept Checking</h2></div></div></div><p>
+ In 1999, SGI added <span class="quote">“<span class="quote">concept checkers</span>”</span> to their
+ implementation of the STL: code which checked the template
+ parameters of instantiated pieces of the STL, in order to insure
+ that the parameters being used met the requirements of the
+ standard. For example, the Standard requires that types passed as
+ template parameters to <code class="classname">vector</code> be
+ "Assignable" (which means what you think it means). The
+ checking was done during compilation, and none of the code was
+ executed at runtime.
+ </p><p>
+ Unfortunately, the size of the compiler files grew significantly
+ as a result. The checking code itself was cumbersome. And bugs
+ were found in it on more than one occasion.
+ </p><p>
+ The primary author of the checking code, Jeremy Siek, had already
+ started work on a replacement implementation. The new code was
+ formally reviewed and accepted into
+ <a class="link" href="http://www.boost.org/libs/concept_check/concept_check.htm">the
+ Boost libraries</a>, and we are pleased to incorporate it into the
+ GNU C++ library.
+ </p><p>
+ The new version imposes a much smaller space overhead on the generated
+ object file. The checks are also cleaner and easier to read and
+ understand.
+ </p><p>
+ They are off by default for all versions of GCC.
+ They can be enabled at configure time with
+ <a class="link" href="configure.html" title="Configure"><code class="literal">--enable-concept-checks</code></a>.
+ You can enable them on a per-translation-unit basis with
+ <code class="literal">-D_GLIBCXX_CONCEPT_CHECKS</code>.
+ </p><p>
+ Please note that the checks are based on the requirements in the original
+ C++ standard, some of which have changed in the upcoming C++0x revision.
+ Additionally, some correct code might be rejected by the concept checks,
+ for example template argument types may need to be complete when used in
+ a template definition, rather than at the point of instantiation.
+ There are no plans to address these shortcomings.
+ </p></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="diagnostics.html">Prev</a> </td><td align="center"><a accesskey="u" href="diagnostics.html">Up</a></td><td align="right"> <a accesskey="n" href="utilities.html">Next</a></td></tr><tr><td align="left" valign="top">Chapter 5. 
+ Diagnostics
+
+ </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Chapter 6. 
+ Utilities
+
+</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/bk01pt03ch17s02.html b/libstdc++-v3/doc/html/manual/bk01pt03ch17s02.html
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+++ b/libstdc++-v3/doc/html/manual/bk01pt03ch17s02.html
@@ -0,0 +1,55 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Semantics</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; C++&#10; , &#10; library&#10; , &#10; debug&#10; "/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="debug_mode.html" title="Chapter 17. Debug Mode"/><link rel="prev" href="debug_mode.html" title="Chapter 17. Debug Mode"/><link rel="next" href="bk01pt03ch17s03.html" title="Using"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Semantics</th></tr><tr><td align="left"><a accesskey="p" href="debug_mode.html">Prev</a> </td><th width="60%" align="center">Chapter 17. Debug Mode</th><td align="right"> <a accesskey="n" href="bk01pt03ch17s03.html">Next</a></td></tr></table><hr/></div><div class="section" title="Semantics"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.debug_mode.semantics"/>Semantics</h2></div></div></div><p>
+ </p><p>A program that uses the C++ standard library correctly
+ will maintain the same semantics under debug mode as it had with
+ the normal (release) library. All functional and exception-handling
+ guarantees made by the normal library also hold for the debug mode
+ library, with one exception: performance guarantees made by the
+ normal library may not hold in the debug mode library. For
+ instance, erasing an element in a <code class="code">std::list</code> is a
+ constant-time operation in normal library, but in debug mode it is
+ linear in the number of iterators that reference that particular
+ list. So while your (correct) program won't change its results, it
+ is likely to execute more slowly.</p><p>libstdc++ includes many extensions to the C++ standard library. In
+ some cases the extensions are obvious, such as the hashed
+ associative containers, whereas other extensions give predictable
+ results to behavior that would otherwise be undefined, such as
+ throwing an exception when a <code class="code">std::basic_string</code> is
+ constructed from a NULL character pointer. This latter category also
+ includes implementation-defined and unspecified semantics, such as
+ the growth rate of a vector. Use of these extensions is not
+ considered incorrect, so code that relies on them will not be
+ rejected by debug mode. However, use of these extensions may affect
+ the portability of code to other implementations of the C++ standard
+ library, and is therefore somewhat hazardous. For this reason, the
+ libstdc++ debug mode offers a "pedantic" mode (similar to
+ GCC's <code class="code">-pedantic</code> compiler flag) that attempts to emulate
+ the semantics guaranteed by the C++ standard. For
+ instance, constructing a <code class="code">std::basic_string</code> with a NULL
+ character pointer would result in an exception under normal mode or
+ non-pedantic debug mode (this is a libstdc++ extension), whereas
+ under pedantic debug mode libstdc++ would signal an error. To enable
+ the pedantic debug mode, compile your program with
+ both <code class="code">-D_GLIBCXX_DEBUG</code>
+ and <code class="code">-D_GLIBCXX_DEBUG_PEDANTIC</code> .
+ (N.B. In GCC 3.4.x and 4.0.0, due to a bug,
+ <code class="code">-D_GLIBXX_DEBUG_PEDANTIC</code> was also needed. The problem has
+ been fixed in GCC 4.0.1 and later versions.) </p><p>The following library components provide extra debugging
+ capabilities in debug mode:</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><code class="code">std::basic_string</code> (no safe iterators and see note below)</p></li><li class="listitem"><p><code class="code">std::bitset</code></p></li><li class="listitem"><p><code class="code">std::deque</code></p></li><li class="listitem"><p><code class="code">std::list</code></p></li><li class="listitem"><p><code class="code">std::map</code></p></li><li class="listitem"><p><code class="code">std::multimap</code></p></li><li class="listitem"><p><code class="code">std::multiset</code></p></li><li class="listitem"><p><code class="code">std::set</code></p></li><li class="listitem"><p><code class="code">std::vector</code></p></li><li class="listitem"><p><code class="code">std::unordered_map</code></p></li><li class="listitem"><p><code class="code">std::unordered_multimap</code></p></li><li class="listitem"><p><code class="code">std::unordered_set</code></p></li><li class="listitem"><p><code class="code">std::unordered_multiset</code></p></li></ul></div><p>N.B. although there are precondition checks for some string operations,
+e.g. <code class="code">operator[]</code>,
+they will not always be run when using the <code class="code">char</code> and
+<code class="code">wchar_t</code> specialisations (<code class="code">std::string</code> and
+<code class="code">std::wstring</code>). This is because libstdc++ uses GCC's
+<code class="code">extern template</code> extension to provide explicit instantiations
+of <code class="code">std::string</code> and <code class="code">std::wstring</code>, and those
+explicit instantiations don't include the debug-mode checks. If the
+containing functions are inlined then the checks will run, so compiling
+with <code class="code">-O1</code> might be enough to enable them. Alternatively
+<code class="code">-D_GLIBCXX_EXTERN_TEMPLATE=0</code> will suppress the declarations
+of the explicit instantiations and cause the functions to be instantiated
+with the debug-mode checks included, but this is unsupported and not
+guaranteed to work. For full debug-mode support you can use the
+<code class="code">__gnu_debug::basic_string</code> debugging container directly,
+which always works correctly.
+</p></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="debug_mode.html">Prev</a> </td><td align="center"><a accesskey="u" href="debug_mode.html">Up</a></td><td align="right"> <a accesskey="n" href="bk01pt03ch17s03.html">Next</a></td></tr><tr><td align="left" valign="top">Chapter 17. Debug Mode </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Using</td></tr></table></div></body></html>
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Using</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; C++&#10; , &#10; library&#10; , &#10; debug&#10; "/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="debug_mode.html" title="Chapter 17. Debug Mode"/><link rel="prev" href="bk01pt03ch17s02.html" title="Semantics"/><link rel="next" href="bk01pt03ch17s04.html" title="Design"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Using</th></tr><tr><td align="left"><a accesskey="p" href="bk01pt03ch17s02.html">Prev</a> </td><th width="60%" align="center">Chapter 17. Debug Mode</th><td align="right"> <a accesskey="n" href="bk01pt03ch17s04.html">Next</a></td></tr></table><hr/></div><div class="section" title="Using"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.debug_mode.using"/>Using</h2></div></div></div><p>
+ </p><div class="section" title="Using the Debug Mode"><div class="titlepage"><div><div><h3 class="title"><a id="debug_mode.using.mode"/>Using the Debug Mode</h3></div></div></div><p>To use the libstdc++ debug mode, compile your application with the
+ compiler flag <code class="code">-D_GLIBCXX_DEBUG</code>. Note that this flag
+ changes the sizes and behavior of standard class templates such
+ as <code class="code">std::vector</code>, and therefore you can only link code
+ compiled with debug mode and code compiled without debug mode if no
+ instantiation of a container is passed between the two translation
+ units.</p><p>By default, error messages are formatted to fit on lines of about
+ 78 characters. The environment variable
+ <code class="code">GLIBCXX_DEBUG_MESSAGE_LENGTH</code> can be used to request a
+ different length.</p></div><div class="section" title="Using a Specific Debug Container"><div class="titlepage"><div><div><h3 class="title"><a id="debug_mode.using.specific"/>Using a Specific Debug Container</h3></div></div></div><p>When it is not feasible to recompile your entire application, or
+ only specific containers need checking, debugging containers are
+ available as GNU extensions. These debugging containers are
+ functionally equivalent to the standard drop-in containers used in
+ debug mode, but they are available in a separate namespace as GNU
+ extensions and may be used in programs compiled with either release
+ mode or with debug mode. The
+ following table provides the names and headers of the debugging
+ containers:
+</p><div class="table"><a id="id482419"/><p class="title"><strong>Table 17.1. Debugging Containers</strong></p><div class="table-contents"><table summary="Debugging Containers" border="1"><colgroup><col style="text-align: left" class="c1"/><col style="text-align: left" class="c2"/><col style="text-align: left" class="c3"/><col style="text-align: left" class="c4"/></colgroup><thead><tr><th style="text-align: left">Container</th><th style="text-align: left">Header</th><th style="text-align: left">Debug container</th><th style="text-align: left">Debug header</th></tr></thead><tbody><tr><td style="text-align: left"><code class="classname">std::bitset</code></td><td style="text-align: left"><code class="filename">bitset</code></td><td style="text-align: left"><code class="classname">__gnu_debug::bitset</code></td><td style="text-align: left"><code class="filename">&lt;debug/bitset&gt;</code></td></tr><tr><td style="text-align: left"><code class="classname">std::deque</code></td><td style="text-align: left"><code class="filename">deque</code></td><td style="text-align: left"><code class="classname">__gnu_debug::deque</code></td><td style="text-align: left"><code class="filename">&lt;debug/deque&gt;</code></td></tr><tr><td style="text-align: left"><code class="classname">std::list</code></td><td style="text-align: left"><code class="filename">list</code></td><td style="text-align: left"><code class="classname">__gnu_debug::list</code></td><td style="text-align: left"><code class="filename">&lt;debug/list&gt;</code></td></tr><tr><td style="text-align: left"><code class="classname">std::map</code></td><td style="text-align: left"><code class="filename">map</code></td><td style="text-align: left"><code class="classname">__gnu_debug::map</code></td><td style="text-align: left"><code class="filename">&lt;debug/map&gt;</code></td></tr><tr><td style="text-align: left"><code class="classname">std::multimap</code></td><td style="text-align: left"><code class="filename">map</code></td><td style="text-align: left"><code class="classname">__gnu_debug::multimap</code></td><td style="text-align: left"><code class="filename">&lt;debug/map&gt;</code></td></tr><tr><td style="text-align: left"><code class="classname">std::multiset</code></td><td style="text-align: left"><code class="filename">set</code></td><td style="text-align: left"><code class="classname">__gnu_debug::multiset</code></td><td style="text-align: left"><code class="filename">&lt;debug/set&gt;</code></td></tr><tr><td style="text-align: left"><code class="classname">std::set</code></td><td style="text-align: left"><code class="filename">set</code></td><td style="text-align: left"><code class="classname">__gnu_debug::set</code></td><td style="text-align: left"><code class="filename">&lt;debug/set&gt;</code></td></tr><tr><td style="text-align: left"><code class="classname">std::string</code></td><td style="text-align: left"><code class="filename">string</code></td><td style="text-align: left"><code class="classname">__gnu_debug::string</code></td><td style="text-align: left"><code class="filename">&lt;debug/string&gt;</code></td></tr><tr><td style="text-align: left"><code class="classname">std::wstring</code></td><td style="text-align: left"><code class="filename">string</code></td><td style="text-align: left"><code class="classname">__gnu_debug::wstring</code></td><td style="text-align: left"><code class="filename">&lt;debug/string&gt;</code></td></tr><tr><td style="text-align: left"><code class="classname">std::basic_string</code></td><td style="text-align: left"><code class="filename">string</code></td><td style="text-align: left"><code class="classname">__gnu_debug::basic_string</code></td><td style="text-align: left"><code class="filename">&lt;debug/string&gt;</code></td></tr><tr><td style="text-align: left"><code class="classname">std::vector</code></td><td style="text-align: left"><code class="filename">vector</code></td><td style="text-align: left"><code class="classname">__gnu_debug::vector</code></td><td style="text-align: left"><code class="filename">&lt;debug/vector&gt;</code></td></tr></tbody></table></div></div><br class="table-break"/><p>In addition, when compiling in C++0x mode, these additional
+containers have additional debug capability.
+</p><div class="table"><a id="id482793"/><p class="title"><strong>Table 17.2. Debugging Containers C++0x</strong></p><div class="table-contents"><table summary="Debugging Containers C++0x" border="1"><colgroup><col style="text-align: left" class="c1"/><col style="text-align: left" class="c2"/><col style="text-align: left" class="c3"/><col style="text-align: left" class="c4"/></colgroup><thead><tr><th style="text-align: left">Container</th><th style="text-align: left">Header</th><th style="text-align: left">Debug container</th><th style="text-align: left">Debug header</th></tr></thead><tbody><tr><td style="text-align: left"><code class="classname">std::unordered_map</code></td><td style="text-align: left"><code class="filename">unordered_map</code></td><td style="text-align: left"><code class="classname">__gnu_debug::unordered_map</code></td><td style="text-align: left"><code class="filename">&lt;debug/unordered_map&gt;</code></td></tr><tr><td style="text-align: left"><code class="classname">std::unordered_multimap</code></td><td style="text-align: left"><code class="filename">unordered_map</code></td><td style="text-align: left"><code class="classname">__gnu_debug::unordered_multimap</code></td><td style="text-align: left"><code class="filename">&lt;debug/unordered_map&gt;</code></td></tr><tr><td style="text-align: left"><code class="classname">std::unordered_set</code></td><td style="text-align: left"><code class="filename">unordered_set</code></td><td style="text-align: left"><code class="classname">__gnu_debug::unordered_set</code></td><td style="text-align: left"><code class="filename">&lt;debug/unordered_set&gt;</code></td></tr><tr><td style="text-align: left"><code class="classname">std::unordered_multiset</code></td><td style="text-align: left"><code class="filename">unordered_set</code></td><td style="text-align: left"><code class="classname">__gnu_debug::unordered_multiset</code></td><td style="text-align: left"><code class="filename">&lt;debug/unordered_set&gt;</code></td></tr></tbody></table></div></div><br class="table-break"/></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="bk01pt03ch17s02.html">Prev</a> </td><td align="center"><a accesskey="u" href="debug_mode.html">Up</a></td><td align="right"> <a accesskey="n" href="bk01pt03ch17s04.html">Next</a></td></tr><tr><td align="left" valign="top">Semantics </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Design</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/bk01pt03ch17s04.html b/libstdc++-v3/doc/html/manual/bk01pt03ch17s04.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Design</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; C++&#10; , &#10; library&#10; , &#10; debug&#10; "/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="debug_mode.html" title="Chapter 17. Debug Mode"/><link rel="prev" href="bk01pt03ch17s03.html" title="Using"/><link rel="next" href="parallel_mode.html" title="Chapter 18. Parallel Mode"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Design</th></tr><tr><td align="left"><a accesskey="p" href="bk01pt03ch17s03.html">Prev</a> </td><th width="60%" align="center">Chapter 17. Debug Mode</th><td align="right"> <a accesskey="n" href="parallel_mode.html">Next</a></td></tr></table><hr/></div><div class="section" title="Design"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.debug_mode.design"/>Design</h2></div></div></div><p>
+ </p><div class="section" title="Goals"><div class="titlepage"><div><div><h3 class="title"><a id="debug_mode.design.goals"/>Goals</h3></div></div></div><p>
+ </p><p> The libstdc++ debug mode replaces unsafe (but efficient) standard
+ containers and iterators with semantically equivalent safe standard
+ containers and iterators to aid in debugging user programs. The
+ following goals directed the design of the libstdc++ debug mode:</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><span class="emphasis"><em>Correctness</em></span>: the libstdc++ debug mode must not change
+ the semantics of the standard library for all cases specified in
+ the ANSI/ISO C++ standard. The essence of this constraint is that
+ any valid C++ program should behave in the same manner regardless
+ of whether it is compiled with debug mode or release mode. In
+ particular, entities that are defined in namespace std in release
+ mode should remain defined in namespace std in debug mode, so that
+ legal specializations of namespace std entities will remain
+ valid. A program that is not valid C++ (e.g., invokes undefined
+ behavior) is not required to behave similarly, although the debug
+ mode will abort with a diagnostic when it detects undefined
+ behavior.</p></li><li class="listitem"><p><span class="emphasis"><em>Performance</em></span>: the additional of the libstdc++ debug mode
+ must not affect the performance of the library when it is compiled
+ in release mode. Performance of the libstdc++ debug mode is
+ secondary (and, in fact, will be worse than the release
+ mode).</p></li><li class="listitem"><p><span class="emphasis"><em>Usability</em></span>: the libstdc++ debug mode should be easy to
+ use. It should be easily incorporated into the user's development
+ environment (e.g., by requiring only a single new compiler switch)
+ and should produce reasonable diagnostics when it detects a
+ problem with the user program. Usability also involves detection
+ of errors when using the debug mode incorrectly, e.g., by linking
+ a release-compiled object against a debug-compiled object if in
+ fact the resulting program will not run correctly.</p></li><li class="listitem"><p><span class="emphasis"><em>Minimize recompilation</em></span>: While it is expected that
+ users recompile at least part of their program to use debug
+ mode, the amount of recompilation affects the
+ detect-compile-debug turnaround time. This indirectly affects the
+ usefulness of the debug mode, because debugging some applications
+ may require rebuilding a large amount of code, which may not be
+ feasible when the suspect code may be very localized. There are
+ several levels of conformance to this requirement, each with its
+ own usability and implementation characteristics. In general, the
+ higher-numbered conformance levels are more usable (i.e., require
+ less recompilation) but are more complicated to implement than
+ the lower-numbered conformance levels.
+ </p><div class="orderedlist"><ol class="orderedlist"><li class="listitem"><p><span class="emphasis"><em>Full recompilation</em></span>: The user must recompile his or
+ her entire application and all C++ libraries it depends on,
+ including the C++ standard library that ships with the
+ compiler. This must be done even if only a small part of the
+ program can use debugging features.</p></li><li class="listitem"><p><span class="emphasis"><em>Full user recompilation</em></span>: The user must recompile
+ his or her entire application and all C++ libraries it depends
+ on, but not the C++ standard library itself. This must be done
+ even if only a small part of the program can use debugging
+ features. This can be achieved given a full recompilation
+ system by compiling two versions of the standard library when
+ the compiler is installed and linking against the appropriate
+ one, e.g., a multilibs approach.</p></li><li class="listitem"><p><span class="emphasis"><em>Partial recompilation</em></span>: The user must recompile the
+ parts of his or her application and the C++ libraries it
+ depends on that will use the debugging facilities
+ directly. This means that any code that uses the debuggable
+ standard containers would need to be recompiled, but code
+ that does not use them (but may, for instance, use IOStreams)
+ would not have to be recompiled.</p></li><li class="listitem"><p><span class="emphasis"><em>Per-use recompilation</em></span>: The user must recompile the
+ parts of his or her application and the C++ libraries it
+ depends on where debugging should occur, and any other code
+ that interacts with those containers. This means that a set of
+ translation units that accesses a particular standard
+ container instance may either be compiled in release mode (no
+ checking) or debug mode (full checking), but must all be
+ compiled in the same way; a translation unit that does not see
+ that standard container instance need not be recompiled. This
+ also means that a translation unit <span class="emphasis"><em>A</em></span> that contains a
+ particular instantiation
+ (say, <code class="code">std::vector&lt;int&gt;</code>) compiled in release
+ mode can be linked against a translation unit <span class="emphasis"><em>B</em></span> that
+ contains the same instantiation compiled in debug mode (a
+ feature not present with partial recompilation). While this
+ behavior is technically a violation of the One Definition
+ Rule, this ability tends to be very important in
+ practice. The libstdc++ debug mode supports this level of
+ recompilation. </p></li><li class="listitem"><p><span class="emphasis"><em>Per-unit recompilation</em></span>: The user must only
+ recompile the translation units where checking should occur,
+ regardless of where debuggable standard containers are
+ used. This has also been dubbed "<code class="code">-g</code> mode",
+ because the <code class="code">-g</code> compiler switch works in this way,
+ emitting debugging information at a per--translation-unit
+ granularity. We believe that this level of recompilation is in
+ fact not possible if we intend to supply safe iterators, leave
+ the program semantics unchanged, and not regress in
+ performance under release mode because we cannot associate
+ extra information with an iterator (to form a safe iterator)
+ without either reserving that space in release mode
+ (performance regression) or allocating extra memory associated
+ with each iterator with <code class="code">new</code> (changes the program
+ semantics).</p></li></ol></div><p>
+ </p></li></ul></div></div><div class="section" title="Methods"><div class="titlepage"><div><div><h3 class="title"><a id="debug_mode.design.methods"/>Methods</h3></div></div></div><p>
+ </p><p>This section provides an overall view of the design of the
+ libstdc++ debug mode and details the relationship between design
+ decisions and the stated design goals.</p><div class="section" title="The Wrapper Model"><div class="titlepage"><div><div><h4 class="title"><a id="debug_mode.design.methods.wrappers"/>The Wrapper Model</h4></div></div></div><p>The libstdc++ debug mode uses a wrapper model where the
+ debugging versions of library components (e.g., iterators and
+ containers) form a layer on top of the release versions of the
+ library components. The debugging components first verify that the
+ operation is correct (aborting with a diagnostic if an error is
+ found) and will then forward to the underlying release-mode
+ container that will perform the actual work. This design decision
+ ensures that we cannot regress release-mode performance (because the
+ release-mode containers are left untouched) and partially
+ enables <a class="link" href="bk01pt03ch17s04.html#methods.coexistence.link" title="Link- and run-time coexistence of release- and debug-mode components">mixing debug and
+ release code</a> at link time, although that will not be
+ discussed at this time.</p><p>Two types of wrappers are used in the implementation of the debug
+ mode: container wrappers and iterator wrappers. The two types of
+ wrappers interact to maintain relationships between iterators and
+ their associated containers, which are necessary to detect certain
+ types of standard library usage errors such as dereferencing
+ past-the-end iterators or inserting into a container using an
+ iterator from a different container.</p><div class="section" title="Safe Iterators"><div class="titlepage"><div><div><h5 class="title"><a id="debug_mode.design.methods.safe_iter"/>Safe Iterators</h5></div></div></div><p>Iterator wrappers provide a debugging layer over any iterator that
+ is attached to a particular container, and will manage the
+ information detailing the iterator's state (singular,
+ dereferenceable, etc.) and tracking the container to which the
+ iterator is attached. Because iterators have a well-defined, common
+ interface the iterator wrapper is implemented with the iterator
+ adaptor class template <code class="code">__gnu_debug::_Safe_iterator</code>,
+ which takes two template parameters:</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><code class="code">Iterator</code>: The underlying iterator type, which must
+ be either the <code class="code">iterator</code> or <code class="code">const_iterator</code>
+ typedef from the sequence type this iterator can reference.</p></li><li class="listitem"><p><code class="code">Sequence</code>: The type of sequence that this iterator
+ references. This sequence must be a safe sequence (discussed below)
+ whose <code class="code">iterator</code> or <code class="code">const_iterator</code> typedef
+ is the type of the safe iterator.</p></li></ul></div></div><div class="section" title="Safe Sequences (Containers)"><div class="titlepage"><div><div><h5 class="title"><a id="debug_mode.design.methods.safe_seq"/>Safe Sequences (Containers)</h5></div></div></div><p>Container wrappers provide a debugging layer over a particular
+ container type. Because containers vary greatly in the member
+ functions they support and the semantics of those member functions
+ (especially in the area of iterator invalidation), container
+ wrappers are tailored to the container they reference, e.g., the
+ debugging version of <code class="code">std::list</code> duplicates the entire
+ interface of <code class="code">std::list</code>, adding additional semantic
+ checks and then forwarding operations to the
+ real <code class="code">std::list</code> (a public base class of the debugging
+ version) as appropriate. However, all safe containers inherit from
+ the class template <code class="code">__gnu_debug::_Safe_sequence</code>,
+ instantiated with the type of the safe container itself (an instance
+ of the curiously recurring template pattern).</p><p>The iterators of a container wrapper will be
+ <a class="link" href="bk01pt03ch17s04.html#debug_mode.design.methods.safe_iter" title="Safe Iterators">safe
+ iterators</a> that reference sequences of this type and wrap the
+ iterators provided by the release-mode base class. The debugging
+ container will use only the safe iterators within its own interface
+ (therefore requiring the user to use safe iterators, although this
+ does not change correct user code) and will communicate with the
+ release-mode base class with only the underlying, unsafe,
+ release-mode iterators that the base class exports.</p><p> The debugging version of <code class="code">std::list</code> will have the
+ following basic structure:</p><pre class="programlisting">
+template&lt;typename _Tp, typename _Allocator = allocator&lt;_Tp&gt;
+ class debug-list :
+ public release-list&lt;_Tp, _Allocator&gt;,
+ public __gnu_debug::_Safe_sequence&lt;debug-list&lt;_Tp, _Allocator&gt; &gt;
+ {
+ typedef release-list&lt;_Tp, _Allocator&gt; _Base;
+ typedef debug-list&lt;_Tp, _Allocator&gt; _Self;
+
+ public:
+ typedef __gnu_debug::_Safe_iterator&lt;typename _Base::iterator, _Self&gt; iterator;
+ typedef __gnu_debug::_Safe_iterator&lt;typename _Base::const_iterator, _Self&gt; const_iterator;
+
+ // duplicate std::list interface with debugging semantics
+ };
+</pre></div></div><div class="section" title="Precondition Checking"><div class="titlepage"><div><div><h4 class="title"><a id="debug_mode.design.methods.precond"/>Precondition Checking</h4></div></div></div><p>The debug mode operates primarily by checking the preconditions of
+ all standard library operations that it supports. Preconditions that
+ are always checked (regardless of whether or not we are in debug
+ mode) are checked via the <code class="code">__check_xxx</code> macros defined
+ and documented in the source
+ file <code class="code">include/debug/debug.h</code>. Preconditions that may or
+ may not be checked, depending on the debug-mode
+ macro <code class="code">_GLIBCXX_DEBUG</code>, are checked via
+ the <code class="code">__requires_xxx</code> macros defined and documented in the
+ same source file. Preconditions are validated using any additional
+ information available at run-time, e.g., the containers that are
+ associated with a particular iterator, the position of the iterator
+ within those containers, the distance between two iterators that may
+ form a valid range, etc. In the absence of suitable information,
+ e.g., an input iterator that is not a safe iterator, these
+ precondition checks will silently succeed.</p><p>The majority of precondition checks use the aforementioned macros,
+ which have the secondary benefit of having prewritten debug
+ messages that use information about the current status of the
+ objects involved (e.g., whether an iterator is singular or what
+ sequence it is attached to) along with some static information
+ (e.g., the names of the function parameters corresponding to the
+ objects involved). When not using these macros, the debug mode uses
+ either the debug-mode assertion
+ macro <code class="code">_GLIBCXX_DEBUG_ASSERT</code> , its pedantic
+ cousin <code class="code">_GLIBCXX_DEBUG_PEDASSERT</code>, or the assertion
+ check macro that supports more advance formulation of error
+ messages, <code class="code">_GLIBCXX_DEBUG_VERIFY</code>. These macros are
+ documented more thoroughly in the debug mode source code.</p></div><div class="section" title="Release- and debug-mode coexistence"><div class="titlepage"><div><div><h4 class="title"><a id="debug_mode.design.methods.coexistence"/>Release- and debug-mode coexistence</h4></div></div></div><p>The libstdc++ debug mode is the first debug mode we know of that
+ is able to provide the "Per-use recompilation" (4) guarantee, that
+ allows release-compiled and debug-compiled code to be linked and
+ executed together without causing unpredictable behavior. This
+ guarantee minimizes the recompilation that users are required to
+ perform, shortening the detect-compile-debug bug hunting cycle
+ and making the debug mode easier to incorporate into development
+ environments by minimizing dependencies.</p><p>Achieving link- and run-time coexistence is not a trivial
+ implementation task. To achieve this goal we required a small
+ extension to the GNU C++ compiler (since incorporated into the C++0x language specification, described in the GCC Manual for the C++ language as
+ <a class="link" href="http://gcc.gnu.org/onlinedocs/gcc/Namespace-Association.html#Namespace-Association">namespace
+ association</a>), and a complex organization of debug- and
+ release-modes. The end result is that we have achieved per-use
+ recompilation but have had to give up some checking of the
+ <code class="code">std::basic_string</code> class template (namely, safe
+ iterators).
+</p><div class="section" title="Compile-time coexistence of release- and debug-mode components"><div class="titlepage"><div><div><h5 class="title"><a id="methods.coexistence.compile"/>Compile-time coexistence of release- and debug-mode components</h5></div></div></div><p>Both the release-mode components and the debug-mode
+ components need to exist within a single translation unit so that
+ the debug versions can wrap the release versions. However, only one
+ of these components should be user-visible at any particular
+ time with the standard name, e.g., <code class="code">std::list</code>. </p><p>In release mode, we define only the release-mode version of the
+ component with its standard name and do not include the debugging
+ component at all. The release mode version is defined within the
+ namespace <code class="code">std</code>. Minus the namespace associations, this
+ method leaves the behavior of release mode completely unchanged from
+ its behavior prior to the introduction of the libstdc++ debug
+ mode. Here's an example of what this ends up looking like, in
+ C++.</p><pre class="programlisting">
+namespace std
+{
+ template&lt;typename _Tp, typename _Alloc = allocator&lt;_Tp&gt; &gt;
+ class list
+ {
+ // ...
+ };
+} // namespace std
+</pre><p>In debug mode we include the release-mode container (which is now
+defined in the namespace <code class="code">__cxx1998</code>) and also the
+debug-mode container. The debug-mode container is defined within the
+namespace <code class="code">__debug</code>, which is associated with namespace
+<code class="code">std</code> via the C++0x namespace association language feature. This
+method allows the debug and release versions of the same component to
+coexist at compile-time and link-time without causing an unreasonable
+maintenance burden, while minimizing confusion. Again, this boils down
+to C++ code as follows:</p><pre class="programlisting">
+namespace std
+{
+ namespace __cxx1998
+ {
+ template&lt;typename _Tp, typename _Alloc = allocator&lt;_Tp&gt; &gt;
+ class list
+ {
+ // ...
+ };
+ } // namespace __gnu_norm
+
+ namespace __debug
+ {
+ template&lt;typename _Tp, typename _Alloc = allocator&lt;_Tp&gt; &gt;
+ class list
+ : public __cxx1998::list&lt;_Tp, _Alloc&gt;,
+ public __gnu_debug::_Safe_sequence&lt;list&lt;_Tp, _Alloc&gt; &gt;
+ {
+ // ...
+ };
+ } // namespace __cxx1998
+
+ // namespace __debug __attribute__ ((strong));
+ inline namespace __debug { }
+}
+</pre></div><div class="section" title="Link- and run-time coexistence of release- and debug-mode components"><div class="titlepage"><div><div><h5 class="title"><a id="methods.coexistence.link"/>Link- and run-time coexistence of release- and
+ debug-mode components</h5></div></div></div><p>Because each component has a distinct and separate release and
+debug implementation, there is no issue with link-time
+coexistence: the separate namespaces result in different mangled
+names, and thus unique linkage.</p><p>However, components that are defined and used within the C++
+standard library itself face additional constraints. For instance,
+some of the member functions of <code class="code"> std::moneypunct</code> return
+<code class="code">std::basic_string</code>. Normally, this is not a problem, but
+with a mixed mode standard library that could be using either
+debug-mode or release-mode <code class="code"> basic_string</code> objects, things
+get more complicated. As the return value of a function is not
+encoded into the mangled name, there is no way to specify a
+release-mode or a debug-mode string. In practice, this results in
+runtime errors. A simplified example of this problem is as follows.
+</p><p> Take this translation unit, compiled in debug-mode: </p><pre class="programlisting">
+// -D_GLIBCXX_DEBUG
+#include &lt;string&gt;
+
+std::string test02();
+
+std::string test01()
+{
+ return test02();
+}
+
+int main()
+{
+ test01();
+ return 0;
+}
+</pre><p> ... and linked to this translation unit, compiled in release mode:</p><pre class="programlisting">
+#include &lt;string&gt;
+
+std::string
+test02()
+{
+ return std::string("toast");
+}
+</pre><p> For this reason we cannot easily provide safe iterators for
+ the <code class="code">std::basic_string</code> class template, as it is present
+ throughout the C++ standard library. For instance, locale facets
+ define typedefs that include <code class="code">basic_string</code>: in a mixed
+ debug/release program, should that typedef be based on the
+ debug-mode <code class="code">basic_string</code> or the
+ release-mode <code class="code">basic_string</code>? While the answer could be
+ "both", and the difference hidden via renaming a la the
+ debug/release containers, we must note two things about locale
+ facets:</p><div class="orderedlist"><ol class="orderedlist"><li class="listitem"><p>They exist as shared state: one can create a facet in one
+ translation unit and access the facet via the same type name in a
+ different translation unit. This means that we cannot have two
+ different versions of locale facets, because the types would not be
+ the same across debug/release-mode translation unit barriers.</p></li><li class="listitem"><p>They have virtual functions returning strings: these functions
+ mangle in the same way regardless of the mangling of their return
+ types (see above), and their precise signatures can be relied upon
+ by users because they may be overridden in derived classes.</p></li></ol></div><p>With the design of libstdc++ debug mode, we cannot effectively hide
+ the differences between debug and release-mode strings from the
+ user. Failure to hide the differences may result in unpredictable
+ behavior, and for this reason we have opted to only
+ perform <code class="code">basic_string</code> changes that do not require ABI
+ changes. The effect on users is expected to be minimal, as there are
+ simple alternatives (e.g., <code class="code">__gnu_debug::basic_string</code>),
+ and the usability benefit we gain from the ability to mix debug- and
+ release-compiled translation units is enormous.</p></div><div class="section" title="Alternatives for Coexistence"><div class="titlepage"><div><div><h5 class="title"><a id="methods.coexistence.alt"/>Alternatives for Coexistence</h5></div></div></div><p>The coexistence scheme above was chosen over many alternatives,
+ including language-only solutions and solutions that also required
+ extensions to the C++ front end. The following is a partial list of
+ solutions, with justifications for our rejection of each.</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><span class="emphasis"><em>Completely separate debug/release libraries</em></span>: This is by
+ far the simplest implementation option, where we do not allow any
+ coexistence of debug- and release-compiled translation units in a
+ program. This solution has an extreme negative affect on usability,
+ because it is quite likely that some libraries an application
+ depends on cannot be recompiled easily. This would not meet
+ our <span class="emphasis"><em>usability</em></span> or <span class="emphasis"><em>minimize recompilation</em></span> criteria
+ well.</p></li><li class="listitem"><p><span class="emphasis"><em>Add a <code class="code">Debug</code> boolean template parameter</em></span>:
+ Partial specialization could be used to select the debug
+ implementation when <code class="code">Debug == true</code>, and the state
+ of <code class="code">_GLIBCXX_DEBUG</code> could decide whether the
+ default <code class="code">Debug</code> argument is <code class="code">true</code>
+ or <code class="code">false</code>. This option would break conformance with the
+ C++ standard in both debug <span class="emphasis"><em>and</em></span> release modes. This would
+ not meet our <span class="emphasis"><em>correctness</em></span> criteria. </p></li><li class="listitem"><p><span class="emphasis"><em>Packaging a debug flag in the allocators</em></span>: We could
+ reuse the <code class="code">Allocator</code> template parameter of containers
+ by adding a sentinel wrapper <code class="code">debug&lt;&gt;</code> that
+ signals the user's intention to use debugging, and pick up
+ the <code class="code">debug&lt;&gt;</code> allocator wrapper in a partial
+ specialization. However, this has two drawbacks: first, there is a
+ conformance issue because the default allocator would not be the
+ standard-specified <code class="code">std::allocator&lt;T&gt;</code>. Secondly
+ (and more importantly), users that specify allocators instead of
+ implicitly using the default allocator would not get debugging
+ containers. Thus this solution fails the <span class="emphasis"><em>correctness</em></span>
+ criteria.</p></li><li class="listitem"><p><span class="emphasis"><em>Define debug containers in another namespace, and employ
+ a <code class="code">using</code> declaration (or directive)</em></span>: This is an
+ enticing option, because it would eliminate the need for
+ the <code class="code">link_name</code> extension by aliasing the
+ templates. However, there is no true template aliasing mechanism
+ in C++, because both <code class="code">using</code> directives and using
+ declarations disallow specialization. This method fails
+ the <span class="emphasis"><em>correctness</em></span> criteria.</p></li><li class="listitem"><p><span class="emphasis"><em> Use implementation-specific properties of anonymous
+ namespaces. </em></span>
+ See <a class="link" href="http://gcc.gnu.org/ml/libstdc++/2003-08/msg00004.html"> this post
+ </a>
+ This method fails the <span class="emphasis"><em>correctness</em></span> criteria.</p></li><li class="listitem"><p><span class="emphasis"><em>Extension: allow reopening on namespaces</em></span>: This would
+ allow the debug mode to effectively alias the
+ namespace <code class="code">std</code> to an internal namespace, such
+ as <code class="code">__gnu_std_debug</code>, so that it is completely
+ separate from the release-mode <code class="code">std</code> namespace. While
+ this will solve some renaming problems and ensure that
+ debug- and release-compiled code cannot be mixed unsafely, it ensures that
+ debug- and release-compiled code cannot be mixed at all. For
+ instance, the program would have two <code class="code">std::cout</code>
+ objects! This solution would fails the <span class="emphasis"><em>minimize
+ recompilation</em></span> requirement, because we would only be able to
+ support option (1) or (2).</p></li><li class="listitem"><p><span class="emphasis"><em>Extension: use link name</em></span>: This option involves
+ complicated re-naming between debug-mode and release-mode
+ components at compile time, and then a g++ extension called <span class="emphasis"><em>
+ link name </em></span> to recover the original names at link time. There
+ are two drawbacks to this approach. One, it's very verbose,
+ relying on macro renaming at compile time and several levels of
+ include ordering. Two, ODR issues remained with container member
+ functions taking no arguments in mixed-mode settings resulting in
+ equivalent link names, <code class="code"> vector::push_back() </code> being
+ one example.
+ See <a class="link" href="http://gcc.gnu.org/ml/libstdc++/2003-08/msg00177.html">link
+ name</a> </p></li></ul></div><p>Other options may exist for implementing the debug mode, many of
+ which have probably been considered and others that may still be
+ lurking. This list may be expanded over time to include other
+ options that we could have implemented, but in all cases the full
+ ramifications of the approach (as measured against the design goals
+ for a libstdc++ debug mode) should be considered first. The DejaGNU
+ testsuite includes some testcases that check for known problems with
+ some solutions (e.g., the <code class="code">using</code> declaration solution
+ that breaks user specialization), and additional testcases will be
+ added as we are able to identify other typical problem cases. These
+ test cases will serve as a benchmark by which we can compare debug
+ mode implementations.</p></div></div></div><div class="section" title="Other Implementations"><div class="titlepage"><div><div><h3 class="title"><a id="debug_mode.design.other"/>Other Implementations</h3></div></div></div><p>
+ </p><p> There are several existing implementations of debug modes for C++
+ standard library implementations, although none of them directly
+ supports debugging for programs using libstdc++. The existing
+ implementations include:</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><a class="link" href="http://www.mathcs.sjsu.edu/faculty/horstman/safestl.html">SafeSTL</a>:
+ SafeSTL was the original debugging version of the Standard Template
+ Library (STL), implemented by Cay S. Horstmann on top of the
+ Hewlett-Packard STL. Though it inspired much work in this area, it
+ has not been kept up-to-date for use with modern compilers or C++
+ standard library implementations.</p></li><li class="listitem"><p><a class="link" href="http://www.stlport.org/">STLport</a>: STLport is a free
+ implementation of the C++ standard library derived from the <a class="link" href="http://www.sgi.com/tech/stl/">SGI implementation</a>, and
+ ported to many other platforms. It includes a debug mode that uses a
+ wrapper model (that in some ways inspired the libstdc++ debug mode
+ design), although at the time of this writing the debug mode is
+ somewhat incomplete and meets only the "Full user recompilation" (2)
+ recompilation guarantee by requiring the user to link against a
+ different library in debug mode vs. release mode.</p></li><li class="listitem"><p>Metrowerks CodeWarrior: The C++ standard library
+ that ships with Metrowerks CodeWarrior includes a debug mode. It is
+ a full debug-mode implementation (including debugging for
+ CodeWarrior extensions) and is easy to use, although it meets only
+ the "Full recompilation" (1) recompilation
+ guarantee.</p></li></ul></div></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="bk01pt03ch17s03.html">Prev</a> </td><td align="center"><a accesskey="u" href="debug_mode.html">Up</a></td><td align="right"> <a accesskey="n" href="parallel_mode.html">Next</a></td></tr><tr><td align="left" valign="top">Using </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Chapter 18. Parallel Mode</td></tr></table></div></body></html>
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Semantics</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; C++&#10; , &#10; library&#10; , &#10; parallel&#10; "/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="parallel_mode.html" title="Chapter 18. Parallel Mode"/><link rel="prev" href="parallel_mode.html" title="Chapter 18. Parallel Mode"/><link rel="next" href="bk01pt03ch18s03.html" title="Using"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Semantics</th></tr><tr><td align="left"><a accesskey="p" href="parallel_mode.html">Prev</a> </td><th width="60%" align="center">Chapter 18. Parallel Mode</th><td align="right"> <a accesskey="n" href="bk01pt03ch18s03.html">Next</a></td></tr></table><hr/></div><div class="section" title="Semantics"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.parallel_mode.semantics"/>Semantics</h2></div></div></div><p> The parallel mode STL algorithms are currently not exception-safe,
+i.e. user-defined functors must not throw exceptions.
+Also, the order of execution is not guaranteed for some functions, of course.
+Therefore, user-defined functors should not have any concurrent side effects.
+</p><p> Since the current GCC OpenMP implementation does not support
+OpenMP parallel regions in concurrent threads,
+it is not possible to call parallel STL algorithm in
+concurrent threads, either.
+It might work with other compilers, though.</p></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="parallel_mode.html">Prev</a> </td><td align="center"><a accesskey="u" href="parallel_mode.html">Up</a></td><td align="right"> <a accesskey="n" href="bk01pt03ch18s03.html">Next</a></td></tr><tr><td align="left" valign="top">Chapter 18. Parallel Mode </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Using</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/bk01pt03ch18s03.html b/libstdc++-v3/doc/html/manual/bk01pt03ch18s03.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Using</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; C++&#10; , &#10; library&#10; , &#10; parallel&#10; "/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="parallel_mode.html" title="Chapter 18. Parallel Mode"/><link rel="prev" href="bk01pt03ch18s02.html" title="Semantics"/><link rel="next" href="bk01pt03ch18s04.html" title="Design"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Using</th></tr><tr><td align="left"><a accesskey="p" href="bk01pt03ch18s02.html">Prev</a> </td><th width="60%" align="center">Chapter 18. Parallel Mode</th><td align="right"> <a accesskey="n" href="bk01pt03ch18s04.html">Next</a></td></tr></table><hr/></div><div class="section" title="Using"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.parallel_mode.using"/>Using</h2></div></div></div><div class="section" title="Prerequisite Compiler Flags"><div class="titlepage"><div><div><h3 class="title"><a id="parallel_mode.using.prereq_flags"/>Prerequisite Compiler Flags</h3></div></div></div><p>
+ Any use of parallel functionality requires additional compiler
+ and runtime support, in particular support for OpenMP. Adding this support is
+ not difficult: just compile your application with the compiler
+ flag <code class="literal">-fopenmp</code>. This will link
+ in <code class="code">libgomp</code>, the GNU
+ OpenMP <a class="link" href="http://gcc.gnu.org/onlinedocs/libgomp">implementation</a>,
+ whose presence is mandatory.
+</p><p>
+In addition, hardware that supports atomic operations and a compiler
+ capable of producing atomic operations is mandatory: GCC defaults to no
+ support for atomic operations on some common hardware
+ architectures. Activating atomic operations may require explicit
+ compiler flags on some targets (like sparc and x86), such
+ as <code class="literal">-march=i686</code>,
+ <code class="literal">-march=native</code> or <code class="literal">-mcpu=v9</code>. See
+ the GCC manual for more information.
+</p></div><div class="section" title="Using Parallel Mode"><div class="titlepage"><div><div><h3 class="title"><a id="parallel_mode.using.parallel_mode"/>Using Parallel Mode</h3></div></div></div><p>
+ To use the libstdc++ parallel mode, compile your application with
+ the prerequisite flags as detailed above, and in addition
+ add <code class="constant">-D_GLIBCXX_PARALLEL</code>. This will convert all
+ use of the standard (sequential) algorithms to the appropriate parallel
+ equivalents. Please note that this doesn't necessarily mean that
+ everything will end up being executed in a parallel manner, but
+ rather that the heuristics and settings coded into the parallel
+ versions will be used to determine if all, some, or no algorithms
+ will be executed using parallel variants.
+</p><p>Note that the <code class="constant">_GLIBCXX_PARALLEL</code> define may change the
+ sizes and behavior of standard class templates such as
+ <code class="function">std::search</code>, and therefore one can only link code
+ compiled with parallel mode and code compiled without parallel mode
+ if no instantiation of a container is passed between the two
+ translation units. Parallel mode functionality has distinct linkage,
+ and cannot be confused with normal mode symbols.
+</p></div><div class="section" title="Using Specific Parallel Components"><div class="titlepage"><div><div><h3 class="title"><a id="parallel_mode.using.specific"/>Using Specific Parallel Components</h3></div></div></div><p>When it is not feasible to recompile your entire application, or
+ only specific algorithms need to be parallel-aware, individual
+ parallel algorithms can be made available explicitly. These
+ parallel algorithms are functionally equivalent to the standard
+ drop-in algorithms used in parallel mode, but they are available in
+ a separate namespace as GNU extensions and may be used in programs
+ compiled with either release mode or with parallel mode.
+</p><p>An example of using a parallel version
+of <code class="function">std::sort</code>, but no other parallel algorithms, is:
+</p><pre class="programlisting">
+#include &lt;vector&gt;
+#include &lt;parallel/algorithm&gt;
+
+int main()
+{
+ std::vector&lt;int&gt; v(100);
+
+ // ...
+
+ // Explicitly force a call to parallel sort.
+ __gnu_parallel::sort(v.begin(), v.end());
+ return 0;
+}
+</pre><p>
+Then compile this code with the prerequisite compiler flags
+(<code class="literal">-fopenmp</code> and any necessary architecture-specific
+flags for atomic operations.)
+</p><p> The following table provides the names and headers of all the
+ parallel algorithms that can be used in a similar manner:
+</p><div class="table"><a id="id484380"/><p class="title"><strong>Table 18.1. Parallel Algorithms</strong></p><div class="table-contents"><table summary="Parallel Algorithms" border="1"><colgroup><col style="text-align: left" class="c1"/><col style="text-align: left" class="c2"/><col style="text-align: left" class="c3"/><col style="text-align: left" class="c4"/></colgroup><thead><tr><th style="text-align: left">Algorithm</th><th style="text-align: left">Header</th><th style="text-align: left">Parallel algorithm</th><th style="text-align: left">Parallel header</th></tr></thead><tbody><tr><td style="text-align: left"><code class="function">std::accumulate</code></td><td style="text-align: left"><code class="filename">numeric</code></td><td style="text-align: left"><code class="function">__gnu_parallel::accumulate</code></td><td style="text-align: left"><code class="filename">parallel/numeric</code></td></tr><tr><td style="text-align: left"><code class="function">std::adjacent_difference</code></td><td style="text-align: left"><code class="filename">numeric</code></td><td style="text-align: left"><code class="function">__gnu_parallel::adjacent_difference</code></td><td style="text-align: left"><code class="filename">parallel/numeric</code></td></tr><tr><td style="text-align: left"><code class="function">std::inner_product</code></td><td style="text-align: left"><code class="filename">numeric</code></td><td style="text-align: left"><code class="function">__gnu_parallel::inner_product</code></td><td style="text-align: left"><code class="filename">parallel/numeric</code></td></tr><tr><td style="text-align: left"><code class="function">std::partial_sum</code></td><td style="text-align: left"><code class="filename">numeric</code></td><td style="text-align: left"><code class="function">__gnu_parallel::partial_sum</code></td><td style="text-align: left"><code class="filename">parallel/numeric</code></td></tr><tr><td style="text-align: left"><code class="function">std::adjacent_find</code></td><td style="text-align: left"><code class="filename">algorithm</code></td><td style="text-align: left"><code class="function">__gnu_parallel::adjacent_find</code></td><td style="text-align: left"><code class="filename">parallel/algorithm</code></td></tr><tr><td style="text-align: left"><code class="function">std::count</code></td><td style="text-align: left"><code class="filename">algorithm</code></td><td style="text-align: left"><code class="function">__gnu_parallel::count</code></td><td style="text-align: left"><code class="filename">parallel/algorithm</code></td></tr><tr><td style="text-align: left"><code class="function">std::count_if</code></td><td style="text-align: left"><code class="filename">algorithm</code></td><td style="text-align: left"><code class="function">__gnu_parallel::count_if</code></td><td style="text-align: left"><code class="filename">parallel/algorithm</code></td></tr><tr><td style="text-align: left"><code class="function">std::equal</code></td><td style="text-align: left"><code class="filename">algorithm</code></td><td style="text-align: left"><code class="function">__gnu_parallel::equal</code></td><td style="text-align: left"><code class="filename">parallel/algorithm</code></td></tr><tr><td style="text-align: left"><code class="function">std::find</code></td><td style="text-align: left"><code class="filename">algorithm</code></td><td style="text-align: left"><code class="function">__gnu_parallel::find</code></td><td style="text-align: left"><code class="filename">parallel/algorithm</code></td></tr><tr><td style="text-align: left"><code class="function">std::find_if</code></td><td style="text-align: left"><code class="filename">algorithm</code></td><td style="text-align: left"><code class="function">__gnu_parallel::find_if</code></td><td style="text-align: left"><code class="filename">parallel/algorithm</code></td></tr><tr><td style="text-align: left"><code class="function">std::find_first_of</code></td><td style="text-align: left"><code class="filename">algorithm</code></td><td style="text-align: left"><code class="function">__gnu_parallel::find_first_of</code></td><td style="text-align: left"><code class="filename">parallel/algorithm</code></td></tr><tr><td style="text-align: left"><code class="function">std::for_each</code></td><td style="text-align: left"><code class="filename">algorithm</code></td><td style="text-align: left"><code class="function">__gnu_parallel::for_each</code></td><td style="text-align: left"><code class="filename">parallel/algorithm</code></td></tr><tr><td style="text-align: left"><code class="function">std::generate</code></td><td style="text-align: left"><code class="filename">algorithm</code></td><td style="text-align: left"><code class="function">__gnu_parallel::generate</code></td><td style="text-align: left"><code class="filename">parallel/algorithm</code></td></tr><tr><td style="text-align: left"><code class="function">std::generate_n</code></td><td style="text-align: left"><code class="filename">algorithm</code></td><td style="text-align: left"><code class="function">__gnu_parallel::generate_n</code></td><td style="text-align: left"><code class="filename">parallel/algorithm</code></td></tr><tr><td style="text-align: left"><code class="function">std::lexicographical_compare</code></td><td style="text-align: left"><code class="filename">algorithm</code></td><td style="text-align: left"><code class="function">__gnu_parallel::lexicographical_compare</code></td><td style="text-align: left"><code class="filename">parallel/algorithm</code></td></tr><tr><td style="text-align: left"><code class="function">std::mismatch</code></td><td style="text-align: left"><code class="filename">algorithm</code></td><td style="text-align: left"><code class="function">__gnu_parallel::mismatch</code></td><td style="text-align: left"><code class="filename">parallel/algorithm</code></td></tr><tr><td style="text-align: left"><code class="function">std::search</code></td><td style="text-align: left"><code class="filename">algorithm</code></td><td style="text-align: left"><code class="function">__gnu_parallel::search</code></td><td style="text-align: left"><code class="filename">parallel/algorithm</code></td></tr><tr><td style="text-align: left"><code class="function">std::search_n</code></td><td style="text-align: left"><code class="filename">algorithm</code></td><td style="text-align: left"><code class="function">__gnu_parallel::search_n</code></td><td style="text-align: left"><code class="filename">parallel/algorithm</code></td></tr><tr><td style="text-align: left"><code class="function">std::transform</code></td><td style="text-align: left"><code class="filename">algorithm</code></td><td style="text-align: left"><code class="function">__gnu_parallel::transform</code></td><td style="text-align: left"><code class="filename">parallel/algorithm</code></td></tr><tr><td style="text-align: left"><code class="function">std::replace</code></td><td style="text-align: left"><code class="filename">algorithm</code></td><td style="text-align: left"><code class="function">__gnu_parallel::replace</code></td><td style="text-align: left"><code class="filename">parallel/algorithm</code></td></tr><tr><td style="text-align: left"><code class="function">std::replace_if</code></td><td style="text-align: left"><code class="filename">algorithm</code></td><td style="text-align: left"><code class="function">__gnu_parallel::replace_if</code></td><td style="text-align: left"><code class="filename">parallel/algorithm</code></td></tr><tr><td style="text-align: left"><code class="function">std::max_element</code></td><td style="text-align: left"><code class="filename">algorithm</code></td><td style="text-align: left"><code class="function">__gnu_parallel::max_element</code></td><td style="text-align: left"><code class="filename">parallel/algorithm</code></td></tr><tr><td style="text-align: left"><code class="function">std::merge</code></td><td style="text-align: left"><code class="filename">algorithm</code></td><td style="text-align: left"><code class="function">__gnu_parallel::merge</code></td><td style="text-align: left"><code class="filename">parallel/algorithm</code></td></tr><tr><td style="text-align: left"><code class="function">std::min_element</code></td><td style="text-align: left"><code class="filename">algorithm</code></td><td style="text-align: left"><code class="function">__gnu_parallel::min_element</code></td><td style="text-align: left"><code class="filename">parallel/algorithm</code></td></tr><tr><td style="text-align: left"><code class="function">std::nth_element</code></td><td style="text-align: left"><code class="filename">algorithm</code></td><td style="text-align: left"><code class="function">__gnu_parallel::nth_element</code></td><td style="text-align: left"><code class="filename">parallel/algorithm</code></td></tr><tr><td style="text-align: left"><code class="function">std::partial_sort</code></td><td style="text-align: left"><code class="filename">algorithm</code></td><td style="text-align: left"><code class="function">__gnu_parallel::partial_sort</code></td><td style="text-align: left"><code class="filename">parallel/algorithm</code></td></tr><tr><td style="text-align: left"><code class="function">std::partition</code></td><td style="text-align: left"><code class="filename">algorithm</code></td><td style="text-align: left"><code class="function">__gnu_parallel::partition</code></td><td style="text-align: left"><code class="filename">parallel/algorithm</code></td></tr><tr><td style="text-align: left"><code class="function">std::random_shuffle</code></td><td style="text-align: left"><code class="filename">algorithm</code></td><td style="text-align: left"><code class="function">__gnu_parallel::random_shuffle</code></td><td style="text-align: left"><code class="filename">parallel/algorithm</code></td></tr><tr><td style="text-align: left"><code class="function">std::set_union</code></td><td style="text-align: left"><code class="filename">algorithm</code></td><td style="text-align: left"><code class="function">__gnu_parallel::set_union</code></td><td style="text-align: left"><code class="filename">parallel/algorithm</code></td></tr><tr><td style="text-align: left"><code class="function">std::set_intersection</code></td><td style="text-align: left"><code class="filename">algorithm</code></td><td style="text-align: left"><code class="function">__gnu_parallel::set_intersection</code></td><td style="text-align: left"><code class="filename">parallel/algorithm</code></td></tr><tr><td style="text-align: left"><code class="function">std::set_symmetric_difference</code></td><td style="text-align: left"><code class="filename">algorithm</code></td><td style="text-align: left"><code class="function">__gnu_parallel::set_symmetric_difference</code></td><td style="text-align: left"><code class="filename">parallel/algorithm</code></td></tr><tr><td style="text-align: left"><code class="function">std::set_difference</code></td><td style="text-align: left"><code class="filename">algorithm</code></td><td style="text-align: left"><code class="function">__gnu_parallel::set_difference</code></td><td style="text-align: left"><code class="filename">parallel/algorithm</code></td></tr><tr><td style="text-align: left"><code class="function">std::sort</code></td><td style="text-align: left"><code class="filename">algorithm</code></td><td style="text-align: left"><code class="function">__gnu_parallel::sort</code></td><td style="text-align: left"><code class="filename">parallel/algorithm</code></td></tr><tr><td style="text-align: left"><code class="function">std::stable_sort</code></td><td style="text-align: left"><code class="filename">algorithm</code></td><td style="text-align: left"><code class="function">__gnu_parallel::stable_sort</code></td><td style="text-align: left"><code class="filename">parallel/algorithm</code></td></tr><tr><td style="text-align: left"><code class="function">std::unique_copy</code></td><td style="text-align: left"><code class="filename">algorithm</code></td><td style="text-align: left"><code class="function">__gnu_parallel::unique_copy</code></td><td style="text-align: left"><code class="filename">parallel/algorithm</code></td></tr></tbody></table></div></div><br class="table-break"/></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="bk01pt03ch18s02.html">Prev</a> </td><td align="center"><a accesskey="u" href="parallel_mode.html">Up</a></td><td align="right"> <a accesskey="n" href="bk01pt03ch18s04.html">Next</a></td></tr><tr><td align="left" valign="top">Semantics </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td 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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Design</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; C++&#10; , &#10; library&#10; , &#10; parallel&#10; "/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="parallel_mode.html" title="Chapter 18. Parallel Mode"/><link rel="prev" href="bk01pt03ch18s03.html" title="Using"/><link rel="next" href="bk01pt03ch18s05.html" title="Testing"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Design</th></tr><tr><td align="left"><a accesskey="p" href="bk01pt03ch18s03.html">Prev</a> </td><th width="60%" align="center">Chapter 18. Parallel Mode</th><td align="right"> <a accesskey="n" href="bk01pt03ch18s05.html">Next</a></td></tr></table><hr/></div><div class="section" title="Design"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.parallel_mode.design"/>Design</h2></div></div></div><p>
+ </p><div class="section" title="Interface Basics"><div class="titlepage"><div><div><h3 class="title"><a id="parallel_mode.design.intro"/>Interface Basics</h3></div></div></div><p>
+All parallel algorithms are intended to have signatures that are
+equivalent to the ISO C++ algorithms replaced. For instance, the
+<code class="function">std::adjacent_find</code> function is declared as:
+</p><pre class="programlisting">
+namespace std
+{
+ template&lt;typename _FIter&gt;
+ _FIter
+ adjacent_find(_FIter, _FIter);
+}
+</pre><p>
+Which means that there should be something equivalent for the parallel
+version. Indeed, this is the case:
+</p><pre class="programlisting">
+namespace std
+{
+ namespace __parallel
+ {
+ template&lt;typename _FIter&gt;
+ _FIter
+ adjacent_find(_FIter, _FIter);
+
+ ...
+ }
+}
+</pre><p>But.... why the ellipses?
+</p><p> The ellipses in the example above represent additional overloads
+required for the parallel version of the function. These additional
+overloads are used to dispatch calls from the ISO C++ function
+signature to the appropriate parallel function (or sequential
+function, if no parallel functions are deemed worthy), based on either
+compile-time or run-time conditions.
+</p><p> The available signature options are specific for the different
+algorithms/algorithm classes.</p><p> The general view of overloads for the parallel algorithms look like this:
+</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>ISO C++ signature</p></li><li class="listitem"><p>ISO C++ signature + sequential_tag argument</p></li><li class="listitem"><p>ISO C++ signature + algorithm-specific tag type
+ (several signatures)</p></li></ul></div><p> Please note that the implementation may use additional functions
+(designated with the <code class="code">_switch</code> suffix) to dispatch from the
+ISO C++ signature to the correct parallel version. Also, some of the
+algorithms do not have support for run-time conditions, so the last
+overload is therefore missing.
+</p></div><div class="section" title="Configuration and Tuning"><div class="titlepage"><div><div><h3 class="title"><a id="parallel_mode.design.tuning"/>Configuration and Tuning</h3></div></div></div><div class="section" title="Setting up the OpenMP Environment"><div class="titlepage"><div><div><h4 class="title"><a id="parallel_mode.design.tuning.omp"/>Setting up the OpenMP Environment</h4></div></div></div><p>
+Several aspects of the overall runtime environment can be manipulated
+by standard OpenMP function calls.
+</p><p>
+To specify the number of threads to be used for the algorithms globally,
+use the function <code class="function">omp_set_num_threads</code>. An example:
+</p><pre class="programlisting">
+#include &lt;stdlib.h&gt;
+#include &lt;omp.h&gt;
+
+int main()
+{
+ // Explicitly set number of threads.
+ const int threads_wanted = 20;
+ omp_set_dynamic(false);
+ omp_set_num_threads(threads_wanted);
+
+ // Call parallel mode algorithms.
+
+ return 0;
+}
+</pre><p>
+ Some algorithms allow the number of threads being set for a particular call,
+ by augmenting the algorithm variant.
+ See the next section for further information.
+</p><p>
+Other parts of the runtime environment able to be manipulated include
+nested parallelism (<code class="function">omp_set_nested</code>), schedule kind
+(<code class="function">omp_set_schedule</code>), and others. See the OpenMP
+documentation for more information.
+</p></div><div class="section" title="Compile Time Switches"><div class="titlepage"><div><div><h4 class="title"><a id="parallel_mode.design.tuning.compile"/>Compile Time Switches</h4></div></div></div><p>
+To force an algorithm to execute sequentially, even though parallelism
+is switched on in general via the macro <code class="constant">_GLIBCXX_PARALLEL</code>,
+add <code class="classname">__gnu_parallel::sequential_tag()</code> to the end
+of the algorithm's argument list.
+</p><p>
+Like so:
+</p><pre class="programlisting">
+std::sort(v.begin(), v.end(), __gnu_parallel::sequential_tag());
+</pre><p>
+Some parallel algorithm variants can be excluded from compilation by
+preprocessor defines. See the doxygen documentation on
+<code class="code">compiletime_settings.h</code> and <code class="code">features.h</code> for details.
+</p><p>
+For some algorithms, the desired variant can be chosen at compile-time by
+appending a tag object. The available options are specific to the particular
+algorithm (class).
+</p><p>
+For the "embarrassingly parallel" algorithms, there is only one "tag object
+type", the enum _Parallelism.
+It takes one of the following values,
+<code class="code">__gnu_parallel::parallel_tag</code>,
+<code class="code">__gnu_parallel::balanced_tag</code>,
+<code class="code">__gnu_parallel::unbalanced_tag</code>,
+<code class="code">__gnu_parallel::omp_loop_tag</code>,
+<code class="code">__gnu_parallel::omp_loop_static_tag</code>.
+This means that the actual parallelization strategy is chosen at run-time.
+(Choosing the variants at compile-time will come soon.)
+</p><p>
+For the following algorithms in general, we have
+<code class="code">__gnu_parallel::parallel_tag</code> and
+<code class="code">__gnu_parallel::default_parallel_tag</code>, in addition to
+<code class="code">__gnu_parallel::sequential_tag</code>.
+<code class="code">__gnu_parallel::default_parallel_tag</code> chooses the default
+algorithm at compiletime, as does omitting the tag.
+<code class="code">__gnu_parallel::parallel_tag</code> postpones the decision to runtime
+(see next section).
+For all tags, the number of threads desired for this call can optionally be
+passed to the respective tag's constructor.
+</p><p>
+The <code class="code">multiway_merge</code> algorithm comes with the additional choices,
+<code class="code">__gnu_parallel::exact_tag</code> and
+<code class="code">__gnu_parallel::sampling_tag</code>.
+Exact and sampling are the two available splitting strategies.
+</p><p>
+For the <code class="code">sort</code> and <code class="code">stable_sort</code> algorithms, there are
+several additional choices, namely
+<code class="code">__gnu_parallel::multiway_mergesort_tag</code>,
+<code class="code">__gnu_parallel::multiway_mergesort_exact_tag</code>,
+<code class="code">__gnu_parallel::multiway_mergesort_sampling_tag</code>,
+<code class="code">__gnu_parallel::quicksort_tag</code>, and
+<code class="code">__gnu_parallel::balanced_quicksort_tag</code>.
+Multiway mergesort comes with the two splitting strategies for multi-way
+merging. The quicksort options cannot be used for <code class="code">stable_sort</code>.
+</p></div><div class="section" title="Run Time Settings and Defaults"><div class="titlepage"><div><div><h4 class="title"><a id="parallel_mode.design.tuning.settings"/>Run Time Settings and Defaults</h4></div></div></div><p>
+The default parallelization strategy, the choice of specific algorithm
+strategy, the minimum threshold limits for individual parallel
+algorithms, and aspects of the underlying hardware can be specified as
+desired via manipulation
+of <code class="classname">__gnu_parallel::_Settings</code> member data.
+</p><p>
+First off, the choice of parallelization strategy: serial, parallel,
+or heuristically deduced. This corresponds
+to <code class="code">__gnu_parallel::_Settings::algorithm_strategy</code> and is a
+value of enum <span class="type">__gnu_parallel::_AlgorithmStrategy</span>
+type. Choices
+include: <span class="type">heuristic</span>, <span class="type">force_sequential</span>,
+and <span class="type">force_parallel</span>. The default is <span class="type">heuristic</span>.
+</p><p>
+Next, the sub-choices for algorithm variant, if not fixed at compile-time.
+Specific algorithms like <code class="function">find</code> or <code class="function">sort</code>
+can be implemented in multiple ways: when this is the case,
+a <code class="classname">__gnu_parallel::_Settings</code> member exists to
+pick the default strategy. For
+example, <code class="code">__gnu_parallel::_Settings::sort_algorithm</code> can
+have any values of
+enum <span class="type">__gnu_parallel::_SortAlgorithm</span>: <span class="type">MWMS</span>, <span class="type">QS</span>,
+or <span class="type">QS_BALANCED</span>.
+</p><p>
+Likewise for setting the minimal threshold for algorithm
+parallelization. Parallelism always incurs some overhead. Thus, it is
+not helpful to parallelize operations on very small sets of
+data. Because of this, measures are taken to avoid parallelizing below
+a certain, pre-determined threshold. For each algorithm, a minimum
+problem size is encoded as a variable in the
+active <code class="classname">__gnu_parallel::_Settings</code> object. This
+threshold variable follows the following naming scheme:
+<code class="code">__gnu_parallel::_Settings::[algorithm]_minimal_n</code>. So,
+for <code class="function">fill</code>, the threshold variable
+is <code class="code">__gnu_parallel::_Settings::fill_minimal_n</code>,
+</p><p>
+Finally, hardware details like L1/L2 cache size can be hardwired
+via <code class="code">__gnu_parallel::_Settings::L1_cache_size</code> and friends.
+</p><p>
+</p><p>
+All these configuration variables can be changed by the user, if
+desired.
+There exists one global instance of the class <code class="classname">_Settings</code>,
+i. e. it is a singleton. It can be read and written by calling
+<code class="code">__gnu_parallel::_Settings::get</code> and
+<code class="code">__gnu_parallel::_Settings::set</code>, respectively.
+Please note that the first call return a const object, so direct manipulation
+is forbidden.
+See <a class="link" href="http://gcc.gnu.org/onlinedocs/libstdc++/latest-doxygen/a01005.html">
+ <code class="filename">settings.h</code></a>
+for complete details.
+</p><p>
+A small example of tuning the default:
+</p><pre class="programlisting">
+#include &lt;parallel/algorithm&gt;
+#include &lt;parallel/settings.h&gt;
+
+int main()
+{
+ __gnu_parallel::_Settings s;
+ s.algorithm_strategy = __gnu_parallel::force_parallel;
+ __gnu_parallel::_Settings::set(s);
+
+ // Do work... all algorithms will be parallelized, always.
+
+ return 0;
+}
+</pre></div></div><div class="section" title="Implementation Namespaces"><div class="titlepage"><div><div><h3 class="title"><a id="parallel_mode.design.impl"/>Implementation Namespaces</h3></div></div></div><p> One namespace contain versions of code that are always
+explicitly sequential:
+<code class="code">__gnu_serial</code>.
+</p><p> Two namespaces contain the parallel mode:
+<code class="code">std::__parallel</code> and <code class="code">__gnu_parallel</code>.
+</p><p> Parallel implementations of standard components, including
+template helpers to select parallelism, are defined in <code class="code">namespace
+std::__parallel</code>. For instance, <code class="function">std::transform</code> from <code class="filename">algorithm</code> has a parallel counterpart in
+<code class="function">std::__parallel::transform</code> from <code class="filename">parallel/algorithm</code>. In addition, these parallel
+implementations are injected into <code class="code">namespace
+__gnu_parallel</code> with using declarations.
+</p><p> Support and general infrastructure is in <code class="code">namespace
+__gnu_parallel</code>.
+</p><p> More information, and an organized index of types and functions
+related to the parallel mode on a per-namespace basis, can be found in
+the generated source documentation.
+</p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="bk01pt03ch18s03.html">Prev</a> </td><td align="center"><a accesskey="u" href="parallel_mode.html">Up</a></td><td align="right"> <a accesskey="n" href="bk01pt03ch18s05.html">Next</a></td></tr><tr><td align="left" valign="top">Using </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Testing</td></tr></table></div></body></html>
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Testing</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; C++&#10; , &#10; library&#10; , &#10; parallel&#10; "/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="parallel_mode.html" title="Chapter 18. Parallel Mode"/><link rel="prev" href="bk01pt03ch18s04.html" title="Design"/><link rel="next" href="profile_mode.html" title="Chapter 19. Profile Mode"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Testing</th></tr><tr><td align="left"><a accesskey="p" href="bk01pt03ch18s04.html">Prev</a> </td><th width="60%" align="center">Chapter 18. Parallel Mode</th><td align="right"> <a accesskey="n" href="profile_mode.html">Next</a></td></tr></table><hr/></div><div class="section" title="Testing"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.parallel_mode.test"/>Testing</h2></div></div></div><p>
+ Both the normal conformance and regression tests and the
+ supplemental performance tests work.
+ </p><p>
+ To run the conformance and regression tests with the parallel mode
+ active,
+ </p><pre class="screen">
+ <strong class="userinput"><code>make check-parallel</code></strong>
+ </pre><p>
+ The log and summary files for conformance testing are in the
+ <code class="filename">testsuite/parallel</code> directory.
+ </p><p>
+ To run the performance tests with the parallel mode active,
+ </p><pre class="screen">
+ <strong class="userinput"><code>make check-performance-parallel</code></strong>
+ </pre><p>
+ The result file for performance testing are in the
+ <code class="filename">testsuite</code> directory, in the file
+ <code class="filename">libstdc++_performance.sum</code>. In addition, the
+ policy-based containers have their own visualizations, which have
+ additional software dependencies than the usual bare-boned text
+ file, and can be generated by using the <code class="code">make
+ doc-performance</code> rule in the testsuite's Makefile.
+</p></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="bk01pt03ch18s04.html">Prev</a> </td><td align="center"><a accesskey="u" href="parallel_mode.html">Up</a></td><td align="right"> <a accesskey="n" href="profile_mode.html">Next</a></td></tr><tr><td align="left" valign="top">Design </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Chapter 19. Profile Mode</td></tr></table></div></body></html>
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Design</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; C++&#10; , &#10; library&#10; , &#10; profile&#10; "/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="profile_mode.html" title="Chapter 19. Profile Mode"/><link rel="prev" href="profile_mode.html" title="Chapter 19. Profile Mode"/><link rel="next" href="bk01pt03ch19s03.html" title="Extensions for Custom Containers"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Design</th></tr><tr><td align="left"><a accesskey="p" href="profile_mode.html">Prev</a> </td><th width="60%" align="center">Chapter 19. Profile Mode</th><td align="right"> <a accesskey="n" href="bk01pt03ch19s03.html">Next</a></td></tr></table><hr/></div><div class="section" title="Design"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.profile_mode.design"/>Design</h2></div></div></div><p>
+</p><div class="table"><a id="id486504"/><p class="title"><strong>Table 19.1. Profile Code Location</strong></p><div class="table-contents"><table summary="Profile Code Location" border="1"><colgroup><col style="text-align: left" class="c1"/><col style="text-align: left" class="c2"/></colgroup><thead><tr><th style="text-align: left">Code Location</th><th style="text-align: left">Use</th></tr></thead><tbody><tr><td style="text-align: left"><code class="code">libstdc++-v3/include/std/*</code></td><td style="text-align: left">Preprocessor code to redirect to profile extension headers.</td></tr><tr><td style="text-align: left"><code class="code">libstdc++-v3/include/profile/*</code></td><td style="text-align: left">Profile extension public headers (map, vector, ...).</td></tr><tr><td style="text-align: left"><code class="code">libstdc++-v3/include/profile/impl/*</code></td><td style="text-align: left">Profile extension internals. Implementation files are
+ only included from <code class="code">impl/profiler.h</code>, which is the only
+ file included from the public headers.</td></tr></tbody></table></div></div><br class="table-break"/><p>
+</p><div class="section" title="Wrapper Model"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.profile_mode.design.wrapper"/>Wrapper Model</h3></div></div></div><p>
+ In order to get our instrumented library version included instead of the
+ release one,
+ we use the same wrapper model as the debug mode.
+ We subclass entities from the release version. Wherever
+ <code class="code">_GLIBCXX_PROFILE</code> is defined, the release namespace is
+ <code class="code">std::__norm</code>, whereas the profile namespace is
+ <code class="code">std::__profile</code>. Using plain <code class="code">std</code> translates
+ into <code class="code">std::__profile</code>.
+ </p><p>
+ Whenever possible, we try to wrap at the public interface level, e.g.,
+ in <code class="code">unordered_set</code> rather than in <code class="code">hashtable</code>,
+ in order not to depend on implementation.
+ </p><p>
+ Mixing object files built with and without the profile mode must
+ not affect the program execution. However, there are no guarantees to
+ the accuracy of diagnostics when using even a single object not built with
+ <code class="code">-D_GLIBCXX_PROFILE</code>.
+ Currently, mixing the profile mode with debug and parallel extensions is
+ not allowed. Mixing them at compile time will result in preprocessor errors.
+ Mixing them at link time is undefined.
+ </p></div><div class="section" title="Instrumentation"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.profile_mode.design.instrumentation"/>Instrumentation</h3></div></div></div><p>
+ Instead of instrumenting every public entry and exit point,
+ we chose to add instrumentation on demand, as needed
+ by individual diagnostics.
+ The main reason is that some diagnostics require us to extract bits of
+ internal state that are particular only to that diagnostic.
+ We plan to formalize this later, after we learn more about the requirements
+ of several diagnostics.
+ </p><p>
+ All the instrumentation points can be switched on and off using
+ <code class="code">-D[_NO]_GLIBCXX_PROFILE_&lt;diagnostic&gt;</code> options.
+ With all the instrumentation calls off, there should be negligible
+ overhead over the release version. This property is needed to support
+ diagnostics based on timing of internal operations. For such diagnostics,
+ we anticipate turning most of the instrumentation off in order to prevent
+ profiling overhead from polluting time measurements, and thus diagnostics.
+ </p><p>
+ All the instrumentation on/off compile time switches live in
+ <code class="code">include/profile/profiler.h</code>.
+ </p></div><div class="section" title="Run Time Behavior"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.profile_mode.design.rtlib"/>Run Time Behavior</h3></div></div></div><p>
+ For practical reasons, the instrumentation library processes the trace
+ partially
+ rather than dumping it to disk in raw form. Each event is processed when
+ it occurs. It is usually attached a cost and it is aggregated into
+ the database of a specific diagnostic class. The cost model
+ is based largely on the standard performance guarantees, but in some
+ cases we use knowledge about GCC's standard library implementation.
+ </p><p>
+ Information is indexed by (1) call stack and (2) instance id or address
+ to be able to understand and summarize precise creation-use-destruction
+ dynamic chains. Although the analysis is sensitive to dynamic instances,
+ the reports are only sensitive to call context. Whenever a dynamic instance
+ is destroyed, we accumulate its effect to the corresponding entry for the
+ call stack of its constructor location.
+ </p><p>
+ For details, see
+ <a class="link" href="http://dx.doi.org/10.1109/CGO.2009.36">paper presented at
+ CGO 2009</a>.
+ </p></div><div class="section" title="Analysis and Diagnostics"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.profile_mode.design.analysis"/>Analysis and Diagnostics</h3></div></div></div><p>
+ Final analysis takes place offline, and it is based entirely on the
+ generated trace and debugging info in the application binary.
+ See section Diagnostics for a list of analysis types that we plan to support.
+ </p><p>
+ The input to the analysis is a table indexed by profile type and call stack.
+ The data type for each entry depends on the profile type.
+ </p></div><div class="section" title="Cost Model"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.profile_mode.design.cost-model"/>Cost Model</h3></div></div></div><p>
+ While it is likely that cost models become complex as we get into
+ more sophisticated analysis, we will try to follow a simple set of rules
+ at the beginning.
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><span class="emphasis"><em>Relative benefit estimation:</em></span>
+ The idea is to estimate or measure the cost of all operations
+ in the original scenario versus the scenario we advise to switch to.
+ For instance, when advising to change a vector to a list, an occurrence
+ of the <code class="code">insert</code> method will generally count as a benefit.
+ Its magnitude depends on (1) the number of elements that get shifted
+ and (2) whether it triggers a reallocation.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Synthetic measurements:</em></span>
+ We will measure the relative difference between similar operations on
+ different containers. We plan to write a battery of small tests that
+ compare the times of the executions of similar methods on different
+ containers. The idea is to run these tests on the target machine.
+ If this training phase is very quick, we may decide to perform it at
+ library initialization time. The results can be cached on disk and reused
+ across runs.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Timers:</em></span>
+ We plan to use timers for operations of larger granularity, such as sort.
+ For instance, we can switch between different sort methods on the fly
+ and report the one that performs best for each call context.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Show stoppers:</em></span>
+ We may decide that the presence of an operation nullifies the advice.
+ For instance, when considering switching from <code class="code">set</code> to
+ <code class="code">unordered_set</code>, if we detect use of operator <code class="code">++</code>,
+ we will simply not issue the advice, since this could signal that the use
+ care require a sorted container.</p></li></ul></div></div><div class="section" title="Reports"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.profile_mode.design.reports"/>Reports</h3></div></div></div><p>
+There are two types of reports. First, if we recognize a pattern for which
+we have a substitute that is likely to give better performance, we print
+the advice and estimated performance gain. The advice is usually associated
+to a code position and possibly a call stack.
+ </p><p>
+Second, we report performance characteristics for which we do not have
+a clear solution for improvement. For instance, we can point to the user
+the top 10 <code class="code">multimap</code> locations
+which have the worst data locality in actual traversals.
+Although this does not offer a solution,
+it helps the user focus on the key problems and ignore the uninteresting ones.
+ </p></div><div class="section" title="Testing"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.profile_mode.design.testing"/>Testing</h3></div></div></div><p>
+ First, we want to make sure we preserve the behavior of the release mode.
+ You can just type <code class="code">"make check-profile"</code>, which
+ builds and runs the whole test suite in profile mode.
+ </p><p>
+ Second, we want to test the correctness of each diagnostic.
+ We created a <code class="code">profile</code> directory in the test suite.
+ Each diagnostic must come with at least two tests, one for false positives
+ and one for false negatives.
+ </p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="profile_mode.html">Prev</a> </td><td align="center"><a accesskey="u" href="profile_mode.html">Up</a></td><td align="right"> <a accesskey="n" href="bk01pt03ch19s03.html">Next</a></td></tr><tr><td align="left" valign="top">Chapter 19. Profile Mode </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Extensions for Custom Containers</td></tr></table></div></body></html>
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Extensions for Custom Containers</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; C++&#10; , &#10; library&#10; , &#10; profile&#10; "/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="profile_mode.html" title="Chapter 19. Profile Mode"/><link rel="prev" href="bk01pt03ch19s02.html" title="Design"/><link rel="next" href="bk01pt03ch19s04.html" title="Empirical Cost Model"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Extensions for Custom Containers</th></tr><tr><td align="left"><a accesskey="p" href="bk01pt03ch19s02.html">Prev</a> </td><th width="60%" align="center">Chapter 19. Profile Mode</th><td align="right"> <a accesskey="n" href="bk01pt03ch19s04.html">Next</a></td></tr></table><hr/></div><div class="section" title="Extensions for Custom Containers"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.profile_mode.api"/>Extensions for Custom Containers</h2></div></div></div><p>
+ Many large projects use their own data structures instead of the ones in the
+ standard library. If these data structures are similar in functionality
+ to the standard library, they can be instrumented with the same hooks
+ that are used to instrument the standard library.
+ The instrumentation API is exposed in file
+ <code class="code">profiler.h</code> (look for "Instrumentation hooks").
+ </p></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="bk01pt03ch19s02.html">Prev</a> </td><td align="center"><a accesskey="u" href="profile_mode.html">Up</a></td><td align="right"> <a accesskey="n" href="bk01pt03ch19s04.html">Next</a></td></tr><tr><td align="left" valign="top">Design </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Empirical Cost Model</td></tr></table></div></body></html>
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Empirical Cost Model</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; C++&#10; , &#10; library&#10; , &#10; profile&#10; "/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="profile_mode.html" title="Chapter 19. Profile Mode"/><link rel="prev" href="bk01pt03ch19s03.html" title="Extensions for Custom Containers"/><link rel="next" href="bk01pt03ch19s05.html" title="Implementation Issues"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Empirical Cost Model</th></tr><tr><td align="left"><a accesskey="p" href="bk01pt03ch19s03.html">Prev</a> </td><th width="60%" align="center">Chapter 19. Profile Mode</th><td align="right"> <a accesskey="n" href="bk01pt03ch19s05.html">Next</a></td></tr></table><hr/></div><div class="section" title="Empirical Cost Model"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.profile_mode.cost_model"/>Empirical Cost Model</h2></div></div></div><p>
+ Currently, the cost model uses formulas with predefined relative weights
+ for alternative containers or container implementations. For instance,
+ iterating through a vector is X times faster than iterating through a list.
+ </p><p>
+ (Under development.)
+ We are working on customizing this to a particular machine by providing
+ an automated way to compute the actual relative weights for operations
+ on the given machine.
+ </p><p>
+ (Under development.)
+ We plan to provide a performance parameter database format that can be
+ filled in either by hand or by an automated training mechanism.
+ The analysis module will then use this database instead of the built in.
+ generic parameters.
+ </p></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="bk01pt03ch19s03.html">Prev</a> </td><td align="center"><a accesskey="u" href="profile_mode.html">Up</a></td><td align="right"> <a accesskey="n" href="bk01pt03ch19s05.html">Next</a></td></tr><tr><td align="left" valign="top">Extensions for Custom Containers </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Implementation Issues</td></tr></table></div></body></html>
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Implementation Issues</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; C++&#10; , &#10; library&#10; , &#10; profile&#10; "/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="profile_mode.html" title="Chapter 19. Profile Mode"/><link rel="prev" href="bk01pt03ch19s04.html" title="Empirical Cost Model"/><link rel="next" href="bk01pt03ch19s06.html" title="Developer Information"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Implementation Issues</th></tr><tr><td align="left"><a accesskey="p" href="bk01pt03ch19s04.html">Prev</a> </td><th width="60%" align="center">Chapter 19. Profile Mode</th><td align="right"> <a accesskey="n" href="bk01pt03ch19s06.html">Next</a></td></tr></table><hr/></div><div class="section" title="Implementation Issues"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.profile_mode.implementation"/>Implementation Issues</h2></div></div></div><div class="section" title="Stack Traces"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.profile_mode.implementation.stack"/>Stack Traces</h3></div></div></div><p>
+ Accurate stack traces are needed during profiling since we group events by
+ call context and dynamic instance. Without accurate traces, diagnostics
+ may be hard to interpret. For instance, when giving advice to the user
+ it is imperative to reference application code, not library code.
+ </p><p>
+ Currently we are using the libc <code class="code">backtrace</code> routine to get
+ stack traces.
+ <code class="code">_GLIBCXX_PROFILE_STACK_DEPTH</code> can be set
+ to 0 if you are willing to give up call context information, or to a small
+ positive value to reduce run time overhead.
+ </p></div><div class="section" title="Symbolization of Instruction Addresses"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.profile_mode.implementation.symbols"/>Symbolization of Instruction Addresses</h3></div></div></div><p>
+ The profiling and analysis phases use only instruction addresses.
+ An external utility such as addr2line is needed to postprocess the result.
+ We do not plan to add symbolization support in the profile extension.
+ This would require access to symbol tables, debug information tables,
+ external programs or libraries and other system dependent information.
+ </p></div><div class="section" title="Concurrency"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.profile_mode.implementation.concurrency"/>Concurrency</h3></div></div></div><p>
+ Our current model is simplistic, but precise.
+ We cannot afford to approximate because some of our diagnostics require
+ precise matching of operations to container instance and call context.
+ During profiling, we keep a single information table per diagnostic.
+ There is a single lock per information table.
+ </p></div><div class="section" title="Using the Standard Library in the Instrumentation Implementation"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.profile_mode.implementation.stdlib-in-proflib"/>Using the Standard Library in the Instrumentation Implementation</h3></div></div></div><p>
+ As much as we would like to avoid uses of libstdc++ within our
+ instrumentation library, containers such as unordered_map are very
+ appealing. We plan to use them as long as they are named properly
+ to avoid ambiguity.
+ </p></div><div class="section" title="Malloc Hooks"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.profile_mode.implementation.malloc-hooks"/>Malloc Hooks</h3></div></div></div><p>
+ User applications/libraries can provide malloc hooks.
+ When the implementation of the malloc hooks uses stdlibc++, there can
+ be an infinite cycle between the profile mode instrumentation and the
+ malloc hook code.
+ </p><p>
+ We protect against reentrance to the profile mode instrumentation code,
+ which should avoid this problem in most cases.
+ The protection mechanism is thread safe and exception safe.
+ This mechanism does not prevent reentrance to the malloc hook itself,
+ which could still result in deadlock, if, for instance, the malloc hook
+ uses non-recursive locks.
+ XXX: A definitive solution to this problem would be for the profile extension
+ to use a custom allocator internally, and perhaps not to use libstdc++.
+ </p></div><div class="section" title="Construction and Destruction of Global Objects"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.profile_mode.implementation.construction-destruction"/>Construction and Destruction of Global Objects</h3></div></div></div><p>
+ The profiling library state is initialized at the first call to a profiling
+ method. This allows us to record the construction of all global objects.
+ However, we cannot do the same at destruction time. The trace is written
+ by a function registered by <code class="code">atexit</code>, thus invoked by
+ <code class="code">exit</code>.
+ </p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="bk01pt03ch19s04.html">Prev</a> </td><td align="center"><a accesskey="u" href="profile_mode.html">Up</a></td><td align="right"> <a accesskey="n" href="bk01pt03ch19s06.html">Next</a></td></tr><tr><td align="left" valign="top">Empirical Cost Model </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Developer Information</td></tr></table></div></body></html>
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Developer Information</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; C++&#10; , &#10; library&#10; , &#10; profile&#10; "/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="profile_mode.html" title="Chapter 19. Profile Mode"/><link rel="prev" href="bk01pt03ch19s05.html" title="Implementation Issues"/><link rel="next" href="bk01pt03ch19s07.html" title="Diagnostics"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Developer Information</th></tr><tr><td align="left"><a accesskey="p" href="bk01pt03ch19s05.html">Prev</a> </td><th width="60%" align="center">Chapter 19. Profile Mode</th><td align="right"> <a accesskey="n" href="bk01pt03ch19s07.html">Next</a></td></tr></table><hr/></div><div class="section" title="Developer Information"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.profile_mode.developer"/>Developer Information</h2></div></div></div><div class="section" title="Big Picture"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.profile_mode.developer.bigpic"/>Big Picture</h3></div></div></div><p>The profile mode headers are included with
+ <code class="code">-D_GLIBCXX_PROFILE</code> through preprocessor directives in
+ <code class="code">include/std/*</code>.
+ </p><p>Instrumented implementations are provided in
+ <code class="code">include/profile/*</code>. All instrumentation hooks are macros
+ defined in <code class="code">include/profile/profiler.h</code>.
+ </p><p>All the implementation of the instrumentation hooks is in
+ <code class="code">include/profile/impl/*</code>. Although all the code gets included,
+ thus is publicly visible, only a small number of functions are called from
+ outside this directory. All calls to hook implementations must be
+ done through macros defined in <code class="code">profiler.h</code>. The macro
+ must ensure (1) that the call is guarded against reentrance and
+ (2) that the call can be turned off at compile time using a
+ <code class="code">-D_GLIBCXX_PROFILE_...</code> compiler option.
+ </p></div><div class="section" title="How To Add A Diagnostic"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.profile_mode.developer.howto"/>How To Add A Diagnostic</h3></div></div></div><p>Let's say the diagnostic name is "magic".
+ </p><p>If you need to instrument a header not already under
+ <code class="code">include/profile/*</code>, first edit the corresponding header
+ under <code class="code">include/std/</code> and add a preprocessor directive such
+ as the one in <code class="code">include/std/vector</code>:
+</p><pre class="programlisting">
+#ifdef _GLIBCXX_PROFILE
+# include &lt;profile/vector&gt;
+#endif
+</pre><p>
+ </p><p>If the file you need to instrument is not yet under
+ <code class="code">include/profile/</code>, make a copy of the one in
+ <code class="code">include/debug</code>, or the main implementation.
+ You'll need to include the main implementation and inherit the classes
+ you want to instrument. Then define the methods you want to instrument,
+ define the instrumentation hooks and add calls to them.
+ Look at <code class="code">include/profile/vector</code> for an example.
+ </p><p>Add macros for the instrumentation hooks in
+ <code class="code">include/profile/impl/profiler.h</code>.
+ Hook names must start with <code class="code">__profcxx_</code>.
+ Make sure they transform
+ in no code with <code class="code">-D_NO_GLBICXX_PROFILE_MAGIC</code>.
+ Make sure all calls to any method in namespace <code class="code">__gnu_profile</code>
+ is protected against reentrance using macro
+ <code class="code">_GLIBCXX_PROFILE_REENTRANCE_GUARD</code>.
+ All names of methods in namespace <code class="code">__gnu_profile</code> called from
+ <code class="code">profiler.h</code> must start with <code class="code">__trace_magic_</code>.
+ </p><p>Add the implementation of the diagnostic.
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ Create new file <code class="code">include/profile/impl/profiler_magic.h</code>.
+ </p></li><li class="listitem"><p>
+ Define class <code class="code">__magic_info: public __object_info_base</code>.
+ This is the representation of a line in the object table.
+ The <code class="code">__merge</code> method is used to aggregate information
+ across all dynamic instances created at the same call context.
+ The <code class="code">__magnitude</code> must return the estimation of the benefit
+ as a number of small operations, e.g., number of words copied.
+ The <code class="code">__write</code> method is used to produce the raw trace.
+ The <code class="code">__advice</code> method is used to produce the advice string.
+ </p></li><li class="listitem"><p>
+ Define class <code class="code">__magic_stack_info: public __magic_info</code>.
+ This defines the content of a line in the stack table.
+ </p></li><li class="listitem"><p>
+ Define class <code class="code">__trace_magic: public __trace_base&lt;__magic_info,
+ __magic_stack_info&gt;</code>.
+ It defines the content of the trace associated with this diagnostic.
+ </p></li></ul></div><p>
+ </p><p>Add initialization and reporting calls in
+ <code class="code">include/profile/impl/profiler_trace.h</code>. Use
+ <code class="code">__trace_vector_to_list</code> as an example.
+ </p><p>Add documentation in file <code class="code">doc/xml/manual/profile_mode.xml</code>.
+ </p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="bk01pt03ch19s05.html">Prev</a> </td><td align="center"><a accesskey="u" href="profile_mode.html">Up</a></td><td align="right"> <a accesskey="n" href="bk01pt03ch19s07.html">Next</a></td></tr><tr><td align="left" valign="top">Implementation Issues </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Diagnostics</td></tr></table></div></body></html>
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Diagnostics</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; C++&#10; , &#10; library&#10; , &#10; profile&#10; "/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="profile_mode.html" title="Chapter 19. Profile Mode"/><link rel="prev" href="bk01pt03ch19s06.html" title="Developer Information"/><link rel="next" href="ext_allocators.html" title="Chapter 20. Allocators"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Diagnostics</th></tr><tr><td align="left"><a accesskey="p" href="bk01pt03ch19s06.html">Prev</a> </td><th width="60%" align="center">Chapter 19. Profile Mode</th><td align="right"> <a accesskey="n" href="ext_allocators.html">Next</a></td></tr></table><hr/></div><div class="section" title="Diagnostics"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.profile_mode.diagnostics"/>Diagnostics</h2></div></div></div><p>
+ The table below presents all the diagnostics we intend to implement.
+ Each diagnostic has a corresponding compile time switch
+ <code class="code">-D_GLIBCXX_PROFILE_&lt;diagnostic&gt;</code>.
+ Groups of related diagnostics can be turned on with a single switch.
+ For instance, <code class="code">-D_GLIBCXX_PROFILE_LOCALITY</code> is equivalent to
+ <code class="code">-D_GLIBCXX_PROFILE_SOFTWARE_PREFETCH
+ -D_GLIBCXX_PROFILE_RBTREE_LOCALITY</code>.
+ </p><p>
+ The benefit, cost, expected frequency and accuracy of each diagnostic
+ was given a grade from 1 to 10, where 10 is highest.
+ A high benefit means that, if the diagnostic is accurate, the expected
+ performance improvement is high.
+ A high cost means that turning this diagnostic on leads to high slowdown.
+ A high frequency means that we expect this to occur relatively often.
+ A high accuracy means that the diagnostic is unlikely to be wrong.
+ These grades are not perfect. They are just meant to guide users with
+ specific needs or time budgets.
+ </p><div class="table"><a id="id487386"/><p class="title"><strong>Table 19.2. Profile Diagnostics</strong></p><div class="table-contents"><table summary="Profile Diagnostics" border="1"><colgroup><col style="text-align: left" class="c1"/><col style="text-align: left" class="c2"/><col style="text-align: left" class="c3"/><col style="text-align: left" class="c4"/><col style="text-align: left" class="c5"/><col style="text-align: left" class="c6"/><col style="text-align: left" class="c7"/></colgroup><thead><tr><th style="text-align: left">Group</th><th style="text-align: left">Flag</th><th style="text-align: left">Benefit</th><th style="text-align: left">Cost</th><th style="text-align: left">Freq.</th><th style="text-align: left">Implemented</th><td class="auto-generated"> </td></tr></thead><tbody><tr><td style="text-align: left"><a class="link" href="bk01pt03ch19s07.html#manual.ext.profile_mode.analysis.containers" title="Containers">
+ CONTAINERS</a></td><td style="text-align: left"><a class="link" href="bk01pt03ch19s07.html#manual.ext.profile_mode.analysis.hashtable_too_small" title="Hashtable Too Small">
+ HASHTABLE_TOO_SMALL</a></td><td style="text-align: left">10</td><td style="text-align: left">1</td><td style="text-align: left"> </td><td style="text-align: left">10</td><td style="text-align: left">yes</td></tr><tr><td style="text-align: left"> </td><td style="text-align: left"><a class="link" href="bk01pt03ch19s07.html#manual.ext.profile_mode.analysis.hashtable_too_large" title="Hashtable Too Large">
+ HASHTABLE_TOO_LARGE</a></td><td style="text-align: left">5</td><td style="text-align: left">1</td><td style="text-align: left"> </td><td style="text-align: left">10</td><td style="text-align: left">yes</td></tr><tr><td style="text-align: left"> </td><td style="text-align: left"><a class="link" href="bk01pt03ch19s07.html#manual.ext.profile_mode.analysis.inefficient_hash" title="Inefficient Hash">
+ INEFFICIENT_HASH</a></td><td style="text-align: left">7</td><td style="text-align: left">3</td><td style="text-align: left"> </td><td style="text-align: left">10</td><td style="text-align: left">yes</td></tr><tr><td style="text-align: left"> </td><td style="text-align: left"><a class="link" href="bk01pt03ch19s07.html#manual.ext.profile_mode.analysis.vector_too_small" title="Vector Too Small">
+ VECTOR_TOO_SMALL</a></td><td style="text-align: left">8</td><td style="text-align: left">1</td><td style="text-align: left"> </td><td style="text-align: left">10</td><td style="text-align: left">yes</td></tr><tr><td style="text-align: left"> </td><td style="text-align: left"><a class="link" href="bk01pt03ch19s07.html#manual.ext.profile_mode.analysis.vector_too_large" title="Vector Too Large">
+ VECTOR_TOO_LARGE</a></td><td style="text-align: left">5</td><td style="text-align: left">1</td><td style="text-align: left"> </td><td style="text-align: left">10</td><td style="text-align: left">yes</td></tr><tr><td style="text-align: left"> </td><td style="text-align: left"><a class="link" href="bk01pt03ch19s07.html#manual.ext.profile_mode.analysis.vector_to_hashtable" title="Vector to Hashtable">
+ VECTOR_TO_HASHTABLE</a></td><td style="text-align: left">7</td><td style="text-align: left">7</td><td style="text-align: left"> </td><td style="text-align: left">10</td><td style="text-align: left">no</td></tr><tr><td style="text-align: left"> </td><td style="text-align: left"><a class="link" href="bk01pt03ch19s07.html#manual.ext.profile_mode.analysis.hashtable_to_vector" title="Hashtable to Vector">
+ HASHTABLE_TO_VECTOR</a></td><td style="text-align: left">7</td><td style="text-align: left">7</td><td style="text-align: left"> </td><td style="text-align: left">10</td><td style="text-align: left">no</td></tr><tr><td style="text-align: left"> </td><td style="text-align: left"><a class="link" href="bk01pt03ch19s07.html#manual.ext.profile_mode.analysis.vector_to_list" title="Vector to List">
+ VECTOR_TO_LIST</a></td><td style="text-align: left">8</td><td style="text-align: left">5</td><td style="text-align: left"> </td><td style="text-align: left">10</td><td style="text-align: left">yes</td></tr><tr><td style="text-align: left"> </td><td style="text-align: left"><a class="link" href="bk01pt03ch19s07.html#manual.ext.profile_mode.analysis.list_to_vector" title="List to Vector">
+ LIST_TO_VECTOR</a></td><td style="text-align: left">10</td><td style="text-align: left">5</td><td style="text-align: left"> </td><td style="text-align: left">10</td><td style="text-align: left">no</td></tr><tr><td style="text-align: left"> </td><td style="text-align: left"><a class="link" href="bk01pt03ch19s07.html#manual.ext.profile_mode.analysis.assoc_ord_to_unord" title="Ordered to Unordered Associative Container">
+ ORDERED_TO_UNORDERED</a></td><td style="text-align: left">10</td><td style="text-align: left">5</td><td style="text-align: left"> </td><td style="text-align: left">10</td><td style="text-align: left">only map/unordered_map</td></tr><tr><td style="text-align: left"><a class="link" href="bk01pt03ch19s07.html#manual.ext.profile_mode.analysis.algorithms" title="Algorithms">
+ ALGORITHMS</a></td><td style="text-align: left"><a class="link" href="bk01pt03ch19s07.html#manual.ext.profile_mode.analysis.algorithms.sort" title="Sort Algorithm Performance">
+ SORT</a></td><td style="text-align: left">7</td><td style="text-align: left">8</td><td style="text-align: left"> </td><td style="text-align: left">7</td><td style="text-align: left">no</td></tr><tr><td style="text-align: left"><a class="link" href="bk01pt03ch19s07.html#manual.ext.profile_mode.analysis.locality" title="Data Locality">
+ LOCALITY</a></td><td style="text-align: left"><a class="link" href="bk01pt03ch19s07.html#manual.ext.profile_mode.analysis.locality.sw_prefetch" title="Need Software Prefetch">
+ SOFTWARE_PREFETCH</a></td><td style="text-align: left">8</td><td style="text-align: left">8</td><td style="text-align: left"> </td><td style="text-align: left">5</td><td style="text-align: left">no</td></tr><tr><td style="text-align: left"> </td><td style="text-align: left"><a class="link" href="bk01pt03ch19s07.html#manual.ext.profile_mode.analysis.locality.linked" title="Linked Structure Locality">
+ RBTREE_LOCALITY</a></td><td style="text-align: left">4</td><td style="text-align: left">8</td><td style="text-align: left"> </td><td style="text-align: left">5</td><td style="text-align: left">no</td></tr><tr><td style="text-align: left"> </td><td style="text-align: left"><a class="link" href="bk01pt03ch19s07.html#manual.ext.profile_mode.analysis.mthread.false_share" title="False Sharing">
+ FALSE_SHARING</a></td><td style="text-align: left">8</td><td style="text-align: left">10</td><td style="text-align: left"> </td><td style="text-align: left">10</td><td style="text-align: left">no</td></tr></tbody></table></div></div><br class="table-break"/><div class="section" title="Diagnostic Template"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.profile_mode.analysis.template"/>Diagnostic Template</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><span class="emphasis"><em>Switch:</em></span>
+ <code class="code">_GLIBCXX_PROFILE_&lt;diagnostic&gt;</code>.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Goal:</em></span> What problem will it diagnose?
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Fundamentals:</em></span>.
+ What is the fundamental reason why this is a problem</p></li><li class="listitem"><p><span class="emphasis"><em>Sample runtime reduction:</em></span>
+ Percentage reduction in execution time. When reduction is more than
+ a constant factor, describe the reduction rate formula.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Recommendation:</em></span>
+ What would the advise look like?</p></li><li class="listitem"><p><span class="emphasis"><em>To instrument:</em></span>
+ What stdlibc++ components need to be instrumented?</p></li><li class="listitem"><p><span class="emphasis"><em>Analysis:</em></span>
+ How do we decide when to issue the advice?</p></li><li class="listitem"><p><span class="emphasis"><em>Cost model:</em></span>
+ How do we measure benefits? Math goes here.</p></li><li class="listitem"><p><span class="emphasis"><em>Example:</em></span>
+</p><pre class="programlisting">
+program code
+...
+advice sample
+</pre><p>
+</p></li></ul></div></div><div class="section" title="Containers"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.profile_mode.analysis.containers"/>Containers</h3></div></div></div><p>
+<span class="emphasis"><em>Switch:</em></span>
+ <code class="code">_GLIBCXX_PROFILE_CONTAINERS</code>.
+</p><div class="section" title="Hashtable Too Small"><div class="titlepage"><div><div><h4 class="title"><a id="manual.ext.profile_mode.analysis.hashtable_too_small"/>Hashtable Too Small</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><span class="emphasis"><em>Switch:</em></span>
+ <code class="code">_GLIBCXX_PROFILE_HASHTABLE_TOO_SMALL</code>.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Goal:</em></span> Detect hashtables with many
+ rehash operations, small construction size and large destruction size.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Fundamentals:</em></span> Rehash is very expensive.
+ Read content, follow chains within bucket, evaluate hash function, place at
+ new location in different order.</p></li><li class="listitem"><p><span class="emphasis"><em>Sample runtime reduction:</em></span> 36%.
+ Code similar to example below.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Recommendation:</em></span>
+ Set initial size to N at construction site S.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>To instrument:</em></span>
+ <code class="code">unordered_set, unordered_map</code> constructor, destructor, rehash.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Analysis:</em></span>
+ For each dynamic instance of <code class="code">unordered_[multi]set|map</code>,
+ record initial size and call context of the constructor.
+ Record size increase, if any, after each relevant operation such as insert.
+ Record the estimated rehash cost.</p></li><li class="listitem"><p><span class="emphasis"><em>Cost model:</em></span>
+ Number of individual rehash operations * cost per rehash.</p></li><li class="listitem"><p><span class="emphasis"><em>Example:</em></span>
+</p><pre class="programlisting">
+1 unordered_set&lt;int&gt; us;
+2 for (int k = 0; k &lt; 1000000; ++k) {
+3 us.insert(k);
+4 }
+
+foo.cc:1: advice: Changing initial unordered_set size from 10 to 1000000 saves 1025530 rehash operations.
+</pre><p>
+</p></li></ul></div></div><div class="section" title="Hashtable Too Large"><div class="titlepage"><div><div><h4 class="title"><a id="manual.ext.profile_mode.analysis.hashtable_too_large"/>Hashtable Too Large</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><span class="emphasis"><em>Switch:</em></span>
+ <code class="code">_GLIBCXX_PROFILE_HASHTABLE_TOO_LARGE</code>.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Goal:</em></span> Detect hashtables which are
+ never filled up because fewer elements than reserved are ever
+ inserted.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Fundamentals:</em></span> Save memory, which
+ is good in itself and may also improve memory reference performance through
+ fewer cache and TLB misses.</p></li><li class="listitem"><p><span class="emphasis"><em>Sample runtime reduction:</em></span> unknown.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Recommendation:</em></span>
+ Set initial size to N at construction site S.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>To instrument:</em></span>
+ <code class="code">unordered_set, unordered_map</code> constructor, destructor, rehash.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Analysis:</em></span>
+ For each dynamic instance of <code class="code">unordered_[multi]set|map</code>,
+ record initial size and call context of the constructor, and correlate it
+ with its size at destruction time.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Cost model:</em></span>
+ Number of iteration operations + memory saved.</p></li><li class="listitem"><p><span class="emphasis"><em>Example:</em></span>
+</p><pre class="programlisting">
+1 vector&lt;unordered_set&lt;int&gt;&gt; v(100000, unordered_set&lt;int&gt;(100)) ;
+2 for (int k = 0; k &lt; 100000; ++k) {
+3 for (int j = 0; j &lt; 10; ++j) {
+4 v[k].insert(k + j);
+5 }
+6 }
+
+foo.cc:1: advice: Changing initial unordered_set size from 100 to 10 saves N
+bytes of memory and M iteration steps.
+</pre><p>
+</p></li></ul></div></div><div class="section" title="Inefficient Hash"><div class="titlepage"><div><div><h4 class="title"><a id="manual.ext.profile_mode.analysis.inefficient_hash"/>Inefficient Hash</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><span class="emphasis"><em>Switch:</em></span>
+ <code class="code">_GLIBCXX_PROFILE_INEFFICIENT_HASH</code>.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Goal:</em></span> Detect hashtables with polarized
+ distribution.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Fundamentals:</em></span> A non-uniform
+ distribution may lead to long chains, thus possibly increasing complexity
+ by a factor up to the number of elements.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Sample runtime reduction:</em></span> factor up
+ to container size.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Recommendation:</em></span> Change hash function
+ for container built at site S. Distribution score = N. Access score = S.
+ Longest chain = C, in bucket B.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>To instrument:</em></span>
+ <code class="code">unordered_set, unordered_map</code> constructor, destructor, [],
+ insert, iterator.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Analysis:</em></span>
+ Count the exact number of link traversals.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Cost model:</em></span>
+ Total number of links traversed.</p></li><li class="listitem"><p><span class="emphasis"><em>Example:</em></span>
+</p><pre class="programlisting">
+class dumb_hash {
+ public:
+ size_t operator() (int i) const { return 0; }
+};
+...
+ unordered_set&lt;int, dumb_hash&gt; hs;
+ ...
+ for (int i = 0; i &lt; COUNT; ++i) {
+ hs.find(i);
+ }
+</pre><p>
+</p></li></ul></div></div><div class="section" title="Vector Too Small"><div class="titlepage"><div><div><h4 class="title"><a id="manual.ext.profile_mode.analysis.vector_too_small"/>Vector Too Small</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><span class="emphasis"><em>Switch:</em></span>
+ <code class="code">_GLIBCXX_PROFILE_VECTOR_TOO_SMALL</code>.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Goal:</em></span>Detect vectors with many
+ resize operations, small construction size and large destruction size..
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Fundamentals:</em></span>Resizing can be expensive.
+ Copying large amounts of data takes time. Resizing many small vectors may
+ have allocation overhead and affect locality.</p></li><li class="listitem"><p><span class="emphasis"><em>Sample runtime reduction:</em></span>%.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Recommendation:</em></span>
+ Set initial size to N at construction site S.</p></li><li class="listitem"><p><span class="emphasis"><em>To instrument:</em></span><code class="code">vector</code>.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Analysis:</em></span>
+ For each dynamic instance of <code class="code">vector</code>,
+ record initial size and call context of the constructor.
+ Record size increase, if any, after each relevant operation such as
+ <code class="code">push_back</code>. Record the estimated resize cost.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Cost model:</em></span>
+ Total number of words copied * time to copy a word.</p></li><li class="listitem"><p><span class="emphasis"><em>Example:</em></span>
+</p><pre class="programlisting">
+1 vector&lt;int&gt; v;
+2 for (int k = 0; k &lt; 1000000; ++k) {
+3 v.push_back(k);
+4 }
+
+foo.cc:1: advice: Changing initial vector size from 10 to 1000000 saves
+copying 4000000 bytes and 20 memory allocations and deallocations.
+</pre><p>
+</p></li></ul></div></div><div class="section" title="Vector Too Large"><div class="titlepage"><div><div><h4 class="title"><a id="manual.ext.profile_mode.analysis.vector_too_large"/>Vector Too Large</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><span class="emphasis"><em>Switch:</em></span>
+ <code class="code">_GLIBCXX_PROFILE_VECTOR_TOO_LARGE</code>
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Goal:</em></span>Detect vectors which are
+ never filled up because fewer elements than reserved are ever
+ inserted.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Fundamentals:</em></span>Save memory, which
+ is good in itself and may also improve memory reference performance through
+ fewer cache and TLB misses.</p></li><li class="listitem"><p><span class="emphasis"><em>Sample runtime reduction:</em></span>%.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Recommendation:</em></span>
+ Set initial size to N at construction site S.</p></li><li class="listitem"><p><span class="emphasis"><em>To instrument:</em></span><code class="code">vector</code>.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Analysis:</em></span>
+ For each dynamic instance of <code class="code">vector</code>,
+ record initial size and call context of the constructor, and correlate it
+ with its size at destruction time.</p></li><li class="listitem"><p><span class="emphasis"><em>Cost model:</em></span>
+ Total amount of memory saved.</p></li><li class="listitem"><p><span class="emphasis"><em>Example:</em></span>
+</p><pre class="programlisting">
+1 vector&lt;vector&lt;int&gt;&gt; v(100000, vector&lt;int&gt;(100)) ;
+2 for (int k = 0; k &lt; 100000; ++k) {
+3 for (int j = 0; j &lt; 10; ++j) {
+4 v[k].insert(k + j);
+5 }
+6 }
+
+foo.cc:1: advice: Changing initial vector size from 100 to 10 saves N
+bytes of memory and may reduce the number of cache and TLB misses.
+</pre><p>
+</p></li></ul></div></div><div class="section" title="Vector to Hashtable"><div class="titlepage"><div><div><h4 class="title"><a id="manual.ext.profile_mode.analysis.vector_to_hashtable"/>Vector to Hashtable</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><span class="emphasis"><em>Switch:</em></span>
+ <code class="code">_GLIBCXX_PROFILE_VECTOR_TO_HASHTABLE</code>.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Goal:</em></span> Detect uses of
+ <code class="code">vector</code> that can be substituted with <code class="code">unordered_set</code>
+ to reduce execution time.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Fundamentals:</em></span>
+ Linear search in a vector is very expensive, whereas searching in a hashtable
+ is very quick.</p></li><li class="listitem"><p><span class="emphasis"><em>Sample runtime reduction:</em></span>factor up
+ to container size.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Recommendation:</em></span>Replace
+ <code class="code">vector</code> with <code class="code">unordered_set</code> at site S.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>To instrument:</em></span><code class="code">vector</code>
+ operations and access methods.</p></li><li class="listitem"><p><span class="emphasis"><em>Analysis:</em></span>
+ For each dynamic instance of <code class="code">vector</code>,
+ record call context of the constructor. Issue the advice only if the
+ only methods called on this <code class="code">vector</code> are <code class="code">push_back</code>,
+ <code class="code">insert</code> and <code class="code">find</code>.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Cost model:</em></span>
+ Cost(vector::push_back) + cost(vector::insert) + cost(find, vector) -
+ cost(unordered_set::insert) + cost(unordered_set::find).
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Example:</em></span>
+</p><pre class="programlisting">
+1 vector&lt;int&gt; v;
+...
+2 for (int i = 0; i &lt; 1000; ++i) {
+3 find(v.begin(), v.end(), i);
+4 }
+
+foo.cc:1: advice: Changing "vector" to "unordered_set" will save about 500,000
+comparisons.
+</pre><p>
+</p></li></ul></div></div><div class="section" title="Hashtable to Vector"><div class="titlepage"><div><div><h4 class="title"><a id="manual.ext.profile_mode.analysis.hashtable_to_vector"/>Hashtable to Vector</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><span class="emphasis"><em>Switch:</em></span>
+ <code class="code">_GLIBCXX_PROFILE_HASHTABLE_TO_VECTOR</code>.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Goal:</em></span> Detect uses of
+ <code class="code">unordered_set</code> that can be substituted with <code class="code">vector</code>
+ to reduce execution time.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Fundamentals:</em></span>
+ Hashtable iterator is slower than vector iterator.</p></li><li class="listitem"><p><span class="emphasis"><em>Sample runtime reduction:</em></span>95%.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Recommendation:</em></span>Replace
+ <code class="code">unordered_set</code> with <code class="code">vector</code> at site S.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>To instrument:</em></span><code class="code">unordered_set</code>
+ operations and access methods.</p></li><li class="listitem"><p><span class="emphasis"><em>Analysis:</em></span>
+ For each dynamic instance of <code class="code">unordered_set</code>,
+ record call context of the constructor. Issue the advice only if the
+ number of <code class="code">find</code>, <code class="code">insert</code> and <code class="code">[]</code>
+ operations on this <code class="code">unordered_set</code> are small relative to the
+ number of elements, and methods <code class="code">begin</code> or <code class="code">end</code>
+ are invoked (suggesting iteration).</p></li><li class="listitem"><p><span class="emphasis"><em>Cost model:</em></span>
+ Number of .</p></li><li class="listitem"><p><span class="emphasis"><em>Example:</em></span>
+</p><pre class="programlisting">
+1 unordered_set&lt;int&gt; us;
+...
+2 int s = 0;
+3 for (unordered_set&lt;int&gt;::iterator it = us.begin(); it != us.end(); ++it) {
+4 s += *it;
+5 }
+
+foo.cc:1: advice: Changing "unordered_set" to "vector" will save about N
+indirections and may achieve better data locality.
+</pre><p>
+</p></li></ul></div></div><div class="section" title="Vector to List"><div class="titlepage"><div><div><h4 class="title"><a id="manual.ext.profile_mode.analysis.vector_to_list"/>Vector to List</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><span class="emphasis"><em>Switch:</em></span>
+ <code class="code">_GLIBCXX_PROFILE_VECTOR_TO_LIST</code>.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Goal:</em></span> Detect cases where
+ <code class="code">vector</code> could be substituted with <code class="code">list</code> for
+ better performance.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Fundamentals:</em></span>
+ Inserting in the middle of a vector is expensive compared to inserting in a
+ list.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Sample runtime reduction:</em></span>factor up to
+ container size.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Recommendation:</em></span>Replace vector with list
+ at site S.</p></li><li class="listitem"><p><span class="emphasis"><em>To instrument:</em></span><code class="code">vector</code>
+ operations and access methods.</p></li><li class="listitem"><p><span class="emphasis"><em>Analysis:</em></span>
+ For each dynamic instance of <code class="code">vector</code>,
+ record the call context of the constructor. Record the overhead of each
+ <code class="code">insert</code> operation based on current size and insert position.
+ Report instance with high insertion overhead.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Cost model:</em></span>
+ (Sum(cost(vector::method)) - Sum(cost(list::method)), for
+ method in [push_back, insert, erase])
+ + (Cost(iterate vector) - Cost(iterate list))</p></li><li class="listitem"><p><span class="emphasis"><em>Example:</em></span>
+</p><pre class="programlisting">
+1 vector&lt;int&gt; v;
+2 for (int i = 0; i &lt; 10000; ++i) {
+3 v.insert(v.begin(), i);
+4 }
+
+foo.cc:1: advice: Changing "vector" to "list" will save about 5,000,000
+operations.
+</pre><p>
+</p></li></ul></div></div><div class="section" title="List to Vector"><div class="titlepage"><div><div><h4 class="title"><a id="manual.ext.profile_mode.analysis.list_to_vector"/>List to Vector</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><span class="emphasis"><em>Switch:</em></span>
+ <code class="code">_GLIBCXX_PROFILE_LIST_TO_VECTOR</code>.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Goal:</em></span> Detect cases where
+ <code class="code">list</code> could be substituted with <code class="code">vector</code> for
+ better performance.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Fundamentals:</em></span>
+ Iterating through a vector is faster than through a list.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Sample runtime reduction:</em></span>64%.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Recommendation:</em></span>Replace list with vector
+ at site S.</p></li><li class="listitem"><p><span class="emphasis"><em>To instrument:</em></span><code class="code">vector</code>
+ operations and access methods.</p></li><li class="listitem"><p><span class="emphasis"><em>Analysis:</em></span>
+ Issue the advice if there are no <code class="code">insert</code> operations.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Cost model:</em></span>
+ (Sum(cost(vector::method)) - Sum(cost(list::method)), for
+ method in [push_back, insert, erase])
+ + (Cost(iterate vector) - Cost(iterate list))</p></li><li class="listitem"><p><span class="emphasis"><em>Example:</em></span>
+</p><pre class="programlisting">
+1 list&lt;int&gt; l;
+...
+2 int sum = 0;
+3 for (list&lt;int&gt;::iterator it = l.begin(); it != l.end(); ++it) {
+4 sum += *it;
+5 }
+
+foo.cc:1: advice: Changing "list" to "vector" will save about 1000000 indirect
+memory references.
+</pre><p>
+</p></li></ul></div></div><div class="section" title="List to Forward List (Slist)"><div class="titlepage"><div><div><h4 class="title"><a id="manual.ext.profile_mode.analysis.list_to_slist"/>List to Forward List (Slist)</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><span class="emphasis"><em>Switch:</em></span>
+ <code class="code">_GLIBCXX_PROFILE_LIST_TO_SLIST</code>.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Goal:</em></span> Detect cases where
+ <code class="code">list</code> could be substituted with <code class="code">forward_list</code> for
+ better performance.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Fundamentals:</em></span>
+ The memory footprint of a forward_list is smaller than that of a list.
+ This has beneficial effects on memory subsystem, e.g., fewer cache misses.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Sample runtime reduction:</em></span>40%.
+ Note that the reduction is only noticeable if the size of the forward_list
+ node is in fact larger than that of the list node. For memory allocators
+ with size classes, you will only notice an effect when the two node sizes
+ belong to different allocator size classes.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Recommendation:</em></span>Replace list with
+ forward_list at site S.</p></li><li class="listitem"><p><span class="emphasis"><em>To instrument:</em></span><code class="code">list</code>
+ operations and iteration methods.</p></li><li class="listitem"><p><span class="emphasis"><em>Analysis:</em></span>
+ Issue the advice if there are no <code class="code">backwards</code> traversals
+ or insertion before a given node.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Cost model:</em></span>
+ Always true.</p></li><li class="listitem"><p><span class="emphasis"><em>Example:</em></span>
+</p><pre class="programlisting">
+1 list&lt;int&gt; l;
+...
+2 int sum = 0;
+3 for (list&lt;int&gt;::iterator it = l.begin(); it != l.end(); ++it) {
+4 sum += *it;
+5 }
+
+foo.cc:1: advice: Change "list" to "forward_list".
+</pre><p>
+</p></li></ul></div></div><div class="section" title="Ordered to Unordered Associative Container"><div class="titlepage"><div><div><h4 class="title"><a id="manual.ext.profile_mode.analysis.assoc_ord_to_unord"/>Ordered to Unordered Associative Container</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><span class="emphasis"><em>Switch:</em></span>
+ <code class="code">_GLIBCXX_PROFILE_ORDERED_TO_UNORDERED</code>.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Goal:</em></span> Detect cases where ordered
+ associative containers can be replaced with unordered ones.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Fundamentals:</em></span>
+ Insert and search are quicker in a hashtable than in
+ a red-black tree.</p></li><li class="listitem"><p><span class="emphasis"><em>Sample runtime reduction:</em></span>52%.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Recommendation:</em></span>
+ Replace set with unordered_set at site S.</p></li><li class="listitem"><p><span class="emphasis"><em>To instrument:</em></span>
+ <code class="code">set</code>, <code class="code">multiset</code>, <code class="code">map</code>,
+ <code class="code">multimap</code> methods.</p></li><li class="listitem"><p><span class="emphasis"><em>Analysis:</em></span>
+ Issue the advice only if we are not using operator <code class="code">++</code> on any
+ iterator on a particular <code class="code">[multi]set|map</code>.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Cost model:</em></span>
+ (Sum(cost(hashtable::method)) - Sum(cost(rbtree::method)), for
+ method in [insert, erase, find])
+ + (Cost(iterate hashtable) - Cost(iterate rbtree))</p></li><li class="listitem"><p><span class="emphasis"><em>Example:</em></span>
+</p><pre class="programlisting">
+1 set&lt;int&gt; s;
+2 for (int i = 0; i &lt; 100000; ++i) {
+3 s.insert(i);
+4 }
+5 int sum = 0;
+6 for (int i = 0; i &lt; 100000; ++i) {
+7 sum += *s.find(i);
+8 }
+</pre><p>
+</p></li></ul></div></div></div><div class="section" title="Algorithms"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.profile_mode.analysis.algorithms"/>Algorithms</h3></div></div></div><p><span class="emphasis"><em>Switch:</em></span>
+ <code class="code">_GLIBCXX_PROFILE_ALGORITHMS</code>.
+ </p><div class="section" title="Sort Algorithm Performance"><div class="titlepage"><div><div><h4 class="title"><a id="manual.ext.profile_mode.analysis.algorithms.sort"/>Sort Algorithm Performance</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><span class="emphasis"><em>Switch:</em></span>
+ <code class="code">_GLIBCXX_PROFILE_SORT</code>.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Goal:</em></span> Give measure of sort algorithm
+ performance based on actual input. For instance, advise Radix Sort over
+ Quick Sort for a particular call context.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Fundamentals:</em></span>
+ See papers:
+ <a class="link" href="http://portal.acm.org/citation.cfm?doid=1065944.1065981">
+ A framework for adaptive algorithm selection in STAPL</a> and
+ <a class="link" href="http://ieeexplore.ieee.org/search/wrapper.jsp?arnumber=4228227">
+ Optimizing Sorting with Machine Learning Algorithms</a>.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Sample runtime reduction:</em></span>60%.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Recommendation:</em></span> Change sort algorithm
+ at site S from X Sort to Y Sort.</p></li><li class="listitem"><p><span class="emphasis"><em>To instrument:</em></span> <code class="code">sort</code>
+ algorithm.</p></li><li class="listitem"><p><span class="emphasis"><em>Analysis:</em></span>
+ Issue the advice if the cost model tells us that another sort algorithm
+ would do better on this input. Requires us to know what algorithm we
+ are using in our sort implementation in release mode.</p></li><li class="listitem"><p><span class="emphasis"><em>Cost model:</em></span>
+ Runtime(algo) for algo in [radix, quick, merge, ...]</p></li><li class="listitem"><p><span class="emphasis"><em>Example:</em></span>
+</p><pre class="programlisting">
+</pre><p>
+</p></li></ul></div></div></div><div class="section" title="Data Locality"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.profile_mode.analysis.locality"/>Data Locality</h3></div></div></div><p><span class="emphasis"><em>Switch:</em></span>
+ <code class="code">_GLIBCXX_PROFILE_LOCALITY</code>.
+ </p><div class="section" title="Need Software Prefetch"><div class="titlepage"><div><div><h4 class="title"><a id="manual.ext.profile_mode.analysis.locality.sw_prefetch"/>Need Software Prefetch</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><span class="emphasis"><em>Switch:</em></span>
+ <code class="code">_GLIBCXX_PROFILE_SOFTWARE_PREFETCH</code>.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Goal:</em></span> Discover sequences of indirect
+ memory accesses that are not regular, thus cannot be predicted by
+ hardware prefetchers.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Fundamentals:</em></span>
+ Indirect references are hard to predict and are very expensive when they
+ miss in caches.</p></li><li class="listitem"><p><span class="emphasis"><em>Sample runtime reduction:</em></span>25%.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Recommendation:</em></span> Insert prefetch
+ instruction.</p></li><li class="listitem"><p><span class="emphasis"><em>To instrument:</em></span> Vector iterator and
+ access operator [].
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Analysis:</em></span>
+ First, get cache line size and page size from system.
+ Then record iterator dereference sequences for which the value is a pointer.
+ For each sequence within a container, issue a warning if successive pointer
+ addresses are not within cache lines and do not form a linear pattern
+ (otherwise they may be prefetched by hardware).
+ If they also step across page boundaries, make the warning stronger.
+ </p><p>The same analysis applies to containers other than vector.
+ However, we cannot give the same advice for linked structures, such as list,
+ as there is no random access to the n-th element. The user may still be
+ able to benefit from this information, for instance by employing frays (user
+ level light weight threads) to hide the latency of chasing pointers.
+ </p><p>
+ This analysis is a little oversimplified. A better cost model could be
+ created by understanding the capability of the hardware prefetcher.
+ This model could be trained automatically by running a set of synthetic
+ cases.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Cost model:</em></span>
+ Total distance between pointer values of successive elements in vectors
+ of pointers.</p></li><li class="listitem"><p><span class="emphasis"><em>Example:</em></span>
+</p><pre class="programlisting">
+1 int zero = 0;
+2 vector&lt;int*&gt; v(10000000, &amp;zero);
+3 for (int k = 0; k &lt; 10000000; ++k) {
+4 v[random() % 10000000] = new int(k);
+5 }
+6 for (int j = 0; j &lt; 10000000; ++j) {
+7 count += (*v[j] == 0 ? 0 : 1);
+8 }
+
+foo.cc:7: advice: Insert prefetch instruction.
+</pre><p>
+</p></li></ul></div></div><div class="section" title="Linked Structure Locality"><div class="titlepage"><div><div><h4 class="title"><a id="manual.ext.profile_mode.analysis.locality.linked"/>Linked Structure Locality</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><span class="emphasis"><em>Switch:</em></span>
+ <code class="code">_GLIBCXX_PROFILE_RBTREE_LOCALITY</code>.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Goal:</em></span> Give measure of locality of
+ objects stored in linked structures (lists, red-black trees and hashtables)
+ with respect to their actual traversal patterns.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Fundamentals:</em></span>Allocation can be tuned
+ to a specific traversal pattern, to result in better data locality.
+ See paper:
+ <a class="link" href="http://www.springerlink.com/content/8085744l00x72662/">
+ Custom Memory Allocation for Free</a>.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Sample runtime reduction:</em></span>30%.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Recommendation:</em></span>
+ High scatter score N for container built at site S.
+ Consider changing allocation sequence or choosing a structure conscious
+ allocator.</p></li><li class="listitem"><p><span class="emphasis"><em>To instrument:</em></span> Methods of all
+ containers using linked structures.</p></li><li class="listitem"><p><span class="emphasis"><em>Analysis:</em></span>
+ First, get cache line size and page size from system.
+ Then record the number of successive elements that are on different line
+ or page, for each traversal method such as <code class="code">find</code>. Give advice
+ only if the ratio between this number and the number of total node hops
+ is above a threshold.</p></li><li class="listitem"><p><span class="emphasis"><em>Cost model:</em></span>
+ Sum(same_cache_line(this,previous))</p></li><li class="listitem"><p><span class="emphasis"><em>Example:</em></span>
+</p><pre class="programlisting">
+ 1 set&lt;int&gt; s;
+ 2 for (int i = 0; i &lt; 10000000; ++i) {
+ 3 s.insert(i);
+ 4 }
+ 5 set&lt;int&gt; s1, s2;
+ 6 for (int i = 0; i &lt; 10000000; ++i) {
+ 7 s1.insert(i);
+ 8 s2.insert(i);
+ 9 }
+...
+ // Fast, better locality.
+10 for (set&lt;int&gt;::iterator it = s.begin(); it != s.end(); ++it) {
+11 sum += *it;
+12 }
+ // Slow, elements are further apart.
+13 for (set&lt;int&gt;::iterator it = s1.begin(); it != s1.end(); ++it) {
+14 sum += *it;
+15 }
+
+foo.cc:5: advice: High scatter score NNN for set built here. Consider changing
+the allocation sequence or switching to a structure conscious allocator.
+</pre><p>
+</p></li></ul></div></div></div><div class="section" title="Multithreaded Data Access"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.profile_mode.analysis.mthread"/>Multithreaded Data Access</h3></div></div></div><p>
+ The diagnostics in this group are not meant to be implemented short term.
+ They require compiler support to know when container elements are written
+ to. Instrumentation can only tell us when elements are referenced.
+ </p><p><span class="emphasis"><em>Switch:</em></span>
+ <code class="code">_GLIBCXX_PROFILE_MULTITHREADED</code>.
+ </p><div class="section" title="Data Dependence Violations at Container Level"><div class="titlepage"><div><div><h4 class="title"><a id="manual.ext.profile_mode.analysis.mthread.ddtest"/>Data Dependence Violations at Container Level</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><span class="emphasis"><em>Switch:</em></span>
+ <code class="code">_GLIBCXX_PROFILE_DDTEST</code>.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Goal:</em></span> Detect container elements
+ that are referenced from multiple threads in the parallel region or
+ across parallel regions.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Fundamentals:</em></span>
+ Sharing data between threads requires communication and perhaps locking,
+ which may be expensive.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Sample runtime reduction:</em></span>?%.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Recommendation:</em></span> Change data
+ distribution or parallel algorithm.</p></li><li class="listitem"><p><span class="emphasis"><em>To instrument:</em></span> Container access methods
+ and iterators.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Analysis:</em></span>
+ Keep a shadow for each container. Record iterator dereferences and
+ container member accesses. Issue advice for elements referenced by
+ multiple threads.
+ See paper: <a class="link" href="http://portal.acm.org/citation.cfm?id=207110.207148">
+ The LRPD test: speculative run-time parallelization of loops with
+ privatization and reduction parallelization</a>.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Cost model:</em></span>
+ Number of accesses to elements referenced from multiple threads
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Example:</em></span>
+</p><pre class="programlisting">
+</pre><p>
+</p></li></ul></div></div><div class="section" title="False Sharing"><div class="titlepage"><div><div><h4 class="title"><a id="manual.ext.profile_mode.analysis.mthread.false_share"/>False Sharing</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><span class="emphasis"><em>Switch:</em></span>
+ <code class="code">_GLIBCXX_PROFILE_FALSE_SHARING</code>.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Goal:</em></span> Detect elements in the
+ same container which share a cache line, are written by at least one
+ thread, and accessed by different threads.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Fundamentals:</em></span> Under these assumptions,
+ cache protocols require
+ communication to invalidate lines, which may be expensive.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Sample runtime reduction:</em></span>68%.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Recommendation:</em></span> Reorganize container
+ or use padding to avoid false sharing.</p></li><li class="listitem"><p><span class="emphasis"><em>To instrument:</em></span> Container access methods
+ and iterators.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Analysis:</em></span>
+ First, get the cache line size.
+ For each shared container, record all the associated iterator dereferences
+ and member access methods with the thread id. Compare the address lists
+ across threads to detect references in two different threads to the same
+ cache line. Issue a warning only if the ratio to total references is
+ significant. Do the same for iterator dereference values if they are
+ pointers.</p></li><li class="listitem"><p><span class="emphasis"><em>Cost model:</em></span>
+ Number of accesses to same cache line from different threads.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Example:</em></span>
+</p><pre class="programlisting">
+1 vector&lt;int&gt; v(2, 0);
+2 #pragma omp parallel for shared(v, SIZE) schedule(static, 1)
+3 for (i = 0; i &lt; SIZE; ++i) {
+4 v[i % 2] += i;
+5 }
+
+OMP_NUM_THREADS=2 ./a.out
+foo.cc:1: advice: Change container structure or padding to avoid false
+sharing in multithreaded access at foo.cc:4. Detected N shared cache lines.
+</pre><p>
+</p></li></ul></div></div></div><div class="section" title="Statistics"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.profile_mode.analysis.statistics"/>Statistics</h3></div></div></div><p>
+<span class="emphasis"><em>Switch:</em></span>
+ <code class="code">_GLIBCXX_PROFILE_STATISTICS</code>.
+</p><p>
+ In some cases the cost model may not tell us anything because the costs
+ appear to offset the benefits. Consider the choice between a vector and
+ a list. When there are both inserts and iteration, an automatic advice
+ may not be issued. However, the programmer may still be able to make use
+ of this information in a different way.
+</p><p>
+ This diagnostic will not issue any advice, but it will print statistics for
+ each container construction site. The statistics will contain the cost
+ of each operation actually performed on the container.
+</p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="bk01pt03ch19s06.html">Prev</a> </td><td align="center"><a accesskey="u" href="profile_mode.html">Up</a></td><td align="right"> <a accesskey="n" href="ext_allocators.html">Next</a></td></tr><tr><td align="left" valign="top">Developer Information </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Chapter 20. Allocators</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/bk01pt03ch21s02.html b/libstdc++-v3/doc/html/manual/bk01pt03ch21s02.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>HP/SGI</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="ext_containers.html" title="Chapter 21. Containers"/><link rel="prev" href="ext_containers.html" title="Chapter 21. Containers"/><link rel="next" href="bk01pt03ch21s03.html" title="Deprecated HP/SGI"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">HP/SGI</th></tr><tr><td align="left"><a accesskey="p" href="ext_containers.html">Prev</a> </td><th width="60%" align="center">Chapter 21. Containers</th><td align="right"> <a accesskey="n" href="bk01pt03ch21s03.html">Next</a></td></tr></table><hr/></div><div class="section" title="HP/SGI"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.containers.sgi"/>HP/SGI</h2></div></div></div><p>
+ </p><p>A few extensions and nods to backwards-compatibility have been made with
+ containers. Those dealing with older SGI-style allocators are dealt with
+ elsewhere. The remaining ones all deal with bits:
+</p><p>The old pre-standard <code class="code">bit_vector</code> class is present for
+ backwards compatibility. It is simply a typedef for the
+ <code class="code">vector&lt;bool&gt;</code> specialization.
+</p><p>The <code class="code">bitset</code> class has a number of extensions, described in the
+ rest of this item. First, we'll mention that this implementation of
+ <code class="code">bitset&lt;N&gt;</code> is specialized for cases where N number of
+ bits will fit into a single word of storage. If your choice of N is
+ within that range (&lt;=32 on i686-pc-linux-gnu, for example), then all
+ of the operations will be faster.
+</p><p>There are
+ versions of single-bit test, set, reset, and flip member functions which
+ do no range-checking. If we call them member functions of an instantiation
+ of "bitset&lt;N&gt;," then their names and signatures are:
+</p><pre class="programlisting">
+ bitset&lt;N&gt;&amp; _Unchecked_set (size_t pos);
+ bitset&lt;N&gt;&amp; _Unchecked_set (size_t pos, int val);
+ bitset&lt;N&gt;&amp; _Unchecked_reset (size_t pos);
+ bitset&lt;N&gt;&amp; _Unchecked_flip (size_t pos);
+ bool _Unchecked_test (size_t pos);
+ </pre><p>Note that these may in fact be removed in the future, although we have
+ no present plans to do so (and there doesn't seem to be any immediate
+ reason to).
+</p><p>The semantics of member function <code class="code">operator[]</code> are not specified
+ in the C++ standard. A long-standing defect report calls for sensible
+ obvious semantics, which are already implemented here: <code class="code">op[]</code>
+ on a const bitset returns a bool, and for a non-const bitset returns a
+ <code class="code">reference</code> (a nested type). However, this implementation does
+ no range-checking on the index argument, which is in keeping with other
+ containers' <code class="code">op[]</code> requirements. The defect report's proposed
+ resolution calls for range-checking to be done. We'll just wait and see...
+</p><p>Finally, two additional searching functions have been added. They return
+ the index of the first "on" bit, and the index of the first
+ "on" bit that is after <code class="code">prev</code>, respectively:
+</p><pre class="programlisting">
+ size_t _Find_first() const;
+ size_t _Find_next (size_t prev) const;</pre><p>The same caveat given for the _Unchecked_* functions applies here also.
+</p></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="ext_containers.html">Prev</a> </td><td align="center"><a accesskey="u" href="ext_containers.html">Up</a></td><td align="right"> <a accesskey="n" href="bk01pt03ch21s03.html">Next</a></td></tr><tr><td align="left" valign="top">Chapter 21. Containers </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Deprecated HP/SGI</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/bk01pt03ch21s03.html b/libstdc++-v3/doc/html/manual/bk01pt03ch21s03.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Deprecated HP/SGI</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="ext_containers.html" title="Chapter 21. Containers"/><link rel="prev" href="bk01pt03ch21s02.html" title="HP/SGI"/><link rel="next" href="ext_utilities.html" title="Chapter 22. Utilities"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Deprecated HP/SGI</th></tr><tr><td align="left"><a accesskey="p" href="bk01pt03ch21s02.html">Prev</a> </td><th width="60%" align="center">Chapter 21. Containers</th><td align="right"> <a accesskey="n" href="ext_utilities.html">Next</a></td></tr></table><hr/></div><div class="section" title="Deprecated HP/SGI"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.containers.deprecated_sgi"/>Deprecated HP/SGI</h2></div></div></div><p>
+ The SGI hashing classes <code class="classname">hash_set</code> and
+ <code class="classname">hash_set</code> have been deprecated by the
+ unordered_set, unordered_multiset, unordered_map,
+ unordered_multimap containers in TR1 and the upcoming C++0x, and
+ may be removed in future releases.
+ </p><p>The SGI headers</p><pre class="programlisting">
+ &lt;hash_map&gt;
+ &lt;hash_set&gt;
+ &lt;rope&gt;
+ &lt;slist&gt;
+ &lt;rb_tree&gt;
+ </pre><p>are all here;
+ <code class="code">&lt;hash_map&gt;</code> and <code class="code">&lt;hash_set&gt;</code>
+ are deprecated but available as backwards-compatible extensions,
+ as discussed further below. <code class="code">&lt;rope&gt;</code> is the
+ SGI specialization for large strings ("rope,"
+ "large strings," get it? Love that geeky humor.)
+ <code class="code">&lt;slist&gt;</code> is a singly-linked list, for when the
+ doubly-linked <code class="code">list&lt;&gt;</code> is too much space
+ overhead, and <code class="code">&lt;rb_tree&gt;</code> exposes the red-black
+ tree classes used in the implementation of the standard maps and
+ sets.
+ </p><p>Each of the associative containers map, multimap, set, and multiset
+ have a counterpart which uses a
+ <a class="link" href="http://www.sgi.com/tech/stl/HashFunction.html">hashing
+ function</a> to do the arranging, instead of a strict weak ordering
+ function. The classes take as one of their template parameters a
+ function object that will return the hash value; by default, an
+ instantiation of
+ <a class="link" href="http://www.sgi.com/tech/stl/hash.html">hash</a>.
+ You should specialize this functor for your class, or define your own,
+ before trying to use one of the hashing classes.
+ </p><p>The hashing classes support all the usual associative container
+ functions, as well as some extra constructors specifying the number
+ of buckets, etc.
+ </p><p>Why would you want to use a hashing class instead of the
+ <span class="quote">“<span class="quote">normal</span>”</span>implementations? Matt Austern writes:
+ </p><div class="blockquote"><blockquote class="blockquote"><p>
+ <span class="emphasis"><em>[W]ith a well chosen hash function, hash tables
+ generally provide much better average-case performance than
+ binary search trees, and much worse worst-case performance. So
+ if your implementation has hash_map, if you don't mind using
+ nonstandard components, and if you aren't scared about the
+ possibility of pathological cases, you'll probably get better
+ performance from hash_map.
+ </em></span>
+ </p></blockquote></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="bk01pt03ch21s02.html">Prev</a> </td><td align="center"><a accesskey="u" href="ext_containers.html">Up</a></td><td align="right"> <a accesskey="n" href="ext_utilities.html">Next</a></td></tr><tr><td align="left" valign="top">HP/SGI </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Chapter 22. Utilities</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/bk01pt03ch28s02.html b/libstdc++-v3/doc/html/manual/bk01pt03ch28s02.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Implementation</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="ext_concurrency.html" title="Chapter 28. Concurrency"/><link rel="prev" href="ext_concurrency.html" title="Chapter 28. Concurrency"/><link rel="next" href="bk01pt03ch28s03.html" title="Use"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Implementation</th></tr><tr><td align="left"><a accesskey="p" href="ext_concurrency.html">Prev</a> </td><th width="60%" align="center">Chapter 28. Concurrency</th><td align="right"> <a accesskey="n" href="bk01pt03ch28s03.html">Next</a></td></tr></table><hr/></div><div class="section" title="Implementation"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.concurrency.impl"/>Implementation</h2></div></div></div><div class="section" title="Using Builtin Atomic Functions"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.concurrency.impl.atomic_fallbacks"/>Using Builtin Atomic Functions</h3></div></div></div><p>The functions for atomic operations described above are either
+implemented via compiler intrinsics (if the underlying host is
+capable) or by library fallbacks.</p><p>Compiler intrinsics (builtins) are always preferred. However, as
+the compiler builtins for atomics are not universally implemented,
+using them directly is problematic, and can result in undefined
+function calls. (An example of an undefined symbol from the use
+of <code class="code">__sync_fetch_and_add</code> on an unsupported host is a
+missing reference to <code class="code">__sync_fetch_and_add_4</code>.)
+</p><p>In addition, on some hosts the compiler intrinsics are enabled
+conditionally, via the <code class="code">-march</code> command line flag. This makes
+usage vary depending on the target hardware and the flags used during
+compile.
+</p><p>
+If builtins are possible for bool-sized integral types,
+<code class="code">_GLIBCXX_ATOMIC_BUILTINS_1</code> will be defined.
+If builtins are possible for int-sized integral types,
+<code class="code">_GLIBCXX_ATOMIC_BUILTINS_4</code> will be defined.
+</p><p>For the following hosts, intrinsics are enabled by default.
+</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>alpha</p></li><li class="listitem"><p>ia64</p></li><li class="listitem"><p>powerpc</p></li><li class="listitem"><p>s390</p></li></ul></div><p>For others, some form of <code class="code">-march</code> may work. On
+non-ancient x86 hardware, <code class="code">-march=native</code> usually does the
+trick.</p><p> For hosts without compiler intrinsics, but with capable
+hardware, hand-crafted assembly is selected. This is the case for the following hosts:
+</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>cris</p></li><li class="listitem"><p>hppa</p></li><li class="listitem"><p>i386</p></li><li class="listitem"><p>i486</p></li><li class="listitem"><p>m48k</p></li><li class="listitem"><p>mips</p></li><li class="listitem"><p>sparc</p></li></ul></div><p>And for the rest, a simulated atomic lock via pthreads.
+</p><p> Detailed information about compiler intrinsics for atomic operations can be found in the GCC <a class="link" href="http://gcc.gnu.org/onlinedocs/gcc/Atomic-Builtins.html"> documentation</a>.
+</p><p> More details on the library fallbacks from the porting <a class="link" href="internals.html#internals.thread_safety" title="Thread Safety">section</a>.
+</p></div><div class="section" title="Thread Abstraction"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.concurrency.impl.thread"/>Thread Abstraction</h3></div></div></div><p>A thin layer above IEEE 1003.1 (i.e. pthreads) is used to abstract
+the thread interface for GCC. This layer is called "gthread," and is
+comprised of one header file that wraps the host's default thread layer with
+a POSIX-like interface.
+</p><p> The file &lt;gthr-default.h&gt; points to the deduced wrapper for
+the current host. In libstdc++ implementation files,
+&lt;bits/gthr.h&gt; is used to select the proper gthreads file.
+</p><p>Within libstdc++ sources, all calls to underlying thread functionality
+use this layer. More detail as to the specific interface can be found in the source <a class="link" href="http://gcc.gnu.org/onlinedocs/libstdc++/latest-doxygen/a00883_source.html">documentation</a>.
+</p><p>By design, the gthread layer is interoperable with the types,
+functions, and usage found in the usual &lt;pthread.h&gt; file,
+including <code class="code">pthread_t</code>, <code class="code">pthread_once_t</code>, <code class="code">pthread_create</code>,
+etc.
+</p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="ext_concurrency.html">Prev</a> </td><td align="center"><a accesskey="u" href="ext_concurrency.html">Up</a></td><td align="right"> <a accesskey="n" href="bk01pt03ch28s03.html">Next</a></td></tr><tr><td align="left" valign="top">Chapter 28. Concurrency </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Use</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/bk01pt03ch28s03.html b/libstdc++-v3/doc/html/manual/bk01pt03ch28s03.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Use</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="ext_concurrency.html" title="Chapter 28. Concurrency"/><link rel="prev" href="bk01pt03ch28s02.html" title="Implementation"/><link rel="next" href="bk01pt04.html" title="Part IV.  Appendices"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Use</th></tr><tr><td align="left"><a accesskey="p" href="bk01pt03ch28s02.html">Prev</a> </td><th width="60%" align="center">Chapter 28. Concurrency</th><td align="right"> <a accesskey="n" href="bk01pt04.html">Next</a></td></tr></table><hr/></div><div class="section" title="Use"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.concurrency.use"/>Use</h2></div></div></div><p>Typical usage of the last two constructs is demonstrated as follows:
+</p><pre class="programlisting">
+#include &lt;ext/concurrence.h&gt;
+
+namespace
+{
+ __gnu_cxx::__mutex safe_base_mutex;
+} // anonymous namespace
+
+namespace other
+{
+ void
+ foo()
+ {
+ __gnu_cxx::__scoped_lock sentry(safe_base_mutex);
+ for (int i = 0; i &lt; max; ++i)
+ {
+ _Safe_iterator_base* __old = __iter;
+ __iter = __iter-&lt;_M_next;
+ __old-&lt;_M_detach_single();
+ }
+}
+</pre><p>In this sample code, an anonymous namespace is used to keep
+the <code class="code">__mutex</code> private to the compilation unit,
+and <code class="code">__scoped_lock</code> is used to guard access to the critical
+section within the for loop, locking the mutex on creation and freeing
+the mutex as control moves out of this block.
+</p><p>Several exception classes are used to keep track of
+concurrence-related errors. These classes
+are: <code class="code">__concurrence_lock_error</code>, <code class="code">__concurrence_unlock_error</code>, <code class="code">__concurrence_wait_error</code>,
+and <code class="code">__concurrence_broadcast_error</code>.
+</p></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="bk01pt03ch28s02.html">Prev</a> </td><td align="center"><a accesskey="u" href="ext_concurrency.html">Up</a></td><td align="right"> <a accesskey="n" href="bk01pt04.html">Next</a></td></tr><tr><td align="left" valign="top">Implementation </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Part IV. 
+ Appendices
+</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/bk01pt03pr01.html b/libstdc++-v3/doc/html/manual/bk01pt03pr01.html
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@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title/><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="extensions.html" title="Part III.  Extensions"/><link rel="prev" href="extensions.html" title="Part III.  Extensions"/><link rel="next" href="ext_compile_checks.html" title="Chapter 16. Compile Time Checks"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center"/></tr><tr><td align="left"><a accesskey="p" href="extensions.html">Prev</a> </td><th width="60%" align="center">Part III. 
+ Extensions
+
+</th><td align="right"> <a accesskey="n" href="ext_compile_checks.html">Next</a></td></tr></table><hr/></div><div class="preface"><div class="titlepage"><div><div><h1 class="title"><a id="id481886"/></h1></div></div></div><p>
+ Here we will make an attempt at describing the non-Standard extensions to
+ the library. Some of these are from SGI's STL, some of these are GNU's,
+ and some just seemed to appear on the doorstep.
+</p><p><span class="emphasis"><em>Before</em></span> you leap in and use any of these
+extensions, be aware of two things:
+</p><div class="orderedlist"><ol class="orderedlist"><li class="listitem"><p>
+ Non-Standard means exactly that.
+ </p><p>
+ The behavior, and the very
+ existence, of these extensions may change with little or no
+ warning. (Ideally, the really good ones will appear in the next
+ revision of C++.) Also, other platforms, other compilers, other
+ versions of g++ or libstdc++ may not recognize these names, or
+ treat them differently, or...
+ </p></li><li class="listitem"><p>
+ You should know how to access these headers properly.
+ </p></li></ol></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="extensions.html">Prev</a> </td><td align="center"><a accesskey="u" href="extensions.html">Up</a></td><td align="right"> <a accesskey="n" href="ext_compile_checks.html">Next</a></td></tr><tr><td align="left" valign="top">Part III. 
+ Extensions
+
+ </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Chapter 16. Compile Time Checks</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/bk01pt04.html b/libstdc++-v3/doc/html/manual/bk01pt04.html
new file mode 100644
index 000000000..acdf72aca
--- /dev/null
+++ b/libstdc++-v3/doc/html/manual/bk01pt04.html
@@ -0,0 +1,21 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Part IV.  Appendices</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="spine.html" title="The GNU C++ Library Manual"/><link rel="prev" href="bk01pt03ch28s03.html" title="Use"/><link rel="next" href="appendix_contributing.html" title="Appendix A.  Contributing"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Part IV. 
+ Appendices
+</th></tr><tr><td align="left"><a accesskey="p" href="bk01pt03ch28s03.html">Prev</a> </td><th width="60%" align="center">The GNU C++ Library Manual</th><td align="right"> <a accesskey="n" href="appendix_contributing.html">Next</a></td></tr></table><hr/></div><div class="part" title="Part IV.  Appendices"><div class="titlepage"><div><div><h1 class="title"><a id="appendix"/>Part IV. 
+ Appendices
+</h1></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="appendix"><a href="appendix_contributing.html">A.
+ Contributing
+
+</a></span></dt><dd><dl><dt><span class="section"><a href="appendix_contributing.html#contrib.list">Contributor Checklist</a></span></dt><dd><dl><dt><span class="section"><a href="appendix_contributing.html#list.reading">Reading</a></span></dt><dt><span class="section"><a href="appendix_contributing.html#list.copyright">Assignment</a></span></dt><dt><span class="section"><a href="appendix_contributing.html#list.getting">Getting Sources</a></span></dt><dt><span class="section"><a href="appendix_contributing.html#list.patches">Submitting Patches</a></span></dt></dl></dd><dt><span class="section"><a href="source_organization.html">Directory Layout and Source Conventions</a></span></dt><dt><span class="section"><a href="source_code_style.html">Coding Style</a></span></dt><dd><dl><dt><span class="section"><a href="source_code_style.html#coding_style.bad_identifiers">Bad Identifiers</a></span></dt><dt><span class="section"><a href="source_code_style.html#coding_style.example">By Example</a></span></dt></dl></dd><dt><span class="section"><a href="source_design_notes.html">Design Notes</a></span></dt></dl></dd><dt><span class="appendix"><a href="appendix_porting.html">B.
+ Porting and Maintenance
+
+</a></span></dt><dd><dl><dt><span class="section"><a href="appendix_porting.html#appendix.porting.build_hacking">Configure and Build Hacking</a></span></dt><dd><dl><dt><span class="section"><a href="appendix_porting.html#build_hacking.prereq">Prerequisites</a></span></dt><dt><span class="section"><a href="appendix_porting.html#build_hacking.map">Overview: What Comes from Where</a></span></dt><dt><span class="section"><a href="appendix_porting.html#build_hacking.scripts">Storing Information in non-AC files (like configure.host)</a></span></dt><dt><span class="section"><a href="appendix_porting.html#build_hacking.conventions">Coding and Commenting Conventions</a></span></dt><dt><span class="section"><a href="appendix_porting.html#build_hacking.acinclude">The acinclude.m4 layout</a></span></dt><dt><span class="section"><a href="appendix_porting.html#build_hacking.enable"><code class="constant">GLIBCXX_ENABLE</code>, the <code class="literal">--enable</code> maker</a></span></dt></dl></dd><dt><span class="section"><a href="documentation_hacking.html">Writing and Generating Documentation</a></span></dt><dd><dl><dt><span class="section"><a href="documentation_hacking.html#doc.intro">Introduction</a></span></dt><dt><span class="section"><a href="documentation_hacking.html#doc.generation">Generating Documentation</a></span></dt><dt><span class="section"><a href="documentation_hacking.html#doc.doxygen">Doxygen</a></span></dt><dt><span class="section"><a href="documentation_hacking.html#doc.docbook">Docbook</a></span></dt></dl></dd><dt><span class="section"><a href="internals.html">Porting to New Hardware or Operating Systems</a></span></dt><dd><dl><dt><span class="section"><a href="internals.html#internals.os">Operating System</a></span></dt><dt><span class="section"><a href="internals.html#internals.cpu">CPU</a></span></dt><dt><span class="section"><a href="internals.html#internals.char_types">Character Types</a></span></dt><dt><span class="section"><a href="internals.html#internals.thread_safety">Thread Safety</a></span></dt><dt><span class="section"><a href="internals.html#internals.numeric_limits">Numeric Limits</a></span></dt><dt><span class="section"><a href="internals.html#internals.libtool">Libtool</a></span></dt></dl></dd><dt><span class="section"><a href="test.html">Test</a></span></dt><dd><dl><dt><span class="section"><a href="test.html#test.organization">Organization</a></span></dt><dt><span class="section"><a href="test.html#test.run">Running the Testsuite</a></span></dt><dt><span class="section"><a href="test.html#test.new_tests">Writing a new test case</a></span></dt><dt><span class="section"><a href="test.html#test.harness">Test Harness and Utilities</a></span></dt><dt><span class="section"><a href="test.html#test.special">Special Topics</a></span></dt></dl></dd><dt><span class="section"><a href="abi.html">ABI Policy and Guidelines</a></span></dt><dd><dl><dt><span class="section"><a href="abi.html#abi.cxx_interface">The C++ Interface</a></span></dt><dt><span class="section"><a href="abi.html#abi.versioning">Versioning</a></span></dt><dt><span class="section"><a href="abi.html#abi.changes_allowed">Allowed Changes</a></span></dt><dt><span class="section"><a href="abi.html#abi.changes_no">Prohibited Changes</a></span></dt><dt><span class="section"><a href="abi.html#abi.impl">Implementation</a></span></dt><dt><span class="section"><a href="abi.html#abi.testing">Testing</a></span></dt><dt><span class="section"><a href="abi.html#abi.issues">Outstanding Issues</a></span></dt></dl></dd><dt><span class="section"><a href="api.html">API Evolution and Deprecation History</a></span></dt><dd><dl><dt><span class="section"><a href="api.html#api.rel_300"><code class="constant">3.0</code></a></span></dt><dt><span class="section"><a href="api.html#api.rel_310"><code class="constant">3.1</code></a></span></dt><dt><span class="section"><a href="api.html#api.rel_320"><code class="constant">3.2</code></a></span></dt><dt><span class="section"><a href="api.html#api.rel_330"><code class="constant">3.3</code></a></span></dt><dt><span class="section"><a href="api.html#api.rel_340"><code class="constant">3.4</code></a></span></dt><dt><span class="section"><a href="api.html#api.rel_400"><code class="constant">4.0</code></a></span></dt><dt><span class="section"><a href="api.html#api.rel_410"><code class="constant">4.1</code></a></span></dt><dt><span class="section"><a href="api.html#api.rel_420"><code class="constant">4.2</code></a></span></dt><dt><span class="section"><a href="api.html#api.rel_430"><code class="constant">4.3</code></a></span></dt><dt><span class="section"><a href="api.html#api.rel_440"><code class="constant">4.4</code></a></span></dt><dt><span class="section"><a href="api.html#api.rel_450"><code class="constant">4.5</code></a></span></dt></dl></dd><dt><span class="section"><a href="backwards.html">Backwards Compatibility</a></span></dt><dd><dl><dt><span class="section"><a href="backwards.html#backwards.first">First</a></span></dt><dt><span class="section"><a href="backwards.html#backwards.second">Second</a></span></dt><dt><span class="section"><a href="backwards.html#backwards.third">Third</a></span></dt></dl></dd></dl></dd><dt><span class="appendix"><a href="appendix_free.html">C.
+ Free Software Needs Free Documentation
+
+</a></span></dt><dt><span class="appendix"><a href="appendix_gpl.html">D.
+ <acronym class="acronym">GNU</acronym> General Public License version 3
+ </a></span></dt><dt><span class="appendix"><a href="appendix_gfdl.html">E. GNU Free Documentation License</a></span></dt></dl></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="bk01pt03ch28s03.html">Prev</a> </td><td align="center"><a accesskey="u" href="spine.html">Up</a></td><td align="right"> <a accesskey="n" href="appendix_contributing.html">Next</a></td></tr><tr><td align="left" valign="top">Use </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Appendix A. 
+ Contributing
+
+</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/bugs.html b/libstdc++-v3/doc/html/manual/bugs.html
new file mode 100644
index 000000000..eb6efdcaf
--- /dev/null
+++ b/libstdc++-v3/doc/html/manual/bugs.html
@@ -0,0 +1,352 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Bugs</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="status.html" title="Chapter 1. Status"/><link rel="prev" href="license.html" title="License"/><link rel="next" href="setup.html" title="Chapter 2. Setup"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Bugs</th></tr><tr><td align="left"><a accesskey="p" href="license.html">Prev</a> </td><th width="60%" align="center">Chapter 1. Status</th><td align="right"> <a accesskey="n" href="setup.html">Next</a></td></tr></table><hr/></div><div class="section" title="Bugs"><div class="titlepage"><div><div><h2 class="title"><a id="manual.intro.status.bugs"/>Bugs</h2></div></div></div><div class="section" title="Implementation Bugs"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.status.bugs.impl"/>Implementation Bugs</h3></div></div></div><p>
+ Information on known bugs, details on efforts to fix them, and
+ fixed bugs are all available as part of the <a class="link" href="http://gcc.gnu.org/bugs/">GCC bug tracking system</a>,
+ with the category set to <code class="literal">libstdc++</code>.
+ </p></div><div class="section" title="Standard Bugs"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.status.bugs.iso"/>Standard Bugs</h3></div></div></div><p>
+ Everybody's got issues. Even the C++ Standard Library.
+ </p><p>
+ The Library Working Group, or LWG, is the ISO subcommittee responsible
+ for making changes to the library. They periodically publish an
+ Issues List containing problems and possible solutions. As they reach
+ a consensus on proposed solutions, we often incorporate the solution.
+ </p><p>
+ Here are the issues which have resulted in code changes to the library.
+ The links are to the specific defect reports from a <span class="emphasis"><em>partial
+ copy</em></span> of the Issues List. You can read the full version online
+ at the <a class="link" href="http://www.open-std.org/jtc1/sc22/wg21/">ISO C++
+ Committee homepage</a>, linked to on the
+ <a class="link" href="http://gcc.gnu.org/readings.html">GCC "Readings"
+ page</a>. If
+ you spend a lot of time reading the issues, we recommend downloading
+ the ZIP file and reading them locally.
+ </p><p>
+ (NB: <span class="emphasis"><em>partial copy</em></span> means that not all
+ links within the lwg-*.html pages will work. Specifically,
+ links to defect reports that have not been accorded full DR
+ status will probably break. Rather than trying to mirror the
+ entire issues list on our overworked web server, we recommend
+ you go to the LWG homepage instead.)
+ </p><p>
+ If a DR is not listed here, we may simply not have gotten to
+ it yet; feel free to submit a patch. Search the include/bits
+ and src directories for appearances of
+ <code class="constant">_GLIBCXX_RESOLVE_LIB_DEFECTS</code> for examples
+ of style. Note that we usually do not make changes to the
+ code until an issue has reached <a class="link" href="../ext/lwg-active.html#DR">DR</a> status.
+ </p><div class="variablelist"><dl><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#5">5</a>:
+ <span class="emphasis"><em>string::compare specification questionable</em></span>
+ </span></dt><dd><p>This should be two overloaded functions rather than a single function.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#17">17</a>:
+ <span class="emphasis"><em>Bad bool parsing</em></span>
+ </span></dt><dd><p>Apparently extracting Boolean values was messed up...
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#19">19</a>:
+ <span class="emphasis"><em>"Noconv" definition too vague</em></span>
+ </span></dt><dd><p>If <code class="code">codecvt::do_in</code> returns <code class="code">noconv</code> there are
+ no changes to the values in <code class="code">[to, to_limit)</code>.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#22">22</a>:
+ <span class="emphasis"><em>Member open vs flags</em></span>
+ </span></dt><dd><p>Re-opening a file stream does <span class="emphasis"><em>not</em></span> clear the state flags.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#23">23</a>:
+ <span class="emphasis"><em>Num_get overflow result</em></span>
+ </span></dt><dd><p>Implement the proposed resolution.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#25">25</a>:
+ <span class="emphasis"><em>String operator&lt;&lt; uses width() value wrong</em></span>
+ </span></dt><dd><p>Padding issues.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#48">48</a>:
+ <span class="emphasis"><em>Use of non-existent exception constructor</em></span>
+ </span></dt><dd><p>An instance of <code class="code">ios_base::failure</code> is constructed instead.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#49">49</a>:
+ <span class="emphasis"><em>Underspecification of ios_base::sync_with_stdio</em></span>
+ </span></dt><dd><p>The return type is the <span class="emphasis"><em>previous</em></span> state of synchronization.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#50">50</a>:
+ <span class="emphasis"><em>Copy constructor and assignment operator of ios_base</em></span>
+ </span></dt><dd><p>These members functions are declared <code class="code">private</code> and are
+ thus inaccessible. Specifying the correct semantics of
+ "copying stream state" was deemed too complicated.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#60">60</a>:
+ <span class="emphasis"><em>What is a formatted input function?</em></span>
+ </span></dt><dd><p>This DR made many widespread changes to <code class="code">basic_istream</code>
+ and <code class="code">basic_ostream</code> all of which have been implemented.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#63">63</a>:
+ <span class="emphasis"><em>Exception-handling policy for unformatted output</em></span>
+ </span></dt><dd><p>Make the policy consistent with that of formatted input, unformatted
+ input, and formatted output.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#68">68</a>:
+ <span class="emphasis"><em>Extractors for char* should store null at end</em></span>
+ </span></dt><dd><p>And they do now. An editing glitch in the last item in the list of
+ [27.6.1.2.3]/7.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#74">74</a>:
+ <span class="emphasis"><em>Garbled text for codecvt::do_max_length</em></span>
+ </span></dt><dd><p>The text of the standard was gibberish. Typos gone rampant.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#75">75</a>:
+ <span class="emphasis"><em>Contradiction in codecvt::length's argument types</em></span>
+ </span></dt><dd><p>Change the first parameter to <code class="code">stateT&amp;</code> and implement
+ the new effects paragraph.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#83">83</a>:
+ <span class="emphasis"><em>string::npos vs. string::max_size()</em></span>
+ </span></dt><dd><p>Safety checks on the size of the string should test against
+ <code class="code">max_size()</code> rather than <code class="code">npos</code>.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#90">90</a>:
+ <span class="emphasis"><em>Incorrect description of operator&gt;&gt; for strings</em></span>
+ </span></dt><dd><p>The effect contain <code class="code">isspace(c,getloc())</code> which must be
+ replaced by <code class="code">isspace(c,is.getloc())</code>.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#91">91</a>:
+ <span class="emphasis"><em>Description of operator&gt;&gt; and getline() for string&lt;&gt;
+ might cause endless loop</em></span>
+ </span></dt><dd><p>They behave as a formatted input function and as an unformatted
+ input function, respectively (except that <code class="code">getline</code> is
+ not required to set <code class="code">gcount</code>).
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#103">103</a>:
+ <span class="emphasis"><em>set::iterator is required to be modifiable, but this allows
+ modification of keys.</em></span>
+ </span></dt><dd><p>For associative containers where the value type is the same as
+ the key type, both <code class="code">iterator</code> and <code class="code">const_iterator
+ </code> are constant iterators.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#109">109</a>:
+ <span class="emphasis"><em>Missing binders for non-const sequence elements</em></span>
+ </span></dt><dd><p>The <code class="code">binder1st</code> and <code class="code">binder2nd</code> didn't have an
+ <code class="code">operator()</code> taking a non-const parameter.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#110">110</a>:
+ <span class="emphasis"><em>istreambuf_iterator::equal not const</em></span>
+ </span></dt><dd><p>This was not a const member function. Note that the DR says to
+ replace the function with a const one; we have instead provided an
+ overloaded version with identical contents.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#117">117</a>:
+ <span class="emphasis"><em>basic_ostream uses nonexistent num_put member functions</em></span>
+ </span></dt><dd><p><code class="code">num_put::put()</code> was overloaded on the wrong types.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#118">118</a>:
+ <span class="emphasis"><em>basic_istream uses nonexistent num_get member functions</em></span>
+ </span></dt><dd><p>Same as 117, but for <code class="code">num_get::get()</code>.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#129">129</a>:
+ <span class="emphasis"><em>Need error indication from seekp() and seekg()</em></span>
+ </span></dt><dd><p>These functions set <code class="code">failbit</code> on error now.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#130">130</a>:
+ <span class="emphasis"><em>Return type of container::erase(iterator) differs for associative containers</em></span>
+ </span></dt><dd><p>Make member <code class="code">erase</code> return iterator for <code class="code">set</code>, <code class="code">multiset</code>, <code class="code">map</code>, <code class="code">multimap</code>.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#136">136</a>:
+ <span class="emphasis"><em>seekp, seekg setting wrong streams?</em></span>
+ </span></dt><dd><p><code class="code">seekp</code> should only set the output stream, and
+ <code class="code">seekg</code> should only set the input stream.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#167">167</a>:
+ <span class="emphasis"><em>Improper use of traits_type::length()</em></span>
+ </span></dt><dd><p><code class="code">op&lt;&lt;</code> with a <code class="code">const char*</code> was
+ calculating an incorrect number of characters to write.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#169">169</a>:
+ <span class="emphasis"><em>Bad efficiency of overflow() mandated</em></span>
+ </span></dt><dd><p>Grow efficiently the internal array object.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#171">171</a>:
+ <span class="emphasis"><em>Strange seekpos() semantics due to joint position</em></span>
+ </span></dt><dd><p>Quite complex to summarize...
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#181">181</a>:
+ <span class="emphasis"><em>make_pair() unintended behavior</em></span>
+ </span></dt><dd><p>This function used to take its arguments as reference-to-const, now
+ it copies them (pass by value).
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#195">195</a>:
+ <span class="emphasis"><em>Should basic_istream::sentry's constructor ever set eofbit?</em></span>
+ </span></dt><dd><p>Yes, it can, specifically if EOF is reached while skipping whitespace.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#211">211</a>:
+ <span class="emphasis"><em>operator&gt;&gt;(istream&amp;, string&amp;) doesn't set failbit</em></span>
+ </span></dt><dd><p>If nothing is extracted into the string, <code class="code">op&gt;&gt;</code> now
+ sets <code class="code">failbit</code> (which can cause an exception, etc., etc.).
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#214">214</a>:
+ <span class="emphasis"><em>set::find() missing const overload</em></span>
+ </span></dt><dd><p>Both <code class="code">set</code> and <code class="code">multiset</code> were missing
+ overloaded find, lower_bound, upper_bound, and equal_range functions
+ for const instances.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#231">231</a>:
+ <span class="emphasis"><em>Precision in iostream?</em></span>
+ </span></dt><dd><p>For conversion from a floating-point type, <code class="code">str.precision()</code>
+ is specified in the conversion specification.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#233">233</a>:
+ <span class="emphasis"><em>Insertion hints in associative containers</em></span>
+ </span></dt><dd><p>Implement N1780, first check before then check after, insert as close
+ to hint as possible.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#235">235</a>:
+ <span class="emphasis"><em>No specification of default ctor for reverse_iterator</em></span>
+ </span></dt><dd><p>The declaration of <code class="code">reverse_iterator</code> lists a default constructor.
+ However, no specification is given what this constructor should do.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#241">241</a>:
+ <span class="emphasis"><em>Does unique_copy() require CopyConstructible and Assignable?</em></span>
+ </span></dt><dd><p>Add a helper for forward_iterator/output_iterator, fix the existing
+ one for input_iterator/output_iterator to not rely on Assignability.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#243">243</a>:
+ <span class="emphasis"><em>get and getline when sentry reports failure</em></span>
+ </span></dt><dd><p>Store a null character only if the character array has a non-zero size.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#251">251</a>:
+ <span class="emphasis"><em>basic_stringbuf missing allocator_type</em></span>
+ </span></dt><dd><p>This nested typedef was originally not specified.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#253">253</a>:
+ <span class="emphasis"><em>valarray helper functions are almost entirely useless</em></span>
+ </span></dt><dd><p>Make the copy constructor and copy-assignment operator declarations
+ public in gslice_array, indirect_array, mask_array, slice_array; provide
+ definitions.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#265">265</a>:
+ <span class="emphasis"><em>std::pair::pair() effects overly restrictive</em></span>
+ </span></dt><dd><p>The default ctor would build its members from copies of temporaries;
+ now it simply uses their respective default ctors.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#266">266</a>:
+ <span class="emphasis"><em>bad_exception::~bad_exception() missing Effects clause</em></span>
+ </span></dt><dd><p>The <code class="code">bad_</code>* classes no longer have destructors (they
+ are trivial), since no description of them was ever given.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#271">271</a>:
+ <span class="emphasis"><em>basic_iostream missing typedefs</em></span>
+ </span></dt><dd><p>The typedefs it inherits from its base classes can't be used, since
+ (for example) <code class="code">basic_iostream&lt;T&gt;::traits_type</code> is ambiguous.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#275">275</a>:
+ <span class="emphasis"><em>Wrong type in num_get::get() overloads</em></span>
+ </span></dt><dd><p>Similar to 118.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#280">280</a>:
+ <span class="emphasis"><em>Comparison of reverse_iterator to const reverse_iterator</em></span>
+ </span></dt><dd><p>Add global functions with two template parameters.
+ (NB: not added for now a templated assignment operator)
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#292">292</a>:
+ <span class="emphasis"><em>Effects of a.copyfmt (a)</em></span>
+ </span></dt><dd><p>If <code class="code">(this == &amp;rhs)</code> do nothing.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#300">300</a>:
+ <span class="emphasis"><em>List::merge() specification incomplete</em></span>
+ </span></dt><dd><p>If <code class="code">(this == &amp;x)</code> do nothing.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#303">303</a>:
+ <span class="emphasis"><em>Bitset input operator underspecified</em></span>
+ </span></dt><dd><p>Basically, compare the input character to
+ <code class="code">is.widen(0)</code> and <code class="code">is.widen(1)</code>.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#305">305</a>:
+ <span class="emphasis"><em>Default behavior of codecvt&lt;wchar_t, char,
+ mbstate_t&gt;::length()</em></span>
+ </span></dt><dd><p>Do not specify what <code class="code">codecvt&lt;wchar_t, char,
+ mbstate_t&gt;::do_length</code> must return.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#328">328</a>:
+ <span class="emphasis"><em>Bad sprintf format modifier in
+ money_put&lt;&gt;::do_put()</em></span>
+ </span></dt><dd><p>Change the format string to "%.0Lf".
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#365">365</a>:
+ <span class="emphasis"><em>Lack of const-qualification in clause 27</em></span>
+ </span></dt><dd><p>Add const overloads of <code class="code">is_open</code>.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#387">387</a>:
+ <span class="emphasis"><em>std::complex over-encapsulated</em></span>
+ </span></dt><dd><p>Add the <code class="code">real(T)</code> and <code class="code">imag(T)</code>
+ members; in C++0x mode, also adjust the existing
+ <code class="code">real()</code> and <code class="code">imag()</code> members and
+ free functions.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#389">389</a>:
+ <span class="emphasis"><em>Const overload of valarray::operator[] returns
+ by value</em></span>
+ </span></dt><dd><p>Change it to return a <code class="code">const T&amp;</code>.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#396">396</a>:
+ <span class="emphasis"><em>what are characters zero and one</em></span>
+ </span></dt><dd><p>Implement the proposed resolution.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#402">402</a>:
+ <span class="emphasis"><em>Wrong new expression in [some_]allocator::construct</em></span>
+ </span></dt><dd><p>Replace "new" with "::new".
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-closed.html#408">408</a>:
+ <span class="emphasis"><em>
+ Is vector&lt;reverse_iterator&lt;char*&gt; &gt; forbidden?
+ </em></span>
+ </span></dt><dd><p>Tweak the debug-mode checks in _Safe_iterator.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#409">409</a>:
+ <span class="emphasis"><em>Closing an fstream should clear the error state</em></span>
+ </span></dt><dd><p>Have <code class="code">open</code> clear the error flags.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-closed.html#431">431</a>:
+ <span class="emphasis"><em>Swapping containers with unequal allocators</em></span>
+ </span></dt><dd><p>Implement Option 3, as per N1599.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#432">432</a>:
+ <span class="emphasis"><em>stringbuf::overflow() makes only one write position
+ available</em></span>
+ </span></dt><dd><p>Implement the resolution, beyond DR 169.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#434">434</a>:
+ <span class="emphasis"><em>bitset::to_string() hard to use</em></span>
+ </span></dt><dd><p>Add three overloads, taking fewer template arguments.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#438">438</a>:
+ <span class="emphasis"><em>Ambiguity in the "do the right thing" clause</em></span>
+ </span></dt><dd><p>Implement the resolution, basically cast less.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#453">453</a>:
+ <span class="emphasis"><em>basic_stringbuf::seekoff need not always fail for an empty stream</em></span>
+ </span></dt><dd><p>Don't fail if the next pointer is null and newoff is zero.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#455">455</a>:
+ <span class="emphasis"><em>cerr::tie() and wcerr::tie() are overspecified</em></span>
+ </span></dt><dd><p>Initialize cerr tied to cout and wcerr tied to wcout.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#464">464</a>:
+ <span class="emphasis"><em>Suggestion for new member functions in standard containers</em></span>
+ </span></dt><dd><p>Add <code class="code">data()</code> to <code class="code">std::vector</code> and
+ <code class="code">at(const key_type&amp;)</code> to <code class="code">std::map</code>.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#508">508</a>:
+ <span class="emphasis"><em>Bad parameters for ranlux64_base_01</em></span>
+ </span></dt><dd><p>Fix the parameters.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-closed.html#512">512</a>:
+ <span class="emphasis"><em>Seeding subtract_with_carry_01 from a single unsigned long</em></span>
+ </span></dt><dd><p>Construct a <code class="code">linear_congruential</code> engine and seed with it.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-closed.html#526">526</a>:
+ <span class="emphasis"><em>Is it undefined if a function in the standard changes in
+ parameters?</em></span>
+ </span></dt><dd><p>Use &amp;value.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#538">538</a>:
+ <span class="emphasis"><em>241 again: Does unique_copy() require CopyConstructible
+ and Assignable?</em></span>
+ </span></dt><dd><p>In case of input_iterator/output_iterator rely on Assignability of
+ input_iterator' value_type.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#539">539</a>:
+ <span class="emphasis"><em>partial_sum and adjacent_difference should mention
+ requirements</em></span>
+ </span></dt><dd><p>We were almost doing the right thing, just use std::move
+ in adjacent_difference.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#541">541</a>:
+ <span class="emphasis"><em>shared_ptr template assignment and void</em></span>
+ </span></dt><dd><p>Add an auto_ptr&lt;void&gt; specialization.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#543">543</a>:
+ <span class="emphasis"><em>valarray slice default constructor</em></span>
+ </span></dt><dd><p>Follow the straightforward proposed resolution.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#550">550</a>:
+ <span class="emphasis"><em>What should the return type of pow(float,int) be?</em></span>
+ </span></dt><dd><p>In C++0x mode, remove the pow(float,int), etc., signatures.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#586">586</a>:
+ <span class="emphasis"><em>string inserter not a formatted function</em></span>
+ </span></dt><dd><p>Change it to be a formatted output function (i.e. catch exceptions).
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#596">596</a>:
+ <span class="emphasis"><em>27.8.1.3 Table 112 omits "a+" and "a+b" modes</em></span>
+ </span></dt><dd><p>Add the missing modes to fopen_mode.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#630">630</a>:
+ <span class="emphasis"><em>arrays of valarray</em></span>
+ </span></dt><dd><p>Implement the simple resolution.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#660">660</a>:
+ <span class="emphasis"><em>Missing bitwise operations</em></span>
+ </span></dt><dd><p>Add the missing operations.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#691">691</a>:
+ <span class="emphasis"><em>const_local_iterator cbegin, cend missing from TR1</em></span>
+ </span></dt><dd><p>In C++0x mode add cbegin(size_type) and cend(size_type)
+ to the unordered containers.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#693">693</a>:
+ <span class="emphasis"><em>std::bitset::all() missing</em></span>
+ </span></dt><dd><p>Add it, consistently with the discussion.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#695">695</a>:
+ <span class="emphasis"><em>ctype&lt;char&gt;::classic_table() not accessible</em></span>
+ </span></dt><dd><p>Make the member functions table and classic_table public.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#696">696</a>:
+ <span class="emphasis"><em>istream::operator&gt;&gt;(int&amp;) broken</em></span>
+ </span></dt><dd><p>Implement the straightforward resolution.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#761">761</a>:
+ <span class="emphasis"><em>unordered_map needs an at() member function</em></span>
+ </span></dt><dd><p>In C++0x mode, add at() and at() const.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#775">775</a>:
+ <span class="emphasis"><em>Tuple indexing should be unsigned?</em></span>
+ </span></dt><dd><p>Implement the int -&gt; size_t replacements.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#776">776</a>:
+ <span class="emphasis"><em>Undescribed assign function of std::array</em></span>
+ </span></dt><dd><p>In C++0x mode, remove assign, add fill.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#781">781</a>:
+ <span class="emphasis"><em>std::complex should add missing C99 functions</em></span>
+ </span></dt><dd><p>In C++0x mode, add std::proj.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#809">809</a>:
+ <span class="emphasis"><em>std::swap should be overloaded for array types</em></span>
+ </span></dt><dd><p>Add the overload.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#844">844</a>:
+ <span class="emphasis"><em>complex pow return type is ambiguous</em></span>
+ </span></dt><dd><p>In C++0x mode, remove the pow(complex&lt;T&gt;, int) signature.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#853">853</a>:
+ <span class="emphasis"><em>to_string needs updating with zero and one</em></span>
+ </span></dt><dd><p>Update / add the signatures.
+ </p></dd><dt><span class="term"><a class="link" href="../ext/lwg-defects.html#865">865</a>:
+ <span class="emphasis"><em>More algorithms that throw away information</em></span>
+ </span></dt><dd><p>The traditional HP / SGI return type and value is blessed
+ by the resolution of the DR.
+ </p></dd></dl></div></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="license.html">Prev</a> </td><td align="center"><a accesskey="u" href="status.html">Up</a></td><td align="right"> <a accesskey="n" href="setup.html">Next</a></td></tr><tr><td align="left" valign="top">License </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Chapter 2. Setup</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/concurrency.html b/libstdc++-v3/doc/html/manual/concurrency.html
new file mode 100644
index 000000000..bc1b78792
--- /dev/null
+++ b/libstdc++-v3/doc/html/manual/concurrency.html
@@ -0,0 +1,42 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Chapter 15.  Concurrency</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; , &#10; mutex&#10; , &#10; thread&#10; , &#10; future&#10; , &#10; condition_variable&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="bk01pt02.html" title="Part II.  Standard Contents"/><link rel="prev" href="atomics.html" title="Chapter 14.  Atomics"/><link rel="next" href="extensions.html" title="Part III.  Extensions"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 15. 
+ Concurrency
+
+</th></tr><tr><td align="left"><a accesskey="p" href="atomics.html">Prev</a> </td><th width="60%" align="center">Part II. 
+ Standard Contents
+ </th><td align="right"> <a accesskey="n" href="extensions.html">Next</a></td></tr></table><hr/></div><div class="chapter" title="Chapter 15.  Concurrency"><div class="titlepage"><div><div><h2 class="title"><a id="std.concurrency"/>Chapter 15. 
+ Concurrency
+ <a id="id481702" class="indexterm"/>
+</h2></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="section"><a href="concurrency.html#std.concurrency.api">API Reference</a></span></dt></dl></div><p>
+ Facilities for concurrent operation, and control thereof.
+</p><div class="section" title="API Reference"><div class="titlepage"><div><div><h2 class="title"><a id="std.concurrency.api"/>API Reference</h2></div></div></div><p>
+ All items are declared in one of four standard header files.
+ </p><p>
+ In header <code class="filename">mutex</code>, class
+ template <code class="classname">mutex</code> and variants,
+ class <code class="classname">once_flag</code>, and class
+ template <code class="classname">unique_lock</code>.
+ </p><p>
+ In header <code class="filename">condition_variable</code>,
+ classes <code class="classname">condition_variable</code>
+ and <code class="classname">condition_variable_any</code>.
+ </p><p>
+ In header <code class="filename">thread</code>,
+ class <code class="classname">thread</code> and
+ namespace <code class="code">this_thread</code>.
+ </p><p>
+ In header <code class="filename">future</code>, class
+ template <code class="classname">future</code> and class
+ template <code class="classname">shared_future</code>, class
+ template <code class="classname">promise</code>,
+ and <code class="classname">packaged_task</code>.
+ </p><p>
+ Full API details.
+ </p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="atomics.html">Prev</a> </td><td align="center"><a accesskey="u" href="bk01pt02.html">Up</a></td><td align="right"> <a accesskey="n" href="extensions.html">Next</a></td></tr><tr><td align="left" valign="top">Chapter 14. 
+ Atomics
+
+ </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Part III. 
+ Extensions
+
+</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/configure.html b/libstdc++-v3/doc/html/manual/configure.html
new file mode 100644
index 000000000..70409d0c4
--- /dev/null
+++ b/libstdc++-v3/doc/html/manual/configure.html
@@ -0,0 +1,211 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Configure</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; configure&#10; , &#10; options&#10; "/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="setup.html" title="Chapter 2. Setup"/><link rel="prev" href="setup.html" title="Chapter 2. Setup"/><link rel="next" href="make.html" title="Make"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Configure</th></tr><tr><td align="left"><a accesskey="p" href="setup.html">Prev</a> </td><th width="60%" align="center">Chapter 2. Setup</th><td align="right"> <a accesskey="n" href="make.html">Next</a></td></tr></table><hr/></div><div class="section" title="Configure"><div class="titlepage"><div><div><h2 class="title"><a id="manual.intro.setup.configure"/>Configure</h2></div></div></div><p>
+ When configuring libstdc++, you'll have to configure the entire
+ <span class="emphasis"><em>gccsrcdir</em></span> directory. Consider using the
+ toplevel gcc configuration option
+ <code class="literal">--enable-languages=c++</code>, which saves time by only
+ building the C++ toolchain.
+</p><p>
+ Here are all of the configure options specific to libstdc++. Keep
+ in mind that
+
+ <a class="link" href="http://sourceware.org/autobook/autobook/autobook_14.html">they
+ all have opposite forms as well</a> (enable/disable and
+ with/without). The defaults are for the <span class="emphasis"><em>current
+ development sources</em></span>, which may be different than those
+ for released versions.
+</p><p>The canonical way to find out the configure options that are
+ available for a given set of libstdc++ sources is to go to the
+ source directory and then type:<span class="command"><strong>./configure --help</strong></span>.
+</p><div class="variablelist"><dl><dt><span class="term"><code class="code">--enable-multilib</code>[default]</span></dt><dd><p>This is part of the generic multilib support for building cross
+ compilers. As such, targets like "powerpc-elf" will have
+ libstdc++ built many different ways: "-msoft-float"
+ and not, etc. A different libstdc++ will be built for each of
+ the different multilib versions. This option is on by default.
+ </p></dd><dt><span class="term"><code class="code">--enable-sjlj-exceptions</code></span></dt><dd><p>Forces old, set-jump/long-jump exception handling model. If
+ at all possible, the new, frame unwinding exception handling routines
+ should be used instead, as they significantly reduce both
+ runtime memory usage and executable size. This option can
+ change the library ABI.
+ </p></dd><dt><span class="term"><code class="code">--enable-version-specific-runtime-libs</code></span></dt><dd><p>Specify that run-time libraries should be installed in the
+ compiler-specific subdirectory (i.e.,
+ <code class="code">${libdir}/gcc-lib/${target_alias}/${gcc_version}</code>)
+ instead of <code class="code">${libdir}</code>. This option is useful if you
+ intend to use several versions of gcc in parallel. In addition,
+ libstdc++'s include files will be installed in
+ <code class="code">${libdir}/gcc-lib/${target_alias}/${gcc_version}/include/g++</code>,
+ unless you also specify
+ <code class="literal">--with-gxx-include-dir=</code><code class="filename">dirname</code> during configuration.
+ </p></dd><dt><span class="term"><code class="code">--with-gxx-include-dir=&lt;include-files dir&gt;</code></span></dt><dd><p>Adds support for named libstdc++ include directory. For instance,
+ the following puts all the libstdc++ headers into a directory
+ called "4.4-20090404" instead of the usual
+ "c++/(version)".
+ </p><pre class="programlisting">
+ --with-gxx-include-dir=/foo/H-x86-gcc-3-c-gxx-inc/include/4.4-20090404</pre></dd><dt><span class="term"><code class="code">--enable-cstdio</code></span></dt><dd><p>This is an abbreviated form of <code class="code">'--enable-cstdio=stdio'</code>
+ (described next).
+ </p></dd><dt><span class="term"><code class="code">--enable-cstdio=OPTION</code></span></dt><dd><p>Select a target-specific I/O package. At the moment, the only
+ choice is to use 'stdio', a generic "C" abstraction.
+ The default is 'stdio'. This option can change the library ABI.
+ </p></dd><dt><span class="term"><code class="code">--enable-clocale</code></span></dt><dd><p>This is an abbreviated form of <code class="code">'--enable-clocale=generic'</code>
+ (described next).
+ </p></dd><dt><span class="term"><code class="code">--enable-clocale=OPTION</code></span></dt><dd><p>Select a target-specific underlying locale package. The
+ choices are 'ieee_1003.1-2001' to specify an X/Open, Standard Unix
+ (IEEE Std. 1003.1-2001) model based on langinfo/iconv/catgets,
+ 'gnu' to specify a model based on functionality from the GNU C
+ library (langinfo/iconv/gettext) (from <a class="link" href="http://sources.redhat.com/glibc/">glibc</a>, the GNU C
+ library), or 'generic' to use a generic "C"
+ abstraction which consists of "C" locale info.
+ </p><p>If not explicitly specified, the configure proccess tries
+ to guess the most suitable package from the choices above. The
+ default is 'generic'. On glibc-based systems of sufficient
+ vintage (2.3 and newer), 'gnu' is automatically selected. This option
+ can change the library ABI.
+ </p></dd><dt><span class="term"><code class="code">--enable-libstdcxx-allocator</code></span></dt><dd><p>This is an abbreviated form of
+ <code class="code">'--enable-libstdcxx-allocator=auto'</code> (described
+ next).
+ </p></dd><dt><span class="term"><code class="code">--enable-libstdcxx-allocator=OPTION </code></span></dt><dd><p>Select a target-specific underlying std::allocator. The
+ choices are 'new' to specify a wrapper for new, 'malloc' to
+ specify a wrapper for malloc, 'mt' for a fixed power of two allocator,
+ 'pool' for the SGI pooled allocator or 'bitmap' for a bitmap allocator.
+ See this page for more information on allocator
+ <a class="link" href="memory.html#allocator.ext" title="Extension Allocators">extensions</a>. This option
+ can change the library ABI.
+ </p></dd><dt><span class="term"><code class="code">--enable-cheaders=OPTION</code></span></dt><dd><p>This allows the user to define the approach taken for C header
+ compatibility with C++. Options are c, c_std, and c_global.
+ These correspond to the source directory's include/c,
+ include/c_std, and include/c_global, and may also include
+ include/c_compatibility. The default is 'c_global'.
+ </p></dd><dt><span class="term"><code class="code">--enable-threads</code></span></dt><dd><p>This is an abbreviated form of <code class="code">'--enable-threads=yes'</code>
+ (described next).
+ </p></dd><dt><span class="term"><code class="code">--enable-threads=OPTION</code></span></dt><dd><p>Select a threading library. A full description is
+ given in the
+ general <a class="link" href="http://gcc.gnu.org/install/configure.html">compiler
+ configuration instructions</a>. This option can change the
+ library ABI.
+ </p></dd><dt><span class="term"><code class="code">--enable-libstdcxx-time</code></span></dt><dd><p>This is an abbreviated form of
+ <code class="code">'--enable-libstdcxx-time=yes'</code>(described next).
+ </p></dd><dt><span class="term"><code class="code">--enable-libstdcxx-time=OPTION</code></span></dt><dd><p>Enables link-type checks for the availability of the
+ clock_gettime clocks, used in the implementation of [time.clock],
+ and of the nanosleep and sched_yield functions, used in the
+ implementation of [thread.thread.this] of the current C++0x draft.
+ The choice OPTION=yes checks for the availability of the facilities
+ in libc and libposix4. In case of need the latter is also linked
+ to libstdc++ as part of the build process. OPTION=rt also searches
+ (and, in case, links) librt. Note that the latter is not always
+ desirable because, in glibc, for example, in turn it triggers the
+ linking of libpthread too, which activates locking, a large overhead
+ for single-thread programs. OPTION=no skips the tests completely.
+ The default is OPTION=no.
+ </p></dd><dt><span class="term"><code class="code">--enable-libstdcxx-debug</code></span></dt><dd><p>Build separate debug libraries in addition to what is normally built.
+ By default, the debug libraries are compiled with
+ <code class="code"> CXXFLAGS='-g3 -O0 -fno-inline'</code>
+ , are installed in <code class="code">${libdir}/debug</code>, and have the
+ same names and versioning information as the non-debug
+ libraries. This option is off by default.
+ </p><p>Note this make command, executed in
+ the build directory, will do much the same thing, without the
+ configuration difference and without building everything twice:
+ <code class="code">make CXXFLAGS='-g3 -O0 -fno-inline' all</code>
+ </p></dd><dt><span class="term"><code class="code">--enable-libstdcxx-debug-flags=FLAGS</code></span></dt><dd><p>This option is only valid when <code class="code"> --enable-debug </code>
+ is also specified, and applies to the debug builds only. With
+ this option, you can pass a specific string of flags to the
+ compiler to use when building the debug versions of libstdc++.
+ FLAGS is a quoted string of options, like
+ </p><pre class="programlisting">
+ --enable-libstdcxx-debug-flags='-g3 -O1 -fno-inline'</pre></dd><dt><span class="term"><code class="code">--enable-cxx-flags=FLAGS</code></span></dt><dd><p>With this option, you can pass a string of -f (functionality)
+ flags to the compiler to use when building libstdc++. This
+ option can change the library ABI. FLAGS is a quoted string of
+ options, like
+ </p><pre class="programlisting">
+ --enable-cxx-flags='-fvtable-gc -fomit-frame-pointer -ansi'</pre><p>
+ Note that the flags don't necessarily have to all be -f flags,
+ as shown, but usually those are the ones that will make sense
+ for experimentation and configure-time overriding.
+ </p><p>The advantage of --enable-cxx-flags over setting CXXFLAGS in
+ the 'make' environment is that, if files are automatically
+ rebuilt, the same flags will be used when compiling those files
+ as well, so that everything matches.
+ </p><p>Fun flags to try might include combinations of
+ </p><pre class="programlisting">
+ -fstrict-aliasing
+ -fno-exceptions
+ -ffunction-sections
+ -fvtable-gc</pre><p>and opposite forms (-fno-) of the same. Tell us (the libstdc++
+ mailing list) if you discover more!
+ </p></dd><dt><span class="term"><code class="code">--enable-c99</code></span></dt><dd><p>The "long long" type was introduced in C99, along
+ with many other functions for wide characters, and math
+ classification macros, etc. If enabled, all C99 functions not
+ specified by the C++ standard will be put into <code class="code">namespace
+ __gnu_cxx</code>, and then all these names will
+ be injected into namespace std, so that C99 functions can be
+ used "as if" they were in the C++ standard (as they
+ will eventually be in some future revision of the standard,
+ without a doubt). By default, C99 support is on, assuming the
+ configure probes find all the necessary functions and bits
+ necessary. This option can change the library ABI.
+ </p></dd><dt><span class="term"><code class="code">--enable-wchar_t</code>[default]</span></dt><dd><p>Template specializations for the "wchar_t" type are
+ required for wide character conversion support. Disabling
+ wide character specializations may be expedient for initial
+ porting efforts, but builds only a subset of what is required by
+ ISO, and is not recommended. By default, this option is on.
+ This option can change the library ABI.
+ </p></dd><dt><span class="term"><code class="code">--enable-long-long </code></span></dt><dd><p>The "long long" type was introduced in C99. It is
+ provided as a GNU extension to C++98 in g++. This flag builds
+ support for "long long" into the library (specialized
+ templates and the like for iostreams). This option is on by default:
+ if enabled, users will have to either use the new-style "C"
+ headers by default (i.e., &lt;cmath&gt; not &lt;math.h&gt;)
+ or add appropriate compile-time flags to all compile lines to
+ allow "C" visibility of this feature (on GNU/Linux,
+ the flag is -D_ISOC99_SOURCE, which is added automatically via
+ CPLUSPLUS_CPP_SPEC's addition of _GNU_SOURCE).
+ This option can change the library ABI.
+ </p></dd><dt><span class="term"><code class="code">--enable-fully-dynamic-string</code></span></dt><dd><p>This option enables a special version of basic_string avoiding
+ the optimization that allocates empty objects in static memory.
+ Mostly useful together with shared memory allocators, see PR
+ libstdc++/16612 for details.
+ </p></dd><dt><span class="term"><code class="code">--enable-concept-checks</code></span></dt><dd><p>This turns on additional compile-time checks for instantiated
+ library templates, in the form of specialized templates,
+ <a class="link" href="bk01pt02ch05s02.html" title="Concept Checking">described here</a>. They
+ can help users discover when they break the rules of the STL, before
+ their programs run.
+ </p></dd><dt><span class="term"><code class="code">--enable-symvers[=style]</code></span></dt><dd><p>In 3.1 and later, tries to turn on symbol versioning in the
+ shared library (if a shared library has been
+ requested). Values for 'style' that are currently supported
+ are 'gnu', 'gnu-versioned-namespace', 'darwin',
+ 'darwin-export', and 'sun'. Both gnu- options require that a recent
+ version of the GNU linker be in use. Both darwin options are
+ equivalent. With no style given, the configure script will try
+ to guess correct defaults for the host system, probe to see if
+ additional requirements are necessary and present for
+ activation, and if so, will turn symbol versioning on. This
+ option can change the library ABI.
+ </p></dd><dt><span class="term"><code class="code">--enable-visibility</code></span></dt><dd><p> In 4.2 and later, enables or disables visibility attributes.
+ If enabled (as by default), and the compiler seems capable of
+ passing the simple sanity checks thrown at it, adjusts items
+ in namespace std, namespace std::tr1, and namespace __gnu_cxx
+ so that -fvisibility options work.
+ </p></dd><dt><span class="term"><code class="code">--enable-libstdcxx-pch</code></span></dt><dd><p>In 3.4 and later, tries to turn on the generation of
+ stdc++.h.gch, a pre-compiled file including all the standard
+ C++ includes. If enabled (as by default), and the compiler
+ seems capable of passing the simple sanity checks thrown at
+ it, try to build stdc++.h.gch as part of the make process.
+ In addition, this generated file is used later on (by appending <code class="code">
+ --include bits/stdc++.h </code> to CXXFLAGS) when running the
+ testsuite.
+ </p></dd><dt><span class="term"><code class="code">--enable-extern-template</code>[default]</span></dt><dd><p>Use extern template to pre-instantiate all required
+ specializations for certain types defined in the standard libraries.
+ These types include <code class="classname">string</code> and dependents like
+ <code class="classname">char_traits</code>, the templateized io classes,
+ <code class="classname">allocator</code>, and others.
+ Disabling means that implicit
+ template generation will be used when compiling these types. By
+ default, this option is on. This option can change the library ABI.
+ </p></dd><dt><span class="term"><code class="code">--disable-hosted-libstdcxx</code></span></dt><dd><p>
+ By default, a complete <span class="emphasis"><em>hosted</em></span> C++ library is
+ built. The C++ Standard also describes a
+ <span class="emphasis"><em>freestanding</em></span> environment, in which only a
+ minimal set of headers are provided. This option builds such an
+ environment.
+ </p></dd></dl></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="setup.html">Prev</a> </td><td align="center"><a accesskey="u" href="setup.html">Up</a></td><td align="right"> <a accesskey="n" href="make.html">Next</a></td></tr><tr><td align="left" valign="top">Chapter 2. Setup </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Make</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/containers.html b/libstdc++-v3/doc/html/manual/containers.html
new file mode 100644
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+++ b/libstdc++-v3/doc/html/manual/containers.html
@@ -0,0 +1,55 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Chapter 9.  Containers</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="bk01pt02.html" title="Part II.  Standard Contents"/><link rel="prev" href="facets.html" title="Facets"/><link rel="next" href="associative.html" title="Associative"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 9. 
+ Containers
+
+</th></tr><tr><td align="left"><a accesskey="p" href="facets.html">Prev</a> </td><th width="60%" align="center">Part II. 
+ Standard Contents
+ </th><td align="right"> <a accesskey="n" href="associative.html">Next</a></td></tr></table><hr/></div><div class="chapter" title="Chapter 9.  Containers"><div class="titlepage"><div><div><h2 class="title"><a id="std.containers"/>Chapter 9. 
+ Containers
+ <a id="id478750" class="indexterm"/>
+</h2></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="section"><a href="containers.html#std.containers.sequences">Sequences</a></span></dt><dd><dl><dt><span class="section"><a href="containers.html#containers.sequences.list">list</a></span></dt><dt><span class="section"><a href="containers.html#containers.sequences.vector">vector</a></span></dt></dl></dd><dt><span class="section"><a href="associative.html">Associative</a></span></dt><dd><dl><dt><span class="section"><a href="associative.html#containers.associative.insert_hints">Insertion Hints</a></span></dt><dt><span class="section"><a href="associative.html#containers.associative.bitset">bitset</a></span></dt></dl></dd><dt><span class="section"><a href="containers_and_c.html">Interacting with C</a></span></dt><dd><dl><dt><span class="section"><a href="containers_and_c.html#containers.c.vs_array">Containers vs. Arrays</a></span></dt></dl></dd></dl></div><div class="section" title="Sequences"><div class="titlepage"><div><div><h2 class="title"><a id="std.containers.sequences"/>Sequences</h2></div></div></div><div class="section" title="list"><div class="titlepage"><div><div><h3 class="title"><a id="containers.sequences.list"/>list</h3></div></div></div><div class="section" title="list::size() is O(n)"><div class="titlepage"><div><div><h4 class="title"><a id="sequences.list.size"/>list::size() is O(n)</h4></div></div></div><p>
+ Yes it is, and that's okay. This is a decision that we preserved
+ when we imported SGI's STL implementation. The following is
+ quoted from <a class="link" href="http://www.sgi.com/tech/stl/FAQ.html">their FAQ</a>:
+ </p><div class="blockquote"><blockquote class="blockquote"><p>
+ The size() member function, for list and slist, takes time
+ proportional to the number of elements in the list. This was a
+ deliberate tradeoff. The only way to get a constant-time
+ size() for linked lists would be to maintain an extra member
+ variable containing the list's size. This would require taking
+ extra time to update that variable (it would make splice() a
+ linear time operation, for example), and it would also make the
+ list larger. Many list algorithms don't require that extra
+ word (algorithms that do require it might do better with
+ vectors than with lists), and, when it is necessary to maintain
+ an explicit size count, it's something that users can do
+ themselves.
+ </p><p>
+ This choice is permitted by the C++ standard. The standard says
+ that size() <span class="quote">“<span class="quote">should</span>”</span> be constant time, and
+ <span class="quote">“<span class="quote">should</span>”</span> does not mean the same thing as
+ <span class="quote">“<span class="quote">shall</span>”</span>. This is the officially recommended ISO
+ wording for saying that an implementation is supposed to do
+ something unless there is a good reason not to.
+ </p><p>
+ One implication of linear time size(): you should never write
+ </p><pre class="programlisting">
+ if (L.size() == 0)
+ ...
+ </pre><p>
+ Instead, you should write
+ </p><pre class="programlisting">
+ if (L.empty())
+ ...
+ </pre></blockquote></div></div></div><div class="section" title="vector"><div class="titlepage"><div><div><h3 class="title"><a id="containers.sequences.vector"/>vector</h3></div></div></div><p>
+ </p><div class="section" title="Space Overhead Management"><div class="titlepage"><div><div><h4 class="title"><a id="sequences.vector.management"/>Space Overhead Management</h4></div></div></div><p>
+ In <a class="link" href="http://gcc.gnu.org/ml/libstdc++/2002-04/msg00105.html">this
+ message to the list</a>, Daniel Kostecky announced work on an
+ alternate form of <code class="code">std::vector</code> that would support
+ hints on the number of elements to be over-allocated. The design
+ was also described, along with possible implementation choices.
+ </p><p>
+ The first two alpha releases were announced <a class="link" href="http://gcc.gnu.org/ml/libstdc++/2002-07/msg00048.html">here</a>
+ and <a class="link" href="http://gcc.gnu.org/ml/libstdc++/2002-07/msg00111.html">here</a>.
+ </p></div></div></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="facets.html">Prev</a> </td><td align="center"><a accesskey="u" href="bk01pt02.html">Up</a></td><td align="right"> <a accesskey="n" href="associative.html">Next</a></td></tr><tr><td align="left" valign="top">Facets </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Associative</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/containers_and_c.html b/libstdc++-v3/doc/html/manual/containers_and_c.html
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@@ -0,0 +1,90 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Interacting with C</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="containers.html" title="Chapter 9.  Containers"/><link rel="prev" href="associative.html" title="Associative"/><link rel="next" href="iterators.html" title="Chapter 10.  Iterators"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Interacting with C</th></tr><tr><td align="left"><a accesskey="p" href="associative.html">Prev</a> </td><th width="60%" align="center">Chapter 9. 
+ Containers
+
+</th><td align="right"> <a accesskey="n" href="iterators.html">Next</a></td></tr></table><hr/></div><div class="section" title="Interacting with C"><div class="titlepage"><div><div><h2 class="title"><a id="std.containers.c"/>Interacting with C</h2></div></div></div><div class="section" title="Containers vs. Arrays"><div class="titlepage"><div><div><h3 class="title"><a id="containers.c.vs_array"/>Containers vs. Arrays</h3></div></div></div><p>
+ You're writing some code and can't decide whether to use builtin
+ arrays or some kind of container. There are compelling reasons
+ to use one of the container classes, but you're afraid that
+ you'll eventually run into difficulties, change everything back
+ to arrays, and then have to change all the code that uses those
+ data types to keep up with the change.
+ </p><p>
+ If your code makes use of the standard algorithms, this isn't as
+ scary as it sounds. The algorithms don't know, nor care, about
+ the kind of <span class="quote">“<span class="quote">container</span>”</span> on which they work, since
+ the algorithms are only given endpoints to work with. For the
+ container classes, these are iterators (usually
+ <code class="code">begin()</code> and <code class="code">end()</code>, but not always).
+ For builtin arrays, these are the address of the first element
+ and the <a class="link" href="iterators.html#iterators.predefined.end" title="One Past the End">past-the-end</a> element.
+ </p><p>
+ Some very simple wrapper functions can hide all of that from the
+ rest of the code. For example, a pair of functions called
+ <code class="code">beginof</code> can be written, one that takes an array,
+ another that takes a vector. The first returns a pointer to the
+ first element, and the second returns the vector's
+ <code class="code">begin()</code> iterator.
+ </p><p>
+ The functions should be made template functions, and should also
+ be declared inline. As pointed out in the comments in the code
+ below, this can lead to <code class="code">beginof</code> being optimized out
+ of existence, so you pay absolutely nothing in terms of increased
+ code size or execution time.
+ </p><p>
+ The result is that if all your algorithm calls look like
+ </p><pre class="programlisting">
+ std::transform(beginof(foo), endof(foo), beginof(foo), SomeFunction);
+ </pre><p>
+ then the type of foo can change from an array of ints to a vector
+ of ints to a deque of ints and back again, without ever changing
+ any client code.
+ </p><pre class="programlisting">
+// beginof
+template&lt;typename T&gt;
+ inline typename vector&lt;T&gt;::iterator
+ beginof(vector&lt;T&gt; &amp;v)
+ { return v.begin(); }
+
+template&lt;typename T, unsigned int sz&gt;
+ inline T*
+ beginof(T (&amp;array)[sz]) { return array; }
+
+// endof
+template&lt;typename T&gt;
+ inline typename vector&lt;T&gt;::iterator
+ endof(vector&lt;T&gt; &amp;v)
+ { return v.end(); }
+
+template&lt;typename T, unsigned int sz&gt;
+ inline T*
+ endof(T (&amp;array)[sz]) { return array + sz; }
+
+// lengthof
+template&lt;typename T&gt;
+ inline typename vector&lt;T&gt;::size_type
+ lengthof(vector&lt;T&gt; &amp;v)
+ { return v.size(); }
+
+template&lt;typename T, unsigned int sz&gt;
+ inline unsigned int
+ lengthof(T (&amp;)[sz]) { return sz; }
+</pre><p>
+ Astute readers will notice two things at once: first, that the
+ container class is still a <code class="code">vector&lt;T&gt;</code> instead
+ of a more general <code class="code">Container&lt;T&gt;</code>. This would
+ mean that three functions for <code class="code">deque</code> would have to be
+ added, another three for <code class="code">list</code>, and so on. This is
+ due to problems with getting template resolution correct; I find
+ it easier just to give the extra three lines and avoid confusion.
+ </p><p>
+ Second, the line
+ </p><pre class="programlisting">
+ inline unsigned int lengthof (T (&amp;)[sz]) { return sz; }
+ </pre><p>
+ looks just weird! Hint: unused parameters can be left nameless.
+ </p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="associative.html">Prev</a> </td><td align="center"><a accesskey="u" href="containers.html">Up</a></td><td align="right"> <a accesskey="n" href="iterators.html">Next</a></td></tr><tr><td align="left" valign="top">Associative </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Chapter 10. 
+ Iterators
+
+</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/debug.html b/libstdc++-v3/doc/html/manual/debug.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Debugging Support</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; C++&#10; , &#10; debug&#10; "/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="using.html" title="Chapter 3. Using"/><link rel="prev" href="using_exceptions.html" title="Exceptions"/><link rel="next" href="bk01pt02.html" title="Part II.  Standard Contents"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Debugging Support</th></tr><tr><td align="left"><a accesskey="p" href="using_exceptions.html">Prev</a> </td><th width="60%" align="center">Chapter 3. Using</th><td align="right"> <a accesskey="n" href="bk01pt02.html">Next</a></td></tr></table><hr/></div><div class="section" title="Debugging Support"><div class="titlepage"><div><div><h2 class="title"><a id="manual.intro.using.debug"/>Debugging Support</h2></div></div></div><p>
+ There are numerous things that can be done to improve the ease with
+ which C++ binaries are debugged when using the GNU tool chain. Here
+ are some of them.
+</p><div class="section" title="Using g++"><div class="titlepage"><div><div><h3 class="title"><a id="debug.compiler"/>Using <span class="command"><strong>g++</strong></span></h3></div></div></div><p>
+ Compiler flags determine how debug information is transmitted
+ between compilation and debug or analysis tools.
+ </p><p>
+ The default optimizations and debug flags for a libstdc++ build
+ are <code class="code">-g -O2</code>. However, both debug and optimization
+ flags can be varied to change debugging characteristics. For
+ instance, turning off all optimization via the <code class="code">-g -O0
+ -fno-inline</code> flags will disable inlining and optimizations,
+ and add debugging information, so that stepping through all functions,
+ (including inlined constructors and destructors) is possible. In
+ addition, <code class="code">-fno-eliminate-unused-debug-types</code> can be
+ used when additional debug information, such as nested class info,
+ is desired.
+</p><p>
+ Or, the debug format that the compiler and debugger use to
+ communicate information about source constructs can be changed via
+ <code class="code">-gdwarf-2</code> or <code class="code">-gstabs</code> flags: some debugging
+ formats permit more expressive type and scope information to be
+ shown in GDB. Expressiveness can be enhanced by flags like
+ <code class="code">-g3</code>. The default debug information for a particular
+ platform can be identified via the value set by the
+ PREFERRED_DEBUGGING_TYPE macro in the gcc sources.
+</p><p>
+ Many other options are available: please see <a class="link" href="http://gcc.gnu.org/onlinedocs/gcc/Debugging-Options.html#Debugging%20Options">"Options
+ for Debugging Your Program"</a> in Using the GNU Compiler
+ Collection (GCC) for a complete list.
+</p></div><div class="section" title="Debug Versions of Library Binary Files"><div class="titlepage"><div><div><h3 class="title"><a id="debug.req"/>Debug Versions of Library Binary Files</h3></div></div></div><p>
+ If you would like debug symbols in libstdc++, there are two ways to
+ build libstdc++ with debug flags. The first is to run make from the
+ toplevel in a freshly-configured tree with
+</p><pre class="programlisting">
+ --enable-libstdcxx-debug
+</pre><p>and perhaps</p><pre class="programlisting">
+ --enable-libstdcxx-debug-flags='...'
+</pre><p>
+ to create a separate debug build. Both the normal build and the
+ debug build will persist, without having to specify
+ <code class="code">CXXFLAGS</code>, and the debug library will be installed in a
+ separate directory tree, in <code class="code">(prefix)/lib/debug</code>. For
+ more information, look at the <a class="link" href="configure.html" title="Configure">configuration</a> section.
+</p><p>
+ A second approach is to use the configuration flags
+</p><pre class="programlisting">
+ make CXXFLAGS='-g3 -fno-inline -O0' all
+</pre><p>
+ This quick and dirty approach is often sufficient for quick
+ debugging tasks, when you cannot or don't want to recompile your
+ application to use the <a class="link" href="debug_mode.html" title="Chapter 17. Debug Mode">debug mode</a>.</p></div><div class="section" title="Memory Leak Hunting"><div class="titlepage"><div><div><h3 class="title"><a id="debug.memory"/>Memory Leak Hunting</h3></div></div></div><p>
+ There are various third party memory tracing and debug utilities
+ that can be used to provide detailed memory allocation information
+ about C++ code. An exhaustive list of tools is not going to be
+ attempted, but includes <code class="code">mtrace</code>, <code class="code">valgrind</code>,
+ <code class="code">mudflap</code>, and the non-free commercial product
+ <code class="code">purify</code>. In addition, <code class="code">libcwd</code> has a
+ replacement for the global new and delete operators that can track
+ memory allocation and deallocation and provide useful memory
+ statistics.
+</p><p>
+ Regardless of the memory debugging tool being used, there is one
+ thing of great importance to keep in mind when debugging C++ code
+ that uses <code class="code">new</code> and <code class="code">delete</code>: there are
+ different kinds of allocation schemes that can be used by <code class="code">
+ std::allocator </code>. For implementation details, see the <a class="link" href="ext_allocators.html#manual.ext.allocator.mt" title="mt_allocator">mt allocator</a> documentation and
+ look specifically for <code class="code">GLIBCXX_FORCE_NEW</code>.
+</p><p>
+ In a nutshell, the default allocator used by <code class="code">
+ std::allocator</code> is a high-performance pool allocator, and can
+ give the mistaken impression that in a suspect executable, memory is
+ being leaked, when in reality the memory "leak" is a pool being used
+ by the library's allocator and is reclaimed after program
+ termination.
+</p><p>
+ For valgrind, there are some specific items to keep in mind. First
+ of all, use a version of valgrind that will work with current GNU
+ C++ tools: the first that can do this is valgrind 1.0.4, but later
+ versions should work at least as well. Second of all, use a
+ completely unoptimized build to avoid confusing valgrind. Third, use
+ GLIBCXX_FORCE_NEW to keep extraneous pool allocation noise from
+ cluttering debug information.
+</p><p>
+ Fourth, it may be necessary to force deallocation in other libraries
+ as well, namely the "C" library. On linux, this can be accomplished
+ with the appropriate use of the <code class="code">__cxa_atexit</code> or
+ <code class="code">atexit</code> functions.
+</p><pre class="programlisting">
+ #include &lt;cstdlib&gt;
+
+ extern "C" void __libc_freeres(void);
+
+ void do_something() { }
+
+ int main()
+ {
+ atexit(__libc_freeres);
+ do_something();
+ return 0;
+ }
+</pre><p>or, using <code class="code">__cxa_atexit</code>:</p><pre class="programlisting">
+ extern "C" void __libc_freeres(void);
+ extern "C" int __cxa_atexit(void (*func) (void *), void *arg, void *d);
+
+ void do_something() { }
+
+ int main()
+ {
+ extern void* __dso_handle __attribute__ ((__weak__));
+ __cxa_atexit((void (*) (void *)) __libc_freeres, NULL,
+ &amp;__dso_handle ? __dso_handle : NULL);
+ do_test();
+ return 0;
+ }
+</pre><p>
+ Suggested valgrind flags, given the suggestions above about setting
+ up the runtime environment, library, and test file, might be:
+</p><pre class="programlisting">
+ valgrind -v --num-callers=20 --leak-check=yes --leak-resolution=high --show-reachable=yes a.out
+</pre></div><div class="section" title="Data Race Hunting"><div class="titlepage"><div><div><h3 class="title"><a id="debug.races"/>Data Race Hunting</h3></div></div></div><p>
+ All synchronization primitives used in the library internals need to be
+ understood by race detectors so that they do not produce false reports.
+</p><p>
+ Two annotation macros are used to explain low-level synchronization
+ to race detectors:
+ <code class="code">_GLIBCXX_SYNCHRONIZATION_HAPPENS_BEFORE()</code> and
+ <code class="code"> _GLIBCXX_SYNCHRONIZATION_HAPPENS_AFTER()</code>.
+ By default, these macros are defined empty -- anyone who wants
+ to use a race detector needs to redefine them to call an
+ appropriate API.
+ Since these macros are empty by default when the library is built,
+ redefining them will only affect inline functions and template
+ instantiations which are compiled in user code. This allows annotation
+ of templates such as <code class="code">shared_ptr</code>, but not code which is
+ only instantiated in the library.
+ In order to annotate <code class="code">basic_string</code> reference counting it
+ is necessary to disable extern templates (by defining
+ <code class="code">_GLIBCXX_EXTERN_TEMPLATE=-1</code>) or to rebuild the
+ <code class="code">.so</code> file.
+ Annotating the remaining atomic operations (at the time of writing these
+ are in <code class="code">ios_base::Init::~Init</code>, <code class="code">locale::_Impl</code> and
+ <code class="code">locale::facet</code>) requires rebuilding the <code class="code">.so</code> file.
+</p><p>
+ The approach described above is known to work with the following race
+ detection tools:
+ <a class="link" href="http://valgrind.org/docs/manual/drd-manual.html">
+ DRD</a>,
+ <a class="link" href="http://valgrind.org/docs/manual/hg-manual.html">
+ Helgrind</a>, and
+ <a class="link" href="http://code.google.com/p/data-race-test">
+ ThreadSanitizer</a>.
+</p><p>
+ With DRD, Helgrind and ThreadSanitizer you will need to define
+ the macros like this:
+</p><pre class="programlisting">
+ #define _GLIBCXX_SYNCHRONIZATION_HAPPENS_BEFORE(A) ANNOTATE_HAPPENS_BEFORE(A)
+ #define _GLIBCXX_SYNCHRONIZATION_HAPPENS_AFTER(A) ANNOTATE_HAPPENS_AFTER(A)
+</pre><p>
+ Refer to the documentation of each particular tool for details.
+</p></div><div class="section" title="Using gdb"><div class="titlepage"><div><div><h3 class="title"><a id="debug.gdb"/>Using <span class="command"><strong>gdb</strong></span></h3></div></div></div><p>
+ </p><p>
+ Many options are available for GDB itself: please see <a class="link" href="http://sources.redhat.com/gdb/current/onlinedocs/gdb/">
+ "GDB features for C++" </a> in the GDB documentation. Also
+ recommended: the other parts of this manual.
+</p><p>
+ These settings can either be switched on in at the GDB command line,
+ or put into a .gdbint file to establish default debugging
+ characteristics, like so:
+</p><pre class="programlisting">
+ set print pretty on
+ set print object on
+ set print static-members on
+ set print vtbl on
+ set print demangle on
+ set demangle-style gnu-v3
+</pre><p>
+ Starting with version 7.0, GDB includes support for writing
+ pretty-printers in Python. Pretty printers for STL classes are
+ distributed with GCC from version 4.5.0. The most recent version of
+ these printers are always found in libstdc++ svn repository.
+ To enable these printers, check-out the latest printers to a local
+ directory:
+</p><pre class="programlisting">
+ svn co svn://gcc.gnu.org/svn/gcc/trunk/libstdc++-v3/python
+</pre><p>
+ Next, add the following section to your ~/.gdbinit The path must
+ match the location where the Python module above was checked-out.
+ So if checked out to: /home/maude/gdb_printers/, the path would be as
+ written in the example below.
+</p><pre class="programlisting">
+ python
+ import sys
+ sys.path.insert(0, '/home/maude/gdb_printers/python')
+ from libstdcxx.v6.printers import register_libstdcxx_printers
+ register_libstdcxx_printers (None)
+ end
+</pre><p>
+ The path should be the only element that needs to be adjusted in the
+ example. Once loaded, STL classes that the printers support
+ should print in a more human-readable format. To print the classes
+ in the old style, use the /r (raw) switch in the print command
+ (i.e., print /r foo). This will print the classes as if the Python
+ pretty-printers were not loaded.
+</p><p>
+ For additional information on STL support and GDB please visit:
+ <a class="link" href="http://sourceware.org/gdb/wiki/STLSupport"> "GDB Support
+ for STL" </a> in the GDB wiki. Additionally, in-depth
+ documentation and discussion of the pretty printing feature can be
+ found in "Pretty Printing" node in the GDB manual. You can find
+ on-line versions of the GDB user manual in GDB's homepage, at
+ <a class="link" href="http://sourceware.org/gdb/"> "GDB: The GNU Project
+ Debugger" </a>.
+</p></div><div class="section" title="Tracking uncaught exceptions"><div class="titlepage"><div><div><h3 class="title"><a id="debug.exceptions"/>Tracking uncaught exceptions</h3></div></div></div><p>
+ The <a class="link" href="termination.html#support.termination.verbose" title="Verbose Terminate Handler">verbose
+ termination handler</a> gives information about uncaught
+ exceptions which are killing the program. It is described in the
+ linked-to page.
+</p></div><div class="section" title="Debug Mode"><div class="titlepage"><div><div><h3 class="title"><a id="debug.debug_mode"/>Debug Mode</h3></div></div></div><p> The <a class="link" href="debug_mode.html" title="Chapter 17. Debug Mode">Debug Mode</a>
+ has compile and run-time checks for many containers.
+ </p></div><div class="section" title="Compile Time Checking"><div class="titlepage"><div><div><h3 class="title"><a id="debug.compile_time_checks"/>Compile Time Checking</h3></div></div></div><p> The <a class="link" href="ext_compile_checks.html" title="Chapter 16. Compile Time Checks">Compile-Time
+ Checks</a> Extension has compile-time checks for many algorithms.
+ </p></div><div class="section" title="Profile-based Performance Analysis"><div class="titlepage"><div><div><h3 class="title"><a id="debug.profile_mode"/>Profile-based Performance Analysis</h3></div></div></div><p> The <a class="link" href="profile_mode.html" title="Chapter 19. Profile Mode">Profile-based
+ Performance Analysis</a> Extension has performance checks for many
+ algorithms.
+ </p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="using_exceptions.html">Prev</a> </td><td align="center"><a accesskey="u" href="using.html">Up</a></td><td align="right"> <a accesskey="n" href="bk01pt02.html">Next</a></td></tr><tr><td align="left" valign="top">Exceptions </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Part II. 
+ Standard Contents
+ </td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/debug_mode.html b/libstdc++-v3/doc/html/manual/debug_mode.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Chapter 17. Debug Mode</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; C++&#10; , &#10; library&#10; , &#10; debug&#10; "/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="extensions.html" title="Part III.  Extensions"/><link rel="prev" href="ext_compile_checks.html" title="Chapter 16. Compile Time Checks"/><link rel="next" href="bk01pt03ch17s02.html" title="Semantics"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 17. Debug Mode</th></tr><tr><td align="left"><a accesskey="p" href="ext_compile_checks.html">Prev</a> </td><th width="60%" align="center">Part III. 
+ Extensions
+
+</th><td align="right"> <a accesskey="n" href="bk01pt03ch17s02.html">Next</a></td></tr></table><hr/></div><div class="chapter" title="Chapter 17. Debug Mode"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.debug_mode"/>Chapter 17. Debug Mode</h2></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="section"><a href="debug_mode.html#manual.ext.debug_mode.intro">Intro</a></span></dt><dt><span class="section"><a href="bk01pt03ch17s02.html">Semantics</a></span></dt><dt><span class="section"><a href="bk01pt03ch17s03.html">Using</a></span></dt><dd><dl><dt><span class="section"><a href="bk01pt03ch17s03.html#debug_mode.using.mode">Using the Debug Mode</a></span></dt><dt><span class="section"><a href="bk01pt03ch17s03.html#debug_mode.using.specific">Using a Specific Debug Container</a></span></dt></dl></dd><dt><span class="section"><a href="bk01pt03ch17s04.html">Design</a></span></dt><dd><dl><dt><span class="section"><a href="bk01pt03ch17s04.html#debug_mode.design.goals">Goals</a></span></dt><dt><span class="section"><a href="bk01pt03ch17s04.html#debug_mode.design.methods">Methods</a></span></dt><dt><span class="section"><a href="bk01pt03ch17s04.html#debug_mode.design.other">Other Implementations</a></span></dt></dl></dd></dl></div><div class="section" title="Intro"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.debug_mode.intro"/>Intro</h2></div></div></div><p>
+ By default, libstdc++ is built with efficiency in mind, and
+ therefore performs little or no error checking that is not
+ required by the C++ standard. This means that programs that
+ incorrectly use the C++ standard library will exhibit behavior
+ that is not portable and may not even be predictable, because they
+ tread into implementation-specific or undefined behavior. To
+ detect some of these errors before they can become problematic,
+ libstdc++ offers a debug mode that provides additional checking of
+ library facilities, and will report errors in the use of libstdc++
+ as soon as they can be detected by emitting a description of the
+ problem to standard error and aborting the program. This debug
+ mode is available with GCC 3.4.0 and later versions.
+ </p><p>
+ The libstdc++ debug mode performs checking for many areas of the
+ C++ standard, but the focus is on checking interactions among
+ standard iterators, containers, and algorithms, including:
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><span class="emphasis"><em>Safe iterators</em></span>: Iterators keep track of the
+ container whose elements they reference, so errors such as
+ incrementing a past-the-end iterator or dereferencing an iterator
+ that points to a container that has been destructed are diagnosed
+ immediately.</p></li><li class="listitem"><p><span class="emphasis"><em>Algorithm preconditions</em></span>: Algorithms attempt to
+ validate their input parameters to detect errors as early as
+ possible. For instance, the <code class="code">set_intersection</code>
+ algorithm requires that its iterator
+ parameters <code class="code">first1</code> and <code class="code">last1</code> form a valid
+ iterator range, and that the sequence
+ [<code class="code">first1</code>, <code class="code">last1</code>) is sorted according to
+ the same predicate that was passed
+ to <code class="code">set_intersection</code>; the libstdc++ debug mode will
+ detect an error if the sequence is not sorted or was sorted by a
+ different predicate.</p></li></ul></div></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="ext_compile_checks.html">Prev</a> </td><td align="center"><a accesskey="u" href="extensions.html">Up</a></td><td align="right"> <a accesskey="n" href="bk01pt03ch17s02.html">Next</a></td></tr><tr><td align="left" valign="top">Chapter 16. Compile Time Checks </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Semantics</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/diagnostics.html b/libstdc++-v3/doc/html/manual/diagnostics.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Chapter 5.  Diagnostics</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="bk01pt02.html" title="Part II.  Standard Contents"/><link rel="prev" href="termination.html" title="Termination"/><link rel="next" href="bk01pt02ch05s02.html" title="Concept Checking"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 5. 
+ Diagnostics
+
+</th></tr><tr><td align="left"><a accesskey="p" href="termination.html">Prev</a> </td><th width="60%" align="center">Part II. 
+ Standard Contents
+ </th><td align="right"> <a accesskey="n" href="bk01pt02ch05s02.html">Next</a></td></tr></table><hr/></div><div class="chapter" title="Chapter 5.  Diagnostics"><div class="titlepage"><div><div><h2 class="title"><a id="std.diagnostics"/>Chapter 5. 
+ Diagnostics
+ <a id="id472366" class="indexterm"/>
+</h2></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="section"><a href="diagnostics.html#std.diagnostics.exceptions">Exceptions</a></span></dt><dd><dl><dt><span class="section"><a href="diagnostics.html#std.diagnostics.exceptions.api">API Reference</a></span></dt><dt><span class="section"><a href="diagnostics.html#std.diagnostics.exceptions.data">Adding Data to <code class="classname">exception</code></a></span></dt></dl></dd><dt><span class="section"><a href="bk01pt02ch05s02.html">Concept Checking</a></span></dt></dl></div><div class="section" title="Exceptions"><div class="titlepage"><div><div><h2 class="title"><a id="std.diagnostics.exceptions"/>Exceptions</h2></div></div></div><div class="section" title="API Reference"><div class="titlepage"><div><div><h3 class="title"><a id="std.diagnostics.exceptions.api"/>API Reference</h3></div></div></div><p>
+ All exception objects are defined in one of the standard header
+ files: <code class="filename">exception</code>,
+ <code class="filename">stdexcept</code>, <code class="filename">new</code>, and
+ <code class="filename">typeinfo</code>.
+ </p><p>
+ The base exception object is <code class="classname">exception</code>,
+ located in <code class="filename">exception</code>. This object has no
+ <code class="classname">string</code> member.
+ </p><p>
+ Derived from this are several classes that may have a
+ <code class="classname">string</code> member: a full hierarchy can be
+ found in the source documentation.
+ </p><p>
+ Full API details.
+ </p></div><div class="section" title="Adding Data to exception"><div class="titlepage"><div><div><h3 class="title"><a id="std.diagnostics.exceptions.data"/>Adding Data to <code class="classname">exception</code></h3></div></div></div><p>
+ The standard exception classes carry with them a single string as
+ data (usually describing what went wrong or where the 'throw' took
+ place). It's good to remember that you can add your own data to
+ these exceptions when extending the hierarchy:
+ </p><pre class="programlisting">
+ struct My_Exception : public std::runtime_error
+ {
+ public:
+ My_Exception (const string&amp; whatarg)
+ : std::runtime_error(whatarg), e(errno), id(GetDataBaseID()) { }
+ int errno_at_time_of_throw() const { return e; }
+ DBID id_of_thing_that_threw() const { return id; }
+ protected:
+ int e;
+ DBID id; // some user-defined type
+ };
+ </pre></div></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="termination.html">Prev</a> </td><td align="center"><a accesskey="u" href="bk01pt02.html">Up</a></td><td align="right"> <a accesskey="n" href="bk01pt02ch05s02.html">Next</a></td></tr><tr><td align="left" valign="top">Termination </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Concept Checking</td></tr></table></div></body></html>
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Writing and Generating Documentation</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="ISO C++, documentation, style, docbook, doxygen"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="appendix_porting.html" title="Appendix B.  Porting and Maintenance"/><link rel="prev" href="appendix_porting.html" title="Appendix B.  Porting and Maintenance"/><link rel="next" href="internals.html" title="Porting to New Hardware or Operating Systems"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Writing and Generating Documentation</th></tr><tr><td align="left"><a accesskey="p" href="appendix_porting.html">Prev</a> </td><th width="60%" align="center">Appendix B. 
+ Porting and Maintenance
+
+</th><td align="right"> <a accesskey="n" href="internals.html">Next</a></td></tr></table><hr/></div><div class="section" title="Writing and Generating Documentation"><div class="titlepage"><div><div><h2 class="title"><a id="appendix.porting.doc"/>Writing and Generating Documentation</h2></div></div></div><div class="section" title="Introduction"><div class="titlepage"><div><div><h3 class="title"><a id="doc.intro"/>Introduction</h3></div></div></div><p>
+ Documentation for the GNU C++ Library is created from three
+ independent sources: a manual, a FAQ, and an API reference.
+ </p><p>
+ The sub-directory <code class="filename">doc</code>
+ within the main source directory contains
+ <code class="filename">Makefile.am</code> and
+ <code class="filename">Makefile.in</code>, which provide rules for
+ generating documentation, described in excruciating detail
+ below. The <code class="filename">doc</code>
+ sub-directory also contains three directories: <code class="filename">doxygen</code>, which contains scripts and
+ fragments for <span class="command"><strong>doxygen</strong></span>, <code class="filename">html</code>, which contains an html
+ version of the manual, and <code class="filename">xml</code>, which contains an xml version
+ of the manual.
+ </p><p>
+ Diverging from established documentation conventions in the rest
+ of the GCC project, libstdc++ does not use Texinfo as a markup
+ language. Instead, Docbook is used to create the manual and the
+ FAQ, and Doxygen is used to construct the API
+ reference. Although divergent, this conforms to the GNU Project
+ recommendations as long as the output is of sufficient quality,
+ as per
+ <a class="link" href="http://www.gnu.org/prep/standards/standards.html#Documentation">
+ GNU Manuals</a>.
+ </p></div><div class="section" title="Generating Documentation"><div class="titlepage"><div><div><h3 class="title"><a id="doc.generation"/>Generating Documentation</h3></div></div></div><p>
+ Certain Makefile rules are required by the GNU Coding
+ Standards. These standard rules generate HTML, PDF, XML, or man
+ files. For each of the generative rules, there is an additional
+ install rule that is used to install any generated documentation
+ files into the prescribed installation directory. Files are
+ installed into <code class="filename">share/doc</code>
+ or <code class="filename">share/man</code> directories.
+ </p><p>
+ The standard Makefile rules are conditionally supported, based
+ on the results of examining the host environment for
+ prerequisites at configuration time. If requirements are not
+ found, the rule is aliased to a dummy rule that does nothing,
+ and produces no documentation. If the requirements are found,
+ the rule forwards to a private rule that produces the requested
+ documentation.
+ </p><p>
+ For more details on what prerequisites were found and where,
+ please consult the file <code class="filename">config.log</code> in the
+ libstdc++ build directory. Compare this log to what is expected
+ for the relevant Makefile conditionals:
+ <code class="literal">BUILD_INFO</code>, <code class="literal">BUILD_XML</code>,
+ <code class="literal">BUILD_HTML</code>, <code class="literal">BUILD_MAN</code>,
+ <code class="literal">BUILD_PDF</code>, and <code class="literal">BUILD_EPUB</code>.
+ </p><p>
+ Supported Makefile rules:
+ </p><div class="variablelist"><dl><dt><span class="term">
+ <span class="emphasis"><em>make html</em></span>
+ , </span><span class="term">
+ <span class="emphasis"><em>make install-html</em></span>
+ </span></dt><dd><p>
+ Generates multi-page HTML documentation, and installs it
+ in the following directories:
+ </p><p>
+ <code class="filename">
+ doc/libstdc++/libstdc++-api.html
+ </code>
+ </p><p>
+ <code class="filename">
+ doc/libstdc++/libstdc++-manual.html
+ </code>
+ </p></dd><dt><span class="term">
+ <span class="emphasis"><em>make pdf</em></span>
+ , </span><span class="term">
+ <span class="emphasis"><em>make install-pdf</em></span>
+ </span></dt><dd><p>
+ Generates indexed PDF documentation, and installs it as
+ the following files:
+ </p><p>
+ <code class="filename">doc/libstdc++/libstdc++-api.pdf</code>
+ </p><p>
+ <code class="filename">doc/libstdc++/libstdc++-manual.pdf</code>
+ </p></dd><dt><span class="term">
+ <span class="emphasis"><em>make man</em></span>
+ , </span><span class="term">
+ <span class="emphasis"><em>make install-man</em></span>
+ </span></dt><dd><p>
+ Generates man pages, and installs it in the following directory:
+ </p><p>
+ <code class="filename">man/man3/</code>
+ </p><p>
+ The generated man pages are namespace-qualified, so to look at
+ the man page for <code class="classname">vector</code>, one would use
+ <span class="command"><strong>man std::vector</strong></span>.
+ </p></dd><dt><span class="term">
+ <span class="emphasis"><em>make epub</em></span>
+ , </span><span class="term">
+ <span class="emphasis"><em>make install-epub</em></span>
+ </span></dt><dd><p>
+ Generates documentation in the ebook/portable electronic
+ reader format called Epub, and installs it as the
+ following file.
+ </p><p>
+ <code class="filename">doc/libstdc++/libstdc++-manual.epub</code>
+ </p></dd><dt><span class="term">
+ <span class="emphasis"><em>make xml</em></span>
+ , </span><span class="term">
+ <span class="emphasis"><em>make install-xml</em></span>
+ </span></dt><dd><p>
+ Generates single-file XML documentation, and installs it
+ as the following files:
+ </p><p>
+ <code class="filename">doc/libstdc++/libstdc++-api-single.xml</code>
+ </p><p>
+ <code class="filename">doc/libstdc++/libstdc++-manual-single.xml</code>
+ </p></dd></dl></div><p>
+ Makefile rules for several other formats are explicitly not
+ supported, and are always aliased to dummy rules. These
+ unsupported formats are: <span class="emphasis"><em>info</em></span>,
+ <span class="emphasis"><em>ps</em></span>, and <span class="emphasis"><em>dvi</em></span>.
+ </p></div><div class="section" title="Doxygen"><div class="titlepage"><div><div><h3 class="title"><a id="doc.doxygen"/>Doxygen</h3></div></div></div><div class="section" title="Prerequisites"><div class="titlepage"><div><div><h4 class="title"><a id="doxygen.prereq"/>Prerequisites</h4></div></div></div><div class="table"><a id="id495087"/><p class="title"><strong>Table B.1. Doxygen Prerequisites</strong></p><div class="table-contents"><table summary="Doxygen Prerequisites" border="1"><colgroup><col style="text-align: center" class="c1"/><col style="text-align: center" class="c2"/><col style="text-align: center" class="c3"/></colgroup><thead><tr><th style="text-align: center">Tool</th><th style="text-align: center">Version</th><th style="text-align: center">Required By</th></tr></thead><tbody><tr><td style="text-align: center">coreutils</td><td style="text-align: center">8.5</td><td style="text-align: center">all</td></tr><tr><td style="text-align: center">bash</td><td style="text-align: center">4.1</td><td style="text-align: center">all</td></tr><tr><td style="text-align: center">doxygen</td><td style="text-align: center">1.7.0</td><td style="text-align: center">all</td></tr><tr><td style="text-align: center">graphviz</td><td style="text-align: center">2.26</td><td style="text-align: center">graphical hierarchies</td></tr><tr><td style="text-align: center">pdflatex</td><td style="text-align: center">2007-59</td><td style="text-align: center">pdf output</td></tr></tbody></table></div></div><br class="table-break"/><p>
+ Prerequisite tools are Bash 2.0 or later,
+ <a class="link" href="http://www.doxygen.org/">Doxygen</a>, and
+ the <a class="link" href="http://www.gnu.org/software/coreutils/">GNU
+ coreutils</a>. (GNU versions of find, xargs, and possibly
+ sed and grep are used, just because the GNU versions make
+ things very easy.)
+ </p><p>
+ To generate the pretty pictures and hierarchy
+ graphs, the
+ <a class="link" href="http://www.graphviz.org">Graphviz</a> package
+ will need to be installed. For PDF
+ output, <a class="link" href="http://www.tug.org/applications/pdftex/">
+ pdflatex</a> is required.
+ </p></div><div class="section" title="Generating the Doxygen Files"><div class="titlepage"><div><div><h4 class="title"><a id="doxygen.rules"/>Generating the Doxygen Files</h4></div></div></div><p>
+ The following Makefile rules run Doxygen to generate HTML
+ docs, XML docs, XML docs as a single file, PDF docs, and the
+ man pages. These rules are not conditional! If the required
+ tools are not found, or are the wrong versions, the rule may
+ end in an error.
+ </p><p>
+ </p><pre class="screen"><strong class="userinput"><code>make doc-html-doxygen</code></strong></pre><p>
+ </p><p>
+ </p><pre class="screen"><strong class="userinput"><code>make doc-xml-doxygen</code></strong></pre><p>
+ </p><p>
+ </p><pre class="screen"><strong class="userinput"><code>make doc-xml-single-doxygen</code></strong></pre><p>
+ </p><p>
+ </p><pre class="screen"><strong class="userinput"><code>make doc-pdf-doxygen</code></strong></pre><p>
+ </p><p>
+ </p><pre class="screen"><strong class="userinput"><code>make doc-man-doxygen</code></strong></pre><p>
+ </p><p>
+ Generated files are output into separate sub directories of
+ <code class="filename">doc/doxygen/</code> in the
+ build directory, based on the output format. For instance, the
+ HTML docs will be in <code class="filename">doc/doxygen/html</code>.
+ </p><p>
+ Careful observers will see that the Makefile rules simply call
+ a script from the source tree, <code class="filename">run_doxygen</code>, which
+ does the actual work of running Doxygen and then (most
+ importantly) massaging the output files. If for some reason
+ you prefer to not go through the Makefile, you can call this
+ script directly. (Start by passing <code class="literal">--help</code>.)
+ </p><p>
+ If you wish to tweak the Doxygen settings, do so by editing
+ <code class="filename">doc/doxygen/user.cfg.in</code>. Notes to fellow
+ library hackers are written in triple-# comments.
+ </p></div><div class="section" title="Markup"><div class="titlepage"><div><div><h4 class="title"><a id="doxygen.markup"/>Markup</h4></div></div></div><p>
+ In general, libstdc++ files should be formatted according to
+ the rules found in the
+ <a class="link" href="source_code_style.html" title="Coding Style">Coding Standard</a>. Before
+ any doxygen-specific formatting tweaks are made, please try to
+ make sure that the initial formatting is sound.
+ </p><p>
+ Adding Doxygen markup to a file (informally called
+ <span class="quote">“<span class="quote">doxygenating</span>”</span>) is very simple. The Doxygen manual can be
+ found
+ <a class="link" href="http://www.stack.nl/~dimitri/doxygen/download.html#latestman">here</a>.
+ We try to use a very-recent version of Doxygen.
+ </p><p>
+ For classes, use
+ <code class="classname">deque</code>/<code class="classname">vector</code>/<code class="classname">list</code>
+ and <code class="classname">std::pair</code> as examples. For
+ functions, see their member functions, and the free functions
+ in <code class="filename">stl_algobase.h</code>. Member functions of
+ other container-like types should read similarly to these
+ member functions.
+ </p><p>
+ Some commentary to accompany
+ the first list in the <a class="link" href="http://www.stack.nl/~dimitri/doxygen/docblocks.html">Special
+ Documentation Blocks</a> section of
+ the Doxygen manual:
+ </p><div class="orderedlist"><ol class="orderedlist"><li class="listitem"><p>For longer comments, use the Javadoc style...</p></li><li class="listitem"><p>
+ ...not the Qt style. The intermediate *'s are preferred.
+ </p></li><li class="listitem"><p>
+ Use the triple-slash style only for one-line comments (the
+ <span class="quote">“<span class="quote">brief</span>”</span> mode).
+ </p></li><li class="listitem"><p>
+ This is disgusting. Don't do this.
+ </p></li></ol></div><p>
+ Some specific guidelines:
+ </p><p>
+ Use the @-style of commands, not the !-style. Please be
+ careful about whitespace in your markup comments. Most of the
+ time it doesn't matter; doxygen absorbs most whitespace, and
+ both HTML and *roff are agnostic about whitespace. However,
+ in &lt;pre&gt; blocks and @code/@endcode sections, spacing can
+ have <span class="quote">“<span class="quote">interesting</span>”</span> effects.
+ </p><p>
+ Use either kind of grouping, as
+ appropriate. <code class="filename">doxygroups.cc</code> exists for this
+ purpose. See <code class="filename">stl_iterator.h</code> for a good example
+ of the <span class="quote">“<span class="quote">other</span>”</span> kind of grouping.
+ </p><p>
+ Please use markup tags like @p and @a when referring to things
+ such as the names of function parameters. Use @e for emphasis
+ when necessary. Use @c to refer to other standard names.
+ (Examples of all these abound in the present code.)
+ </p><p>
+ Complicated math functions should use the multi-line
+ format. An example from <code class="filename">random.h</code>:
+ </p><p>
+</p><div class="literallayout"><p><br/>
+/**<br/>
+ * @brief A model of a linear congruential random number generator.<br/>
+ *<br/>
+ * @f[<br/>
+ *     x_{i+1}\leftarrow(ax_{i} + c) \bmod m<br/>
+ * @f]<br/>
+ */<br/>
+</p></div><p>
+ </p><p>
+ One area of note is the markup required for
+ <code class="literal">@file</code> markup in header files. Two details
+ are important: for filenames that have the same name in
+ multiple directories, include part of the installed path to
+ disambiguate. For example:
+ </p><p>
+</p><div class="literallayout"><p><br/>
+/** @file debug/vector<br/>
+ *  This file is a GNU debug extension to the Standard C++ Library.<br/>
+ */<br/>
+</p></div><p>
+ </p><p>
+ The other relevant detail for header files is the use of a
+ libstdc++-specific doxygen alias that helps distinguish
+ between public header files (like <code class="filename">random</code>)
+ from implementation or private header files (like
+ <code class="filename">bits/c++config.h</code>.) This alias is spelled
+ <code class="literal">@headername</code> and can take one or two
+ arguments that detail the public header file or files that
+ should be included to use the contents of the file. All header
+ files that are not intended for direct inclusion must use
+ <code class="literal">headername</code> in the <code class="literal">file</code>
+ block. An example:
+ </p><p>
+</p><div class="literallayout"><p><br/>
+/** @file bits/basic_string.h<br/>
+ *  This is an internal header file, included by other library headers.<br/>
+ *  Do not attempt to use it directly. @headername{string}<br/>
+ */<br/>
+</p></div><p>
+ </p><p>
+ Be careful about using certain, special characters when
+ writing Doxygen comments. Single and double quotes, and
+ separators in filenames are two common trouble spots. When in
+ doubt, consult the following table.
+ </p><div class="table"><a id="id495589"/><p class="title"><strong>Table B.2. HTML to Doxygen Markup Comparison</strong></p><div class="table-contents"><table summary="HTML to Doxygen Markup Comparison" border="1"><colgroup><col style="text-align: left" class="c1"/><col style="text-align: left" class="c2"/></colgroup><thead><tr><th style="text-align: left">HTML</th><th style="text-align: left">Doxygen</th></tr></thead><tbody><tr><td style="text-align: left">\</td><td style="text-align: left">\\</td></tr><tr><td style="text-align: left">"</td><td style="text-align: left">\"</td></tr><tr><td style="text-align: left">'</td><td style="text-align: left">\'</td></tr><tr><td style="text-align: left">&lt;i&gt;</td><td style="text-align: left">@a word</td></tr><tr><td style="text-align: left">&lt;b&gt;</td><td style="text-align: left">@b word</td></tr><tr><td style="text-align: left">&lt;code&gt;</td><td style="text-align: left">@c word</td></tr><tr><td style="text-align: left">&lt;em&gt;</td><td style="text-align: left">@a word</td></tr><tr><td style="text-align: left">&lt;em&gt;</td><td style="text-align: left">&lt;em&gt;two words or more&lt;/em&gt;</td></tr></tbody></table></div></div><br class="table-break"/></div></div><div class="section" title="Docbook"><div class="titlepage"><div><div><h3 class="title"><a id="doc.docbook"/>Docbook</h3></div></div></div><div class="section" title="Prerequisites"><div class="titlepage"><div><div><h4 class="title"><a id="docbook.prereq"/>Prerequisites</h4></div></div></div><div class="table"><a id="id495751"/><p class="title"><strong>Table B.3. Docbook Prerequisites</strong></p><div class="table-contents"><table summary="Docbook Prerequisites" border="1"><colgroup><col style="text-align: center" class="c1"/><col style="text-align: center" class="c2"/><col style="text-align: center" class="c3"/></colgroup><thead><tr><th style="text-align: center">Tool</th><th style="text-align: center">Version</th><th style="text-align: center">Required By</th></tr></thead><tbody><tr><td style="text-align: center">docbook5-style-xsl</td><td style="text-align: center">1.76.1</td><td style="text-align: center">all</td></tr><tr><td style="text-align: center">xsltproc</td><td style="text-align: center">1.1.26</td><td style="text-align: center">all</td></tr><tr><td style="text-align: center">xmllint</td><td style="text-align: center">2.7.7</td><td style="text-align: center">validation</td></tr><tr><td style="text-align: center">dblatex</td><td style="text-align: center">0.3</td><td style="text-align: center">pdf output</td></tr><tr><td style="text-align: center">pdflatex</td><td style="text-align: center">2007-59</td><td style="text-align: center">pdf output</td></tr><tr><td style="text-align: center">docbook2X</td><td style="text-align: center">0.8.8</td><td style="text-align: center">info output</td></tr></tbody></table></div></div><br class="table-break"/><p>
+ Editing the DocBook sources requires an XML editor. Many
+ exist: some notable options
+ include <span class="command"><strong>emacs</strong></span>, <span class="application">Kate</span>,
+ or <span class="application">Conglomerate</span>.
+ </p><p>
+ Some editors support special <span class="quote">“<span class="quote">XML Validation</span>”</span>
+ modes that can validate the file as it is
+ produced. Recommended is the <span class="command"><strong>nXML Mode</strong></span>
+ for <span class="command"><strong>emacs</strong></span>.
+ </p><p>
+ Besides an editor, additional DocBook files and XML tools are
+ also required.
+ </p><p>
+ Access to the DocBook 5.0 stylesheets and schema is required. The
+ stylesheets are usually packaged by vendor, in something
+ like <code class="filename">docbook5-style-xsl</code>. To exactly match
+ generated output, please use a version of the stylesheets
+ equivalent
+ to <code class="filename">docbook5-style-xsl-1.75.2-3</code>. The
+ installation directory for this package corresponds to
+ the <code class="literal">XSL_STYLE_DIR</code>
+ in <code class="filename">doc/Makefile.am</code> and defaults
+ to <code class="filename">/usr/share/sgml/docbook/xsl-ns-stylesheets</code>.
+ </p><p>
+ For processing XML, an XML processor and some style
+ sheets are necessary. Defaults are <span class="command"><strong>xsltproc</strong></span>
+ provided by <code class="filename">libxslt</code>.
+ </p><p>
+ For validating the XML document, you'll need
+ something like <span class="command"><strong>xmllint</strong></span> and access to the
+ relevant DocBook schema. These are provided
+ by a vendor package like <code class="filename">libxml2</code> and <code class="filename">docbook5-schemas-5.0-4</code>
+ </p><p>
+ For PDF output, something that transforms valid Docbook XML to PDF is
+ required. Possible solutions include <a class="link" href="http://dblatex.sourceforge.net">dblatex</a>,
+ <span class="command"><strong>xmlto</strong></span>, or <span class="command"><strong>prince</strong></span>. Of
+ these, <span class="command"><strong>dblatex</strong></span> is the default. Other
+ options are listed on the DocBook web <a class="link" href="http://wiki.docbook.org/topic/DocBookPublishingTools">pages</a>. Please
+ consult the <code class="email">&lt;<a class="email" href="mailto:libstdc++@gcc.gnu.org">libstdc++@gcc.gnu.org</a>&gt;</code> list when
+ preparing printed manuals for current best practice and
+ suggestions.
+ </p><p>
+ For Texinfo output, something that transforms valid Docbook
+ XML to Texinfo is required. The default choice is <a class="link" href="http://docbook2x.sourceforge.net/">docbook2X</a>.
+ </p></div><div class="section" title="Generating the DocBook Files"><div class="titlepage"><div><div><h4 class="title"><a id="docbook.rules"/>Generating the DocBook Files</h4></div></div></div><p>
+ The following Makefile rules generate (in order): an HTML
+ version of all the DocBook documentation, a PDF version of the
+ same, and a single XML document. These rules are not
+ conditional! If the required tools are not found, or are the
+ wrong versions, the rule may end in an error.
+ </p><p>
+ </p><pre class="screen"><strong class="userinput"><code>make doc-html-docbook</code></strong></pre><p>
+ </p><p>
+ </p><pre class="screen"><strong class="userinput"><code>make doc-pdf-docbook</code></strong></pre><p>
+ </p><p>
+ </p><pre class="screen"><strong class="userinput"><code>make doc-xml-single-docbook</code></strong></pre><p>
+ </p><p>
+ Generated files are output into separate sub directores of
+ <code class="filename">doc/docbook/</code> in the
+ build directory, based on the output format. For instance, the
+ HTML docs will be in <code class="filename">doc/docbook/html</code>.
+ </p><p>
+ If the Docbook stylesheets are installed in a custom location,
+ one can use the variable <code class="literal">XSL_STYLE_DIR</code> to
+ over-ride the Makefile defaults. As so:
+ </p><pre class="screen">
+ <strong class="userinput"><code>
+make <code class="literal">XSL_STYLE_DIR="/usr/share/xml/docbook/stylesheet/nwalsh"</code> doc-html-docbook
+ </code></strong>
+ </pre></div><div class="section" title="Editing and Validation"><div class="titlepage"><div><div><h4 class="title"><a id="docbook.validation"/>Editing and Validation</h4></div></div></div><p>
+ After editing the xml sources, please make sure that the XML
+ documentation and markup is still valid. This can be
+ done easily, with the following validation rule:
+ </p><pre class="screen">
+ <strong class="userinput"><code>make doc-xml-validate-docbook</code></strong>
+ </pre><p>
+ This is equivalent to doing:
+ </p><pre class="screen">
+ <strong class="userinput"><code>
+ xmllint --noout --valid <code class="filename">xml/index.xml</code>
+ </code></strong>
+ </pre><p>
+ Please note that individual sections and chapters of the
+ manual can be validated by substituting the file desired for
+ <code class="filename">xml/index.xml</code> in the command
+ above. Reducing scope in this manner can be helpful when
+ validation on the entire manual fails.
+ </p><p>
+ All Docbook xml sources should always validate. No excuses!
+ </p></div><div class="section" title="File Organization and Basics"><div class="titlepage"><div><div><h4 class="title"><a id="docbook.examples"/>File Organization and Basics</h4></div></div></div><div class="literallayout"><p><br/>
+      <span class="emphasis"><em>Which files are important</em></span><br/>
+<br/>
+      All Docbook files are in the directory<br/>
+      libstdc++-v3/doc/xml<br/>
+<br/>
+      Inside this directory, the files of importance:<br/>
+      spine.xml   - index to documentation set<br/>
+      manual/spine.xml  - index to manual<br/>
+      manual/*.xml   - individual chapters and sections of the manual<br/>
+      faq.xml   - index to FAQ<br/>
+      api.xml   - index to source level / API<br/>
+<br/>
+      All *.txml files are template xml files, i.e., otherwise empty files with<br/>
+      the correct structure, suitable for filling in with new information.<br/>
+<br/>
+      <span class="emphasis"><em>Canonical Writing Style</em></span><br/>
+<br/>
+      class template<br/>
+      function template<br/>
+      member function template<br/>
+      (via C++ Templates, Vandevoorde)<br/>
+<br/>
+      class in namespace std: allocator, not std::allocator<br/>
+<br/>
+      header file: iostream, not &lt;iostream&gt;<br/>
+<br/>
+<br/>
+      <span class="emphasis"><em>General structure</em></span><br/>
+<br/>
+      &lt;set&gt;<br/>
+      &lt;book&gt;<br/>
+      &lt;/book&gt;<br/>
+<br/>
+      &lt;book&gt;<br/>
+      &lt;chapter&gt;<br/>
+      &lt;/chapter&gt;<br/>
+      &lt;/book&gt;<br/>
+<br/>
+      &lt;book&gt;<br/>
+      &lt;part&gt;<br/>
+      &lt;chapter&gt;<br/>
+      &lt;section&gt;<br/>
+      &lt;/section&gt;<br/>
+<br/>
+      &lt;sect1&gt;<br/>
+      &lt;/sect1&gt;<br/>
+<br/>
+      &lt;sect1&gt;<br/>
+      &lt;sect2&gt;<br/>
+      &lt;/sect2&gt;<br/>
+      &lt;/sect1&gt;<br/>
+      &lt;/chapter&gt;<br/>
+<br/>
+      &lt;chapter&gt;<br/>
+      &lt;/chapter&gt;<br/>
+      &lt;/part&gt;<br/>
+      &lt;/book&gt;<br/>
+<br/>
+      &lt;/set&gt;<br/>
+    </p></div></div><div class="section" title="Markup By Example"><div class="titlepage"><div><div><h4 class="title"><a id="docbook.markup"/>Markup By Example</h4></div></div></div><p>
+ Complete details on Docbook markup can be found in the DocBook
+ Element Reference,
+ <a class="link" href="http://www.docbook.org/tdg/en/html/part2.html">online</a>.
+ An incomplete reference for HTML to Docbook conversion is
+ detailed in the table below.
+ </p><div class="table"><a id="id496228"/><p class="title"><strong>Table B.4. HTML to Docbook XML Markup Comparison</strong></p><div class="table-contents"><table summary="HTML to Docbook XML Markup Comparison" border="1"><colgroup><col style="text-align: left" class="c1"/><col style="text-align: left" class="c2"/></colgroup><thead><tr><th style="text-align: left">HTML</th><th style="text-align: left">Docbook</th></tr></thead><tbody><tr><td style="text-align: left">&lt;p&gt;</td><td style="text-align: left">&lt;para&gt;</td></tr><tr><td style="text-align: left">&lt;pre&gt;</td><td style="text-align: left">&lt;computeroutput&gt;, &lt;programlisting&gt;,
+ &lt;literallayout&gt;</td></tr><tr><td style="text-align: left">&lt;ul&gt;</td><td style="text-align: left">&lt;itemizedlist&gt;</td></tr><tr><td style="text-align: left">&lt;ol&gt;</td><td style="text-align: left">&lt;orderedlist&gt;</td></tr><tr><td style="text-align: left">&lt;il&gt;</td><td style="text-align: left">&lt;listitem&gt;</td></tr><tr><td style="text-align: left">&lt;dl&gt;</td><td style="text-align: left">&lt;variablelist&gt;</td></tr><tr><td style="text-align: left">&lt;dt&gt;</td><td style="text-align: left">&lt;term&gt;</td></tr><tr><td style="text-align: left">&lt;dd&gt;</td><td style="text-align: left">&lt;listitem&gt;</td></tr><tr><td style="text-align: left">&lt;a href=""&gt;</td><td style="text-align: left">&lt;ulink url=""&gt;</td></tr><tr><td style="text-align: left">&lt;code&gt;</td><td style="text-align: left">&lt;literal&gt;, &lt;programlisting&gt;</td></tr><tr><td style="text-align: left">&lt;strong&gt;</td><td style="text-align: left">&lt;emphasis&gt;</td></tr><tr><td style="text-align: left">&lt;em&gt;</td><td style="text-align: left">&lt;emphasis&gt;</td></tr><tr><td style="text-align: left">"</td><td style="text-align: left">&lt;quote&gt;</td></tr></tbody></table></div></div><br class="table-break"/><p>
+ And examples of detailed markup for which there are no real HTML
+ equivalents are listed in the table below.
+</p><div class="table"><a id="id496429"/><p class="title"><strong>Table B.5. Docbook XML Element Use</strong></p><div class="table-contents"><table summary="Docbook XML Element Use" border="1"><colgroup><col style="text-align: left" class="c1"/><col style="text-align: left" class="c2"/></colgroup><thead><tr><th style="text-align: left">Element</th><th style="text-align: left">Use</th></tr></thead><tbody><tr><td style="text-align: left">&lt;structname&gt;</td><td style="text-align: left">&lt;structname&gt;char_traits&lt;/structname&gt;</td></tr><tr><td style="text-align: left">&lt;classname&gt;</td><td style="text-align: left">&lt;classname&gt;string&lt;/classname&gt;</td></tr><tr><td style="text-align: left">&lt;function&gt;</td><td style="text-align: left">
+ <p>&lt;function&gt;clear()&lt;/function&gt;</p>
+ <p>&lt;function&gt;fs.clear()&lt;/function&gt;</p>
+ </td></tr><tr><td style="text-align: left">&lt;type&gt;</td><td style="text-align: left">&lt;type&gt;long long&lt;/type&gt;</td></tr><tr><td style="text-align: left">&lt;varname&gt;</td><td style="text-align: left">&lt;varname&gt;fs&lt;/varname&gt;</td></tr><tr><td style="text-align: left">&lt;literal&gt;</td><td style="text-align: left">
+ <p>&lt;literal&gt;-Weffc++&lt;/literal&gt;</p>
+ <p>&lt;literal&gt;rel_ops&lt;/literal&gt;</p>
+ </td></tr><tr><td style="text-align: left">&lt;constant&gt;</td><td style="text-align: left">
+ <p>&lt;constant&gt;_GNU_SOURCE&lt;/constant&gt;</p>
+ <p>&lt;constant&gt;3.0&lt;/constant&gt;</p>
+ </td></tr><tr><td style="text-align: left">&lt;command&gt;</td><td style="text-align: left">&lt;command&gt;g++&lt;/command&gt;</td></tr><tr><td style="text-align: left">&lt;errortext&gt;</td><td style="text-align: left">&lt;errortext&gt;In instantiation of&lt;/errortext&gt;</td></tr><tr><td style="text-align: left">&lt;filename&gt;</td><td style="text-align: left">
+ <p>&lt;filename class="headerfile"&gt;ctype.h&lt;/filename&gt;</p>
+ <p>&lt;filename class="directory"&gt;/home/gcc/build&lt;/filename&gt;</p>
+ <p>&lt;filename class="libraryfile"&gt;libstdc++.so&lt;/filename&gt;</p>
+ </td></tr></tbody></table></div></div><br class="table-break"/></div></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="appendix_porting.html">Prev</a> </td><td align="center"><a accesskey="u" href="appendix_porting.html">Up</a></td><td align="right"> <a accesskey="n" href="internals.html">Next</a></td></tr><tr><td align="left" valign="top">Appendix B. 
+ Porting and Maintenance
+
+ </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Porting to New Hardware or Operating Systems</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/dynamic_memory.html b/libstdc++-v3/doc/html/manual/dynamic_memory.html
new file mode 100644
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Dynamic Memory</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="support.html" title="Chapter 4.  Support"/><link rel="prev" href="support.html" title="Chapter 4.  Support"/><link rel="next" href="termination.html" title="Termination"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Dynamic Memory</th></tr><tr><td align="left"><a accesskey="p" href="support.html">Prev</a> </td><th width="60%" align="center">Chapter 4. 
+ Support
+
+</th><td align="right"> <a accesskey="n" href="termination.html">Next</a></td></tr></table><hr/></div><div class="section" title="Dynamic Memory"><div class="titlepage"><div><div><h2 class="title"><a id="std.support.memory"/>Dynamic Memory</h2></div></div></div><p>
+ There are six flavors each of <code class="function">new</code> and
+ <code class="function">delete</code>, so make certain that you're using the right
+ ones. Here are quickie descriptions of <code class="function">new</code>:
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ single object form, throwing a
+ <code class="classname">bad_alloc</code> on errors; this is what most
+ people are used to using
+ </p></li><li class="listitem"><p>
+ Single object "nothrow" form, returning NULL on errors
+ </p></li><li class="listitem"><p>
+ Array <code class="function">new</code>, throwing
+ <code class="classname">bad_alloc</code> on errors
+ </p></li><li class="listitem"><p>
+ Array nothrow <code class="function">new</code>, returning
+ <code class="constant">NULL</code> on errors
+ </p></li><li class="listitem"><p>
+ Placement <code class="function">new</code>, which does nothing (like
+ it's supposed to)
+ </p></li><li class="listitem"><p>
+ Placement array <code class="function">new</code>, which also does
+ nothing
+ </p></li></ul></div><p>
+ They are distinguished by the parameters that you pass to them, like
+ any other overloaded function. The six flavors of <code class="function">delete</code>
+ are distinguished the same way, but none of them are allowed to throw
+ an exception under any circumstances anyhow. (They match up for
+ completeness' sake.)
+ </p><p>
+ Remember that it is perfectly okay to call <code class="function">delete</code> on a
+ NULL pointer! Nothing happens, by definition. That is not the
+ same thing as deleting a pointer twice.
+ </p><p>
+ By default, if one of the <span class="quote">“<span class="quote">throwing <code class="function">new</code>s</span>”</span> can't
+ allocate the memory requested, it tosses an instance of a
+ <code class="classname">bad_alloc</code> exception (or, technically, some class derived
+ from it). You can change this by writing your own function (called a
+ new-handler) and then registering it with <code class="function">set_new_handler()</code>:
+ </p><pre class="programlisting">
+ typedef void (*PFV)(void);
+
+ static char* safety;
+ static PFV old_handler;
+
+ void my_new_handler ()
+ {
+ delete[] safety;
+ popup_window ("Dude, you are running low on heap memory. You
+ should, like, close some windows, or something.
+ The next time you run out, we're gonna burn!");
+ set_new_handler (old_handler);
+ return;
+ }
+
+ int main ()
+ {
+ safety = new char[500000];
+ old_handler = set_new_handler (&amp;my_new_handler);
+ ...
+ }
+ </pre><p>
+ <code class="classname">bad_alloc</code> is derived from the base <code class="classname">exception</code>
+ class defined in Sect1 19.
+ </p></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="support.html">Prev</a> </td><td align="center"><a accesskey="u" href="support.html">Up</a></td><td align="right"> <a accesskey="n" href="termination.html">Next</a></td></tr><tr><td align="left" valign="top">Chapter 4. 
+ Support
+
+ </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Termination</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/ext_algorithms.html b/libstdc++-v3/doc/html/manual/ext_algorithms.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Chapter 23. Algorithms</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="extensions.html" title="Part III.  Extensions"/><link rel="prev" href="ext_utilities.html" title="Chapter 22. Utilities"/><link rel="next" href="ext_numerics.html" title="Chapter 24. Numerics"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 23. Algorithms</th></tr><tr><td align="left"><a accesskey="p" href="ext_utilities.html">Prev</a> </td><th width="60%" align="center">Part III. 
+ Extensions
+
+</th><td align="right"> <a accesskey="n" href="ext_numerics.html">Next</a></td></tr></table><hr/></div><div class="chapter" title="Chapter 23. Algorithms"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.algorithms"/>Chapter 23. Algorithms</h2></div></div></div><p>25.1.6 (count, count_if) is extended with two more versions of count
+ and count_if. The standard versions return their results. The
+ additional signatures return void, but take a final parameter by
+ reference to which they assign their results, e.g.,
+</p><pre class="programlisting">
+ void count (first, last, value, n);</pre><p>25.2 (mutating algorithms) is extended with two families of signatures,
+ random_sample and random_sample_n.
+</p><p>25.2.1 (copy) is extended with
+</p><pre class="programlisting">
+ copy_n (_InputIter first, _Size count, _OutputIter result);</pre><p>which copies the first 'count' elements at 'first' into 'result'.
+</p><p>25.3 (sorting 'n' heaps 'n' stuff) is extended with some helper
+ predicates. Look in the doxygen-generated pages for notes on these.
+</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><code class="code">is_heap</code> tests whether or not a range is a heap.</p></li><li class="listitem"><p><code class="code">is_sorted</code> tests whether or not a range is sorted in
+ nondescending order.</p></li></ul></div><p>25.3.8 (lexicographical_compare) is extended with
+</p><pre class="programlisting">
+ lexicographical_compare_3way(_InputIter1 first1, _InputIter1 last1,
+ _InputIter2 first2, _InputIter2 last2)</pre><p>which does... what?
+</p></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="ext_utilities.html">Prev</a> </td><td align="center"><a accesskey="u" href="extensions.html">Up</a></td><td align="right"> <a accesskey="n" href="ext_numerics.html">Next</a></td></tr><tr><td align="left" valign="top">Chapter 22. Utilities </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Chapter 24. Numerics</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/ext_allocators.html b/libstdc++-v3/doc/html/manual/ext_allocators.html
new file mode 100644
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@@ -0,0 +1,397 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Chapter 20. Allocators</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="extensions.html" title="Part III.  Extensions"/><link rel="prev" href="bk01pt03ch19s07.html" title="Diagnostics"/><link rel="next" href="bitmap_allocator.html" title="bitmap_allocator"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 20. Allocators</th></tr><tr><td align="left"><a accesskey="p" href="bk01pt03ch19s07.html">Prev</a> </td><th width="60%" align="center">Part III. 
+ Extensions
+
+</th><td align="right"> <a accesskey="n" href="bitmap_allocator.html">Next</a></td></tr></table><hr/></div><div class="chapter" title="Chapter 20. Allocators"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.allocator"/>Chapter 20. Allocators</h2></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="section"><a href="ext_allocators.html#manual.ext.allocator.mt">mt_allocator</a></span></dt><dd><dl><dt><span class="section"><a href="ext_allocators.html#allocator.mt.intro">Intro</a></span></dt><dt><span class="section"><a href="ext_allocators.html#allocator.mt.design_issues">Design Issues</a></span></dt><dt><span class="section"><a href="ext_allocators.html#allocator.mt.impl">Implementation</a></span></dt><dt><span class="section"><a href="ext_allocators.html#allocator.mt.example_single">Single Thread Example</a></span></dt><dt><span class="section"><a href="ext_allocators.html#allocator.mt.example_multi">Multiple Thread Example</a></span></dt></dl></dd><dt><span class="section"><a href="bitmap_allocator.html">bitmap_allocator</a></span></dt><dd><dl><dt><span class="section"><a href="bitmap_allocator.html#allocator.bitmap.design">Design</a></span></dt><dt><span class="section"><a href="bitmap_allocator.html#allocator.bitmap.impl">Implementation</a></span></dt></dl></dd></dl></div><div class="section" title="mt_allocator"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.allocator.mt"/>mt_allocator</h2></div></div></div><p>
+</p><div class="section" title="Intro"><div class="titlepage"><div><div><h3 class="title"><a id="allocator.mt.intro"/>Intro</h3></div></div></div><p>
+ The mt allocator [hereinafter referred to simply as "the allocator"]
+ is a fixed size (power of two) allocator that was initially
+ developed specifically to suit the needs of multi threaded
+ applications [hereinafter referred to as an MT application]. Over
+ time the allocator has evolved and been improved in many ways, in
+ particular it now also does a good job in single threaded
+ applications [hereinafter referred to as a ST application]. (Note:
+ In this document, when referring to single threaded applications
+ this also includes applications that are compiled with gcc without
+ thread support enabled. This is accomplished using ifdef's on
+ __GTHREADS). This allocator is tunable, very flexible, and capable
+ of high-performance.
+</p><p>
+ The aim of this document is to describe - from an application point of
+ view - the "inner workings" of the allocator.
+</p></div><div class="section" title="Design Issues"><div class="titlepage"><div><div><h3 class="title"><a id="allocator.mt.design_issues"/>Design Issues</h3></div></div></div><div class="section" title="Overview"><div class="titlepage"><div><div><h4 class="title"><a id="allocator.mt.overview"/>Overview</h4></div></div></div><p> There are three general components to the allocator: a datum
+describing the characteristics of the memory pool, a policy class
+containing this pool that links instantiation types to common or
+individual pools, and a class inheriting from the policy class that is
+the actual allocator.
+</p><p>The datum describing pools characteristics is
+</p><pre class="programlisting">
+ template&lt;bool _Thread&gt;
+ class __pool
+</pre><p> This class is parametrized on thread support, and is explicitly
+specialized for both multiple threads (with <code class="code">bool==true</code>)
+and single threads (via <code class="code">bool==false</code>.) It is possible to
+use a custom pool datum instead of the default class that is provided.
+</p><p> There are two distinct policy classes, each of which can be used
+with either type of underlying pool datum.
+</p><pre class="programlisting">
+ template&lt;bool _Thread&gt;
+ struct __common_pool_policy
+
+ template&lt;typename _Tp, bool _Thread&gt;
+ struct __per_type_pool_policy
+</pre><p> The first policy, <code class="code">__common_pool_policy</code>, implements a
+common pool. This means that allocators that are instantiated with
+different types, say <code class="code">char</code> and <code class="code">long</code> will both
+use the same pool. This is the default policy.
+</p><p> The second policy, <code class="code">__per_type_pool_policy</code>, implements
+a separate pool for each instantiating type. Thus, <code class="code">char</code>
+and <code class="code">long</code> will use separate pools. This allows per-type
+tuning, for instance.
+</p><p> Putting this all together, the actual allocator class is
+</p><pre class="programlisting">
+ template&lt;typename _Tp, typename _Poolp = __default_policy&gt;
+ class __mt_alloc : public __mt_alloc_base&lt;_Tp&gt;, _Poolp
+</pre><p> This class has the interface required for standard library allocator
+classes, namely member functions <code class="code">allocate</code> and
+<code class="code">deallocate</code>, plus others.
+</p></div></div><div class="section" title="Implementation"><div class="titlepage"><div><div><h3 class="title"><a id="allocator.mt.impl"/>Implementation</h3></div></div></div><div class="section" title="Tunable Parameters"><div class="titlepage"><div><div><h4 class="title"><a id="allocator.mt.tune"/>Tunable Parameters</h4></div></div></div><p>Certain allocation parameters can be modified, or tuned. There
+exists a nested <code class="code">struct __pool_base::_Tune</code> that contains all
+these parameters, which include settings for
+</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>Alignment</p></li><li class="listitem"><p>Maximum bytes before calling <code class="code">::operator new</code> directly</p></li><li class="listitem"><p>Minimum bytes</p></li><li class="listitem"><p>Size of underlying global allocations</p></li><li class="listitem"><p>Maximum number of supported threads</p></li><li class="listitem"><p>Migration of deallocations to the global free list</p></li><li class="listitem"><p>Shunt for global <code class="code">new</code> and <code class="code">delete</code></p></li></ul></div><p>Adjusting parameters for a given instance of an allocator can only
+happen before any allocations take place, when the allocator itself is
+initialized. For instance:
+</p><pre class="programlisting">
+#include &lt;ext/mt_allocator.h&gt;
+
+struct pod
+{
+ int i;
+ int j;
+};
+
+int main()
+{
+ typedef pod value_type;
+ typedef __gnu_cxx::__mt_alloc&lt;value_type&gt; allocator_type;
+ typedef __gnu_cxx::__pool_base::_Tune tune_type;
+
+ tune_type t_default;
+ tune_type t_opt(16, 5120, 32, 5120, 20, 10, false);
+ tune_type t_single(16, 5120, 32, 5120, 1, 10, false);
+
+ tune_type t;
+ t = allocator_type::_M_get_options();
+ allocator_type::_M_set_options(t_opt);
+ t = allocator_type::_M_get_options();
+
+ allocator_type a;
+ allocator_type::pointer p1 = a.allocate(128);
+ allocator_type::pointer p2 = a.allocate(5128);
+
+ a.deallocate(p1, 128);
+ a.deallocate(p2, 5128);
+
+ return 0;
+}
+</pre></div><div class="section" title="Initialization"><div class="titlepage"><div><div><h4 class="title"><a id="allocator.mt.init"/>Initialization</h4></div></div></div><p>
+The static variables (pointers to freelists, tuning parameters etc)
+are initialized as above, or are set to the global defaults.
+</p><p>
+The very first allocate() call will always call the
+_S_initialize_once() function. In order to make sure that this
+function is called exactly once we make use of a __gthread_once call
+in MT applications and check a static bool (_S_init) in ST
+applications.
+</p><p>
+The _S_initialize() function:
+- If the GLIBCXX_FORCE_NEW environment variable is set, it sets the bool
+ _S_force_new to true and then returns. This will cause subsequent calls to
+ allocate() to return memory directly from a new() call, and deallocate will
+ only do a delete() call.
+</p><p>
+- If the GLIBCXX_FORCE_NEW environment variable is not set, both ST and MT
+ applications will:
+ - Calculate the number of bins needed. A bin is a specific power of two size
+ of bytes. I.e., by default the allocator will deal with requests of up to
+ 128 bytes (or whatever the value of _S_max_bytes is when _S_init() is
+ called). This means that there will be bins of the following sizes
+ (in bytes): 1, 2, 4, 8, 16, 32, 64, 128.
+
+ - Create the _S_binmap array. All requests are rounded up to the next
+ "large enough" bin. I.e., a request for 29 bytes will cause a block from
+ the "32 byte bin" to be returned to the application. The purpose of
+ _S_binmap is to speed up the process of finding out which bin to use.
+ I.e., the value of _S_binmap[ 29 ] is initialized to 5 (bin 5 = 32 bytes).
+</p><p>
+ - Create the _S_bin array. This array consists of bin_records. There will be
+ as many bin_records in this array as the number of bins that we calculated
+ earlier. I.e., if _S_max_bytes = 128 there will be 8 entries.
+ Each bin_record is then initialized:
+ - bin_record-&gt;first = An array of pointers to block_records. There will be
+ as many block_records pointers as there are maximum number of threads
+ (in a ST application there is only 1 thread, in a MT application there
+ are _S_max_threads).
+ This holds the pointer to the first free block for each thread in this
+ bin. I.e., if we would like to know where the first free block of size 32
+ for thread number 3 is we would look this up by: _S_bin[ 5 ].first[ 3 ]
+
+ The above created block_record pointers members are now initialized to
+ their initial values. I.e. _S_bin[ n ].first[ n ] = NULL;
+</p><p>
+- Additionally a MT application will:
+ - Create a list of free thread id's. The pointer to the first entry
+ is stored in _S_thread_freelist_first. The reason for this approach is
+ that the __gthread_self() call will not return a value that corresponds to
+ the maximum number of threads allowed but rather a process id number or
+ something else. So what we do is that we create a list of thread_records.
+ This list is _S_max_threads long and each entry holds a size_t thread_id
+ which is initialized to 1, 2, 3, 4, 5 and so on up to _S_max_threads.
+ Each time a thread calls allocate() or deallocate() we call
+ _S_get_thread_id() which looks at the value of _S_thread_key which is a
+ thread local storage pointer. If this is NULL we know that this is a newly
+ created thread and we pop the first entry from this list and saves the
+ pointer to this record in the _S_thread_key variable. The next time
+ we will get the pointer to the thread_record back and we use the
+ thread_record-&gt;thread_id as identification. I.e., the first thread that
+ calls allocate will get the first record in this list and thus be thread
+ number 1 and will then find the pointer to its first free 32 byte block
+ in _S_bin[ 5 ].first[ 1 ]
+ When we create the _S_thread_key we also define a destructor
+ (_S_thread_key_destr) which means that when the thread dies, this
+ thread_record is returned to the front of this list and the thread id
+ can then be reused if a new thread is created.
+ This list is protected by a mutex (_S_thread_freelist_mutex) which is only
+ locked when records are removed or added to the list.
+</p><p>
+ - Initialize the free and used counters of each bin_record:
+ - bin_record-&gt;free = An array of size_t. This keeps track of the number
+ of blocks on a specific thread's freelist in each bin. I.e., if a thread
+ has 12 32-byte blocks on it's freelists and allocates one of these, this
+ counter would be decreased to 11.
+
+ - bin_record-&gt;used = An array of size_t. This keeps track of the number
+ of blocks currently in use of this size by this thread. I.e., if a thread
+ has made 678 requests (and no deallocations...) of 32-byte blocks this
+ counter will read 678.
+
+ The above created arrays are now initialized with their initial values.
+ I.e. _S_bin[ n ].free[ n ] = 0;
+</p><p>
+ - Initialize the mutex of each bin_record: The bin_record-&gt;mutex
+ is used to protect the global freelist. This concept of a global
+ freelist is explained in more detail in the section "A multi
+ threaded example", but basically this mutex is locked whenever a
+ block of memory is retrieved or returned to the global freelist
+ for this specific bin. This only occurs when a number of blocks
+ are grabbed from the global list to a thread specific list or when
+ a thread decides to return some blocks to the global freelist.
+</p></div><div class="section" title="Deallocation Notes"><div class="titlepage"><div><div><h4 class="title"><a id="allocator.mt.deallocation"/>Deallocation Notes</h4></div></div></div><p> Notes about deallocation. This allocator does not explicitly
+release memory. Because of this, memory debugging programs like
+valgrind or purify may notice leaks: sorry about this
+inconvenience. Operating systems will reclaim allocated memory at
+program termination anyway. If sidestepping this kind of noise is
+desired, there are three options: use an allocator, like
+<code class="code">new_allocator</code> that releases memory while debugging, use
+GLIBCXX_FORCE_NEW to bypass the allocator's internal pools, or use a
+custom pool datum that releases resources on destruction.
+</p><p>
+ On systems with the function <code class="code">__cxa_atexit</code>, the
+allocator can be forced to free all memory allocated before program
+termination with the member function
+<code class="code">__pool_type::_M_destroy</code>. However, because this member
+function relies on the precise and exactly-conforming ordering of
+static destructors, including those of a static local
+<code class="code">__pool</code> object, it should not be used, ever, on systems
+that don't have the necessary underlying support. In addition, in
+practice, forcing deallocation can be tricky, as it requires the
+<code class="code">__pool</code> object to be fully-constructed before the object
+that uses it is fully constructed. For most (but not all) STL
+containers, this works, as an instance of the allocator is constructed
+as part of a container's constructor. However, this assumption is
+implementation-specific, and subject to change. For an example of a
+pool that frees memory, see the following
+ <a class="link" href="http://gcc.gnu.org/viewcvs/trunk/libstdc++-v3/testsuite/ext/mt_allocator/deallocate_local-6.cc?view=markup">
+ example.</a>
+</p></div></div><div class="section" title="Single Thread Example"><div class="titlepage"><div><div><h3 class="title"><a id="allocator.mt.example_single"/>Single Thread Example</h3></div></div></div><p>
+Let's start by describing how the data on a freelist is laid out in memory.
+This is the first two blocks in freelist for thread id 3 in bin 3 (8 bytes):
+</p><pre class="programlisting">
++----------------+
+| next* ---------|--+ (_S_bin[ 3 ].first[ 3 ] points here)
+| | |
+| | |
+| | |
++----------------+ |
+| thread_id = 3 | |
+| | |
+| | |
+| | |
++----------------+ |
+| DATA | | (A pointer to here is what is returned to the
+| | | the application when needed)
+| | |
+| | |
+| | |
+| | |
+| | |
+| | |
++----------------+ |
++----------------+ |
+| next* |&lt;-+ (If next == NULL it's the last one on the list)
+| |
+| |
+| |
++----------------+
+| thread_id = 3 |
+| |
+| |
+| |
++----------------+
+| DATA |
+| |
+| |
+| |
+| |
+| |
+| |
+| |
++----------------+
+</pre><p>
+With this in mind we simplify things a bit for a while and say that there is
+only one thread (a ST application). In this case all operations are made to
+what is referred to as the global pool - thread id 0 (No thread may be
+assigned this id since they span from 1 to _S_max_threads in a MT application).
+</p><p>
+When the application requests memory (calling allocate()) we first look at the
+requested size and if this is &gt; _S_max_bytes we call new() directly and return.
+</p><p>
+If the requested size is within limits we start by finding out from which
+bin we should serve this request by looking in _S_binmap.
+</p><p>
+A quick look at _S_bin[ bin ].first[ 0 ] tells us if there are any blocks of
+this size on the freelist (0). If this is not NULL - fine, just remove the
+block that _S_bin[ bin ].first[ 0 ] points to from the list,
+update _S_bin[ bin ].first[ 0 ] and return a pointer to that blocks data.
+</p><p>
+If the freelist is empty (the pointer is NULL) we must get memory from the
+system and build us a freelist within this memory. All requests for new memory
+is made in chunks of _S_chunk_size. Knowing the size of a block_record and
+the bytes that this bin stores we then calculate how many blocks we can create
+within this chunk, build the list, remove the first block, update the pointer
+(_S_bin[ bin ].first[ 0 ]) and return a pointer to that blocks data.
+</p><p>
+Deallocation is equally simple; the pointer is casted back to a block_record
+pointer, lookup which bin to use based on the size, add the block to the front
+of the global freelist and update the pointer as needed
+(_S_bin[ bin ].first[ 0 ]).
+</p><p>
+The decision to add deallocated blocks to the front of the freelist was made
+after a set of performance measurements that showed that this is roughly 10%
+faster than maintaining a set of "last pointers" as well.
+</p></div><div class="section" title="Multiple Thread Example"><div class="titlepage"><div><div><h3 class="title"><a id="allocator.mt.example_multi"/>Multiple Thread Example</h3></div></div></div><p>
+In the ST example we never used the thread_id variable present in each block.
+Let's start by explaining the purpose of this in a MT application.
+</p><p>
+The concept of "ownership" was introduced since many MT applications
+allocate and deallocate memory to shared containers from different
+threads (such as a cache shared amongst all threads). This introduces
+a problem if the allocator only returns memory to the current threads
+freelist (I.e., there might be one thread doing all the allocation and
+thus obtaining ever more memory from the system and another thread
+that is getting a longer and longer freelist - this will in the end
+consume all available memory).
+</p><p>
+Each time a block is moved from the global list (where ownership is
+irrelevant), to a threads freelist (or when a new freelist is built
+from a chunk directly onto a threads freelist or when a deallocation
+occurs on a block which was not allocated by the same thread id as the
+one doing the deallocation) the thread id is set to the current one.
+</p><p>
+What's the use? Well, when a deallocation occurs we can now look at
+the thread id and find out if it was allocated by another thread id
+and decrease the used counter of that thread instead, thus keeping the
+free and used counters correct. And keeping the free and used counters
+corrects is very important since the relationship between these two
+variables decides if memory should be returned to the global pool or
+not when a deallocation occurs.
+</p><p>
+When the application requests memory (calling allocate()) we first
+look at the requested size and if this is &gt;_S_max_bytes we call new()
+directly and return.
+</p><p>
+If the requested size is within limits we start by finding out from which
+bin we should serve this request by looking in _S_binmap.
+</p><p>
+A call to _S_get_thread_id() returns the thread id for the calling thread
+(and if no value has been set in _S_thread_key, a new id is assigned and
+returned).
+</p><p>
+A quick look at _S_bin[ bin ].first[ thread_id ] tells us if there are
+any blocks of this size on the current threads freelist. If this is
+not NULL - fine, just remove the block that _S_bin[ bin ].first[
+thread_id ] points to from the list, update _S_bin[ bin ].first[
+thread_id ], update the free and used counters and return a pointer to
+that blocks data.
+</p><p>
+If the freelist is empty (the pointer is NULL) we start by looking at
+the global freelist (0). If there are blocks available on the global
+freelist we lock this bins mutex and move up to block_count (the
+number of blocks of this bins size that will fit into a _S_chunk_size)
+or until end of list - whatever comes first - to the current threads
+freelist and at the same time change the thread_id ownership and
+update the counters and pointers. When the bins mutex has been
+unlocked, we remove the block that _S_bin[ bin ].first[ thread_id ]
+points to from the list, update _S_bin[ bin ].first[ thread_id ],
+update the free and used counters, and return a pointer to that blocks
+data.
+</p><p>
+The reason that the number of blocks moved to the current threads
+freelist is limited to block_count is to minimize the chance that a
+subsequent deallocate() call will return the excess blocks to the
+global freelist (based on the _S_freelist_headroom calculation, see
+below).
+</p><p>
+However if there isn't any memory on the global pool we need to get
+memory from the system - this is done in exactly the same way as in a
+single threaded application with one major difference; the list built
+in the newly allocated memory (of _S_chunk_size size) is added to the
+current threads freelist instead of to the global.
+</p><p>
+The basic process of a deallocation call is simple: always add the
+block to the front of the current threads freelist and update the
+counters and pointers (as described earlier with the specific check of
+ownership that causes the used counter of the thread that originally
+allocated the block to be decreased instead of the current threads
+counter).
+</p><p>
+And here comes the free and used counters to service. Each time a
+deallocation() call is made, the length of the current threads
+freelist is compared to the amount memory in use by this thread.
+</p><p>
+Let's go back to the example of an application that has one thread
+that does all the allocations and one that deallocates. Both these
+threads use say 516 32-byte blocks that was allocated during thread
+creation for example. Their used counters will both say 516 at this
+point. The allocation thread now grabs 1000 32-byte blocks and puts
+them in a shared container. The used counter for this thread is now
+1516.
+</p><p>
+The deallocation thread now deallocates 500 of these blocks. For each
+deallocation made the used counter of the allocating thread is
+decreased and the freelist of the deallocation thread gets longer and
+longer. But the calculation made in deallocate() will limit the length
+of the freelist in the deallocation thread to _S_freelist_headroom %
+of it's used counter. In this case, when the freelist (given that the
+_S_freelist_headroom is at it's default value of 10%) exceeds 52
+(516/10) blocks will be returned to the global pool where the
+allocating thread may pick them up and reuse them.
+</p><p>
+In order to reduce lock contention (since this requires this bins
+mutex to be locked) this operation is also made in chunks of blocks
+(just like when chunks of blocks are moved from the global freelist to
+a threads freelist mentioned above). The "formula" used can probably
+be improved to further reduce the risk of blocks being "bounced back
+and forth" between freelists.
+</p></div></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="bk01pt03ch19s07.html">Prev</a> </td><td align="center"><a accesskey="u" href="extensions.html">Up</a></td><td align="right"> <a accesskey="n" href="bitmap_allocator.html">Next</a></td></tr><tr><td align="left" valign="top">Diagnostics </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> bitmap_allocator</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/ext_compile_checks.html b/libstdc++-v3/doc/html/manual/ext_compile_checks.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Chapter 16. Compile Time Checks</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="extensions.html" title="Part III.  Extensions"/><link rel="prev" href="bk01pt03pr01.html" title=""/><link rel="next" href="debug_mode.html" title="Chapter 17. Debug Mode"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 16. Compile Time Checks</th></tr><tr><td align="left"><a accesskey="p" href="bk01pt03pr01.html">Prev</a> </td><th width="60%" align="center">Part III. 
+ Extensions
+
+</th><td align="right"> <a accesskey="n" href="debug_mode.html">Next</a></td></tr></table><hr/></div><div class="chapter" title="Chapter 16. Compile Time Checks"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.compile_checks"/>Chapter 16. Compile Time Checks</h2></div></div></div><p>
+ Also known as concept checking.
+ </p><p>In 1999, SGI added <span class="emphasis"><em>concept checkers</em></span> to their implementation
+ of the STL: code which checked the template parameters of
+ instantiated pieces of the STL, in order to insure that the parameters
+ being used met the requirements of the standard. For example,
+ the Standard requires that types passed as template parameters to
+ <code class="code">vector</code> be <span class="quote">“<span class="quote">Assignable</span>”</span> (which means what you think
+ it means). The checking was done during compilation, and none of
+ the code was executed at runtime.
+ </p><p>Unfortunately, the size of the compiler files grew significantly
+ as a result. The checking code itself was cumbersome. And bugs
+ were found in it on more than one occasion.
+ </p><p>The primary author of the checking code, Jeremy Siek, had already
+ started work on a replacement implementation. The new code has been
+ formally reviewed and accepted into
+ <a class="link" href="http://www.boost.org/libs/concept_check/concept_check.htm">the
+ Boost libraries</a>, and we are pleased to incorporate it into the
+ GNU C++ library.
+ </p><p>The new version imposes a much smaller space overhead on the generated
+ object file. The checks are also cleaner and easier to read and
+ understand.
+ </p><p>They are off by default for all versions of GCC from 3.0 to 3.4 (the
+ latest release at the time of writing).
+ They can be enabled at configure time with
+ <a class="link" href="configure.html" title="Configure"><code class="literal">--enable-concept-checks</code></a>.
+ You can enable them on a per-translation-unit basis with
+ <code class="code">#define _GLIBCXX_CONCEPT_CHECKS</code> for GCC 3.4 and higher
+ (or with <code class="code">#define _GLIBCPP_CONCEPT_CHECKS</code> for versions
+ 3.1, 3.2 and 3.3).
+ </p><p>Please note that the upcoming C++ standard has first-class
+ support for template parameter constraints based on concepts in the core
+ language. This will obviate the need for the library-simulated concept
+ checking described above.
+ </p></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="bk01pt03pr01.html">Prev</a> </td><td align="center"><a accesskey="u" href="extensions.html">Up</a></td><td align="right"> <a accesskey="n" href="debug_mode.html">Next</a></td></tr><tr><td align="left" valign="top"> </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Chapter 17. Debug Mode</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/ext_concurrency.html b/libstdc++-v3/doc/html/manual/ext_concurrency.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Chapter 28. Concurrency</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="extensions.html" title="Part III.  Extensions"/><link rel="prev" href="ext_demangling.html" title="Chapter 27. Demangling"/><link rel="next" href="bk01pt03ch28s02.html" title="Implementation"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 28. Concurrency</th></tr><tr><td align="left"><a accesskey="p" href="ext_demangling.html">Prev</a> </td><th width="60%" align="center">Part III. 
+ Extensions
+
+</th><td align="right"> <a accesskey="n" href="bk01pt03ch28s02.html">Next</a></td></tr></table><hr/></div><div class="chapter" title="Chapter 28. Concurrency"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.concurrency"/>Chapter 28. Concurrency</h2></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="section"><a href="ext_concurrency.html#manual.ext.concurrency.design">Design</a></span></dt><dd><dl><dt><span class="section"><a href="ext_concurrency.html#manual.ext.concurrency.design.threads">Interface to Locks and Mutexes</a></span></dt><dt><span class="section"><a href="ext_concurrency.html#manual.ext.concurrency.design.atomics">Interface to Atomic Functions</a></span></dt></dl></dd><dt><span class="section"><a href="bk01pt03ch28s02.html">Implementation</a></span></dt><dd><dl><dt><span class="section"><a href="bk01pt03ch28s02.html#manual.ext.concurrency.impl.atomic_fallbacks">Using Builtin Atomic Functions</a></span></dt><dt><span class="section"><a href="bk01pt03ch28s02.html#manual.ext.concurrency.impl.thread">Thread Abstraction</a></span></dt></dl></dd><dt><span class="section"><a href="bk01pt03ch28s03.html">Use</a></span></dt></dl></div><div class="section" title="Design"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.concurrency.design"/>Design</h2></div></div></div><div class="section" title="Interface to Locks and Mutexes"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.concurrency.design.threads"/>Interface to Locks and Mutexes</h3></div></div></div><p>The file &lt;ext/concurrence.h&gt; contains all the higher-level
+constructs for playing with threads. In contrast to the atomics layer,
+the concurrence layer consists largely of types. All types are defined within <code class="code">namespace __gnu_cxx</code>.
+</p><p>
+These types can be used in a portable manner, regardless of the
+specific environment. They are carefully designed to provide optimum
+efficiency and speed, abstracting out underlying thread calls and
+accesses when compiling for single-threaded situations (even on hosts
+that support multiple threads.)
+</p><p>The enumerated type <code class="code">_Lock_policy</code> details the set of
+available locking
+policies: <code class="code">_S_single</code>, <code class="code">_S_mutex</code>,
+and <code class="code">_S_atomic</code>.
+</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><code class="code">_S_single</code></p><p>Indicates single-threaded code that does not need locking.
+</p></li><li class="listitem"><p><code class="code">_S_mutex</code></p><p>Indicates multi-threaded code using thread-layer abstractions.
+</p></li><li class="listitem"><p><code class="code">_S_atomic</code></p><p>Indicates multi-threaded code using atomic operations.
+</p></li></ul></div><p>The compile-time constant <code class="code">__default_lock_policy</code> is set
+to one of the three values above, depending on characteristics of the
+host environment and the current compilation flags.
+</p><p>Two more datatypes make up the rest of the
+interface: <code class="code">__mutex</code>, and <code class="code">__scoped_lock</code>.
+</p><p>
+</p><p>The scoped lock idiom is well-discussed within the C++
+community. This version takes a <code class="code">__mutex</code> reference, and
+locks it during construction of <code class="code">__scoped_locke</code> and
+unlocks it during destruction. This is an efficient way of locking
+critical sections, while retaining exception-safety.
+</p></div><div class="section" title="Interface to Atomic Functions"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.concurrency.design.atomics"/>Interface to Atomic Functions</h3></div></div></div><p>
+Two functions and one type form the base of atomic support.
+</p><p>The type <code class="code">_Atomic_word</code> is a signed integral type
+supporting atomic operations.
+</p><p>
+The two functions functions are:
+</p><pre class="programlisting">
+_Atomic_word
+__exchange_and_add_dispatch(volatile _Atomic_word*, int);
+
+void
+__atomic_add_dispatch(volatile _Atomic_word*, int);
+</pre><p>Both of these functions are declared in the header file
+&lt;ext/atomicity.h&gt;, and are in <code class="code">namespace __gnu_cxx</code>.
+</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+<code class="code">
+__exchange_and_add_dispatch
+</code>
+</p><p>Adds the second argument's value to the first argument. Returns the old value.
+</p></li><li class="listitem"><p>
+<code class="code">
+__atomic_add_dispatch
+</code>
+</p><p>Adds the second argument's value to the first argument. Has no return value.
+</p></li></ul></div><p>
+These functions forward to one of several specialized helper
+functions, depending on the circumstances. For instance,
+</p><p>
+<code class="code">
+__exchange_and_add_dispatch
+</code>
+</p><p>
+Calls through to either of:
+</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><code class="code">__exchange_and_add</code>
+</p><p>Multi-thread version. Inlined if compiler-generated builtin atomics
+can be used, otherwise resolved at link time to a non-builtin code
+sequence.
+</p></li><li class="listitem"><p><code class="code">__exchange_and_add_single</code>
+</p><p>Single threaded version. Inlined.</p></li></ul></div><p>However, only <code class="code">__exchange_and_add_dispatch</code>
+and <code class="code">__atomic_add_dispatch</code> should be used. These functions
+can be used in a portable manner, regardless of the specific
+environment. They are carefully designed to provide optimum efficiency
+and speed, abstracting out atomic accesses when they are not required
+(even on hosts that support compiler intrinsics for atomic
+operations.)
+</p><p>
+In addition, there are two macros
+</p><p>
+<code class="code">
+_GLIBCXX_READ_MEM_BARRIER
+</code>
+</p><p>
+<code class="code">
+_GLIBCXX_WRITE_MEM_BARRIER
+</code>
+</p><p>
+Which expand to the appropriate write and read barrier required by the
+host hardware and operating system.
+</p></div></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="ext_demangling.html">Prev</a> </td><td align="center"><a accesskey="u" href="extensions.html">Up</a></td><td align="right"> <a accesskey="n" href="bk01pt03ch28s02.html">Next</a></td></tr><tr><td align="left" valign="top">Chapter 27. Demangling </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Implementation</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/ext_containers.html b/libstdc++-v3/doc/html/manual/ext_containers.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Chapter 21. Containers</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="extensions.html" title="Part III.  Extensions"/><link rel="prev" href="bitmap_allocator.html" title="bitmap_allocator"/><link rel="next" href="bk01pt03ch21s02.html" title="HP/SGI"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 21. Containers</th></tr><tr><td align="left"><a accesskey="p" href="bitmap_allocator.html">Prev</a> </td><th width="60%" align="center">Part III. 
+ Extensions
+
+</th><td align="right"> <a accesskey="n" href="bk01pt03ch21s02.html">Next</a></td></tr></table><hr/></div><div class="chapter" title="Chapter 21. Containers"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.containers"/>Chapter 21. Containers</h2></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="section"><a href="ext_containers.html#manual.ext.containers.pbds">Policy Based Data Structures</a></span></dt><dt><span class="section"><a href="bk01pt03ch21s02.html">HP/SGI</a></span></dt><dt><span class="section"><a href="bk01pt03ch21s03.html">Deprecated HP/SGI</a></span></dt></dl></div><p>
+ </p><div class="section" title="Policy Based Data Structures"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.containers.pbds"/>Policy Based Data Structures</h2></div></div></div><p>
+ <a class="link" href="http://gcc.gnu.org/onlinedocs/libstdc++/ext/pb_ds/index.html">More details here</a>.
+ </p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="bitmap_allocator.html">Prev</a> </td><td align="center"><a accesskey="u" href="extensions.html">Up</a></td><td align="right"> <a accesskey="n" href="bk01pt03ch21s02.html">Next</a></td></tr><tr><td align="left" valign="top">bitmap_allocator </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> HP/SGI</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/ext_demangling.html b/libstdc++-v3/doc/html/manual/ext_demangling.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Chapter 27. Demangling</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="extensions.html" title="Part III.  Extensions"/><link rel="prev" href="ext_io.html" title="Chapter 26. Input and Output"/><link rel="next" href="ext_concurrency.html" title="Chapter 28. Concurrency"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 27. Demangling</th></tr><tr><td align="left"><a accesskey="p" href="ext_io.html">Prev</a> </td><th width="60%" align="center">Part III. 
+ Extensions
+
+</th><td align="right"> <a accesskey="n" href="ext_concurrency.html">Next</a></td></tr></table><hr/></div><div class="chapter" title="Chapter 27. Demangling"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.demangle"/>Chapter 27. Demangling</h2></div></div></div><p>
+ Transforming C++ ABI identifiers (like RTTI symbols) into the
+ original C++ source identifiers is called
+ <span class="quote">“<span class="quote">demangling.</span>”</span>
+ </p><p>
+ If you have read the <a class="link" href="http://gcc.gnu.org/onlinedocs/libstdc++/latest-doxygen/a01115.html">source
+ documentation for <code class="code">namespace abi</code></a> then you are
+ aware of the cross-vendor C++ ABI in use by GCC. One of the
+ exposed functions is used for demangling,
+ <code class="code">abi::__cxa_demangle</code>.
+ </p><p>
+ In programs like <span class="command"><strong>c++filt</strong></span>, the linker, and other tools
+ have the ability to decode C++ ABI names, and now so can you.
+ </p><p>
+ (The function itself might use different demanglers, but that's the
+ whole point of abstract interfaces. If we change the implementation,
+ you won't notice.)
+ </p><p>
+ Probably the only times you'll be interested in demangling at runtime
+ are when you're seeing <code class="code">typeid</code> strings in RTTI, or when
+ you're handling the runtime-support exception classes. For example:
+ </p><pre class="programlisting">
+#include &lt;exception&gt;
+#include &lt;iostream&gt;
+#include &lt;cxxabi.h&gt;
+
+struct empty { };
+
+template &lt;typename T, int N&gt;
+ struct bar { };
+
+
+int main()
+{
+ int status;
+ char *realname;
+
+ // exception classes not in &lt;stdexcept&gt;, thrown by the implementation
+ // instead of the user
+ std::bad_exception e;
+ realname = abi::__cxa_demangle(e.what(), 0, 0, &amp;status);
+ std::cout &lt;&lt; e.what() &lt;&lt; "\t=&gt; " &lt;&lt; realname &lt;&lt; "\t: " &lt;&lt; status &lt;&lt; '\n';
+ free(realname);
+
+
+ // typeid
+ bar&lt;empty,17&gt; u;
+ const std::type_info &amp;ti = typeid(u);
+
+ realname = abi::__cxa_demangle(ti.name(), 0, 0, &amp;status);
+ std::cout &lt;&lt; ti.name() &lt;&lt; "\t=&gt; " &lt;&lt; realname &lt;&lt; "\t: " &lt;&lt; status &lt;&lt; '\n';
+ free(realname);
+
+ return 0;
+}
+ </pre><p>
+ This prints
+ </p><pre class="screen">
+ <code class="computeroutput">
+ St13bad_exception =&gt; std::bad_exception : 0
+ 3barI5emptyLi17EE =&gt; bar&lt;empty, 17&gt; : 0
+ </code>
+ </pre><p>
+ The demangler interface is described in the source documentation
+ linked to above. It is actually written in C, so you don't need to
+ be writing C++ in order to demangle C++. (That also means we have to
+ use crummy memory management facilities, so don't forget to free()
+ the returned char array.)
+ </p></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="ext_io.html">Prev</a> </td><td align="center"><a accesskey="u" href="extensions.html">Up</a></td><td align="right"> <a accesskey="n" href="ext_concurrency.html">Next</a></td></tr><tr><td align="left" valign="top">Chapter 26. Input and Output </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Chapter 28. Concurrency</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/ext_io.html b/libstdc++-v3/doc/html/manual/ext_io.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Chapter 26. Input and Output</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="extensions.html" title="Part III.  Extensions"/><link rel="prev" href="ext_iterators.html" title="Chapter 25. Iterators"/><link rel="next" href="ext_demangling.html" title="Chapter 27. Demangling"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 26. Input and Output</th></tr><tr><td align="left"><a accesskey="p" href="ext_iterators.html">Prev</a> </td><th width="60%" align="center">Part III. 
+ Extensions
+
+</th><td align="right"> <a accesskey="n" href="ext_demangling.html">Next</a></td></tr></table><hr/></div><div class="chapter" title="Chapter 26. Input and Output"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.io"/>Chapter 26. Input and Output</h2></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="section"><a href="ext_io.html#manual.ext.io.filebuf_derived">Derived filebufs</a></span></dt></dl></div><p>
+ Extensions allowing <code class="code">filebuf</code>s to be constructed from
+ "C" types like FILE*s and file descriptors.
+ </p><div class="section" title="Derived filebufs"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.io.filebuf_derived"/>Derived filebufs</h2></div></div></div><p>The v2 library included non-standard extensions to construct
+ <code class="code">std::filebuf</code>s from C stdio types such as
+ <code class="code">FILE*</code>s and POSIX file descriptors.
+ Today the recommended way to use stdio types with libstdc++
+ IOStreams is via the <code class="code">stdio_filebuf</code> class (see below),
+ but earlier releases provided slightly different mechanisms.
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>3.0.x <code class="code">filebuf</code>s have another ctor with this signature:
+ <code class="code">basic_filebuf(__c_file_type*, ios_base::openmode, int_type);
+ </code>
+ This comes in very handy in a number of places, such as
+ attaching Unix sockets, pipes, and anything else which uses file
+ descriptors, into the IOStream buffering classes. The three
+ arguments are as follows:
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><code class="code">__c_file_type* F </code>
+ // the __c_file_type typedef usually boils down to stdio's FILE
+ </p></li><li class="listitem"><p><code class="code">ios_base::openmode M </code>
+ // same as all the other uses of openmode
+ </p></li><li class="listitem"><p><code class="code">int_type B </code>
+ // buffer size, defaults to BUFSIZ if not specified
+ </p></li></ul></div><p>
+ For those wanting to use file descriptors instead of FILE*'s, I
+ invite you to contemplate the mysteries of C's <code class="code">fdopen()</code>.
+ </p></li><li class="listitem"><p>In library snapshot 3.0.95 and later, <code class="code">filebuf</code>s bring
+ back an old extension: the <code class="code">fd()</code> member function. The
+ integer returned from this function can be used for whatever file
+ descriptors can be used for on your platform. Naturally, the
+ library cannot track what you do on your own with a file descriptor,
+ so if you perform any I/O directly, don't expect the library to be
+ aware of it.
+ </p></li><li class="listitem"><p>Beginning with 3.1, the extra <code class="code">filebuf</code> constructor and
+ the <code class="code">fd()</code> function were removed from the standard
+ filebuf. Instead, <code class="code">&lt;ext/stdio_filebuf.h&gt;</code> contains
+ a derived class called
+ <a class="link" href="http://gcc.gnu.org/onlinedocs/libstdc++/latest-doxygen/a00074.html"><code class="code">__gnu_cxx::stdio_filebuf</code></a>.
+ This class can be constructed from a C <code class="code">FILE*</code> or a file
+ descriptor, and provides the <code class="code">fd()</code> function.
+ </p></li></ul></div><p>If you want to access a <code class="code">filebuf</code>'s file descriptor to
+ implement file locking (e.g. using the <code class="code">fcntl()</code> system
+ call) then you might be interested in Henry Suter's RWLock class.
+
+ </p><p>
+ </p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="ext_iterators.html">Prev</a> </td><td align="center"><a accesskey="u" href="extensions.html">Up</a></td><td align="right"> <a accesskey="n" href="ext_demangling.html">Next</a></td></tr><tr><td align="left" valign="top">Chapter 25. Iterators </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Chapter 27. Demangling</td></tr></table></div></body></html>
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Chapter 25. Iterators</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="extensions.html" title="Part III.  Extensions"/><link rel="prev" href="ext_numerics.html" title="Chapter 24. Numerics"/><link rel="next" href="ext_io.html" title="Chapter 26. Input and Output"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 25. Iterators</th></tr><tr><td align="left"><a accesskey="p" href="ext_numerics.html">Prev</a> </td><th width="60%" align="center">Part III. 
+ Extensions
+
+</th><td align="right"> <a accesskey="n" href="ext_io.html">Next</a></td></tr></table><hr/></div><div class="chapter" title="Chapter 25. Iterators"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.iterators"/>Chapter 25. Iterators</h2></div></div></div><p>24.3.2 describes <code class="code">struct iterator</code>, which didn't exist in the
+ original HP STL implementation (the language wasn't rich enough at the
+ time). For backwards compatibility, base classes are provided which
+ declare the same nested typedefs:
+</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>input_iterator</p></li><li class="listitem"><p>output_iterator</p></li><li class="listitem"><p>forward_iterator</p></li><li class="listitem"><p>bidirectional_iterator</p></li><li class="listitem"><p>random_access_iterator</p></li></ul></div><p>24.3.4 describes iterator operation <code class="code">distance</code>, which takes
+ two iterators and returns a result. It is extended by another signature
+ which takes two iterators and a reference to a result. The result is
+ modified, and the function returns nothing.
+</p></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="ext_numerics.html">Prev</a> </td><td align="center"><a accesskey="u" href="extensions.html">Up</a></td><td align="right"> <a accesskey="n" href="ext_io.html">Next</a></td></tr><tr><td align="left" valign="top">Chapter 24. Numerics </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Chapter 26. Input and Output</td></tr></table></div></body></html>
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Chapter 24. Numerics</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="extensions.html" title="Part III.  Extensions"/><link rel="prev" href="ext_algorithms.html" title="Chapter 23. Algorithms"/><link rel="next" href="ext_iterators.html" title="Chapter 25. Iterators"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 24. Numerics</th></tr><tr><td align="left"><a accesskey="p" href="ext_algorithms.html">Prev</a> </td><th width="60%" align="center">Part III. 
+ Extensions
+
+</th><td align="right"> <a accesskey="n" href="ext_iterators.html">Next</a></td></tr></table><hr/></div><div class="chapter" title="Chapter 24. Numerics"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.numerics"/>Chapter 24. Numerics</h2></div></div></div><p>26.4, the generalized numeric operations such as accumulate, are extended
+ with the following functions:
+</p><pre class="programlisting">
+ power (x, n);
+ power (x, n, moniod_operation);</pre><p>Returns, in FORTRAN syntax, "x ** n" where n&gt;=0. In the
+ case of n == 0, returns the identity element for the
+ monoid operation. The two-argument signature uses multiplication (for
+ a true "power" implementation), but addition is supported as well.
+ The operation functor must be associative.
+</p><p>The <code class="code">iota</code> function wins the award for Extension With the
+ Coolest Name. It "assigns sequentially increasing values to a range.
+ That is, it assigns value to *first, value + 1 to *(first + 1) and so
+ on." Quoted from SGI documentation.
+</p><pre class="programlisting">
+ void iota(_ForwardIter first, _ForwardIter last, _Tp value);</pre></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="ext_algorithms.html">Prev</a> </td><td align="center"><a accesskey="u" href="extensions.html">Up</a></td><td align="right"> <a accesskey="n" href="ext_iterators.html">Next</a></td></tr><tr><td align="left" valign="top">Chapter 23. Algorithms </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Chapter 25. Iterators</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/ext_utilities.html b/libstdc++-v3/doc/html/manual/ext_utilities.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Chapter 22. Utilities</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="extensions.html" title="Part III.  Extensions"/><link rel="prev" href="bk01pt03ch21s03.html" title="Deprecated HP/SGI"/><link rel="next" href="ext_algorithms.html" title="Chapter 23. Algorithms"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 22. Utilities</th></tr><tr><td align="left"><a accesskey="p" href="bk01pt03ch21s03.html">Prev</a> </td><th width="60%" align="center">Part III. 
+ Extensions
+
+</th><td align="right"> <a accesskey="n" href="ext_algorithms.html">Next</a></td></tr></table><hr/></div><div class="chapter" title="Chapter 22. Utilities"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.util"/>Chapter 22. Utilities</h2></div></div></div><p>
+ The &lt;functional&gt; header contains many additional functors
+ and helper functions, extending section 20.3. They are
+ implemented in the file stl_function.h:
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><code class="code">identity_element</code> for addition and multiplication. *
+ </p></li><li class="listitem"><p>The functor <code class="code">identity</code>, whose <code class="code">operator()</code>
+ returns the argument unchanged. *
+ </p></li><li class="listitem"><p>Composition functors <code class="code">unary_function</code> and
+ <code class="code">binary_function</code>, and their helpers <code class="code">compose1</code>
+ and <code class="code">compose2</code>. *
+ </p></li><li class="listitem"><p><code class="code">select1st</code> and <code class="code">select2nd</code>, to strip pairs. *
+ </p></li><li class="listitem"><p><code class="code">project1st</code> and <code class="code">project2nd</code>. * </p></li><li class="listitem"><p>A set of functors/functions which always return the same result. They
+ are <code class="code">constant_void_fun</code>, <code class="code">constant_binary_fun</code>,
+ <code class="code">constant_unary_fun</code>, <code class="code">constant0</code>,
+ <code class="code">constant1</code>, and <code class="code">constant2</code>. * </p></li><li class="listitem"><p>The class <code class="code">subtractive_rng</code>. * </p></li><li class="listitem"><p>mem_fun adaptor helpers <code class="code">mem_fun1</code> and
+ <code class="code">mem_fun1_ref</code> are provided for backwards compatibility. </p></li></ul></div><p>
+ 20.4.1 can use several different allocators; they are described on the
+ main extensions page.
+</p><p>
+ 20.4.3 is extended with a special version of
+ <code class="code">get_temporary_buffer</code> taking a second argument. The
+ argument is a pointer, which is ignored, but can be used to specify
+ the template type (instead of using explicit function template
+ arguments like the standard version does). That is, in addition to
+</p><pre class="programlisting">
+get_temporary_buffer&lt;int&gt;(5);
+</pre><p>
+you can also use
+</p><pre class="programlisting">
+get_temporary_buffer(5, (int*)0);
+</pre><p>
+ A class <code class="code">temporary_buffer</code> is given in stl_tempbuf.h. *
+</p><p>
+ The specialized algorithms of section 20.4.4 are extended with
+ <code class="code">uninitialized_copy_n</code>. *
+</p></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="bk01pt03ch21s03.html">Prev</a> </td><td align="center"><a accesskey="u" href="extensions.html">Up</a></td><td align="right"> <a accesskey="n" href="ext_algorithms.html">Next</a></td></tr><tr><td align="left" valign="top">Deprecated HP/SGI </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Chapter 23. Algorithms</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/extensions.html b/libstdc++-v3/doc/html/manual/extensions.html
new file mode 100644
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--- /dev/null
+++ b/libstdc++-v3/doc/html/manual/extensions.html
@@ -0,0 +1,9 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Part III.  Extensions</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="spine.html" title="The GNU C++ Library Manual"/><link rel="prev" href="io_and_c.html" title="Interacting with C"/><link rel="next" href="bk01pt03pr01.html" title=""/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Part III. 
+ Extensions
+
+</th></tr><tr><td align="left"><a accesskey="p" href="io_and_c.html">Prev</a> </td><th width="60%" align="center">The GNU C++ Library Manual</th><td align="right"> <a accesskey="n" href="bk01pt03pr01.html">Next</a></td></tr></table><hr/></div><div class="part" title="Part III.  Extensions"><div class="titlepage"><div><div><h1 class="title"><a id="manual.ext"/>Part III. 
+ Extensions
+ <a id="id481867" class="indexterm"/>
+</h1></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="preface"><a href="bk01pt03pr01.html"/></span></dt><dt><span class="chapter"><a href="ext_compile_checks.html">16. Compile Time Checks</a></span></dt><dt><span class="chapter"><a href="debug_mode.html">17. Debug Mode</a></span></dt><dd><dl><dt><span class="section"><a href="debug_mode.html#manual.ext.debug_mode.intro">Intro</a></span></dt><dt><span class="section"><a href="bk01pt03ch17s02.html">Semantics</a></span></dt><dt><span class="section"><a href="bk01pt03ch17s03.html">Using</a></span></dt><dd><dl><dt><span class="section"><a href="bk01pt03ch17s03.html#debug_mode.using.mode">Using the Debug Mode</a></span></dt><dt><span class="section"><a href="bk01pt03ch17s03.html#debug_mode.using.specific">Using a Specific Debug Container</a></span></dt></dl></dd><dt><span class="section"><a href="bk01pt03ch17s04.html">Design</a></span></dt><dd><dl><dt><span class="section"><a href="bk01pt03ch17s04.html#debug_mode.design.goals">Goals</a></span></dt><dt><span class="section"><a href="bk01pt03ch17s04.html#debug_mode.design.methods">Methods</a></span></dt><dt><span class="section"><a href="bk01pt03ch17s04.html#debug_mode.design.other">Other Implementations</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="parallel_mode.html">18. Parallel Mode</a></span></dt><dd><dl><dt><span class="section"><a href="parallel_mode.html#manual.ext.parallel_mode.intro">Intro</a></span></dt><dt><span class="section"><a href="bk01pt03ch18s02.html">Semantics</a></span></dt><dt><span class="section"><a href="bk01pt03ch18s03.html">Using</a></span></dt><dd><dl><dt><span class="section"><a href="bk01pt03ch18s03.html#parallel_mode.using.prereq_flags">Prerequisite Compiler Flags</a></span></dt><dt><span class="section"><a href="bk01pt03ch18s03.html#parallel_mode.using.parallel_mode">Using Parallel Mode</a></span></dt><dt><span class="section"><a href="bk01pt03ch18s03.html#parallel_mode.using.specific">Using Specific Parallel Components</a></span></dt></dl></dd><dt><span class="section"><a href="bk01pt03ch18s04.html">Design</a></span></dt><dd><dl><dt><span class="section"><a href="bk01pt03ch18s04.html#parallel_mode.design.intro">Interface Basics</a></span></dt><dt><span class="section"><a href="bk01pt03ch18s04.html#parallel_mode.design.tuning">Configuration and Tuning</a></span></dt><dt><span class="section"><a href="bk01pt03ch18s04.html#parallel_mode.design.impl">Implementation Namespaces</a></span></dt></dl></dd><dt><span class="section"><a href="bk01pt03ch18s05.html">Testing</a></span></dt><dt><span class="bibliography"><a href="parallel_mode.html#parallel_mode.biblio">Bibliography</a></span></dt></dl></dd><dt><span class="chapter"><a href="profile_mode.html">19. Profile Mode</a></span></dt><dd><dl><dt><span class="section"><a href="profile_mode.html#manual.ext.profile_mode.intro">Intro</a></span></dt><dd><dl><dt><span class="section"><a href="profile_mode.html#manual.ext.profile_mode.using">Using the Profile Mode</a></span></dt><dt><span class="section"><a href="profile_mode.html#manual.ext.profile_mode.tuning">Tuning the Profile Mode</a></span></dt></dl></dd><dt><span class="section"><a href="bk01pt03ch19s02.html">Design</a></span></dt><dd><dl><dt><span class="section"><a href="bk01pt03ch19s02.html#manual.ext.profile_mode.design.wrapper">Wrapper Model</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s02.html#manual.ext.profile_mode.design.instrumentation">Instrumentation</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s02.html#manual.ext.profile_mode.design.rtlib">Run Time Behavior</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s02.html#manual.ext.profile_mode.design.analysis">Analysis and Diagnostics</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s02.html#manual.ext.profile_mode.design.cost-model">Cost Model</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s02.html#manual.ext.profile_mode.design.reports">Reports</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s02.html#manual.ext.profile_mode.design.testing">Testing</a></span></dt></dl></dd><dt><span class="section"><a href="bk01pt03ch19s03.html">Extensions for Custom Containers</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s04.html">Empirical Cost Model</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s05.html">Implementation Issues</a></span></dt><dd><dl><dt><span class="section"><a href="bk01pt03ch19s05.html#manual.ext.profile_mode.implementation.stack">Stack Traces</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s05.html#manual.ext.profile_mode.implementation.symbols">Symbolization of Instruction Addresses</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s05.html#manual.ext.profile_mode.implementation.concurrency">Concurrency</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s05.html#manual.ext.profile_mode.implementation.stdlib-in-proflib">Using the Standard Library in the Instrumentation Implementation</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s05.html#manual.ext.profile_mode.implementation.malloc-hooks">Malloc Hooks</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s05.html#manual.ext.profile_mode.implementation.construction-destruction">Construction and Destruction of Global Objects</a></span></dt></dl></dd><dt><span class="section"><a href="bk01pt03ch19s06.html">Developer Information</a></span></dt><dd><dl><dt><span class="section"><a href="bk01pt03ch19s06.html#manual.ext.profile_mode.developer.bigpic">Big Picture</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s06.html#manual.ext.profile_mode.developer.howto">How To Add A Diagnostic</a></span></dt></dl></dd><dt><span class="section"><a href="bk01pt03ch19s07.html">Diagnostics</a></span></dt><dd><dl><dt><span class="section"><a href="bk01pt03ch19s07.html#manual.ext.profile_mode.analysis.template">Diagnostic Template</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s07.html#manual.ext.profile_mode.analysis.containers">Containers</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s07.html#manual.ext.profile_mode.analysis.algorithms">Algorithms</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s07.html#manual.ext.profile_mode.analysis.locality">Data Locality</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s07.html#manual.ext.profile_mode.analysis.mthread">Multithreaded Data Access</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s07.html#manual.ext.profile_mode.analysis.statistics">Statistics</a></span></dt></dl></dd><dt><span class="bibliography"><a href="profile_mode.html#profile_mode.biblio">Bibliography</a></span></dt></dl></dd><dt><span class="chapter"><a href="ext_allocators.html">20. Allocators</a></span></dt><dd><dl><dt><span class="section"><a href="ext_allocators.html#manual.ext.allocator.mt">mt_allocator</a></span></dt><dd><dl><dt><span class="section"><a href="ext_allocators.html#allocator.mt.intro">Intro</a></span></dt><dt><span class="section"><a href="ext_allocators.html#allocator.mt.design_issues">Design Issues</a></span></dt><dt><span class="section"><a href="ext_allocators.html#allocator.mt.impl">Implementation</a></span></dt><dt><span class="section"><a href="ext_allocators.html#allocator.mt.example_single">Single Thread Example</a></span></dt><dt><span class="section"><a href="ext_allocators.html#allocator.mt.example_multi">Multiple Thread Example</a></span></dt></dl></dd><dt><span class="section"><a href="bitmap_allocator.html">bitmap_allocator</a></span></dt><dd><dl><dt><span class="section"><a href="bitmap_allocator.html#allocator.bitmap.design">Design</a></span></dt><dt><span class="section"><a href="bitmap_allocator.html#allocator.bitmap.impl">Implementation</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="ext_containers.html">21. Containers</a></span></dt><dd><dl><dt><span class="section"><a href="ext_containers.html#manual.ext.containers.pbds">Policy Based Data Structures</a></span></dt><dt><span class="section"><a href="bk01pt03ch21s02.html">HP/SGI</a></span></dt><dt><span class="section"><a href="bk01pt03ch21s03.html">Deprecated HP/SGI</a></span></dt></dl></dd><dt><span class="chapter"><a href="ext_utilities.html">22. Utilities</a></span></dt><dt><span class="chapter"><a href="ext_algorithms.html">23. Algorithms</a></span></dt><dt><span class="chapter"><a href="ext_numerics.html">24. Numerics</a></span></dt><dt><span class="chapter"><a href="ext_iterators.html">25. Iterators</a></span></dt><dt><span class="chapter"><a href="ext_io.html">26. Input and Output</a></span></dt><dd><dl><dt><span class="section"><a href="ext_io.html#manual.ext.io.filebuf_derived">Derived filebufs</a></span></dt></dl></dd><dt><span class="chapter"><a href="ext_demangling.html">27. Demangling</a></span></dt><dt><span class="chapter"><a href="ext_concurrency.html">28. Concurrency</a></span></dt><dd><dl><dt><span class="section"><a href="ext_concurrency.html#manual.ext.concurrency.design">Design</a></span></dt><dd><dl><dt><span class="section"><a href="ext_concurrency.html#manual.ext.concurrency.design.threads">Interface to Locks and Mutexes</a></span></dt><dt><span class="section"><a href="ext_concurrency.html#manual.ext.concurrency.design.atomics">Interface to Atomic Functions</a></span></dt></dl></dd><dt><span class="section"><a href="bk01pt03ch28s02.html">Implementation</a></span></dt><dd><dl><dt><span class="section"><a href="bk01pt03ch28s02.html#manual.ext.concurrency.impl.atomic_fallbacks">Using Builtin Atomic Functions</a></span></dt><dt><span class="section"><a href="bk01pt03ch28s02.html#manual.ext.concurrency.impl.thread">Thread Abstraction</a></span></dt></dl></dd><dt><span class="section"><a href="bk01pt03ch28s03.html">Use</a></span></dt></dl></dd></dl></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="io_and_c.html">Prev</a> </td><td align="center"><a accesskey="u" href="spine.html">Up</a></td><td align="right"> <a accesskey="n" href="bk01pt03pr01.html">Next</a></td></tr><tr><td align="left" valign="top">Interacting with C </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> </td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/facets.html b/libstdc++-v3/doc/html/manual/facets.html
new file mode 100644
index 000000000..cfe89bc0d
--- /dev/null
+++ b/libstdc++-v3/doc/html/manual/facets.html
@@ -0,0 +1,728 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Facets</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="localization.html" title="Chapter 8.  Localization"/><link rel="prev" href="localization.html" title="Chapter 8.  Localization"/><link rel="next" href="containers.html" title="Chapter 9.  Containers"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Facets</th></tr><tr><td align="left"><a accesskey="p" href="localization.html">Prev</a> </td><th width="60%" align="center">Chapter 8. 
+ Localization
+
+</th><td align="right"> <a accesskey="n" href="containers.html">Next</a></td></tr></table><hr/></div><div class="section" title="Facets"><div class="titlepage"><div><div><h2 class="title"><a id="std.localization.facet"/>Facets</h2></div></div></div><div class="section" title="ctype"><div class="titlepage"><div><div><h3 class="title"><a id="std.localization.facet.ctype"/>ctype</h3></div></div></div><div class="section" title="Implementation"><div class="titlepage"><div><div><h4 class="title"><a id="facet.ctype.impl"/>Implementation</h4></div></div></div><div class="section" title="Specializations"><div class="titlepage"><div><div><h5 class="title"><a id="id476560"/>Specializations</h5></div></div></div><p>
+For the required specialization codecvt&lt;wchar_t, char, mbstate_t&gt; ,
+conversions are made between the internal character set (always UCS4
+on GNU/Linux) and whatever the currently selected locale for the
+LC_CTYPE category implements.
+</p><p>
+The two required specializations are implemented as follows:
+</p><p>
+<code class="code">
+ctype&lt;char&gt;
+</code>
+</p><p>
+This is simple specialization. Implementing this was a piece of cake.
+</p><p>
+<code class="code">
+ctype&lt;wchar_t&gt;
+</code>
+</p><p>
+This specialization, by specifying all the template parameters, pretty
+much ties the hands of implementors. As such, the implementation is
+straightforward, involving mcsrtombs for the conversions between char
+to wchar_t and wcsrtombs for conversions between wchar_t and char.
+</p><p>
+Neither of these two required specializations deals with Unicode
+characters.
+</p></div></div><div class="section" title="Future"><div class="titlepage"><div><div><h4 class="title"><a id="facet.ctype.future"/>Future</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ How to deal with the global locale issue?
+ </p></li><li class="listitem"><p>
+ How to deal with different types than char, wchar_t? </p></li><li class="listitem"><p>
+ Overlap between codecvt/ctype: narrow/widen
+ </p></li><li class="listitem"><p>
+ Mask typedef in codecvt_base, argument types in codecvt. what
+ is know about this type?
+ </p></li><li class="listitem"><p>
+ Why mask* argument in codecvt?
+ </p></li><li class="listitem"><p>
+ Can this be made (more) generic? is there a simple way to
+ straighten out the configure-time mess that is a by-product of
+ this class?
+ </p></li><li class="listitem"><p>
+ Get the ctype&lt;wchar_t&gt;::mask stuff under control. Need to
+ make some kind of static table, and not do lookup every time
+ somebody hits the do_is... functions. Too bad we can't just
+ redefine mask for ctype&lt;wchar_t&gt;
+ </p></li><li class="listitem"><p>
+ Rename abstract base class. See if just smash-overriding is a
+ better approach. Clarify, add sanity to naming.
+ </p></li></ul></div></div><div class="bibliography" title="Bibliography"><div class="titlepage"><div><div><h4 class="title"><a id="facet.ctype.biblio"/>Bibliography</h4></div></div></div><div class="biblioentry"><a id="id476684"/><p><span class="citetitle"><em class="citetitle">
+ The GNU C Library
+ </em>. </span><span class="author"><span class="firstname">Roland</span> <span class="surname">McGrath</span>. </span><span class="author"><span class="firstname">Ulrich</span> <span class="surname">Drepper</span>. </span><span class="copyright">Copyright © 2007 FSF. </span><span class="pagenums">Chapters 6 Character Set Handling and 7 Locales and Internationalization. </span></p></div><div class="biblioentry"><a id="id476724"/><p><span class="citetitle"><em class="citetitle">
+ Correspondence
+ </em>. </span><span class="author"><span class="firstname">Ulrich</span> <span class="surname">Drepper</span>. </span><span class="copyright">Copyright © 2002 . </span></p></div><div class="biblioentry"><a id="id476750"/><p><span class="citetitle"><em class="citetitle">
+ ISO/IEC 14882:1998 Programming languages - C++
+ </em>. </span><span class="copyright">Copyright © 1998 ISO. </span></p></div><div class="biblioentry"><a id="id476769"/><p><span class="citetitle"><em class="citetitle">
+ ISO/IEC 9899:1999 Programming languages - C
+ </em>. </span><span class="copyright">Copyright © 1999 ISO. </span></p></div><div class="biblioentry"><a id="id476788"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ The Open Group Base Specifications, Issue 6 (IEEE Std. 1003.1-2004)
+ </em>. </span><span class="copyright">Copyright © 1999
+ The Open Group/The Institute of Electrical and Electronics Engineers, Inc.. </span></p></div><div class="biblioentry"><a id="id476817"/><p><span class="citetitle"><em class="citetitle">
+ The C++ Programming Language, Special Edition
+ </em>. </span><span class="author"><span class="firstname">Bjarne</span> <span class="surname">Stroustrup</span>. </span><span class="copyright">Copyright © 2000 Addison Wesley, Inc.. </span><span class="pagenums">Appendix D. </span><span class="publisher"><span class="publishername">
+ Addison Wesley
+ . </span></span></p></div><div class="biblioentry"><a id="id476856"/><p><span class="citetitle"><em class="citetitle">
+ Standard C++ IOStreams and Locales
+ </em>. </span><span class="subtitle">
+ Advanced Programmer's Guide and Reference
+ . </span><span class="author"><span class="firstname">Angelika</span> <span class="surname">Langer</span>. </span><span class="author"><span class="firstname">Klaus</span> <span class="surname">Kreft</span>. </span><span class="copyright">Copyright © 2000 Addison Wesley Longman, Inc.. </span><span class="publisher"><span class="publishername">
+ Addison Wesley Longman
+ . </span></span></p></div></div></div><div class="section" title="codecvt"><div class="titlepage"><div><div><h3 class="title"><a id="std.localization.facet.codecvt"/>codecvt</h3></div></div></div><p>
+The standard class codecvt attempts to address conversions between
+different character encoding schemes. In particular, the standard
+attempts to detail conversions between the implementation-defined wide
+characters (hereafter referred to as wchar_t) and the standard type
+char that is so beloved in classic <span class="quote">“<span class="quote">C</span>”</span> (which can now be
+referred to as narrow characters.) This document attempts to describe
+how the GNU libstdc++ implementation deals with the conversion between
+wide and narrow characters, and also presents a framework for dealing
+with the huge number of other encodings that iconv can convert,
+including Unicode and UTF8. Design issues and requirements are
+addressed, and examples of correct usage for both the required
+specializations for wide and narrow characters and the
+implementation-provided extended functionality are given.
+</p><div class="section" title="Requirements"><div class="titlepage"><div><div><h4 class="title"><a id="facet.codecvt.req"/>Requirements</h4></div></div></div><p>
+Around page 425 of the C++ Standard, this charming heading comes into view:
+</p><div class="blockquote"><blockquote class="blockquote"><p>
+22.2.1.5 - Template class codecvt
+</p></blockquote></div><p>
+The text around the codecvt definition gives some clues:
+</p><div class="blockquote"><blockquote class="blockquote"><p>
+<span class="emphasis"><em>
+-1- The class codecvt&lt;internT,externT,stateT&gt; is for use when
+converting from one codeset to another, such as from wide characters
+to multibyte characters, between wide character encodings such as
+Unicode and EUC.
+</em></span>
+</p></blockquote></div><p>
+Hmm. So, in some unspecified way, Unicode encodings and
+translations between other character sets should be handled by this
+class.
+</p><div class="blockquote"><blockquote class="blockquote"><p>
+<span class="emphasis"><em>
+-2- The stateT argument selects the pair of codesets being mapped between.
+</em></span>
+</p></blockquote></div><p>
+Ah ha! Another clue...
+</p><div class="blockquote"><blockquote class="blockquote"><p>
+<span class="emphasis"><em>
+-3- The instantiations required in the Table ??
+(lib.locale.category), namely codecvt&lt;wchar_t,char,mbstate_t&gt; and
+codecvt&lt;char,char,mbstate_t&gt;, convert the implementation-defined
+native character set. codecvt&lt;char,char,mbstate_t&gt; implements a
+degenerate conversion; it does not convert at
+all. codecvt&lt;wchar_t,char,mbstate_t&gt; converts between the native
+character sets for tiny and wide characters. Instantiations on
+mbstate_t perform conversion between encodings known to the library
+implementor. Other encodings can be converted by specializing on a
+user-defined stateT type. The stateT object can contain any state that
+is useful to communicate to or from the specialized do_convert member.
+</em></span>
+</p></blockquote></div><p>
+At this point, a couple points become clear:
+</p><p>
+One: The standard clearly implies that attempts to add non-required
+(yet useful and widely used) conversions need to do so through the
+third template parameter, stateT.</p><p>
+Two: The required conversions, by specifying mbstate_t as the third
+template parameter, imply an implementation strategy that is mostly
+(or wholly) based on the underlying C library, and the functions
+mcsrtombs and wcsrtombs in particular.</p></div><div class="section" title="Design"><div class="titlepage"><div><div><h4 class="title"><a id="facet.codecvt.design"/>Design</h4></div></div></div><div class="section" title="wchar_t Size"><div class="titlepage"><div><div><h5 class="title"><a id="codecvt.design.wchar_t_size"/><span class="type">wchar_t</span> Size</h5></div></div></div><p>
+ The simple implementation detail of wchar_t's size seems to
+ repeatedly confound people. Many systems use a two byte,
+ unsigned integral type to represent wide characters, and use an
+ internal encoding of Unicode or UCS2. (See AIX, Microsoft NT,
+ Java, others.) Other systems, use a four byte, unsigned integral
+ type to represent wide characters, and use an internal encoding
+ of UCS4. (GNU/Linux systems using glibc, in particular.) The C
+ programming language (and thus C++) does not specify a specific
+ size for the type wchar_t.
+ </p><p>
+ Thus, portable C++ code cannot assume a byte size (or endianness) either.
+ </p></div><div class="section" title="Support for Unicode"><div class="titlepage"><div><div><h5 class="title"><a id="codecvt.design.unicode"/>Support for Unicode</h5></div></div></div><p>
+ Probably the most frequently asked question about code conversion
+ is: "So dudes, what's the deal with Unicode strings?"
+ The dude part is optional, but apparently the usefulness of
+ Unicode strings is pretty widely appreciated. Sadly, this specific
+ encoding (And other useful encodings like UTF8, UCS4, ISO 8859-10,
+ etc etc etc) are not mentioned in the C++ standard.
+ </p><p>
+ A couple of comments:
+ </p><p>
+ The thought that all one needs to convert between two arbitrary
+ codesets is two types and some kind of state argument is
+ unfortunate. In particular, encodings may be stateless. The naming
+ of the third parameter as stateT is unfortunate, as what is really
+ needed is some kind of generalized type that accounts for the
+ issues that abstract encodings will need. The minimum information
+ that is required includes:
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ Identifiers for each of the codesets involved in the
+ conversion. For example, using the iconv family of functions
+ from the Single Unix Specification (what used to be called
+ X/Open) hosted on the GNU/Linux operating system allows
+ bi-directional mapping between far more than the following
+ tantalizing possibilities:
+ </p><p>
+ (An edited list taken from <code class="code">`iconv --list`</code> on a
+ Red Hat 6.2/Intel system:
+ </p><div class="blockquote"><blockquote class="blockquote"><pre class="programlisting">
+8859_1, 8859_9, 10646-1:1993, 10646-1:1993/UCS4, ARABIC, ARABIC7,
+ASCII, EUC-CN, EUC-JP, EUC-KR, EUC-TW, GREEK-CCIcode, GREEK, GREEK7-OLD,
+GREEK7, GREEK8, HEBREW, ISO-8859-1, ISO-8859-2, ISO-8859-3,
+ISO-8859-4, ISO-8859-5, ISO-8859-6, ISO-8859-7, ISO-8859-8,
+ISO-8859-9, ISO-8859-10, ISO-8859-11, ISO-8859-13, ISO-8859-14,
+ISO-8859-15, ISO-10646, ISO-10646/UCS2, ISO-10646/UCS4,
+ISO-10646/UTF-8, ISO-10646/UTF8, SHIFT-JIS, SHIFT_JIS, UCS-2, UCS-4,
+UCS2, UCS4, UNICODE, UNICODEBIG, UNICODELIcodeLE, US-ASCII, US, UTF-8,
+UTF-16, UTF8, UTF16).
+</pre></blockquote></div><p>
+For iconv-based implementations, string literals for each of the
+encodings (i.e. "UCS-2" and "UTF-8") are necessary,
+although for other,
+non-iconv implementations a table of enumerated values or some other
+mechanism may be required.
+</p></li><li class="listitem"><p>
+ Maximum length of the identifying string literal.
+</p></li><li class="listitem"><p>
+ Some encodings require explicit endian-ness. As such, some kind
+ of endian marker or other byte-order marker will be necessary. See
+ "Footnotes for C/C++ developers" in Haible for more information on
+ UCS-2/Unicode endian issues. (Summary: big endian seems most likely,
+ however implementations, most notably Microsoft, vary.)
+</p></li><li class="listitem"><p>
+ Types representing the conversion state, for conversions involving
+ the machinery in the "C" library, or the conversion descriptor, for
+ conversions using iconv (such as the type iconv_t.) Note that the
+ conversion descriptor encodes more information than a simple encoding
+ state type.
+</p></li><li class="listitem"><p>
+ Conversion descriptors for both directions of encoding. (i.e., both
+ UCS-2 to UTF-8 and UTF-8 to UCS-2.)
+</p></li><li class="listitem"><p>
+ Something to indicate if the conversion requested if valid.
+</p></li><li class="listitem"><p>
+ Something to represent if the conversion descriptors are valid.
+</p></li><li class="listitem"><p>
+ Some way to enforce strict type checking on the internal and
+ external types. As part of this, the size of the internal and
+ external types will need to be known.
+</p></li></ul></div></div><div class="section" title="Other Issues"><div class="titlepage"><div><div><h5 class="title"><a id="codecvt.design.issues"/>Other Issues</h5></div></div></div><p>
+In addition, multi-threaded and multi-locale environments also impact
+the design and requirements for code conversions. In particular, they
+affect the required specialization codecvt&lt;wchar_t, char, mbstate_t&gt;
+when implemented using standard "C" functions.
+</p><p>
+Three problems arise, one big, one of medium importance, and one small.
+</p><p>
+First, the small: mcsrtombs and wcsrtombs may not be multithread-safe
+on all systems required by the GNU tools. For GNU/Linux and glibc,
+this is not an issue.
+</p><p>
+Of medium concern, in the grand scope of things, is that the functions
+used to implement this specialization work on null-terminated
+strings. Buffers, especially file buffers, may not be null-terminated,
+thus giving conversions that end prematurely or are otherwise
+incorrect. Yikes!
+</p><p>
+The last, and fundamental problem, is the assumption of a global
+locale for all the "C" functions referenced above. For something like
+C++ iostreams (where codecvt is explicitly used) the notion of
+multiple locales is fundamental. In practice, most users may not run
+into this limitation. However, as a quality of implementation issue,
+the GNU C++ library would like to offer a solution that allows
+multiple locales and or simultaneous usage with computationally
+correct results. In short, libstdc++ is trying to offer, as an
+option, a high-quality implementation, damn the additional complexity!
+</p><p>
+For the required specialization codecvt&lt;wchar_t, char, mbstate_t&gt; ,
+conversions are made between the internal character set (always UCS4
+on GNU/Linux) and whatever the currently selected locale for the
+LC_CTYPE category implements.
+</p></div></div><div class="section" title="Implementation"><div class="titlepage"><div><div><h4 class="title"><a id="facet.codecvt.impl"/>Implementation</h4></div></div></div><p>
+The two required specializations are implemented as follows:
+</p><p>
+<code class="code">
+codecvt&lt;char, char, mbstate_t&gt;
+</code>
+</p><p>
+This is a degenerate (i.e., does nothing) specialization. Implementing
+this was a piece of cake.
+</p><p>
+<code class="code">
+codecvt&lt;char, wchar_t, mbstate_t&gt;
+</code>
+</p><p>
+This specialization, by specifying all the template parameters, pretty
+much ties the hands of implementors. As such, the implementation is
+straightforward, involving mcsrtombs for the conversions between char
+to wchar_t and wcsrtombs for conversions between wchar_t and char.
+</p><p>
+Neither of these two required specializations deals with Unicode
+characters. As such, libstdc++ implements a partial specialization
+of the codecvt class with and iconv wrapper class, encoding_state as the
+third template parameter.
+</p><p>
+This implementation should be standards conformant. First of all, the
+standard explicitly points out that instantiations on the third
+template parameter, stateT, are the proper way to implement
+non-required conversions. Second of all, the standard says (in Chapter
+17) that partial specializations of required classes are a-ok. Third
+of all, the requirements for the stateT type elsewhere in the standard
+(see 21.1.2 traits typedefs) only indicate that this type be copy
+constructible.
+</p><p>
+As such, the type encoding_state is defined as a non-templatized, POD
+type to be used as the third type of a codecvt instantiation. This
+type is just a wrapper class for iconv, and provides an easy interface
+to iconv functionality.
+</p><p>
+There are two constructors for encoding_state:
+</p><p>
+<code class="code">
+encoding_state() : __in_desc(0), __out_desc(0)
+</code>
+</p><p>
+This default constructor sets the internal encoding to some default
+(currently UCS4) and the external encoding to whatever is returned by
+nl_langinfo(CODESET).
+</p><p>
+<code class="code">
+encoding_state(const char* __int, const char* __ext)
+</code>
+</p><p>
+This constructor takes as parameters string literals that indicate the
+desired internal and external encoding. There are no defaults for
+either argument.
+</p><p>
+One of the issues with iconv is that the string literals identifying
+conversions are not standardized. Because of this, the thought of
+mandating and or enforcing some set of pre-determined valid
+identifiers seems iffy: thus, a more practical (and non-migraine
+inducing) strategy was implemented: end-users can specify any string
+(subject to a pre-determined length qualifier, currently 32 bytes) for
+encodings. It is up to the user to make sure that these strings are
+valid on the target system.
+</p><p>
+<code class="code">
+void
+_M_init()
+</code>
+</p><p>
+Strangely enough, this member function attempts to open conversion
+descriptors for a given encoding_state object. If the conversion
+descriptors are not valid, the conversion descriptors returned will
+not be valid and the resulting calls to the codecvt conversion
+functions will return error.
+</p><p>
+<code class="code">
+bool
+_M_good()
+</code>
+</p><p>
+Provides a way to see if the given encoding_state object has been
+properly initialized. If the string literals describing the desired
+internal and external encoding are not valid, initialization will
+fail, and this will return false. If the internal and external
+encodings are valid, but iconv_open could not allocate conversion
+descriptors, this will also return false. Otherwise, the object is
+ready to convert and will return true.
+</p><p>
+<code class="code">
+encoding_state(const encoding_state&amp;)
+</code>
+</p><p>
+As iconv allocates memory and sets up conversion descriptors, the copy
+constructor can only copy the member data pertaining to the internal
+and external code conversions, and not the conversion descriptors
+themselves.
+</p><p>
+Definitions for all the required codecvt member functions are provided
+for this specialization, and usage of codecvt&lt;internal character type,
+external character type, encoding_state&gt; is consistent with other
+codecvt usage.
+</p></div><div class="section" title="Use"><div class="titlepage"><div><div><h4 class="title"><a id="facet.codecvt.use"/>Use</h4></div></div></div><p>A conversions involving string literal.</p><pre class="programlisting">
+ typedef codecvt_base::result result;
+ typedef unsigned short unicode_t;
+ typedef unicode_t int_type;
+ typedef char ext_type;
+ typedef encoding_state state_type;
+ typedef codecvt&lt;int_type, ext_type, state_type&gt; unicode_codecvt;
+
+ const ext_type* e_lit = "black pearl jasmine tea";
+ int size = strlen(e_lit);
+ int_type i_lit_base[24] =
+ { 25088, 27648, 24832, 25344, 27392, 8192, 28672, 25856, 24832, 29184,
+ 27648, 8192, 27136, 24832, 29440, 27904, 26880, 28160, 25856, 8192, 29696,
+ 25856, 24832, 2560
+ };
+ const int_type* i_lit = i_lit_base;
+ const ext_type* efrom_next;
+ const int_type* ifrom_next;
+ ext_type* e_arr = new ext_type[size + 1];
+ ext_type* eto_next;
+ int_type* i_arr = new int_type[size + 1];
+ int_type* ito_next;
+
+ // construct a locale object with the specialized facet.
+ locale loc(locale::classic(), new unicode_codecvt);
+ // sanity check the constructed locale has the specialized facet.
+ VERIFY( has_facet&lt;unicode_codecvt&gt;(loc) );
+ const unicode_codecvt&amp; cvt = use_facet&lt;unicode_codecvt&gt;(loc);
+ // convert between const char* and unicode strings
+ unicode_codecvt::state_type state01("UNICODE", "ISO_8859-1");
+ initialize_state(state01);
+ result r1 = cvt.in(state01, e_lit, e_lit + size, efrom_next,
+ i_arr, i_arr + size, ito_next);
+ VERIFY( r1 == codecvt_base::ok );
+ VERIFY( !int_traits::compare(i_arr, i_lit, size) );
+ VERIFY( efrom_next == e_lit + size );
+ VERIFY( ito_next == i_arr + size );
+</pre></div><div class="section" title="Future"><div class="titlepage"><div><div><h4 class="title"><a id="facet.codecvt.future"/>Future</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ a. things that are sketchy, or remain unimplemented:
+ do_encoding, max_length and length member functions
+ are only weakly implemented. I have no idea how to do
+ this correctly, and in a generic manner. Nathan?
+</p></li><li class="listitem"><p>
+ b. conversions involving std::string
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ how should operators != and == work for string of
+ different/same encoding?
+ </p></li><li class="listitem"><p>
+ what is equal? A byte by byte comparison or an
+ encoding then byte comparison?
+ </p></li><li class="listitem"><p>
+ conversions between narrow, wide, and unicode strings
+ </p></li></ul></div></li><li class="listitem"><p>
+ c. conversions involving std::filebuf and std::ostream
+</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ how to initialize the state object in a
+ standards-conformant manner?
+ </p></li><li class="listitem"><p>
+ how to synchronize the "C" and "C++"
+ conversion information?
+ </p></li><li class="listitem"><p>
+ wchar_t/char internal buffers and conversions between
+ internal/external buffers?
+ </p></li></ul></div></li></ul></div></div><div class="bibliography" title="Bibliography"><div class="titlepage"><div><div><h4 class="title"><a id="facet.codecvt.biblio"/>Bibliography</h4></div></div></div><div class="biblioentry"><a id="id477506"/><p><span class="citetitle"><em class="citetitle">
+ The GNU C Library
+ </em>. </span><span class="author"><span class="firstname">Roland</span> <span class="surname">McGrath</span>. </span><span class="author"><span class="firstname">Ulrich</span> <span class="surname">Drepper</span>. </span><span class="copyright">Copyright © 2007 FSF. </span><span class="pagenums">
+ Chapters 6 Character Set Handling and 7 Locales and Internationalization
+ . </span></p></div><div class="biblioentry"><a id="id477546"/><p><span class="citetitle"><em class="citetitle">
+ Correspondence
+ </em>. </span><span class="author"><span class="firstname">Ulrich</span> <span class="surname">Drepper</span>. </span><span class="copyright">Copyright © 2002 . </span></p></div><div class="biblioentry"><a id="id477571"/><p><span class="citetitle"><em class="citetitle">
+ ISO/IEC 14882:1998 Programming languages - C++
+ </em>. </span><span class="copyright">Copyright © 1998 ISO. </span></p></div><div class="biblioentry"><a id="id477590"/><p><span class="citetitle"><em class="citetitle">
+ ISO/IEC 9899:1999 Programming languages - C
+ </em>. </span><span class="copyright">Copyright © 1999 ISO. </span></p></div><div class="biblioentry"><a id="id477609"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ System Interface Definitions, Issue 7 (IEEE Std. 1003.1-2008)
+ </em>. </span><span class="copyright">Copyright © 2008
+ The Open Group/The Institute of Electrical and Electronics
+ Engineers, Inc.
+ . </span></p></div><div class="biblioentry"><a id="id477639"/><p><span class="citetitle"><em class="citetitle">
+ The C++ Programming Language, Special Edition
+ </em>. </span><span class="author"><span class="firstname">Bjarne</span> <span class="surname">Stroustrup</span>. </span><span class="copyright">Copyright © 2000 Addison Wesley, Inc.. </span><span class="pagenums">Appendix D. </span><span class="publisher"><span class="publishername">
+ Addison Wesley
+ . </span></span></p></div><div class="biblioentry"><a id="id477677"/><p><span class="citetitle"><em class="citetitle">
+ Standard C++ IOStreams and Locales
+ </em>. </span><span class="subtitle">
+ Advanced Programmer's Guide and Reference
+ . </span><span class="author"><span class="firstname">Angelika</span> <span class="surname">Langer</span>. </span><span class="author"><span class="firstname">Klaus</span> <span class="surname">Kreft</span>. </span><span class="copyright">Copyright © 2000 Addison Wesley Longman, Inc.. </span><span class="publisher"><span class="publishername">
+ Addison Wesley Longman
+ . </span></span></p></div><div class="biblioentry"><a id="id477724"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ A brief description of Normative Addendum 1
+ </em>. </span><span class="author"><span class="firstname">Clive</span> <span class="surname">Feather</span>. </span><span class="pagenums">Extended Character Sets. </span></p></div><div class="biblioentry"><a id="id477754"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ The Unicode HOWTO
+ </em>. </span><span class="author"><span class="firstname">Bruno</span> <span class="surname">Haible</span>. </span></p></div><div class="biblioentry"><a id="id477779"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ UTF-8 and Unicode FAQ for Unix/Linux
+ </em>. </span><span class="author"><span class="firstname">Markus</span> <span class="surname">Khun</span>. </span></p></div></div></div><div class="section" title="messages"><div class="titlepage"><div><div><h3 class="title"><a id="manual.localization.facet.messages"/>messages</h3></div></div></div><p>
+The std::messages facet implements message retrieval functionality
+equivalent to Java's java.text.MessageFormat .using either GNU gettext
+or IEEE 1003.1-200 functions.
+</p><div class="section" title="Requirements"><div class="titlepage"><div><div><h4 class="title"><a id="facet.messages.req"/>Requirements</h4></div></div></div><p>
+The std::messages facet is probably the most vaguely defined facet in
+the standard library. It's assumed that this facility was built into
+the standard library in order to convert string literals from one
+locale to the other. For instance, converting the "C" locale's
+<code class="code">const char* c = "please"</code> to a German-localized <code class="code">"bitte"</code>
+during program execution.
+</p><div class="blockquote"><blockquote class="blockquote"><p>
+22.2.7.1 - Template class messages [lib.locale.messages]
+</p></blockquote></div><p>
+This class has three public member functions, which directly
+correspond to three protected virtual member functions.
+</p><p>
+The public member functions are:
+</p><p>
+<code class="code">catalog open(const string&amp;, const locale&amp;) const</code>
+</p><p>
+<code class="code">string_type get(catalog, int, int, const string_type&amp;) const</code>
+</p><p>
+<code class="code">void close(catalog) const</code>
+</p><p>
+While the virtual functions are:
+</p><p>
+<code class="code">catalog do_open(const string&amp;, const locale&amp;) const</code>
+</p><div class="blockquote"><blockquote class="blockquote"><p>
+<span class="emphasis"><em>
+-1- Returns: A value that may be passed to get() to retrieve a
+message, from the message catalog identified by the string name
+according to an implementation-defined mapping. The result can be used
+until it is passed to close(). Returns a value less than 0 if no such
+catalog can be opened.
+</em></span>
+</p></blockquote></div><p>
+<code class="code">string_type do_get(catalog, int, int, const string_type&amp;) const</code>
+</p><div class="blockquote"><blockquote class="blockquote"><p>
+<span class="emphasis"><em>
+-3- Requires: A catalog cat obtained from open() and not yet closed.
+-4- Returns: A message identified by arguments set, msgid, and dfault,
+according to an implementation-defined mapping. If no such message can
+be found, returns dfault.
+</em></span>
+</p></blockquote></div><p>
+<code class="code">void do_close(catalog) const</code>
+</p><div class="blockquote"><blockquote class="blockquote"><p>
+<span class="emphasis"><em>
+-5- Requires: A catalog cat obtained from open() and not yet closed.
+-6- Effects: Releases unspecified resources associated with cat.
+-7- Notes: The limit on such resources, if any, is implementation-defined.
+</em></span>
+</p></blockquote></div></div><div class="section" title="Design"><div class="titlepage"><div><div><h4 class="title"><a id="facet.messages.design"/>Design</h4></div></div></div><p>
+A couple of notes on the standard.
+</p><p>
+First, why is <code class="code">messages_base::catalog</code> specified as a typedef
+to int? This makes sense for implementations that use
+<code class="code">catopen</code>, but not for others. Fortunately, it's not heavily
+used and so only a minor irritant.
+</p><p>
+Second, by making the member functions <code class="code">const</code>, it is
+impossible to save state in them. Thus, storing away information used
+in the 'open' member function for use in 'get' is impossible. This is
+unfortunate.
+</p><p>
+The 'open' member function in particular seems to be oddly
+designed. The signature seems quite peculiar. Why specify a <code class="code">const
+string&amp; </code> argument, for instance, instead of just <code class="code">const
+char*</code>? Or, why specify a <code class="code">const locale&amp;</code> argument that is
+to be used in the 'get' member function? How, exactly, is this locale
+argument useful? What was the intent? It might make sense if a locale
+argument was associated with a given default message string in the
+'open' member function, for instance. Quite murky and unclear, on
+reflection.
+</p><p>
+Lastly, it seems odd that messages, which explicitly require code
+conversion, don't use the codecvt facet. Because the messages facet
+has only one template parameter, it is assumed that ctype, and not
+codecvt, is to be used to convert between character sets.
+</p><p>
+It is implicitly assumed that the locale for the default message
+string in 'get' is in the "C" locale. Thus, all source code is assumed
+to be written in English, so translations are always from "en_US" to
+other, explicitly named locales.
+</p></div><div class="section" title="Implementation"><div class="titlepage"><div><div><h4 class="title"><a id="facet.messages.impl"/>Implementation</h4></div></div></div><div class="section" title="Models"><div class="titlepage"><div><div><h5 class="title"><a id="messages.impl.models"/>Models</h5></div></div></div><p>
+ This is a relatively simple class, on the face of it. The standard
+ specifies very little in concrete terms, so generic
+ implementations that are conforming yet do very little are the
+ norm. Adding functionality that would be useful to programmers and
+ comparable to Java's java.text.MessageFormat takes a bit of work,
+ and is highly dependent on the capabilities of the underlying
+ operating system.
+ </p><p>
+ Three different mechanisms have been provided, selectable via
+ configure flags:
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ generic
+ </p><p>
+ This model does very little, and is what is used by default.
+ </p></li><li class="listitem"><p>
+ gnu
+ </p><p>
+ The gnu model is complete and fully tested. It's based on the
+ GNU gettext package, which is part of glibc. It uses the
+ functions <code class="code">textdomain, bindtextdomain, gettext</code> to
+ implement full functionality. Creating message catalogs is a
+ relatively straight-forward process and is lightly documented
+ below, and fully documented in gettext's distributed
+ documentation.
+ </p></li><li class="listitem"><p>
+ ieee_1003.1-200x
+ </p><p>
+ This is a complete, though untested, implementation based on
+ the IEEE standard. The functions <code class="code">catopen, catgets,
+ catclose</code> are used to retrieve locale-specific messages
+ given the appropriate message catalogs that have been
+ constructed for their use. Note, the script <code class="code">
+ po2msg.sed</code> that is part of the gettext distribution can
+ convert gettext catalogs into catalogs that
+ <code class="code">catopen</code> can use.
+ </p></li></ul></div><p>
+A new, standards-conformant non-virtual member function signature was
+added for 'open' so that a directory could be specified with a given
+message catalog. This simplifies calling conventions for the gnu
+model.
+</p></div><div class="section" title="The GNU Model"><div class="titlepage"><div><div><h5 class="title"><a id="messages.impl.gnu"/>The GNU Model</h5></div></div></div><p>
+ The messages facet, because it is retrieving and converting
+ between characters sets, depends on the ctype and perhaps the
+ codecvt facet in a given locale. In addition, underlying "C"
+ library locale support is necessary for more than just the
+ <code class="code">LC_MESSAGES</code> mask: <code class="code">LC_CTYPE</code> is also
+ necessary. To avoid any unpleasantness, all bits of the "C" mask
+ (i.e. <code class="code">LC_ALL</code>) are set before retrieving messages.
+ </p><p>
+ Making the message catalogs can be initially tricky, but become
+ quite simple with practice. For complete info, see the gettext
+ documentation. Here's an idea of what is required:
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ Make a source file with the required string literals that need
+ to be translated. See <code class="code">intl/string_literals.cc</code> for
+ an example.
+ </p></li><li class="listitem"><p>
+ Make initial catalog (see "4 Making the PO Template File" from
+ the gettext docs).</p><p>
+ <code class="code"> xgettext --c++ --debug string_literals.cc -o libstdc++.pot </code>
+ </p></li><li class="listitem"><p>Make language and country-specific locale catalogs.</p><p>
+ <code class="code">cp libstdc++.pot fr_FR.po</code>
+ </p><p>
+ <code class="code">cp libstdc++.pot de_DE.po</code>
+ </p></li><li class="listitem"><p>
+ Edit localized catalogs in emacs so that strings are
+ translated.
+ </p><p>
+ <code class="code">emacs fr_FR.po</code>
+ </p></li><li class="listitem"><p>Make the binary mo files.</p><p>
+ <code class="code">msgfmt fr_FR.po -o fr_FR.mo</code>
+ </p><p>
+ <code class="code">msgfmt de_DE.po -o de_DE.mo</code>
+ </p></li><li class="listitem"><p>Copy the binary files into the correct directory structure.</p><p>
+ <code class="code">cp fr_FR.mo (dir)/fr_FR/LC_MESSAGES/libstdc++.mo</code>
+ </p><p>
+ <code class="code">cp de_DE.mo (dir)/de_DE/LC_MESSAGES/libstdc++.mo</code>
+ </p></li><li class="listitem"><p>Use the new message catalogs.</p><p>
+ <code class="code">locale loc_de("de_DE");</code>
+ </p><p>
+ <code class="code">
+ use_facet&lt;messages&lt;char&gt; &gt;(loc_de).open("libstdc++", locale(), dir);
+ </code>
+ </p></li></ul></div></div></div><div class="section" title="Use"><div class="titlepage"><div><div><h4 class="title"><a id="facet.messages.use"/>Use</h4></div></div></div><p>
+ A simple example using the GNU model of message conversion.
+ </p><pre class="programlisting">
+#include &lt;iostream&gt;
+#include &lt;locale&gt;
+using namespace std;
+
+void test01()
+{
+ typedef messages&lt;char&gt;::catalog catalog;
+ const char* dir =
+ "/mnt/egcs/build/i686-pc-linux-gnu/libstdc++/po/share/locale";
+ const locale loc_de("de_DE");
+ const messages&lt;char&gt;&amp; mssg_de = use_facet&lt;messages&lt;char&gt; &gt;(loc_de);
+
+ catalog cat_de = mssg_de.open("libstdc++", loc_de, dir);
+ string s01 = mssg_de.get(cat_de, 0, 0, "please");
+ string s02 = mssg_de.get(cat_de, 0, 0, "thank you");
+ cout &lt;&lt; "please in german:" &lt;&lt; s01 &lt;&lt; '\n';
+ cout &lt;&lt; "thank you in german:" &lt;&lt; s02 &lt;&lt; '\n';
+ mssg_de.close(cat_de);
+}
+</pre></div><div class="section" title="Future"><div class="titlepage"><div><div><h4 class="title"><a id="facet.messages.future"/>Future</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ Things that are sketchy, or remain unimplemented:
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ _M_convert_from_char, _M_convert_to_char are in flux,
+ depending on how the library ends up doing character set
+ conversions. It might not be possible to do a real character
+ set based conversion, due to the fact that the template
+ parameter for messages is not enough to instantiate the
+ codecvt facet (1 supplied, need at least 2 but would prefer
+ 3).
+ </p></li><li class="listitem"><p>
+ There are issues with gettext needing the global locale set
+ to extract a message. This dependence on the global locale
+ makes the current "gnu" model non MT-safe. Future versions
+ of glibc, i.e. glibc 2.3.x will fix this, and the C++ library
+ bits are already in place.
+ </p></li></ul></div></li><li class="listitem"><p>
+ Development versions of the GNU "C" library, glibc 2.3 will allow
+ a more efficient, MT implementation of std::messages, and will
+ allow the removal of the _M_name_messages data member. If this is
+ done, it will change the library ABI. The C++ parts to support
+ glibc 2.3 have already been coded, but are not in use: once this
+ version of the "C" library is released, the marked parts of the
+ messages implementation can be switched over to the new "C"
+ library functionality.
+ </p></li><li class="listitem"><p>
+ At some point in the near future, std::numpunct will probably use
+ std::messages facilities to implement truename/falsename
+ correctly. This is currently not done, but entries in
+ libstdc++.pot have already been made for "true" and "false" string
+ literals, so all that remains is the std::numpunct coding and the
+ configure/make hassles to make the installed library search its
+ own catalog. Currently the libstdc++.mo catalog is only searched
+ for the testsuite cases involving messages members.
+ </p></li><li class="listitem"><p> The following member functions:</p><p>
+ <code class="code">
+ catalog
+ open(const basic_string&lt;char&gt;&amp; __s, const locale&amp; __loc) const
+ </code>
+ </p><p>
+ <code class="code">
+ catalog
+ open(const basic_string&lt;char&gt;&amp;, const locale&amp;, const char*) const;
+ </code>
+ </p><p>
+ Don't actually return a "value less than 0 if no such catalog
+ can be opened" as required by the standard in the "gnu"
+ model. As of this writing, it is unknown how to query to see
+ if a specified message catalog exists using the gettext
+ package.
+ </p></li></ul></div></div><div class="bibliography" title="Bibliography"><div class="titlepage"><div><div><h4 class="title"><a id="facet.messages.biblio"/>Bibliography</h4></div></div></div><div class="biblioentry"><a id="id478453"/><p><span class="citetitle"><em class="citetitle">
+ The GNU C Library
+ </em>. </span><span class="author"><span class="firstname">Roland</span> <span class="surname">McGrath</span>. </span><span class="author"><span class="firstname">Ulrich</span> <span class="surname">Drepper</span>. </span><span class="copyright">Copyright © 2007 FSF. </span><span class="pagenums">Chapters 6 Character Set Handling, and 7 Locales and Internationalization
+ . </span></p></div><div class="biblioentry"><a id="id478493"/><p><span class="citetitle"><em class="citetitle">
+ Correspondence
+ </em>. </span><span class="author"><span class="firstname">Ulrich</span> <span class="surname">Drepper</span>. </span><span class="copyright">Copyright © 2002 . </span></p></div><div class="biblioentry"><a id="id478519"/><p><span class="citetitle"><em class="citetitle">
+ ISO/IEC 14882:1998 Programming languages - C++
+ </em>. </span><span class="copyright">Copyright © 1998 ISO. </span></p></div><div class="biblioentry"><a id="id478538"/><p><span class="citetitle"><em class="citetitle">
+ ISO/IEC 9899:1999 Programming languages - C
+ </em>. </span><span class="copyright">Copyright © 1999 ISO. </span></p></div><div class="biblioentry"><a id="id478557"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ System Interface Definitions, Issue 7 (IEEE Std. 1003.1-2008)
+ </em>. </span><span class="copyright">Copyright © 2008
+ The Open Group/The Institute of Electrical and Electronics
+ Engineers, Inc.
+ . </span></p></div><div class="biblioentry"><a id="id478586"/><p><span class="citetitle"><em class="citetitle">
+ The C++ Programming Language, Special Edition
+ </em>. </span><span class="author"><span class="firstname">Bjarne</span> <span class="surname">Stroustrup</span>. </span><span class="copyright">Copyright © 2000 Addison Wesley, Inc.. </span><span class="pagenums">Appendix D. </span><span class="publisher"><span class="publishername">
+ Addison Wesley
+ . </span></span></p></div><div class="biblioentry"><a id="id478624"/><p><span class="citetitle"><em class="citetitle">
+ Standard C++ IOStreams and Locales
+ </em>. </span><span class="subtitle">
+ Advanced Programmer's Guide and Reference
+ . </span><span class="author"><span class="firstname">Angelika</span> <span class="surname">Langer</span>. </span><span class="author"><span class="firstname">Klaus</span> <span class="surname">Kreft</span>. </span><span class="copyright">Copyright © 2000 Addison Wesley Longman, Inc.. </span><span class="publisher"><span class="publishername">
+ Addison Wesley Longman
+ . </span></span></p></div><div class="biblioentry"><a id="id478672"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ API Specifications, Java Platform
+ </em>. </span><span class="pagenums">java.util.Properties, java.text.MessageFormat,
+java.util.Locale, java.util.ResourceBundle
+ . </span></p></div><div class="biblioentry"><a id="id478694"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ GNU gettext tools, version 0.10.38, Native Language Support
+ Library and Tools.
+ </em>. </span></p></div></div></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="localization.html">Prev</a> </td><td align="center"><a accesskey="u" href="localization.html">Up</a></td><td align="right"> <a accesskey="n" href="containers.html">Next</a></td></tr><tr><td align="left" valign="top">Chapter 8. 
+ Localization
+
+ </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Chapter 9. 
+ Containers
+
+</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/fstreams.html b/libstdc++-v3/doc/html/manual/fstreams.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>File Based Streams</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="io.html" title="Chapter 13.  Input and Output"/><link rel="prev" href="stringstreams.html" title="Memory Based Streams"/><link rel="next" href="io_and_c.html" title="Interacting with C"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">File Based Streams</th></tr><tr><td align="left"><a accesskey="p" href="stringstreams.html">Prev</a> </td><th width="60%" align="center">Chapter 13. 
+ Input and Output
+
+</th><td align="right"> <a accesskey="n" href="io_and_c.html">Next</a></td></tr></table><hr/></div><div class="section" title="File Based Streams"><div class="titlepage"><div><div><h2 class="title"><a id="std.io.filestreams"/>File Based Streams</h2></div></div></div><div class="section" title="Copying a File"><div class="titlepage"><div><div><h3 class="title"><a id="std.io.filestreams.copying_a_file"/>Copying a File</h3></div></div></div><p>
+ </p><p>So you want to copy a file quickly and easily, and most important,
+ completely portably. And since this is C++, you have an open
+ ifstream (call it IN) and an open ofstream (call it OUT):
+ </p><pre class="programlisting">
+ #include &lt;fstream&gt;
+
+ std::ifstream IN ("input_file");
+ std::ofstream OUT ("output_file"); </pre><p>Here's the easiest way to get it completely wrong:
+ </p><pre class="programlisting">
+ OUT &lt;&lt; IN;</pre><p>For those of you who don't already know why this doesn't work
+ (probably from having done it before), I invite you to quickly
+ create a simple text file called "input_file" containing
+ the sentence
+ </p><pre class="programlisting">
+ The quick brown fox jumped over the lazy dog.</pre><p>surrounded by blank lines. Code it up and try it. The contents
+ of "output_file" may surprise you.
+ </p><p>Seriously, go do it. Get surprised, then come back. It's worth it.
+ </p><p>The thing to remember is that the <code class="code">basic_[io]stream</code> classes
+ handle formatting, nothing else. In chaptericular, they break up on
+ whitespace. The actual reading, writing, and storing of data is
+ handled by the <code class="code">basic_streambuf</code> family. Fortunately, the
+ <code class="code">operator&lt;&lt;</code> is overloaded to take an ostream and
+ a pointer-to-streambuf, in order to help with just this kind of
+ "dump the data verbatim" situation.
+ </p><p>Why a <span class="emphasis"><em>pointer</em></span> to streambuf and not just a streambuf? Well,
+ the [io]streams hold pointers (or references, depending on the
+ implementation) to their buffers, not the actual
+ buffers. This allows polymorphic behavior on the chapter of the buffers
+ as well as the streams themselves. The pointer is easily retrieved
+ using the <code class="code">rdbuf()</code> member function. Therefore, the easiest
+ way to copy the file is:
+ </p><pre class="programlisting">
+ OUT &lt;&lt; IN.rdbuf();</pre><p>So what <span class="emphasis"><em>was</em></span> happening with OUT&lt;&lt;IN? Undefined
+ behavior, since that chaptericular &lt;&lt; isn't defined by the Standard.
+ I have seen instances where it is implemented, but the character
+ extraction process removes all the whitespace, leaving you with no
+ blank lines and only "Thequickbrownfox...". With
+ libraries that do not define that operator, IN (or one of IN's
+ member pointers) sometimes gets converted to a void*, and the output
+ file then contains a perfect text representation of a hexadecimal
+ address (quite a big surprise). Others don't compile at all.
+ </p><p>Also note that none of this is specific to o<span class="emphasis"><em>*f*</em></span>streams.
+ The operators shown above are all defined in the parent
+ basic_ostream class and are therefore available with all possible
+ descendants.
+ </p></div><div class="section" title="Binary Input and Output"><div class="titlepage"><div><div><h3 class="title"><a id="std.io.filestreams.binary"/>Binary Input and Output</h3></div></div></div><p>
+ </p><p>The first and most important thing to remember about binary I/O is
+ that opening a file with <code class="code">ios::binary</code> is not, repeat
+ <span class="emphasis"><em>not</em></span>, the only thing you have to do. It is not a silver
+ bullet, and will not allow you to use the <code class="code">&lt;&lt;/&gt;&gt;</code>
+ operators of the normal fstreams to do binary I/O.
+ </p><p>Sorry. Them's the breaks.
+ </p><p>This isn't going to try and be a complete tutorial on reading and
+ writing binary files (because "binary"
+ covers a lot of ground), but we will try and clear
+ up a couple of misconceptions and common errors.
+ </p><p>First, <code class="code">ios::binary</code> has exactly one defined effect, no more
+ and no less. Normal text mode has to be concerned with the newline
+ characters, and the runtime system will translate between (for
+ example) '\n' and the appropriate end-of-line sequence (LF on Unix,
+ CRLF on DOS, CR on Macintosh, etc). (There are other things that
+ normal mode does, but that's the most obvious.) Opening a file in
+ binary mode disables this conversion, so reading a CRLF sequence
+ under Windows won't accidentally get mapped to a '\n' character, etc.
+ Binary mode is not supposed to suddenly give you a bitstream, and
+ if it is doing so in your program then you've discovered a bug in
+ your vendor's compiler (or some other chapter of the C++ implementation,
+ possibly the runtime system).
+ </p><p>Second, using <code class="code">&lt;&lt;</code> to write and <code class="code">&gt;&gt;</code> to
+ read isn't going to work with the standard file stream classes, even
+ if you use <code class="code">skipws</code> during reading. Why not? Because
+ ifstream and ofstream exist for the purpose of <span class="emphasis"><em>formatting</em></span>,
+ not reading and writing. Their job is to interpret the data into
+ text characters, and that's exactly what you don't want to happen
+ during binary I/O.
+ </p><p>Third, using the <code class="code">get()</code> and <code class="code">put()/write()</code> member
+ functions still aren't guaranteed to help you. These are
+ "unformatted" I/O functions, but still character-based.
+ (This may or may not be what you want, see below.)
+ </p><p>Notice how all the problems here are due to the inappropriate use
+ of <span class="emphasis"><em>formatting</em></span> functions and classes to perform something
+ which <span class="emphasis"><em>requires</em></span> that formatting not be done? There are a
+ seemingly infinite number of solutions, and a few are listed here:
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><span class="quote">“<span class="quote">Derive your own fstream-type classes and write your own
+ &lt;&lt;/&gt;&gt; operators to do binary I/O on whatever data
+ types you're using.</span>”</span>
+ </p><p>
+ This is a Bad Thing, because while
+ the compiler would probably be just fine with it, other humans
+ are going to be confused. The overloaded bitshift operators
+ have a well-defined meaning (formatting), and this breaks it.
+ </p></li><li class="listitem"><p>
+ <span class="quote">“<span class="quote">Build the file structure in memory, then
+ <code class="code">mmap()</code> the file and copy the
+ structure.
+ </span>”</span>
+ </p><p>
+ Well, this is easy to make work, and easy to break, and is
+ pretty equivalent to using <code class="code">::read()</code> and
+ <code class="code">::write()</code> directly, and makes no use of the
+ iostream library at all...
+ </p></li><li class="listitem"><p>
+ <span class="quote">“<span class="quote">Use streambufs, that's what they're there for.</span>”</span>
+ </p><p>
+ While not trivial for the beginner, this is the best of all
+ solutions. The streambuf/filebuf layer is the layer that is
+ responsible for actual I/O. If you want to use the C++
+ library for binary I/O, this is where you start.
+ </p></li></ul></div><p>How to go about using streambufs is a bit beyond the scope of this
+ document (at least for now), but while streambufs go a long way,
+ they still leave a couple of things up to you, the programmer.
+ As an example, byte ordering is completely between you and the
+ operating system, and you have to handle it yourself.
+ </p><p>Deriving a streambuf or filebuf
+ class from the standard ones, one that is specific to your data
+ types (or an abstraction thereof) is probably a good idea, and
+ lots of examples exist in journals and on Usenet. Using the
+ standard filebufs directly (either by declaring your own or by
+ using the pointer returned from an fstream's <code class="code">rdbuf()</code>)
+ is certainly feasible as well.
+ </p><p>One area that causes problems is trying to do bit-by-bit operations
+ with filebufs. C++ is no different from C in this respect: I/O
+ must be done at the byte level. If you're trying to read or write
+ a few bits at a time, you're going about it the wrong way. You
+ must read/write an integral number of bytes and then process the
+ bytes. (For example, the streambuf functions take and return
+ variables of type <code class="code">int_type</code>.)
+ </p><p>Another area of problems is opening text files in binary mode.
+ Generally, binary mode is intended for binary files, and opening
+ text files in binary mode means that you now have to deal with all of
+ those end-of-line and end-of-file problems that we mentioned before.
+ </p><p>
+ An instructive thread from comp.lang.c++.moderated delved off into
+ this topic starting more or less at
+ <a class="link" href="http://groups.google.com/group/comp.std.c++/browse_thread/thread/f87b4abd7954a87/946a3eb9921e382d?q=comp.std.c%2B%2B+binary+iostream#946a3eb9921e382d">this</a>
+ post and continuing to the end of the thread. (The subject heading is "binary iostreams" on both comp.std.c++
+ and comp.lang.c++.moderated.) Take special note of the replies by James Kanze and Dietmar Kühl.
+ </p><p>Briefly, the problems of byte ordering and type sizes mean that
+ the unformatted functions like <code class="code">ostream::put()</code> and
+ <code class="code">istream::get()</code> cannot safely be used to communicate
+ between arbitrary programs, or across a network, or from one
+ invocation of a program to another invocation of the same program
+ on a different platform, etc.
+ </p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="stringstreams.html">Prev</a> </td><td align="center"><a accesskey="u" href="io.html">Up</a></td><td align="right"> <a accesskey="n" href="io_and_c.html">Next</a></td></tr><tr><td align="left" valign="top">Memory Based Streams </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Interacting with C</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/generalized_numeric_operations.html b/libstdc++-v3/doc/html/manual/generalized_numeric_operations.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Generalized Operations</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="numerics.html" title="Chapter 12.  Numerics"/><link rel="prev" href="numerics.html" title="Chapter 12.  Numerics"/><link rel="next" href="numerics_and_c.html" title="Interacting with C"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Generalized Operations</th></tr><tr><td align="left"><a accesskey="p" href="numerics.html">Prev</a> </td><th width="60%" align="center">Chapter 12. 
+ Numerics
+
+</th><td align="right"> <a accesskey="n" href="numerics_and_c.html">Next</a></td></tr></table><hr/></div><div class="section" title="Generalized Operations"><div class="titlepage"><div><div><h2 class="title"><a id="std.numerics.generalized_ops"/>Generalized Operations</h2></div></div></div><p>
+ </p><p>There are four generalized functions in the &lt;numeric&gt; header
+ that follow the same conventions as those in &lt;algorithm&gt;. Each
+ of them is overloaded: one signature for common default operations,
+ and a second for fully general operations. Their names are
+ self-explanatory to anyone who works with numerics on a regular basis:
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><code class="code">accumulate</code></p></li><li class="listitem"><p><code class="code">inner_product</code></p></li><li class="listitem"><p><code class="code">chapterial_sum</code></p></li><li class="listitem"><p><code class="code">adjacent_difference</code></p></li></ul></div><p>Here is a simple example of the two forms of <code class="code">accumulate</code>.
+ </p><pre class="programlisting">
+ int ar[50];
+ int someval = somefunction();
+
+ // ...initialize members of ar to something...
+
+ int sum = std::accumulate(ar,ar+50,0);
+ int sum_stuff = std::accumulate(ar,ar+50,someval);
+ int product = std::accumulate(ar,ar+50,1,std::multiplies&lt;int&gt;());
+ </pre><p>The first call adds all the members of the array, using zero as an
+ initial value for <code class="code">sum</code>. The second does the same, but uses
+ <code class="code">someval</code> as the starting value (thus, <code class="code">sum_stuff == sum +
+ someval</code>). The final call uses the second of the two signatures,
+ and multiplies all the members of the array; here we must obviously
+ use 1 as a starting value instead of 0.
+ </p><p>The other three functions have similar dual-signature forms.
+ </p></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="numerics.html">Prev</a> </td><td align="center"><a accesskey="u" href="numerics.html">Up</a></td><td align="right"> <a accesskey="n" href="numerics_and_c.html">Next</a></td></tr><tr><td align="left" valign="top">Chapter 12. 
+ Numerics
+
+ </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Interacting with C</td></tr></table></div></body></html>
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Porting to New Hardware or Operating Systems</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; internals&#10; "/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="appendix_porting.html" title="Appendix B.  Porting and Maintenance"/><link rel="prev" href="documentation_hacking.html" title="Writing and Generating Documentation"/><link rel="next" href="test.html" title="Test"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Porting to New Hardware or Operating Systems</th></tr><tr><td align="left"><a accesskey="p" href="documentation_hacking.html">Prev</a> </td><th width="60%" align="center">Appendix B. 
+ Porting and Maintenance
+
+</th><td align="right"> <a accesskey="n" href="test.html">Next</a></td></tr></table><hr/></div><div class="section" title="Porting to New Hardware or Operating Systems"><div class="titlepage"><div><div><h2 class="title"><a id="appendix.porting.internals"/>Porting to New Hardware or Operating Systems</h2></div></div></div><p>
+</p><p>This document explains how to port libstdc++ (the GNU C++ library) to
+a new target.
+</p><p>In order to make the GNU C++ library (libstdc++) work with a new
+target, you must edit some configuration files and provide some new
+header files. Unless this is done, libstdc++ will use generic
+settings which may not be correct for your target; even if they are
+correct, they will likely be inefficient.
+ </p><p>Before you get started, make sure that you have a working C library on
+your target. The C library need not precisely comply with any
+particular standard, but should generally conform to the requirements
+imposed by the ANSI/ISO standard.
+ </p><p>In addition, you should try to verify that the C++ compiler generally
+works. It is difficult to test the C++ compiler without a working
+library, but you should at least try some minimal test cases.
+ </p><p>(Note that what we think of as a "target," the library refers to as
+a "host." The comment at the top of <code class="code">configure.ac</code> explains why.)
+ </p><div class="section" title="Operating System"><div class="titlepage"><div><div><h3 class="title"><a id="internals.os"/>Operating System</h3></div></div></div><p>If you are porting to a new operating system (as opposed to a new chip
+using an existing operating system), you will need to create a new
+directory in the <code class="code">config/os</code> hierarchy. For example, the IRIX
+configuration files are all in <code class="code">config/os/irix</code>. There is no set
+way to organize the OS configuration directory. For example,
+<code class="code">config/os/solaris/solaris-2.6</code> and
+<code class="code">config/os/solaris/solaris-2.7</code> are used as configuration
+directories for these two versions of Solaris. On the other hand, both
+Solaris 2.7 and Solaris 2.8 use the <code class="code">config/os/solaris/solaris-2.7</code>
+directory. The important information is that there needs to be a
+directory under <code class="code">config/os</code> to store the files for your operating
+system.
+</p><p>You might have to change the <code class="code">configure.host</code> file to ensure that
+your new directory is activated. Look for the switch statement that sets
+<code class="code">os_include_dir</code>, and add a pattern to handle your operating system
+if the default will not suffice. The switch statement switches on only
+the OS portion of the standard target triplet; e.g., the <code class="code">solaris2.8</code>
+in <code class="code">sparc-sun-solaris2.8</code>. If the new directory is named after the
+OS portion of the triplet (the default), then nothing needs to be changed.
+ </p><p>The first file to create in this directory, should be called
+<code class="code">os_defines.h</code>. This file contains basic macro definitions
+that are required to allow the C++ library to work with your C library.
+ </p><p>Several libstdc++ source files unconditionally define the macro
+<code class="code">_POSIX_SOURCE</code>. On many systems, defining this macro causes
+large portions of the C library header files to be eliminated
+at preprocessing time. Therefore, you may have to <code class="code">#undef</code> this
+macro, or define other macros (like <code class="code">_LARGEFILE_SOURCE</code> or
+<code class="code">__EXTENSIONS__</code>). You won't know what macros to define or
+undefine at this point; you'll have to try compiling the library and
+seeing what goes wrong. If you see errors about calling functions
+that have not been declared, look in your C library headers to see if
+the functions are declared there, and then figure out what macros you
+need to define. You will need to add them to the
+<code class="code">CPLUSPLUS_CPP_SPEC</code> macro in the GCC configuration file for your
+target. It will not work to simply define these macros in
+<code class="code">os_defines.h</code>.
+ </p><p>At this time, there are a few libstdc++-specific macros which may be
+defined:
+ </p><p><code class="code">_GLIBCXX_USE_C99_CHECK</code> may be defined to 1 to check C99
+function declarations (which are not covered by specialization below)
+found in system headers against versions found in the library headers
+derived from the standard.
+ </p><p><code class="code">_GLIBCXX_USE_C99_DYNAMIC</code> may be defined to an expression that
+yields 0 if and only if the system headers are exposing proper support
+for C99 functions (which are not covered by specialization below). If
+defined, it must be 0 while bootstrapping the compiler/rebuilding the
+library.
+ </p><p><code class="code">_GLIBCXX_USE_C99_LONG_LONG_CHECK</code> may be defined to 1 to check
+the set of C99 long long function declarations found in system headers
+against versions found in the library headers derived from the
+standard.
+
+ </p><p><code class="code">_GLIBCXX_USE_C99_LONG_LONG_DYNAMIC</code> may be defined to an
+expression that yields 0 if and only if the system headers are
+exposing proper support for the set of C99 long long functions. If
+defined, it must be 0 while bootstrapping the compiler/rebuilding the
+library.
+ </p><p><code class="code">_GLIBCXX_USE_C99_FP_MACROS_DYNAMIC</code> may be defined to an
+expression that yields 0 if and only if the system headers
+are exposing proper support for the related set of macros. If defined,
+it must be 0 while bootstrapping the compiler/rebuilding the library.
+ </p><p><code class="code">_GLIBCXX_USE_C99_FLOAT_TRANSCENDENTALS_CHECK</code> may be defined
+to 1 to check the related set of function declarations found in system
+headers against versions found in the library headers derived from
+the standard.
+ </p><p><code class="code">_GLIBCXX_USE_C99_FLOAT_TRANSCENDENTALS_DYNAMIC</code> may be defined
+to an expression that yields 0 if and only if the system headers
+are exposing proper support for the related set of functions. If defined,
+it must be 0 while bootstrapping the compiler/rebuilding the library.
+ </p><p>Finally, you should bracket the entire file in an include-guard, like
+this:
+ </p><pre class="programlisting">
+
+#ifndef _GLIBCXX_OS_DEFINES
+#define _GLIBCXX_OS_DEFINES
+...
+#endif
+</pre><p>We recommend copying an existing <code class="code">os_defines.h</code> to use as a
+starting point.
+ </p></div><div class="section" title="CPU"><div class="titlepage"><div><div><h3 class="title"><a id="internals.cpu"/>CPU</h3></div></div></div><p>If you are porting to a new chip (as opposed to a new operating system
+running on an existing chip), you will need to create a new directory in the
+<code class="code">config/cpu</code> hierarchy. Much like the <a class="link" href="internals.html#internals.os" title="Operating System">Operating system</a> setup,
+there are no strict rules on how to organize the CPU configuration
+directory, but careful naming choices will allow the configury to find your
+setup files without explicit help.
+</p><p>We recommend that for a target triplet <code class="code">&lt;CPU&gt;-&lt;vendor&gt;-&lt;OS&gt;</code>, you
+name your configuration directory <code class="code">config/cpu/&lt;CPU&gt;</code>. If you do this,
+the configury will find the directory by itself. Otherwise you will need to
+edit the <code class="code">configure.host</code> file and, in the switch statement that sets
+<code class="code">cpu_include_dir</code>, add a pattern to handle your chip.
+ </p><p>Note that some chip families share a single configuration directory, for
+example, <code class="code">alpha</code>, <code class="code">alphaev5</code>, and <code class="code">alphaev6</code> all use the
+<code class="code">config/cpu/alpha</code> directory, and there is an entry in the
+<code class="code">configure.host</code> switch statement to handle this.
+ </p><p>The <code class="code">cpu_include_dir</code> sets default locations for the files controlling
+<a class="link" href="internals.html#internals.thread_safety" title="Thread Safety">Thread safety</a> and <a class="link" href="internals.html#internals.numeric_limits" title="Numeric Limits">Numeric limits</a>, if the defaults are not
+appropriate for your chip.
+ </p></div><div class="section" title="Character Types"><div class="titlepage"><div><div><h3 class="title"><a id="internals.char_types"/>Character Types</h3></div></div></div><p>The library requires that you provide three header files to implement
+character classification, analogous to that provided by the C libraries
+<code class="code">&lt;ctype.h&gt;</code> header. You can model these on the files provided in
+<code class="code">config/os/generic</code>. However, these files will almost
+certainly need some modification.
+</p><p>The first file to write is <code class="code">ctype_base.h</code>. This file provides
+some very basic information about character classification. The libstdc++
+library assumes that your C library implements <code class="code">&lt;ctype.h&gt;</code> by using
+a table (indexed by character code) containing integers, where each of
+these integers is a bit-mask indicating whether the character is
+upper-case, lower-case, alphabetic, etc. The <code class="code">ctype_base.h</code>
+file gives the type of the integer, and the values of the various bit
+masks. You will have to peer at your own <code class="code">&lt;ctype.h&gt;</code> to figure out
+how to define the values required by this file.
+ </p><p>The <code class="code">ctype_base.h</code> header file does not need include guards.
+It should contain a single <code class="code">struct</code> definition called
+<code class="code">ctype_base</code>. This <code class="code">struct</code> should contain two type
+declarations, and one enumeration declaration, like this example, taken
+from the IRIX configuration:
+ </p><pre class="programlisting">
+ struct ctype_base
+ {
+ typedef unsigned int mask;
+ typedef int* __to_type;
+
+ enum
+ {
+ space = _ISspace,
+ print = _ISprint,
+ cntrl = _IScntrl,
+ upper = _ISupper,
+ lower = _ISlower,
+ alpha = _ISalpha,
+ digit = _ISdigit,
+ punct = _ISpunct,
+ xdigit = _ISxdigit,
+ alnum = _ISalnum,
+ graph = _ISgraph
+ };
+ };
+</pre><p>The <code class="code">mask</code> type is the type of the elements in the table. If your
+C library uses a table to map lower-case numbers to upper-case numbers,
+and vice versa, you should define <code class="code">__to_type</code> to be the type of the
+elements in that table. If you don't mind taking a minor performance
+penalty, or if your library doesn't implement <code class="code">toupper</code> and
+<code class="code">tolower</code> in this way, you can pick any pointer-to-integer type,
+but you must still define the type.
+</p><p>The enumeration should give definitions for all the values in the above
+example, using the values from your native <code class="code">&lt;ctype.h&gt;</code>. They can
+be given symbolically (as above), or numerically, if you prefer. You do
+not have to include <code class="code">&lt;ctype.h&gt;</code> in this header; it will always be
+included before <code class="code">ctype_base.h</code> is included.
+ </p><p>The next file to write is <code class="code">ctype_noninline.h</code>, which also does
+not require include guards. This file defines a few member functions
+that will be included in <code class="code">include/bits/locale_facets.h</code>. The first
+function that must be written is the <code class="code">ctype&lt;char&gt;::ctype</code>
+constructor. Here is the IRIX example:
+ </p><pre class="programlisting">
+ctype&lt;char&gt;::ctype(const mask* __table = 0, bool __del = false,
+ size_t __refs = 0)
+ : _Ctype_nois&lt;char&gt;(__refs), _M_del(__table != 0 &amp;&amp; __del),
+ _M_toupper(NULL),
+ _M_tolower(NULL),
+ _M_ctable(NULL),
+ _M_table(!__table
+ ? (const mask*) (__libc_attr._ctype_tbl-&gt;_class + 1)
+ : __table)
+ { }
+</pre><p>There are two parts of this that you might choose to alter. The first,
+and most important, is the line involving <code class="code">__libc_attr</code>. That is
+IRIX system-dependent code that gets the base of the table mapping
+character codes to attributes. You need to substitute code that obtains
+the address of this table on your system. If you want to use your
+operating system's tables to map upper-case letters to lower-case, and
+vice versa, you should initialize <code class="code">_M_toupper</code> and
+<code class="code">_M_tolower</code> with those tables, in similar fashion.
+</p><p>Now, you have to write two functions to convert from upper-case to
+lower-case, and vice versa. Here are the IRIX versions:
+ </p><pre class="programlisting">
+ char
+ ctype&lt;char&gt;::do_toupper(char __c) const
+ { return _toupper(__c); }
+
+ char
+ ctype&lt;char&gt;::do_tolower(char __c) const
+ { return _tolower(__c); }
+</pre><p>Your C library provides equivalents to IRIX's <code class="code">_toupper</code> and
+<code class="code">_tolower</code>. If you initialized <code class="code">_M_toupper</code> and
+<code class="code">_M_tolower</code> above, then you could use those tables instead.
+</p><p>Finally, you have to provide two utility functions that convert strings
+of characters. The versions provided here will always work - but you
+could use specialized routines for greater performance if you have
+machinery to do that on your system:
+ </p><pre class="programlisting">
+ const char*
+ ctype&lt;char&gt;::do_toupper(char* __low, const char* __high) const
+ {
+ while (__low &lt; __high)
+ {
+ *__low = do_toupper(*__low);
+ ++__low;
+ }
+ return __high;
+ }
+
+ const char*
+ ctype&lt;char&gt;::do_tolower(char* __low, const char* __high) const
+ {
+ while (__low &lt; __high)
+ {
+ *__low = do_tolower(*__low);
+ ++__low;
+ }
+ return __high;
+ }
+</pre><p>You must also provide the <code class="code">ctype_inline.h</code> file, which
+contains a few more functions. On most systems, you can just copy
+<code class="code">config/os/generic/ctype_inline.h</code> and use it on your system.
+ </p><p>In detail, the functions provided test characters for particular
+properties; they are analogous to the functions like <code class="code">isalpha</code> and
+<code class="code">islower</code> provided by the C library.
+ </p><p>The first function is implemented like this on IRIX:
+ </p><pre class="programlisting">
+ bool
+ ctype&lt;char&gt;::
+ is(mask __m, char __c) const throw()
+ { return (_M_table)[(unsigned char)(__c)] &amp; __m; }
+</pre><p>The <code class="code">_M_table</code> is the table passed in above, in the constructor.
+This is the table that contains the bitmasks for each character. The
+implementation here should work on all systems.
+</p><p>The next function is:
+ </p><pre class="programlisting">
+ const char*
+ ctype&lt;char&gt;::
+ is(const char* __low, const char* __high, mask* __vec) const throw()
+ {
+ while (__low &lt; __high)
+ *__vec++ = (_M_table)[(unsigned char)(*__low++)];
+ return __high;
+ }
+</pre><p>This function is similar; it copies the masks for all the characters
+from <code class="code">__low</code> up until <code class="code">__high</code> into the vector given by
+<code class="code">__vec</code>.
+</p><p>The last two functions again are entirely generic:
+ </p><pre class="programlisting">
+ const char*
+ ctype&lt;char&gt;::
+ scan_is(mask __m, const char* __low, const char* __high) const throw()
+ {
+ while (__low &lt; __high &amp;&amp; !this-&gt;is(__m, *__low))
+ ++__low;
+ return __low;
+ }
+
+ const char*
+ ctype&lt;char&gt;::
+ scan_not(mask __m, const char* __low, const char* __high) const throw()
+ {
+ while (__low &lt; __high &amp;&amp; this-&gt;is(__m, *__low))
+ ++__low;
+ return __low;
+ }
+</pre></div><div class="section" title="Thread Safety"><div class="titlepage"><div><div><h3 class="title"><a id="internals.thread_safety"/>Thread Safety</h3></div></div></div><p>The C++ library string functionality requires a couple of atomic
+operations to provide thread-safety. If you don't take any special
+action, the library will use stub versions of these functions that are
+not thread-safe. They will work fine, unless your applications are
+multi-threaded.
+</p><p>If you want to provide custom, safe, versions of these functions, there
+are two distinct approaches. One is to provide a version for your CPU,
+using assembly language constructs. The other is to use the
+thread-safety primitives in your operating system. In either case, you
+make a file called <code class="code">atomicity.h</code>, and the variable
+<code class="code">ATOMICITYH</code> must point to this file.
+ </p><p>If you are using the assembly-language approach, put this code in
+<code class="code">config/cpu/&lt;chip&gt;/atomicity.h</code>, where chip is the name of
+your processor (see <a class="link" href="internals.html#internals.cpu" title="CPU">CPU</a>). No additional changes are necessary to
+locate the file in this case; <code class="code">ATOMICITYH</code> will be set by default.
+ </p><p>If you are using the operating system thread-safety primitives approach,
+you can also put this code in the same CPU directory, in which case no more
+work is needed to locate the file. For examples of this approach,
+see the <code class="code">atomicity.h</code> file for IRIX or IA64.
+ </p><p>Alternatively, if the primitives are more closely related to the OS
+than they are to the CPU, you can put the <code class="code">atomicity.h</code> file in
+the <a class="link" href="internals.html#internals.os" title="Operating System">Operating system</a> directory instead. In this case, you must
+edit <code class="code">configure.host</code>, and in the switch statement that handles
+operating systems, override the <code class="code">ATOMICITYH</code> variable to point to
+the appropriate <code class="code">os_include_dir</code>. For examples of this approach,
+see the <code class="code">atomicity.h</code> file for AIX.
+ </p><p>With those bits out of the way, you have to actually write
+<code class="code">atomicity.h</code> itself. This file should be wrapped in an
+include guard named <code class="code">_GLIBCXX_ATOMICITY_H</code>. It should define one
+type, and two functions.
+ </p><p>The type is <code class="code">_Atomic_word</code>. Here is the version used on IRIX:
+ </p><pre class="programlisting">
+typedef long _Atomic_word;
+</pre><p>This type must be a signed integral type supporting atomic operations.
+If you're using the OS approach, use the same type used by your system's
+primitives. Otherwise, use the type for which your CPU provides atomic
+primitives.
+</p><p>Then, you must provide two functions. The bodies of these functions
+must be equivalent to those provided here, but using atomic operations:
+ </p><pre class="programlisting">
+ static inline _Atomic_word
+ __attribute__ ((__unused__))
+ __exchange_and_add (_Atomic_word* __mem, int __val)
+ {
+ _Atomic_word __result = *__mem;
+ *__mem += __val;
+ return __result;
+ }
+
+ static inline void
+ __attribute__ ((__unused__))
+ __atomic_add (_Atomic_word* __mem, int __val)
+ {
+ *__mem += __val;
+ }
+</pre></div><div class="section" title="Numeric Limits"><div class="titlepage"><div><div><h3 class="title"><a id="internals.numeric_limits"/>Numeric Limits</h3></div></div></div><p>The C++ library requires information about the fundamental data types,
+such as the minimum and maximum representable values of each type.
+You can define each of these values individually, but it is usually
+easiest just to indicate how many bits are used in each of the data
+types and let the library do the rest. For information about the
+macros to define, see the top of <code class="code">include/bits/std_limits.h</code>.
+</p><p>If you need to define any macros, you can do so in <code class="code">os_defines.h</code>.
+However, if all operating systems for your CPU are likely to use the
+same values, you can provide a CPU-specific file instead so that you
+do not have to provide the same definitions for each operating system.
+To take that approach, create a new file called <code class="code">cpu_limits.h</code> in
+your CPU configuration directory (see <a class="link" href="internals.html#internals.cpu" title="CPU">CPU</a>).
+ </p></div><div class="section" title="Libtool"><div class="titlepage"><div><div><h3 class="title"><a id="internals.libtool"/>Libtool</h3></div></div></div><p>The C++ library is compiled, archived and linked with libtool.
+Explaining the full workings of libtool is beyond the scope of this
+document, but there are a few, particular bits that are necessary for
+porting.
+</p><p>Some parts of the libstdc++ library are compiled with the libtool
+<code class="code">--tags CXX</code> option (the C++ definitions for libtool). Therefore,
+<code class="code">ltcf-cxx.sh</code> in the top-level directory needs to have the correct
+logic to compile and archive objects equivalent to the C version of libtool,
+<code class="code">ltcf-c.sh</code>. Some libtool targets have definitions for C but not
+for C++, or C++ definitions which have not been kept up to date.
+ </p><p>The C++ run-time library contains initialization code that needs to be
+run as the library is loaded. Often, that requires linking in special
+object files when the C++ library is built as a shared library, or
+taking other system-specific actions.
+ </p><p>The libstdc++ library is linked with the C version of libtool, even
+though it is a C++ library. Therefore, the C version of libtool needs to
+ensure that the run-time library initializers are run. The usual way to
+do this is to build the library using <code class="code">gcc -shared</code>.
+ </p><p>If you need to change how the library is linked, look at
+<code class="code">ltcf-c.sh</code> in the top-level directory. Find the switch statement
+that sets <code class="code">archive_cmds</code>. Here, adjust the setting for your
+operating system.
+ </p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="documentation_hacking.html">Prev</a> </td><td align="center"><a accesskey="u" href="appendix_porting.html">Up</a></td><td align="right"> <a accesskey="n" href="test.html">Next</a></td></tr><tr><td align="left" valign="top">Writing and Generating Documentation </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Test</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/intro.html b/libstdc++-v3/doc/html/manual/intro.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Part I.  Introduction</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="spine.html" title="The GNU C++ Library Manual"/><link rel="prev" href="spine.html" title="The GNU C++ Library Manual"/><link rel="next" href="status.html" title="Chapter 1. Status"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Part I. 
+ Introduction
+
+</th></tr><tr><td align="left"><a accesskey="p" href="spine.html">Prev</a> </td><th width="60%" align="center">The GNU C++ Library Manual</th><td align="right"> <a accesskey="n" href="status.html">Next</a></td></tr></table><hr/></div><div class="part" title="Part I.  Introduction"><div class="titlepage"><div><div><h1 class="title"><a id="manual.intro"/>Part I. 
+ Introduction
+ <a id="id400676" class="indexterm"/>
+</h1></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="chapter"><a href="status.html">1. Status</a></span></dt><dd><dl><dt><span class="section"><a href="status.html#manual.intro.status.iso">Implementation Status</a></span></dt><dd><dl><dt><span class="section"><a href="status.html#status.iso.1998">C++ 1998/2003</a></span></dt><dt><span class="section"><a href="status.html#status.iso.200x">C++ 200x</a></span></dt><dt><span class="section"><a href="status.html#status.iso.tr1">C++ TR1</a></span></dt><dt><span class="section"><a href="status.html#status.iso.tr24733">C++ TR 24733</a></span></dt></dl></dd><dt><span class="section"><a href="license.html">License</a></span></dt><dd><dl><dt><span class="section"><a href="license.html#manual.intro.status.license.gpl">The Code: GPL</a></span></dt><dt><span class="section"><a href="license.html#manual.intro.status.license.fdl">The Documentation: GPL, FDL</a></span></dt></dl></dd><dt><span class="section"><a href="bugs.html">Bugs</a></span></dt><dd><dl><dt><span class="section"><a href="bugs.html#manual.intro.status.bugs.impl">Implementation Bugs</a></span></dt><dt><span class="section"><a href="bugs.html#manual.intro.status.bugs.iso">Standard Bugs</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="setup.html">2. Setup</a></span></dt><dd><dl><dt><span class="section"><a href="setup.html#manual.intro.setup.prereq">Prerequisites</a></span></dt><dt><span class="section"><a href="configure.html">Configure</a></span></dt><dt><span class="section"><a href="make.html">Make</a></span></dt></dl></dd><dt><span class="chapter"><a href="using.html">3. Using</a></span></dt><dd><dl><dt><span class="section"><a href="using.html#manual.intro.using.flags">Command Options</a></span></dt><dt><span class="section"><a href="using_headers.html">Headers</a></span></dt><dd><dl><dt><span class="section"><a href="using_headers.html#manual.intro.using.headers.all">Header Files</a></span></dt><dt><span class="section"><a href="using_headers.html#manual.intro.using.headers.mixing">Mixing Headers</a></span></dt><dt><span class="section"><a href="using_headers.html#manual.intro.using.headers.cheaders">The C Headers and <code class="code">namespace std</code></a></span></dt><dt><span class="section"><a href="using_headers.html#manual.intro.using.headers.pre">Precompiled Headers</a></span></dt></dl></dd><dt><span class="section"><a href="using_macros.html">Macros</a></span></dt><dt><span class="section"><a href="using_namespaces.html">Namespaces</a></span></dt><dd><dl><dt><span class="section"><a href="using_namespaces.html#manual.intro.using.namespaces.all">Available Namespaces</a></span></dt><dt><span class="section"><a href="using_namespaces.html#manual.intro.using.namespaces.std">namespace std</a></span></dt><dt><span class="section"><a href="using_namespaces.html#manual.intro.using.namespaces.comp">Using Namespace Composition</a></span></dt></dl></dd><dt><span class="section"><a href="using_dynamic_or_shared.html">Linking</a></span></dt><dd><dl><dt><span class="section"><a href="using_dynamic_or_shared.html#manual.intro.using.linkage.freestanding">Almost Nothing</a></span></dt><dt><span class="section"><a href="using_dynamic_or_shared.html#manual.intro.using.linkage.dynamic">Finding Dynamic or Shared Libraries</a></span></dt></dl></dd><dt><span class="section"><a href="using_concurrency.html">Concurrency</a></span></dt><dd><dl><dt><span class="section"><a href="using_concurrency.html#manual.intro.using.concurrency.prereq">Prerequisites</a></span></dt><dt><span class="section"><a href="using_concurrency.html#manual.intro.using.concurrency.thread_safety">Thread Safety</a></span></dt><dt><span class="section"><a href="using_concurrency.html#manual.intro.using.concurrency.atomics">Atomics</a></span></dt><dt><span class="section"><a href="using_concurrency.html#manual.intro.using.concurrency.io">IO</a></span></dt><dt><span class="section"><a href="using_concurrency.html#manual.intro.using.concurrency.containers">Containers</a></span></dt></dl></dd><dt><span class="section"><a href="using_exceptions.html">Exceptions</a></span></dt><dd><dl><dt><span class="section"><a href="using_exceptions.html#intro.using.exception.safety">Exception Safety</a></span></dt><dt><span class="section"><a href="using_exceptions.html#intro.using.exception.propagating">Exception Neutrality</a></span></dt><dt><span class="section"><a href="using_exceptions.html#intro.using.exception.no">Doing without</a></span></dt><dt><span class="section"><a href="using_exceptions.html#intro.using.exception.compat">Compatibility</a></span></dt></dl></dd><dt><span class="section"><a href="debug.html">Debugging Support</a></span></dt><dd><dl><dt><span class="section"><a href="debug.html#debug.compiler">Using <span class="command"><strong>g++</strong></span></a></span></dt><dt><span class="section"><a href="debug.html#debug.req">Debug Versions of Library Binary Files</a></span></dt><dt><span class="section"><a href="debug.html#debug.memory">Memory Leak Hunting</a></span></dt><dt><span class="section"><a href="debug.html#debug.races">Data Race Hunting</a></span></dt><dt><span class="section"><a href="debug.html#debug.gdb">Using <span class="command"><strong>gdb</strong></span></a></span></dt><dt><span class="section"><a href="debug.html#debug.exceptions">Tracking uncaught exceptions</a></span></dt><dt><span class="section"><a href="debug.html#debug.debug_mode">Debug Mode</a></span></dt><dt><span class="section"><a href="debug.html#debug.compile_time_checks">Compile Time Checking</a></span></dt><dt><span class="section"><a href="debug.html#debug.profile_mode">Profile-based Performance Analysis</a></span></dt></dl></dd></dl></dd></dl></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="spine.html">Prev</a> </td><td align="center"><a accesskey="u" href="spine.html">Up</a></td><td align="right"> <a accesskey="n" href="status.html">Next</a></td></tr><tr><td align="left" valign="top">The GNU C++ Library Manual </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Chapter 1. Status</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/io.html b/libstdc++-v3/doc/html/manual/io.html
new file mode 100644
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+++ b/libstdc++-v3/doc/html/manual/io.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Chapter 13.  Input and Output</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="bk01pt02.html" title="Part II.  Standard Contents"/><link rel="prev" href="numerics_and_c.html" title="Interacting with C"/><link rel="next" href="streambufs.html" title="Stream Buffers"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 13. 
+ Input and Output
+
+</th></tr><tr><td align="left"><a accesskey="p" href="numerics_and_c.html">Prev</a> </td><th width="60%" align="center">Part II. 
+ Standard Contents
+ </th><td align="right"> <a accesskey="n" href="streambufs.html">Next</a></td></tr></table><hr/></div><div class="chapter" title="Chapter 13.  Input and Output"><div class="titlepage"><div><div><h2 class="title"><a id="std.io"/>Chapter 13. 
+ Input and Output
+ <a id="id480471" class="indexterm"/>
+</h2></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="section"><a href="io.html#std.io.objects">Iostream Objects</a></span></dt><dt><span class="section"><a href="streambufs.html">Stream Buffers</a></span></dt><dd><dl><dt><span class="section"><a href="streambufs.html#io.streambuf.derived">Derived streambuf Classes</a></span></dt><dt><span class="section"><a href="streambufs.html#io.streambuf.buffering">Buffering</a></span></dt></dl></dd><dt><span class="section"><a href="stringstreams.html">Memory Based Streams</a></span></dt><dd><dl><dt><span class="section"><a href="stringstreams.html#std.io.memstreams.compat">Compatibility With strstream</a></span></dt></dl></dd><dt><span class="section"><a href="fstreams.html">File Based Streams</a></span></dt><dd><dl><dt><span class="section"><a href="fstreams.html#std.io.filestreams.copying_a_file">Copying a File</a></span></dt><dt><span class="section"><a href="fstreams.html#std.io.filestreams.binary">Binary Input and Output</a></span></dt></dl></dd><dt><span class="section"><a href="io_and_c.html">Interacting with C</a></span></dt><dd><dl><dt><span class="section"><a href="io_and_c.html#std.io.c.FILE">Using FILE* and file descriptors</a></span></dt><dt><span class="section"><a href="io_and_c.html#std.io.c.sync">Performance</a></span></dt></dl></dd></dl></div><div class="section" title="Iostream Objects"><div class="titlepage"><div><div><h2 class="title"><a id="std.io.objects"/>Iostream Objects</h2></div></div></div><p>To minimize the time you have to wait on the compiler, it's good to
+ only include the headers you really need. Many people simply include
+ &lt;iostream&gt; when they don't need to -- and that can <span class="emphasis"><em>penalize
+ your runtime as well.</em></span> Here are some tips on which header to use
+ for which situations, starting with the simplest.
+ </p><p><span class="emphasis"><em>&lt;iosfwd&gt;</em></span> should be included whenever you simply
+ need the <span class="emphasis"><em>name</em></span> of an I/O-related class, such as
+ "ofstream" or "basic_streambuf". Like the name
+ implies, these are forward declarations. (A word to all you fellow
+ old school programmers: trying to forward declare classes like
+ "class istream;" won't work. Look in the iosfwd header if
+ you'd like to know why.) For example,
+ </p><pre class="programlisting">
+ #include &lt;iosfwd&gt;
+
+ class MyClass
+ {
+ ....
+ std::ifstream&amp; input_file;
+ };
+
+ extern std::ostream&amp; operator&lt;&lt; (std::ostream&amp;, MyClass&amp;);
+ </pre><p><span class="emphasis"><em>&lt;ios&gt;</em></span> declares the base classes for the entire
+ I/O stream hierarchy, std::ios_base and std::basic_ios&lt;charT&gt;, the
+ counting types std::streamoff and std::streamsize, the file
+ positioning type std::fpos, and the various manipulators like
+ std::hex, std::fixed, std::noshowbase, and so forth.
+ </p><p>The ios_base class is what holds the format flags, the state flags,
+ and the functions which change them (setf(), width(), precision(),
+ etc). You can also store extra data and register callback functions
+ through ios_base, but that has been historically underused. Anything
+ which doesn't depend on the type of characters stored is consolidated
+ here.
+ </p><p>The template class basic_ios is the highest template class in the
+ hierarchy; it is the first one depending on the character type, and
+ holds all general state associated with that type: the pointer to the
+ polymorphic stream buffer, the facet information, etc.
+ </p><p><span class="emphasis"><em>&lt;streambuf&gt;</em></span> declares the template class
+ basic_streambuf, and two standard instantiations, streambuf and
+ wstreambuf. If you need to work with the vastly useful and capable
+ stream buffer classes, e.g., to create a new form of storage
+ transport, this header is the one to include.
+ </p><p><span class="emphasis"><em>&lt;istream&gt;</em></span>/<span class="emphasis"><em>&lt;ostream&gt;</em></span> are
+ the headers to include when you are using the &gt;&gt;/&lt;&lt;
+ interface, or any of the other abstract stream formatting functions.
+ For example,
+ </p><pre class="programlisting">
+ #include &lt;istream&gt;
+
+ std::ostream&amp; operator&lt;&lt; (std::ostream&amp; os, MyClass&amp; c)
+ {
+ return os &lt;&lt; c.data1() &lt;&lt; c.data2();
+ }
+ </pre><p>The std::istream and std::ostream classes are the abstract parents of
+ the various concrete implementations. If you are only using the
+ interfaces, then you only need to use the appropriate interface header.
+ </p><p><span class="emphasis"><em>&lt;iomanip&gt;</em></span> provides "extractors and inserters
+ that alter information maintained by class ios_base and its derived
+ classes," such as std::setprecision and std::setw. If you need
+ to write expressions like <code class="code">os &lt;&lt; setw(3);</code> or
+ <code class="code">is &gt;&gt; setbase(8);</code>, you must include &lt;iomanip&gt;.
+ </p><p><span class="emphasis"><em>&lt;sstream&gt;</em></span>/<span class="emphasis"><em>&lt;fstream&gt;</em></span>
+ declare the six stringstream and fstream classes. As they are the
+ standard concrete descendants of istream and ostream, you will already
+ know about them.
+ </p><p>Finally, <span class="emphasis"><em>&lt;iostream&gt;</em></span> provides the eight standard
+ global objects (cin, cout, etc). To do this correctly, this header
+ also provides the contents of the &lt;istream&gt; and &lt;ostream&gt;
+ headers, but nothing else. The contents of this header look like
+ </p><pre class="programlisting">
+ #include &lt;ostream&gt;
+ #include &lt;istream&gt;
+
+ namespace std
+ {
+ extern istream cin;
+ extern ostream cout;
+ ....
+
+ // this is explained below
+ <span class="emphasis"><em>static ios_base::Init __foo;</em></span> // not its real name
+ }
+ </pre><p>Now, the runtime penalty mentioned previously: the global objects
+ must be initialized before any of your own code uses them; this is
+ guaranteed by the standard. Like any other global object, they must
+ be initialized once and only once. This is typically done with a
+ construct like the one above, and the nested class ios_base::Init is
+ specified in the standard for just this reason.
+ </p><p>How does it work? Because the header is included before any of your
+ code, the <span class="emphasis"><em>__foo</em></span> object is constructed before any of
+ your objects. (Global objects are built in the order in which they
+ are declared, and destroyed in reverse order.) The first time the
+ constructor runs, the eight stream objects are set up.
+ </p><p>The <code class="code">static</code> keyword means that each object file compiled
+ from a source file containing &lt;iostream&gt; will have its own
+ private copy of <span class="emphasis"><em>__foo</em></span>. There is no specified order
+ of construction across object files (it's one of those pesky NP
+ problems that make life so interesting), so one copy in each object
+ file means that the stream objects are guaranteed to be set up before
+ any of your code which uses them could run, thereby meeting the
+ requirements of the standard.
+ </p><p>The penalty, of course, is that after the first copy of
+ <span class="emphasis"><em>__foo</em></span> is constructed, all the others are just wasted
+ processor time. The time spent is merely for an increment-and-test
+ inside a function call, but over several dozen or hundreds of object
+ files, that time can add up. (It's not in a tight loop, either.)
+ </p><p>The lesson? Only include &lt;iostream&gt; when you need to use one of
+ the standard objects in that source file; you'll pay less startup
+ time. Only include the header files you need to in general; your
+ compile times will go down when there's less parsing work to do.
+ </p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="numerics_and_c.html">Prev</a> </td><td align="center"><a accesskey="u" href="bk01pt02.html">Up</a></td><td align="right"> <a accesskey="n" href="streambufs.html">Next</a></td></tr><tr><td align="left" valign="top">Interacting with C </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Stream Buffers</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/io_and_c.html b/libstdc++-v3/doc/html/manual/io_and_c.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Interacting with C</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="io.html" title="Chapter 13.  Input and Output"/><link rel="prev" href="fstreams.html" title="File Based Streams"/><link rel="next" href="atomics.html" title="Chapter 14.  Atomics"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Interacting with C</th></tr><tr><td align="left"><a accesskey="p" href="fstreams.html">Prev</a> </td><th width="60%" align="center">Chapter 13. 
+ Input and Output
+
+</th><td align="right"> <a accesskey="n" href="atomics.html">Next</a></td></tr></table><hr/></div><div class="section" title="Interacting with C"><div class="titlepage"><div><div><h2 class="title"><a id="std.io.c"/>Interacting with C</h2></div></div></div><div class="section" title="Using FILE* and file descriptors"><div class="titlepage"><div><div><h3 class="title"><a id="std.io.c.FILE"/>Using FILE* and file descriptors</h3></div></div></div><p>
+ See the <a class="link" href="ext_io.html" title="Chapter 26. Input and Output">extensions</a> for using
+ <span class="type">FILE</span> and <span class="type">file descriptors</span> with
+ <code class="classname">ofstream</code> and
+ <code class="classname">ifstream</code>.
+ </p></div><div class="section" title="Performance"><div class="titlepage"><div><div><h3 class="title"><a id="std.io.c.sync"/>Performance</h3></div></div></div><p>
+ Pathetic Performance? Ditch C.
+ </p><p>It sounds like a flame on C, but it isn't. Really. Calm down.
+ I'm just saying it to get your attention.
+ </p><p>Because the C++ library includes the C library, both C-style and
+ C++-style I/O have to work at the same time. For example:
+ </p><pre class="programlisting">
+ #include &lt;iostream&gt;
+ #include &lt;cstdio&gt;
+
+ std::cout &lt;&lt; "Hel";
+ std::printf ("lo, worl");
+ std::cout &lt;&lt; "d!\n";
+ </pre><p>This must do what you think it does.
+ </p><p>Alert members of the audience will immediately notice that buffering
+ is going to make a hash of the output unless special steps are taken.
+ </p><p>The special steps taken by libstdc++, at least for version 3.0,
+ involve doing very little buffering for the standard streams, leaving
+ most of the buffering to the underlying C library. (This kind of
+ thing is tricky to get right.)
+ The upside is that correctness is ensured. The downside is that
+ writing through <code class="code">cout</code> can quite easily lead to awful
+ performance when the C++ I/O library is layered on top of the C I/O
+ library (as it is for 3.0 by default). Some patches have been applied
+ which improve the situation for 3.1.
+ </p><p>However, the C and C++ standard streams only need to be kept in sync
+ when both libraries' facilities are in use. If your program only uses
+ C++ I/O, then there's no need to sync with the C streams. The right
+ thing to do in this case is to call
+ </p><pre class="programlisting">
+ #include <span class="emphasis"><em>any of the I/O headers such as ios, iostream, etc</em></span>
+
+ std::ios::sync_with_stdio(false);
+ </pre><p>You must do this before performing any I/O via the C++ stream objects.
+ Once you call this, the C++ streams will operate independently of the
+ (unused) C streams. For GCC 3.x, this means that <code class="code">cout</code> and
+ company will become fully buffered on their own.
+ </p><p>Note, by the way, that the synchronization requirement only applies to
+ the standard streams (<code class="code">cin</code>, <code class="code">cout</code>,
+ <code class="code">cerr</code>,
+ <code class="code">clog</code>, and their wide-character counterchapters). File stream
+ objects that you declare yourself have no such requirement and are fully
+ buffered.
+ </p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="fstreams.html">Prev</a> </td><td align="center"><a accesskey="u" href="io.html">Up</a></td><td align="right"> <a accesskey="n" href="atomics.html">Next</a></td></tr><tr><td align="left" valign="top">File Based Streams </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Chapter 14. 
+ Atomics
+
+</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/iterators.html b/libstdc++-v3/doc/html/manual/iterators.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Chapter 10.  Iterators</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="bk01pt02.html" title="Part II.  Standard Contents"/><link rel="prev" href="containers_and_c.html" title="Interacting with C"/><link rel="next" href="algorithms.html" title="Chapter 11.  Algorithms"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 10. 
+ Iterators
+
+</th></tr><tr><td align="left"><a accesskey="p" href="containers_and_c.html">Prev</a> </td><th width="60%" align="center">Part II. 
+ Standard Contents
+ </th><td align="right"> <a accesskey="n" href="algorithms.html">Next</a></td></tr></table><hr/></div><div class="chapter" title="Chapter 10.  Iterators"><div class="titlepage"><div><div><h2 class="title"><a id="std.iterators"/>Chapter 10. 
+ Iterators
+ <a id="id479637" class="indexterm"/>
+</h2></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="section"><a href="iterators.html#std.iterators.predefined">Predefined</a></span></dt><dd><dl><dt><span class="section"><a href="iterators.html#iterators.predefined.vs_pointers">Iterators vs. Pointers</a></span></dt><dt><span class="section"><a href="iterators.html#iterators.predefined.end">One Past the End</a></span></dt></dl></dd></dl></div><div class="section" title="Predefined"><div class="titlepage"><div><div><h2 class="title"><a id="std.iterators.predefined"/>Predefined</h2></div></div></div><div class="section" title="Iterators vs. Pointers"><div class="titlepage"><div><div><h3 class="title"><a id="iterators.predefined.vs_pointers"/>Iterators vs. Pointers</h3></div></div></div><p>
+ The following
+FAQ <a class="link" href="../faq.html#faq.iterator_as_pod" title="7.1.">entry</a> points out that
+iterators are not implemented as pointers. They are a generalization
+of pointers, but they are implemented in libstdc++ as separate
+classes.
+ </p><p>
+ Keeping that simple fact in mind as you design your code will
+ prevent a whole lot of difficult-to-understand bugs.
+ </p><p>
+ You can think of it the other way 'round, even. Since iterators
+ are a generalization, that means
+ that <span class="emphasis"><em>pointers</em></span> are
+ <span class="emphasis"><em>iterators</em></span>, and that pointers can be used
+ whenever an iterator would be. All those functions in the
+ Algorithms sect1 of the Standard will work just as well on plain
+ arrays and their pointers.
+ </p><p>
+ That doesn't mean that when you pass in a pointer, it gets
+ wrapped into some special delegating iterator-to-pointer class
+ with a layer of overhead. (If you think that's the case
+ anywhere, you don't understand templates to begin with...) Oh,
+ no; if you pass in a pointer, then the compiler will instantiate
+ that template using T* as a type, and good old high-speed
+ pointer arithmetic as its operations, so the resulting code will
+ be doing exactly the same things as it would be doing if you had
+ hand-coded it yourself (for the 273rd time).
+ </p><p>
+ How much overhead <span class="emphasis"><em>is</em></span> there when using an
+ iterator class? Very little. Most of the layering classes
+ contain nothing but typedefs, and typedefs are
+ "meta-information" that simply tell the compiler some
+ nicknames; they don't create code. That information gets passed
+ down through inheritance, so while the compiler has to do work
+ looking up all the names, your runtime code does not. (This has
+ been a prime concern from the beginning.)
+ </p></div><div class="section" title="One Past the End"><div class="titlepage"><div><div><h3 class="title"><a id="iterators.predefined.end"/>One Past the End</h3></div></div></div><p>This starts off sounding complicated, but is actually very easy,
+ especially towards the end. Trust me.
+ </p><p>Beginners usually have a little trouble understand the whole
+ 'past-the-end' thing, until they remember their early algebra classes
+ (see, they <span class="emphasis"><em>told</em></span> you that stuff would come in handy!) and
+ the concept of half-open ranges.
+ </p><p>First, some history, and a reminder of some of the funkier rules in
+ C and C++ for builtin arrays. The following rules have always been
+ true for both languages:
+ </p><div class="orderedlist"><ol class="orderedlist"><li class="listitem"><p>You can point anywhere in the array, <span class="emphasis"><em>or to the first element
+ past the end of the array</em></span>. A pointer that points to one
+ past the end of the array is guaranteed to be as unique as a
+ pointer to somewhere inside the array, so that you can compare
+ such pointers safely.
+ </p></li><li class="listitem"><p>You can only dereference a pointer that points into an array.
+ If your array pointer points outside the array -- even to just
+ one past the end -- and you dereference it, Bad Things happen.
+ </p></li><li class="listitem"><p>Strictly speaking, simply pointing anywhere else invokes
+ undefined behavior. Most programs won't puke until such a
+ pointer is actually dereferenced, but the standards leave that
+ up to the platform.
+ </p></li></ol></div><p>The reason this past-the-end addressing was allowed is to make it
+ easy to write a loop to go over an entire array, e.g.,
+ while (*d++ = *s++);.
+ </p><p>So, when you think of two pointers delimiting an array, don't think
+ of them as indexing 0 through n-1. Think of them as <span class="emphasis"><em>boundary
+ markers</em></span>:
+ </p><pre class="programlisting">
+
+ beginning end
+ | |
+ | | This is bad. Always having to
+ | | remember to add or subtract one.
+ | | Off-by-one bugs very common here.
+ V V
+ array of N elements
+ |---|---|--...--|---|---|
+ | 0 | 1 | ... |N-2|N-1|
+ |---|---|--...--|---|---|
+
+ ^ ^
+ | |
+ | | This is good. This is safe. This
+ | | is guaranteed to work. Just don't
+ | | dereference 'end'.
+ beginning end
+
+ </pre><p>See? Everything between the boundary markers is chapter of the array.
+ Simple.
+ </p><p>Now think back to your junior-high school algebra course, when you
+ were learning how to draw graphs. Remember that a graph terminating
+ with a solid dot meant, "Everything up through this point,"
+ and a graph terminating with an open dot meant, "Everything up
+ to, but not including, this point," respectively called closed
+ and open ranges? Remember how closed ranges were written with
+ brackets, <span class="emphasis"><em>[a,b]</em></span>, and open ranges were written with parentheses,
+ <span class="emphasis"><em>(a,b)</em></span>?
+ </p><p>The boundary markers for arrays describe a <span class="emphasis"><em>half-open range</em></span>,
+ starting with (and including) the first element, and ending with (but
+ not including) the last element: <span class="emphasis"><em>[beginning,end)</em></span>. See, I
+ told you it would be simple in the end.
+ </p><p>Iterators, and everything working with iterators, follows this same
+ time-honored tradition. A container's <code class="code">begin()</code> method returns
+ an iterator referring to the first element, and its <code class="code">end()</code>
+ method returns a past-the-end iterator, which is guaranteed to be
+ unique and comparable against any other iterator pointing into the
+ middle of the container.
+ </p><p>Container constructors, container methods, and algorithms, all take
+ pairs of iterators describing a range of values on which to operate.
+ All of these ranges are half-open ranges, so you pass the beginning
+ iterator as the starting parameter, and the one-past-the-end iterator
+ as the finishing parameter.
+ </p><p>This generalizes very well. You can operate on sub-ranges quite
+ easily this way; functions accepting a <span class="emphasis"><em>[first,last)</em></span> range
+ don't know or care whether they are the boundaries of an entire {array,
+ sequence, container, whatever}, or whether they only enclose a few
+ elements from the center. This approach also makes zero-length
+ sequences very simple to recognize: if the two endpoints compare
+ equal, then the {array, sequence, container, whatever} is empty.
+ </p><p>Just don't dereference <code class="code">end()</code>.
+ </p></div></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="containers_and_c.html">Prev</a> </td><td align="center"><a accesskey="u" href="bk01pt02.html">Up</a></td><td align="right"> <a accesskey="n" href="algorithms.html">Next</a></td></tr><tr><td align="left" valign="top">Interacting with C </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Chapter 11. 
+ Algorithms
+
+</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/license.html b/libstdc++-v3/doc/html/manual/license.html
new file mode 100644
index 000000000..da021a9fe
--- /dev/null
+++ b/libstdc++-v3/doc/html/manual/license.html
@@ -0,0 +1,105 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>License</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="status.html" title="Chapter 1. Status"/><link rel="prev" href="status.html" title="Chapter 1. Status"/><link rel="next" href="bugs.html" title="Bugs"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">License</th></tr><tr><td align="left"><a accesskey="p" href="status.html">Prev</a> </td><th width="60%" align="center">Chapter 1. Status</th><td align="right"> <a accesskey="n" href="bugs.html">Next</a></td></tr></table><hr/></div><div class="section" title="License"><div class="titlepage"><div><div><h2 class="title"><a id="manual.intro.status.license"/>License</h2></div></div></div><p>
+ There are two licenses affecting GNU libstdc++: one for the code,
+ and one for the documentation.
+ </p><p>
+ There is a license section in the FAQ regarding common <a class="link" href="../faq.html#faq.license">questions</a>. If you have more
+ questions, ask the FSF or the <a class="link" href="http://gcc.gnu.org/lists.html">gcc mailing list</a>.
+ </p><div class="section" title="The Code: GPL"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.status.license.gpl"/>The Code: GPL</h3></div></div></div><p>
+ The source code is distributed under the <a class="link" href="appendix_gpl.html" title="Appendix D.  GNU General Public License version 3">GNU General Public License version 3</a>,
+ with the addition under section 7 of an exception described in
+ the <span class="quote">“<span class="quote">GCC Runtime Library Exception, version 3.1</span>”</span>
+ as follows (or see the file COPYING.RUNTIME):
+ </p><div class="literallayout"><p><br/>
+GCC RUNTIME LIBRARY EXCEPTION<br/>
+<br/>
+Version 3.1, 31 March 2009<br/>
+<br/>
+Copyright (C) 2009 <a class="link" href="http://www.fsf.org">Free Software Foundation, Inc.</a><br/>
+<br/>
+Everyone is permitted to copy and distribute verbatim copies of this<br/>
+license document, but changing it is not allowed.<br/>
+<br/>
+This GCC Runtime Library Exception ("Exception") is an additional<br/>
+permission under section 7 of the GNU General Public License, version<br/>
+3 ("GPLv3"). It applies to a given file (the "Runtime Library") that<br/>
+bears a notice placed by the copyright holder of the file stating that<br/>
+the file is governed by GPLv3 along with this Exception.<br/>
+<br/>
+When you use GCC to compile a program, GCC may combine portions of<br/>
+certain GCC header files and runtime libraries with the compiled<br/>
+program. The purpose of this Exception is to allow compilation of<br/>
+non-GPL (including proprietary) programs to use, in this way, the<br/>
+header files and runtime libraries covered by this Exception.<br/>
+<br/>
+0. Definitions.<br/>
+<br/>
+A file is an "Independent Module" if it either requires the Runtime<br/>
+Library for execution after a Compilation Process, or makes use of an<br/>
+interface provided by the Runtime Library, but is not otherwise based<br/>
+on the Runtime Library.<br/>
+<br/>
+"GCC" means a version of the GNU Compiler Collection, with or without<br/>
+modifications, governed by version 3 (or a specified later version) of<br/>
+the GNU General Public License (GPL) with the option of using any<br/>
+subsequent versions published by the FSF.<br/>
+<br/>
+"GPL-compatible Software" is software whose conditions of propagation,<br/>
+modification and use would permit combination with GCC in accord with<br/>
+the license of GCC.<br/>
+<br/>
+"Target Code" refers to output from any compiler for a real or virtual<br/>
+target processor architecture, in executable form or suitable for<br/>
+input to an assembler, loader, linker and/or execution<br/>
+phase. Notwithstanding that, Target Code does not include data in any<br/>
+format that is used as a compiler intermediate representation, or used<br/>
+for producing a compiler intermediate representation.<br/>
+<br/>
+The "Compilation Process" transforms code entirely represented in<br/>
+non-intermediate languages designed for human-written code, and/or in<br/>
+Java Virtual Machine byte code, into Target Code. Thus, for example,<br/>
+use of source code generators and preprocessors need not be considered<br/>
+part of the Compilation Process, since the Compilation Process can be<br/>
+understood as starting with the output of the generators or<br/>
+preprocessors.<br/>
+<br/>
+A Compilation Process is "Eligible" if it is done using GCC, alone or<br/>
+with other GPL-compatible software, or if it is done without using any<br/>
+work based on GCC. For example, using non-GPL-compatible Software to<br/>
+optimize any GCC intermediate representations would not qualify as an<br/>
+Eligible Compilation Process.<br/>
+<br/>
+1. Grant of Additional Permission.<br/>
+<br/>
+You have permission to propagate a work of Target Code formed by<br/>
+combining the Runtime Library with Independent Modules, even if such<br/>
+propagation would otherwise violate the terms of GPLv3, provided that<br/>
+all Target Code was generated by Eligible Compilation Processes. You<br/>
+may then convey such a combination under terms of your choice,<br/>
+consistent with the licensing of the Independent Modules.<br/>
+<br/>
+2. No Weakening of GCC Copyleft.<br/>
+<br/>
+The availability of this Exception does not imply any general<br/>
+presumption that third-party software is unaffected by the copyleft<br/>
+requirements of the license of GCC.<br/>
+    </p></div><p>
+ Hopefully that text is self-explanatory. If it isn't, you need to speak
+ to your lawyer, or the Free Software Foundation.
+ </p></div><div class="section" title="The Documentation: GPL, FDL"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.status.license.fdl"/>The Documentation: GPL, FDL</h3></div></div></div><p>
+ The documentation shipped with the library and made available over
+ the web, excluding the pages generated from source comments, are
+ copyrighted by the Free Software Foundation, and placed under the
+ <a class="link" href="appendix_gfdl.html" title="Appendix E. GNU Free Documentation License"> GNU Free Documentation
+ License version 1.3</a>. There are no Front-Cover Texts, no
+ Back-Cover Texts, and no Invariant Sections.
+ </p><p>
+ For documentation generated by doxygen or other automated tools
+ via processing source code comments and markup, the original source
+ code license applies to the generated files. Thus, the doxygen
+ documents are licensed <a class="link" href="appendix_gpl.html" title="Appendix D.  GNU General Public License version 3">GPL</a>.
+ </p><p>
+ If you plan on making copies of the documentation, please let us know.
+ We can probably offer suggestions.
+ </p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="status.html">Prev</a> </td><td align="center"><a accesskey="u" href="status.html">Up</a></td><td align="right"> <a accesskey="n" href="bugs.html">Next</a></td></tr><tr><td align="left" valign="top">Chapter 1. Status </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Bugs</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/localization.html b/libstdc++-v3/doc/html/manual/localization.html
new file mode 100644
index 000000000..6947a018e
--- /dev/null
+++ b/libstdc++-v3/doc/html/manual/localization.html
@@ -0,0 +1,436 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Chapter 8.  Localization</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="bk01pt02.html" title="Part II.  Standard Contents"/><link rel="prev" href="strings.html" title="Chapter 7.  Strings"/><link rel="next" href="facets.html" title="Facets"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 8. 
+ Localization
+
+</th></tr><tr><td align="left"><a accesskey="p" href="strings.html">Prev</a> </td><th width="60%" align="center">Part II. 
+ Standard Contents
+ </th><td align="right"> <a accesskey="n" href="facets.html">Next</a></td></tr></table><hr/></div><div class="chapter" title="Chapter 8.  Localization"><div class="titlepage"><div><div><h2 class="title"><a id="std.localization"/>Chapter 8. 
+ Localization
+ <a id="id475905" class="indexterm"/>
+</h2></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="section"><a href="localization.html#std.localization.locales">Locales</a></span></dt><dd><dl><dt><span class="section"><a href="localization.html#std.localization.locales.locale">locale</a></span></dt></dl></dd><dt><span class="section"><a href="facets.html">Facets</a></span></dt><dd><dl><dt><span class="section"><a href="facets.html#std.localization.facet.ctype">ctype</a></span></dt><dt><span class="section"><a href="facets.html#std.localization.facet.codecvt">codecvt</a></span></dt><dt><span class="section"><a href="facets.html#manual.localization.facet.messages">messages</a></span></dt></dl></dd></dl></div><div class="section" title="Locales"><div class="titlepage"><div><div><h2 class="title"><a id="std.localization.locales"/>Locales</h2></div></div></div><div class="section" title="locale"><div class="titlepage"><div><div><h3 class="title"><a id="std.localization.locales.locale"/>locale</h3></div></div></div><p>
+Describes the basic locale object, including nested
+classes id, facet, and the reference-counted implementation object,
+class _Impl.
+</p><div class="section" title="Requirements"><div class="titlepage"><div><div><h4 class="title"><a id="locales.locale.req"/>Requirements</h4></div></div></div><p>
+Class locale is non-templatized and has two distinct types nested
+inside of it:
+</p><div class="blockquote"><blockquote class="blockquote"><p>
+<span class="emphasis"><em>
+class facet
+22.1.1.1.2 Class locale::facet
+</em></span>
+</p></blockquote></div><p>
+Facets actually implement locale functionality. For instance, a facet
+called numpunct is the data object that can be used to query for the
+thousands separator in the locale.
+</p><p>
+Literally, a facet is strictly defined:
+</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ Containing the following public data member:
+ </p><p>
+ <code class="code">static locale::id id;</code>
+ </p></li><li class="listitem"><p>
+ Derived from another facet:
+ </p><p>
+ <code class="code">class gnu_codecvt: public std::ctype&lt;user-defined-type&gt;</code>
+ </p></li></ul></div><p>
+Of interest in this class are the memory management options explicitly
+specified as an argument to facet's constructor. Each constructor of a
+facet class takes a std::size_t __refs argument: if __refs == 0, the
+facet is deleted when the locale containing it is destroyed. If __refs
+== 1, the facet is not destroyed, even when it is no longer
+referenced.
+</p><div class="blockquote"><blockquote class="blockquote"><p>
+<span class="emphasis"><em>
+class id
+22.1.1.1.3 - Class locale::id
+</em></span>
+</p></blockquote></div><p>
+Provides an index for looking up specific facets.
+</p></div><div class="section" title="Design"><div class="titlepage"><div><div><h4 class="title"><a id="locales.locale.design"/>Design</h4></div></div></div><p>
+The major design challenge is fitting an object-orientated and
+non-global locale design on top of POSIX and other relevant standards,
+which include the Single Unix (nee X/Open.)
+</p><p>
+Because C and earlier versions of POSIX fall down so completely,
+portability is an issue.
+</p></div><div class="section" title="Implementation"><div class="titlepage"><div><div><h4 class="title"><a id="locales.locale.impl"/>Implementation</h4></div></div></div><div class="section" title="Interacting with &quot;C&quot; locales"><div class="titlepage"><div><div><h5 class="title"><a id="locale.impl.c"/>Interacting with "C" locales</h5></div></div></div><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ <code class="code">`locale -a`</code> displays available locales.
+ </p><div class="blockquote"><blockquote class="blockquote"><pre class="programlisting">
+af_ZA
+ar_AE
+ar_AE.utf8
+ar_BH
+ar_BH.utf8
+ar_DZ
+ar_DZ.utf8
+ar_EG
+ar_EG.utf8
+ar_IN
+ar_IQ
+ar_IQ.utf8
+ar_JO
+ar_JO.utf8
+ar_KW
+ar_KW.utf8
+ar_LB
+ar_LB.utf8
+ar_LY
+ar_LY.utf8
+ar_MA
+ar_MA.utf8
+ar_OM
+ar_OM.utf8
+ar_QA
+ar_QA.utf8
+ar_SA
+ar_SA.utf8
+ar_SD
+ar_SD.utf8
+ar_SY
+ar_SY.utf8
+ar_TN
+ar_TN.utf8
+ar_YE
+ar_YE.utf8
+be_BY
+be_BY.utf8
+bg_BG
+bg_BG.utf8
+br_FR
+bs_BA
+C
+ca_ES
+ca_ES@euro
+ca_ES.utf8
+ca_ES.utf8@euro
+cs_CZ
+cs_CZ.utf8
+cy_GB
+da_DK
+da_DK.iso885915
+da_DK.utf8
+de_AT
+de_AT@euro
+de_AT.utf8
+de_AT.utf8@euro
+de_BE
+de_BE@euro
+de_BE.utf8
+de_BE.utf8@euro
+de_CH
+de_CH.utf8
+de_DE
+de_DE@euro
+de_DE.utf8
+de_DE.utf8@euro
+de_LU
+de_LU@euro
+de_LU.utf8
+de_LU.utf8@euro
+el_GR
+el_GR.utf8
+en_AU
+en_AU.utf8
+en_BW
+en_BW.utf8
+en_CA
+en_CA.utf8
+en_DK
+en_DK.utf8
+en_GB
+en_GB.iso885915
+en_GB.utf8
+en_HK
+en_HK.utf8
+en_IE
+en_IE@euro
+en_IE.utf8
+en_IE.utf8@euro
+en_IN
+en_NZ
+en_NZ.utf8
+en_PH
+en_PH.utf8
+en_SG
+en_SG.utf8
+en_US
+en_US.iso885915
+en_US.utf8
+en_ZA
+en_ZA.utf8
+en_ZW
+en_ZW.utf8
+es_AR
+es_AR.utf8
+es_BO
+es_BO.utf8
+es_CL
+es_CL.utf8
+es_CO
+es_CO.utf8
+es_CR
+es_CR.utf8
+es_DO
+es_DO.utf8
+es_EC
+es_EC.utf8
+es_ES
+es_ES@euro
+es_ES.utf8
+es_ES.utf8@euro
+es_GT
+es_GT.utf8
+es_HN
+es_HN.utf8
+es_MX
+es_MX.utf8
+es_NI
+es_NI.utf8
+es_PA
+es_PA.utf8
+es_PE
+es_PE.utf8
+es_PR
+es_PR.utf8
+es_PY
+es_PY.utf8
+es_SV
+es_SV.utf8
+es_US
+es_US.utf8
+es_UY
+es_UY.utf8
+es_VE
+es_VE.utf8
+et_EE
+et_EE.utf8
+eu_ES
+eu_ES@euro
+eu_ES.utf8
+eu_ES.utf8@euro
+fa_IR
+fi_FI
+fi_FI@euro
+fi_FI.utf8
+fi_FI.utf8@euro
+fo_FO
+fo_FO.utf8
+fr_BE
+fr_BE@euro
+fr_BE.utf8
+fr_BE.utf8@euro
+fr_CA
+fr_CA.utf8
+fr_CH
+fr_CH.utf8
+fr_FR
+fr_FR@euro
+fr_FR.utf8
+fr_FR.utf8@euro
+fr_LU
+fr_LU@euro
+fr_LU.utf8
+fr_LU.utf8@euro
+ga_IE
+ga_IE@euro
+ga_IE.utf8
+ga_IE.utf8@euro
+gl_ES
+gl_ES@euro
+gl_ES.utf8
+gl_ES.utf8@euro
+gv_GB
+gv_GB.utf8
+he_IL
+he_IL.utf8
+hi_IN
+hr_HR
+hr_HR.utf8
+hu_HU
+hu_HU.utf8
+id_ID
+id_ID.utf8
+is_IS
+is_IS.utf8
+it_CH
+it_CH.utf8
+it_IT
+it_IT@euro
+it_IT.utf8
+it_IT.utf8@euro
+iw_IL
+iw_IL.utf8
+ja_JP.eucjp
+ja_JP.utf8
+ka_GE
+kl_GL
+kl_GL.utf8
+ko_KR.euckr
+ko_KR.utf8
+kw_GB
+kw_GB.utf8
+lt_LT
+lt_LT.utf8
+lv_LV
+lv_LV.utf8
+mi_NZ
+mk_MK
+mk_MK.utf8
+mr_IN
+ms_MY
+ms_MY.utf8
+mt_MT
+mt_MT.utf8
+nl_BE
+nl_BE@euro
+nl_BE.utf8
+nl_BE.utf8@euro
+nl_NL
+nl_NL@euro
+nl_NL.utf8
+nl_NL.utf8@euro
+nn_NO
+nn_NO.utf8
+no_NO
+no_NO.utf8
+oc_FR
+pl_PL
+pl_PL.utf8
+POSIX
+pt_BR
+pt_BR.utf8
+pt_PT
+pt_PT@euro
+pt_PT.utf8
+pt_PT.utf8@euro
+ro_RO
+ro_RO.utf8
+ru_RU
+ru_RU.koi8r
+ru_RU.utf8
+ru_UA
+ru_UA.utf8
+se_NO
+sk_SK
+sk_SK.utf8
+sl_SI
+sl_SI.utf8
+sq_AL
+sq_AL.utf8
+sr_YU
+sr_YU@cyrillic
+sr_YU.utf8
+sr_YU.utf8@cyrillic
+sv_FI
+sv_FI@euro
+sv_FI.utf8
+sv_FI.utf8@euro
+sv_SE
+sv_SE.iso885915
+sv_SE.utf8
+ta_IN
+te_IN
+tg_TJ
+th_TH
+th_TH.utf8
+tl_PH
+tr_TR
+tr_TR.utf8
+uk_UA
+uk_UA.utf8
+ur_PK
+uz_UZ
+vi_VN
+vi_VN.tcvn
+wa_BE
+wa_BE@euro
+yi_US
+zh_CN
+zh_CN.gb18030
+zh_CN.gbk
+zh_CN.utf8
+zh_HK
+zh_HK.utf8
+zh_TW
+zh_TW.euctw
+zh_TW.utf8
+</pre></blockquote></div></li><li class="listitem"><p>
+ <code class="code">`locale`</code> displays environmental variables that
+ impact how locale("") will be deduced.
+ </p><div class="blockquote"><blockquote class="blockquote"><pre class="programlisting">
+LANG=en_US
+LC_CTYPE="en_US"
+LC_NUMERIC="en_US"
+LC_TIME="en_US"
+LC_COLLATE="en_US"
+LC_MONETARY="en_US"
+LC_MESSAGES="en_US"
+LC_PAPER="en_US"
+LC_NAME="en_US"
+LC_ADDRESS="en_US"
+LC_TELEPHONE="en_US"
+LC_MEASUREMENT="en_US"
+LC_IDENTIFICATION="en_US"
+LC_ALL=
+</pre></blockquote></div></li></ul></div><p>
+From Josuttis, p. 697-698, which says, that "there is only *one*
+relation (of the C++ locale mechanism) to the C locale mechanism: the
+global C locale is modified if a named C++ locale object is set as the
+global locale" (emphasis Paolo), that is:
+</p><pre class="programlisting">std::locale::global(std::locale(""));</pre><p>affects the C functions as if the following call was made:</p><pre class="programlisting">std::setlocale(LC_ALL, "");</pre><p>
+ On the other hand, there is *no* vice versa, that is, calling
+ setlocale has *no* whatsoever on the C++ locale mechanism, in
+ particular on the working of locale(""), which constructs the locale
+ object from the environment of the running program, that is, in
+ practice, the set of LC_ALL, LANG, etc. variable of the shell.
+</p></div></div><div class="section" title="Future"><div class="titlepage"><div><div><h4 class="title"><a id="locales.locale.future"/>Future</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ Locale initialization: at what point does _S_classic, _S_global
+ get initialized? Can named locales assume this initialization
+ has already taken place?
+ </p></li><li class="listitem"><p>
+ Document how named locales error check when filling data
+ members. I.e., a fr_FR locale that doesn't have
+ numpunct::truename(): does it use "true"? Or is it a blank
+ string? What's the convention?
+ </p></li><li class="listitem"><p>
+ Explain how locale aliasing happens. When does "de_DE" use "de"
+ information? What is the rule for locales composed of just an
+ ISO language code (say, "de") and locales with both an ISO
+ language code and ISO country code (say, "de_DE").
+ </p></li><li class="listitem"><p>
+ What should non-required facet instantiations do? If the
+ generic implementation is provided, then how to end-users
+ provide specializations?
+ </p></li></ul></div></div><div class="bibliography" title="Bibliography"><div class="titlepage"><div><div><h4 class="title"><a id="locales.locale.biblio"/>Bibliography</h4></div></div></div><div class="biblioentry"><a id="id476268"/><p><span class="citetitle"><em class="citetitle">
+ The GNU C Library
+ </em>. </span><span class="author"><span class="firstname">Roland</span> <span class="surname">McGrath</span>. </span><span class="author"><span class="firstname">Ulrich</span> <span class="surname">Drepper</span>. </span><span class="copyright">Copyright © 2007 FSF. </span><span class="pagenums">
+ Chapters 6 Character Set Handling and 7 Locales and
+ Internationalization
+ . </span></p></div><div class="biblioentry"><a id="id476307"/><p><span class="citetitle"><em class="citetitle">
+ Correspondence
+ </em>. </span><span class="author"><span class="firstname">Ulrich</span> <span class="surname">Drepper</span>. </span><span class="copyright">Copyright © 2002 . </span></p></div><div class="biblioentry"><a id="id476333"/><p><span class="citetitle"><em class="citetitle">
+ ISO/IEC 14882:1998 Programming languages - C++
+ </em>. </span><span class="copyright">Copyright © 1998 ISO. </span></p></div><div class="biblioentry"><a id="id476352"/><p><span class="citetitle"><em class="citetitle">
+ ISO/IEC 9899:1999 Programming languages - C
+ </em>. </span><span class="copyright">Copyright © 1999 ISO. </span></p></div><div class="biblioentry"><a id="id476371"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ System Interface Definitions, Issue 7 (IEEE Std. 1003.1-2008)
+ </em>. </span><span class="copyright">Copyright © 2008
+ The Open Group/The Institute of Electrical and Electronics
+ Engineers, Inc.
+ . </span></p></div><div class="biblioentry"><a id="id476400"/><p><span class="citetitle"><em class="citetitle">
+ The C++ Programming Language, Special Edition
+ </em>. </span><span class="author"><span class="firstname">Bjarne</span> <span class="surname">Stroustrup</span>. </span><span class="copyright">Copyright © 2000 Addison Wesley, Inc.. </span><span class="pagenums">Appendix D. </span><span class="publisher"><span class="publishername">
+ Addison Wesley
+ . </span></span></p></div><div class="biblioentry"><a id="id476439"/><p><span class="citetitle"><em class="citetitle">
+ Standard C++ IOStreams and Locales
+ </em>. </span><span class="subtitle">
+ Advanced Programmer's Guide and Reference
+ . </span><span class="author"><span class="firstname">Angelika</span> <span class="surname">Langer</span>. </span><span class="author"><span class="firstname">Klaus</span> <span class="surname">Kreft</span>. </span><span class="copyright">Copyright © 2000 Addison Wesley Longman, Inc.. </span><span class="publisher"><span class="publishername">
+ Addison Wesley Longman
+ . </span></span></p></div></div></div></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="strings.html">Prev</a> </td><td align="center"><a accesskey="u" href="bk01pt02.html">Up</a></td><td align="right"> <a accesskey="n" href="facets.html">Next</a></td></tr><tr><td align="left" valign="top">Chapter 7. 
+ Strings
+
+ </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Facets</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/make.html b/libstdc++-v3/doc/html/manual/make.html
new file mode 100644
index 000000000..62b149924
--- /dev/null
+++ b/libstdc++-v3/doc/html/manual/make.html
@@ -0,0 +1,9 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Make</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="setup.html" title="Chapter 2. Setup"/><link rel="prev" href="configure.html" title="Configure"/><link rel="next" href="using.html" title="Chapter 3. Using"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Make</th></tr><tr><td align="left"><a accesskey="p" href="configure.html">Prev</a> </td><th width="60%" align="center">Chapter 2. Setup</th><td align="right"> <a accesskey="n" href="using.html">Next</a></td></tr></table><hr/></div><div class="section" title="Make"><div class="titlepage"><div><div><h2 class="title"><a id="manual.intro.setup.make"/>Make</h2></div></div></div><p>If you have never done this before, you should read the basic
+ <a class="link" href="http://gcc.gnu.org/install/">GCC Installation
+ Instructions</a> first. Read <span class="emphasis"><em>all of them</em></span>.
+ <span class="emphasis"><em>Twice.</em></span>
+ </p><p>Then type: <span class="command"><strong>make</strong></span>, and congratulations, you've
+started to build.
+</p></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="configure.html">Prev</a> </td><td align="center"><a accesskey="u" href="setup.html">Up</a></td><td align="right"> <a accesskey="n" href="using.html">Next</a></td></tr><tr><td align="left" valign="top">Configure </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Chapter 3. Using</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/memory.html b/libstdc++-v3/doc/html/manual/memory.html
new file mode 100644
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--- /dev/null
+++ b/libstdc++-v3/doc/html/manual/memory.html
@@ -0,0 +1,699 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Memory</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="utilities.html" title="Chapter 6.  Utilities"/><link rel="prev" href="pairs.html" title="Pairs"/><link rel="next" href="traits.html" title="Traits"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Memory</th></tr><tr><td align="left"><a accesskey="p" href="pairs.html">Prev</a> </td><th width="60%" align="center">Chapter 6. 
+ Utilities
+
+</th><td align="right"> <a accesskey="n" href="traits.html">Next</a></td></tr></table><hr/></div><div class="section" title="Memory"><div class="titlepage"><div><div><h2 class="title"><a id="std.util.memory"/>Memory</h2></div></div></div><p>
+ Memory contains three general areas. First, function and operator
+ calls via <code class="function">new</code> and <code class="function">delete</code>
+ operator or member function calls. Second, allocation via
+ <code class="classname">allocator</code>. And finally, smart pointer and
+ intelligent pointer abstractions.
+ </p><div class="section" title="Allocators"><div class="titlepage"><div><div><h3 class="title"><a id="std.util.memory.allocator"/>Allocators</h3></div></div></div><p>
+ Memory management for Standard Library entities is encapsulated in a
+ class template called <code class="classname">allocator</code>. The
+ <code class="classname">allocator</code> abstraction is used throughout the
+ library in <code class="classname">string</code>, container classes,
+ algorithms, and parts of iostreams. This class, and base classes of
+ it, are the superset of available free store (<span class="quote">“<span class="quote">heap</span>”</span>)
+ management classes.
+</p><div class="section" title="Requirements"><div class="titlepage"><div><div><h4 class="title"><a id="allocator.req"/>Requirements</h4></div></div></div><p>
+ The C++ standard only gives a few directives in this area:
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ When you add elements to a container, and the container must
+ allocate more memory to hold them, the container makes the
+ request via its <span class="type">Allocator</span> template
+ parameter, which is usually aliased to
+ <span class="type">allocator_type</span>. This includes adding chars
+ to the string class, which acts as a regular STL container in
+ this respect.
+ </p></li><li class="listitem"><p>
+ The default <span class="type">Allocator</span> argument of every
+ container-of-T is <code class="classname">allocator&lt;T&gt;</code>.
+ </p></li><li class="listitem"><p>
+ The interface of the <code class="classname">allocator&lt;T&gt;</code> class is
+ extremely simple. It has about 20 public declarations (nested
+ typedefs, member functions, etc), but the two which concern us most
+ are:
+ </p><pre class="programlisting">
+ T* allocate (size_type n, const void* hint = 0);
+ void deallocate (T* p, size_type n);
+ </pre><p>
+ The <code class="varname">n</code> arguments in both those
+ functions is a <span class="emphasis"><em>count</em></span> of the number of
+ <span class="type">T</span>'s to allocate space for, <span class="emphasis"><em>not their
+ total size</em></span>.
+ (This is a simplification; the real signatures use nested typedefs.)
+ </p></li><li class="listitem"><p>
+ The storage is obtained by calling <code class="function">::operator
+ new</code>, but it is unspecified when or how
+ often this function is called. The use of the
+ <code class="varname">hint</code> is unspecified, but intended as an
+ aid to locality if an implementation so
+ desires. <code class="constant">[20.4.1.1]/6</code>
+ </p></li></ul></div><p>
+ Complete details can be found in the C++ standard, look in
+ <code class="constant">[20.4 Memory]</code>.
+ </p></div><div class="section" title="Design Issues"><div class="titlepage"><div><div><h4 class="title"><a id="allocator.design_issues"/>Design Issues</h4></div></div></div><p>
+ The easiest way of fulfilling the requirements is to call
+ <code class="function">operator new</code> each time a container needs
+ memory, and to call <code class="function">operator delete</code> each time
+ the container releases memory. This method may be <a class="link" href="http://gcc.gnu.org/ml/libstdc++/2001-05/msg00105.html">slower</a>
+ than caching the allocations and re-using previously-allocated
+ memory, but has the advantage of working correctly across a wide
+ variety of hardware and operating systems, including large
+ clusters. The <code class="classname">__gnu_cxx::new_allocator</code>
+ implements the simple operator new and operator delete semantics,
+ while <code class="classname">__gnu_cxx::malloc_allocator</code>
+ implements much the same thing, only with the C language functions
+ <code class="function">std::malloc</code> and <code class="function">free</code>.
+ </p><p>
+ Another approach is to use intelligence within the allocator
+ class to cache allocations. This extra machinery can take a variety
+ of forms: a bitmap index, an index into an exponentially increasing
+ power-of-two-sized buckets, or simpler fixed-size pooling cache.
+ The cache is shared among all the containers in the program: when
+ your program's <code class="classname">std::vector&lt;int&gt;</code> gets
+ cut in half and frees a bunch of its storage, that memory can be
+ reused by the private
+ <code class="classname">std::list&lt;WonkyWidget&gt;</code> brought in from
+ a KDE library that you linked against. And operators
+ <code class="function">new</code> and <code class="function">delete</code> are not
+ always called to pass the memory on, either, which is a speed
+ bonus. Examples of allocators that use these techniques are
+ <code class="classname">__gnu_cxx::bitmap_allocator</code>,
+ <code class="classname">__gnu_cxx::pool_allocator</code>, and
+ <code class="classname">__gnu_cxx::__mt_alloc</code>.
+ </p><p>
+ Depending on the implementation techniques used, the underlying
+ operating system, and compilation environment, scaling caching
+ allocators can be tricky. In particular, order-of-destruction and
+ order-of-creation for memory pools may be difficult to pin down
+ with certainty, which may create problems when used with plugins
+ or loading and unloading shared objects in memory. As such, using
+ caching allocators on systems that do not support
+ <code class="function">abi::__cxa_atexit</code> is not recommended.
+ </p></div><div class="section" title="Implementation"><div class="titlepage"><div><div><h4 class="title"><a id="allocator.impl"/>Implementation</h4></div></div></div><div class="section" title="Interface Design"><div class="titlepage"><div><div><h5 class="title"><a id="id473085"/>Interface Design</h5></div></div></div><p>
+ The only allocator interface that
+ is supported is the standard C++ interface. As such, all STL
+ containers have been adjusted, and all external allocators have
+ been modified to support this change.
+ </p><p>
+ The class <code class="classname">allocator</code> just has typedef,
+ constructor, and rebind members. It inherits from one of the
+ high-speed extension allocators, covered below. Thus, all
+ allocation and deallocation depends on the base class.
+ </p><p>
+ The base class that <code class="classname">allocator</code> is derived from
+ may not be user-configurable.
+</p></div><div class="section" title="Selecting Default Allocation Policy"><div class="titlepage"><div><div><h5 class="title"><a id="id473115"/>Selecting Default Allocation Policy</h5></div></div></div><p>
+ It's difficult to pick an allocation strategy that will provide
+ maximum utility, without excessively penalizing some behavior. In
+ fact, it's difficult just deciding which typical actions to measure
+ for speed.
+ </p><p>
+ Three synthetic benchmarks have been created that provide data
+ that is used to compare different C++ allocators. These tests are:
+ </p><div class="orderedlist"><ol class="orderedlist"><li class="listitem"><p>
+ Insertion.
+ </p><p>
+ Over multiple iterations, various STL container
+ objects have elements inserted to some maximum amount. A variety
+ of allocators are tested.
+ Test source for <a class="link" href="http://gcc.gnu.org/viewcvs/trunk/libstdc%2B%2B-v3/testsuite/performance/23_containers/insert/sequence.cc?view=markup">sequence</a>
+ and <a class="link" href="http://gcc.gnu.org/viewcvs/trunk/libstdc%2B%2B-v3/testsuite/performance/23_containers/insert/associative.cc?view=markup">associative</a>
+ containers.
+ </p></li><li class="listitem"><p>
+ Insertion and erasure in a multi-threaded environment.
+ </p><p>
+ This test shows the ability of the allocator to reclaim memory
+ on a per-thread basis, as well as measuring thread contention
+ for memory resources.
+ Test source
+ <a class="link" href="http://gcc.gnu.org/viewcvs/trunk/libstdc%2B%2B-v3/testsuite/performance/23_containers/insert_erase/associative.cc?view=markup">here</a>.
+ </p></li><li class="listitem"><p>
+ A threaded producer/consumer model.
+ </p><p>
+ Test source for
+ <a class="link" href="http://gcc.gnu.org/viewcvs/trunk/libstdc++-v3/testsuite/performance/23_containers/producer_consumer/sequence.cc?view=markup">sequence</a>
+ and
+ <a class="link" href="http://gcc.gnu.org/viewcvs/trunk/libstdc++-v3/testsuite/performance/23_containers/producer_consumer/associative.cc?view=markup">associative</a>
+ containers.
+ </p></li></ol></div><p>
+ The current default choice for
+ <code class="classname">allocator</code> is
+ <code class="classname">__gnu_cxx::new_allocator</code>.
+ </p></div><div class="section" title="Disabling Memory Caching"><div class="titlepage"><div><div><h5 class="title"><a id="id473225"/>Disabling Memory Caching</h5></div></div></div><p>
+ In use, <code class="classname">allocator</code> may allocate and
+ deallocate using implementation-specified strategies and
+ heuristics. Because of this, every call to an allocator object's
+ <code class="function">allocate</code> member function may not actually
+ call the global operator new. This situation is also duplicated
+ for calls to the <code class="function">deallocate</code> member
+ function.
+ </p><p>
+ This can be confusing.
+ </p><p>
+ In particular, this can make debugging memory errors more
+ difficult, especially when using third party tools like valgrind or
+ debug versions of <code class="function">new</code>.
+ </p><p>
+ There are various ways to solve this problem. One would be to use
+ a custom allocator that just called operators
+ <code class="function">new</code> and <code class="function">delete</code>
+ directly, for every allocation. (See
+ <code class="filename">include/ext/new_allocator.h</code>, for instance.)
+ However, that option would involve changing source code to use
+ a non-default allocator. Another option is to force the
+ default allocator to remove caching and pools, and to directly
+ allocate with every call of <code class="function">allocate</code> and
+ directly deallocate with every call of
+ <code class="function">deallocate</code>, regardless of efficiency. As it
+ turns out, this last option is also available.
+ </p><p>
+ To globally disable memory caching within the library for the
+ default allocator, merely set
+ <code class="constant">GLIBCXX_FORCE_NEW</code> (with any value) in the
+ system's environment before running the program. If your program
+ crashes with <code class="constant">GLIBCXX_FORCE_NEW</code> in the
+ environment, it likely means that you linked against objects
+ built against the older library (objects which might still using the
+ cached allocations...).
+ </p></div></div><div class="section" title="Using a Specific Allocator"><div class="titlepage"><div><div><h4 class="title"><a id="allocator.using"/>Using a Specific Allocator</h4></div></div></div><p>
+ You can specify different memory management schemes on a
+ per-container basis, by overriding the default
+ <span class="type">Allocator</span> template parameter. For example, an easy
+ (but non-portable) method of specifying that only <code class="function">malloc</code> or <code class="function">free</code>
+ should be used instead of the default node allocator is:
+ </p><pre class="programlisting">
+ std::list &lt;int, __gnu_cxx::malloc_allocator&lt;int&gt; &gt; malloc_list;</pre><p>
+ Likewise, a debugging form of whichever allocator is currently in use:
+ </p><pre class="programlisting">
+ std::deque &lt;int, __gnu_cxx::debug_allocator&lt;std::allocator&lt;int&gt; &gt; &gt; debug_deque;
+ </pre></div><div class="section" title="Custom Allocators"><div class="titlepage"><div><div><h4 class="title"><a id="allocator.custom"/>Custom Allocators</h4></div></div></div><p>
+ Writing a portable C++ allocator would dictate that the interface
+ would look much like the one specified for
+ <code class="classname">allocator</code>. Additional member functions, but
+ not subtractions, would be permissible.
+ </p><p>
+ Probably the best place to start would be to copy one of the
+ extension allocators: say a simple one like
+ <code class="classname">new_allocator</code>.
+ </p></div><div class="section" title="Extension Allocators"><div class="titlepage"><div><div><h4 class="title"><a id="allocator.ext"/>Extension Allocators</h4></div></div></div><p>
+ Several other allocators are provided as part of this
+ implementation. The location of the extension allocators and their
+ names have changed, but in all cases, functionality is
+ equivalent. Starting with gcc-3.4, all extension allocators are
+ standard style. Before this point, SGI style was the norm. Because of
+ this, the number of template arguments also changed. Here's a simple
+ chart to track the changes.
+ </p><p>
+ More details on each of these extension allocators follows.
+ </p><div class="orderedlist"><ol class="orderedlist"><li class="listitem"><p>
+ <code class="classname">new_allocator</code>
+ </p><p>
+ Simply wraps <code class="function">::operator new</code>
+ and <code class="function">::operator delete</code>.
+ </p></li><li class="listitem"><p>
+ <code class="classname">malloc_allocator</code>
+ </p><p>
+ Simply wraps <code class="function">malloc</code> and
+ <code class="function">free</code>. There is also a hook for an
+ out-of-memory handler (for
+ <code class="function">new</code>/<code class="function">delete</code> this is
+ taken care of elsewhere).
+ </p></li><li class="listitem"><p>
+ <code class="classname">array_allocator</code>
+ </p><p>
+ Allows allocations of known and fixed sizes using existing
+ global or external storage allocated via construction of
+ <code class="classname">std::tr1::array</code> objects. By using this
+ allocator, fixed size containers (including
+ <code class="classname">std::string</code>) can be used without
+ instances calling <code class="function">::operator new</code> and
+ <code class="function">::operator delete</code>. This capability
+ allows the use of STL abstractions without runtime
+ complications or overhead, even in situations such as program
+ startup. For usage examples, please consult the testsuite.
+ </p></li><li class="listitem"><p>
+ <code class="classname">debug_allocator</code>
+ </p><p>
+ A wrapper around an arbitrary allocator A. It passes on
+ slightly increased size requests to A, and uses the extra
+ memory to store size information. When a pointer is passed
+ to <code class="function">deallocate()</code>, the stored size is
+ checked, and <code class="function">assert()</code> is used to
+ guarantee they match.
+ </p></li><li class="listitem"><p>
+ <code class="classname">throw_allocator</code>
+ </p><p>
+ Includes memory tracking and marking abilities as well as hooks for
+ throwing exceptions at configurable intervals (including random,
+ all, none).
+ </p></li><li class="listitem"><p>
+ <code class="classname">__pool_alloc</code>
+ </p><p>
+ A high-performance, single pool allocator. The reusable
+ memory is shared among identical instantiations of this type.
+ It calls through <code class="function">::operator new</code> to
+ obtain new memory when its lists run out. If a client
+ container requests a block larger than a certain threshold
+ size, then the pool is bypassed, and the allocate/deallocate
+ request is passed to <code class="function">::operator new</code>
+ directly.
+ </p><p>
+ Older versions of this class take a boolean template
+ parameter, called <code class="varname">thr</code>, and an integer template
+ parameter, called <code class="varname">inst</code>.
+ </p><p>
+ The <code class="varname">inst</code> number is used to track additional memory
+ pools. The point of the number is to allow multiple
+ instantiations of the classes without changing the semantics at
+ all. All three of
+ </p><pre class="programlisting">
+ typedef __pool_alloc&lt;true,0&gt; normal;
+ typedef __pool_alloc&lt;true,1&gt; private;
+ typedef __pool_alloc&lt;true,42&gt; also_private;
+ </pre><p>
+ behave exactly the same way. However, the memory pool for each type
+ (and remember that different instantiations result in different types)
+ remains separate.
+ </p><p>
+ The library uses <span class="emphasis"><em>0</em></span> in all its instantiations. If you
+ wish to keep separate free lists for a particular purpose, use a
+ different number.
+ </p><p>The <code class="varname">thr</code> boolean determines whether the
+ pool should be manipulated atomically or not. When
+ <code class="varname">thr</code> = <code class="constant">true</code>, the allocator
+ is thread-safe, while <code class="varname">thr</code> =
+ <code class="constant">false</code>, is slightly faster but unsafe for
+ multiple threads.
+ </p><p>
+ For thread-enabled configurations, the pool is locked with a
+ single big lock. In some situations, this implementation detail
+ may result in severe performance degradation.
+ </p><p>
+ (Note that the GCC thread abstraction layer allows us to provide
+ safe zero-overhead stubs for the threading routines, if threads
+ were disabled at configuration time.)
+ </p></li><li class="listitem"><p>
+ <code class="classname">__mt_alloc</code>
+ </p><p>
+ A high-performance fixed-size allocator with
+ exponentially-increasing allocations. It has its own
+ documentation, found <a class="link" href="ext_allocators.html#manual.ext.allocator.mt" title="mt_allocator">here</a>.
+ </p></li><li class="listitem"><p>
+ <code class="classname">bitmap_allocator</code>
+ </p><p>
+ A high-performance allocator that uses a bit-map to keep track
+ of the used and unused memory locations. It has its own
+ documentation, found <a class="link" href="bitmap_allocator.html" title="bitmap_allocator">here</a>.
+ </p></li></ol></div></div><div class="bibliography" title="Bibliography"><div class="titlepage"><div><div><h4 class="title"><a id="allocator.biblio"/>Bibliography</h4></div></div></div><div class="biblioentry"><a id="id473676"/><p><span class="citetitle"><em class="citetitle">
+ ISO/IEC 14882:1998 Programming languages - C++
+ </em>. </span>
+ isoc++_1998
+ <span class="pagenums">20.4 Memory. </span></p></div><div class="biblioentry"><a id="id473691"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ The Standard Librarian: What Are Allocators Good For?
+ </em>. </span><span class="author"><span class="firstname">Matt</span> <span class="surname">Austern</span>. </span><span class="publisher"><span class="publishername">
+ C/C++ Users Journal
+ . </span></span></p></div><div class="biblioentry"><a id="id473725"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ The Hoard Memory Allocator
+ </em>. </span><span class="author"><span class="firstname">Emery</span> <span class="surname">Berger</span>. </span></p></div><div class="biblioentry"><a id="id473750"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ Reconsidering Custom Memory Allocation
+ </em>. </span><span class="author"><span class="firstname">Emery</span> <span class="surname">Berger</span>. </span><span class="author"><span class="firstname">Ben</span> <span class="surname">Zorn</span>. </span><span class="author"><span class="firstname">Kathryn</span> <span class="surname">McKinley</span>. </span><span class="copyright">Copyright © 2002 OOPSLA. </span></p></div><div class="biblioentry"><a id="id473804"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ Allocator Types
+ </em>. </span><span class="author"><span class="firstname">Klaus</span> <span class="surname">Kreft</span>. </span><span class="author"><span class="firstname">Angelika</span> <span class="surname">Langer</span>. </span><span class="publisher"><span class="publishername">
+ C/C++ Users Journal
+ . </span></span></p></div><div class="biblioentry"><a id="id473845"/><p><span class="citetitle"><em class="citetitle">The C++ Programming Language</em>. </span><span class="author"><span class="firstname">Bjarne</span> <span class="surname">Stroustrup</span>. </span><span class="copyright">Copyright © 2000 . </span><span class="pagenums">19.4 Allocators. </span><span class="publisher"><span class="publishername">
+ Addison Wesley
+ . </span></span></p></div><div class="biblioentry"><a id="id473882"/><p><span class="citetitle"><em class="citetitle">Yalloc: A Recycling C++ Allocator</em>. </span><span class="author"><span class="firstname">Felix</span> <span class="surname">Yen</span>. </span></p></div></div></div><div class="section" title="auto_ptr"><div class="titlepage"><div><div><h3 class="title"><a id="std.util.memory.auto_ptr"/>auto_ptr</h3></div></div></div><div class="section" title="Limitations"><div class="titlepage"><div><div><h4 class="title"><a id="auto_ptr.limitations"/>Limitations</h4></div></div></div><p>Explaining all of the fun and delicious things that can
+ happen with misuse of the <code class="classname">auto_ptr</code> class
+ template (called <acronym class="acronym">AP</acronym> here) would take some
+ time. Suffice it to say that the use of <acronym class="acronym">AP</acronym>
+ safely in the presence of copying has some subtleties.
+ </p><p>
+ The AP class is a really
+ nifty idea for a smart pointer, but it is one of the dumbest of
+ all the smart pointers -- and that's fine.
+ </p><p>
+ AP is not meant to be a supersmart solution to all resource
+ leaks everywhere. Neither is it meant to be an effective form
+ of garbage collection (although it can help, a little bit).
+ And it can <span class="emphasis"><em>not</em></span>be used for arrays!
+ </p><p>
+ <acronym class="acronym">AP</acronym> is meant to prevent nasty leaks in the
+ presence of exceptions. That's <span class="emphasis"><em>all</em></span>. This
+ code is AP-friendly:
+ </p><pre class="programlisting">
+ // Not a recommend naming scheme, but good for web-based FAQs.
+ typedef std::auto_ptr&lt;MyClass&gt; APMC;
+
+ extern function_taking_MyClass_pointer (MyClass*);
+ extern some_throwable_function ();
+
+ void func (int data)
+ {
+ APMC ap (new MyClass(data));
+
+ some_throwable_function(); // this will throw an exception
+
+ function_taking_MyClass_pointer (ap.get());
+ }
+ </pre><p>When an exception gets thrown, the instance of MyClass that's
+ been created on the heap will be <code class="function">delete</code>'d as the stack is
+ unwound past <code class="function">func()</code>.
+ </p><p>Changing that code as follows is not <acronym class="acronym">AP</acronym>-friendly:
+ </p><pre class="programlisting">
+ APMC ap (new MyClass[22]);
+ </pre><p>You will get the same problems as you would without the use
+ of <acronym class="acronym">AP</acronym>:
+ </p><pre class="programlisting">
+ char* array = new char[10]; // array new...
+ ...
+ delete array; // ...but single-object delete
+ </pre><p>
+ AP cannot tell whether the pointer you've passed at creation points
+ to one or many things. If it points to many things, you are about
+ to die. AP is trivial to write, however, so you could write your
+ own <code class="code">auto_array_ptr</code> for that situation (in fact, this has
+ been done many times; check the mailing lists, Usenet, Boost, etc).
+ </p></div><div class="section" title="Use in Containers"><div class="titlepage"><div><div><h4 class="title"><a id="auto_ptr.using"/>Use in Containers</h4></div></div></div><p>
+ </p><p>All of the <a class="link" href="containers.html" title="Chapter 9.  Containers">containers</a>
+ described in the standard library require their contained types
+ to have, among other things, a copy constructor like this:
+ </p><pre class="programlisting">
+ struct My_Type
+ {
+ My_Type (My_Type const&amp;);
+ };
+ </pre><p>
+ Note the const keyword; the object being copied shouldn't change.
+ The template class <code class="code">auto_ptr</code> (called AP here) does not
+ meet this requirement. Creating a new AP by copying an existing
+ one transfers ownership of the pointed-to object, which means that
+ the AP being copied must change, which in turn means that the
+ copy ctors of AP do not take const objects.
+ </p><p>
+ The resulting rule is simple: <span class="emphasis"><em>Never ever use a
+ container of auto_ptr objects</em></span>. The standard says that
+ <span class="quote">“<span class="quote">undefined</span>”</span> behavior is the result, but it is
+ guaranteed to be messy.
+ </p><p>
+ To prevent you from doing this to yourself, the
+ <a class="link" href="ext_compile_checks.html" title="Chapter 16. Compile Time Checks">concept checks</a> built
+ in to this implementation will issue an error if you try to
+ compile code like this:
+ </p><pre class="programlisting">
+ #include &lt;vector&gt;
+ #include &lt;memory&gt;
+
+ void f()
+ {
+ std::vector&lt; std::auto_ptr&lt;int&gt; &gt; vec_ap_int;
+ }
+ </pre><p>
+Should you try this with the checks enabled, you will see an error.
+ </p></div></div><div class="section" title="shared_ptr"><div class="titlepage"><div><div><h3 class="title"><a id="std.util.memory.shared_ptr"/>shared_ptr</h3></div></div></div><p>
+The shared_ptr class template stores a pointer, usually obtained via new,
+and implements shared ownership semantics.
+</p><div class="section" title="Requirements"><div class="titlepage"><div><div><h4 class="title"><a id="shared_ptr.req"/>Requirements</h4></div></div></div><p>
+ </p><p>
+ The standard deliberately doesn't require a reference-counted
+ implementation, allowing other techniques such as a
+ circular-linked-list.
+ </p><p>
+ At the time of writing the C++0x working paper doesn't mention how
+ threads affect shared_ptr, but it is likely to follow the existing
+ practice set by <code class="classname">boost::shared_ptr</code>. The
+ shared_ptr in libstdc++ is derived from Boost's, so the same rules
+ apply.
+ </p><p>
+ </p></div><div class="section" title="Design Issues"><div class="titlepage"><div><div><h4 class="title"><a id="shared_ptr.design_issues"/>Design Issues</h4></div></div></div><p>
+The <code class="classname">shared_ptr</code> code is kindly donated to GCC by the Boost
+project and the original authors of the code. The basic design and
+algorithms are from Boost, the notes below describe details specific to
+the GCC implementation. Names have been uglified in this implementation,
+but the design should be recognisable to anyone familiar with the Boost
+1.32 shared_ptr.
+ </p><p>
+The basic design is an abstract base class, <code class="code">_Sp_counted_base</code> that
+does the reference-counting and calls virtual functions when the count
+drops to zero.
+Derived classes override those functions to destroy resources in a context
+where the correct dynamic type is known. This is an application of the
+technique known as type erasure.
+ </p></div><div class="section" title="Implementation"><div class="titlepage"><div><div><h4 class="title"><a id="shared_ptr.impl"/>Implementation</h4></div></div></div><div class="section" title="Class Hierarchy"><div class="titlepage"><div><div><h5 class="title"><a id="id474243"/>Class Hierarchy</h5></div></div></div><p>
+A <code class="classname">shared_ptr&lt;T&gt;</code> contains a pointer of
+type <span class="type">T*</span> and an object of type
+<code class="classname">__shared_count</code>. The shared_count contains a
+pointer of type <span class="type">_Sp_counted_base*</span> which points to the
+object that maintains the reference-counts and destroys the managed
+resource.
+ </p><div class="variablelist"><dl><dt><span class="term"><code class="classname">_Sp_counted_base&lt;Lp&gt;</code></span></dt><dd><p>
+The base of the hierarchy is parameterized on the lock policy (see below.)
+_Sp_counted_base doesn't depend on the type of pointer being managed,
+it only maintains the reference counts and calls virtual functions when
+the counts drop to zero. The managed object is destroyed when the last
+strong reference is dropped, but the _Sp_counted_base itself must exist
+until the last weak reference is dropped.
+ </p></dd><dt><span class="term"><code class="classname">_Sp_counted_base_impl&lt;Ptr, Deleter, Lp&gt;</code></span></dt><dd><p>
+Inherits from _Sp_counted_base and stores a pointer of type <span class="type">Ptr</span>
+and a deleter of type <code class="code">Deleter</code>. <code class="code">_Sp_deleter</code> is
+used when the user doesn't supply a custom deleter. Unlike Boost's, this
+default deleter is not "checked" because GCC already issues a warning if
+<code class="function">delete</code> is used with an incomplete type.
+This is the only derived type used by <code class="classname">shared_ptr&lt;Ptr&gt;</code>
+and it is never used by <code class="classname">shared_ptr</code>, which uses one of
+the following types, depending on how the shared_ptr is constructed.
+ </p></dd><dt><span class="term"><code class="classname">_Sp_counted_ptr&lt;Ptr, Lp&gt;</code></span></dt><dd><p>
+Inherits from _Sp_counted_base and stores a pointer of type <span class="type">Ptr</span>,
+which is passed to <code class="function">delete</code> when the last reference is dropped.
+This is the simplest form and is used when there is no custom deleter or
+allocator.
+ </p></dd><dt><span class="term"><code class="classname">_Sp_counted_deleter&lt;Ptr, Deleter, Alloc&gt;</code></span></dt><dd><p>
+Inherits from _Sp_counted_ptr and adds support for custom deleter and
+allocator. Empty Base Optimization is used for the allocator. This class
+is used even when the user only provides a custom deleter, in which case
+<code class="classname">allocator</code> is used as the allocator.
+ </p></dd><dt><span class="term"><code class="classname">_Sp_counted_ptr_inplace&lt;Tp, Alloc, Lp&gt;</code></span></dt><dd><p>
+Used by <code class="code">allocate_shared</code> and <code class="code">make_shared</code>.
+Contains aligned storage to hold an object of type <span class="type">Tp</span>,
+which is constructed in-place with placement <code class="function">new</code>.
+Has a variadic template constructor allowing any number of arguments to
+be forwarded to <span class="type">Tp</span>'s constructor.
+Unlike the other <code class="classname">_Sp_counted_*</code> classes, this one is parameterized on the
+type of object, not the type of pointer; this is purely a convenience
+that simplifies the implementation slightly.
+ </p></dd></dl></div></div><div class="section" title="Thread Safety"><div class="titlepage"><div><div><h5 class="title"><a id="id474421"/>Thread Safety</h5></div></div></div><p>
+C++0x-only features are: rvalue-ref/move support, allocator support,
+aliasing constructor, make_shared &amp; allocate_shared. Additionally,
+the constructors taking <code class="classname">auto_ptr</code> parameters are
+deprecated in C++0x mode.
+ </p><p>
+The
+<a class="link" href="http://boost.org/libs/smart_ptr/shared_ptr.htm#ThreadSafety">Thread
+Safety</a> section of the Boost shared_ptr documentation says "shared_ptr
+objects offer the same level of thread safety as built-in types."
+The implementation must ensure that concurrent updates to separate shared_ptr
+instances are correct even when those instances share a reference count e.g.
+</p><pre class="programlisting">
+shared_ptr&lt;A&gt; a(new A);
+shared_ptr&lt;A&gt; b(a);
+
+// Thread 1 // Thread 2
+ a.reset(); b.reset();
+</pre><p>
+The dynamically-allocated object must be destroyed by exactly one of the
+threads. Weak references make things even more interesting.
+The shared state used to implement shared_ptr must be transparent to the
+user and invariants must be preserved at all times.
+The key pieces of shared state are the strong and weak reference counts.
+Updates to these need to be atomic and visible to all threads to ensure
+correct cleanup of the managed resource (which is, after all, shared_ptr's
+job!)
+On multi-processor systems memory synchronisation may be needed so that
+reference-count updates and the destruction of the managed resource are
+race-free.
+</p><p>
+The function <code class="function">_Sp_counted_base::_M_add_ref_lock()</code>, called when
+obtaining a shared_ptr from a weak_ptr, has to test if the managed
+resource still exists and either increment the reference count or throw
+<code class="classname">bad_weak_ptr</code>.
+In a multi-threaded program there is a potential race condition if the last
+reference is dropped (and the managed resource destroyed) between testing
+the reference count and incrementing it, which could result in a shared_ptr
+pointing to invalid memory.
+</p><p>
+The Boost shared_ptr (as used in GCC) features a clever lock-free
+algorithm to avoid the race condition, but this relies on the
+processor supporting an atomic <span class="emphasis"><em>Compare-And-Swap</em></span>
+instruction. For other platforms there are fall-backs using mutex
+locks. Boost (as of version 1.35) includes several different
+implementations and the preprocessor selects one based on the
+compiler, standard library, platform etc. For the version of
+shared_ptr in libstdc++ the compiler and library are fixed, which
+makes things much simpler: we have an atomic CAS or we don't, see Lock
+Policy below for details.
+</p></div><div class="section" title="Selecting Lock Policy"><div class="titlepage"><div><div><h5 class="title"><a id="id474491"/>Selecting Lock Policy</h5></div></div></div><p>
+ </p><p>
+There is a single <code class="classname">_Sp_counted_base</code> class,
+which is a template parameterized on the enum
+<span class="type">__gnu_cxx::_Lock_policy</span>. The entire family of classes is
+parameterized on the lock policy, right up to
+<code class="classname">__shared_ptr</code>, <code class="classname">__weak_ptr</code> and
+<code class="classname">__enable_shared_from_this</code>. The actual
+<code class="classname">std::shared_ptr</code> class inherits from
+<code class="classname">__shared_ptr</code> with the lock policy parameter
+selected automatically based on the thread model and platform that
+libstdc++ is configured for, so that the best available template
+specialization will be used. This design is necessary because it would
+not be conforming for <code class="classname">shared_ptr</code> to have an
+extra template parameter, even if it had a default value. The
+available policies are:
+ </p><div class="orderedlist"><ol class="orderedlist"><li class="listitem"><p>
+ <span class="type">_S_Atomic</span>
+ </p><p>
+Selected when GCC supports a builtin atomic compare-and-swap operation
+on the target processor (see <a class="link" href="http://gcc.gnu.org/onlinedocs/gcc/Atomic-Builtins.html">Atomic
+Builtins</a>.) The reference counts are maintained using a lock-free
+algorithm and GCC's atomic builtins, which provide the required memory
+synchronisation.
+ </p></li><li class="listitem"><p>
+ <span class="type">_S_Mutex</span>
+ </p><p>
+The _Sp_counted_base specialization for this policy contains a mutex,
+which is locked in add_ref_lock(). This policy is used when GCC's atomic
+builtins aren't available so explicit memory barriers are needed in places.
+ </p></li><li class="listitem"><p>
+ <span class="type">_S_Single</span>
+ </p><p>
+This policy uses a non-reentrant add_ref_lock() with no locking. It is
+used when libstdc++ is built without <code class="literal">--enable-threads</code>.
+ </p></li></ol></div><p>
+ For all three policies, reference count increments and
+ decrements are done via the functions in
+ <code class="filename">ext/atomicity.h</code>, which detect if the program
+ is multi-threaded. If only one thread of execution exists in
+ the program then less expensive non-atomic operations are used.
+ </p></div><div class="section" title="Dual C++0x and TR1 Implementation"><div class="titlepage"><div><div><h5 class="title"><a id="id474613"/>Dual C++0x and TR1 Implementation</h5></div></div></div><p>
+The interface of <code class="classname">tr1::shared_ptr</code> was extended for C++0x
+with support for rvalue-references and the other features from N2351.
+The <code class="classname">_Sp_counted_base</code> base class is implemented in
+<code class="filename">tr1/boost_sp_shared_count.h</code> and is common to the TR1
+and C++0x versions of <code class="classname">shared_ptr</code>.
+</p><p>
+The classes derived from <code class="classname">_Sp_counted_base</code> (see Class Hierarchy
+above) and <code class="classname">__shared_count</code> are implemented separately for C++0x
+and TR1, in <code class="filename">bits/shared_ptr.h</code> and
+<code class="filename">tr1/shared_ptr.h</code> respectively.
+</p><p>
+The TR1 implementation is considered relatively stable, so is unlikely to
+change unless bug fixes require it. If the code that is common to both
+C++0x and TR1 modes needs to diverge further then it might be necessary to
+duplicate <code class="classname">_Sp_counted_base</code> and only make changes to
+the C++0x version.
+</p></div><div class="section" title="Related functions and classes"><div class="titlepage"><div><div><h5 class="title"><a id="id474669"/>Related functions and classes</h5></div></div></div><div class="variablelist"><dl><dt><span class="term"><code class="code">dynamic_pointer_cast</code>, <code class="code">static_pointer_cast</code>,
+<code class="code">const_pointer_cast</code></span></dt><dd><p>
+As noted in N2351, these functions can be implemented non-intrusively using
+the alias constructor. However the aliasing constructor is only available
+in C++0x mode, so in TR1 mode these casts rely on three non-standard
+constructors in shared_ptr and __shared_ptr.
+In C++0x mode these constructors and the related tag types are not needed.
+ </p></dd><dt><span class="term"><code class="code">enable_shared_from_this</code></span></dt><dd><p>
+The clever overload to detect a base class of type
+<code class="code">enable_shared_from_this</code> comes straight from Boost.
+There is an extra overload for <code class="code">__enable_shared_from_this</code> to
+work smoothly with <code class="code">__shared_ptr&lt;Tp, Lp&gt;</code> using any lock
+policy.
+ </p></dd><dt><span class="term"><code class="code">make_shared</code>, <code class="code">allocate_shared</code></span></dt><dd><p>
+<code class="code">make_shared</code> simply forwards to <code class="code">allocate_shared</code>
+with <code class="code">std::allocator</code> as the allocator.
+Although these functions can be implemented non-intrusively using the
+alias constructor, if they have access to the implementation then it is
+possible to save storage and reduce the number of heap allocations. The
+newly constructed object and the _Sp_counted_* can be allocated in a single
+block and the standard says implementations are "encouraged, but not required,"
+to do so. This implementation provides additional non-standard constructors
+(selected with the type <code class="code">_Sp_make_shared_tag</code>) which create an
+object of type <code class="code">_Sp_counted_ptr_inplace</code> to hold the new object.
+The returned <code class="code">shared_ptr&lt;A&gt;</code> needs to know the address of the
+new <code class="code">A</code> object embedded in the <code class="code">_Sp_counted_ptr_inplace</code>,
+but it has no way to access it.
+This implementation uses a "covert channel" to return the address of the
+embedded object when <code class="code">get_deleter&lt;_Sp_make_shared_tag&gt;()</code>
+is called. Users should not try to use this.
+As well as the extra constructors, this implementation also needs some
+members of _Sp_counted_deleter to be protected where they could otherwise
+be private.
+ </p></dd></dl></div></div></div><div class="section" title="Use"><div class="titlepage"><div><div><h4 class="title"><a id="shared_ptr.using"/>Use</h4></div></div></div><div class="section" title="Examples"><div class="titlepage"><div><div><h5 class="title"><a id="id474818"/>Examples</h5></div></div></div><p>
+ Examples of use can be found in the testsuite, under
+ <code class="filename">testsuite/tr1/2_general_utilities/shared_ptr</code>,
+ <code class="filename">testsuite/20_util/shared_ptr</code>
+ and
+ <code class="filename">testsuite/20_util/weak_ptr</code>.
+ </p></div><div class="section" title="Unresolved Issues"><div class="titlepage"><div><div><h5 class="title"><a id="id474848"/>Unresolved Issues</h5></div></div></div><p>
+ The <span class="emphasis"><em><code class="classname">shared_ptr</code> atomic access</em></span>
+ clause in the C++0x working draft is not implemented in GCC.
+ </p><p>
+ The <span class="type">_S_single</span> policy uses atomics when used in MT
+ code, because it uses the same dispatcher functions that check
+ <code class="function">__gthread_active_p()</code>. This could be
+ addressed by providing template specialisations for some members
+ of <code class="classname">_Sp_counted_base&lt;_S_single&gt;</code>.
+ </p><p>
+ Unlike Boost, this implementation does not use separate classes
+ for the pointer+deleter and pointer+deleter+allocator cases in
+ C++0x mode, combining both into _Sp_counted_deleter and using
+ <code class="classname">allocator</code> when the user doesn't specify
+ an allocator. If it was found to be beneficial an additional
+ class could easily be added. With the current implementation,
+ the _Sp_counted_deleter and __shared_count constructors taking a
+ custom deleter but no allocator are technically redundant and
+ could be removed, changing callers to always specify an
+ allocator. If a separate pointer+deleter class was added the
+ __shared_count constructor would be needed, so it has been kept
+ for now.
+ </p><p>
+ The hack used to get the address of the managed object from
+ <code class="function">_Sp_counted_ptr_inplace::_M_get_deleter()</code>
+ is accessible to users. This could be prevented if
+ <code class="function">get_deleter&lt;_Sp_make_shared_tag&gt;()</code>
+ always returned NULL, since the hack only needs to work at a
+ lower level, not in the public API. This wouldn't be difficult,
+ but hasn't been done since there is no danger of accidental
+ misuse: users already know they are relying on unsupported
+ features if they refer to implementation details such as
+ _Sp_make_shared_tag.
+ </p><p>
+ tr1::_Sp_deleter could be a private member of tr1::__shared_count but it
+ would alter the ABI.
+ </p></div></div><div class="section" title="Acknowledgments"><div class="titlepage"><div><div><h4 class="title"><a id="shared_ptr.ack"/>Acknowledgments</h4></div></div></div><p>
+ The original authors of the Boost shared_ptr, which is really nice
+ code to work with, Peter Dimov in particular for his help and
+ invaluable advice on thread safety. Phillip Jordan and Paolo
+ Carlini for the lock policy implementation.
+ </p></div><div class="bibliography" title="Bibliography"><div class="titlepage"><div><div><h4 class="title"><a id="shared_ptr.biblio"/>Bibliography</h4></div></div></div><div class="biblioentry"><a id="id474942"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ Improving shared_ptr for C++0x, Revision 2
+ </em>. </span><span class="subtitle">
+ N2351
+ . </span></p></div><div class="biblioentry"><a id="id474963"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ C++ Standard Library Active Issues List
+ </em>. </span><span class="subtitle">
+ N2456
+ . </span></p></div><div class="biblioentry"><a id="id474984"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ Working Draft, Standard for Programming Language C++
+ </em>. </span><span class="subtitle">
+ N2461
+ . </span></p></div><div class="biblioentry"><a id="id475006"/><p><span class="biblioid">shared_ptr
+ . </span><span class="citetitle"><em class="citetitle">
+ Boost C++ Libraries documentation, shared_ptr
+ </em>. </span><span class="subtitle">
+ N2461
+ . </span></p></div></div></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="pairs.html">Prev</a> </td><td align="center"><a accesskey="u" href="utilities.html">Up</a></td><td align="right"> <a accesskey="n" href="traits.html">Next</a></td></tr><tr><td align="left" valign="top">Pairs </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Traits</td></tr></table></div></body></html>
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Chapter 12.  Numerics</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="bk01pt02.html" title="Part II.  Standard Contents"/><link rel="prev" href="algorithms.html" title="Chapter 11.  Algorithms"/><link rel="next" href="generalized_numeric_operations.html" title="Generalized Operations"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 12. 
+ Numerics
+
+</th></tr><tr><td align="left"><a accesskey="p" href="algorithms.html">Prev</a> </td><th width="60%" align="center">Part II. 
+ Standard Contents
+ </th><td align="right"> <a accesskey="n" href="generalized_numeric_operations.html">Next</a></td></tr></table><hr/></div><div class="chapter" title="Chapter 12.  Numerics"><div class="titlepage"><div><div><h2 class="title"><a id="std.numerics"/>Chapter 12. 
+ Numerics
+ <a id="id480125" class="indexterm"/>
+</h2></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="section"><a href="numerics.html#std.numerics.complex">Complex</a></span></dt><dd><dl><dt><span class="section"><a href="numerics.html#numerics.complex.processing">complex Processing</a></span></dt></dl></dd><dt><span class="section"><a href="generalized_numeric_operations.html">Generalized Operations</a></span></dt><dt><span class="section"><a href="numerics_and_c.html">Interacting with C</a></span></dt><dd><dl><dt><span class="section"><a href="numerics_and_c.html#numerics.c.array">Numerics vs. Arrays</a></span></dt><dt><span class="section"><a href="numerics_and_c.html#numerics.c.c99">C99</a></span></dt></dl></dd></dl></div><div class="section" title="Complex"><div class="titlepage"><div><div><h2 class="title"><a id="std.numerics.complex"/>Complex</h2></div></div></div><p>
+ </p><div class="section" title="complex Processing"><div class="titlepage"><div><div><h3 class="title"><a id="numerics.complex.processing"/>complex Processing</h3></div></div></div><p>
+ </p><p>Using <code class="code">complex&lt;&gt;</code> becomes even more comple- er, sorry,
+ <span class="emphasis"><em>complicated</em></span>, with the not-quite-gratuitously-incompatible
+ addition of complex types to the C language. David Tribble has
+ compiled a list of C++98 and C99 conflict points; his description of
+ C's new type versus those of C++ and how to get them playing together
+ nicely is
+<a class="link" href="http://david.tribble.com/text/cdiffs.htm#C99-complex">here</a>.
+ </p><p><code class="code">complex&lt;&gt;</code> is intended to be instantiated with a
+ floating-point type. As long as you meet that and some other basic
+ requirements, then the resulting instantiation has all of the usual
+ math operators defined, as well as definitions of <code class="code">op&lt;&lt;</code>
+ and <code class="code">op&gt;&gt;</code> that work with iostreams: <code class="code">op&lt;&lt;</code>
+ prints <code class="code">(u,v)</code> and <code class="code">op&gt;&gt;</code> can read <code class="code">u</code>,
+ <code class="code">(u)</code>, and <code class="code">(u,v)</code>.
+ </p></div></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="algorithms.html">Prev</a> </td><td align="center"><a accesskey="u" href="bk01pt02.html">Up</a></td><td align="right"> <a accesskey="n" href="generalized_numeric_operations.html">Next</a></td></tr><tr><td align="left" valign="top">Chapter 11. 
+ Algorithms
+
+ </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Generalized Operations</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/numerics_and_c.html b/libstdc++-v3/doc/html/manual/numerics_and_c.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Interacting with C</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="numerics.html" title="Chapter 12.  Numerics"/><link rel="prev" href="generalized_numeric_operations.html" title="Generalized Operations"/><link rel="next" href="io.html" title="Chapter 13.  Input and Output"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Interacting with C</th></tr><tr><td align="left"><a accesskey="p" href="generalized_numeric_operations.html">Prev</a> </td><th width="60%" align="center">Chapter 12. 
+ Numerics
+
+</th><td align="right"> <a accesskey="n" href="io.html">Next</a></td></tr></table><hr/></div><div class="section" title="Interacting with C"><div class="titlepage"><div><div><h2 class="title"><a id="std.numerics.c"/>Interacting with C</h2></div></div></div><div class="section" title="Numerics vs. Arrays"><div class="titlepage"><div><div><h3 class="title"><a id="numerics.c.array"/>Numerics vs. Arrays</h3></div></div></div><p>One of the major reasons why FORTRAN can chew through numbers so well
+ is that it is defined to be free of pointer aliasing, an assumption
+ that C89 is not allowed to make, and neither is C++98. C99 adds a new
+ keyword, <code class="code">restrict</code>, to apply to individual pointers. The
+ C++ solution is contained in the library rather than the language
+ (although many vendors can be expected to add this to their compilers
+ as an extension).
+ </p><p>That library solution is a set of two classes, five template classes,
+ and "a whole bunch" of functions. The classes are required
+ to be free of pointer aliasing, so compilers can optimize the
+ daylights out of them the same way that they have been for FORTRAN.
+ They are collectively called <code class="code">valarray</code>, although strictly
+ speaking this is only one of the five template classes, and they are
+ designed to be familiar to people who have worked with the BLAS
+ libraries before.
+ </p></div><div class="section" title="C99"><div class="titlepage"><div><div><h3 class="title"><a id="numerics.c.c99"/>C99</h3></div></div></div><p>In addition to the other topics on this page, we'll note here some
+ of the C99 features that appear in libstdc++.
+ </p><p>The C99 features depend on the <code class="code">--enable-c99</code> configure flag.
+ This flag is already on by default, but it can be disabled by the
+ user. Also, the configuration machinery will disable it if the
+ necessary support for C99 (e.g., header files) cannot be found.
+ </p><p>As of GCC 3.0, C99 support includes classification functions
+ such as <code class="code">isnormal</code>, <code class="code">isgreater</code>,
+ <code class="code">isnan</code>, etc.
+ The functions used for 'long long' support such as <code class="code">strtoll</code>
+ are supported, as is the <code class="code">lldiv_t</code> typedef. Also supported
+ are the wide character functions using 'long long', like
+ <code class="code">wcstoll</code>.
+ </p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="generalized_numeric_operations.html">Prev</a> </td><td align="center"><a accesskey="u" href="numerics.html">Up</a></td><td align="right"> <a accesskey="n" href="io.html">Next</a></td></tr><tr><td align="left" valign="top">Generalized Operations </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Chapter 13. 
+ Input and Output
+
+</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/pairs.html b/libstdc++-v3/doc/html/manual/pairs.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Pairs</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="utilities.html" title="Chapter 6.  Utilities"/><link rel="prev" href="utilities.html" title="Chapter 6.  Utilities"/><link rel="next" href="memory.html" title="Memory"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Pairs</th></tr><tr><td align="left"><a accesskey="p" href="utilities.html">Prev</a> </td><th width="60%" align="center">Chapter 6. 
+ Utilities
+
+</th><td align="right"> <a accesskey="n" href="memory.html">Next</a></td></tr></table><hr/></div><div class="section" title="Pairs"><div class="titlepage"><div><div><h2 class="title"><a id="std.util.pairs"/>Pairs</h2></div></div></div><p>The <code class="code">pair&lt;T1,T2&gt;</code> is a simple and handy way to
+ carry around a pair of objects. One is of type T1, and another of
+ type T2; they may be the same type, but you don't get anything
+ extra if they are. The two members can be accessed directly, as
+ <code class="code">.first</code> and <code class="code">.second</code>.
+ </p><p>Construction is simple. The default ctor initializes each member
+ with its respective default ctor. The other simple ctor,
+ </p><pre class="programlisting">
+ pair (const T1&amp; x, const T2&amp; y);
+ </pre><p>does what you think it does, <code class="code">first</code> getting <code class="code">x</code>
+ and <code class="code">second</code> getting <code class="code">y</code>.
+ </p><p>There is a copy constructor, but it requires that your compiler
+ handle member function templates:
+ </p><pre class="programlisting">
+ template &lt;class U, class V&gt; pair (const pair&lt;U,V&gt;&amp; p);
+ </pre><p>The compiler will convert as necessary from U to T1 and from
+ V to T2 in order to perform the respective initializations.
+ </p><p>The comparison operators are done for you. Equality
+ of two <code class="code">pair&lt;T1,T2&gt;</code>s is defined as both <code class="code">first</code>
+ members comparing equal and both <code class="code">second</code> members comparing
+ equal; this simply delegates responsibility to the respective
+ <code class="code">operator==</code> functions (for types like MyClass) or builtin
+ comparisons (for types like int, char, etc).
+ </p><p>
+ The less-than operator is a bit odd the first time you see it. It
+ is defined as evaluating to:
+ </p><pre class="programlisting">
+ x.first &lt; y.first ||
+ ( !(y.first &lt; x.first) &amp;&amp; x.second &lt; y.second )
+ </pre><p>The other operators are not defined using the <code class="code">rel_ops</code>
+ functions above, but their semantics are the same.
+ </p><p>Finally, there is a template function called <code class="function">make_pair</code>
+ that takes two references-to-const objects and returns an
+ instance of a pair instantiated on their respective types:
+ </p><pre class="programlisting">
+ pair&lt;int,MyClass&gt; p = make_pair(4,myobject);
+ </pre></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="utilities.html">Prev</a> </td><td align="center"><a accesskey="u" href="utilities.html">Up</a></td><td align="right"> <a accesskey="n" href="memory.html">Next</a></td></tr><tr><td align="left" valign="top">Chapter 6. 
+ Utilities
+
+ </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Memory</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/parallel_mode.html b/libstdc++-v3/doc/html/manual/parallel_mode.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Chapter 18. Parallel Mode</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; C++&#10; , &#10; library&#10; , &#10; parallel&#10; "/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="extensions.html" title="Part III.  Extensions"/><link rel="prev" href="bk01pt03ch17s04.html" title="Design"/><link rel="next" href="bk01pt03ch18s02.html" title="Semantics"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 18. Parallel Mode</th></tr><tr><td align="left"><a accesskey="p" href="bk01pt03ch17s04.html">Prev</a> </td><th width="60%" align="center">Part III. 
+ Extensions
+
+</th><td align="right"> <a accesskey="n" href="bk01pt03ch18s02.html">Next</a></td></tr></table><hr/></div><div class="chapter" title="Chapter 18. Parallel Mode"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.parallel_mode"/>Chapter 18. Parallel Mode</h2></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="section"><a href="parallel_mode.html#manual.ext.parallel_mode.intro">Intro</a></span></dt><dt><span class="section"><a href="bk01pt03ch18s02.html">Semantics</a></span></dt><dt><span class="section"><a href="bk01pt03ch18s03.html">Using</a></span></dt><dd><dl><dt><span class="section"><a href="bk01pt03ch18s03.html#parallel_mode.using.prereq_flags">Prerequisite Compiler Flags</a></span></dt><dt><span class="section"><a href="bk01pt03ch18s03.html#parallel_mode.using.parallel_mode">Using Parallel Mode</a></span></dt><dt><span class="section"><a href="bk01pt03ch18s03.html#parallel_mode.using.specific">Using Specific Parallel Components</a></span></dt></dl></dd><dt><span class="section"><a href="bk01pt03ch18s04.html">Design</a></span></dt><dd><dl><dt><span class="section"><a href="bk01pt03ch18s04.html#parallel_mode.design.intro">Interface Basics</a></span></dt><dt><span class="section"><a href="bk01pt03ch18s04.html#parallel_mode.design.tuning">Configuration and Tuning</a></span></dt><dt><span class="section"><a href="bk01pt03ch18s04.html#parallel_mode.design.impl">Implementation Namespaces</a></span></dt></dl></dd><dt><span class="section"><a href="bk01pt03ch18s05.html">Testing</a></span></dt><dt><span class="bibliography"><a href="parallel_mode.html#parallel_mode.biblio">Bibliography</a></span></dt></dl></div><p> The libstdc++ parallel mode is an experimental parallel
+implementation of many algorithms the C++ Standard Library.
+</p><p>
+Several of the standard algorithms, for instance
+<code class="function">std::sort</code>, are made parallel using OpenMP
+annotations. These parallel mode constructs and can be invoked by
+explicit source declaration or by compiling existing sources with a
+specific compiler flag.
+</p><div class="section" title="Intro"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.parallel_mode.intro"/>Intro</h2></div></div></div><p>The following library components in the include
+<code class="filename">numeric</code> are included in the parallel mode:</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><code class="function">std::accumulate</code></p></li><li class="listitem"><p><code class="function">std::adjacent_difference</code></p></li><li class="listitem"><p><code class="function">std::inner_product</code></p></li><li class="listitem"><p><code class="function">std::partial_sum</code></p></li></ul></div><p>The following library components in the include
+<code class="filename">algorithm</code> are included in the parallel mode:</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><code class="function">std::adjacent_find</code></p></li><li class="listitem"><p><code class="function">std::count</code></p></li><li class="listitem"><p><code class="function">std::count_if</code></p></li><li class="listitem"><p><code class="function">std::equal</code></p></li><li class="listitem"><p><code class="function">std::find</code></p></li><li class="listitem"><p><code class="function">std::find_if</code></p></li><li class="listitem"><p><code class="function">std::find_first_of</code></p></li><li class="listitem"><p><code class="function">std::for_each</code></p></li><li class="listitem"><p><code class="function">std::generate</code></p></li><li class="listitem"><p><code class="function">std::generate_n</code></p></li><li class="listitem"><p><code class="function">std::lexicographical_compare</code></p></li><li class="listitem"><p><code class="function">std::mismatch</code></p></li><li class="listitem"><p><code class="function">std::search</code></p></li><li class="listitem"><p><code class="function">std::search_n</code></p></li><li class="listitem"><p><code class="function">std::transform</code></p></li><li class="listitem"><p><code class="function">std::replace</code></p></li><li class="listitem"><p><code class="function">std::replace_if</code></p></li><li class="listitem"><p><code class="function">std::max_element</code></p></li><li class="listitem"><p><code class="function">std::merge</code></p></li><li class="listitem"><p><code class="function">std::min_element</code></p></li><li class="listitem"><p><code class="function">std::nth_element</code></p></li><li class="listitem"><p><code class="function">std::partial_sort</code></p></li><li class="listitem"><p><code class="function">std::partition</code></p></li><li class="listitem"><p><code class="function">std::random_shuffle</code></p></li><li class="listitem"><p><code class="function">std::set_union</code></p></li><li class="listitem"><p><code class="function">std::set_intersection</code></p></li><li class="listitem"><p><code class="function">std::set_symmetric_difference</code></p></li><li class="listitem"><p><code class="function">std::set_difference</code></p></li><li class="listitem"><p><code class="function">std::sort</code></p></li><li class="listitem"><p><code class="function">std::stable_sort</code></p></li><li class="listitem"><p><code class="function">std::unique_copy</code></p></li></ul></div></div><div class="bibliography" title="Bibliography"><div class="titlepage"><div><div><h2 class="title"><a id="parallel_mode.biblio"/>Bibliography</h2></div></div></div><div class="biblioentry"><a id="id486049"/><p><span class="citetitle"><em class="citetitle">
+ Parallelization of Bulk Operations for STL Dictionaries
+ </em>. </span><span class="author"><span class="firstname">Johannes</span> <span class="surname">Singler</span>. </span><span class="author"><span class="firstname">Leonor</span> <span class="surname">Frias</span>. </span><span class="copyright">Copyright © 2007 . </span><span class="publisher"><span class="publishername">
+ Workshop on Highly Parallel Processing on a Chip (HPPC) 2007. (LNCS)
+ . </span></span></p></div><div class="biblioentry"><a id="id486091"/><p><span class="citetitle"><em class="citetitle">
+ The Multi-Core Standard Template Library
+ </em>. </span><span class="author"><span class="firstname">Johannes</span> <span class="surname">Singler</span>. </span><span class="author"><span class="firstname">Peter</span> <span class="surname">Sanders</span>. </span><span class="author"><span class="firstname">Felix</span> <span class="surname">Putze</span>. </span><span class="copyright">Copyright © 2007 . </span><span class="publisher"><span class="publishername">
+ Euro-Par 2007: Parallel Processing. (LNCS 4641)
+ . </span></span></p></div></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="bk01pt03ch17s04.html">Prev</a> </td><td align="center"><a accesskey="u" href="extensions.html">Up</a></td><td align="right"> <a accesskey="n" href="bk01pt03ch18s02.html">Next</a></td></tr><tr><td align="left" valign="top">Design </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Semantics</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/profile_mode.html b/libstdc++-v3/doc/html/manual/profile_mode.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Chapter 19. Profile Mode</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; C++&#10; , &#10; library&#10; , &#10; profile&#10; "/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="extensions.html" title="Part III.  Extensions"/><link rel="prev" href="bk01pt03ch18s05.html" title="Testing"/><link rel="next" href="bk01pt03ch19s02.html" title="Design"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 19. Profile Mode</th></tr><tr><td align="left"><a accesskey="p" href="bk01pt03ch18s05.html">Prev</a> </td><th width="60%" align="center">Part III. 
+ Extensions
+
+</th><td align="right"> <a accesskey="n" href="bk01pt03ch19s02.html">Next</a></td></tr></table><hr/></div><div class="chapter" title="Chapter 19. Profile Mode"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.profile_mode"/>Chapter 19. Profile Mode</h2></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="section"><a href="profile_mode.html#manual.ext.profile_mode.intro">Intro</a></span></dt><dd><dl><dt><span class="section"><a href="profile_mode.html#manual.ext.profile_mode.using">Using the Profile Mode</a></span></dt><dt><span class="section"><a href="profile_mode.html#manual.ext.profile_mode.tuning">Tuning the Profile Mode</a></span></dt></dl></dd><dt><span class="section"><a href="bk01pt03ch19s02.html">Design</a></span></dt><dd><dl><dt><span class="section"><a href="bk01pt03ch19s02.html#manual.ext.profile_mode.design.wrapper">Wrapper Model</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s02.html#manual.ext.profile_mode.design.instrumentation">Instrumentation</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s02.html#manual.ext.profile_mode.design.rtlib">Run Time Behavior</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s02.html#manual.ext.profile_mode.design.analysis">Analysis and Diagnostics</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s02.html#manual.ext.profile_mode.design.cost-model">Cost Model</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s02.html#manual.ext.profile_mode.design.reports">Reports</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s02.html#manual.ext.profile_mode.design.testing">Testing</a></span></dt></dl></dd><dt><span class="section"><a href="bk01pt03ch19s03.html">Extensions for Custom Containers</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s04.html">Empirical Cost Model</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s05.html">Implementation Issues</a></span></dt><dd><dl><dt><span class="section"><a href="bk01pt03ch19s05.html#manual.ext.profile_mode.implementation.stack">Stack Traces</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s05.html#manual.ext.profile_mode.implementation.symbols">Symbolization of Instruction Addresses</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s05.html#manual.ext.profile_mode.implementation.concurrency">Concurrency</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s05.html#manual.ext.profile_mode.implementation.stdlib-in-proflib">Using the Standard Library in the Instrumentation Implementation</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s05.html#manual.ext.profile_mode.implementation.malloc-hooks">Malloc Hooks</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s05.html#manual.ext.profile_mode.implementation.construction-destruction">Construction and Destruction of Global Objects</a></span></dt></dl></dd><dt><span class="section"><a href="bk01pt03ch19s06.html">Developer Information</a></span></dt><dd><dl><dt><span class="section"><a href="bk01pt03ch19s06.html#manual.ext.profile_mode.developer.bigpic">Big Picture</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s06.html#manual.ext.profile_mode.developer.howto">How To Add A Diagnostic</a></span></dt></dl></dd><dt><span class="section"><a href="bk01pt03ch19s07.html">Diagnostics</a></span></dt><dd><dl><dt><span class="section"><a href="bk01pt03ch19s07.html#manual.ext.profile_mode.analysis.template">Diagnostic Template</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s07.html#manual.ext.profile_mode.analysis.containers">Containers</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s07.html#manual.ext.profile_mode.analysis.algorithms">Algorithms</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s07.html#manual.ext.profile_mode.analysis.locality">Data Locality</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s07.html#manual.ext.profile_mode.analysis.mthread">Multithreaded Data Access</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s07.html#manual.ext.profile_mode.analysis.statistics">Statistics</a></span></dt></dl></dd><dt><span class="bibliography"><a href="profile_mode.html#profile_mode.biblio">Bibliography</a></span></dt></dl></div><div class="section" title="Intro"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.profile_mode.intro"/>Intro</h2></div></div></div><p>
+ <span class="emphasis"><em>Goal: </em></span>Give performance improvement advice based on
+ recognition of suboptimal usage patterns of the standard library.
+ </p><p>
+ <span class="emphasis"><em>Method: </em></span>Wrap the standard library code. Insert
+ calls to an instrumentation library to record the internal state of
+ various components at interesting entry/exit points to/from the standard
+ library. Process trace, recognize suboptimal patterns, give advice.
+ For details, see
+ <a class="link" href="http://dx.doi.org/10.1109/CGO.2009.36">paper presented at
+ CGO 2009</a>.
+ </p><p>
+ <span class="emphasis"><em>Strengths: </em></span>
+</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ Unintrusive solution. The application code does not require any
+ modification.
+ </p></li><li class="listitem"><p> The advice is call context sensitive, thus capable of
+ identifying precisely interesting dynamic performance behavior.
+ </p></li><li class="listitem"><p>
+ The overhead model is pay-per-view. When you turn off a diagnostic class
+ at compile time, its overhead disappears.
+ </p></li></ul></div><p>
+ </p><p>
+ <span class="emphasis"><em>Drawbacks: </em></span>
+</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ You must recompile the application code with custom options.
+ </p></li><li class="listitem"><p>You must run the application on representative input.
+ The advice is input dependent.
+ </p></li><li class="listitem"><p>
+ The execution time will increase, in some cases by factors.
+ </p></li></ul></div><p>
+ </p><div class="section" title="Using the Profile Mode"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.profile_mode.using"/>Using the Profile Mode</h3></div></div></div><p>
+ This is the anticipated common workflow for program <code class="code">foo.cc</code>:
+</p><pre class="programlisting">
+$ cat foo.cc
+#include &lt;vector&gt;
+int main() {
+ vector&lt;int&gt; v;
+ for (int k = 0; k &lt; 1024; ++k) v.insert(v.begin(), k);
+}
+
+$ g++ -D_GLIBCXX_PROFILE foo.cc
+$ ./a.out
+$ cat libstdcxx-profile.txt
+vector-to-list: improvement = 5: call stack = 0x804842c ...
+ : advice = change std::vector to std::list
+vector-size: improvement = 3: call stack = 0x804842c ...
+ : advice = change initial container size from 0 to 1024
+</pre><p>
+ </p><p>
+ Anatomy of a warning:
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ Warning id. This is a short descriptive string for the class
+ that this warning belongs to. E.g., "vector-to-list".
+ </p></li><li class="listitem"><p>
+ Estimated improvement. This is an approximation of the benefit expected
+ from implementing the change suggested by the warning. It is given on
+ a log10 scale. Negative values mean that the alternative would actually
+ do worse than the current choice.
+ In the example above, 5 comes from the fact that the overhead of
+ inserting at the beginning of a vector vs. a list is around 1024 * 1024 / 2,
+ which is around 10e5. The improvement from setting the initial size to
+ 1024 is in the range of 10e3, since the overhead of dynamic resizing is
+ linear in this case.
+ </p></li><li class="listitem"><p>
+ Call stack. Currently, the addresses are printed without
+ symbol name or code location attribution.
+ Users are expected to postprocess the output using, for instance, addr2line.
+ </p></li><li class="listitem"><p>
+ The warning message. For some warnings, this is static text, e.g.,
+ "change vector to list". For other warnings, such as the one above,
+ the message contains numeric advice, e.g., the suggested initial size
+ of the vector.
+ </p></li></ul></div><p>
+ </p><p>Three files are generated. <code class="code">libstdcxx-profile.txt</code>
+ contains human readable advice. <code class="code">libstdcxx-profile.raw</code>
+ contains implementation specific data about each diagnostic.
+ Their format is not documented. They are sufficient to generate
+ all the advice given in <code class="code">libstdcxx-profile.txt</code>. The advantage
+ of keeping this raw format is that traces from multiple executions can
+ be aggregated simply by concatenating the raw traces. We intend to
+ offer an external utility program that can issue advice from a trace.
+ <code class="code">libstdcxx-profile.conf.out</code> lists the actual diagnostic
+ parameters used. To alter parameters, edit this file and rename it to
+ <code class="code">libstdcxx-profile.conf</code>.
+ </p><p>Advice is given regardless whether the transformation is valid.
+ For instance, we advise changing a map to an unordered_map even if the
+ application semantics require that data be ordered.
+ We believe such warnings can help users understand the performance
+ behavior of their application better, which can lead to changes
+ at a higher abstraction level.
+ </p></div><div class="section" title="Tuning the Profile Mode"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.profile_mode.tuning"/>Tuning the Profile Mode</h3></div></div></div><p>Compile time switches and environment variables (see also file
+ profiler.h). Unless specified otherwise, they can be set at compile time
+ using -D_&lt;name&gt; or by setting variable &lt;name&gt;
+ in the environment where the program is run, before starting execution.
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ <code class="code">_GLIBCXX_PROFILE_NO_&lt;diagnostic&gt;</code>:
+ disable specific diagnostics.
+ See section Diagnostics for possible values.
+ (Environment variables not supported.)
+ </p></li><li class="listitem"><p>
+ <code class="code">_GLIBCXX_PROFILE_TRACE_PATH_ROOT</code>: set an alternative root
+ path for the output files.
+ </p></li><li class="listitem"><p>_GLIBCXX_PROFILE_MAX_WARN_COUNT: set it to the maximum
+ number of warnings desired. The default value is 10.</p></li><li class="listitem"><p>
+ <code class="code">_GLIBCXX_PROFILE_MAX_STACK_DEPTH</code>: if set to 0,
+ the advice will
+ be collected and reported for the program as a whole, and not for each
+ call context.
+ This could also be used in continuous regression tests, where you
+ just need to know whether there is a regression or not.
+ The default value is 32.
+ </p></li><li class="listitem"><p>
+ <code class="code">_GLIBCXX_PROFILE_MEM_PER_DIAGNOSTIC</code>:
+ set a limit on how much memory to use for the accounting tables for each
+ diagnostic type. When this limit is reached, new events are ignored
+ until the memory usage decreases under the limit. Generally, this means
+ that newly created containers will not be instrumented until some
+ live containers are deleted. The default is 128 MB.
+ </p></li><li class="listitem"><p>
+ <code class="code">_GLIBCXX_PROFILE_NO_THREADS</code>:
+ Make the library not use threads. If thread local storage (TLS) is not
+ available, you will get a preprocessor error asking you to set
+ -D_GLIBCXX_PROFILE_NO_THREADS if your program is single-threaded.
+ Multithreaded execution without TLS is not supported.
+ (Environment variable not supported.)
+ </p></li><li class="listitem"><p>
+ <code class="code">_GLIBCXX_HAVE_EXECINFO_H</code>:
+ This name should be defined automatically at library configuration time.
+ If your library was configured without <code class="code">execinfo.h</code>, but
+ you have it in your include path, you can define it explicitly. Without
+ it, advice is collected for the program as a whole, and not for each
+ call context.
+ (Environment variable not supported.)
+ </p></li></ul></div><p>
+ </p></div></div><div class="bibliography" title="Bibliography"><div class="titlepage"><div><div><h2 class="title"><a id="profile_mode.biblio"/>Bibliography</h2></div></div></div><div class="biblioentry"><a id="id489940"/><p><span class="citetitle"><em class="citetitle">
+ Perflint: A Context Sensitive Performance Advisor for C++ Programs
+ </em>. </span><span class="author"><span class="firstname">Lixia</span> <span class="surname">Liu</span>. </span><span class="author"><span class="firstname">Silvius</span> <span class="surname">Rus</span>. </span><span class="copyright">Copyright © 2009 . </span><span class="publisher"><span class="publishername">
+ Proceedings of the 2009 International Symposium on Code Generation
+ and Optimization
+ . </span></span></p></div></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="bk01pt03ch18s05.html">Prev</a> </td><td align="center"><a accesskey="u" href="extensions.html">Up</a></td><td align="right"> <a accesskey="n" href="bk01pt03ch19s02.html">Next</a></td></tr><tr><td align="left" valign="top">Testing </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Design</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/setup.html b/libstdc++-v3/doc/html/manual/setup.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Chapter 2. Setup</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="intro.html" title="Part I.  Introduction"/><link rel="prev" href="bugs.html" title="Bugs"/><link rel="next" href="configure.html" title="Configure"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 2. Setup</th></tr><tr><td align="left"><a accesskey="p" href="bugs.html">Prev</a> </td><th width="60%" align="center">Part I. 
+ Introduction
+
+</th><td align="right"> <a accesskey="n" href="configure.html">Next</a></td></tr></table><hr/></div><div class="chapter" title="Chapter 2. Setup"><div class="titlepage"><div><div><h2 class="title"><a id="manual.intro.setup"/>Chapter 2. Setup</h2></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="section"><a href="setup.html#manual.intro.setup.prereq">Prerequisites</a></span></dt><dt><span class="section"><a href="configure.html">Configure</a></span></dt><dt><span class="section"><a href="make.html">Make</a></span></dt></dl></div><p>To transform libstdc++ sources into installed include files
+ and properly built binaries useful for linking to other software is
+ a multi-step process. Steps include getting the sources,
+ configuring and building the sources, testing, and installation.
+ </p><p>The general outline of commands is something like:
+ </p><pre class="programlisting">
+ <span class="emphasis"><em>get gcc sources</em></span>
+ <span class="emphasis"><em>extract into gccsrcdir</em></span>
+ mkdir <span class="emphasis"><em>gccbuilddir</em></span>
+ cd <span class="emphasis"><em>gccbuilddir</em></span>
+ <span class="emphasis"><em>gccsrcdir</em></span>/configure --prefix=<span class="emphasis"><em>destdir</em></span> --other-opts...
+ make
+ make check
+ make install
+ </pre><p>
+ Each step is described in more detail in the following sections.
+ </p><div class="section" title="Prerequisites"><div class="titlepage"><div><div><h2 class="title"><a id="manual.intro.setup.prereq"/>Prerequisites</h2></div></div></div><p>
+ Because libstdc++ is part of GCC, the primary source for
+ installation instructions is
+ <a class="link" href="http://gcc.gnu.org/install/">the GCC install page</a>.
+ In particular, list of prerequisite software needed to build the library
+ <a class="link" href="http://gcc.gnu.org/install/prerequisites.html">
+ starts with those requirements.</a> The same pages also list
+ the tools you will need if you wish to modify the source.
+</p><p>
+ Additional data is given here only where it applies to libstdc++.
+ </p><p>As of GCC 4.0.1 the minimum version of binutils required to build
+ libstdc++ is <code class="code">2.15.90.0.1.1</code>. You can get snapshots
+ (as well as releases) of binutils from
+ <a class="link" href="ftp://sources.redhat.com/pub/binutils/">
+ ftp://sources.redhat.com/pub/binutils</a>.
+ Older releases of libstdc++ do not require such a recent version,
+ but to take full advantage of useful space-saving features and
+ bug-fixes you should use a recent binutils whenever possible.
+ The configure process will automatically detect and use these
+ features if the underlying support is present.
+ </p><p>
+ To generate the API documentation from the sources you will need
+ Doxygen, see <a class="link" href="documentation_hacking.html" title="Writing and Generating Documentation">Documentation
+ Hacking</a> in the appendix for full details.
+ </p><p>
+ Finally, a few system-specific requirements:
+ </p><div class="variablelist"><dl><dt><span class="term">linux</span></dt><dd><p>
+ If gcc 3.1.0 or later on is being used on linux, an attempt
+ will be made to use "C" library functionality necessary for
+ C++ named locale support. For gcc 4.6.0 and later, this
+ means that glibc 2.3 or later is required.
+ </p><p>
+ If the 'gnu' locale model is being used, the following
+ locales are used and tested in the libstdc++ testsuites.
+ The first column is the name of the locale, the second is
+ the character set it is expected to use.
+ </p><pre class="programlisting">
+de_DE ISO-8859-1
+de_DE@euro ISO-8859-15
+en_GB ISO-8859-1
+en_HK ISO-8859-1
+en_PH ISO-8859-1
+en_US ISO-8859-1
+en_US.ISO-8859-1 ISO-8859-1
+en_US.ISO-8859-15 ISO-8859-15
+en_US.UTF-8 UTF-8
+es_ES ISO-8859-1
+es_MX ISO-8859-1
+fr_FR ISO-8859-1
+fr_FR@euro ISO-8859-15
+is_IS UTF-8
+it_IT ISO-8859-1
+ja_JP.eucjp EUC-JP
+ru_RU.ISO-8859-5 ISO-8859-5
+ru_RU.UTF-8 UTF-8
+se_NO.UTF-8 UTF-8
+ta_IN UTF-8
+zh_TW BIG5
+</pre><p>Failure to have installed the underlying "C" library
+ locale information for any of the above regions means that
+ the corresponding C++ named locale will not work: because of
+ this, the libstdc++ testsuite will skip named locale tests
+ which need missing information. If this isn't an issue, don't
+ worry about it. If a named locale is needed, the underlying
+ locale information must be installed. Note that rebuilding
+ libstdc++ after "C" locales are installed is not necessary.
+ </p><p>
+ To install support for locales, do only one of the following:
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>install all locales</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>with RedHat Linux:
+ </p><p> <code class="code"> export LC_ALL=C </code>
+ </p><p> <code class="code"> rpm -e glibc-common --nodeps </code>
+ </p><p>
+ <code class="code"> rpm -i --define "_install_langs all"
+ glibc-common-2.2.5-34.i386.rpm
+ </code>
+ </p></li><li class="listitem"><p>
+ Instructions for other operating systems solicited.
+ </p></li></ul></div></li><li class="listitem"><p>install just the necessary locales</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>with Debian Linux:</p><p> Add the above list, as shown, to the file
+ <code class="code">/etc/locale.gen</code> </p><p> run <code class="code">/usr/sbin/locale-gen</code> </p></li><li class="listitem"><p>on most Unix-like operating systems:</p><p><code class="code"> localedef -i de_DE -f ISO-8859-1 de_DE </code></p><p>(repeat for each entry in the above list) </p></li><li class="listitem"><p>
+ Instructions for other operating systems solicited.
+ </p></li></ul></div></li></ul></div></dd></dl></div></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="bugs.html">Prev</a> </td><td align="center"><a accesskey="u" href="intro.html">Up</a></td><td align="right"> <a accesskey="n" href="configure.html">Next</a></td></tr><tr><td align="left" valign="top">Bugs </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Configure</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/source_code_style.html b/libstdc++-v3/doc/html/manual/source_code_style.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Coding Style</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="appendix_contributing.html" title="Appendix A.  Contributing"/><link rel="prev" href="source_organization.html" title="Directory Layout and Source Conventions"/><link rel="next" href="source_design_notes.html" title="Design Notes"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Coding Style</th></tr><tr><td align="left"><a accesskey="p" href="source_organization.html">Prev</a> </td><th width="60%" align="center">Appendix A. 
+ Contributing
+
+</th><td align="right"> <a accesskey="n" href="source_design_notes.html">Next</a></td></tr></table><hr/></div><div class="section" title="Coding Style"><div class="titlepage"><div><div><h2 class="title"><a id="contrib.coding_style"/>Coding Style</h2></div></div></div><p>
+ </p><div class="section" title="Bad Identifiers"><div class="titlepage"><div><div><h3 class="title"><a id="coding_style.bad_identifiers"/>Bad Identifiers</h3></div></div></div><p>
+ Identifiers that conflict and should be avoided.
+ </p><div class="literallayout"><p><br/>
+      This is the list of names <span class="quote">“<span class="quote">reserved to the<br/>
+      implementation</span>”</span> that have been claimed by certain<br/>
+      compilers and system headers of interest, and should not be used<br/>
+      in the library. It will grow, of course.  We generally are<br/>
+      interested in names that are not all-caps, except for those like<br/>
+      "_T"<br/>
+<br/>
+      For Solaris:<br/>
+      _B<br/>
+      _C<br/>
+      _L<br/>
+      _N<br/>
+      _P<br/>
+      _S<br/>
+      _U<br/>
+      _X<br/>
+      _E1<br/>
+      ..<br/>
+      _E24<br/>
+<br/>
+      Irix adds:<br/>
+      _A<br/>
+      _G<br/>
+<br/>
+      MS adds:<br/>
+      _T<br/>
+<br/>
+      BSD adds:<br/>
+      __used<br/>
+      __unused<br/>
+      __inline<br/>
+      _Complex<br/>
+      __istype<br/>
+      __maskrune<br/>
+      __tolower<br/>
+      __toupper<br/>
+      __wchar_t<br/>
+      __wint_t<br/>
+      _res<br/>
+      _res_ext<br/>
+      __tg_*<br/>
+<br/>
+      SPU adds:<br/>
+      __ea<br/>
+<br/>
+      For GCC:<br/>
+<br/>
+      [Note that this list is out of date. It applies to the old<br/>
+      name-mangling; in G++ 3.0 and higher a different name-mangling is<br/>
+      used. In addition, many of the bugs relating to G++ interpreting<br/>
+      these names as operators have been fixed.]<br/>
+<br/>
+      The full set of __* identifiers (combined from gcc/cp/lex.c and<br/>
+      gcc/cplus-dem.c) that are either old or new, but are definitely<br/>
+      recognized by the demangler, is:<br/>
+<br/>
+      __aa<br/>
+      __aad<br/>
+      __ad<br/>
+      __addr<br/>
+      __adv<br/>
+      __aer<br/>
+      __als<br/>
+      __alshift<br/>
+      __amd<br/>
+      __ami<br/>
+      __aml<br/>
+      __amu<br/>
+      __aor<br/>
+      __apl<br/>
+      __array<br/>
+      __ars<br/>
+      __arshift<br/>
+      __as<br/>
+      __bit_and<br/>
+      __bit_ior<br/>
+      __bit_not<br/>
+      __bit_xor<br/>
+      __call<br/>
+      __cl<br/>
+      __cm<br/>
+      __cn<br/>
+      __co<br/>
+      __component<br/>
+      __compound<br/>
+      __cond<br/>
+      __convert<br/>
+      __delete<br/>
+      __dl<br/>
+      __dv<br/>
+      __eq<br/>
+      __er<br/>
+      __ge<br/>
+      __gt<br/>
+      __indirect<br/>
+      __le<br/>
+      __ls<br/>
+      __lt<br/>
+      __max<br/>
+      __md<br/>
+      __method_call<br/>
+      __mi<br/>
+      __min<br/>
+      __minus<br/>
+      __ml<br/>
+      __mm<br/>
+      __mn<br/>
+      __mult<br/>
+      __mx<br/>
+      __ne<br/>
+      __negate<br/>
+      __new<br/>
+      __nop<br/>
+      __nt<br/>
+      __nw<br/>
+      __oo<br/>
+      __op<br/>
+      __or<br/>
+      __pl<br/>
+      __plus<br/>
+      __postdecrement<br/>
+      __postincrement<br/>
+      __pp<br/>
+      __pt<br/>
+      __rf<br/>
+      __rm<br/>
+      __rs<br/>
+      __sz<br/>
+      __trunc_div<br/>
+      __trunc_mod<br/>
+      __truth_andif<br/>
+      __truth_not<br/>
+      __truth_orif<br/>
+      __vc<br/>
+      __vd<br/>
+      __vn<br/>
+<br/>
+      SGI badnames:<br/>
+      __builtin_alloca<br/>
+      __builtin_fsqrt<br/>
+      __builtin_sqrt<br/>
+      __builtin_fabs<br/>
+      __builtin_dabs<br/>
+      __builtin_cast_f2i<br/>
+      __builtin_cast_i2f<br/>
+      __builtin_cast_d2ll<br/>
+      __builtin_cast_ll2d<br/>
+      __builtin_copy_dhi2i<br/>
+      __builtin_copy_i2dhi<br/>
+      __builtin_copy_dlo2i<br/>
+      __builtin_copy_i2dlo<br/>
+      __add_and_fetch<br/>
+      __sub_and_fetch<br/>
+      __or_and_fetch<br/>
+      __xor_and_fetch<br/>
+      __and_and_fetch<br/>
+      __nand_and_fetch<br/>
+      __mpy_and_fetch<br/>
+      __min_and_fetch<br/>
+      __max_and_fetch<br/>
+      __fetch_and_add<br/>
+      __fetch_and_sub<br/>
+      __fetch_and_or<br/>
+      __fetch_and_xor<br/>
+      __fetch_and_and<br/>
+      __fetch_and_nand<br/>
+      __fetch_and_mpy<br/>
+      __fetch_and_min<br/>
+      __fetch_and_max<br/>
+      __lock_test_and_set<br/>
+      __lock_release<br/>
+      __lock_acquire<br/>
+      __compare_and_swap<br/>
+      __synchronize<br/>
+      __high_multiply<br/>
+      __unix<br/>
+      __sgi<br/>
+      __linux__<br/>
+      __i386__<br/>
+      __i486__<br/>
+      __cplusplus<br/>
+      __embedded_cplusplus<br/>
+      // long double conversion members mangled as __opr<br/>
+      // http://gcc.gnu.org/ml/libstdc++/1999-q4/msg00060.html<br/>
+      __opr<br/>
+    </p></div></div><div class="section" title="By Example"><div class="titlepage"><div><div><h3 class="title"><a id="coding_style.example"/>By Example</h3></div></div></div><div class="literallayout"><p><br/>
+      This library is written to appropriate C++ coding standards. As such,<br/>
+      it is intended to precede the recommendations of the GNU Coding<br/>
+      Standard, which can be referenced in full here:<br/>
+<br/>
+      <a class="link" href="http://www.gnu.org/prep/standards/standards.html#Formatting">http://www.gnu.org/prep/standards/standards.html#Formatting</a><br/>
+<br/>
+      The rest of this is also interesting reading, but skip the "Design<br/>
+      Advice" part.<br/>
+<br/>
+      The GCC coding conventions are here, and are also useful:<br/>
+      <a class="link" href="http://gcc.gnu.org/codingconventions.html">http://gcc.gnu.org/codingconventions.html</a><br/>
+<br/>
+      In addition, because it doesn't seem to be stated explicitly anywhere<br/>
+      else, there is an 80 column source limit.<br/>
+<br/>
+      <code class="filename">ChangeLog</code> entries for member functions should use the<br/>
+      classname::member function name syntax as follows:<br/>
+<br/>
+<code class="code"><br/>
+1999-04-15  Dennis Ritchie  &lt;dr@att.com&gt;<br/>
+<br/>
+      * src/basic_file.cc (__basic_file::open): Fix thinko in<br/>
+      _G_HAVE_IO_FILE_OPEN bits.<br/>
+</code><br/>
+<br/>
+      Notable areas of divergence from what may be previous local practice<br/>
+      (particularly for GNU C) include:<br/>
+<br/>
+      01. Pointers and references<br/>
+      <code class="code"><br/>
+        char* p = "flop";<br/>
+        char&amp; c = *p;<br/>
+          -NOT-<br/>
+        char *p = "flop";  // wrong<br/>
+        char &amp;c = *p;      // wrong<br/>
+      </code><br/>
+<br/>
+      Reason: In C++, definitions are mixed with executable code. Here,<br/>
+      <code class="code">p</code> is being initialized, not <code class="code">*p</code>.  This is near-universal<br/>
+      practice among C++ programmers; it is normal for C hackers<br/>
+      to switch spontaneously as they gain experience.<br/>
+<br/>
+      02. Operator names and parentheses<br/>
+      <code class="code"><br/>
+        operator==(type)<br/>
+          -NOT-<br/>
+        operator == (type)  // wrong<br/>
+      </code><br/>
+<br/>
+      Reason: The <code class="code">==</code> is part of the function name. Separating<br/>
+      it makes the declaration look like an expression.<br/>
+<br/>
+      03. Function names and parentheses<br/>
+      <code class="code"><br/>
+        void mangle()<br/>
+          -NOT-<br/>
+        void mangle ()  // wrong<br/>
+      </code><br/>
+<br/>
+      Reason: no space before parentheses (except after a control-flow<br/>
+      keyword) is near-universal practice for C++. It identifies the<br/>
+      parentheses as the function-call operator or declarator, as<br/>
+      opposed to an expression or other overloaded use of parentheses.<br/>
+<br/>
+      04. Template function indentation<br/>
+      <code class="code"><br/>
+        template&lt;typename T&gt;<br/>
+          void<br/>
+          template_function(args)<br/>
+          { }<br/>
+          -NOT-<br/>
+        template&lt;class T&gt;<br/>
+        void template_function(args) {};<br/>
+      </code><br/>
+<br/>
+      Reason: In class definitions, without indentation whitespace is<br/>
+      needed both above and below the declaration to distinguish<br/>
+      it visually from other members. (Also, re: "typename"<br/>
+      rather than "class".)  <code class="code">T</code> often could be <code class="code">int</code>, which is<br/>
+      not a class. ("class", here, is an anachronism.)<br/>
+<br/>
+      05. Template class indentation<br/>
+      <code class="code"><br/>
+        template&lt;typename _CharT, typename _Traits&gt;<br/>
+          class basic_ios : public ios_base<br/>
+          {<br/>
+          public:<br/>
+            // Types:<br/>
+          };<br/>
+          -NOT-<br/>
+        template&lt;class _CharT, class _Traits&gt;<br/>
+        class basic_ios : public ios_base<br/>
+          {<br/>
+          public:<br/>
+            // Types:<br/>
+          };<br/>
+          -NOT-<br/>
+        template&lt;class _CharT, class _Traits&gt;<br/>
+          class basic_ios : public ios_base<br/>
+        {<br/>
+          public:<br/>
+            // Types:<br/>
+        };<br/>
+      </code><br/>
+<br/>
+      06. Enumerators<br/>
+      <code class="code"><br/>
+        enum<br/>
+        {<br/>
+          space = _ISspace,<br/>
+          print = _ISprint,<br/>
+          cntrl = _IScntrl<br/>
+        };<br/>
+          -NOT-<br/>
+        enum { space = _ISspace, print = _ISprint, cntrl = _IScntrl };<br/>
+      </code><br/>
+<br/>
+      07. Member initialization lists<br/>
+      All one line, separate from class name.<br/>
+<br/>
+      <code class="code"><br/>
+        gribble::gribble()<br/>
+        : _M_private_data(0), _M_more_stuff(0), _M_helper(0)<br/>
+        { }<br/>
+          -NOT-<br/>
+        gribble::gribble() : _M_private_data(0), _M_more_stuff(0), _M_helper(0)<br/>
+        { }<br/>
+      </code><br/>
+<br/>
+      08. Try/Catch blocks<br/>
+      <code class="code"><br/>
+        try<br/>
+          {<br/>
+            //<br/>
+          }<br/>
+        catch (...)<br/>
+          {<br/>
+            //<br/>
+          }<br/>
+          -NOT-<br/>
+        try {<br/>
+          //<br/>
+        } catch(...) {<br/>
+          //<br/>
+        }<br/>
+      </code><br/>
+<br/>
+      09. Member functions declarations and definitions<br/>
+      Keywords such as extern, static, export, explicit, inline, etc<br/>
+      go on the line above the function name. Thus<br/>
+<br/>
+      <code class="code"><br/>
+      virtual int<br/>
+      foo()<br/>
+      -NOT-<br/>
+      virtual int foo()<br/>
+      </code><br/>
+<br/>
+      Reason: GNU coding conventions dictate return types for functions<br/>
+      are on a separate line than the function name and parameter list<br/>
+      for definitions. For C++, where we have member functions that can<br/>
+      be either inline definitions or declarations, keeping to this<br/>
+      standard allows all member function names for a given class to be<br/>
+      aligned to the same margin, increasing readability.<br/>
+<br/>
+<br/>
+      10. Invocation of member functions with "this-&gt;"<br/>
+      For non-uglified names, use <code class="code">this-&gt;name</code> to call the function.<br/>
+<br/>
+      <code class="code"><br/>
+      this-&gt;sync()<br/>
+      -NOT-<br/>
+      sync()<br/>
+      </code><br/>
+<br/>
+      Reason: Koenig lookup.<br/>
+<br/>
+      11. Namespaces<br/>
+      <code class="code"><br/>
+      namespace std<br/>
+      {<br/>
+        blah blah blah;<br/>
+      } // namespace std<br/>
+<br/>
+      -NOT-<br/>
+<br/>
+      namespace std {<br/>
+        blah blah blah;<br/>
+      } // namespace std<br/>
+      </code><br/>
+<br/>
+      12. Spacing under protected and private in class declarations:<br/>
+      space above, none below<br/>
+      i.e.<br/>
+<br/>
+      <code class="code"><br/>
+      public:<br/>
+        int foo;<br/>
+<br/>
+      -NOT-<br/>
+      public:<br/>
+<br/>
+        int foo;<br/>
+      </code><br/>
+<br/>
+      13. Spacing WRT return statements.<br/>
+      no extra spacing before returns, no parenthesis<br/>
+      i.e.<br/>
+<br/>
+      <code class="code"><br/>
+      }<br/>
+      return __ret;<br/>
+<br/>
+      -NOT-<br/>
+      }<br/>
+<br/>
+      return __ret;<br/>
+<br/>
+      -NOT-<br/>
+<br/>
+      }<br/>
+      return (__ret);<br/>
+      </code><br/>
+<br/>
+<br/>
+      14. Location of global variables.<br/>
+      All global variables of class type, whether in the "user visible"<br/>
+      space (e.g., <code class="code">cin</code>) or the implementation namespace, must be defined<br/>
+      as a character array with the appropriate alignment and then later<br/>
+      re-initialized to the correct value.<br/>
+<br/>
+      This is due to startup issues on certain platforms, such as AIX.<br/>
+      For more explanation and examples, see <code class="filename">src/globals.cc</code>. All such<br/>
+      variables should be contained in that file, for simplicity.<br/>
+<br/>
+      15. Exception abstractions<br/>
+      Use the exception abstractions found in <code class="filename">functexcept.h</code>, which allow<br/>
+      C++ programmers to use this library with <code class="literal">-fno-exceptions</code>.  (Even if<br/>
+      that is rarely advisable, it's a necessary evil for backwards<br/>
+      compatibility.)<br/>
+<br/>
+      16. Exception error messages<br/>
+      All start with the name of the function where the exception is<br/>
+      thrown, and then (optional) descriptive text is added. Example:<br/>
+<br/>
+      <code class="code"><br/>
+      __throw_logic_error(__N("basic_string::_S_construct NULL not valid"));<br/>
+      </code><br/>
+<br/>
+      Reason: The verbose terminate handler prints out <code class="code">exception::what()</code>,<br/>
+      as well as the typeinfo for the thrown exception. As this is the<br/>
+      default terminate handler, by putting location info into the<br/>
+      exception string, a very useful error message is printed out for<br/>
+      uncaught exceptions. So useful, in fact, that non-programmers can<br/>
+      give useful error messages, and programmers can intelligently<br/>
+      speculate what went wrong without even using a debugger.<br/>
+<br/>
+      17. The doxygen style guide to comments is a separate document,<br/>
+      see index.<br/>
+<br/>
+      The library currently has a mixture of GNU-C and modern C++ coding<br/>
+      styles. The GNU C usages will be combed out gradually.<br/>
+<br/>
+      Name patterns:<br/>
+<br/>
+      For nonstandard names appearing in Standard headers, we are constrained<br/>
+      to use names that begin with underscores. This is called "uglification".<br/>
+      The convention is:<br/>
+<br/>
+      Local and argument names:  <code class="literal">__[a-z].*</code><br/>
+<br/>
+      Examples:  <code class="code">__count  __ix  __s1</code><br/>
+<br/>
+      Type names and template formal-argument names: <code class="literal">_[A-Z][^_].*</code><br/>
+<br/>
+      Examples:  <code class="code">_Helper  _CharT  _N</code><br/>
+<br/>
+      Member data and function names: <code class="literal">_M_.*</code><br/>
+<br/>
+      Examples:  <code class="code">_M_num_elements  _M_initialize ()</code><br/>
+<br/>
+      Static data members, constants, and enumerations: <code class="literal">_S_.*</code><br/>
+<br/>
+      Examples: <code class="code">_S_max_elements  _S_default_value</code><br/>
+<br/>
+      Don't use names in the same scope that differ only in the prefix,<br/>
+      e.g. _S_top and _M_top. See BADNAMES for a list of forbidden names.<br/>
+      (The most tempting of these seem to be and "_T" and "__sz".)<br/>
+<br/>
+      Names must never have "__" internally; it would confuse name<br/>
+      unmanglers on some targets. Also, never use "__[0-9]", same reason.<br/>
+<br/>
+      --------------------------<br/>
+<br/>
+      [BY EXAMPLE]<br/>
+      <code class="code"><br/>
+<br/>
+      #ifndef  _HEADER_<br/>
+      #define  _HEADER_ 1<br/>
+<br/>
+      namespace std<br/>
+      {<br/>
+        class gribble<br/>
+        {<br/>
+        public:<br/>
+          gribble() throw();<br/>
+<br/>
+          gribble(const gribble&amp;);<br/>
+<br/>
+          explicit<br/>
+          gribble(int __howmany);<br/>
+<br/>
+          gribble&amp;<br/>
+          operator=(const gribble&amp;);<br/>
+<br/>
+          virtual<br/>
+          ~gribble() throw ();<br/>
+<br/>
+          // Start with a capital letter, end with a period.<br/>
+          inline void<br/>
+          public_member(const char* __arg) const;<br/>
+<br/>
+          // In-class function definitions should be restricted to one-liners.<br/>
+          int<br/>
+          one_line() { return 0 }<br/>
+<br/>
+          int<br/>
+          two_lines(const char* arg)<br/>
+          { return strchr(arg, 'a'); }<br/>
+<br/>
+          inline int<br/>
+          three_lines();  // inline, but defined below.<br/>
+<br/>
+          // Note indentation.<br/>
+          template&lt;typename _Formal_argument&gt;<br/>
+            void<br/>
+            public_template() const throw();<br/>
+<br/>
+          template&lt;typename _Iterator&gt;<br/>
+            void<br/>
+            other_template();<br/>
+<br/>
+        private:<br/>
+          class _Helper;<br/>
+<br/>
+          int _M_private_data;<br/>
+          int _M_more_stuff;<br/>
+          _Helper* _M_helper;<br/>
+          int _M_private_function();<br/>
+<br/>
+          enum _Enum<br/>
+            {<br/>
+              _S_one,<br/>
+              _S_two<br/>
+            };<br/>
+<br/>
+          static void<br/>
+          _S_initialize_library();<br/>
+        };<br/>
+<br/>
+        // More-or-less-standard language features described by lack, not presence.<br/>
+      # ifndef _G_NO_LONGLONG<br/>
+        extern long long _G_global_with_a_good_long_name;  // avoid globals!<br/>
+      # endif<br/>
+<br/>
+        // Avoid in-class inline definitions, define separately;<br/>
+        // likewise for member class definitions:<br/>
+        inline int<br/>
+        gribble::public_member() const<br/>
+        { int __local = 0; return __local; }<br/>
+<br/>
+        class gribble::_Helper<br/>
+        {<br/>
+          int _M_stuff;<br/>
+<br/>
+          friend class gribble;<br/>
+        };<br/>
+      }<br/>
+<br/>
+      // Names beginning with "__": only for arguments and<br/>
+      //   local variables; never use "__" in a type name, or<br/>
+      //   within any name; never use "__[0-9]".<br/>
+<br/>
+      #endif /* _HEADER_ */<br/>
+<br/>
+<br/>
+      namespace std<br/>
+      {<br/>
+        template&lt;typename T&gt;  // notice: "typename", not "class", no space<br/>
+          long_return_value_type&lt;with_many, args&gt;<br/>
+          function_name(char* pointer,               // "char *pointer" is wrong.<br/>
+                        char* argument,<br/>
+                        const Reference&amp; ref)<br/>
+          {<br/>
+            // int a_local;  /* wrong; see below. */<br/>
+            if (test)<br/>
+            {<br/>
+              nested code<br/>
+            }<br/>
+<br/>
+            int a_local = 0;  // declare variable at first use.<br/>
+<br/>
+            //  char a, b, *p;   /* wrong */<br/>
+            char a = 'a';<br/>
+            char b = a + 1;<br/>
+            char* c = "abc";  // each variable goes on its own line, always.<br/>
+<br/>
+            // except maybe here...<br/>
+            for (unsigned i = 0, mask = 1; mask; ++i, mask &lt;&lt;= 1) {<br/>
+              // ...<br/>
+            }<br/>
+          }<br/>
+<br/>
+        gribble::gribble()<br/>
+        : _M_private_data(0), _M_more_stuff(0), _M_helper(0)<br/>
+        { }<br/>
+<br/>
+        int<br/>
+        gribble::three_lines()<br/>
+        {<br/>
+          // doesn't fit in one line.<br/>
+        }<br/>
+      } // namespace std<br/>
+      </code><br/>
+    </p></div></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="source_organization.html">Prev</a> </td><td align="center"><a accesskey="u" href="appendix_contributing.html">Up</a></td><td align="right"> <a accesskey="n" href="source_design_notes.html">Next</a></td></tr><tr><td align="left" valign="top">Directory Layout and Source Conventions </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Design Notes</td></tr></table></div></body></html>
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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Design Notes</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="appendix_contributing.html" title="Appendix A.  Contributing"/><link rel="prev" href="source_code_style.html" title="Coding Style"/><link rel="next" href="appendix_porting.html" title="Appendix B.  Porting and Maintenance"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Design Notes</th></tr><tr><td align="left"><a accesskey="p" href="source_code_style.html">Prev</a> </td><th width="60%" align="center">Appendix A. 
+ Contributing
+
+</th><td align="right"> <a accesskey="n" href="appendix_porting.html">Next</a></td></tr></table><hr/></div><div class="section" title="Design Notes"><div class="titlepage"><div><div><h2 class="title"><a id="contrib.design_notes"/>Design Notes</h2></div></div></div><p>
+ </p><div class="literallayout"><p><br/>
+<br/>
+    The Library<br/>
+    -----------<br/>
+<br/>
+    This paper is covers two major areas:<br/>
+<br/>
+    - Features and policies not mentioned in the standard that<br/>
+    the quality of the library implementation depends on, including<br/>
+    extensions and "implementation-defined" features;<br/>
+<br/>
+    - Plans for required but unimplemented library features and<br/>
+    optimizations to them.<br/>
+<br/>
+    Overhead<br/>
+    --------<br/>
+<br/>
+    The standard defines a large library, much larger than the standard<br/>
+    C library. A naive implementation would suffer substantial overhead<br/>
+    in compile time, executable size, and speed, rendering it unusable<br/>
+    in many (particularly embedded) applications. The alternative demands<br/>
+    care in construction, and some compiler support, but there is no<br/>
+    need for library subsets.<br/>
+<br/>
+    What are the sources of this overhead?  There are four main causes:<br/>
+<br/>
+    - The library is specified almost entirely as templates, which<br/>
+    with current compilers must be included in-line, resulting in<br/>
+    very slow builds as tens or hundreds of thousands of lines<br/>
+    of function definitions are read for each user source file.<br/>
+    Indeed, the entire SGI STL, as well as the dos Reis valarray,<br/>
+    are provided purely as header files, largely for simplicity in<br/>
+    porting. Iostream/locale is (or will be) as large again.<br/>
+<br/>
+    - The library is very flexible, specifying a multitude of hooks<br/>
+    where users can insert their own code in place of defaults.<br/>
+    When these hooks are not used, any time and code expended to<br/>
+    support that flexibility is wasted.<br/>
+<br/>
+    - Templates are often described as causing to "code bloat". In<br/>
+    practice, this refers (when it refers to anything real) to several<br/>
+    independent processes. First, when a class template is manually<br/>
+    instantiated in its entirely, current compilers place the definitions<br/>
+    for all members in a single object file, so that a program linking<br/>
+    to one member gets definitions of all. Second, template functions<br/>
+    which do not actually depend on the template argument are, under<br/>
+    current compilers, generated anew for each instantiation, rather<br/>
+    than being shared with other instantiations. Third, some of the<br/>
+    flexibility mentioned above comes from virtual functions (both in<br/>
+    regular classes and template classes) which current linkers add<br/>
+    to the executable file even when they manifestly cannot be called.<br/>
+<br/>
+    - The library is specified to use a language feature, exceptions,<br/>
+    which in the current gcc compiler ABI imposes a run time and<br/>
+    code space cost to handle the possibility of exceptions even when<br/>
+    they are not used. Under the new ABI (accessed with -fnew-abi),<br/>
+    there is a space overhead and a small reduction in code efficiency<br/>
+    resulting from lost optimization opportunities associated with<br/>
+    non-local branches associated with exceptions.<br/>
+<br/>
+    What can be done to eliminate this overhead?  A variety of coding<br/>
+    techniques, and compiler, linker and library improvements and<br/>
+    extensions may be used, as covered below. Most are not difficult,<br/>
+    and some are already implemented in varying degrees.<br/>
+<br/>
+    Overhead: Compilation Time<br/>
+    --------------------------<br/>
+<br/>
+    Providing "ready-instantiated" template code in object code archives<br/>
+    allows us to avoid generating and optimizing template instantiations<br/>
+    in each compilation unit which uses them. However, the number of such<br/>
+    instantiations that are useful to provide is limited, and anyway this<br/>
+    is not enough, by itself, to minimize compilation time. In particular,<br/>
+    it does not reduce time spent parsing conforming headers.<br/>
+<br/>
+    Quicker header parsing will depend on library extensions and compiler<br/>
+    improvements.  One approach is some variation on the techniques<br/>
+    previously marketed as "pre-compiled headers", now standardized as<br/>
+    support for the "export" keyword. "Exported" template definitions<br/>
+    can be placed (once) in a "repository" -- really just a library, but<br/>
+    of template definitions rather than object code -- to be drawn upon<br/>
+    at link time when an instantiation is needed, rather than placed in<br/>
+    header files to be parsed along with every compilation unit.<br/>
+<br/>
+    Until "export" is implemented we can put some of the lengthy template<br/>
+    definitions in #if guards or alternative headers so that users can skip<br/>
+    over the full definitions when they need only the ready-instantiated<br/>
+    specializations.<br/>
+<br/>
+    To be precise, this means that certain headers which define<br/>
+    templates which users normally use only for certain arguments<br/>
+    can be instrumented to avoid exposing the template definitions<br/>
+    to the compiler unless a macro is defined. For example, in<br/>
+    &lt;string&gt;, we might have:<br/>
+<br/>
+    template &lt;class _CharT, ... &gt; class basic_string {<br/>
+    ... // member declarations<br/>
+    };<br/>
+    ... // operator declarations<br/>
+<br/>
+    #ifdef _STRICT_ISO_<br/>
+    # if _G_NO_TEMPLATE_EXPORT<br/>
+    #   include &lt;bits/std_locale.h&gt;  // headers needed by definitions<br/>
+    #   ...<br/>
+    #   include &lt;bits/string.tcc&gt;  // member and global template definitions.<br/>
+    # endif<br/>
+    #endif<br/>
+<br/>
+    Users who compile without specifying a strict-ISO-conforming flag<br/>
+    would not see many of the template definitions they now see, and rely<br/>
+    instead on ready-instantiated specializations in the library. This<br/>
+    technique would be useful for the following substantial components:<br/>
+    string, locale/iostreams, valarray. It would *not* be useful or<br/>
+    usable with the following: containers, algorithms, iterators,<br/>
+    allocator. Since these constitute a large (though decreasing)<br/>
+    fraction of the library, the benefit the technique offers is<br/>
+    limited.<br/>
+<br/>
+    The language specifies the semantics of the "export" keyword, but<br/>
+    the gcc compiler does not yet support it. When it does, problems<br/>
+    with large template inclusions can largely disappear, given some<br/>
+    minor library reorganization, along with the need for the apparatus<br/>
+    described above.<br/>
+<br/>
+    Overhead: Flexibility Cost<br/>
+    --------------------------<br/>
+<br/>
+    The library offers many places where users can specify operations<br/>
+    to be performed by the library in place of defaults. Sometimes<br/>
+    this seems to require that the library use a more-roundabout, and<br/>
+    possibly slower, way to accomplish the default requirements than<br/>
+    would be used otherwise.<br/>
+<br/>
+    The primary protection against this overhead is thorough compiler<br/>
+    optimization, to crush out layers of inline function interfaces.<br/>
+    Kuck &amp; Associates has demonstrated the practicality of this kind<br/>
+    of optimization.<br/>
+<br/>
+    The second line of defense against this overhead is explicit<br/>
+    specialization. By defining helper function templates, and writing<br/>
+    specialized code for the default case, overhead can be eliminated<br/>
+    for that case without sacrificing flexibility. This takes full<br/>
+    advantage of any ability of the optimizer to crush out degenerate<br/>
+    code.<br/>
+<br/>
+    The library specifies many virtual functions which current linkers<br/>
+    load even when they cannot be called. Some minor improvements to the<br/>
+    compiler and to ld would eliminate any such overhead by simply<br/>
+    omitting virtual functions that the complete program does not call.<br/>
+    A prototype of this work has already been done. For targets where<br/>
+    GNU ld is not used, a "pre-linker" could do the same job.<br/>
+<br/>
+    The main areas in the standard interface where user flexibility<br/>
+    can result in overhead are:<br/>
+<br/>
+    - Allocators:  Containers are specified to use user-definable<br/>
+    allocator types and objects, making tuning for the container<br/>
+    characteristics tricky.<br/>
+<br/>
+    - Locales: the standard specifies locale objects used to implement<br/>
+    iostream operations, involving many virtual functions which use<br/>
+    streambuf iterators.<br/>
+<br/>
+    - Algorithms and containers: these may be instantiated on any type,<br/>
+    frequently duplicating code for identical operations.<br/>
+<br/>
+    - Iostreams and strings: users are permitted to use these on their<br/>
+    own types, and specify the operations the stream must use on these<br/>
+    types.<br/>
+<br/>
+    Note that these sources of overhead are _avoidable_. The techniques<br/>
+    to avoid them are covered below.<br/>
+<br/>
+    Code Bloat<br/>
+    ----------<br/>
+<br/>
+    In the SGI STL, and in some other headers, many of the templates<br/>
+    are defined "inline" -- either explicitly or by their placement<br/>
+    in class definitions -- which should not be inline. This is a<br/>
+    source of code bloat. Matt had remarked that he was relying on<br/>
+    the compiler to recognize what was too big to benefit from inlining,<br/>
+    and generate it out-of-line automatically. However, this also can<br/>
+    result in code bloat except where the linker can eliminate the extra<br/>
+    copies.<br/>
+<br/>
+    Fixing these cases will require an audit of all inline functions<br/>
+    defined in the library to determine which merit inlining, and moving<br/>
+    the rest out of line. This is an issue mainly in chapters 23, 25, and<br/>
+    27. Of course it can be done incrementally, and we should generally<br/>
+    accept patches that move large functions out of line and into ".tcc"<br/>
+    files, which can later be pulled into a repository. Compiler/linker<br/>
+    improvements to recognize very large inline functions and move them<br/>
+    out-of-line, but shared among compilation units, could make this<br/>
+    work unnecessary.<br/>
+<br/>
+    Pre-instantiating template specializations currently produces large<br/>
+    amounts of dead code which bloats statically linked programs. The<br/>
+    current state of the static library, libstdc++.a, is intolerable on<br/>
+    this account, and will fuel further confused speculation about a need<br/>
+    for a library "subset". A compiler improvement that treats each<br/>
+    instantiated function as a separate object file, for linking purposes,<br/>
+    would be one solution to this problem. An alternative would be to<br/>
+    split up the manual instantiation files into dozens upon dozens of<br/>
+    little files, each compiled separately, but an abortive attempt at<br/>
+    this was done for &lt;string&gt; and, though it is far from complete, it<br/>
+    is already a nuisance. A better interim solution (just until we have<br/>
+    "export") is badly needed.<br/>
+<br/>
+    When building a shared library, the current compiler/linker cannot<br/>
+    automatically generate the instantiations needed. This creates a<br/>
+    miserable situation; it means any time something is changed in the<br/>
+    library, before a shared library can be built someone must manually<br/>
+    copy the declarations of all templates that are needed by other parts<br/>
+    of the library to an "instantiation" file, and add it to the build<br/>
+    system to be compiled and linked to the library. This process is<br/>
+    readily automated, and should be automated as soon as possible.<br/>
+    Users building their own shared libraries experience identical<br/>
+    frustrations.<br/>
+<br/>
+    Sharing common aspects of template definitions among instantiations<br/>
+    can radically reduce code bloat. The compiler could help a great<br/>
+    deal here by recognizing when a function depends on nothing about<br/>
+    a template parameter, or only on its size, and giving the resulting<br/>
+    function a link-name "equate" that allows it to be shared with other<br/>
+    instantiations. Implementation code could take advantage of the<br/>
+    capability by factoring out code that does not depend on the template<br/>
+    argument into separate functions to be merged by the compiler.<br/>
+<br/>
+    Until such a compiler optimization is implemented, much can be done<br/>
+    manually (if tediously) in this direction. One such optimization is<br/>
+    to derive class templates from non-template classes, and move as much<br/>
+    implementation as possible into the base class. Another is to partial-<br/>
+    specialize certain common instantiations, such as vector&lt;T*&gt;, to share<br/>
+    code for instantiations on all types T. While these techniques work,<br/>
+    they are far from the complete solution that a compiler improvement<br/>
+    would afford.<br/>
+<br/>
+    Overhead: Expensive Language Features<br/>
+    -------------------------------------<br/>
+<br/>
+    The main "expensive" language feature used in the standard library<br/>
+    is exception support, which requires compiling in cleanup code with<br/>
+    static table data to locate it, and linking in library code to use<br/>
+    the table. For small embedded programs the amount of such library<br/>
+    code and table data is assumed by some to be excessive. Under the<br/>
+    "new" ABI this perception is generally exaggerated, although in some<br/>
+    cases it may actually be excessive.<br/>
+<br/>
+    To implement a library which does not use exceptions directly is<br/>
+    not difficult given minor compiler support (to "turn off" exceptions<br/>
+    and ignore exception constructs), and results in no great library<br/>
+    maintenance difficulties. To be precise, given "-fno-exceptions",<br/>
+    the compiler should treat "try" blocks as ordinary blocks, and<br/>
+    "catch" blocks as dead code to ignore or eliminate. Compiler<br/>
+    support is not strictly necessary, except in the case of "function<br/>
+    try blocks"; otherwise the following macros almost suffice:<br/>
+<br/>
+    #define throw(X)<br/>
+    #define try      if (true)<br/>
+    #define catch(X) else if (false)<br/>
+<br/>
+    However, there may be a need to use function try blocks in the<br/>
+    library implementation, and use of macros in this way can make<br/>
+    correct diagnostics impossible. Furthermore, use of this scheme<br/>
+    would require the library to call a function to re-throw exceptions<br/>
+    from a try block. Implementing the above semantics in the compiler<br/>
+    is preferable.<br/>
+<br/>
+    Given the support above (however implemented) it only remains to<br/>
+    replace code that "throws" with a call to a well-documented "handler"<br/>
+    function in a separate compilation unit which may be replaced by<br/>
+    the user. The main source of exceptions that would be difficult<br/>
+    for users to avoid is memory allocation failures, but users can<br/>
+    define their own memory allocation primitives that never throw.<br/>
+    Otherwise, the complete list of such handlers, and which library<br/>
+    functions may call them, would be needed for users to be able to<br/>
+    implement the necessary substitutes. (Fortunately, they have the<br/>
+    source code.)<br/>
+<br/>
+    Opportunities<br/>
+    -------------<br/>
+<br/>
+    The template capabilities of C++ offer enormous opportunities for<br/>
+    optimizing common library operations, well beyond what would be<br/>
+    considered "eliminating overhead". In particular, many operations<br/>
+    done in Glibc with macros that depend on proprietary language<br/>
+    extensions can be implemented in pristine Standard C++. For example,<br/>
+    the chapter 25 algorithms, and even C library functions such as strchr,<br/>
+    can be specialized for the case of static arrays of known (small) size.<br/>
+<br/>
+    Detailed optimization opportunities are identified below where<br/>
+    the component where they would appear is discussed. Of course new<br/>
+    opportunities will be identified during implementation.<br/>
+<br/>
+    Unimplemented Required Library Features<br/>
+    ---------------------------------------<br/>
+<br/>
+    The standard specifies hundreds of components, grouped broadly by<br/>
+    chapter. These are listed in excruciating detail in the CHECKLIST<br/>
+    file.<br/>
+<br/>
+    17 general<br/>
+    18 support<br/>
+    19 diagnostics<br/>
+    20 utilities<br/>
+    21 string<br/>
+    22 locale<br/>
+    23 containers<br/>
+    24 iterators<br/>
+    25 algorithms<br/>
+    26 numerics<br/>
+    27 iostreams<br/>
+    Annex D  backward compatibility<br/>
+<br/>
+    Anyone participating in implementation of the library should obtain<br/>
+    a copy of the standard, ISO 14882.  People in the U.S. can obtain an<br/>
+    electronic copy for US$18 from ANSI's web site. Those from other<br/>
+    countries should visit http://www.iso.org/ to find out the location<br/>
+    of their country's representation in ISO, in order to know who can<br/>
+    sell them a copy.<br/>
+<br/>
+    The emphasis in the following sections is on unimplemented features<br/>
+    and optimization opportunities.<br/>
+<br/>
+    Chapter 17  General<br/>
+    -------------------<br/>
+<br/>
+    Chapter 17 concerns overall library requirements.<br/>
+<br/>
+    The standard doesn't mention threads. A multi-thread (MT) extension<br/>
+    primarily affects operators new and delete (18), allocator (20),<br/>
+    string (21), locale (22), and iostreams (27). The common underlying<br/>
+    support needed for this is discussed under chapter 20.<br/>
+<br/>
+    The standard requirements on names from the C headers create a<br/>
+    lot of work, mostly done. Names in the C headers must be visible<br/>
+    in the std:: and sometimes the global namespace; the names in the<br/>
+    two scopes must refer to the same object. More stringent is that<br/>
+    Koenig lookup implies that any types specified as defined in std::<br/>
+    really are defined in std::. Names optionally implemented as<br/>
+    macros in C cannot be macros in C++. (An overview may be read at<br/>
+    &lt;http://www.cantrip.org/cheaders.html&gt;). The scripts "inclosure"<br/>
+    and "mkcshadow", and the directories shadow/ and cshadow/, are the<br/>
+    beginning of an effort to conform in this area.<br/>
+<br/>
+    A correct conforming definition of C header names based on underlying<br/>
+    C library headers, and practical linking of conforming namespaced<br/>
+    customer code with third-party C libraries depends ultimately on<br/>
+    an ABI change, allowing namespaced C type names to be mangled into<br/>
+    type names as if they were global, somewhat as C function names in a<br/>
+    namespace, or C++ global variable names, are left unmangled. Perhaps<br/>
+    another "extern" mode, such as 'extern "C-global"' would be an<br/>
+    appropriate place for such type definitions. Such a type would<br/>
+    affect mangling as follows:<br/>
+<br/>
+    namespace A {<br/>
+    struct X {};<br/>
+    extern "C-global" {  // or maybe just 'extern "C"'<br/>
+    struct Y {};<br/>
+    };<br/>
+    }<br/>
+    void f(A::X*);  // mangles to f__FPQ21A1X<br/>
+    void f(A::Y*);  // mangles to f__FP1Y<br/>
+<br/>
+    (It may be that this is really the appropriate semantics for regular<br/>
+    'extern "C"', and 'extern "C-global"', as an extension, would not be<br/>
+    necessary.) This would allow functions declared in non-standard C headers<br/>
+    (and thus fixable by neither us nor users) to link properly with functions<br/>
+    declared using C types defined in properly-namespaced headers. The<br/>
+    problem this solves is that C headers (which C++ programmers do persist<br/>
+    in using) frequently forward-declare C struct tags without including<br/>
+    the header where the type is defined, as in<br/>
+<br/>
+    struct tm;<br/>
+    void munge(tm*);<br/>
+<br/>
+    Without some compiler accommodation, munge cannot be called by correct<br/>
+    C++ code using a pointer to a correctly-scoped tm* value.<br/>
+<br/>
+    The current C headers use the preprocessor extension "#include_next",<br/>
+    which the compiler complains about when run "-pedantic".<br/>
+    (Incidentally, it appears that "-fpedantic" is currently ignored,<br/>
+    probably a bug.)  The solution in the C compiler is to use<br/>
+    "-isystem" rather than "-I", but unfortunately in g++ this seems<br/>
+    also to wrap the whole header in an 'extern "C"' block, so it's<br/>
+    unusable for C++ headers. The correct solution appears to be to<br/>
+    allow the various special include-directory options, if not given<br/>
+    an argument, to affect subsequent include-directory options additively,<br/>
+    so that if one said<br/>
+<br/>
+    -pedantic -iprefix $(prefix) \<br/>
+    -idirafter -ino-pedantic -ino-extern-c -iwithprefix -I g++-v3 \<br/>
+    -iwithprefix -I g++-v3/ext<br/>
+<br/>
+    the compiler would search $(prefix)/g++-v3 and not report<br/>
+    pedantic warnings for files found there, but treat files in<br/>
+    $(prefix)/g++-v3/ext pedantically. (The undocumented semantics<br/>
+    of "-isystem" in g++ stink. Can they be rescinded?  If not it<br/>
+    must be replaced with something more rationally behaved.)<br/>
+<br/>
+    All the C headers need the treatment above; in the standard these<br/>
+    headers are mentioned in various chapters. Below, I have only<br/>
+    mentioned those that present interesting implementation issues.<br/>
+<br/>
+    The components identified as "mostly complete", below, have not been<br/>
+    audited for conformance. In many cases where the library passes<br/>
+    conformance tests we have non-conforming extensions that must be<br/>
+    wrapped in #if guards for "pedantic" use, and in some cases renamed<br/>
+    in a conforming way for continued use in the implementation regardless<br/>
+    of conformance flags.<br/>
+<br/>
+    The STL portion of the library still depends on a header<br/>
+    stl/bits/stl_config.h full of #ifdef clauses. This apparatus<br/>
+    should be replaced with autoconf/automake machinery.<br/>
+<br/>
+    The SGI STL defines a type_traits&lt;&gt; template, specialized for<br/>
+    many types in their code including the built-in numeric and<br/>
+    pointer types and some library types, to direct optimizations of<br/>
+    standard functions. The SGI compiler has been extended to generate<br/>
+    specializations of this template automatically for user types,<br/>
+    so that use of STL templates on user types can take advantage of<br/>
+    these optimizations. Specializations for other, non-STL, types<br/>
+    would make more optimizations possible, but extending the gcc<br/>
+    compiler in the same way would be much better. Probably the next<br/>
+    round of standardization will ratify this, but probably with<br/>
+    changes, so it probably should be renamed to place it in the<br/>
+    implementation namespace.<br/>
+<br/>
+    The SGI STL also defines a large number of extensions visible in<br/>
+    standard headers. (Other extensions that appear in separate headers<br/>
+    have been sequestered in subdirectories ext/ and backward/.)  All<br/>
+    these extensions should be moved to other headers where possible,<br/>
+    and in any case wrapped in a namespace (not std!), and (where kept<br/>
+    in a standard header) girded about with macro guards. Some cannot be<br/>
+    moved out of standard headers because they are used to implement<br/>
+    standard features.  The canonical method for accommodating these<br/>
+    is to use a protected name, aliased in macro guards to a user-space<br/>
+    name. Unfortunately C++ offers no satisfactory template typedef<br/>
+    mechanism, so very ad-hoc and unsatisfactory aliasing must be used<br/>
+    instead.<br/>
+<br/>
+    Implementation of a template typedef mechanism should have the highest<br/>
+    priority among possible extensions, on the same level as implementation<br/>
+    of the template "export" feature.<br/>
+<br/>
+    Chapter 18  Language support<br/>
+    ----------------------------<br/>
+<br/>
+    Headers: &lt;limits&gt; &lt;new&gt; &lt;typeinfo&gt; &lt;exception&gt;<br/>
+    C headers: &lt;cstddef&gt; &lt;climits&gt; &lt;cfloat&gt;  &lt;cstdarg&gt; &lt;csetjmp&gt;<br/>
+    &lt;ctime&gt;   &lt;csignal&gt; &lt;cstdlib&gt; (also 21, 25, 26)<br/>
+<br/>
+    This defines the built-in exceptions, rtti, numeric_limits&lt;&gt;,<br/>
+    operator new and delete. Much of this is provided by the<br/>
+    compiler in its static runtime library.<br/>
+<br/>
+    Work to do includes defining numeric_limits&lt;&gt; specializations in<br/>
+    separate files for all target architectures. Values for integer types<br/>
+    except for bool and wchar_t are readily obtained from the C header<br/>
+    &lt;limits.h&gt;, but values for the remaining numeric types (bool, wchar_t,<br/>
+    float, double, long double) must be entered manually. This is<br/>
+    largely dog work except for those members whose values are not<br/>
+    easily deduced from available documentation. Also, this involves<br/>
+    some work in target configuration to identify the correct choice of<br/>
+    file to build against and to install.<br/>
+<br/>
+    The definitions of the various operators new and delete must be<br/>
+    made thread-safe, which depends on a portable exclusion mechanism,<br/>
+    discussed under chapter 20.  Of course there is always plenty of<br/>
+    room for improvements to the speed of operators new and delete.<br/>
+<br/>
+    &lt;cstdarg&gt;, in Glibc, defines some macros that gcc does not allow to<br/>
+    be wrapped into an inline function. Probably this header will demand<br/>
+    attention whenever a new target is chosen. The functions atexit(),<br/>
+    exit(), and abort() in cstdlib have different semantics in C++, so<br/>
+    must be re-implemented for C++.<br/>
+<br/>
+    Chapter 19  Diagnostics<br/>
+    -----------------------<br/>
+<br/>
+    Headers: &lt;stdexcept&gt;<br/>
+    C headers: &lt;cassert&gt; &lt;cerrno&gt;<br/>
+<br/>
+    This defines the standard exception objects, which are "mostly complete".<br/>
+    Cygnus has a version, and now SGI provides a slightly different one.<br/>
+    It makes little difference which we use.<br/>
+<br/>
+    The C global name "errno", which C allows to be a variable or a macro,<br/>
+    is required in C++ to be a macro. For MT it must typically result in<br/>
+    a function call.<br/>
+<br/>
+    Chapter 20  Utilities<br/>
+    ---------------------<br/>
+    Headers: &lt;utility&gt; &lt;functional&gt; &lt;memory&gt;<br/>
+    C header: &lt;ctime&gt; (also in 18)<br/>
+<br/>
+    SGI STL provides "mostly complete" versions of all the components<br/>
+    defined in this chapter. However, the auto_ptr&lt;&gt; implementation<br/>
+    is known to be wrong. Furthermore, the standard definition of it<br/>
+    is known to be unimplementable as written. A minor change to the<br/>
+    standard would fix it, and auto_ptr&lt;&gt; should be adjusted to match.<br/>
+<br/>
+    Multi-threading affects the allocator implementation, and there must<br/>
+    be configuration/installation choices for different users' MT<br/>
+    requirements. Anyway, users will want to tune allocator options<br/>
+    to support different target conditions, MT or no.<br/>
+<br/>
+    The primitives used for MT implementation should be exposed, as an<br/>
+    extension, for users' own work. We need cross-CPU "mutex" support,<br/>
+    multi-processor shared-memory atomic integer operations, and single-<br/>
+    processor uninterruptible integer operations, and all three configurable<br/>
+    to be stubbed out for non-MT use, or to use an appropriately-loaded<br/>
+    dynamic library for the actual runtime environment, or statically<br/>
+    compiled in for cases where the target architecture is known.<br/>
+<br/>
+    Chapter 21  String<br/>
+    ------------------<br/>
+    Headers: &lt;string&gt;<br/>
+    C headers: &lt;cctype&gt; &lt;cwctype&gt; &lt;cstring&gt; &lt;cwchar&gt; (also in 27)<br/>
+    &lt;cstdlib&gt; (also in 18, 25, 26)<br/>
+<br/>
+    We have "mostly-complete" char_traits&lt;&gt; implementations. Many of the<br/>
+    char_traits&lt;char&gt; operations might be optimized further using existing<br/>
+    proprietary language extensions.<br/>
+<br/>
+    We have a "mostly-complete" basic_string&lt;&gt; implementation. The work<br/>
+    to manually instantiate char and wchar_t specializations in object<br/>
+    files to improve link-time behavior is extremely unsatisfactory,<br/>
+    literally tripling library-build time with no commensurate improvement<br/>
+    in static program link sizes. It must be redone. (Similar work is<br/>
+    needed for some components in chapters 22 and 27.)<br/>
+<br/>
+    Other work needed for strings is MT-safety, as discussed under the<br/>
+    chapter 20 heading.<br/>
+<br/>
+    The standard C type mbstate_t from &lt;cwchar&gt; and used in char_traits&lt;&gt;<br/>
+    must be different in C++ than in C, because in C++ the default constructor<br/>
+    value mbstate_t() must be the "base" or "ground" sequence state.<br/>
+    (According to the likely resolution of a recently raised Core issue,<br/>
+    this may become unnecessary. However, there are other reasons to<br/>
+    use a state type not as limited as whatever the C library provides.)<br/>
+    If we might want to provide conversions from (e.g.) internally-<br/>
+    represented EUC-wide to externally-represented Unicode, or vice-<br/>
+    versa, the mbstate_t we choose will need to be more accommodating<br/>
+    than what might be provided by an underlying C library.<br/>
+<br/>
+    There remain some basic_string template-member functions which do<br/>
+    not overload properly with their non-template brethren. The infamous<br/>
+    hack akin to what was done in vector&lt;&gt; is needed, to conform to<br/>
+    23.1.1 para 10. The CHECKLIST items for basic_string marked 'X',<br/>
+    or incomplete, are so marked for this reason.<br/>
+<br/>
+    Replacing the string iterators, which currently are simple character<br/>
+    pointers, with class objects would greatly increase the safety of the<br/>
+    client interface, and also permit a "debug" mode in which range,<br/>
+    ownership, and validity are rigorously checked. The current use of<br/>
+    raw pointers as string iterators is evil. vector&lt;&gt; iterators need the<br/>
+    same treatment. Note that the current implementation freely mixes<br/>
+    pointers and iterators, and that must be fixed before safer iterators<br/>
+    can be introduced.<br/>
+<br/>
+    Some of the functions in &lt;cstring&gt; are different from the C version.<br/>
+    generally overloaded on const and non-const argument pointers. For<br/>
+    example, in &lt;cstring&gt; strchr is overloaded. The functions isupper<br/>
+    etc. in &lt;cctype&gt; typically implemented as macros in C are functions<br/>
+    in C++, because they are overloaded with others of the same name<br/>
+    defined in &lt;locale&gt;.<br/>
+<br/>
+    Many of the functions required in &lt;cwctype&gt; and &lt;cwchar&gt; cannot be<br/>
+    implemented using underlying C facilities on intended targets because<br/>
+    such facilities only partly exist.<br/>
+<br/>
+    Chapter 22  Locale<br/>
+    ------------------<br/>
+    Headers: &lt;locale&gt;<br/>
+    C headers: &lt;clocale&gt;<br/>
+<br/>
+    We have a "mostly complete" class locale, with the exception of<br/>
+    code for constructing, and handling the names of, named locales.<br/>
+    The ways that locales are named (particularly when categories<br/>
+    (e.g. LC_TIME, LC_COLLATE) are different) varies among all target<br/>
+    environments. This code must be written in various versions and<br/>
+    chosen by configuration parameters.<br/>
+<br/>
+    Members of many of the facets defined in &lt;locale&gt; are stubs. Generally,<br/>
+    there are two sets of facets: the base class facets (which are supposed<br/>
+    to implement the "C" locale) and the "byname" facets, which are supposed<br/>
+    to read files to determine their behavior. The base ctype&lt;&gt;, collate&lt;&gt;,<br/>
+    and numpunct&lt;&gt; facets are "mostly complete", except that the table of<br/>
+    bitmask values used for "is" operations, and corresponding mask values,<br/>
+    are still defined in libio and just included/linked. (We will need to<br/>
+    implement these tables independently, soon, but should take advantage<br/>
+    of libio where possible.)  The num_put&lt;&gt;::put members for integer types<br/>
+    are "mostly complete".<br/>
+<br/>
+    A complete list of what has and has not been implemented may be<br/>
+    found in CHECKLIST. However, note that the current definition of<br/>
+    codecvt&lt;wchar_t,char,mbstate_t&gt; is wrong. It should simply write<br/>
+    out the raw bytes representing the wide characters, rather than<br/>
+    trying to convert each to a corresponding single "char" value.<br/>
+<br/>
+    Some of the facets are more important than others. Specifically,<br/>
+    the members of ctype&lt;&gt;, numpunct&lt;&gt;, num_put&lt;&gt;, and num_get&lt;&gt; facets<br/>
+    are used by other library facilities defined in &lt;string&gt;, &lt;istream&gt;,<br/>
+    and &lt;ostream&gt;, and the codecvt&lt;&gt; facet is used by basic_filebuf&lt;&gt;<br/>
+    in &lt;fstream&gt;, so a conforming iostream implementation depends on<br/>
+    these.<br/>
+<br/>
+    The "long long" type eventually must be supported, but code mentioning<br/>
+    it should be wrapped in #if guards to allow pedantic-mode compiling.<br/>
+<br/>
+    Performance of num_put&lt;&gt; and num_get&lt;&gt; depend critically on<br/>
+    caching computed values in ios_base objects, and on extensions<br/>
+    to the interface with streambufs.<br/>
+<br/>
+    Specifically: retrieving a copy of the locale object, extracting<br/>
+    the needed facets, and gathering data from them, for each call to<br/>
+    (e.g.) operator&lt;&lt; would be prohibitively slow.  To cache format<br/>
+    data for use by num_put&lt;&gt; and num_get&lt;&gt; we have a _Format_cache&lt;&gt;<br/>
+    object stored in the ios_base::pword() array. This is constructed<br/>
+    and initialized lazily, and is organized purely for utility. It<br/>
+    is discarded when a new locale with different facets is imbued.<br/>
+<br/>
+    Using only the public interfaces of the iterator arguments to the<br/>
+    facet functions would limit performance by forbidding "vector-style"<br/>
+    character operations. The streambuf iterator optimizations are<br/>
+    described under chapter 24, but facets can also bypass the streambuf<br/>
+    iterators via explicit specializations and operate directly on the<br/>
+    streambufs, and use extended interfaces to get direct access to the<br/>
+    streambuf internal buffer arrays. These extensions are mentioned<br/>
+    under chapter 27. These optimizations are particularly important<br/>
+    for input parsing.<br/>
+<br/>
+    Unused virtual members of locale facets can be omitted, as mentioned<br/>
+    above, by a smart linker.<br/>
+<br/>
+    Chapter 23  Containers<br/>
+    ----------------------<br/>
+    Headers: &lt;deque&gt; &lt;list&gt; &lt;queue&gt; &lt;stack&gt; &lt;vector&gt; &lt;map&gt; &lt;set&gt; &lt;bitset&gt;<br/>
+<br/>
+    All the components in chapter 23 are implemented in the SGI STL.<br/>
+    They are "mostly complete"; they include a large number of<br/>
+    nonconforming extensions which must be wrapped. Some of these<br/>
+    are used internally and must be renamed or duplicated.<br/>
+<br/>
+    The SGI components are optimized for large-memory environments. For<br/>
+    embedded targets, different criteria might be more appropriate. Users<br/>
+    will want to be able to tune this behavior. We should provide<br/>
+    ways for users to compile the library with different memory usage<br/>
+    characteristics.<br/>
+<br/>
+    A lot more work is needed on factoring out common code from different<br/>
+    specializations to reduce code size here and in chapter 25. The<br/>
+    easiest fix for this would be a compiler/ABI improvement that allows<br/>
+    the compiler to recognize when a specialization depends only on the<br/>
+    size (or other gross quality) of a template argument, and allow the<br/>
+    linker to share the code with similar specializations. In its<br/>
+    absence, many of the algorithms and containers can be partial-<br/>
+    specialized, at least for the case of pointers, but this only solves<br/>
+    a small part of the problem. Use of a type_traits-style template<br/>
+    allows a few more optimization opportunities, more if the compiler<br/>
+    can generate the specializations automatically.<br/>
+<br/>
+    As an optimization, containers can specialize on the default allocator<br/>
+    and bypass it, or take advantage of details of its implementation<br/>
+    after it has been improved upon.<br/>
+<br/>
+    Replacing the vector iterators, which currently are simple element<br/>
+    pointers, with class objects would greatly increase the safety of the<br/>
+    client interface, and also permit a "debug" mode in which range,<br/>
+    ownership, and validity are rigorously checked. The current use of<br/>
+    pointers for iterators is evil.<br/>
+<br/>
+    As mentioned for chapter 24, the deque iterator is a good example of<br/>
+    an opportunity to implement a "staged" iterator that would benefit<br/>
+    from specializations of some algorithms.<br/>
+<br/>
+    Chapter 24  Iterators<br/>
+    ---------------------<br/>
+    Headers: &lt;iterator&gt;<br/>
+<br/>
+    Standard iterators are "mostly complete", with the exception of<br/>
+    the stream iterators, which are not yet templatized on the<br/>
+    stream type. Also, the base class template iterator&lt;&gt; appears<br/>
+    to be wrong, so everything derived from it must also be wrong,<br/>
+    currently.<br/>
+<br/>
+    The streambuf iterators (currently located in stl/bits/std_iterator.h,<br/>
+    but should be under bits/) can be rewritten to take advantage of<br/>
+    friendship with the streambuf implementation.<br/>
+<br/>
+    Matt Austern has identified opportunities where certain iterator<br/>
+    types, particularly including streambuf iterators and deque<br/>
+    iterators, have a "two-stage" quality, such that an intermediate<br/>
+    limit can be checked much more quickly than the true limit on<br/>
+    range operations. If identified with a member of iterator_traits,<br/>
+    algorithms may be specialized for this case. Of course the<br/>
+    iterators that have this quality can be identified by specializing<br/>
+    a traits class.<br/>
+<br/>
+    Many of the algorithms must be specialized for the streambuf<br/>
+    iterators, to take advantage of block-mode operations, in order<br/>
+    to allow iostream/locale operations' performance not to suffer.<br/>
+    It may be that they could be treated as staged iterators and<br/>
+    take advantage of those optimizations.<br/>
+<br/>
+    Chapter 25  Algorithms<br/>
+    ----------------------<br/>
+    Headers: &lt;algorithm&gt;<br/>
+    C headers: &lt;cstdlib&gt; (also in 18, 21, 26))<br/>
+<br/>
+    The algorithms are "mostly complete". As mentioned above, they<br/>
+    are optimized for speed at the expense of code and data size.<br/>
+<br/>
+    Specializations of many of the algorithms for non-STL types would<br/>
+    give performance improvements, but we must use great care not to<br/>
+    interfere with fragile template overloading semantics for the<br/>
+    standard interfaces. Conventionally the standard function template<br/>
+    interface is an inline which delegates to a non-standard function<br/>
+    which is then overloaded (this is already done in many places in<br/>
+    the library). Particularly appealing opportunities for the sake of<br/>
+    iostream performance are for copy and find applied to streambuf<br/>
+    iterators or (as noted elsewhere) for staged iterators, of which<br/>
+    the streambuf iterators are a good example.<br/>
+<br/>
+    The bsearch and qsort functions cannot be overloaded properly as<br/>
+    required by the standard because gcc does not yet allow overloading<br/>
+    on the extern-"C"-ness of a function pointer.<br/>
+<br/>
+    Chapter 26  Numerics<br/>
+    --------------------<br/>
+    Headers: &lt;complex&gt; &lt;valarray&gt; &lt;numeric&gt;<br/>
+    C headers: &lt;cmath&gt;, &lt;cstdlib&gt; (also 18, 21, 25)<br/>
+<br/>
+    Numeric components: Gabriel dos Reis's valarray, Drepper's complex,<br/>
+    and the few algorithms from the STL are "mostly done".  Of course<br/>
+    optimization opportunities abound for the numerically literate. It<br/>
+    is not clear whether the valarray implementation really conforms<br/>
+    fully, in the assumptions it makes about aliasing (and lack thereof)<br/>
+    in its arguments.<br/>
+<br/>
+    The C div() and ldiv() functions are interesting, because they are the<br/>
+    only case where a C library function returns a class object by value.<br/>
+    Since the C++ type div_t must be different from the underlying C type<br/>
+    (which is in the wrong namespace) the underlying functions div() and<br/>
+    ldiv() cannot be re-used efficiently. Fortunately they are trivial to<br/>
+    re-implement.<br/>
+<br/>
+    Chapter 27  Iostreams<br/>
+    ---------------------<br/>
+    Headers: &lt;iosfwd&gt; &lt;streambuf&gt; &lt;ios&gt; &lt;ostream&gt; &lt;istream&gt; &lt;iostream&gt;<br/>
+    &lt;iomanip&gt; &lt;sstream&gt; &lt;fstream&gt;<br/>
+    C headers: &lt;cstdio&gt; &lt;cwchar&gt; (also in 21)<br/>
+<br/>
+    Iostream is currently in a very incomplete state. &lt;iosfwd&gt;, &lt;iomanip&gt;,<br/>
+    ios_base, and basic_ios&lt;&gt; are "mostly complete". basic_streambuf&lt;&gt; and<br/>
+    basic_ostream&lt;&gt; are well along, but basic_istream&lt;&gt; has had little work<br/>
+    done. The standard stream objects, &lt;sstream&gt; and &lt;fstream&gt; have been<br/>
+    started; basic_filebuf&lt;&gt; "write" functions have been implemented just<br/>
+    enough to do "hello, world".<br/>
+<br/>
+    Most of the istream and ostream operators &lt;&lt; and &gt;&gt; (with the exception<br/>
+    of the op&lt;&lt;(integer) ones) have not been changed to use locale primitives,<br/>
+    sentry objects, or char_traits members.<br/>
+<br/>
+    All these templates should be manually instantiated for char and<br/>
+    wchar_t in a way that links only used members into user programs.<br/>
+<br/>
+    Streambuf is fertile ground for optimization extensions. An extended<br/>
+    interface giving iterator access to its internal buffer would be very<br/>
+    useful for other library components.<br/>
+<br/>
+    Iostream operations (primarily operators &lt;&lt; and &gt;&gt;) can take advantage<br/>
+    of the case where user code has not specified a locale, and bypass locale<br/>
+    operations entirely. The current implementation of op&lt;&lt;/num_put&lt;&gt;::put,<br/>
+    for the integer types, demonstrates how they can cache encoding details<br/>
+    from the locale on each operation. There is lots more room for<br/>
+    optimization in this area.<br/>
+<br/>
+    The definition of the relationship between the standard streams<br/>
+    cout et al. and stdout et al. requires something like a "stdiobuf".<br/>
+    The SGI solution of using double-indirection to actually use a<br/>
+    stdio FILE object for buffering is unsatisfactory, because it<br/>
+    interferes with peephole loop optimizations.<br/>
+<br/>
+    The &lt;sstream&gt; header work has begun. stringbuf can benefit from<br/>
+    friendship with basic_string&lt;&gt; and basic_string&lt;&gt;::_Rep to use<br/>
+    those objects directly as buffers, and avoid allocating and making<br/>
+    copies.<br/>
+<br/>
+    The basic_filebuf&lt;&gt; template is a complex beast. It is specified to<br/>
+    use the locale facet codecvt&lt;&gt; to translate characters between native<br/>
+    files and the locale character encoding. In general this involves<br/>
+    two buffers, one of "char" representing the file and another of<br/>
+    "char_type", for the stream, with codecvt&lt;&gt; translating. The process<br/>
+    is complicated by the variable-length nature of the translation, and<br/>
+    the need to seek to corresponding places in the two representations.<br/>
+    For the case of basic_filebuf&lt;char&gt;, when no translation is needed,<br/>
+    a single buffer suffices. A specialized filebuf can be used to reduce<br/>
+    code space overhead when no locale has been imbued. Matt Austern's<br/>
+    work at SGI will be useful, perhaps directly as a source of code, or<br/>
+    at least as an example to draw on.<br/>
+<br/>
+    Filebuf, almost uniquely (cf. operator new), depends heavily on<br/>
+    underlying environmental facilities. In current releases iostream<br/>
+    depends fairly heavily on libio constant definitions, but it should<br/>
+    be made independent.  It also depends on operating system primitives<br/>
+    for file operations. There is immense room for optimizations using<br/>
+    (e.g.) mmap for reading. The shadow/ directory wraps, besides the<br/>
+    standard C headers, the libio.h and unistd.h headers, for use mainly<br/>
+    by filebuf. These wrappings have not been completed, though there<br/>
+    is scaffolding in place.<br/>
+<br/>
+    The encapsulation of certain C header &lt;cstdio&gt; names presents an<br/>
+    interesting problem. It is possible to define an inline std::fprintf()<br/>
+    implemented in terms of the 'extern "C"' vfprintf(), but there is no<br/>
+    standard vfscanf() to use to implement std::fscanf(). It appears that<br/>
+    vfscanf but be re-implemented in C++ for targets where no vfscanf<br/>
+    extension has been defined. This is interesting in that it seems<br/>
+    to be the only significant case in the C library where this kind of<br/>
+    rewriting is necessary. (Of course Glibc provides the vfscanf()<br/>
+    extension.)  (The functions related to exit() must be rewritten<br/>
+    for other reasons.)<br/>
+<br/>
+<br/>
+    Annex D<br/>
+    -------<br/>
+    Headers: &lt;strstream&gt;<br/>
+<br/>
+    Annex D defines many non-library features, and many minor<br/>
+    modifications to various headers, and a complete header.<br/>
+    It is "mostly done", except that the libstdc++-2 &lt;strstream&gt;<br/>
+    header has not been adopted into the library, or checked to<br/>
+    verify that it matches the draft in those details that were<br/>
+    clarified by the committee. Certainly it must at least be<br/>
+    moved into the std namespace.<br/>
+<br/>
+    We still need to wrap all the deprecated features in #if guards<br/>
+    so that pedantic compile modes can detect their use.<br/>
+<br/>
+    Nonstandard Extensions<br/>
+    ----------------------<br/>
+    Headers: &lt;iostream.h&gt; &lt;strstream.h&gt; &lt;hash&gt; &lt;rbtree&gt;<br/>
+    &lt;pthread_alloc&gt; &lt;stdiobuf&gt; (etc.)<br/>
+<br/>
+    User code has come to depend on a variety of nonstandard components<br/>
+    that we must not omit. Much of this code can be adopted from<br/>
+    libstdc++-v2 or from the SGI STL. This particularly includes<br/>
+    &lt;iostream.h&gt;, &lt;strstream.h&gt;, and various SGI extensions such<br/>
+    as &lt;hash_map.h&gt;. Many of these are already placed in the<br/>
+    subdirectories ext/ and backward/. (Note that it is better to<br/>
+    include them via "&lt;backward/hash_map.h&gt;" or "&lt;ext/hash_map&gt;" than<br/>
+    to search the subdirectory itself via a "-I" directive.<br/>
+  </p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="source_code_style.html">Prev</a> </td><td align="center"><a accesskey="u" href="appendix_contributing.html">Up</a></td><td align="right"> <a accesskey="n" href="appendix_porting.html">Next</a></td></tr><tr><td align="left" valign="top">Coding Style </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Appendix B. 
+ Porting and Maintenance
+
+</td></tr></table></div></body></html>
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Directory Layout and Source Conventions</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="appendix_contributing.html" title="Appendix A.  Contributing"/><link rel="prev" href="appendix_contributing.html" title="Appendix A.  Contributing"/><link rel="next" href="source_code_style.html" title="Coding Style"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Directory Layout and Source Conventions</th></tr><tr><td align="left"><a accesskey="p" href="appendix_contributing.html">Prev</a> </td><th width="60%" align="center">Appendix A. 
+ Contributing
+
+</th><td align="right"> <a accesskey="n" href="source_code_style.html">Next</a></td></tr></table><hr/></div><div class="section" title="Directory Layout and Source Conventions"><div class="titlepage"><div><div><h2 class="title"><a id="contrib.organization"/>Directory Layout and Source Conventions</h2></div></div></div><p>
+ The unpacked source directory of libstdc++ contains the files
+ needed to create the GNU C++ Library.
+ </p><div class="literallayout"><p><br/>
+It has subdirectories:<br/>
+<br/>
+  doc<br/>
+    Files in HTML and text format that document usage, quirks of the<br/>
+    implementation, and contributor checklists.<br/>
+<br/>
+  include<br/>
+    All header files for the C++ library are within this directory,<br/>
+    modulo specific runtime-related files that are in the libsupc++<br/>
+    directory.<br/>
+<br/>
+    include/std<br/>
+      Files meant to be found by #include &lt;name&gt; directives in<br/>
+      standard-conforming user programs.<br/>
+<br/>
+    include/c<br/>
+      Headers intended to directly include standard C headers.<br/>
+      [NB: this can be enabled via --enable-cheaders=c]<br/>
+<br/>
+    include/c_global<br/>
+      Headers intended to include standard C headers in<br/>
+      the global namespace, and put select names into the std::<br/>
+      namespace.  [NB: this is the default, and is the same as<br/>
+      --enable-cheaders=c_global]<br/>
+<br/>
+    include/c_std<br/>
+      Headers intended to include standard C headers<br/>
+      already in namespace std, and put select names into the std::<br/>
+      namespace.  [NB: this is the same as --enable-cheaders=c_std]<br/>
+<br/>
+    include/bits<br/>
+      Files included by standard headers and by other files in<br/>
+      the bits directory.<br/>
+<br/>
+    include/backward<br/>
+      Headers provided for backward compatibility, such as &lt;iostream.h&gt;.<br/>
+      They are not used in this library.<br/>
+<br/>
+    include/ext<br/>
+      Headers that define extensions to the standard library.  No<br/>
+      standard header refers to any of them.<br/>
+<br/>
+  scripts<br/>
+    Scripts that are used during the configure, build, make, or test<br/>
+    process.<br/>
+<br/>
+  src<br/>
+    Files that are used in constructing the library, but are not<br/>
+    installed.<br/>
+<br/>
+  testsuites/[backward, demangle, ext, performance, thread, 17_* to 27_*]<br/>
+    Test programs are here, and may be used to begin to exercise the<br/>
+    library.  Support for "make check" and "make check-install" is<br/>
+    complete, and runs through all the subdirectories here when this<br/>
+    command is issued from the build directory.  Please note that<br/>
+    "make check" requires DejaGNU 1.4 or later to be installed.  Please<br/>
+    note that "make check-script" calls the script mkcheck, which<br/>
+    requires bash, and which may need the paths to bash adjusted to<br/>
+    work properly, as /bin/bash is assumed.<br/>
+<br/>
+Other subdirectories contain variant versions of certain files<br/>
+that are meant to be copied or linked by the configure script.<br/>
+Currently these are:<br/>
+<br/>
+  config/abi<br/>
+  config/cpu<br/>
+  config/io<br/>
+  config/locale<br/>
+  config/os<br/>
+<br/>
+In addition, a subdirectory holds the convenience library libsupc++.<br/>
+<br/>
+  libsupc++<br/>
+    Contains the runtime library for C++, including exception<br/>
+    handling and memory allocation and deallocation, RTTI, terminate<br/>
+    handlers, etc.<br/>
+<br/>
+Note that glibc also has a bits/ subdirectory.  We will either<br/>
+need to be careful not to collide with names in its bits/<br/>
+directory; or rename bits to (e.g.) cppbits/.<br/>
+<br/>
+In files throughout the system, lines marked with an "XXX" indicate<br/>
+a bug or incompletely-implemented feature.  Lines marked "XXX MT"<br/>
+indicate a place that may require attention for multi-thread safety.<br/>
+  </p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="appendix_contributing.html">Prev</a> </td><td align="center"><a accesskey="u" href="appendix_contributing.html">Up</a></td><td align="right"> <a accesskey="n" href="source_code_style.html">Next</a></td></tr><tr><td align="left" valign="top">Appendix A. 
+ Contributing
+
+ </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Coding Style</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/spine.html b/libstdc++-v3/doc/html/manual/spine.html
new file mode 100644
index 000000000..36225c1c7
--- /dev/null
+++ b/libstdc++-v3/doc/html/manual/spine.html
@@ -0,0 +1,67 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>The GNU C++ Library Manual</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="../spine.html" title="The GNU C++ Library"/><link rel="prev" href="../spine.html" title="The GNU C++ Library"/><link rel="next" href="intro.html" title="Part I.  Introduction"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">The GNU C++ Library Manual</th></tr><tr><td align="left"><a accesskey="p" href="../spine.html">Prev</a> </td><th width="60%" align="center"> </th><td align="right"> <a accesskey="n" href="intro.html">Next</a></td></tr></table><hr/></div><div class="book" title="The GNU C++ Library Manual"><div class="titlepage"><div><div><h1 class="title"><a id="manual-index"/>The GNU C++ Library Manual</h1></div><div><p class="copyright">Copyright © 2009, 2010
+ <a class="link" href="http://www.fsf.org">FSF</a>
+ </p></div><div><div class="legalnotice" title="Legal Notice"><a id="id399399"/><p>
+ <a class="link" href="license.html" title="License">License</a>
+ </p></div></div></div><hr/></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="part"><a href="intro.html">I.
+ Introduction
+
+</a></span></dt><dd><dl><dt><span class="chapter"><a href="status.html">1. Status</a></span></dt><dd><dl><dt><span class="section"><a href="status.html#manual.intro.status.iso">Implementation Status</a></span></dt><dd><dl><dt><span class="section"><a href="status.html#status.iso.1998">C++ 1998/2003</a></span></dt><dt><span class="section"><a href="status.html#status.iso.200x">C++ 200x</a></span></dt><dt><span class="section"><a href="status.html#status.iso.tr1">C++ TR1</a></span></dt><dt><span class="section"><a href="status.html#status.iso.tr24733">C++ TR 24733</a></span></dt></dl></dd><dt><span class="section"><a href="license.html">License</a></span></dt><dd><dl><dt><span class="section"><a href="license.html#manual.intro.status.license.gpl">The Code: GPL</a></span></dt><dt><span class="section"><a href="license.html#manual.intro.status.license.fdl">The Documentation: GPL, FDL</a></span></dt></dl></dd><dt><span class="section"><a href="bugs.html">Bugs</a></span></dt><dd><dl><dt><span class="section"><a href="bugs.html#manual.intro.status.bugs.impl">Implementation Bugs</a></span></dt><dt><span class="section"><a href="bugs.html#manual.intro.status.bugs.iso">Standard Bugs</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="setup.html">2. Setup</a></span></dt><dd><dl><dt><span class="section"><a href="setup.html#manual.intro.setup.prereq">Prerequisites</a></span></dt><dt><span class="section"><a href="configure.html">Configure</a></span></dt><dt><span class="section"><a href="make.html">Make</a></span></dt></dl></dd><dt><span class="chapter"><a href="using.html">3. Using</a></span></dt><dd><dl><dt><span class="section"><a href="using.html#manual.intro.using.flags">Command Options</a></span></dt><dt><span class="section"><a href="using_headers.html">Headers</a></span></dt><dd><dl><dt><span class="section"><a href="using_headers.html#manual.intro.using.headers.all">Header Files</a></span></dt><dt><span class="section"><a href="using_headers.html#manual.intro.using.headers.mixing">Mixing Headers</a></span></dt><dt><span class="section"><a href="using_headers.html#manual.intro.using.headers.cheaders">The C Headers and <code class="code">namespace std</code></a></span></dt><dt><span class="section"><a href="using_headers.html#manual.intro.using.headers.pre">Precompiled Headers</a></span></dt></dl></dd><dt><span class="section"><a href="using_macros.html">Macros</a></span></dt><dt><span class="section"><a href="using_namespaces.html">Namespaces</a></span></dt><dd><dl><dt><span class="section"><a href="using_namespaces.html#manual.intro.using.namespaces.all">Available Namespaces</a></span></dt><dt><span class="section"><a href="using_namespaces.html#manual.intro.using.namespaces.std">namespace std</a></span></dt><dt><span class="section"><a href="using_namespaces.html#manual.intro.using.namespaces.comp">Using Namespace Composition</a></span></dt></dl></dd><dt><span class="section"><a href="using_dynamic_or_shared.html">Linking</a></span></dt><dd><dl><dt><span class="section"><a href="using_dynamic_or_shared.html#manual.intro.using.linkage.freestanding">Almost Nothing</a></span></dt><dt><span class="section"><a href="using_dynamic_or_shared.html#manual.intro.using.linkage.dynamic">Finding Dynamic or Shared Libraries</a></span></dt></dl></dd><dt><span class="section"><a href="using_concurrency.html">Concurrency</a></span></dt><dd><dl><dt><span class="section"><a href="using_concurrency.html#manual.intro.using.concurrency.prereq">Prerequisites</a></span></dt><dt><span class="section"><a href="using_concurrency.html#manual.intro.using.concurrency.thread_safety">Thread Safety</a></span></dt><dt><span class="section"><a href="using_concurrency.html#manual.intro.using.concurrency.atomics">Atomics</a></span></dt><dt><span class="section"><a href="using_concurrency.html#manual.intro.using.concurrency.io">IO</a></span></dt><dt><span class="section"><a href="using_concurrency.html#manual.intro.using.concurrency.containers">Containers</a></span></dt></dl></dd><dt><span class="section"><a href="using_exceptions.html">Exceptions</a></span></dt><dd><dl><dt><span class="section"><a href="using_exceptions.html#intro.using.exception.safety">Exception Safety</a></span></dt><dt><span class="section"><a href="using_exceptions.html#intro.using.exception.propagating">Exception Neutrality</a></span></dt><dt><span class="section"><a href="using_exceptions.html#intro.using.exception.no">Doing without</a></span></dt><dt><span class="section"><a href="using_exceptions.html#intro.using.exception.compat">Compatibility</a></span></dt></dl></dd><dt><span class="section"><a href="debug.html">Debugging Support</a></span></dt><dd><dl><dt><span class="section"><a href="debug.html#debug.compiler">Using <span class="command"><strong>g++</strong></span></a></span></dt><dt><span class="section"><a href="debug.html#debug.req">Debug Versions of Library Binary Files</a></span></dt><dt><span class="section"><a href="debug.html#debug.memory">Memory Leak Hunting</a></span></dt><dt><span class="section"><a href="debug.html#debug.races">Data Race Hunting</a></span></dt><dt><span class="section"><a href="debug.html#debug.gdb">Using <span class="command"><strong>gdb</strong></span></a></span></dt><dt><span class="section"><a href="debug.html#debug.exceptions">Tracking uncaught exceptions</a></span></dt><dt><span class="section"><a href="debug.html#debug.debug_mode">Debug Mode</a></span></dt><dt><span class="section"><a href="debug.html#debug.compile_time_checks">Compile Time Checking</a></span></dt><dt><span class="section"><a href="debug.html#debug.profile_mode">Profile-based Performance Analysis</a></span></dt></dl></dd></dl></dd></dl></dd><dt><span class="part"><a href="bk01pt02.html">II.
+ Standard Contents
+ </a></span></dt><dd><dl><dt><span class="chapter"><a href="support.html">4.
+ Support
+
+</a></span></dt><dd><dl><dt><span class="section"><a href="support.html#std.support.types">Types</a></span></dt><dd><dl><dt><span class="section"><a href="support.html#std.support.types.fundamental">Fundamental Types</a></span></dt><dt><span class="section"><a href="support.html#std.support.types.numeric_limits">Numeric Properties</a></span></dt><dt><span class="section"><a href="support.html#std.support.types.null">NULL</a></span></dt></dl></dd><dt><span class="section"><a href="dynamic_memory.html">Dynamic Memory</a></span></dt><dt><span class="section"><a href="termination.html">Termination</a></span></dt><dd><dl><dt><span class="section"><a href="termination.html#support.termination.handlers">Termination Handlers</a></span></dt><dt><span class="section"><a href="termination.html#support.termination.verbose">Verbose Terminate Handler</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="diagnostics.html">5.
+ Diagnostics
+
+</a></span></dt><dd><dl><dt><span class="section"><a href="diagnostics.html#std.diagnostics.exceptions">Exceptions</a></span></dt><dd><dl><dt><span class="section"><a href="diagnostics.html#std.diagnostics.exceptions.api">API Reference</a></span></dt><dt><span class="section"><a href="diagnostics.html#std.diagnostics.exceptions.data">Adding Data to <code class="classname">exception</code></a></span></dt></dl></dd><dt><span class="section"><a href="bk01pt02ch05s02.html">Concept Checking</a></span></dt></dl></dd><dt><span class="chapter"><a href="utilities.html">6.
+ Utilities
+
+</a></span></dt><dd><dl><dt><span class="section"><a href="utilities.html#std.util.functors">Functors</a></span></dt><dt><span class="section"><a href="pairs.html">Pairs</a></span></dt><dt><span class="section"><a href="memory.html">Memory</a></span></dt><dd><dl><dt><span class="section"><a href="memory.html#std.util.memory.allocator">Allocators</a></span></dt><dt><span class="section"><a href="memory.html#std.util.memory.auto_ptr">auto_ptr</a></span></dt><dt><span class="section"><a href="memory.html#std.util.memory.shared_ptr">shared_ptr</a></span></dt></dl></dd><dt><span class="section"><a href="traits.html">Traits</a></span></dt></dl></dd><dt><span class="chapter"><a href="strings.html">7.
+ Strings
+
+</a></span></dt><dd><dl><dt><span class="section"><a href="strings.html#std.strings.string">String Classes</a></span></dt><dd><dl><dt><span class="section"><a href="strings.html#strings.string.simple">Simple Transformations</a></span></dt><dt><span class="section"><a href="strings.html#strings.string.case">Case Sensitivity</a></span></dt><dt><span class="section"><a href="strings.html#strings.string.character_types">Arbitrary Character Types</a></span></dt><dt><span class="section"><a href="strings.html#strings.string.token">Tokenizing</a></span></dt><dt><span class="section"><a href="strings.html#strings.string.shrink">Shrink to Fit</a></span></dt><dt><span class="section"><a href="strings.html#strings.string.Cstring">CString (MFC)</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="localization.html">8.
+ Localization
+
+</a></span></dt><dd><dl><dt><span class="section"><a href="localization.html#std.localization.locales">Locales</a></span></dt><dd><dl><dt><span class="section"><a href="localization.html#std.localization.locales.locale">locale</a></span></dt></dl></dd><dt><span class="section"><a href="facets.html">Facets</a></span></dt><dd><dl><dt><span class="section"><a href="facets.html#std.localization.facet.ctype">ctype</a></span></dt><dt><span class="section"><a href="facets.html#std.localization.facet.codecvt">codecvt</a></span></dt><dt><span class="section"><a href="facets.html#manual.localization.facet.messages">messages</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="containers.html">9.
+ Containers
+
+</a></span></dt><dd><dl><dt><span class="section"><a href="containers.html#std.containers.sequences">Sequences</a></span></dt><dd><dl><dt><span class="section"><a href="containers.html#containers.sequences.list">list</a></span></dt><dt><span class="section"><a href="containers.html#containers.sequences.vector">vector</a></span></dt></dl></dd><dt><span class="section"><a href="associative.html">Associative</a></span></dt><dd><dl><dt><span class="section"><a href="associative.html#containers.associative.insert_hints">Insertion Hints</a></span></dt><dt><span class="section"><a href="associative.html#containers.associative.bitset">bitset</a></span></dt></dl></dd><dt><span class="section"><a href="containers_and_c.html">Interacting with C</a></span></dt><dd><dl><dt><span class="section"><a href="containers_and_c.html#containers.c.vs_array">Containers vs. Arrays</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="iterators.html">10.
+ Iterators
+
+</a></span></dt><dd><dl><dt><span class="section"><a href="iterators.html#std.iterators.predefined">Predefined</a></span></dt><dd><dl><dt><span class="section"><a href="iterators.html#iterators.predefined.vs_pointers">Iterators vs. Pointers</a></span></dt><dt><span class="section"><a href="iterators.html#iterators.predefined.end">One Past the End</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="algorithms.html">11.
+ Algorithms
+
+</a></span></dt><dd><dl><dt><span class="section"><a href="algorithms.html#std.algorithms.mutating">Mutating</a></span></dt><dd><dl><dt><span class="section"><a href="algorithms.html#algorithms.mutating.swap"><code class="function">swap</code></a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="numerics.html">12.
+ Numerics
+
+</a></span></dt><dd><dl><dt><span class="section"><a href="numerics.html#std.numerics.complex">Complex</a></span></dt><dd><dl><dt><span class="section"><a href="numerics.html#numerics.complex.processing">complex Processing</a></span></dt></dl></dd><dt><span class="section"><a href="generalized_numeric_operations.html">Generalized Operations</a></span></dt><dt><span class="section"><a href="numerics_and_c.html">Interacting with C</a></span></dt><dd><dl><dt><span class="section"><a href="numerics_and_c.html#numerics.c.array">Numerics vs. Arrays</a></span></dt><dt><span class="section"><a href="numerics_and_c.html#numerics.c.c99">C99</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="io.html">13.
+ Input and Output
+
+</a></span></dt><dd><dl><dt><span class="section"><a href="io.html#std.io.objects">Iostream Objects</a></span></dt><dt><span class="section"><a href="streambufs.html">Stream Buffers</a></span></dt><dd><dl><dt><span class="section"><a href="streambufs.html#io.streambuf.derived">Derived streambuf Classes</a></span></dt><dt><span class="section"><a href="streambufs.html#io.streambuf.buffering">Buffering</a></span></dt></dl></dd><dt><span class="section"><a href="stringstreams.html">Memory Based Streams</a></span></dt><dd><dl><dt><span class="section"><a href="stringstreams.html#std.io.memstreams.compat">Compatibility With strstream</a></span></dt></dl></dd><dt><span class="section"><a href="fstreams.html">File Based Streams</a></span></dt><dd><dl><dt><span class="section"><a href="fstreams.html#std.io.filestreams.copying_a_file">Copying a File</a></span></dt><dt><span class="section"><a href="fstreams.html#std.io.filestreams.binary">Binary Input and Output</a></span></dt></dl></dd><dt><span class="section"><a href="io_and_c.html">Interacting with C</a></span></dt><dd><dl><dt><span class="section"><a href="io_and_c.html#std.io.c.FILE">Using FILE* and file descriptors</a></span></dt><dt><span class="section"><a href="io_and_c.html#std.io.c.sync">Performance</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="atomics.html">14.
+ Atomics
+
+</a></span></dt><dd><dl><dt><span class="section"><a href="atomics.html#std.atomics.api">API Reference</a></span></dt></dl></dd><dt><span class="chapter"><a href="concurrency.html">15.
+ Concurrency
+
+</a></span></dt><dd><dl><dt><span class="section"><a href="concurrency.html#std.concurrency.api">API Reference</a></span></dt></dl></dd></dl></dd><dt><span class="part"><a href="extensions.html">III.
+ Extensions
+
+</a></span></dt><dd><dl><dt><span class="preface"><a href="bk01pt03pr01.html"/></span></dt><dt><span class="chapter"><a href="ext_compile_checks.html">16. Compile Time Checks</a></span></dt><dt><span class="chapter"><a href="debug_mode.html">17. Debug Mode</a></span></dt><dd><dl><dt><span class="section"><a href="debug_mode.html#manual.ext.debug_mode.intro">Intro</a></span></dt><dt><span class="section"><a href="bk01pt03ch17s02.html">Semantics</a></span></dt><dt><span class="section"><a href="bk01pt03ch17s03.html">Using</a></span></dt><dd><dl><dt><span class="section"><a href="bk01pt03ch17s03.html#debug_mode.using.mode">Using the Debug Mode</a></span></dt><dt><span class="section"><a href="bk01pt03ch17s03.html#debug_mode.using.specific">Using a Specific Debug Container</a></span></dt></dl></dd><dt><span class="section"><a href="bk01pt03ch17s04.html">Design</a></span></dt><dd><dl><dt><span class="section"><a href="bk01pt03ch17s04.html#debug_mode.design.goals">Goals</a></span></dt><dt><span class="section"><a href="bk01pt03ch17s04.html#debug_mode.design.methods">Methods</a></span></dt><dt><span class="section"><a href="bk01pt03ch17s04.html#debug_mode.design.other">Other Implementations</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="parallel_mode.html">18. Parallel Mode</a></span></dt><dd><dl><dt><span class="section"><a href="parallel_mode.html#manual.ext.parallel_mode.intro">Intro</a></span></dt><dt><span class="section"><a href="bk01pt03ch18s02.html">Semantics</a></span></dt><dt><span class="section"><a href="bk01pt03ch18s03.html">Using</a></span></dt><dd><dl><dt><span class="section"><a href="bk01pt03ch18s03.html#parallel_mode.using.prereq_flags">Prerequisite Compiler Flags</a></span></dt><dt><span class="section"><a href="bk01pt03ch18s03.html#parallel_mode.using.parallel_mode">Using Parallel Mode</a></span></dt><dt><span class="section"><a href="bk01pt03ch18s03.html#parallel_mode.using.specific">Using Specific Parallel Components</a></span></dt></dl></dd><dt><span class="section"><a href="bk01pt03ch18s04.html">Design</a></span></dt><dd><dl><dt><span class="section"><a href="bk01pt03ch18s04.html#parallel_mode.design.intro">Interface Basics</a></span></dt><dt><span class="section"><a href="bk01pt03ch18s04.html#parallel_mode.design.tuning">Configuration and Tuning</a></span></dt><dt><span class="section"><a href="bk01pt03ch18s04.html#parallel_mode.design.impl">Implementation Namespaces</a></span></dt></dl></dd><dt><span class="section"><a href="bk01pt03ch18s05.html">Testing</a></span></dt><dt><span class="bibliography"><a href="parallel_mode.html#parallel_mode.biblio">Bibliography</a></span></dt></dl></dd><dt><span class="chapter"><a href="profile_mode.html">19. Profile Mode</a></span></dt><dd><dl><dt><span class="section"><a href="profile_mode.html#manual.ext.profile_mode.intro">Intro</a></span></dt><dd><dl><dt><span class="section"><a href="profile_mode.html#manual.ext.profile_mode.using">Using the Profile Mode</a></span></dt><dt><span class="section"><a href="profile_mode.html#manual.ext.profile_mode.tuning">Tuning the Profile Mode</a></span></dt></dl></dd><dt><span class="section"><a href="bk01pt03ch19s02.html">Design</a></span></dt><dd><dl><dt><span class="section"><a href="bk01pt03ch19s02.html#manual.ext.profile_mode.design.wrapper">Wrapper Model</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s02.html#manual.ext.profile_mode.design.instrumentation">Instrumentation</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s02.html#manual.ext.profile_mode.design.rtlib">Run Time Behavior</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s02.html#manual.ext.profile_mode.design.analysis">Analysis and Diagnostics</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s02.html#manual.ext.profile_mode.design.cost-model">Cost Model</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s02.html#manual.ext.profile_mode.design.reports">Reports</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s02.html#manual.ext.profile_mode.design.testing">Testing</a></span></dt></dl></dd><dt><span class="section"><a href="bk01pt03ch19s03.html">Extensions for Custom Containers</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s04.html">Empirical Cost Model</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s05.html">Implementation Issues</a></span></dt><dd><dl><dt><span class="section"><a href="bk01pt03ch19s05.html#manual.ext.profile_mode.implementation.stack">Stack Traces</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s05.html#manual.ext.profile_mode.implementation.symbols">Symbolization of Instruction Addresses</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s05.html#manual.ext.profile_mode.implementation.concurrency">Concurrency</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s05.html#manual.ext.profile_mode.implementation.stdlib-in-proflib">Using the Standard Library in the Instrumentation Implementation</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s05.html#manual.ext.profile_mode.implementation.malloc-hooks">Malloc Hooks</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s05.html#manual.ext.profile_mode.implementation.construction-destruction">Construction and Destruction of Global Objects</a></span></dt></dl></dd><dt><span class="section"><a href="bk01pt03ch19s06.html">Developer Information</a></span></dt><dd><dl><dt><span class="section"><a href="bk01pt03ch19s06.html#manual.ext.profile_mode.developer.bigpic">Big Picture</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s06.html#manual.ext.profile_mode.developer.howto">How To Add A Diagnostic</a></span></dt></dl></dd><dt><span class="section"><a href="bk01pt03ch19s07.html">Diagnostics</a></span></dt><dd><dl><dt><span class="section"><a href="bk01pt03ch19s07.html#manual.ext.profile_mode.analysis.template">Diagnostic Template</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s07.html#manual.ext.profile_mode.analysis.containers">Containers</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s07.html#manual.ext.profile_mode.analysis.algorithms">Algorithms</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s07.html#manual.ext.profile_mode.analysis.locality">Data Locality</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s07.html#manual.ext.profile_mode.analysis.mthread">Multithreaded Data Access</a></span></dt><dt><span class="section"><a href="bk01pt03ch19s07.html#manual.ext.profile_mode.analysis.statistics">Statistics</a></span></dt></dl></dd><dt><span class="bibliography"><a href="profile_mode.html#profile_mode.biblio">Bibliography</a></span></dt></dl></dd><dt><span class="chapter"><a href="ext_allocators.html">20. Allocators</a></span></dt><dd><dl><dt><span class="section"><a href="ext_allocators.html#manual.ext.allocator.mt">mt_allocator</a></span></dt><dd><dl><dt><span class="section"><a href="ext_allocators.html#allocator.mt.intro">Intro</a></span></dt><dt><span class="section"><a href="ext_allocators.html#allocator.mt.design_issues">Design Issues</a></span></dt><dt><span class="section"><a href="ext_allocators.html#allocator.mt.impl">Implementation</a></span></dt><dt><span class="section"><a href="ext_allocators.html#allocator.mt.example_single">Single Thread Example</a></span></dt><dt><span class="section"><a href="ext_allocators.html#allocator.mt.example_multi">Multiple Thread Example</a></span></dt></dl></dd><dt><span class="section"><a href="bitmap_allocator.html">bitmap_allocator</a></span></dt><dd><dl><dt><span class="section"><a href="bitmap_allocator.html#allocator.bitmap.design">Design</a></span></dt><dt><span class="section"><a href="bitmap_allocator.html#allocator.bitmap.impl">Implementation</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="ext_containers.html">21. Containers</a></span></dt><dd><dl><dt><span class="section"><a href="ext_containers.html#manual.ext.containers.pbds">Policy Based Data Structures</a></span></dt><dt><span class="section"><a href="bk01pt03ch21s02.html">HP/SGI</a></span></dt><dt><span class="section"><a href="bk01pt03ch21s03.html">Deprecated HP/SGI</a></span></dt></dl></dd><dt><span class="chapter"><a href="ext_utilities.html">22. Utilities</a></span></dt><dt><span class="chapter"><a href="ext_algorithms.html">23. Algorithms</a></span></dt><dt><span class="chapter"><a href="ext_numerics.html">24. Numerics</a></span></dt><dt><span class="chapter"><a href="ext_iterators.html">25. Iterators</a></span></dt><dt><span class="chapter"><a href="ext_io.html">26. Input and Output</a></span></dt><dd><dl><dt><span class="section"><a href="ext_io.html#manual.ext.io.filebuf_derived">Derived filebufs</a></span></dt></dl></dd><dt><span class="chapter"><a href="ext_demangling.html">27. Demangling</a></span></dt><dt><span class="chapter"><a href="ext_concurrency.html">28. Concurrency</a></span></dt><dd><dl><dt><span class="section"><a href="ext_concurrency.html#manual.ext.concurrency.design">Design</a></span></dt><dd><dl><dt><span class="section"><a href="ext_concurrency.html#manual.ext.concurrency.design.threads">Interface to Locks and Mutexes</a></span></dt><dt><span class="section"><a href="ext_concurrency.html#manual.ext.concurrency.design.atomics">Interface to Atomic Functions</a></span></dt></dl></dd><dt><span class="section"><a href="bk01pt03ch28s02.html">Implementation</a></span></dt><dd><dl><dt><span class="section"><a href="bk01pt03ch28s02.html#manual.ext.concurrency.impl.atomic_fallbacks">Using Builtin Atomic Functions</a></span></dt><dt><span class="section"><a href="bk01pt03ch28s02.html#manual.ext.concurrency.impl.thread">Thread Abstraction</a></span></dt></dl></dd><dt><span class="section"><a href="bk01pt03ch28s03.html">Use</a></span></dt></dl></dd></dl></dd><dt><span class="part"><a href="bk01pt04.html">IV.
+ Appendices
+</a></span></dt><dd><dl><dt><span class="appendix"><a href="appendix_contributing.html">A.
+ Contributing
+
+</a></span></dt><dd><dl><dt><span class="section"><a href="appendix_contributing.html#contrib.list">Contributor Checklist</a></span></dt><dd><dl><dt><span class="section"><a href="appendix_contributing.html#list.reading">Reading</a></span></dt><dt><span class="section"><a href="appendix_contributing.html#list.copyright">Assignment</a></span></dt><dt><span class="section"><a href="appendix_contributing.html#list.getting">Getting Sources</a></span></dt><dt><span class="section"><a href="appendix_contributing.html#list.patches">Submitting Patches</a></span></dt></dl></dd><dt><span class="section"><a href="source_organization.html">Directory Layout and Source Conventions</a></span></dt><dt><span class="section"><a href="source_code_style.html">Coding Style</a></span></dt><dd><dl><dt><span class="section"><a href="source_code_style.html#coding_style.bad_identifiers">Bad Identifiers</a></span></dt><dt><span class="section"><a href="source_code_style.html#coding_style.example">By Example</a></span></dt></dl></dd><dt><span class="section"><a href="source_design_notes.html">Design Notes</a></span></dt></dl></dd><dt><span class="appendix"><a href="appendix_porting.html">B.
+ Porting and Maintenance
+
+</a></span></dt><dd><dl><dt><span class="section"><a href="appendix_porting.html#appendix.porting.build_hacking">Configure and Build Hacking</a></span></dt><dd><dl><dt><span class="section"><a href="appendix_porting.html#build_hacking.prereq">Prerequisites</a></span></dt><dt><span class="section"><a href="appendix_porting.html#build_hacking.map">Overview: What Comes from Where</a></span></dt><dt><span class="section"><a href="appendix_porting.html#build_hacking.scripts">Storing Information in non-AC files (like configure.host)</a></span></dt><dt><span class="section"><a href="appendix_porting.html#build_hacking.conventions">Coding and Commenting Conventions</a></span></dt><dt><span class="section"><a href="appendix_porting.html#build_hacking.acinclude">The acinclude.m4 layout</a></span></dt><dt><span class="section"><a href="appendix_porting.html#build_hacking.enable"><code class="constant">GLIBCXX_ENABLE</code>, the <code class="literal">--enable</code> maker</a></span></dt></dl></dd><dt><span class="section"><a href="documentation_hacking.html">Writing and Generating Documentation</a></span></dt><dd><dl><dt><span class="section"><a href="documentation_hacking.html#doc.intro">Introduction</a></span></dt><dt><span class="section"><a href="documentation_hacking.html#doc.generation">Generating Documentation</a></span></dt><dt><span class="section"><a href="documentation_hacking.html#doc.doxygen">Doxygen</a></span></dt><dt><span class="section"><a href="documentation_hacking.html#doc.docbook">Docbook</a></span></dt></dl></dd><dt><span class="section"><a href="internals.html">Porting to New Hardware or Operating Systems</a></span></dt><dd><dl><dt><span class="section"><a href="internals.html#internals.os">Operating System</a></span></dt><dt><span class="section"><a href="internals.html#internals.cpu">CPU</a></span></dt><dt><span class="section"><a href="internals.html#internals.char_types">Character Types</a></span></dt><dt><span class="section"><a href="internals.html#internals.thread_safety">Thread Safety</a></span></dt><dt><span class="section"><a href="internals.html#internals.numeric_limits">Numeric Limits</a></span></dt><dt><span class="section"><a href="internals.html#internals.libtool">Libtool</a></span></dt></dl></dd><dt><span class="section"><a href="test.html">Test</a></span></dt><dd><dl><dt><span class="section"><a href="test.html#test.organization">Organization</a></span></dt><dt><span class="section"><a href="test.html#test.run">Running the Testsuite</a></span></dt><dt><span class="section"><a href="test.html#test.new_tests">Writing a new test case</a></span></dt><dt><span class="section"><a href="test.html#test.harness">Test Harness and Utilities</a></span></dt><dt><span class="section"><a href="test.html#test.special">Special Topics</a></span></dt></dl></dd><dt><span class="section"><a href="abi.html">ABI Policy and Guidelines</a></span></dt><dd><dl><dt><span class="section"><a href="abi.html#abi.cxx_interface">The C++ Interface</a></span></dt><dt><span class="section"><a href="abi.html#abi.versioning">Versioning</a></span></dt><dt><span class="section"><a href="abi.html#abi.changes_allowed">Allowed Changes</a></span></dt><dt><span class="section"><a href="abi.html#abi.changes_no">Prohibited Changes</a></span></dt><dt><span class="section"><a href="abi.html#abi.impl">Implementation</a></span></dt><dt><span class="section"><a href="abi.html#abi.testing">Testing</a></span></dt><dt><span class="section"><a href="abi.html#abi.issues">Outstanding Issues</a></span></dt></dl></dd><dt><span class="section"><a href="api.html">API Evolution and Deprecation History</a></span></dt><dd><dl><dt><span class="section"><a href="api.html#api.rel_300"><code class="constant">3.0</code></a></span></dt><dt><span class="section"><a href="api.html#api.rel_310"><code class="constant">3.1</code></a></span></dt><dt><span class="section"><a href="api.html#api.rel_320"><code class="constant">3.2</code></a></span></dt><dt><span class="section"><a href="api.html#api.rel_330"><code class="constant">3.3</code></a></span></dt><dt><span class="section"><a href="api.html#api.rel_340"><code class="constant">3.4</code></a></span></dt><dt><span class="section"><a href="api.html#api.rel_400"><code class="constant">4.0</code></a></span></dt><dt><span class="section"><a href="api.html#api.rel_410"><code class="constant">4.1</code></a></span></dt><dt><span class="section"><a href="api.html#api.rel_420"><code class="constant">4.2</code></a></span></dt><dt><span class="section"><a href="api.html#api.rel_430"><code class="constant">4.3</code></a></span></dt><dt><span class="section"><a href="api.html#api.rel_440"><code class="constant">4.4</code></a></span></dt><dt><span class="section"><a href="api.html#api.rel_450"><code class="constant">4.5</code></a></span></dt></dl></dd><dt><span class="section"><a href="backwards.html">Backwards Compatibility</a></span></dt><dd><dl><dt><span class="section"><a href="backwards.html#backwards.first">First</a></span></dt><dt><span class="section"><a href="backwards.html#backwards.second">Second</a></span></dt><dt><span class="section"><a href="backwards.html#backwards.third">Third</a></span></dt></dl></dd></dl></dd><dt><span class="appendix"><a href="appendix_free.html">C.
+ Free Software Needs Free Documentation
+
+</a></span></dt><dt><span class="appendix"><a href="appendix_gpl.html">D.
+ <acronym class="acronym">GNU</acronym> General Public License version 3
+ </a></span></dt><dt><span class="appendix"><a href="appendix_gfdl.html">E. GNU Free Documentation License</a></span></dt></dl></dd></dl></div><div class="list-of-figures"><p><strong>List of Figures</strong></p><dl><dt>B.1. <a href="appendix_porting.html#id494186">Configure and Build File Dependencies</a></dt></dl></div><div class="list-of-tables"><p><strong>List of Tables</strong></p><dl><dt>1.1. <a href="status.html#id410184">C++ 1998/2003 Implementation Status</a></dt><dt>1.2. <a href="status.html#id414053">C++ 200x Implementation Status</a></dt><dt>1.3. <a href="status.html#id456195">C++ TR1 Implementation Status</a></dt><dt>1.4. <a href="status.html#id461766">C++ TR 24733 Implementation Status</a></dt><dt>3.1. <a href="using.html#id465910">C++ Command Options</a></dt><dt>3.2. <a href="using_headers.html#id466139">C++ 1998 Library Headers</a></dt><dt>3.3. <a href="using_headers.html#id466443">C++ 1998 Library Headers for C Library Facilities</a></dt><dt>3.4. <a href="using_headers.html#id466649">C++ 200x Library Headers</a></dt><dt>3.5. <a href="using_headers.html#id467078">C++ 200x Library Headers for C Library Facilities</a></dt><dt>3.6. <a href="using_headers.html#id467327">C++ TR 1 Library Headers</a></dt><dt>3.7. <a href="using_headers.html#id467468">C++ TR 1 Library Headers for C Library Facilities</a></dt><dt>3.8. <a href="using_headers.html#id467644">C++ TR 24733 Decimal Floating-Point Header</a></dt><dt>3.9. <a href="using_headers.html#id467690">C++ ABI Headers</a></dt><dt>3.10. <a href="using_headers.html#id467743">Extension Headers</a></dt><dt>3.11. <a href="using_headers.html#id468041">Extension Debug Headers</a></dt><dt>3.12. <a href="using_headers.html#id468164">Extension Profile Headers</a></dt><dt>3.13. <a href="using_headers.html#id468275">Extension Parallel Headers</a></dt><dt>17.1. <a href="bk01pt03ch17s03.html#id482419">Debugging Containers</a></dt><dt>17.2. <a href="bk01pt03ch17s03.html#id482793">Debugging Containers C++0x</a></dt><dt>18.1. <a href="bk01pt03ch18s03.html#id484380">Parallel Algorithms</a></dt><dt>19.1. <a href="bk01pt03ch19s02.html#id486504">Profile Code Location</a></dt><dt>19.2. <a href="bk01pt03ch19s07.html#id487386">Profile Diagnostics</a></dt><dt>20.1. <a href="bitmap_allocator.html#id490827">Bitmap Allocator Memory Map</a></dt><dt>B.1. <a href="documentation_hacking.html#id495087">Doxygen Prerequisites</a></dt><dt>B.2. <a href="documentation_hacking.html#id495589">HTML to Doxygen Markup Comparison</a></dt><dt>B.3. <a href="documentation_hacking.html#id495751">Docbook Prerequisites</a></dt><dt>B.4. <a href="documentation_hacking.html#id496228">HTML to Docbook XML Markup Comparison</a></dt><dt>B.5. <a href="documentation_hacking.html#id496429">Docbook XML Element Use</a></dt><dt>B.6. <a href="api.html#id502145">Extension Allocators</a></dt><dt>B.7. <a href="api.html#id502375">Extension Allocators Continued</a></dt></dl></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="../spine.html">Prev</a> </td><td align="center"> </td><td align="right"> <a accesskey="n" href="intro.html">Next</a></td></tr><tr><td align="left" valign="top">The GNU C++ Library </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Part I. 
+ Introduction
+
+</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/status.html b/libstdc++-v3/doc/html/manual/status.html
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+++ b/libstdc++-v3/doc/html/manual/status.html
@@ -0,0 +1,283 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Chapter 1. Status</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="intro.html" title="Part I.  Introduction"/><link rel="prev" href="intro.html" title="Part I.  Introduction"/><link rel="next" href="license.html" title="License"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 1. Status</th></tr><tr><td align="left"><a accesskey="p" href="intro.html">Prev</a> </td><th width="60%" align="center">Part I. 
+ Introduction
+
+</th><td align="right"> <a accesskey="n" href="license.html">Next</a></td></tr></table><hr/></div><div class="chapter" title="Chapter 1. Status"><div class="titlepage"><div><div><h2 class="title"><a id="manual.intro.status"/>Chapter 1. Status</h2></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="section"><a href="status.html#manual.intro.status.iso">Implementation Status</a></span></dt><dd><dl><dt><span class="section"><a href="status.html#status.iso.1998">C++ 1998/2003</a></span></dt><dt><span class="section"><a href="status.html#status.iso.200x">C++ 200x</a></span></dt><dt><span class="section"><a href="status.html#status.iso.tr1">C++ TR1</a></span></dt><dt><span class="section"><a href="status.html#status.iso.tr24733">C++ TR 24733</a></span></dt></dl></dd><dt><span class="section"><a href="license.html">License</a></span></dt><dd><dl><dt><span class="section"><a href="license.html#manual.intro.status.license.gpl">The Code: GPL</a></span></dt><dt><span class="section"><a href="license.html#manual.intro.status.license.fdl">The Documentation: GPL, FDL</a></span></dt></dl></dd><dt><span class="section"><a href="bugs.html">Bugs</a></span></dt><dd><dl><dt><span class="section"><a href="bugs.html#manual.intro.status.bugs.impl">Implementation Bugs</a></span></dt><dt><span class="section"><a href="bugs.html#manual.intro.status.bugs.iso">Standard Bugs</a></span></dt></dl></dd></dl></div><div class="section" title="Implementation Status"><div class="titlepage"><div><div><h2 class="title"><a id="manual.intro.status.iso"/>Implementation Status</h2></div></div></div><div class="section" title="C++ 1998/2003"><div class="titlepage"><div><div><h3 class="title"><a id="status.iso.1998"/>C++ 1998/2003</h3></div></div></div><div class="section" title="Implementation Status"><div class="titlepage"><div><div><h4 class="title"><a id="iso.1998.status"/>Implementation Status</h4></div></div></div><p>
+This status table is based on the table of contents of ISO/IEC 14882:2003.
+</p><p>
+This page describes the C++ support in mainline GCC SVN, not in any
+particular release.
+</p><div class="table"><a id="id410184"/><p class="title"><strong>Table 1.1. C++ 1998/2003 Implementation Status</strong></p><div class="table-contents"><table summary="C++ 1998/2003 Implementation Status" border="1"><colgroup><col style="text-align: left" class="c1"/><col style="text-align: left" class="c2"/><col style="text-align: left" class="c3"/><col style="text-align: left" class="c4"/></colgroup><thead><tr><th style="text-align: left">Section</th><th style="text-align: left">Description</th><th style="text-align: left">Status</th><th style="text-align: left">Comments</th></tr></thead><tbody><tr><td style="text-align: left">
+ <span class="emphasis"><em>18</em></span>
+ </td><td colspan="3" style="text-align: left">
+ <span class="emphasis"><em>Language support</em></span>
+ </td></tr><tr><td style="text-align: left">18.1</td><td style="text-align: left">Types</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.2</td><td style="text-align: left">Implementation properties</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.2.1</td><td style="text-align: left">Numeric Limits</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.2.1.1</td><td style="text-align: left">Class template <code class="code">numeric_limits</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.2.1.2</td><td style="text-align: left"><code class="code">numeric_limits</code> members</td><td style="text-align: left">Y</td><td class="auto-generated"> </td></tr><tr><td style="text-align: left">18.2.1.3</td><td style="text-align: left"><code class="code">float_round_style</code></td><td style="text-align: left">Y</td><td class="auto-generated"> </td></tr><tr><td style="text-align: left">18.2.1.4</td><td style="text-align: left"><code class="code">float_denorm_style</code></td><td style="text-align: left">Y</td><td class="auto-generated"> </td></tr><tr><td style="text-align: left">18.2.1.5</td><td style="text-align: left"><code class="code">numeric_limits</code> specializations</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.2.2</td><td style="text-align: left">C Library</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.3</td><td style="text-align: left">Start and termination</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.4</td><td style="text-align: left">Dynamic memory management</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.5</td><td style="text-align: left">Type identification</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.5.1</td><td style="text-align: left">Class type_info</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.5.2</td><td style="text-align: left">Class bad_cast</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.5.3</td><td style="text-align: left">Class bad_typeid</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.6</td><td style="text-align: left">Exception handling</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.6.1</td><td style="text-align: left">Class exception</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.6.2</td><td style="text-align: left">Violation exception-specifications</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.6.3</td><td style="text-align: left">Abnormal termination</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.6.4</td><td style="text-align: left"><code class="code">uncaught_exception</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.7</td><td style="text-align: left">Other runtime support</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">
+ <span class="emphasis"><em>19</em></span>
+ </td><td colspan="3" style="text-align: left">
+ <span class="emphasis"><em>Diagnostics</em></span>
+ </td></tr><tr><td style="text-align: left">19.1</td><td style="text-align: left">Exception classes</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">19.2</td><td style="text-align: left">Assertions</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">19.3</td><td style="text-align: left">Error numbers</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">
+ <span class="emphasis"><em>20</em></span>
+ </td><td colspan="3" style="text-align: left">
+ <span class="emphasis"><em>General utilities</em></span>
+ </td></tr><tr><td style="text-align: left">20.1</td><td style="text-align: left">Requirements</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.2</td><td style="text-align: left">Utility components</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.2.1</td><td style="text-align: left">Operators</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.2.2</td><td style="text-align: left"><code class="code">pair</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.3</td><td style="text-align: left">Function objects</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.3.1</td><td style="text-align: left">Base</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.3.2</td><td style="text-align: left">Arithmetic operation</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.3.3</td><td style="text-align: left">Comparisons</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.3.4</td><td style="text-align: left">Logical operations</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.3.5</td><td style="text-align: left">Negators</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.3.6</td><td style="text-align: left">Binders</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.3.7</td><td style="text-align: left">Adaptors for pointers to functions</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.3.8</td><td style="text-align: left">Adaptors for pointers to members</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.4</td><td style="text-align: left">Memory</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.4.1</td><td style="text-align: left">The default allocator</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.4.2</td><td style="text-align: left">Raw storage iterator</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.4.3</td><td style="text-align: left">Temporary buffers</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.4.4</td><td style="text-align: left">Specialized algorithms</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.4.4.1</td><td style="text-align: left"><code class="code">uninitialized_copy</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.4.4.2</td><td style="text-align: left"><code class="code">uninitialized_fill</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.4.4.3</td><td style="text-align: left"><code class="code">uninitialized_fill_n</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.4.5</td><td style="text-align: left">Class template <code class="code">auto_ptr</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.4.6</td><td style="text-align: left">C library</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">
+ <span class="emphasis"><em>21</em></span>
+ </td><td colspan="3" style="text-align: left">
+ <span class="emphasis"><em>Strings</em></span>
+ </td></tr><tr><td style="text-align: left">21.1</td><td style="text-align: left">Character traits</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">21.1.1</td><td style="text-align: left">Character traits requirements</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">21.1.2</td><td style="text-align: left">traits typedef</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">21.1.3</td><td style="text-align: left"><code class="code">char_traits</code> specializations</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">21.1.3.1</td><td style="text-align: left">struct <code class="code">char_traits&lt;char&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">21.1.3.2</td><td style="text-align: left">struct <code class="code">char_traits&lt;wchar_t&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">21.2</td><td style="text-align: left">String classes</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">21.3</td><td style="text-align: left">Class template <code class="code">basic_string</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">21.4</td><td style="text-align: left">Null-terminated sequence utilities</td><td style="text-align: left">Y</td><td style="text-align: left">C library dependency</td></tr><tr><td style="text-align: left">
+ <span class="emphasis"><em>22</em></span>
+ </td><td colspan="3" style="text-align: left">
+ <span class="emphasis"><em>Localization</em></span>
+ </td></tr><tr><td style="text-align: left">22.1</td><td style="text-align: left">Locales</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.1.1</td><td style="text-align: left">Class <code class="code">locale</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.1.2</td><td style="text-align: left"><code class="code">locale</code> globals</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.1.3</td><td style="text-align: left">Convenience interfaces</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.1.3.1</td><td style="text-align: left">Character classification</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.1.3.2</td><td style="text-align: left">Character conversions</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.2</td><td style="text-align: left">Standard locale categories</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.2.1</td><td style="text-align: left"><code class="code">ctype</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.2.2</td><td style="text-align: left">Numeric</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.2.2.1</td><td style="text-align: left"><code class="code">num_get</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.2.2.2</td><td style="text-align: left"><code class="code">num_put</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.2.3</td><td style="text-align: left"><code class="code">num_punct</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.2.4</td><td style="text-align: left"><code class="code">collate</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.2.5</td><td style="text-align: left">Time</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.2.5.1</td><td style="text-align: left"><code class="code">time_get</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.2.5.2</td><td style="text-align: left"><code class="code">time_get_byname</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.2.5.3</td><td style="text-align: left"><code class="code">time_put</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.2.5.3</td><td style="text-align: left"><code class="code">time_put_byname</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.2.6</td><td style="text-align: left">Monetary</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.2.6.1</td><td style="text-align: left"><code class="code">money_get</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.2.6.2</td><td style="text-align: left"><code class="code">money_put</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.2.6.3</td><td style="text-align: left"><code class="code">money_punct</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.2.6.4</td><td style="text-align: left"><code class="code">money_punct_byname</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.2.7</td><td style="text-align: left"><code class="code">messages</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.2.8</td><td style="text-align: left">Program-defined facets</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.3</td><td style="text-align: left">C Library Locales</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">
+ <span class="emphasis"><em>23</em></span>
+ </td><td colspan="3" style="text-align: left">
+ <span class="emphasis"><em>Containers</em></span>
+ </td></tr><tr><td style="text-align: left">23.1</td><td style="text-align: left">Container requirements</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.2</td><td style="text-align: left">Sequence containers</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.2.1</td><td style="text-align: left">Class template <code class="code">deque</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.2.2</td><td style="text-align: left">Class template <code class="code">list</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.2.3</td><td style="text-align: left">Adaptors</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.2.3.1</td><td style="text-align: left">Class template <code class="code">queue</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.2.3.2</td><td style="text-align: left">Class template <code class="code">priority_queue</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.2.3.3</td><td style="text-align: left">Class template <code class="code">stack</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.2.4</td><td style="text-align: left">Class template <code class="code">vector</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.2.5</td><td style="text-align: left">Class <code class="code">vector&lt;bool&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.3</td><td style="text-align: left">Associative containers</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.3.1</td><td style="text-align: left">Class template <code class="code">map</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.3.2</td><td style="text-align: left">Class template <code class="code">multimap</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.3.3</td><td style="text-align: left">Class template <code class="code">set</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.3.4</td><td style="text-align: left">Class template <code class="code">multiset</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">
+ <span class="emphasis"><em>24</em></span>
+ </td><td colspan="3" style="text-align: left">
+ <span class="emphasis"><em>Iterators</em></span>
+ </td></tr><tr><td style="text-align: left">24.1</td><td style="text-align: left">Requirements</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">24.2</td><td style="text-align: left">Header <code class="code">&lt;iterator&gt;</code> synopsis</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">24.3</td><td style="text-align: left">Iterator primitives</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">24.4</td><td style="text-align: left">Predefined iterators and Iterator adaptors</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">24.4.1</td><td style="text-align: left">Reverse iterators</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">24.4.2</td><td style="text-align: left">Insert iterators</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">24.5</td><td style="text-align: left">Stream iterators</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">24.5.1</td><td style="text-align: left">Class template <code class="code">istream_iterator</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">24.5.2</td><td style="text-align: left">Class template <code class="code">ostream_iterator</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">24.5.3</td><td style="text-align: left">Class template <code class="code">istreambuf_iterator</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">24.5.4</td><td style="text-align: left">Class template <code class="code">ostreambuf_iterator</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">
+ <span class="emphasis"><em>25</em></span>
+ </td><td colspan="3" style="text-align: left">
+ <span class="emphasis"><em>Algorithms</em></span>
+ </td></tr><tr><td style="text-align: left">25.1</td><td style="text-align: left">Non-modifying sequence operations</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">25.2</td><td style="text-align: left">Mutating sequence operations</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">25.3</td><td style="text-align: left">Sorting and related operations</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">25.4</td><td style="text-align: left">C library algorithms</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">
+ <span class="emphasis"><em>26</em></span>
+ </td><td colspan="3" style="text-align: left">
+ <span class="emphasis"><em>Numerics</em></span>
+ </td></tr><tr><td style="text-align: left">26.1</td><td style="text-align: left">Numeric type requirements</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.2</td><td style="text-align: left">Complex numbers</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.3</td><td style="text-align: left">Numeric arrays</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.3.1</td><td style="text-align: left">Header <code class="code">&lt;valarray&gt;</code> synopsis</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.3.2</td><td style="text-align: left">Class template <code class="code">valarray</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.3.3</td><td style="text-align: left"><code class="code">valarray</code> non-member operations</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.3.4</td><td style="text-align: left">Class <code class="code">slice</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.3.5</td><td style="text-align: left">Class template <code class="code">slice_array</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.3.6</td><td style="text-align: left">Class <code class="code">gslice</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.3.7</td><td style="text-align: left">Class template <code class="code">gslice_array</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.3.8</td><td style="text-align: left">Class template <code class="code">mask_array</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.3.9</td><td style="text-align: left">Class template <code class="code">indirect_array</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.4</td><td style="text-align: left">Generalized numeric operations</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.4.1</td><td style="text-align: left"><code class="code">accumulate</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.4.2</td><td style="text-align: left"><code class="code">inner_product</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.4.3</td><td style="text-align: left"><code class="code">partial_sum</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.4.4</td><td style="text-align: left"><code class="code">adjacent_difference</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.4.5</td><td style="text-align: left">iota</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.5</td><td style="text-align: left">C Library</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">
+ <span class="emphasis"><em>27</em></span>
+ </td><td colspan="3" style="text-align: left">
+ <span class="emphasis"><em>Input/output</em></span>
+ </td></tr><tr><td style="text-align: left">27.1</td><td style="text-align: left">Requirements</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">27.2</td><td style="text-align: left">Forward declarations</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">27.3</td><td style="text-align: left">Standard iostream objects</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">27.3.1</td><td style="text-align: left">Narrow stream objects</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">27.3.2</td><td style="text-align: left">Wide stream objects</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">27.4</td><td style="text-align: left">Iostreams base classes</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">27.5</td><td style="text-align: left">Stream buffers</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">27.6</td><td style="text-align: left">Formatting and manipulators</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">27.7</td><td style="text-align: left">String-based streams</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">27.8</td><td style="text-align: left">File-based streams</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">
+ <span class="emphasis"><em>Appendix D</em></span>
+ </td><td colspan="3" style="text-align: left">
+ <span class="emphasis"><em>Compatibility features</em></span>
+ </td></tr><tr><td style="text-align: left">D.1</td><td style="text-align: left">Increment operator with bool operand</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">D.2</td><td style="text-align: left"><code class="code">static</code> keyword</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">D.3</td><td style="text-align: left">Access declarations</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">D.4</td><td style="text-align: left">Implicit conversion from const strings</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">D.5</td><td style="text-align: left">C standard library headers</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">D.6</td><td style="text-align: left">Old iostreams members</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">D.7</td><td style="text-align: left">char* streams</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr></tbody></table></div></div><br class="table-break"/></div><div class="section" title="Implementation Specific Behavior"><div class="titlepage"><div><div><h4 class="title"><a id="iso.1998.specific"/>Implementation Specific Behavior</h4></div></div></div><p>
+ The ISO standard defines the following phrase:
+ </p><div class="blockquote"><blockquote class="blockquote"><div class="variablelist"><dl><dt><span class="term">
+ <code class="code">[1.3.5] implementation-defined behavior</code>
+ </span></dt><dd><p>
+ Behavior, for a well-formed program construct and correct data, that
+ depends on the implementation <span class="emphasis"><em>and that each implementation
+ shall document</em></span>.
+ </p></dd></dl></div></blockquote></div><p>
+ We do so here, for the C++ library only. Behavior of the
+ compiler, linker, runtime loader, and other elements of "the
+ implementation" are documented elsewhere. Everything listed
+ in Annex B, Implementation Qualities, are also part of the
+ compiler, not the library.
+ </p><p>
+ For each entry, we give the section number of the standard, when
+ applicable. This list is probably incomplet and inkorrekt.
+ </p><p>
+ <span class="emphasis"><em>[1.9]/11 #3</em></span> If <code class="code">isatty(3)</code> is true, then
+ interactive stream support is implied.
+ </p><p>
+ <span class="emphasis"><em>[17.4.4.5]</em></span> Non-reentrant functions are probably best
+ discussed in the various sections on multithreading (see above).
+ </p><p><span class="emphasis"><em>[18.1]/4</em></span> The type of <code class="code">NULL</code> is described
+ <a class="link" href="support.html#std.support.types.null" title="NULL">here</a>.
+ </p><p><span class="emphasis"><em>[18.3]/8</em></span> Even though it's listed in the library
+ sections, libstdc++ has zero control over what the cleanup code hands
+ back to the runtime loader. Talk to the compiler people. :-)
+ </p><p><span class="emphasis"><em>[18.4.2.1]/5</em></span> (bad_alloc),
+ <span class="emphasis"><em>[18.5.2]/5</em></span> (bad_cast),
+ <span class="emphasis"><em>[18.5.3]/5</em></span> (bad_typeid),
+ <span class="emphasis"><em>[18.6.1]/8</em></span> (exception),
+ <span class="emphasis"><em>[18.6.2.1]/5</em></span> (bad_exception): The <code class="code">what()</code>
+ member function of class <code class="code">std::exception</code>, and these other
+ classes publicly derived from it, simply returns the name of the
+ class. But they are the <span class="emphasis"><em>mangled</em></span> names; you will need to call
+ <code class="code">c++filt</code> and pass the names as command-line parameters to
+ demangle them, or call a
+ <a class="link" href="ext_demangling.html" title="Chapter 27. Demangling">runtime demangler function</a>.
+ (The classes in <code class="code">&lt;stdexcept&gt;</code> have constructors which
+ require an argument to use later for <code class="code">what()</code> calls, so the
+ problem of <code class="code">what()</code>'s value does not arise in most
+ user-defined exceptions.)
+ </p><p><span class="emphasis"><em>[18.5.1]/7</em></span> The return value of
+ <code class="code">std::type_info::name()</code> is the mangled type name (see the
+ previous entry for more).
+ </p><p><span class="emphasis"><em>[20.1.5]/5</em></span> <span class="emphasis"><em>"Implementors are encouraged to
+ supply libraries that can accept allocators that encapsulate more
+ general memory models and that support non-equal instances. In such
+ implementations, any requirements imposed on allocators by containers
+ beyond those requirements that appear in Table 32, and the semantics
+ of containers and algorithms when allocator instances compare
+ non-equal, are implementation-defined."</em></span> As yet we don't
+ have any allocators which compare non-equal, so we can't describe how
+ they behave.
+ </p><p><span class="emphasis"><em>[21.1.3.1]/3,4</em></span>,
+ <span class="emphasis"><em>[21.1.3.2]/2</em></span>,
+ <span class="emphasis"><em>[23.*]'s foo::iterator</em></span>,
+ <span class="emphasis"><em>[27.*]'s foo::*_type</em></span>,
+ <span class="emphasis"><em>others...</em></span>
+ Nope, these types are called implementation-defined because you
+ shouldn't be taking advantage of their underlying types. Listing them
+ here would defeat the purpose. :-)
+ </p><p><span class="emphasis"><em>[21.1.3.1]/5</em></span> I don't really know about
+ the mbstate_t stuff... see
+ the <a class="link" href="facets.html#std.localization.facet.codecvt" title="codecvt">chapter 22
+ notes</a> for what does exist.
+ </p><p><span class="emphasis"><em>[22.*]</em></span> Anything and everything we have on locale
+ implementation will be described
+ <a class="link" href="localization.html#std.localization.locales.locale" title="locale">over here</a>.
+ </p><p><span class="emphasis"><em>[26.2.8]/9</em></span> I have no idea what
+ <code class="code">complex&lt;T&gt;</code>'s pow(0,0) returns.
+ </p><p><span class="emphasis"><em>[27.4.2.4]/2</em></span> Calling
+ <code class="code">std::ios_base::sync_with_stdio</code> after I/O has already been
+ performed on the standard stream objects will
+ flush the buffers, and
+ destroy and recreate the underlying buffer instances. Whether or not
+ the previously-written I/O is destroyed in this process depends mostly
+ on the --enable-libio choice: for stdio, if the written data is
+ already in the stdio buffer, the data may be completely safe!
+ </p><p><span class="emphasis"><em>[27.6.1.1.2]</em></span>,
+ <span class="emphasis"><em>[27.6.2.3]</em></span> The I/O sentry ctor and dtor can perform
+ additional work than the minimum required. We are not currently taking
+ advantage of this yet.
+ </p><p><span class="emphasis"><em>[27.7.1.3]/16</em></span>,
+ <span class="emphasis"><em>[27.8.1.4]/10</em></span>
+ The effects of <code class="code">pubsetbuf/setbuf</code> are described
+ <a class="link" href="io.html" title="Chapter 13.  Input and Output">in this chapter</a>.
+ </p><p><span class="emphasis"><em>[27.8.1.4]/16</em></span> Calling <code class="code">fstream::sync</code> when
+ a get area exists will... whatever <code class="code">fflush()</code> does, I think.
+ </p></div></div><div class="section" title="C++ 200x"><div class="titlepage"><div><div><h3 class="title"><a id="status.iso.200x"/>C++ 200x</h3></div></div></div><p>
+This table is based on the table of contents of ISO/IEC
+JTC1 SC22 WG21 Doc No: N3290 Date: 2011-04-11
+Final Draft International Standard, Standard for Programming Language C++
+</p><p>
+In this implementation <code class="literal">-std=gnu++0x</code> or
+<code class="literal">-std=c++0x</code> flags must be used to enable language
+and library
+features. See <a class="link" href="using.html#manual.intro.using.flags" title="Command Options">dialect</a>
+options. The pre-defined symbol
+<code class="constant">__GXX_EXPERIMENTAL_CXX0X__</code> is used to check for the
+presence of the required flag.
+</p><p>
+This page describes the C++0x support in the GCC 4.6 release series.
+</p><div class="table"><a id="id414053"/><p class="title"><strong>Table 1.2. C++ 200x Implementation Status</strong></p><div class="table-contents"><table summary="C++ 200x Implementation Status" border="1"><colgroup><col style="text-align: left" class="c1"/><col style="text-align: left" class="c2"/><col style="text-align: left" class="c3"/><col style="text-align: left" class="c4"/></colgroup><thead><tr><th style="text-align: left">Section</th><th style="text-align: left">Description</th><th style="text-align: left">Status</th><th style="text-align: left">Comments</th></tr></thead><tbody><tr><td style="text-align: left">
+ <span class="emphasis"><em>18</em></span>
+ </td><td colspan="3" style="text-align: left">
+ <span class="emphasis"><em>Language support</em></span>
+ </td></tr><tr><td style="text-align: left">18.1</td><td style="text-align: left">General</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr style="background-color: #B0B0B0"><td style="text-align: left">18.2</td><td style="text-align: left">Types</td><td style="text-align: left">Partial</td><td style="text-align: left">Missing offsetof, max_align_t</td></tr><tr><td style="text-align: left">18.3</td><td style="text-align: left">Implementation properties</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.3.2</td><td style="text-align: left">Numeric Limits</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.3.2.3</td><td style="text-align: left">Class template <code class="code">numeric_limits</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.3.2.4</td><td style="text-align: left"><code class="code">numeric_limits</code> members</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">18.3.2.5</td><td style="text-align: left"><code class="code">float_round_style</code></td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">18.3.2.6</td><td style="text-align: left"><code class="code">float_denorm_style</code></td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.3.2.7</td><td style="text-align: left"><code class="code">numeric_limits</code> specializations</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.3.3</td><td style="text-align: left">C Library</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.4</td><td style="text-align: left">Integer types</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.4.1</td><td style="text-align: left">Header <code class="code">&lt;cstdint&gt;</code> synopsis</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr style="background-color: #B0B0B0"><td style="text-align: left">18.5</td><td style="text-align: left">Start and termination</td><td style="text-align: left">Partial</td><td style="text-align: left">C library dependency for quick_exit, at_quick_exit</td></tr><tr><td style="text-align: left">18.6</td><td style="text-align: left">Dynamic memory management</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.7</td><td style="text-align: left">Type identification</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.7.1</td><td style="text-align: left">Class type_info</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.7.2</td><td style="text-align: left">Class bad_cast</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.7.3</td><td style="text-align: left">Class bad_typeid</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.8</td><td style="text-align: left">Exception handling</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.8.1</td><td style="text-align: left">Class exception</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.8.2</td><td style="text-align: left">Class bad_exception</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.8.3</td><td style="text-align: left">Abnormal termination</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.8.4</td><td style="text-align: left"><code class="code">uncaught_exception</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.8.5</td><td style="text-align: left">Exception Propagation</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.8.6</td><td style="text-align: left"><code class="code">nested_exception</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.9</td><td style="text-align: left">Initializer lists</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.9.1</td><td style="text-align: left">Initializer list constructors</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.9.2</td><td style="text-align: left">Initializer list access</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">18.9.3</td><td style="text-align: left">Initializer list range access</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">18.10</td><td style="text-align: left">Other runtime support</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">
+ <span class="emphasis"><em>19</em></span>
+ </td><td colspan="3" style="text-align: left">
+ <span class="emphasis"><em>Diagnostics</em></span>
+ </td></tr><tr><td style="text-align: left">19.1</td><td style="text-align: left">General</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">19.2</td><td style="text-align: left">Exception classes</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">19.3</td><td style="text-align: left">Assertions</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">19.4</td><td style="text-align: left">Error numbers</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">19.5</td><td style="text-align: left">System error support</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">19.5.1</td><td style="text-align: left">Class <code class="code">error_category</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">19.5.2</td><td style="text-align: left">Class <code class="code">error_code</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">19.5.3</td><td style="text-align: left">Class <code class="code">error_condition</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">19.5.4</td><td style="text-align: left">Comparison operators</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">19.5.5</td><td style="text-align: left">Class <code class="code">system_error</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">
+ <span class="emphasis"><em>20</em></span>
+ </td><td colspan="3" style="text-align: left">
+ <span class="emphasis"><em>General utilities</em></span>
+ </td></tr><tr><td style="text-align: left">20.1</td><td style="text-align: left">General</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.2</td><td style="text-align: left">Utility components</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.2.1</td><td style="text-align: left">Operators</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.2.2</td><td style="text-align: left">Swap</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.2.3</td><td style="text-align: left"><code class="code">forward</code> and <code class="code">move</code> helpers</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.2.4</td><td style="text-align: left">Function template <code class="code">declval</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.3</td><td style="text-align: left">Pairs</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.3.1</td><td style="text-align: left">In general</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.3.2</td><td style="text-align: left">Class template <code class="code">pair</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.3.3</td><td style="text-align: left">Specialized algorithms</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.3.4</td><td style="text-align: left">Tuple-like access to <code class="code">pair</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.3.5</td><td style="text-align: left">Piecewise construction</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.4</td><td style="text-align: left">Tuples</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.4.1</td><td style="text-align: left">In general</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.4.2</td><td style="text-align: left">Class template <code class="code">tuple</code></td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.4.2.1</td><td style="text-align: left">Construction</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.4.2.2</td><td style="text-align: left">Assignment</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.4.2.3</td><td style="text-align: left">Swap</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr style="background-color: #B0B0B0"><td style="text-align: left">20.4.2.4</td><td style="text-align: left">Tuple creation functions</td><td style="text-align: left">Partial</td><td style="text-align: left"><code class="code">tuple_cat</code> should be a single variadic signature (DR 1385)</td></tr><tr><td style="text-align: left">20.4.2.5</td><td style="text-align: left">Tuple helper classes</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.4.2.6</td><td style="text-align: left">Element access</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.4.2.7</td><td style="text-align: left">Relational operators</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">20.4.2.8</td><td style="text-align: left">Tuple traits</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.4.2.9</td><td style="text-align: left">Tuple specialized algorithms</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.5</td><td style="text-align: left">Class template <code class="code">bitset</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.5.1</td><td style="text-align: left"><code class="code">bitset</code> constructors</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.5.2</td><td style="text-align: left"><code class="code">bitset</code> members</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.5.3</td><td style="text-align: left"><code class="code">bitset</code> hash support</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.5.4</td><td style="text-align: left"><code class="code">bitset</code> operators</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.6</td><td style="text-align: left">Memory</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.6.1</td><td style="text-align: left">In general</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.6.2</td><td style="text-align: left">Header <code class="code">&lt;memory&gt;</code> synopsis</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">20.6.3</td><td style="text-align: left">Pointer traits</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #B0B0B0"><td style="text-align: left">20.6.4</td><td style="text-align: left">Pointer safety</td><td style="text-align: left">Partial</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">20.6.5</td><td style="text-align: left">Align</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.6.6</td><td style="text-align: left">Allocator argument tag</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.6.7</td><td style="text-align: left"><code class="code">uses_allocator</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">20.6.8</td><td style="text-align: left">Allocator traits</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.6.9</td><td style="text-align: left">The default allocator</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.6.10</td><td style="text-align: left">Raw storage iterator</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.6.11</td><td style="text-align: left">Temporary buffers</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.6.12</td><td style="text-align: left">Specialized algorithms</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.6.12.1</td><td style="text-align: left"><code class="code">addressof</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.6.12.2</td><td style="text-align: left"><code class="code">uninitialized_copy</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.6.12.3</td><td style="text-align: left"><code class="code">uninitialized_fill</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.6.12.4</td><td style="text-align: left"><code class="code">uninitialized_fill_n</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.6.13</td><td style="text-align: left">C library</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.7</td><td style="text-align: left">Smart pointers</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.7.1</td><td style="text-align: left">Class template <code class="code">unique_ptr</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.7.2</td><td style="text-align: left">Shared-ownership pointers</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.7.2.1</td><td style="text-align: left">Class <code class="code">bad_weak_ptr</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.7.2.2</td><td style="text-align: left">Class template <code class="code">shared_ptr</code></td><td style="text-align: left">Y</td><td style="text-align: left">
+ <p>
+ Uses code from
+ <a class="link" href="http://www.boost.org/libs/smart_ptr/shared_ptr.htm">boost::shared_ptr</a>.
+ </p>
+ </td></tr><tr><td style="text-align: left">20.7.2.3</td><td style="text-align: left">Class template <code class="code">weak_ptr</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.7.2.4</td><td style="text-align: left">Class template <code class="code">emable_shared_from_this</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr style="background-color: #B0B0B0"><td style="text-align: left">20.7.2.5</td><td style="text-align: left"><code class="code">shared_ptr</code> atomic access</td><td style="text-align: left">Partial</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.7.2.6</td><td style="text-align: left">Smart pointer hash support</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.8</td><td style="text-align: left">Function objects</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.8.1</td><td style="text-align: left">Definitions</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.8.2</td><td style="text-align: left">Requirements</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.8.3</td><td style="text-align: left">Class template <code class="code">reference_wrapper</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.8.4</td><td style="text-align: left">Arithmetic operation</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.8.5</td><td style="text-align: left">Comparisons</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.8.6</td><td style="text-align: left">Logical operations</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.8.7</td><td style="text-align: left">Bitwise operations</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.8.8</td><td style="text-align: left">Negators</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.8.9</td><td style="text-align: left">Function template <code class="code">bind</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr style="background-color: #B0B0B0"><td style="text-align: left">20.8.10</td><td style="text-align: left">Function template <code class="code">mem_fn</code></td><td style="text-align: left">Partial</td><td style="text-align: left">Missing overloads for reference-qualified member functions</td></tr><tr><td style="text-align: left">20.8.11</td><td style="text-align: left">Polymorphic function wrappers</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.8.11.1</td><td style="text-align: left">Class <code class="code">bad_function_call</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr style="background-color: #B0B0B0"><td style="text-align: left">20.8.11.2</td><td style="text-align: left">Class template <code class="code">function</code></td><td style="text-align: left">Partial</td><td style="text-align: left">Missing allocator support</td></tr><tr><td style="text-align: left">20.8.12</td><td style="text-align: left">Class template <code class="code">hash</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.9</td><td style="text-align: left">Metaprogramming and type traits</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.9.1</td><td style="text-align: left">Requirements</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.9.2</td><td style="text-align: left">Header <code class="code">&lt;type_traits&gt;</code> synopsis</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.9.3</td><td style="text-align: left">Helper classes</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.9.4</td><td style="text-align: left">Unary Type Traits</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.9.4.1</td><td style="text-align: left">Primary type categories</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.9.4.2</td><td style="text-align: left">Composite type traits</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr style="background-color: #B0B0B0"><td style="text-align: left">20.9.4.3</td><td style="text-align: left">Type properties</td><td style="text-align: left">Partial</td><td style="text-align: left">Missing is_trivially_copyable,
+ is_assignable, is_copy_assignable, is_move_assignable,
+ is_trivially_constructible, is_trivially_default_constructible,
+ is_trivially_copy_constructible, is_trivially_move_constructible,
+ is_trivially_assignable, is_trivially_default_assignable,
+ is_trivially_copy_assignable, is_trivially_move_assignable,
+ is_trivially_destructible,
+ is_nothrow_assignable,
+ is_nothrow_copy_assignable, is_nothrow_move_assignable,
+ is_nothrow_destructible
+ </td></tr><tr><td style="text-align: left">20.9.5</td><td style="text-align: left">Type property queries</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.9.6</td><td style="text-align: left">Relationships between types</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.9.7</td><td style="text-align: left">Transformations between types</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.9.7.1</td><td style="text-align: left">Const-volatile modifications</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.9.7.2</td><td style="text-align: left">Reference modifications</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.9.7.3</td><td style="text-align: left">Sign modifications</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.9.7.4</td><td style="text-align: left">Array modifications</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.9.7.5</td><td style="text-align: left">Pointer modifications</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.9.7.6</td><td style="text-align: left">Other transformations</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.10</td><td style="text-align: left">Compile-time rational arithmetic</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.10.1</td><td style="text-align: left">In general</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.10.2</td><td style="text-align: left">Header <code class="code">&lt;ratio&gt;</code> synopsis</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.10.3</td><td style="text-align: left">Class template <code class="code">ratio</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.10.4</td><td style="text-align: left">Arithmetic on <code class="code">ratio</code>s</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.10.5</td><td style="text-align: left">Comparison of <code class="code">ratio</code>s</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.10.6</td><td style="text-align: left">SI types for <code class="code">ratio</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.11</td><td style="text-align: left">Time utilities</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.11.3</td><td style="text-align: left">Clock requirements</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.11.4</td><td style="text-align: left">Time-related traits</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.11.4.1</td><td style="text-align: left"><code class="code">treat_as_floating_point</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.11.4.2</td><td style="text-align: left"><code class="code">duration_values</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.11.4.3</td><td style="text-align: left">Specializations of <code class="code">common_type</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr style="background-color: #B0B0B0"><td style="text-align: left">20.11.5</td><td style="text-align: left">Class template <code class="code">duration</code></td><td style="text-align: left">Partial</td><td style="text-align: left">Missing constexpr for non-member arithmetic operations</td></tr><tr><td style="text-align: left">20.11.6</td><td style="text-align: left">Class template <code class="code">time_point</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.11.7</td><td style="text-align: left">Clocks</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.11.7.1</td><td style="text-align: left">Class <code class="code">system_clock</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">20.11.7.2</td><td style="text-align: left">Class <code class="code">steady_clock</code></td><td style="text-align: left">N</td><td style="text-align: left">Support old <code class="code">monotonic_clock</code> spec instead</td></tr><tr><td style="text-align: left">20.11.7.3</td><td style="text-align: left">Class <code class="code">high_resolution_clock</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">20.11.8</td><td style="text-align: left">Date and time functions</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">20.12</td><td style="text-align: left">Scoped allocator adaptor</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">20.12.1</td><td style="text-align: left">Header <code class="code">&lt;scoped_allocator&gt;</code> synopsis</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">20.12.2</td><td style="text-align: left">Scoped allocator adaptor member types</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">20.12.3</td><td style="text-align: left">Scoped allocator adaptor constructors</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">20.12.4</td><td style="text-align: left">Scoped allocator adaptor members</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">20.12.5</td><td style="text-align: left">Scoped allocator operators</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">20.13</td><td style="text-align: left">Class <code class="code">type_index</code></td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">
+ <span class="emphasis"><em>21</em></span>
+ </td><td colspan="3" style="text-align: left">
+ <span class="emphasis"><em>Strings</em></span>
+ </td></tr><tr><td style="text-align: left">21.1</td><td style="text-align: left">General</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">21.2</td><td style="text-align: left">Character traits</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">21.2.1</td><td style="text-align: left">Character traits requirements</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">21.2.2</td><td style="text-align: left">traits typedefs</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">21.2.3</td><td style="text-align: left"><code class="code">char_traits</code> specializations</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr style="background-color: #B0B0B0"><td style="text-align: left">21.2.3.1</td><td style="text-align: left">struct <code class="code">char_traits&lt;char&gt;</code></td><td style="text-align: left">Partial</td><td style="text-align: left">Missing constexpr</td></tr><tr style="background-color: #B0B0B0"><td style="text-align: left">21.2.3.2</td><td style="text-align: left">struct <code class="code">char_traits&lt;char16_t&gt;</code></td><td style="text-align: left">Partial</td><td style="text-align: left">Missing constexpr</td></tr><tr><td style="text-align: left">21.2.3.3</td><td style="text-align: left">struct <code class="code">char_traits&lt;char32_t&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">21.2.3.4</td><td style="text-align: left">struct <code class="code">char_traits&lt;wchar_t&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">21.3</td><td style="text-align: left">String classes</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">21.4</td><td style="text-align: left">Class template <code class="code">basic_string</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">21.5</td><td style="text-align: left">Numeric Conversions</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">21.6</td><td style="text-align: left">Hash support</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">21.7</td><td style="text-align: left">Null-terminated sequence utilities</td><td style="text-align: left">Y</td><td style="text-align: left">C library dependency</td></tr><tr><td style="text-align: left">
+ <span class="emphasis"><em>22</em></span>
+ </td><td colspan="3" style="text-align: left">
+ <span class="emphasis"><em>Localization</em></span>
+ </td></tr><tr><td style="text-align: left">22.1</td><td style="text-align: left">General</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.2</td><td style="text-align: left">Header <code class="code">&lt;locale&gt;</code> synopsis</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.3</td><td style="text-align: left">Locales</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.3.1</td><td style="text-align: left">Class <code class="code">locale</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.3.2</td><td style="text-align: left"><code class="code">locale</code> globals</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.3.3</td><td style="text-align: left">Convenience interfaces</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.3.3.1</td><td style="text-align: left">Character classification</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.3.3.2</td><td style="text-align: left">Conversions</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.3.3.2.1</td><td style="text-align: left">Character conversions</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">22.3.3.2.2</td><td style="text-align: left"><code class="code">string</code> conversions</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">22.3.3.2.3</td><td style="text-align: left">Buffer conversions</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.4</td><td style="text-align: left">Standard <code class="code">locale</code> categories</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.4.1</td><td style="text-align: left">The <code class="code">ctype</code> category</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.4.2</td><td style="text-align: left">The numeric category</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.4.2.1</td><td style="text-align: left"><code class="code">num_get</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.4.2.2</td><td style="text-align: left"><code class="code">num_put</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.4.3</td><td style="text-align: left">The numeric punctuation facet</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.4.4</td><td style="text-align: left">The collate category</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.4.5</td><td style="text-align: left">The time category</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.4.5.1</td><td style="text-align: left">Class template <code class="code">time_get</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.4.5.2</td><td style="text-align: left">Class template <code class="code">time_get_byname</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.4.5.3</td><td style="text-align: left">Class template <code class="code">time_put</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.4.5.3</td><td style="text-align: left">Class template <code class="code">time_put_byname</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.4.6</td><td style="text-align: left">The monetary category</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.4.6.1</td><td style="text-align: left">Class template <code class="code">money_get</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.4.6.2</td><td style="text-align: left">Class template <code class="code">money_put</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.4.6.3</td><td style="text-align: left">Class template <code class="code">money_punct</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.4.6.4</td><td style="text-align: left">Class template <code class="code">money_punct_byname</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.4.7</td><td style="text-align: left">The message retrieval category</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.4.8</td><td style="text-align: left">Program-defined facets</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">22.5</td><td style="text-align: left">Standard code conversion facets</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">22.6</td><td style="text-align: left">C Library Locales</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">
+ <span class="emphasis"><em>23</em></span>
+ </td><td colspan="3" style="text-align: left">
+ <span class="emphasis"><em>Containers</em></span>
+ </td></tr><tr><td style="text-align: left">23.1</td><td style="text-align: left">General</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.2</td><td style="text-align: left">Container requirements</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.2.1</td><td style="text-align: left">General container requirements</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.2.2</td><td style="text-align: left">Container data races</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.2.3</td><td style="text-align: left">Sequence containers</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.2.4</td><td style="text-align: left">Associative containers</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.2.5</td><td style="text-align: left">Unordered associative containers</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.3</td><td style="text-align: left">Sequence containers</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.3.2</td><td style="text-align: left">Class template <code class="code">array</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.3.3</td><td style="text-align: left">Class template <code class="code">deque</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.3.4</td><td style="text-align: left">Class template <code class="code">forward_list</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.3.5</td><td style="text-align: left">Class template <code class="code">list</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.3.6</td><td style="text-align: left">Class template <code class="code">vector</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.3.7</td><td style="text-align: left">Class <code class="code">vector&lt;bool&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.4</td><td style="text-align: left">Associative containers</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.4.4</td><td style="text-align: left">Class template <code class="code">map</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.4.5</td><td style="text-align: left">Class template <code class="code">multimap</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.4.6</td><td style="text-align: left">Class template <code class="code">set</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.4.7</td><td style="text-align: left">Class template <code class="code">multiset</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.5</td><td style="text-align: left">Unordered associative containers</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.5.4</td><td style="text-align: left">Class template <code class="code">unordered_map</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.5.5</td><td style="text-align: left">Class template <code class="code">unordered_multimap</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.5.6</td><td style="text-align: left">Class template <code class="code">unordered_set</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.5.7</td><td style="text-align: left">Class template <code class="code">unordered_multiset</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.6</td><td style="text-align: left">Container adaptors</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.6.1</td><td style="text-align: left">Class template <code class="code">queue</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.6.2</td><td style="text-align: left">Class template <code class="code">priority_queue</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">23.6.3</td><td style="text-align: left">Class template <code class="code">stack</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">
+ <span class="emphasis"><em>24</em></span>
+ </td><td colspan="3" style="text-align: left">
+ <span class="emphasis"><em>Iterators</em></span>
+ </td></tr><tr><td style="text-align: left">24.1</td><td style="text-align: left">General</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">24.2</td><td style="text-align: left">Iterator requirements</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">24.3</td><td style="text-align: left">Header <code class="code">&lt;iterator&gt;</code> synopsis</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">24.4</td><td style="text-align: left">Iterator primitives</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">24.5</td><td style="text-align: left">Iterator adaptors</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">24.5.1</td><td style="text-align: left">Reverse iterators</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">24.5.2</td><td style="text-align: left">Insert iterators</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">24.5.3</td><td style="text-align: left">Move iterators</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">24.6</td><td style="text-align: left">Stream iterators</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">24.6.1</td><td style="text-align: left">Class template <code class="code">istream_iterator</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">24.6.2</td><td style="text-align: left">Class template <code class="code">ostream_iterator</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">24.6.3</td><td style="text-align: left">Class template <code class="code">istreambuf_iterator</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">24.6.4</td><td style="text-align: left">Class template <code class="code">ostreambuf_iterator</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">24.6.5</td><td style="text-align: left">range access</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">
+ <span class="emphasis"><em>25</em></span>
+ </td><td colspan="3" style="text-align: left">
+ <span class="emphasis"><em>Algorithms</em></span>
+ </td></tr><tr><td style="text-align: left">25.1</td><td style="text-align: left">General</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">25.2</td><td style="text-align: left">Non-modifying sequence operations</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">25.3</td><td style="text-align: left">Mutating sequence operations</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">25.4</td><td style="text-align: left">Sorting and related operations</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">25.5</td><td style="text-align: left">C library algorithms</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">
+ <span class="emphasis"><em>26</em></span>
+ </td><td colspan="3" style="text-align: left">
+ <span class="emphasis"><em>Numerics</em></span>
+ </td></tr><tr><td style="text-align: left">26.1</td><td style="text-align: left">General</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.2</td><td style="text-align: left">Numeric type requirements</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.3</td><td style="text-align: left">The floating-point environment</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.4</td><td style="text-align: left">Complex numbers</td><td style="text-align: left">Partial</td><td style="text-align: left">Missing constexpr</td></tr><tr><td style="text-align: left">26.5</td><td style="text-align: left">Random number generation</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.5.1</td><td style="text-align: left">Requirements</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.5.2</td><td style="text-align: left">Header <code class="code">&lt;random&gt;</code> synopsis</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.5.3</td><td style="text-align: left">Random number engine class templates</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.5.3.1</td><td style="text-align: left">Class template <code class="code">linear_congruential_engine</code></td><td style="text-align: left">Y</td><td style="text-align: left">Missing constexpr</td></tr><tr><td style="text-align: left">26.5.3.2</td><td style="text-align: left">Class template <code class="code">mersenne_twister_engine</code></td><td style="text-align: left">Y</td><td style="text-align: left">Missing constexpr</td></tr><tr><td style="text-align: left">26.5.3.3</td><td style="text-align: left">Class template <code class="code">subtract_with_carry_engine</code></td><td style="text-align: left">Y</td><td style="text-align: left">Missing constexpr</td></tr><tr><td style="text-align: left">26.5.4</td><td style="text-align: left">Random number engine adaptor class templates</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.5.4.2</td><td style="text-align: left">Class template <code class="code">discard_block_engine</code></td><td style="text-align: left">Y</td><td style="text-align: left">Missing constexpr</td></tr><tr><td style="text-align: left">26.5.4.3</td><td style="text-align: left">Class template <code class="code">independent_bits_engine</code></td><td style="text-align: left">Y</td><td style="text-align: left">Missing constexpr</td></tr><tr><td style="text-align: left">26.5.4.4</td><td style="text-align: left">Class template <code class="code">shuffle_order_engine</code></td><td style="text-align: left">Y</td><td style="text-align: left">Missing constexpr</td></tr><tr><td style="text-align: left">26.5.5</td><td style="text-align: left">Engines and engine adaptors with predefined parameters</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.5.6</td><td style="text-align: left">Class <code class="code">random_device</code></td><td style="text-align: left">Y</td><td style="text-align: left">Missing constexpr</td></tr><tr><td style="text-align: left">26.5.7</td><td style="text-align: left">Utilities</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.5.7.1</td><td style="text-align: left">Class <code class="code">seed_seq</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.5.7.2</td><td style="text-align: left">Function template <code class="code">generate_canonical</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.5.8</td><td style="text-align: left">Random number distribution class templates</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.5.8.2</td><td style="text-align: left">Uniform distributions</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.5.8.2.1</td><td style="text-align: left">Class template <code class="code">uniform_int_distribution</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.5.8.2.2</td><td style="text-align: left">Class template <code class="code">uniform_real_distribution</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.5.8.3</td><td style="text-align: left">Bernoulli distributions</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.5.8.3.1</td><td style="text-align: left">Class <code class="code">bernoulli_distribution</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.5.8.3.2</td><td style="text-align: left">Class template <code class="code">binomial_distribution</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.5.8.3.3</td><td style="text-align: left">Class template <code class="code">geometric_distribution</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.5.8.3.4</td><td style="text-align: left">Class template <code class="code">negative_binomial_distribution</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.5.8.4</td><td style="text-align: left">Poisson distributions</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.5.8.4.1</td><td style="text-align: left">Class template <code class="code">poisson_distribution</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.5.8.4.2</td><td style="text-align: left">Class template <code class="code">exponential_distribution</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.5.8.4.3</td><td style="text-align: left">Class template <code class="code">gamma_distribution</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.5.8.4.4</td><td style="text-align: left">Class template <code class="code">weibull_distribution</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.5.8.4.5</td><td style="text-align: left">Class template <code class="code">extreme_value_distribution</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.5.8.5</td><td style="text-align: left">Normal distributions</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.5.8.5.1</td><td style="text-align: left">Class template <code class="code">normal_distribution</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.5.8.5.2</td><td style="text-align: left">Class template <code class="code">lognormal_distribution</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.5.8.5.3</td><td style="text-align: left">Class template <code class="code">chi_squared_distribution</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.5.8.5.4</td><td style="text-align: left">Class template <code class="code">cauchy_distribution</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.5.8.5.5</td><td style="text-align: left">Class template <code class="code">fisher_f_distribution</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.5.8.5.6</td><td style="text-align: left">Class template <code class="code">student_t_distribution</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.5.8.6</td><td style="text-align: left">Sampling distributions</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.5.8.6.1</td><td style="text-align: left">Class template <code class="code">discrete_distribution</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.5.8.6.2</td><td style="text-align: left">Class template <code class="code">piecewise_constant_distribution</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.5.8.6.3</td><td style="text-align: left">Class template <code class="code">piecewise_linear_distribution</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.6</td><td style="text-align: left">Numeric arrays</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.6.1</td><td style="text-align: left">Header <code class="code">&lt;valarray&gt;</code> synopsis</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr style="background-color: #B0B0B0"><td style="text-align: left">26.6.2</td><td style="text-align: left">Class template <code class="code">valarray</code></td><td style="text-align: left">Partial</td><td style="text-align: left">Missing move and swap operations</td></tr><tr><td style="text-align: left">26.6.3</td><td style="text-align: left"><code class="code">valarray</code> non-member operations</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.6.4</td><td style="text-align: left">Class <code class="code">slice</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.6.5</td><td style="text-align: left">Class template <code class="code">slice_array</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.6.6</td><td style="text-align: left">The <code class="code">gslice</code> class</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.6.7</td><td style="text-align: left">Class template <code class="code">gslice_array</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.6.8</td><td style="text-align: left">Class template <code class="code">mask_array</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.6.9</td><td style="text-align: left">Class template <code class="code">indirect_array</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.6.10</td><td style="text-align: left"><code class="code">valarray</code> range access</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.7</td><td style="text-align: left">Generalized numeric operations</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.7.1</td><td style="text-align: left">Header <code class="code">&lt;numeric&gt;</code> synopsis</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.7.2</td><td style="text-align: left"><code class="code">accumulate</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.7.3</td><td style="text-align: left"><code class="code">inner_product</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.7.4</td><td style="text-align: left"><code class="code">partial_sum</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.7.5</td><td style="text-align: left"><code class="code">adjacent_difference</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.7.6</td><td style="text-align: left">iota</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">26.8</td><td style="text-align: left">C Library</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">
+ <span class="emphasis"><em>27</em></span>
+ </td><td colspan="3" style="text-align: left">
+ <span class="emphasis"><em>Input/output library</em></span>
+ </td></tr><tr><td style="text-align: left">27.1</td><td style="text-align: left">General</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">27.2</td><td style="text-align: left">Iostreams requirements</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">27.2.1</td><td style="text-align: left">Imbue Limitations</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">27.2.2</td><td style="text-align: left">Positioning Type Limitations</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr style="background-color: #B0B0B0"><td style="text-align: left">27.2.3</td><td style="text-align: left">Thread safety</td><td style="text-align: left">Partial</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">27.3</td><td style="text-align: left">Forward declarations</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">27.4</td><td style="text-align: left">Standard iostream objects</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">27.4.1</td><td style="text-align: left">Overview</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">27.4.2</td><td style="text-align: left">Narrow stream objects</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">27.4.3</td><td style="text-align: left">Wide stream objects</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr style="background-color: #B0B0B0"><td style="text-align: left">27.5</td><td style="text-align: left">Iostreams base classes</td><td style="text-align: left">Partial</td><td style="text-align: left">
+ Missing move and swap operations on <code class="code">basic_ios</code>. Missing
+ <code class="code">make_error_code</code> and <code class="code">make_error_condition</code>.
+ </td></tr><tr><td style="text-align: left">27.6</td><td style="text-align: left">Stream buffers</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr style="background-color: #B0B0B0"><td style="text-align: left">27.7</td><td style="text-align: left">Formatting and manipulators</td><td style="text-align: left">Partial</td><td style="text-align: left">Missing move and swap operations</td></tr><tr style="background-color: #B0B0B0"><td style="text-align: left">27.8</td><td style="text-align: left">String-based streams</td><td style="text-align: left">Partial</td><td style="text-align: left">Missing move and swap operations</td></tr><tr style="background-color: #B0B0B0"><td style="text-align: left">27.9</td><td style="text-align: left">File-based streams</td><td style="text-align: left">Partial</td><td style="text-align: left">Missing move and swap operations</td></tr><tr><td style="text-align: left">
+ <span class="emphasis"><em>28</em></span>
+ </td><td colspan="3" style="text-align: left">
+ <span class="emphasis"><em>Regular expressions</em></span>
+ </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">28.1</td><td style="text-align: left">General</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">28.2</td><td style="text-align: left">Definitions</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">28.3</td><td style="text-align: left">Requirements</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">28.4</td><td style="text-align: left">Header <code class="code">&lt;regex&gt;</code> synopsis</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">28.5</td><td style="text-align: left">Namespace <code class="code">std::regex_constants</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">28.6</td><td style="text-align: left">Class <code class="code">regex_error</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr style="background-color: #B0B0B0"><td style="text-align: left">28.7</td><td style="text-align: left">Class template <code class="code">regex_traits</code></td><td style="text-align: left">Partial</td><td style="text-align: left"> </td></tr><tr style="background-color: #B0B0B0"><td style="text-align: left">28.8</td><td style="text-align: left">Class template <code class="code">basic_regex</code></td><td style="text-align: left">Partial</td><td style="text-align: left"> </td></tr><tr style="background-color: #B0B0B0"><td style="text-align: left">28.9</td><td style="text-align: left">Class template <code class="code">sub_match</code></td><td style="text-align: left">Partial</td><td style="text-align: left"> </td></tr><tr style="background-color: #B0B0B0"><td style="text-align: left">28.10</td><td style="text-align: left">Class template <code class="code">match_results</code></td><td style="text-align: left">Partial</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">28.11</td><td style="text-align: left">Regular expression algorithms</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">28.12</td><td style="text-align: left">Regular expression Iterators</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">28.13</td><td style="text-align: left">Modified ECMAScript regular expression grammar</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">
+ <span class="emphasis"><em>29</em></span>
+ </td><td colspan="3" style="text-align: left">
+ <span class="emphasis"><em>Atomic operations</em></span>
+ </td></tr><tr><td style="text-align: left">29.1</td><td style="text-align: left">General</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">29.2</td><td style="text-align: left">Header <code class="code">&lt;atomic&gt;</code> synopsis</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">29.3</td><td style="text-align: left">Order and consistency</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #B0B0B0"><td style="text-align: left">29.4</td><td style="text-align: left">Lock-free property</td><td style="text-align: left">Partial</td><td style="text-align: left">Missing <code class="code">ATOMIC_BOOL_LOCK_FREE</code> and
+ <code class="code">ATOMIC_POINTER_LOCK_FREE</code>.
+ Based on _GLIBCXX_ATOMIC_PROPERTY
+ </td></tr><tr style="background-color: #B0B0B0"><td style="text-align: left">29.5</td><td style="text-align: left">Atomic types</td><td style="text-align: left">Partial</td><td style="text-align: left">Missing constexpr</td></tr><tr><td style="text-align: left">29.6</td><td style="text-align: left">Operations on atomic types</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">29.7</td><td style="text-align: left">Flag Type and operations</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">29.8</td><td style="text-align: left">Fences</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">
+ <span class="emphasis"><em>30</em></span>
+ </td><td colspan="3" style="text-align: left">
+ <span class="emphasis"><em>Thread support</em></span>
+ </td></tr><tr><td style="text-align: left">30.1</td><td style="text-align: left">General</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">30.2</td><td style="text-align: left">Requirements</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">30.3</td><td style="text-align: left">Threads</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr style="background-color: #B0B0B0"><td style="text-align: left">30.3.1</td><td style="text-align: left">Class <code class="code">thread</code></td><td style="text-align: left">Partial</td><td style="text-align: left"><code class="code">thread::id</code> comparisons not well-defined</td></tr><tr><td style="text-align: left">30.3.2</td><td style="text-align: left">Namespace <code class="code">this_thread</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">30.4</td><td style="text-align: left">Mutual exclusion</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">30.4.1</td><td style="text-align: left">Mutex requirements</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">30.4.1.1</td><td style="text-align: left">In general</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">30.4.1.2</td><td style="text-align: left">Mutex types</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">30.4.1.2.1</td><td style="text-align: left">Class <code class="code">mutex</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">30.4.1.2.2</td><td style="text-align: left">Class <code class="code">recursive_mutex</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">30.4.1.3</td><td style="text-align: left">Timed mutex types</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">30.4.1.3.1</td><td style="text-align: left">Class <code class="code">timed_mutex</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">30.4.1.3.2</td><td style="text-align: left">Class <code class="code">recursive_timed_mutex</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">30.4.2</td><td style="text-align: left">Locks</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">30.4.2.1</td><td style="text-align: left">Class template <code class="code">lock_guard</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">30.4.2.2</td><td style="text-align: left">Class template <code class="code">unique_lock</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">30.4.3</td><td style="text-align: left">Generic locking algorithms</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">30.4.4</td><td style="text-align: left">Call once</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">30.4.4.1</td><td style="text-align: left">Struct <code class="code">once_flag</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">30.4.4.2</td><td style="text-align: left">Function <code class="code">call_once</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr style="background-color: #B0B0B0"><td style="text-align: left">30.5</td><td style="text-align: left">Condition variables</td><td style="text-align: left">Partial</td><td style="text-align: left">Missing notify_all_at_thread_exit</td></tr><tr><td style="text-align: left">30.5.1</td><td style="text-align: left">Class <code class="code">condition_variable</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">30.5.2</td><td style="text-align: left">Class <code class="code">condition_variable_any</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">30.6</td><td style="text-align: left">Futures</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">30.6.1</td><td style="text-align: left">Overview</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">30.6.2</td><td style="text-align: left">Error handling</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">30.6.3</td><td style="text-align: left">Class <code class="code">future_error</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">30.6.4</td><td style="text-align: left">Shared state</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr style="background-color: #B0B0B0"><td style="text-align: left">30.6.5</td><td style="text-align: left">Class template <code class="code">promise</code></td><td style="text-align: left">Partial</td><td style="text-align: left">Missing set_*_at_thread_exit</td></tr><tr style="background-color: #B0B0B0"><td style="text-align: left">30.6.6</td><td style="text-align: left">Class template <code class="code">future</code></td><td style="text-align: left">Partial</td><td style="text-align: left">Missing future_status and future::share()</td></tr><tr style="background-color: #B0B0B0"><td style="text-align: left">30.6.7</td><td style="text-align: left">Class template <code class="code">shared_future</code></td><td style="text-align: left">Partial</td><td style="text-align: left">Missing future_status</td></tr><tr><td style="text-align: left">30.6.8</td><td style="text-align: left">Function template <code class="code">async</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr style="background-color: #B0B0B0"><td style="text-align: left">30.6.9</td><td style="text-align: left">Class template <code class="code">packaged_task</code></td><td style="text-align: left">Partial</td><td style="text-align: left">Missing make_ready_at_thread_exit</td></tr><tr><td style="text-align: left">
+ <span class="emphasis"><em>Appendix D</em></span>
+ </td><td colspan="3" style="text-align: left">
+ <span class="emphasis"><em>Compatibility features</em></span>
+ </td></tr><tr><td style="text-align: left">D.1</td><td style="text-align: left">Increment operator with <code class="code">bool</code> operand</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">D.2</td><td style="text-align: left"><code class="code">register</code> keyword</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">D.3</td><td style="text-align: left">Implicit declaration of copy functions</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">D.4</td><td style="text-align: left">Dynamic exception specifications</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">D.5</td><td style="text-align: left">C standard library headers</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">D.6</td><td style="text-align: left">Old iostreams members</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">D.7</td><td style="text-align: left"><code class="code">char*</code> streams</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">D.8</td><td style="text-align: left">Function objects</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">D.9</td><td style="text-align: left">Binders</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">D.10</td><td style="text-align: left"><code class="code">auto_ptr</code></td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">D.11</td><td style="text-align: left">Violating exception-specifications</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr></tbody></table></div></div><br class="table-break"/></div><div class="section" title="C++ TR1"><div class="titlepage"><div><div><h3 class="title"><a id="status.iso.tr1"/>C++ TR1</h3></div></div></div><p>
+This table is based on the table of contents of ISO/IEC DTR 19768
+Doc No: N1836=05-0096 Date: 2005-06-24
+Draft Technical Report on C++ Library Extensions
+</p><p>
+In this implementation the header names are prefixed by
+<code class="code">tr1/</code>, for instance <code class="code">&lt;tr1/functional&gt;</code>,
+<code class="code">&lt;tr1/memory&gt;</code>, and so on.
+</p><p>
+This page describes the TR1 support in mainline GCC SVN, not in any particular
+release.
+</p><div class="table"><a id="id456195"/><p class="title"><strong>Table 1.3. C++ TR1 Implementation Status</strong></p><div class="table-contents"><table summary="C++ TR1 Implementation Status" border="1"><colgroup><col style="text-align: left" class="c1"/><col style="text-align: left" class="c2"/><col style="text-align: left" class="c3"/><col style="text-align: left" class="c4"/></colgroup><thead><tr><th style="text-align: left">Section</th><th style="text-align: left">Description</th><th style="text-align: left">Status</th><th style="text-align: left">Comments</th></tr></thead><tbody><tr><td style="text-align: left"><span class="emphasis"><em>2</em></span></td><td colspan="3" style="text-align: left"><span class="emphasis"><em>General Utilities</em></span></td></tr><tr><td style="text-align: left">2.1</td><td style="text-align: left">Reference wrappers</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">2.1.1</td><td style="text-align: left">Additions to header <code class="code">&lt;functional&gt;</code> synopsis</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">2.1.2</td><td style="text-align: left">Class template <code class="code">reference_wrapper</code></td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">2.1.2.1</td><td style="text-align: left"><code class="code">reference_wrapper</code> construct/copy/destroy</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">2.1.2.2</td><td style="text-align: left"><code class="code">reference_wrapper</code> assignment</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">2.1.2.3</td><td style="text-align: left"><code class="code">reference_wrapper</code> access</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">2.1.2.4</td><td style="text-align: left"><code class="code">reference_wrapper</code> invocation</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">2.1.2.5</td><td style="text-align: left"><code class="code">reference_wrapper</code> helper functions</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">2.2</td><td style="text-align: left">Smart pointers</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">2.2.1</td><td style="text-align: left">Additions to header <code class="code">&lt;memory&gt;</code> synopsis</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">2.2.2</td><td style="text-align: left">Class <code class="code">bad_weak_ptr</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">2.2.3</td><td style="text-align: left">Class template <code class="code">shared_ptr</code></td><td style="text-align: left"> </td><td style="text-align: left">
+ <p>
+ Uses code from
+ <a class="link" href="http://www.boost.org/libs/smart_ptr/shared_ptr.htm">boost::shared_ptr</a>.
+ </p>
+ </td></tr><tr><td style="text-align: left">2.2.3.1</td><td style="text-align: left"><code class="code">shared_ptr</code> constructors</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">2.2.3.2</td><td style="text-align: left"><code class="code">shared_ptr</code> destructor</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">2.2.3.3</td><td style="text-align: left"><code class="code">shared_ptr</code> assignment</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">2.2.3.4</td><td style="text-align: left"><code class="code">shared_ptr</code> modifiers</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">2.2.3.5</td><td style="text-align: left"><code class="code">shared_ptr</code> observers</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">2.2.3.6</td><td style="text-align: left"><code class="code">shared_ptr</code> comparison</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">2.2.3.7</td><td style="text-align: left"><code class="code">shared_ptr</code> I/O</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">2.2.3.8</td><td style="text-align: left"><code class="code">shared_ptr</code> specialized algorithms</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">2.2.3.9</td><td style="text-align: left"><code class="code">shared_ptr</code> casts</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">2.2.3.10</td><td style="text-align: left"><code class="code">get_deleter</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">2.2.4</td><td style="text-align: left">Class template <code class="code">weak_ptr</code></td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">2.2.4.1</td><td style="text-align: left"><code class="code">weak_ptr</code> constructors</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">2.2.4.2</td><td style="text-align: left"><code class="code">weak_ptr</code> destructor</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">2.2.4.3</td><td style="text-align: left"><code class="code">weak_ptr</code> assignment</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">2.2.4.4</td><td style="text-align: left"><code class="code">weak_ptr</code> modifiers</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">2.2.4.5</td><td style="text-align: left"><code class="code">weak_ptr</code> observers</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">2.2.4.6</td><td style="text-align: left"><code class="code">weak_ptr</code> comparison</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">2.2.4.7</td><td style="text-align: left"><code class="code">weak_ptr</code> specialized algorithms</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">2.2.5</td><td style="text-align: left">Class template <code class="code">enable_shared_from_this</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left"><span class="emphasis"><em>3</em></span></td><td colspan="3" style="text-align: left"><span class="emphasis"><em>Function Objects</em></span></td></tr><tr><td style="text-align: left">3.1</td><td style="text-align: left">Definitions</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">3.2</td><td style="text-align: left">Additions to <code class="code">&lt;functional&gt; synopsis</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">3.3</td><td style="text-align: left">Requirements</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">3.4</td><td style="text-align: left">Function return types</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">3.5</td><td style="text-align: left">Function template <code class="code">mem_fn</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">3.6</td><td style="text-align: left">Function object binders</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">3.6.1</td><td style="text-align: left">Class template <code class="code">is_bind_expression</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">3.6.2</td><td style="text-align: left">Class template <code class="code">is_placeholder</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">3.6.3</td><td style="text-align: left">Function template <code class="code">bind</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">3.6.4</td><td style="text-align: left">Placeholders</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">3.7</td><td style="text-align: left">Polymorphic function wrappers</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">3.7.1</td><td style="text-align: left">Class <code class="code">bad_function_call</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">3.7.1.1</td><td style="text-align: left"><code class="code">bad_function_call</code> constructor</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">3.7.2</td><td style="text-align: left">Class template <code class="code">function</code></td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">3.7.2.1</td><td style="text-align: left"><code class="code">function</code> construct/copy/destroy</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">3.7.2.2</td><td style="text-align: left"><code class="code">function</code> modifiers</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">3.7.2.3</td><td style="text-align: left"><code class="code">function</code> capacity</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">3.7.2.4</td><td style="text-align: left"><code class="code">function</code> invocation</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">3.7.2.5</td><td style="text-align: left"><code class="code">function</code> target access</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">3.7.2.6</td><td style="text-align: left">undefined operators</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">3.7.2.7</td><td style="text-align: left">null pointer comparison operators</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">3.7.2.8</td><td style="text-align: left">specialized algorithms</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left"><span class="emphasis"><em>4</em></span></td><td colspan="3" style="text-align: left"><span class="emphasis"><em>Metaprogramming and type traits</em></span></td></tr><tr><td style="text-align: left">4.1</td><td style="text-align: left">Requirements</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">4.2</td><td style="text-align: left">Header <code class="code">&lt;type_traits&gt;</code> synopsis</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">4.3</td><td style="text-align: left">Helper classes</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">4.4</td><td style="text-align: left">General Requirements</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">4.5</td><td style="text-align: left">Unary Type Traits</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">4.5.1</td><td style="text-align: left">Primary Type Categories</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">4.5.2</td><td style="text-align: left">Composite type traits</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">4.5.3</td><td style="text-align: left">Type properties</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">4.6</td><td style="text-align: left">Relationships between types</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">4.7</td><td style="text-align: left">Transformations between types</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">4.7.1</td><td style="text-align: left">Const-volatile modifications</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">4.7.2</td><td style="text-align: left">Reference modifications</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">4.7.3</td><td style="text-align: left">Array modifications</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">4.7.4</td><td style="text-align: left">Pointer modifications</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">4.8</td><td style="text-align: left">Other transformations</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">4.9</td><td style="text-align: left">Implementation requirements</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left"><span class="emphasis"><em>5</em></span></td><td colspan="3" style="text-align: left"><span class="emphasis"><em>Numerical Facilities</em></span></td></tr><tr><td style="text-align: left">5.1</td><td style="text-align: left">Random number generation</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.1.1</td><td style="text-align: left">Requirements</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.1.2</td><td style="text-align: left">Header <code class="code">&lt;random&gt;</code> synopsis</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.1.3</td><td style="text-align: left">Class template <code class="code">variate_generator</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.1.4</td><td style="text-align: left">Random number engine class templates</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.1.4.1</td><td style="text-align: left">Class template <code class="code">linear_congruential</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.1.4.2</td><td style="text-align: left">Class template <code class="code">mersenne_twister</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.1.4.3</td><td style="text-align: left">Class template <code class="code">subtract_with_carry</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.1.4.4</td><td style="text-align: left">Class template <code class="code">subtract_with_carry_01</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.1.4.5</td><td style="text-align: left">Class template <code class="code">discard_block</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.1.4.6</td><td style="text-align: left">Class template <code class="code">xor_combine</code></td><td style="text-align: left">Y</td><td style="text-align: left">operator()() per N2079</td></tr><tr><td style="text-align: left">5.1.5</td><td style="text-align: left">Engines with predefined parameters</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.1.6</td><td style="text-align: left">Class <code class="code">random_device</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.1.7</td><td style="text-align: left">Random distribution class templates</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.1.7.1</td><td style="text-align: left">Class template <code class="code">uniform_int</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.1.7.2</td><td style="text-align: left">Class <code class="code">bernoulli_distribution</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.1.7.3</td><td style="text-align: left">Class template <code class="code">geometric_distribution</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.1.7.4</td><td style="text-align: left">Class template <code class="code">poisson_distribution</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.1.7.5</td><td style="text-align: left">Class template <code class="code">binomial_distribution</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.1.7.6</td><td style="text-align: left">Class template <code class="code">uniform_real</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.1.7.7</td><td style="text-align: left">Class template <code class="code">exponential_distribution</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.1.7.8</td><td style="text-align: left">Class template <code class="code">normal_distribution</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.1.7.9</td><td style="text-align: left">Class template <code class="code">gamma_distribution</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.2</td><td style="text-align: left">Mathematical special functions</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.2.1</td><td style="text-align: left">Additions to header <code class="code">&lt;cmath&gt;</code> synopsis</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.2.1.1</td><td style="text-align: left">associated Laguerre polynomials</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.2.1.2</td><td style="text-align: left">associated Legendre functions</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.2.1.3</td><td style="text-align: left">beta function</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.2.1.4</td><td style="text-align: left">(complete) elliptic integral of the first kind</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.2.1.5</td><td style="text-align: left">(complete) elliptic integral of the second kind</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.2.1.6</td><td style="text-align: left">(complete) elliptic integral of the third kind</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.2.1.7</td><td style="text-align: left">confluent hypergeometric functions</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.2.1.8</td><td style="text-align: left">regular modified cylindrical Bessel functions</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.2.1.9</td><td style="text-align: left">cylindrical Bessel functions (of the first kind)</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.2.1.10</td><td style="text-align: left">irregular modified cylindrical Bessel functions</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.2.1.11</td><td style="text-align: left">cylindrical Neumann functions</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.2.1.12</td><td style="text-align: left">(incomplete) elliptic integral of the first kind</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.2.1.13</td><td style="text-align: left">(incomplete) elliptic integral of the second kind</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.2.1.14</td><td style="text-align: left">(incomplete) elliptic integral of the third kind</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.2.1.15</td><td style="text-align: left">exponential integral</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.2.1.16</td><td style="text-align: left">Hermite polynomials</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.2.1.17</td><td style="text-align: left">hypergeometric functions</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.2.1.18</td><td style="text-align: left">Laguerre polynomials</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.2.1.19</td><td style="text-align: left">Legendre polynomials</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.2.1.20</td><td style="text-align: left">Riemann zeta function</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.2.1.21</td><td style="text-align: left">spherical Bessel functions (of the first kind)</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.2.1.22</td><td style="text-align: left">spherical associated Legendre functions</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.2.1.23</td><td style="text-align: left">spherical Neumann functions</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">5.2.2</td><td style="text-align: left">Additions to header <code class="code">&lt;math.h&gt;</code> synopsis</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left"><span class="emphasis"><em>6</em></span></td><td colspan="3" style="text-align: left"><span class="emphasis"><em>Containers</em></span></td></tr><tr><td style="text-align: left">6.1</td><td style="text-align: left">Tuple types</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.1.1</td><td style="text-align: left">Header <code class="code">&lt;tuple&gt;</code> synopsis</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.1.2</td><td style="text-align: left">Additions to header <code class="code">&lt;utility&gt;</code> synopsis</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.1.3</td><td style="text-align: left">Class template <code class="code">tuple</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.1.3.1</td><td style="text-align: left">Construction</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.1.3.2</td><td style="text-align: left">Tuple creation functions</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.1.3.3</td><td style="text-align: left">Tuple helper classes</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.1.3.4</td><td style="text-align: left">Element access</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.1.3.5</td><td style="text-align: left">Relational operators</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.1.4</td><td style="text-align: left">Pairs</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.2</td><td style="text-align: left">Fixed size array</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.2.1</td><td style="text-align: left">Header <code class="code">&lt;array&gt;</code> synopsis</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.2.2</td><td style="text-align: left">Class template <code class="code">array</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.2.2.1</td><td style="text-align: left"><code class="code">array</code> constructors, copy, and assignment</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.2.2.2</td><td style="text-align: left"><code class="code">array</code> specialized algorithms</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.2.2.3</td><td style="text-align: left"><code class="code">array</code> size</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.2.2.4</td><td style="text-align: left">Zero sized <code class="code">array</code>s</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.2.2.5</td><td style="text-align: left">Tuple interface to class template <code class="code">array</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.3</td><td style="text-align: left">Unordered associative containers</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.3.1</td><td style="text-align: left">Unordered associative container requirements</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.3.1.1</td><td style="text-align: left">Exception safety guarantees</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.3.2</td><td style="text-align: left">Additions to header <code class="code">&lt;functional&gt;</code> synopsis</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.3.3</td><td style="text-align: left">Class template <code class="code">hash</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.3.4</td><td style="text-align: left">Unordered associative container classes</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.3.4.1</td><td style="text-align: left">Header <code class="code">&lt;unordered_set&gt;</code> synopsis</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.3.4.2</td><td style="text-align: left">Header <code class="code">&lt;unordered_map&gt;</code> synopsis</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.3.4.3</td><td style="text-align: left">Class template <code class="code">unordered_set</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.3.4.3.1</td><td style="text-align: left"><code class="code">unordered_set</code> constructors</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.3.4.3.2</td><td style="text-align: left"><code class="code">unordered_set</code> swap</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.3.4.4</td><td style="text-align: left">Class template <code class="code">unordered_map</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.3.4.4.1</td><td style="text-align: left"><code class="code">unordered_map</code> constructors</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.3.4.4.2</td><td style="text-align: left"><code class="code">unordered_map</code> element access</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.3.4.4.3</td><td style="text-align: left"><code class="code">unordered_map</code> swap</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.3.4.5</td><td style="text-align: left">Class template <code class="code">unordered_multiset</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.3.4.5.1</td><td style="text-align: left"><code class="code">unordered_multiset</code> constructors</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.3.4.5.2</td><td style="text-align: left"><code class="code">unordered_multiset</code> swap</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.3.4.6</td><td style="text-align: left">Class template <code class="code">unordered_multimap</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.3.4.6.1</td><td style="text-align: left"><code class="code">unordered_multimap</code> constructors</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">6.3.4.6.2</td><td style="text-align: left"><code class="code">unordered_multimap</code> swap</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left"><span class="emphasis"><em>7</em></span></td><td colspan="3" style="text-align: left"><span class="emphasis"><em>Regular Expressions</em></span></td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.1</td><td style="text-align: left">Definitions</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.2</td><td style="text-align: left">Requirements</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.3</td><td style="text-align: left">Regular expressions summary</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.4</td><td style="text-align: left">Header <code class="code">&lt;regex&gt;</code> synopsis</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.5</td><td style="text-align: left">Namespace <code class="code">tr1::regex_constants</code></td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.5.1</td><td style="text-align: left">Bitmask Type <code class="code">syntax_option_type</code></td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.5.2</td><td style="text-align: left">Bitmask Type <code class="code">regex_constants::match_flag_type</code></td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.5.3</td><td style="text-align: left">Implementation defined <code class="code">error_type</code></td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.6</td><td style="text-align: left">Class <code class="code">regex_error</code></td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.7</td><td style="text-align: left">Class template <code class="code">regex_traits</code></td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.8</td><td style="text-align: left">Class template <code class="code">basic_regex</code></td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.8.1</td><td style="text-align: left"><code class="code">basic_regex</code> constants</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.8.2</td><td style="text-align: left"><code class="code">basic_regex</code> constructors</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.8.3</td><td style="text-align: left"><code class="code">basic_regex</code> assign</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.8.4</td><td style="text-align: left"><code class="code">basic_regex</code> constant operations</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.8.5</td><td style="text-align: left"><code class="code">basic_regex</code> locale</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.8.6</td><td style="text-align: left"><code class="code">basic_regex</code> swap</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.8.7</td><td style="text-align: left"><code class="code">basic_regex</code> non-member functions</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.8.7.1</td><td style="text-align: left"><code class="code">basic_regex</code> non-member swap</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.9</td><td style="text-align: left">Class template <code class="code">sub_match</code></td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.9.1</td><td style="text-align: left"><code class="code">sub_match</code> members</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.9.2</td><td style="text-align: left"><code class="code">sub_match</code> non-member operators</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.10</td><td style="text-align: left">Class template <code class="code">match_results</code></td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.10.1</td><td style="text-align: left"><code class="code">match_results</code> constructors</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.10.2</td><td style="text-align: left"><code class="code">match_results</code> size</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.10.3</td><td style="text-align: left"><code class="code">match_results</code> element access</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.10.4</td><td style="text-align: left"><code class="code">match_results</code> formatting</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.10.5</td><td style="text-align: left"><code class="code">match_results</code> allocator</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.10.6</td><td style="text-align: left"><code class="code">match_results</code> swap</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.11</td><td style="text-align: left">Regular expression algorithms</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.11.1</td><td style="text-align: left">exceptions</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.11.2</td><td style="text-align: left"><code class="code">regex_match</code></td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.11.3</td><td style="text-align: left"><code class="code">regex_search</code></td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.11.4</td><td style="text-align: left"><code class="code">regex_replace</code></td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.12</td><td style="text-align: left">Regular expression Iterators</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.12.1</td><td style="text-align: left">Class template <code class="code">regex_iterator</code></td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.12.1.1</td><td style="text-align: left"><code class="code">regex_iterator</code> constructors</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.12.1.2</td><td style="text-align: left"><code class="code">regex_iterator</code> comparisons</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.12.1.3</td><td style="text-align: left"><code class="code">regex_iterator</code> dereference</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.12.1.4</td><td style="text-align: left"><code class="code">regex_iterator</code> increment</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.12.2</td><td style="text-align: left">Class template <code class="code">regex_token_iterator</code></td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.12.2.1</td><td style="text-align: left"><code class="code">regex_token_iterator</code> constructors</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.12.2.2</td><td style="text-align: left"><code class="code">regex_token_iterator</code> comparisons</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.12.2.3</td><td style="text-align: left"><code class="code">regex_token_iterator</code> dereference</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.12.2.4</td><td style="text-align: left"><code class="code">regex_token_iterator</code> increment</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">7.13</td><td style="text-align: left">Modified ECMAScript regular expression grammar</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left"><span class="emphasis"><em>8</em></span></td><td colspan="3" style="text-align: left"><span class="emphasis"><em>C Compatibility</em></span></td></tr><tr><td style="text-align: left">8.1</td><td style="text-align: left">Additions to header <code class="code">&lt;complex&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.1.1</td><td style="text-align: left">Synopsis</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.1.2</td><td style="text-align: left">Function <code class="code">acos</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.1.3</td><td style="text-align: left">Function <code class="code">asin</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.1.4</td><td style="text-align: left">Function <code class="code">atan</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.1.5</td><td style="text-align: left">Function <code class="code">acosh</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.1.6</td><td style="text-align: left">Function <code class="code">asinh</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.1.7</td><td style="text-align: left">Function <code class="code">atanh</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.1.8</td><td style="text-align: left">Function <code class="code">fabs</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.1.9</td><td style="text-align: left">Additional Overloads</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">8.2</td><td style="text-align: left">Header <code class="code">&lt;ccomplex&gt;</code></td><td style="text-align: left">N</td><td style="text-align: left">DR 551</td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">8.3</td><td style="text-align: left">Header <code class="code">&lt;complex.h&gt;</code></td><td style="text-align: left">N</td><td style="text-align: left">DR 551</td></tr><tr><td style="text-align: left">8.4</td><td style="text-align: left">Additions to header <code class="code">&lt;cctype&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.4.1</td><td style="text-align: left">Synopsis</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.4.2</td><td style="text-align: left">Function <code class="code">isblank</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.5</td><td style="text-align: left">Additions to header <code class="code">&lt;ctype.h&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.6</td><td style="text-align: left">Header <code class="code">&lt;cfenv&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.6.1</td><td style="text-align: left">Synopsis</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.6.2</td><td style="text-align: left">Definitions</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.7</td><td style="text-align: left">Header <code class="code">&lt;fenv.h&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.8</td><td style="text-align: left">Additions to header <code class="code">&lt;cfloat&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.9</td><td style="text-align: left">Additions to header <code class="code">&lt;float.h&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">8.10</td><td style="text-align: left">Additions to header <code class="code">&lt;ios&gt;</code></td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">8.10.1</td><td style="text-align: left">Synopsis</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">8.10.2</td><td style="text-align: left">Function <code class="code">hexfloat</code></td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.11</td><td style="text-align: left">Header <code class="code">&lt;cinttypes&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.11.1</td><td style="text-align: left">Synopsis</td><td style="text-align: left">Y</td><td style="text-align: left">DR 557</td></tr><tr><td style="text-align: left">8.11.2</td><td style="text-align: left">Definitions</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.12</td><td style="text-align: left">Header <code class="code">&lt;inttypes.h&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.13</td><td style="text-align: left">Additions to header <code class="code">&lt;climits&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.14</td><td style="text-align: left">Additions to header <code class="code">&lt;limits.h&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">8.15</td><td style="text-align: left">Additions to header <code class="code">&lt;locale&gt;</code></td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.16</td><td style="text-align: left">Additions to header <code class="code">&lt;cmath&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.16.1</td><td style="text-align: left">Synopsis</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.16.2</td><td style="text-align: left">Definitions</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.16.3</td><td style="text-align: left">Function template definitions</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.16.4</td><td style="text-align: left">Additional overloads</td><td style="text-align: left">Y</td><td style="text-align: left">DR 568; DR 550</td></tr><tr><td style="text-align: left">8.17</td><td style="text-align: left">Additions to header <code class="code">&lt;math.h&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.18</td><td style="text-align: left">Additions to header <code class="code">&lt;cstdarg&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.19</td><td style="text-align: left">Additions to header <code class="code">&lt;stdarg.h&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.20</td><td style="text-align: left">The header <code class="code">&lt;cstdbool&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.21</td><td style="text-align: left">The header <code class="code">&lt;stdbool.h&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.22</td><td style="text-align: left">The header <code class="code">&lt;cstdint&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.22.1</td><td style="text-align: left">Synopsis</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.22.2</td><td style="text-align: left">Definitions</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.23</td><td style="text-align: left">The header <code class="code">&lt;stdint.h&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.24</td><td style="text-align: left">Additions to header <code class="code">&lt;cstdio&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.24.1</td><td style="text-align: left">Synopsis</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.24.2</td><td style="text-align: left">Definitions</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.24.3</td><td style="text-align: left">Additional format specifiers</td><td style="text-align: left">Y</td><td style="text-align: left">C library dependency</td></tr><tr><td style="text-align: left">8.24.4</td><td style="text-align: left">Additions to header <code class="code">&lt;stdio.h&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.25</td><td style="text-align: left">Additions to header <code class="code">&lt;cstdlib&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.25.1</td><td style="text-align: left">Synopsis</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.25.2</td><td style="text-align: left">Definitions</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.25.3</td><td style="text-align: left">Function <code class="code">abs</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.25.4</td><td style="text-align: left">Function <code class="code">div</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.26</td><td style="text-align: left">Additions to header <code class="code">&lt;stdlib.h&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.27</td><td style="text-align: left">Header <code class="code">&lt;ctgmath&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left">DR 551</td></tr><tr><td style="text-align: left">8.28</td><td style="text-align: left">Header <code class="code">&lt;tgmath.h&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left">DR 551</td></tr><tr><td style="text-align: left">8.29</td><td style="text-align: left">Additions to header <code class="code">&lt;ctime&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left">C library dependency</td></tr><tr><td style="text-align: left">8.30</td><td style="text-align: left">Additions to header <code class="code">&lt;cwchar&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.30.1</td><td style="text-align: left">Synopsis</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.30.2</td><td style="text-align: left">Definitions</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.30.3</td><td style="text-align: left">Additional wide format specifiers</td><td style="text-align: left">Y</td><td style="text-align: left">C library dependency</td></tr><tr><td style="text-align: left">8.31</td><td style="text-align: left">Additions to header <code class="code">&lt;wchar.h&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.32</td><td style="text-align: left">Additions to header <code class="code">&lt;cwctype&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.32.1</td><td style="text-align: left">Synopsis</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.32.2</td><td style="text-align: left">Function <code class="code">iswblank</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">8.33</td><td style="text-align: left">Additions to header <code class="code">&lt;wctype.h&gt;</code></td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr></tbody></table></div></div><br class="table-break"/></div><div class="section" title="C++ TR 24733"><div class="titlepage"><div><div><h3 class="title"><a id="status.iso.tr24733"/>C++ TR 24733</h3></div></div></div><p>
+This table is based on the table of contents of
+ISO/IEC TR 24733 Date: 2009-08-28
+Extension for the programming language C++ to support
+decimal floating-point arithmetic
+</p><p>
+This page describes the TR 24733 support in mainline GCC SVN, not in any
+particular release.
+</p><div class="table"><a id="id461766"/><p class="title"><strong>Table 1.4. C++ TR 24733 Implementation Status</strong></p><div class="table-contents"><table summary="C++ TR 24733 Implementation Status" border="1"><colgroup><col style="text-align: left" class="c1"/><col style="text-align: left" class="c2"/><col style="text-align: left" class="c3"/><col style="text-align: left" class="c4"/></colgroup><thead><tr><th style="text-align: left">Section</th><th style="text-align: left">Description</th><th style="text-align: left">Status</th><th style="text-align: left">Comments</th></tr></thead><tbody><tr><td style="text-align: left">
+ <span class="emphasis"><em>0</em></span>
+ </td><td colspan="3" style="text-align: left">
+ <span class="emphasis"><em>Introduction</em></span>
+ </td></tr><tr><td style="text-align: left">
+ <span class="emphasis"><em>1</em></span>
+ </td><td colspan="3" style="text-align: left">
+ <span class="emphasis"><em>Normative references</em></span>
+ </td></tr><tr><td style="text-align: left">
+ <span class="emphasis"><em>2</em></span>
+ </td><td colspan="3" style="text-align: left">
+ <span class="emphasis"><em>Conventions</em></span>
+ </td></tr><tr><td style="text-align: left">
+ <span class="emphasis"><em>3</em></span>
+ </td><td colspan="3" style="text-align: left">
+ <span class="emphasis"><em>Decimal floating-point types</em></span>
+ </td></tr><tr><td style="text-align: left">3.1</td><td style="text-align: left">Characteristics of decimal floating-point types</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">3.2</td><td style="text-align: left">Decimal Types</td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr style="background-color: #B0B0B0"><td style="text-align: left">3.2.1</td><td style="text-align: left">Class <code class="code">decimal</code> synopsis</td><td style="text-align: left">Partial</td><td style="text-align: left">Missing declarations for formatted input/output; non-conforming extension for functions converting to integral type</td></tr><tr style="background-color: #B0B0B0"><td style="text-align: left">3.2.2</td><td style="text-align: left">Class <code class="code">decimal32</code></td><td style="text-align: left">Partial</td><td style="text-align: left">Missing 3.2.2.5 conversion to integral type; conforming extension for conversion from scalar decimal floating-point</td></tr><tr style="background-color: #B0B0B0"><td style="text-align: left">3.2.3</td><td style="text-align: left">Class <code class="code">decimal64</code></td><td style="text-align: left">Partial</td><td style="text-align: left">Missing 3.2.3.5 conversion to integral type; conforming extension for conversion from scalar decimal floating-point</td></tr><tr style="background-color: #B0B0B0"><td style="text-align: left">3.2.4</td><td style="text-align: left">Class <code class="code">decimal128</code></td><td style="text-align: left">Partial</td><td style="text-align: left">Missing 3.2.4.5 conversion to integral type; conforming extension for conversion from scalar decimal floating-point</td></tr><tr><td style="text-align: left">3.2.5</td><td style="text-align: left">Initialization from coefficient and exponent</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">3.2.6</td><td style="text-align: left">Conversion to generic floating-point type</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">3.2.7</td><td style="text-align: left">Unary arithmetic operators</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">3.2.8</td><td style="text-align: left">Binary arithmetic operators</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">3.2.9</td><td style="text-align: left">Comparison operators</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">3.2.10</td><td style="text-align: left">Formatted input</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">3.2.11</td><td style="text-align: left">Formatted output</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">3.3</td><td style="text-align: left">Additions to header <code class="code">limits</code></td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">3.4</td><td style="text-align: left">Headers <code class="code">cfloat</code> and <code class="code">float.h</code></td><td style="text-align: left"> </td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">3.4.2</td><td style="text-align: left">Additions to header <code class="code">cfloat</code> synopsis</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr style="background-color: #B0B0B0"><td style="text-align: left">3.4.3</td><td style="text-align: left">Additions to header <code class="code">float.h</code> synopsis</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">3.4.4</td><td style="text-align: left">Maximum finite value</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">3.4.5</td><td style="text-align: left">Epsilon</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">3.4.6</td><td style="text-align: left">Minimum positive normal value</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">3.4.7</td><td style="text-align: left">Minimum positive subnormal value</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">3.4.8</td><td style="text-align: left">Evaluation format</td><td style="text-align: left">Y</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">3.5</td><td style="text-align: left">Additions to <code class="code">cfenv</code> and <code class="code">fenv.h</code></td><td style="text-align: left">Outside the scope of GCC</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">3.6</td><td style="text-align: left">Additions to <code class="code">cmath</code> and <code class="code">math.h</code></td><td style="text-align: left">Outside the scope of GCC</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">3.7</td><td style="text-align: left">Additions to <code class="code">cstdio</code> and <code class="code">stdio.h</code></td><td style="text-align: left">Outside the scope of GCC</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">3.8</td><td style="text-align: left">Additions to <code class="code">cstdlib</code> and <code class="code">stdlib.h</code></td><td style="text-align: left">Outside the scope of GCC</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">3.9</td><td style="text-align: left">Additions to <code class="code">cwchar</code> and <code class="code">wchar.h</code></td><td style="text-align: left">Outside the scope of GCC</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">3.10</td><td style="text-align: left">Facets</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">3.11</td><td style="text-align: left">Type traits</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr style="background-color: #C8B0B0"><td style="text-align: left">3.12</td><td style="text-align: left">Hash functions</td><td style="text-align: left">N</td><td style="text-align: left"> </td></tr><tr><td style="text-align: left">
+ <span class="emphasis"><em>4</em></span>
+ </td><td colspan="3" style="text-align: left">
+ <span class="emphasis"><em>Notes on C compatibility</em></span>
+ </td></tr></tbody></table></div></div><br class="table-break"/></div></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="intro.html">Prev</a> </td><td align="center"><a accesskey="u" href="intro.html">Up</a></td><td align="right"> <a accesskey="n" href="license.html">Next</a></td></tr><tr><td align="left" valign="top">Part I. 
+ Introduction
+
+ </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> License</td></tr></table></div></body></html>
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Stream Buffers</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="io.html" title="Chapter 13.  Input and Output"/><link rel="prev" href="io.html" title="Chapter 13.  Input and Output"/><link rel="next" href="stringstreams.html" title="Memory Based Streams"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Stream Buffers</th></tr><tr><td align="left"><a accesskey="p" href="io.html">Prev</a> </td><th width="60%" align="center">Chapter 13. 
+ Input and Output
+
+</th><td align="right"> <a accesskey="n" href="stringstreams.html">Next</a></td></tr></table><hr/></div><div class="section" title="Stream Buffers"><div class="titlepage"><div><div><h2 class="title"><a id="std.io.streambufs"/>Stream Buffers</h2></div></div></div><div class="section" title="Derived streambuf Classes"><div class="titlepage"><div><div><h3 class="title"><a id="io.streambuf.derived"/>Derived streambuf Classes</h3></div></div></div><p>
+ </p><p>Creating your own stream buffers for I/O can be remarkably easy.
+ If you are interested in doing so, we highly recommend two very
+ excellent books:
+ <a class="link" href="http://www.angelikalanger.com/iostreams.html">Standard C++
+ IOStreams and Locales</a> by Langer and Kreft, ISBN 0-201-18395-1, and
+ <a class="link" href="http://www.josuttis.com/libbook/">The C++ Standard Library</a>
+ by Nicolai Josuttis, ISBN 0-201-37926-0. Both are published by
+ Addison-Wesley, who isn't paying us a cent for saying that, honest.
+ </p><p>Here is a simple example, io/outbuf1, from the Josuttis text. It
+ transforms everything sent through it to uppercase. This version
+ assumes many things about the nature of the character type being
+ used (for more information, read the books or the newsgroups):
+ </p><pre class="programlisting">
+ #include &lt;iostream&gt;
+ #include &lt;streambuf&gt;
+ #include &lt;locale&gt;
+ #include &lt;cstdio&gt;
+
+ class outbuf : public std::streambuf
+ {
+ protected:
+ /* central output function
+ * - print characters in uppercase mode
+ */
+ virtual int_type overflow (int_type c) {
+ if (c != EOF) {
+ // convert lowercase to uppercase
+ c = std::toupper(static_cast&lt;char&gt;(c),getloc());
+
+ // and write the character to the standard output
+ if (putchar(c) == EOF) {
+ return EOF;
+ }
+ }
+ return c;
+ }
+ };
+
+ int main()
+ {
+ // create special output buffer
+ outbuf ob;
+ // initialize output stream with that output buffer
+ std::ostream out(&amp;ob);
+
+ out &lt;&lt; "31 hexadecimal: "
+ &lt;&lt; std::hex &lt;&lt; 31 &lt;&lt; std::endl;
+ return 0;
+ }
+ </pre><p>Try it yourself! More examples can be found in 3.1.x code, in
+ <code class="code">include/ext/*_filebuf.h</code>, and in this article by James Kanze:
+ <a class="link" href="http://kanze.james.neuf.fr/articles/fltrsbf1.html">Filtering
+ Streambufs</a>.
+ </p></div><div class="section" title="Buffering"><div class="titlepage"><div><div><h3 class="title"><a id="io.streambuf.buffering"/>Buffering</h3></div></div></div><p>First, are you sure that you understand buffering? Particularly
+ the fact that C++ may not, in fact, have anything to do with it?
+ </p><p>The rules for buffering can be a little odd, but they aren't any
+ different from those of C. (Maybe that's why they can be a bit
+ odd.) Many people think that writing a newline to an output
+ stream automatically flushes the output buffer. This is true only
+ when the output stream is, in fact, a terminal and not a file
+ or some other device -- and <span class="emphasis"><em>that</em></span> may not even be true
+ since C++ says nothing about files nor terminals. All of that is
+ system-dependent. (The "newline-buffer-flushing only occurring
+ on terminals" thing is mostly true on Unix systems, though.)
+ </p><p>Some people also believe that sending <code class="code">endl</code> down an
+ output stream only writes a newline. This is incorrect; after a
+ newline is written, the buffer is also flushed. Perhaps this
+ is the effect you want when writing to a screen -- get the text
+ out as soon as possible, etc -- but the buffering is largely
+ wasted when doing this to a file:
+ </p><pre class="programlisting">
+ output &lt;&lt; "a line of text" &lt;&lt; endl;
+ output &lt;&lt; some_data_variable &lt;&lt; endl;
+ output &lt;&lt; "another line of text" &lt;&lt; endl; </pre><p>The proper thing to do in this case to just write the data out
+ and let the libraries and the system worry about the buffering.
+ If you need a newline, just write a newline:
+ </p><pre class="programlisting">
+ output &lt;&lt; "a line of text\n"
+ &lt;&lt; some_data_variable &lt;&lt; '\n'
+ &lt;&lt; "another line of text\n"; </pre><p>I have also joined the output statements into a single statement.
+ You could make the code prettier by moving the single newline to
+ the start of the quoted text on the last line, for example.
+ </p><p>If you do need to flush the buffer above, you can send an
+ <code class="code">endl</code> if you also need a newline, or just flush the buffer
+ yourself:
+ </p><pre class="programlisting">
+ output &lt;&lt; ...... &lt;&lt; flush; // can use std::flush manipulator
+ output.flush(); // or call a member fn </pre><p>On the other hand, there are times when writing to a file should
+ be like writing to standard error; no buffering should be done
+ because the data needs to appear quickly (a prime example is a
+ log file for security-related information). The way to do this is
+ just to turn off the buffering <span class="emphasis"><em>before any I/O operations at
+ all</em></span> have been done (note that opening counts as an I/O operation):
+ </p><pre class="programlisting">
+ std::ofstream os;
+ std::ifstream is;
+ int i;
+
+ os.rdbuf()-&gt;pubsetbuf(0,0);
+ is.rdbuf()-&gt;pubsetbuf(0,0);
+
+ os.open("/foo/bar/baz");
+ is.open("/qux/quux/quuux");
+ ...
+ os &lt;&lt; "this data is written immediately\n";
+ is &gt;&gt; i; // and this will probably cause a disk read </pre><p>Since all aspects of buffering are handled by a streambuf-derived
+ member, it is necessary to get at that member with <code class="code">rdbuf()</code>.
+ Then the public version of <code class="code">setbuf</code> can be called. The
+ arguments are the same as those for the Standard C I/O Library
+ function (a buffer area followed by its size).
+ </p><p>A great deal of this is implementation-dependent. For example,
+ <code class="code">streambuf</code> does not specify any actions for its own
+ <code class="code">setbuf()</code>-ish functions; the classes derived from
+ <code class="code">streambuf</code> each define behavior that "makes
+ sense" for that class: an argument of (0,0) turns off buffering
+ for <code class="code">filebuf</code> but does nothing at all for its siblings
+ <code class="code">stringbuf</code> and <code class="code">strstreambuf</code>, and specifying
+ anything other than (0,0) has varying effects.
+ User-defined classes derived from <code class="code">streambuf</code> can
+ do whatever they want. (For <code class="code">filebuf</code> and arguments for
+ <code class="code">(p,s)</code> other than zeros, libstdc++ does what you'd expect:
+ the first <code class="code">s</code> bytes of <code class="code">p</code> are used as a buffer,
+ which you must allocate and deallocate.)
+ </p><p>A last reminder: there are usually more buffers involved than
+ just those at the language/library level. Kernel buffers, disk
+ buffers, and the like will also have an effect. Inspecting and
+ changing those are system-dependent.
+ </p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="io.html">Prev</a> </td><td align="center"><a accesskey="u" href="io.html">Up</a></td><td align="right"> <a accesskey="n" href="stringstreams.html">Next</a></td></tr><tr><td align="left" valign="top">Chapter 13. 
+ Input and Output
+
+ </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Memory Based Streams</td></tr></table></div></body></html>
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Chapter 7.  Strings</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="bk01pt02.html" title="Part II.  Standard Contents"/><link rel="prev" href="traits.html" title="Traits"/><link rel="next" href="localization.html" title="Chapter 8.  Localization"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 7. 
+ Strings
+
+</th></tr><tr><td align="left"><a accesskey="p" href="traits.html">Prev</a> </td><th width="60%" align="center">Part II. 
+ Standard Contents
+ </th><td align="right"> <a accesskey="n" href="localization.html">Next</a></td></tr></table><hr/></div><div class="chapter" title="Chapter 7.  Strings"><div class="titlepage"><div><div><h2 class="title"><a id="std.strings"/>Chapter 7. 
+ Strings
+ <a id="id475084" class="indexterm"/>
+</h2></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="section"><a href="strings.html#std.strings.string">String Classes</a></span></dt><dd><dl><dt><span class="section"><a href="strings.html#strings.string.simple">Simple Transformations</a></span></dt><dt><span class="section"><a href="strings.html#strings.string.case">Case Sensitivity</a></span></dt><dt><span class="section"><a href="strings.html#strings.string.character_types">Arbitrary Character Types</a></span></dt><dt><span class="section"><a href="strings.html#strings.string.token">Tokenizing</a></span></dt><dt><span class="section"><a href="strings.html#strings.string.shrink">Shrink to Fit</a></span></dt><dt><span class="section"><a href="strings.html#strings.string.Cstring">CString (MFC)</a></span></dt></dl></dd></dl></div><div class="section" title="String Classes"><div class="titlepage"><div><div><h2 class="title"><a id="std.strings.string"/>String Classes</h2></div></div></div><div class="section" title="Simple Transformations"><div class="titlepage"><div><div><h3 class="title"><a id="strings.string.simple"/>Simple Transformations</h3></div></div></div><p>
+ Here are Standard, simple, and portable ways to perform common
+ transformations on a <code class="code">string</code> instance, such as
+ "convert to all upper case." The word transformations
+ is especially apt, because the standard template function
+ <code class="code">transform&lt;&gt;</code> is used.
+ </p><p>
+ This code will go through some iterations. Here's a simple
+ version:
+ </p><pre class="programlisting">
+ #include &lt;string&gt;
+ #include &lt;algorithm&gt;
+ #include &lt;cctype&gt; // old &lt;ctype.h&gt;
+
+ struct ToLower
+ {
+ char operator() (char c) const { return std::tolower(c); }
+ };
+
+ struct ToUpper
+ {
+ char operator() (char c) const { return std::toupper(c); }
+ };
+
+ int main()
+ {
+ std::string s ("Some Kind Of Initial Input Goes Here");
+
+ // Change everything into upper case
+ std::transform (s.begin(), s.end(), s.begin(), ToUpper());
+
+ // Change everything into lower case
+ std::transform (s.begin(), s.end(), s.begin(), ToLower());
+
+ // Change everything back into upper case, but store the
+ // result in a different string
+ std::string capital_s;
+ capital_s.resize(s.size());
+ std::transform (s.begin(), s.end(), capital_s.begin(), ToUpper());
+ }
+ </pre><p>
+ <span class="emphasis"><em>Note</em></span> that these calls all
+ involve the global C locale through the use of the C functions
+ <code class="code">toupper/tolower</code>. This is absolutely guaranteed to work --
+ but <span class="emphasis"><em>only</em></span> if the string contains <span class="emphasis"><em>only</em></span> characters
+ from the basic source character set, and there are <span class="emphasis"><em>only</em></span>
+ 96 of those. Which means that not even all English text can be
+ represented (certain British spellings, proper names, and so forth).
+ So, if all your input forevermore consists of only those 96
+ characters (hahahahahaha), then you're done.
+ </p><p><span class="emphasis"><em>Note</em></span> that the
+ <code class="code">ToUpper</code> and <code class="code">ToLower</code> function objects
+ are needed because <code class="code">toupper</code> and <code class="code">tolower</code>
+ are overloaded names (declared in <code class="code">&lt;cctype&gt;</code> and
+ <code class="code">&lt;locale&gt;</code>) so the template-arguments for
+ <code class="code">transform&lt;&gt;</code> cannot be deduced, as explained in
+ <a class="link" href="http://gcc.gnu.org/ml/libstdc++/2002-11/msg00180.html">this
+ message</a>.
+
+ At minimum, you can write short wrappers like
+ </p><pre class="programlisting">
+ char toLower (char c)
+ {
+ return std::tolower(c);
+ } </pre><p>(Thanks to James Kanze for assistance and suggestions on all of this.)
+ </p><p>Another common operation is trimming off excess whitespace. Much
+ like transformations, this task is trivial with the use of string's
+ <code class="code">find</code> family. These examples are broken into multiple
+ statements for readability:
+ </p><pre class="programlisting">
+ std::string str (" \t blah blah blah \n ");
+
+ // trim leading whitespace
+ string::size_type notwhite = str.find_first_not_of(" \t\n");
+ str.erase(0,notwhite);
+
+ // trim trailing whitespace
+ notwhite = str.find_last_not_of(" \t\n");
+ str.erase(notwhite+1); </pre><p>Obviously, the calls to <code class="code">find</code> could be inserted directly
+ into the calls to <code class="code">erase</code>, in case your compiler does not
+ optimize named temporaries out of existence.
+ </p></div><div class="section" title="Case Sensitivity"><div class="titlepage"><div><div><h3 class="title"><a id="strings.string.case"/>Case Sensitivity</h3></div></div></div><p>
+ </p><p>The well-known-and-if-it-isn't-well-known-it-ought-to-be
+ <a class="link" href="http://www.gotw.ca/gotw/">Guru of the Week</a>
+ discussions held on Usenet covered this topic in January of 1998.
+ Briefly, the challenge was, <span class="quote">“<span class="quote">write a 'ci_string' class which
+ is identical to the standard 'string' class, but is
+ case-insensitive in the same way as the (common but nonstandard)
+ C function stricmp()</span>”</span>.
+ </p><pre class="programlisting">
+ ci_string s( "AbCdE" );
+
+ // case insensitive
+ assert( s == "abcde" );
+ assert( s == "ABCDE" );
+
+ // still case-preserving, of course
+ assert( strcmp( s.c_str(), "AbCdE" ) == 0 );
+ assert( strcmp( s.c_str(), "abcde" ) != 0 ); </pre><p>The solution is surprisingly easy. The original answer was
+ posted on Usenet, and a revised version appears in Herb Sutter's
+ book <span class="emphasis"><em>Exceptional C++</em></span> and on his website as <a class="link" href="http://www.gotw.ca/gotw/029.htm">GotW 29</a>.
+ </p><p>See? Told you it was easy!</p><p>
+ <span class="emphasis"><em>Added June 2000:</em></span> The May 2000 issue of C++
+ Report contains a fascinating <a class="link" href="http://lafstern.org/matt/col2_new.pdf"> article</a> by
+ Matt Austern (yes, <span class="emphasis"><em>the</em></span> Matt Austern) on why
+ case-insensitive comparisons are not as easy as they seem, and
+ why creating a class is the <span class="emphasis"><em>wrong</em></span> way to go
+ about it in production code. (The GotW answer mentions one of
+ the principle difficulties; his article mentions more.)
+ </p><p>Basically, this is "easy" only if you ignore some things,
+ things which may be too important to your program to ignore. (I chose
+ to ignore them when originally writing this entry, and am surprised
+ that nobody ever called me on it...) The GotW question and answer
+ remain useful instructional tools, however.
+ </p><p><span class="emphasis"><em>Added September 2000:</em></span> James Kanze provided a link to a
+ <a class="link" href="http://www.unicode.org/reports/tr21/tr21-5.html">Unicode
+ Technical Report discussing case handling</a>, which provides some
+ very good information.
+ </p></div><div class="section" title="Arbitrary Character Types"><div class="titlepage"><div><div><h3 class="title"><a id="strings.string.character_types"/>Arbitrary Character Types</h3></div></div></div><p>
+ </p><p>The <code class="code">std::basic_string</code> is tantalizingly general, in that
+ it is parameterized on the type of the characters which it holds.
+ In theory, you could whip up a Unicode character class and instantiate
+ <code class="code">std::basic_string&lt;my_unicode_char&gt;</code>, or assuming
+ that integers are wider than characters on your platform, maybe just
+ declare variables of type <code class="code">std::basic_string&lt;int&gt;</code>.
+ </p><p>That's the theory. Remember however that basic_string has additional
+ type parameters, which take default arguments based on the character
+ type (called <code class="code">CharT</code> here):
+ </p><pre class="programlisting">
+ template &lt;typename CharT,
+ typename Traits = char_traits&lt;CharT&gt;,
+ typename Alloc = allocator&lt;CharT&gt; &gt;
+ class basic_string { .... };</pre><p>Now, <code class="code">allocator&lt;CharT&gt;</code> will probably Do The Right
+ Thing by default, unless you need to implement your own allocator
+ for your characters.
+ </p><p>But <code class="code">char_traits</code> takes more work. The char_traits
+ template is <span class="emphasis"><em>declared</em></span> but not <span class="emphasis"><em>defined</em></span>.
+ That means there is only
+ </p><pre class="programlisting">
+ template &lt;typename CharT&gt;
+ struct char_traits
+ {
+ static void foo (type1 x, type2 y);
+ ...
+ };</pre><p>and functions such as char_traits&lt;CharT&gt;::foo() are not
+ actually defined anywhere for the general case. The C++ standard
+ permits this, because writing such a definition to fit all possible
+ CharT's cannot be done.
+ </p><p>The C++ standard also requires that char_traits be specialized for
+ instantiations of <code class="code">char</code> and <code class="code">wchar_t</code>, and it
+ is these template specializations that permit entities like
+ <code class="code">basic_string&lt;char,char_traits&lt;char&gt;&gt;</code> to work.
+ </p><p>If you want to use character types other than char and wchar_t,
+ such as <code class="code">unsigned char</code> and <code class="code">int</code>, you will
+ need suitable specializations for them. For a time, in earlier
+ versions of GCC, there was a mostly-correct implementation that
+ let programmers be lazy but it broke under many situations, so it
+ was removed. GCC 3.4 introduced a new implementation that mostly
+ works and can be specialized even for <code class="code">int</code> and other
+ built-in types.
+ </p><p>If you want to use your own special character class, then you have
+ <a class="link" href="http://gcc.gnu.org/ml/libstdc++/2002-08/msg00163.html">a lot
+ of work to do</a>, especially if you with to use i18n features
+ (facets require traits information but don't have a traits argument).
+ </p><p>Another example of how to specialize char_traits was given <a class="link" href="http://gcc.gnu.org/ml/libstdc++/2002-08/msg00260.html">on the
+ mailing list</a> and at a later date was put into the file <code class="code">
+ include/ext/pod_char_traits.h</code>. We agree
+ that the way it's used with basic_string (scroll down to main())
+ doesn't look nice, but that's because <a class="link" href="http://gcc.gnu.org/ml/libstdc++/2002-08/msg00236.html">the
+ nice-looking first attempt</a> turned out to <a class="link" href="http://gcc.gnu.org/ml/libstdc++/2002-08/msg00242.html">not
+ be conforming C++</a>, due to the rule that CharT must be a POD.
+ (See how tricky this is?)
+ </p></div><div class="section" title="Tokenizing"><div class="titlepage"><div><div><h3 class="title"><a id="strings.string.token"/>Tokenizing</h3></div></div></div><p>
+ </p><p>The Standard C (and C++) function <code class="code">strtok()</code> leaves a lot to
+ be desired in terms of user-friendliness. It's unintuitive, it
+ destroys the character string on which it operates, and it requires
+ you to handle all the memory problems. But it does let the client
+ code decide what to use to break the string into pieces; it allows
+ you to choose the "whitespace," so to speak.
+ </p><p>A C++ implementation lets us keep the good things and fix those
+ annoyances. The implementation here is more intuitive (you only
+ call it once, not in a loop with varying argument), it does not
+ affect the original string at all, and all the memory allocation
+ is handled for you.
+ </p><p>It's called stringtok, and it's a template function. Sources are
+ as below, in a less-portable form than it could be, to keep this
+ example simple (for example, see the comments on what kind of
+ string it will accept).
+ </p><pre class="programlisting">
+#include &lt;string&gt;
+template &lt;typename Container&gt;
+void
+stringtok(Container &amp;container, string const &amp;in,
+ const char * const delimiters = " \t\n")
+{
+ const string::size_type len = in.length();
+ string::size_type i = 0;
+
+ while (i &lt; len)
+ {
+ // Eat leading whitespace
+ i = in.find_first_not_of(delimiters, i);
+ if (i == string::npos)
+ return; // Nothing left but white space
+
+ // Find the end of the token
+ string::size_type j = in.find_first_of(delimiters, i);
+
+ // Push token
+ if (j == string::npos)
+ {
+ container.push_back(in.substr(i));
+ return;
+ }
+ else
+ container.push_back(in.substr(i, j-i));
+
+ // Set up for next loop
+ i = j + 1;
+ }
+}
+</pre><p>
+ The author uses a more general (but less readable) form of it for
+ parsing command strings and the like. If you compiled and ran this
+ code using it:
+ </p><pre class="programlisting">
+ std::list&lt;string&gt; ls;
+ stringtok (ls, " this \t is\t\n a test ");
+ for (std::list&lt;string&gt;const_iterator i = ls.begin();
+ i != ls.end(); ++i)
+ {
+ std::cerr &lt;&lt; ':' &lt;&lt; (*i) &lt;&lt; ":\n";
+ } </pre><p>You would see this as output:
+ </p><pre class="programlisting">
+ :this:
+ :is:
+ :a:
+ :test: </pre><p>with all the whitespace removed. The original <code class="code">s</code> is still
+ available for use, <code class="code">ls</code> will clean up after itself, and
+ <code class="code">ls.size()</code> will return how many tokens there were.
+ </p><p>As always, there is a price paid here, in that stringtok is not
+ as fast as strtok. The other benefits usually outweigh that, however.
+ </p><p><span class="emphasis"><em>Added February 2001:</em></span> Mark Wilden pointed out that the
+ standard <code class="code">std::getline()</code> function can be used with standard
+ <code class="code">istringstreams</code> to perform
+ tokenizing as well. Build an istringstream from the input text,
+ and then use std::getline with varying delimiters (the three-argument
+ signature) to extract tokens into a string.
+ </p></div><div class="section" title="Shrink to Fit"><div class="titlepage"><div><div><h3 class="title"><a id="strings.string.shrink"/>Shrink to Fit</h3></div></div></div><p>
+ </p><p>From GCC 3.4 calling <code class="code">s.reserve(res)</code> on a
+ <code class="code">string s</code> with <code class="code">res &lt; s.capacity()</code> will
+ reduce the string's capacity to <code class="code">std::max(s.size(), res)</code>.
+ </p><p>This behaviour is suggested, but not required by the standard. Prior
+ to GCC 3.4 the following alternative can be used instead
+ </p><pre class="programlisting">
+ std::string(str.data(), str.size()).swap(str);
+ </pre><p>This is similar to the idiom for reducing
+ a <code class="code">vector</code>'s memory usage
+ (see <a class="link" href="../faq.html#faq.size_equals_capacity" title="7.8.">this FAQ
+ entry</a>) but the regular copy constructor cannot be used
+ because libstdc++'s <code class="code">string</code> is Copy-On-Write.
+ </p><p>In <a class="link" href="status.html#status.iso.200x" title="C++ 200x">C++0x</a> mode you can call
+ <code class="code">s.shrink_to_fit()</code> to achieve the same effect as
+ <code class="code">s.reserve(s.size())</code>.
+ </p></div><div class="section" title="CString (MFC)"><div class="titlepage"><div><div><h3 class="title"><a id="strings.string.Cstring"/>CString (MFC)</h3></div></div></div><p>
+ </p><p>A common lament seen in various newsgroups deals with the Standard
+ string class as opposed to the Microsoft Foundation Class called
+ CString. Often programmers realize that a standard portable
+ answer is better than a proprietary nonportable one, but in porting
+ their application from a Win32 platform, they discover that they
+ are relying on special functions offered by the CString class.
+ </p><p>Things are not as bad as they seem. In
+ <a class="link" href="http://gcc.gnu.org/ml/gcc/1999-04n/msg00236.html">this
+ message</a>, Joe Buck points out a few very important things:
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>The Standard <code class="code">string</code> supports all the operations
+ that CString does, with three exceptions.
+ </p></li><li class="listitem"><p>Two of those exceptions (whitespace trimming and case
+ conversion) are trivial to implement. In fact, we do so
+ on this page.
+ </p></li><li class="listitem"><p>The third is <code class="code">CString::Format</code>, which allows formatting
+ in the style of <code class="code">sprintf</code>. This deserves some mention:
+ </p></li></ul></div><p>
+ The old libg++ library had a function called form(), which did much
+ the same thing. But for a Standard solution, you should use the
+ stringstream classes. These are the bridge between the iostream
+ hierarchy and the string class, and they operate with regular
+ streams seamlessly because they inherit from the iostream
+ hierarchy. An quick example:
+ </p><pre class="programlisting">
+ #include &lt;iostream&gt;
+ #include &lt;string&gt;
+ #include &lt;sstream&gt;
+
+ string f (string&amp; incoming) // incoming is "foo N"
+ {
+ istringstream incoming_stream(incoming);
+ string the_word;
+ int the_number;
+
+ incoming_stream &gt;&gt; the_word // extract "foo"
+ &gt;&gt; the_number; // extract N
+
+ ostringstream output_stream;
+ output_stream &lt;&lt; "The word was " &lt;&lt; the_word
+ &lt;&lt; " and 3*N was " &lt;&lt; (3*the_number);
+
+ return output_stream.str();
+ } </pre><p>A serious problem with CString is a design bug in its memory
+ allocation. Specifically, quoting from that same message:
+ </p><pre class="programlisting">
+ CString suffers from a common programming error that results in
+ poor performance. Consider the following code:
+
+ CString n_copies_of (const CString&amp; foo, unsigned n)
+ {
+ CString tmp;
+ for (unsigned i = 0; i &lt; n; i++)
+ tmp += foo;
+ return tmp;
+ }
+
+ This function is O(n^2), not O(n). The reason is that each +=
+ causes a reallocation and copy of the existing string. Microsoft
+ applications are full of this kind of thing (quadratic performance
+ on tasks that can be done in linear time) -- on the other hand,
+ we should be thankful, as it's created such a big market for high-end
+ ix86 hardware. :-)
+
+ If you replace CString with string in the above function, the
+ performance is O(n).
+ </pre><p>Joe Buck also pointed out some other things to keep in mind when
+ comparing CString and the Standard string class:
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>CString permits access to its internal representation; coders
+ who exploited that may have problems moving to <code class="code">string</code>.
+ </p></li><li class="listitem"><p>Microsoft ships the source to CString (in the files
+ MFC\SRC\Str{core,ex}.cpp), so you could fix the allocation
+ bug and rebuild your MFC libraries.
+ <span class="emphasis"><em><span class="emphasis"><em>Note:</em></span> It looks like the CString shipped
+ with VC++6.0 has fixed this, although it may in fact have been
+ one of the VC++ SPs that did it.</em></span>
+ </p></li><li class="listitem"><p><code class="code">string</code> operations like this have O(n) complexity
+ <span class="emphasis"><em>if the implementors do it correctly</em></span>. The libstdc++
+ implementors did it correctly. Other vendors might not.
+ </p></li><li class="listitem"><p>While chapters of the SGI STL are used in libstdc++, their
+ string class is not. The SGI <code class="code">string</code> is essentially
+ <code class="code">vector&lt;char&gt;</code> and does not do any reference
+ counting like libstdc++'s does. (It is O(n), though.)
+ So if you're thinking about SGI's string or rope classes,
+ you're now looking at four possibilities: CString, the
+ libstdc++ string, the SGI string, and the SGI rope, and this
+ is all before any allocator or traits customizations! (More
+ choices than you can shake a stick at -- want fries with that?)
+ </p></li></ul></div></div></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="traits.html">Prev</a> </td><td align="center"><a accesskey="u" href="bk01pt02.html">Up</a></td><td align="right"> <a accesskey="n" href="localization.html">Next</a></td></tr><tr><td align="left" valign="top">Traits </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Chapter 8. 
+ Localization
+
+</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/stringstreams.html b/libstdc++-v3/doc/html/manual/stringstreams.html
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+++ b/libstdc++-v3/doc/html/manual/stringstreams.html
@@ -0,0 +1,37 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Memory Based Streams</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="io.html" title="Chapter 13.  Input and Output"/><link rel="prev" href="streambufs.html" title="Stream Buffers"/><link rel="next" href="fstreams.html" title="File Based Streams"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Memory Based Streams</th></tr><tr><td align="left"><a accesskey="p" href="streambufs.html">Prev</a> </td><th width="60%" align="center">Chapter 13. 
+ Input and Output
+
+</th><td align="right"> <a accesskey="n" href="fstreams.html">Next</a></td></tr></table><hr/></div><div class="section" title="Memory Based Streams"><div class="titlepage"><div><div><h2 class="title"><a id="std.io.memstreams"/>Memory Based Streams</h2></div></div></div><div class="section" title="Compatibility With strstream"><div class="titlepage"><div><div><h3 class="title"><a id="std.io.memstreams.compat"/>Compatibility With strstream</h3></div></div></div><p>
+ </p><p>Stringstreams (defined in the header <code class="code">&lt;sstream&gt;</code>)
+ are in this author's opinion one of the coolest things since
+ sliced time. An example of their use is in the Received Wisdom
+ section for Sect1 21 (Strings),
+ <a class="link" href="strings.html#strings.string.Cstring" title="CString (MFC)"> describing how to
+ format strings</a>.
+ </p><p>The quick definition is: they are siblings of ifstream and ofstream,
+ and they do for <code class="code">std::string</code> what their siblings do for
+ files. All that work you put into writing <code class="code">&lt;&lt;</code> and
+ <code class="code">&gt;&gt;</code> functions for your classes now pays off
+ <span class="emphasis"><em>again!</em></span> Need to format a string before passing the string
+ to a function? Send your stuff via <code class="code">&lt;&lt;</code> to an
+ ostringstream. You've read a string as input and need to parse it?
+ Initialize an istringstream with that string, and then pull pieces
+ out of it with <code class="code">&gt;&gt;</code>. Have a stringstream and need to
+ get a copy of the string inside? Just call the <code class="code">str()</code>
+ member function.
+ </p><p>This only works if you've written your
+ <code class="code">&lt;&lt;</code>/<code class="code">&gt;&gt;</code> functions correctly, though,
+ and correctly means that they take istreams and ostreams as
+ parameters, not i<span class="emphasis"><em>f</em></span>streams and o<span class="emphasis"><em>f</em></span>streams. If they
+ take the latter, then your I/O operators will work fine with
+ file streams, but with nothing else -- including stringstreams.
+ </p><p>If you are a user of the strstream classes, you need to update
+ your code. You don't have to explicitly append <code class="code">ends</code> to
+ terminate the C-style character array, you don't have to mess with
+ "freezing" functions, and you don't have to manage the
+ memory yourself. The strstreams have been officially deprecated,
+ which means that 1) future revisions of the C++ Standard won't
+ support them, and 2) if you use them, people will laugh at you.
+ </p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="streambufs.html">Prev</a> </td><td align="center"><a accesskey="u" href="io.html">Up</a></td><td align="right"> <a accesskey="n" href="fstreams.html">Next</a></td></tr><tr><td align="left" valign="top">Stream Buffers </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> File Based Streams</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/support.html b/libstdc++-v3/doc/html/manual/support.html
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--- /dev/null
+++ b/libstdc++-v3/doc/html/manual/support.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Chapter 4.  Support</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="bk01pt02.html" title="Part II.  Standard Contents"/><link rel="prev" href="bk01pt02.html" title="Part II.  Standard Contents"/><link rel="next" href="dynamic_memory.html" title="Dynamic Memory"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 4. 
+ Support
+
+</th></tr><tr><td align="left"><a accesskey="p" href="bk01pt02.html">Prev</a> </td><th width="60%" align="center">Part II. 
+ Standard Contents
+ </th><td align="right"> <a accesskey="n" href="dynamic_memory.html">Next</a></td></tr></table><hr/></div><div class="chapter" title="Chapter 4.  Support"><div class="titlepage"><div><div><h2 class="title"><a id="std.support"/>Chapter 4. 
+ Support
+ <a id="id471617" class="indexterm"/>
+</h2></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="section"><a href="support.html#std.support.types">Types</a></span></dt><dd><dl><dt><span class="section"><a href="support.html#std.support.types.fundamental">Fundamental Types</a></span></dt><dt><span class="section"><a href="support.html#std.support.types.numeric_limits">Numeric Properties</a></span></dt><dt><span class="section"><a href="support.html#std.support.types.null">NULL</a></span></dt></dl></dd><dt><span class="section"><a href="dynamic_memory.html">Dynamic Memory</a></span></dt><dt><span class="section"><a href="termination.html">Termination</a></span></dt><dd><dl><dt><span class="section"><a href="termination.html#support.termination.handlers">Termination Handlers</a></span></dt><dt><span class="section"><a href="termination.html#support.termination.verbose">Verbose Terminate Handler</a></span></dt></dl></dd></dl></div><p>
+ This part deals with the functions called and objects created
+ automatically during the course of a program's existence.
+ </p><p>
+ While we can't reproduce the contents of the Standard here (you
+ need to get your own copy from your nation's member body; see our
+ homepage for help), we can mention a couple of changes in what
+ kind of support a C++ program gets from the Standard Library.
+ </p><div class="section" title="Types"><div class="titlepage"><div><div><h2 class="title"><a id="std.support.types"/>Types</h2></div></div></div><div class="section" title="Fundamental Types"><div class="titlepage"><div><div><h3 class="title"><a id="std.support.types.fundamental"/>Fundamental Types</h3></div></div></div><p>
+ C++ has the following builtin types:
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ char
+ </p></li><li class="listitem"><p>
+ signed char
+ </p></li><li class="listitem"><p>
+ unsigned char
+ </p></li><li class="listitem"><p>
+ signed short
+ </p></li><li class="listitem"><p>
+ signed int
+ </p></li><li class="listitem"><p>
+ signed long
+ </p></li><li class="listitem"><p>
+ unsigned short
+ </p></li><li class="listitem"><p>
+ unsigned int
+ </p></li><li class="listitem"><p>
+ unsigned long
+ </p></li><li class="listitem"><p>
+ bool
+ </p></li><li class="listitem"><p>
+ wchar_t
+ </p></li><li class="listitem"><p>
+ float
+ </p></li><li class="listitem"><p>
+ double
+ </p></li><li class="listitem"><p>
+ long double
+ </p></li></ul></div><p>
+ These fundamental types are always available, without having to
+ include a header file. These types are exactly the same in
+ either C++ or in C.
+ </p><p>
+ Specializing parts of the library on these types is prohibited:
+ instead, use a POD.
+ </p></div><div class="section" title="Numeric Properties"><div class="titlepage"><div><div><h3 class="title"><a id="std.support.types.numeric_limits"/>Numeric Properties</h3></div></div></div><p>
+ The header <code class="filename">limits</code> defines
+ traits classes to give access to various implementation
+ defined-aspects of the fundamental types. The traits classes --
+ fourteen in total -- are all specializations of the template class
+ <code class="classname">numeric_limits</code>, documented <a class="link" href="http://gcc.gnu.org/onlinedocs/libstdc++/latest-doxygen/a00593.html">here</a>
+ and defined as follows:
+ </p><pre class="programlisting">
+ template&lt;typename T&gt;
+ struct class
+ {
+ static const bool is_specialized;
+ static T max() throw();
+ static T min() throw();
+
+ static const int digits;
+ static const int digits10;
+ static const bool is_signed;
+ static const bool is_integer;
+ static const bool is_exact;
+ static const int radix;
+ static T epsilon() throw();
+ static T round_error() throw();
+
+ static const int min_exponent;
+ static const int min_exponent10;
+ static const int max_exponent;
+ static const int max_exponent10;
+
+ static const bool has_infinity;
+ static const bool has_quiet_NaN;
+ static const bool has_signaling_NaN;
+ static const float_denorm_style has_denorm;
+ static const bool has_denorm_loss;
+ static T infinity() throw();
+ static T quiet_NaN() throw();
+ static T denorm_min() throw();
+
+ static const bool is_iec559;
+ static const bool is_bounded;
+ static const bool is_modulo;
+
+ static const bool traps;
+ static const bool tinyness_before;
+ static const float_round_style round_style;
+ };
+ </pre></div><div class="section" title="NULL"><div class="titlepage"><div><div><h3 class="title"><a id="std.support.types.null"/>NULL</h3></div></div></div><p>
+ The only change that might affect people is the type of
+ <code class="constant">NULL</code>: while it is required to be a macro,
+ the definition of that macro is <span class="emphasis"><em>not</em></span> allowed
+ to be <code class="constant">(void*)0</code>, which is often used in C.
+ </p><p>
+ For <span class="command"><strong>g++</strong></span>, <code class="constant">NULL</code> is
+ <code class="code">#define</code>'d to be
+ <code class="constant">__null</code>, a magic keyword extension of
+ <span class="command"><strong>g++</strong></span>.
+ </p><p>
+ The biggest problem of #defining <code class="constant">NULL</code> to be
+ something like <span class="quote">“<span class="quote">0L</span>”</span> is that the compiler will view
+ that as a long integer before it views it as a pointer, so
+ overloading won't do what you expect. (This is why
+ <span class="command"><strong>g++</strong></span> has a magic extension, so that
+ <code class="constant">NULL</code> is always a pointer.)
+ </p><p>In his book <a class="link" href="http://www.awprofessional.com/titles/0-201-92488-9/"><span class="emphasis"><em>Effective
+ C++</em></span></a>, Scott Meyers points out that the best way
+ to solve this problem is to not overload on pointer-vs-integer
+ types to begin with. He also offers a way to make your own magic
+ <code class="constant">NULL</code> that will match pointers before it
+ matches integers.
+ </p><p>See
+ <a class="link" href="http://www.awprofessional.com/titles/0-201-31015-5/">the
+ Effective C++ CD example</a>
+ </p></div></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="bk01pt02.html">Prev</a> </td><td align="center"><a accesskey="u" href="bk01pt02.html">Up</a></td><td align="right"> <a accesskey="n" href="dynamic_memory.html">Next</a></td></tr><tr><td align="left" valign="top">Part II. 
+ Standard Contents
+  </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Dynamic Memory</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/termination.html b/libstdc++-v3/doc/html/manual/termination.html
new file mode 100644
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Termination</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="support.html" title="Chapter 4.  Support"/><link rel="prev" href="dynamic_memory.html" title="Dynamic Memory"/><link rel="next" href="diagnostics.html" title="Chapter 5.  Diagnostics"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Termination</th></tr><tr><td align="left"><a accesskey="p" href="dynamic_memory.html">Prev</a> </td><th width="60%" align="center">Chapter 4. 
+ Support
+
+</th><td align="right"> <a accesskey="n" href="diagnostics.html">Next</a></td></tr></table><hr/></div><div class="section" title="Termination"><div class="titlepage"><div><div><h2 class="title"><a id="std.support.termination"/>Termination</h2></div></div></div><div class="section" title="Termination Handlers"><div class="titlepage"><div><div><h3 class="title"><a id="support.termination.handlers"/>Termination Handlers</h3></div></div></div><p>
+ Not many changes here to <code class="filename">cstdlib</code>. You should note that the
+ <code class="function">abort()</code> function does not call the
+ destructors of automatic nor static objects, so if you're
+ depending on those to do cleanup, it isn't going to happen.
+ (The functions registered with <code class="function">atexit()</code>
+ don't get called either, so you can forget about that
+ possibility, too.)
+ </p><p>
+ The good old <code class="function">exit()</code> function can be a bit
+ funky, too, until you look closer. Basically, three points to
+ remember are:
+ </p><div class="orderedlist"><ol class="orderedlist"><li class="listitem"><p>
+ Static objects are destroyed in reverse order of their creation.
+ </p></li><li class="listitem"><p>
+ Functions registered with <code class="function">atexit()</code> are called in
+ reverse order of registration, once per registration call.
+ (This isn't actually new.)
+ </p></li><li class="listitem"><p>
+ The previous two actions are <span class="quote">“<span class="quote">interleaved,</span>”</span> that is,
+ given this pseudocode:
+ </p><pre class="programlisting">
+ extern "C or C++" void f1 (void);
+ extern "C or C++" void f2 (void);
+
+ static Thing obj1;
+ atexit(f1);
+ static Thing obj2;
+ atexit(f2);
+</pre><p>
+ then at a call of <code class="function">exit()</code>,
+ <code class="varname">f2</code> will be called, then
+ <code class="varname">obj2</code> will be destroyed, then
+ <code class="varname">f1</code> will be called, and finally
+ <code class="varname">obj1</code> will be destroyed. If
+ <code class="varname">f1</code> or <code class="varname">f2</code> allow an
+ exception to propagate out of them, Bad Things happen.
+ </p></li></ol></div><p>
+ Note also that <code class="function">atexit()</code> is only required to store 32
+ functions, and the compiler/library might already be using some of
+ those slots. If you think you may run out, we recommend using
+ the <code class="function">xatexit</code>/<code class="function">xexit</code> combination from <code class="literal">libiberty</code>, which has no such limit.
+ </p></div><div class="section" title="Verbose Terminate Handler"><div class="titlepage"><div><div><h3 class="title"><a id="support.termination.verbose"/>Verbose Terminate Handler</h3></div></div></div><p>
+ If you are having difficulty with uncaught exceptions and want a
+ little bit of help debugging the causes of the core dumps, you can
+ make use of a GNU extension, the verbose terminate handler.
+ </p><pre class="programlisting">
+#include &lt;exception&gt;
+
+int main()
+{
+ std::set_terminate(__gnu_cxx::__verbose_terminate_handler);
+ ...
+
+ throw <em class="replaceable"><code>anything</code></em>;
+}
+</pre><p>
+ The <code class="function">__verbose_terminate_handler</code> function
+ obtains the name of the current exception, attempts to demangle
+ it, and prints it to stderr. If the exception is derived from
+ <code class="classname">exception</code> then the output from
+ <code class="function">what()</code> will be included.
+ </p><p>
+ Any replacement termination function is required to kill the
+ program without returning; this one calls abort.
+ </p><p>
+ For example:
+ </p><pre class="programlisting">
+#include &lt;exception&gt;
+#include &lt;stdexcept&gt;
+
+struct argument_error : public std::runtime_error
+{
+ argument_error(const std::string&amp; s): std::runtime_error(s) { }
+};
+
+int main(int argc)
+{
+ std::set_terminate(__gnu_cxx::__verbose_terminate_handler);
+ if (argc &gt; 5)
+ throw argument_error(<span class="quote">“<span class="quote">argc is greater than 5!</span>”</span>);
+ else
+ throw argc;
+}
+</pre><p>
+ With the verbose terminate handler active, this gives:
+ </p><pre class="screen">
+ <code class="computeroutput">
+ % ./a.out
+ terminate called after throwing a `int'
+ Aborted
+ % ./a.out f f f f f f f f f f f
+ terminate called after throwing an instance of `argument_error'
+ what(): argc is greater than 5!
+ Aborted
+ </code>
+ </pre><p>
+ The 'Aborted' line comes from the call to
+ <code class="function">abort()</code>, of course.
+ </p><p>
+ This is the default termination handler; nothing need be done to
+ use it. To go back to the previous <span class="quote">“<span class="quote">silent death</span>”</span>
+ method, simply include <code class="filename">exception</code> and
+ <code class="filename">cstdlib</code>, and call
+ </p><pre class="programlisting">
+ std::set_terminate(std::abort);
+ </pre><p>
+ After this, all calls to <code class="function">terminate</code> will use
+ <code class="function">abort</code> as the terminate handler.
+ </p><p>
+ Note: the verbose terminate handler will attempt to write to
+ stderr. If your application closes stderr or redirects it to an
+ inappropriate location,
+ <code class="function">__verbose_terminate_handler</code> will behave in
+ an unspecified manner.
+ </p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="dynamic_memory.html">Prev</a> </td><td align="center"><a accesskey="u" href="support.html">Up</a></td><td align="right"> <a accesskey="n" href="diagnostics.html">Next</a></td></tr><tr><td align="left" valign="top">Dynamic Memory </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Chapter 5. 
+ Diagnostics
+
+</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/test.html b/libstdc++-v3/doc/html/manual/test.html
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--- /dev/null
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Test</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; test&#10; , &#10; testsuite&#10; , &#10; performance&#10; , &#10; conformance&#10; , &#10; ABI&#10; , &#10; exception safety&#10; "/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="appendix_porting.html" title="Appendix B.  Porting and Maintenance"/><link rel="prev" href="internals.html" title="Porting to New Hardware or Operating Systems"/><link rel="next" href="abi.html" title="ABI Policy and Guidelines"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Test</th></tr><tr><td align="left"><a accesskey="p" href="internals.html">Prev</a> </td><th width="60%" align="center">Appendix B. 
+ Porting and Maintenance
+
+</th><td align="right"> <a accesskey="n" href="abi.html">Next</a></td></tr></table><hr/></div><div class="section" title="Test"><div class="titlepage"><div><div><h2 class="title"><a id="manual.intro.setup.test"/>Test</h2></div></div></div><p>
+The libstdc++ testsuite includes testing for standard conformance,
+regressions, ABI, and performance.
+</p><div class="section" title="Organization"><div class="titlepage"><div><div><h3 class="title"><a id="test.organization"/>Organization</h3></div></div></div><div class="section" title="Directory Layout"><div class="titlepage"><div><div><h4 class="title"><a id="test.organization.layout"/>Directory Layout</h4></div></div></div><p>
+ The directory <span class="emphasis"><em>libsrcdir/testsuite</em></span> contains the
+ individual test cases organized in sub-directories corresponding to
+ chapters of the C++ standard (detailed below), the dejagnu test
+ harness support files, and sources to various testsuite utilities
+ that are packaged in a separate testing library.
+</p><p>
+ All test cases for functionality required by the runtime components
+ of the C++ standard (ISO 14882) are files within the following
+ directories.
+</p><pre class="programlisting">
+17_intro
+18_support
+19_diagnostics
+20_util
+21_strings
+22_locale
+23_containers
+25_algorithms
+26_numerics
+27_io
+28_regex
+29_atomics
+30_threads
+ </pre><p>
+ In addition, the following directories include test files:
+ </p><pre class="programlisting">
+tr1 Tests for components as described by the Technical Report on Standard Library Extensions (TR1).
+backward Tests for backwards compatibility and deprecated features.
+demangle Tests for __cxa_demangle, the IA 64 C++ ABI demangler
+ext Tests for extensions.
+performance Tests for performance analysis, and performance regressions.
+ </pre><p>
+ Some directories don't have test files, but instead contain
+ auxiliary information:
+ </p><pre class="programlisting">
+config Files for the dejagnu test harness.
+lib Files for the dejagnu test harness.
+libstdc++* Files for the dejagnu test harness.
+data Sample text files for testing input and output.
+util Files for libtestc++, utilities and testing routines.
+ </pre><p>
+ Within a directory that includes test files, there may be
+ additional subdirectories, or files. Originally, test cases
+ were appended to one file that represented a particular section
+ of the chapter under test, and was named accordingly. For
+ instance, to test items related to <code class="code"> 21.3.6.1 -
+ basic_string::find [lib.string::find]</code> in the standard,
+ the following was used:
+ </p><pre class="programlisting">
+21_strings/find.cc
+ </pre><p>
+ However, that practice soon became a liability as the test cases
+ became huge and unwieldy, and testing new or extended
+ functionality (like wide characters or named locales) became
+ frustrating, leading to aggressive pruning of test cases on some
+ platforms that covered up implementation errors. Now, the test
+ suite has a policy of one file, one test case, which solves the
+ above issues and gives finer grained results and more manageable
+ error debugging. As an example, the test case quoted above
+ becomes:
+ </p><pre class="programlisting">
+21_strings/basic_string/find/char/1.cc
+21_strings/basic_string/find/char/2.cc
+21_strings/basic_string/find/char/3.cc
+21_strings/basic_string/find/wchar_t/1.cc
+21_strings/basic_string/find/wchar_t/2.cc
+21_strings/basic_string/find/wchar_t/3.cc
+ </pre><p>
+ All new tests should be written with the policy of one test
+ case, one file in mind.
+ </p></div><div class="section" title="Naming Conventions"><div class="titlepage"><div><div><h4 class="title"><a id="test.organization.naming"/>Naming Conventions</h4></div></div></div><p>
+ In addition, there are some special names and suffixes that are
+ used within the testsuite to designate particular kinds of
+ tests.
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ <span class="emphasis"><em>_xin.cc</em></span>
+ </p><p>
+ This test case expects some kind of interactive input in order
+ to finish or pass. At the moment, the interactive tests are not
+ run by default. Instead, they are run by hand, like:
+ </p><pre class="programlisting">
+g++ 27_io/objects/char/3_xin.cc
+cat 27_io/objects/char/3_xin.in | a.out
+ </pre></li><li class="listitem"><p>
+ <span class="emphasis"><em>.in</em></span>
+ </p><p>
+ This file contains the expected input for the corresponding <span class="emphasis"><em>
+ _xin.cc</em></span> test case.
+ </p></li><li class="listitem"><p>
+ <span class="emphasis"><em>_neg.cc</em></span>
+ </p><p>
+ This test case is expected to fail: it's a negative test. At the
+ moment, these are almost always compile time errors.
+ </p></li><li class="listitem"><p>
+ <span class="emphasis"><em>char</em></span>
+ </p><p>
+ This can either be a directory name or part of a longer file
+ name, and indicates that this file, or the files within this
+ directory are testing the <code class="code">char</code> instantiation of a
+ template.
+ </p></li><li class="listitem"><p>
+ <span class="emphasis"><em>wchar_t</em></span>
+ </p><p>
+ This can either be a directory name or part of a longer file
+ name, and indicates that this file, or the files within this
+ directory are testing the <code class="code">wchar_t</code> instantiation of
+ a template. Some hosts do not support <code class="code">wchar_t</code>
+ functionality, so for these targets, all of these tests will not
+ be run.
+ </p></li><li class="listitem"><p>
+ <span class="emphasis"><em>thread</em></span>
+ </p><p>
+ This can either be a directory name or part of a longer file
+ name, and indicates that this file, or the files within this
+ directory are testing situations where multiple threads are
+ being used.
+ </p></li><li class="listitem"><p>
+ <span class="emphasis"><em>performance</em></span>
+ </p><p>
+ This can either be an enclosing directory name or part of a
+ specific file name. This indicates a test that is used to
+ analyze runtime performance, for performance regression testing,
+ or for other optimization related analysis. At the moment, these
+ test cases are not run by default.
+ </p></li></ul></div></div></div><div class="section" title="Running the Testsuite"><div class="titlepage"><div><div><h3 class="title"><a id="test.run"/>Running the Testsuite</h3></div></div></div><div class="section" title="Basic"><div class="titlepage"><div><div><h4 class="title"><a id="test.run.basic"/>Basic</h4></div></div></div><p>
+ You can check the status of the build without installing it
+ using the dejagnu harness, much like the rest of the gcc
+ tools.</p><pre class="programlisting"> make check</pre><p>in the <span class="emphasis"><em>libbuilddir</em></span> directory.</p><p>or</p><pre class="programlisting"> make check-target-libstdc++-v3</pre><p>in the <span class="emphasis"><em>gccbuilddir</em></span> directory.
+ </p><p>
+ These commands are functionally equivalent and will create a
+ 'testsuite' directory underneath
+ <span class="emphasis"><em>libbuilddir</em></span> containing the results of the
+ tests. Two results files will be generated: <span class="emphasis"><em>
+ libstdc++.sum</em></span>, which is a PASS/FAIL summary for each
+ test, and <span class="emphasis"><em>libstdc++.log</em></span> which is a log of
+ the exact command line passed to the compiler, the compiler
+ output, and the executable output (if any).
+ </p><p>
+ Archives of test results for various versions and platforms are
+ available on the GCC website in the <a class="link" href="http://gcc.gnu.org/gcc-4.3/buildstat.html">build
+ status</a> section of each individual release, and are also
+ archived on a daily basis on the <a class="link" href="http://gcc.gnu.org/ml/gcc-testresults/current">gcc-testresults</a>
+ mailing list. Please check either of these places for a similar
+ combination of source version, operating system, and host CPU.
+ </p></div><div class="section" title="Variations"><div class="titlepage"><div><div><h4 class="title"><a id="test.run.variations"/>Variations</h4></div></div></div><p>
+ There are several options for running tests, including testing
+ the regression tests, testing a subset of the regression tests,
+ testing the performance tests, testing just compilation, testing
+ installed tools, etc. In addition, there is a special rule for
+ checking the exported symbols of the shared library.
+ </p><p>
+ To debug the dejagnu test harness during runs, try invoking with a
+ specific argument to the variable RUNTESTFLAGS, as below.
+ </p><pre class="programlisting">
+make check-target-libstdc++-v3 RUNTESTFLAGS="-v"
+</pre><p>
+ or
+ </p><pre class="programlisting">
+make check-target-libstdc++-v3 RUNTESTFLAGS="-v -v"
+</pre><p>
+ To run a subset of the library tests, you will need to generate
+ the <span class="emphasis"><em>testsuite_files</em></span> file by running
+ <span class="command"><strong>make testsuite_files</strong></span> in the
+ <span class="emphasis"><em>libbuilddir/testsuite</em></span> directory, described
+ below. Edit the file to remove the tests you don't want and
+ then run the testsuite as normal.
+ </p><p>
+ There are two ways to run on a simulator: set up DEJAGNU to point to a
+ specially crafted site.exp, or pass down --target_board flags.
+ </p><p>
+ Example flags to pass down for various embedded builds are as follows:
+ </p><pre class="programlisting">
+ --target=powerpc-eabism (libgloss/sim)
+make check-target-libstdc++-v3 RUNTESTFLAGS="--target_board=powerpc-sim"
+
+--target=calmrisc32 (libgloss/sid)
+make check-target-libstdc++-v3 RUNTESTFLAGS="--target_board=calmrisc32-sid"
+
+--target=xscale-elf (newlib/sim)
+make check-target-libstdc++-v3 RUNTESTFLAGS="--target_board=arm-sim"
+</pre><p>
+ Also, here is an example of how to run the libstdc++ testsuite
+ for a multilibed build directory with different ABI settings:
+ </p><pre class="programlisting">
+make check-target-libstdc++-v3 RUNTESTFLAGS='--target_board \"unix{-mabi=32,,-mabi=64}\"'
+</pre><p>
+ You can run the tests with a compiler and library that have
+ already been installed. Make sure that the compiler (e.g.,
+ <code class="code">g++</code>) is in your <code class="code">PATH</code>. If you are
+ using shared libraries, then you must also ensure that the
+ directory containing the shared version of libstdc++ is in your
+ <code class="code">LD_LIBRARY_PATH</code>, or equivalent. If your GCC source
+ tree is at <code class="code">/path/to/gcc</code>, then you can run the tests
+ as follows:
+ </p><pre class="programlisting">
+runtest --tool libstdc++ --srcdir=/path/to/gcc/libstdc++-v3/testsuite
+</pre><p>
+ The testsuite will create a number of files in the directory in
+ which you run this command,. Some of those files might use the
+ same name as files created by other testsuites (like the ones
+ for GCC and G++), so you should not try to run all the
+ testsuites in parallel from the same directory.
+ </p><p>
+ In addition, there are some testing options that are mostly of
+ interest to library maintainers and system integrators. As such,
+ these tests may not work on all cpu and host combinations, and
+ may need to be executed in the
+ <span class="emphasis"><em>libbuilddir/testsuite</em></span> directory. These
+ options include, but are not necessarily limited to, the
+ following:
+ </p><pre class="programlisting">
+ make testsuite_files
+ </pre><p>
+ Five files are generated that determine what test files
+ are run. These files are:
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ <span class="emphasis"><em>testsuite_files</em></span>
+ </p><p>
+ This is a list of all the test cases that will be run. Each
+ test case is on a separate line, given with an absolute path
+ from the <span class="emphasis"><em>libsrcdir/testsuite</em></span> directory.
+ </p></li><li class="listitem"><p>
+ <span class="emphasis"><em>testsuite_files_interactive</em></span>
+ </p><p>
+ This is a list of all the interactive test cases, using the
+ same format as the file list above. These tests are not run
+ by default.
+ </p></li><li class="listitem"><p>
+ <span class="emphasis"><em>testsuite_files_performance</em></span>
+ </p><p>
+ This is a list of all the performance test cases, using the
+ same format as the file list above. These tests are not run
+ by default.
+ </p></li><li class="listitem"><p>
+ <span class="emphasis"><em>testsuite_thread</em></span>
+ </p><p>
+ This file indicates that the host system can run tests which
+ involved multiple threads.
+ </p></li><li class="listitem"><p>
+ <span class="emphasis"><em>testsuite_wchar_t</em></span>
+ </p><p>
+ This file indicates that the host system can run the wchar_t
+ tests, and corresponds to the macro definition <code class="code">
+ _GLIBCXX_USE_WCHAR_T</code> in the file c++config.h.
+ </p></li></ul></div><pre class="programlisting">
+ make check-abi
+ </pre><p>
+ The library ABI can be tested. This involves testing the shared
+ library against an ABI-defining previous version of symbol
+ exports.
+ </p><pre class="programlisting">
+ make check-compile
+ </pre><p>
+ This rule compiles, but does not link or execute, the
+ <span class="emphasis"><em>testsuite_files</em></span> test cases and displays the
+ output on stdout.
+ </p><pre class="programlisting">
+ make check-performance
+ </pre><p>
+ This rule runs through the
+ <span class="emphasis"><em>testsuite_files_performance</em></span> test cases and
+ collects information for performance analysis and can be used to
+ spot performance regressions. Various timing information is
+ collected, as well as number of hard page faults, and memory
+ used. This is not run by default, and the implementation is in
+ flux.
+ </p><p>
+ We are interested in any strange failures of the testsuite;
+ please email the main libstdc++ mailing list if you see
+ something odd or have questions.
+ </p></div><div class="section" title="Permutations"><div class="titlepage"><div><div><h4 class="title"><a id="test.run.permutations"/>Permutations</h4></div></div></div><p>
+ To run the libstdc++ test suite under the <a class="link" href="debug_mode.html" title="Chapter 17. Debug Mode">debug mode</a>, edit
+ <code class="filename">libstdc++-v3/scripts/testsuite_flags</code> to add the
+ compile-time flag <code class="constant">-D_GLIBCXX_DEBUG</code> to the
+ result printed by the <code class="literal">--build-cxx</code>
+ option. Additionally, add the
+ <code class="constant">-D_GLIBCXX_DEBUG_PEDANTIC</code> flag to turn on
+ pedantic checking. The libstdc++ test suite should produce
+ precisely the same results under debug mode that it does under
+ release mode: any deviation indicates an error in either the
+ library or the test suite.
+ </p><p>
+ The <a class="link" href="parallel_mode.html" title="Chapter 18. Parallel Mode">parallel
+ mode</a> can be tested in much the same manner, substituting
+ <code class="constant">-D_GLIBCXX_PARALLEL</code> for
+ <code class="constant">-D_GLIBCXX_DEBUG</code> in the previous paragraph.
+ </p><p>
+ Or, just run the testsuites with <code class="constant">CXXFLAGS</code>
+ set to <code class="constant">-D_GLIBCXX_DEBUG</code> or
+ <code class="constant">-D_GLIBCXX_PARALLEL</code>.
+ </p></div></div><div class="section" title="Writing a new test case"><div class="titlepage"><div><div><h3 class="title"><a id="test.new_tests"/>Writing a new test case</h3></div></div></div><p>
+ The first step in making a new test case is to choose the correct
+ directory and file name, given the organization as previously
+ described.
+ </p><p>
+ All files are copyright the FSF, and GPL'd: this is very
+ important. The first copyright year should correspond to the date
+ the file was checked in to SVN.
+ </p><p>
+ As per the dejagnu instructions, always return 0 from main to
+ indicate success.
+ </p><p>
+ A bunch of utility functions and classes have already been
+ abstracted out into the testsuite utility library, <code class="code">
+ libtestc++</code>. To use this functionality, just include the
+ appropriate header file: the library or specific object files will
+ automatically be linked in as part of the testsuite run.
+ </p><p>
+ For a test that needs to take advantage of the dejagnu test
+ harness, what follows below is a list of special keyword that
+ harness uses. Basically, a test case contains dg-keywords (see
+ dg.exp) indicating what to do and what kinds of behavior are to be
+ expected. New test cases should be written with the new style
+ DejaGnu framework in mind.
+ </p><p>
+ To ease transition, here is the list of dg-keyword documentation
+ lifted from dg.exp.
+ </p><pre class="programlisting">
+# The currently supported options are:
+#
+# dg-prms-id N
+# set prms_id to N
+#
+# dg-options "options ..." [{ target selector }]
+# specify special options to pass to the tool (eg: compiler)
+#
+# dg-do do-what-keyword [{ target/xfail selector }]
+# `do-what-keyword' is tool specific and is passed unchanged to
+# ${tool}-dg-test. An example is gcc where `keyword' can be any of:
+# preprocess|compile|assemble|link|run
+# and will do one of: produce a .i, produce a .s, produce a .o,
+# produce an a.out, or produce an a.out and run it (the default is
+# compile).
+#
+# dg-error regexp comment [{ target/xfail selector } [{.|0|linenum}]]
+# indicate an error message &lt;regexp&gt; is expected on this line
+# (the test fails if it doesn't occur)
+# Linenum=0 for general tool messages (eg: -V arg missing).
+# "." means the current line.
+#
+# dg-warning regexp comment [{ target/xfail selector } [{.|0|linenum}]]
+# indicate a warning message &lt;regexp&gt; is expected on this line
+# (the test fails if it doesn't occur)
+#
+# dg-bogus regexp comment [{ target/xfail selector } [{.|0|linenum}]]
+# indicate a bogus error message &lt;regexp&gt; use to occur here
+# (the test fails if it does occur)
+#
+# dg-build regexp comment [{ target/xfail selector }]
+# indicate the build use to fail for some reason
+# (errors covered here include bad assembler generated, tool crashes,
+# and link failures)
+# (the test fails if it does occur)
+#
+# dg-excess-errors comment [{ target/xfail selector }]
+# indicate excess errors are expected (any line)
+# (this should only be used sparingly and temporarily)
+#
+# dg-output regexp [{ target selector }]
+# indicate the expected output of the program is &lt;regexp&gt;
+# (there may be multiple occurrences of this, they are concatenated)
+#
+# dg-final { tcl code }
+# add some tcl code to be run at the end
+# (there may be multiple occurrences of this, they are concatenated)
+# (unbalanced braces must be \-escaped)
+#
+# "{ target selector }" is a list of expressions that determine whether the
+# test succeeds or fails for a particular target, or in some cases whether the
+# option applies for a particular target. If the case of `dg-do' it specifies
+# whether the test case is even attempted on the specified target.
+#
+# The target selector is always optional. The format is one of:
+#
+# { xfail *-*-* ... } - the test is expected to fail for the given targets
+# { target *-*-* ... } - the option only applies to the given targets
+#
+# At least one target must be specified, use *-*-* for "all targets".
+# At present it is not possible to specify both `xfail' and `target'.
+# "native" may be used in place of "*-*-*".
+
+Example 1: Testing compilation only
+// { dg-do compile }
+
+Example 2: Testing for expected warnings on line 36, which all targets fail
+// { dg-warning "string literals" "" { xfail *-*-* } 36
+
+Example 3: Testing for expected warnings on line 36
+// { dg-warning "string literals" "" { target *-*-* } 36
+
+Example 4: Testing for compilation errors on line 41
+// { dg-do compile }
+// { dg-error "no match for" "" { target *-*-* } 41 }
+
+Example 5: Testing with special command line settings, or without the
+use of pre-compiled headers, in particular the stdc++.h.gch file. Any
+options here will override the DEFAULT_CXXFLAGS and PCH_CXXFLAGS set
+up in the normal.exp file.
+// { dg-options "-O0" { target *-*-* } }
+</pre><p>
+ More examples can be found in the libstdc++-v3/testsuite/*/*.cc files.
+ </p></div><div class="section" title="Test Harness and Utilities"><div class="titlepage"><div><div><h3 class="title"><a id="test.harness"/>Test Harness and Utilities</h3></div></div></div><div class="section" title="Dejagnu Harness Details"><div class="titlepage"><div><div><h4 class="title"><a id="test.harness.dejagnu"/>Dejagnu Harness Details</h4></div></div></div><p>
+ Underlying details of testing for conformance and regressions are
+ abstracted via the GNU Dejagnu package. This is similar to the
+ rest of GCC.
+ </p><p>This is information for those looking at making changes to the testsuite
+structure, and/or needing to trace dejagnu's actions with --verbose. This
+will not be useful to people who are "merely" adding new tests to the existing
+structure.
+</p><p>The first key point when working with dejagnu is the idea of a "tool".
+Files, directories, and functions are all implicitly used when they are
+named after the tool in use. Here, the tool will always be "libstdc++".
+</p><p>The <code class="code">lib</code> subdir contains support routines. The
+<code class="code">lib/libstdc++.exp</code> file ("support library") is loaded
+automagically, and must explicitly load the others. For example, files can
+be copied from the core compiler's support directory into <code class="code">lib</code>.
+</p><p>Some routines in <code class="code">lib/libstdc++.exp</code> are callbacks, some are
+our own. Callbacks must be prefixed with the name of the tool. To easily
+distinguish the others, by convention our own routines are named "v3-*".
+</p><p>The next key point when working with dejagnu is "test files". Any
+directory whose name starts with the tool name will be searched for test files.
+(We have only one.) In those directories, any <code class="code">.exp</code> file is
+considered a test file, and will be run in turn. Our main test file is called
+<code class="code">normal.exp</code>; it runs all the tests in testsuite_files using the
+callbacks loaded from the support library.
+</p><p>The <code class="code">config</code> directory is searched for any particular "target
+board" information unique to this library. This is currently unused and sets
+only default variables.
+</p></div><div class="section" title="Utilities"><div class="titlepage"><div><div><h4 class="title"><a id="test.harness.utils"/>Utilities</h4></div></div></div><p>
+ </p><p>
+ The testsuite directory also contains some files that implement
+ functionality that is intended to make writing test cases easier,
+ or to avoid duplication, or to provide error checking in a way that
+ is consistent across platforms and test harnesses. A stand-alone
+ executable, called <span class="emphasis"><em>abi_check</em></span>, and a static
+ library called <span class="emphasis"><em>libtestc++</em></span> are
+ constructed. Both of these items are not installed, and only used
+ during testing.
+ </p><p>
+ These files include the following functionality:
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ <span class="emphasis"><em>testsuite_abi.h</em></span>,
+ <span class="emphasis"><em>testsuite_abi.cc</em></span>,
+ <span class="emphasis"><em>testsuite_abi_check.cc</em></span>
+ </p><p>
+ Creates the executable <span class="emphasis"><em>abi_check</em></span>.
+ Used to check correctness of symbol versioning, visibility of
+ exported symbols, and compatibility on symbols in the shared
+ library, for hosts that support this feature. More information
+ can be found in the ABI documentation <a class="link" href="abi.html" title="ABI Policy and Guidelines">here</a>
+ </p></li><li class="listitem"><p>
+ <span class="emphasis"><em>testsuite_allocator.h</em></span>,
+ <span class="emphasis"><em>testsuite_allocator.cc</em></span>
+ </p><p>
+ Contains specialized allocators that keep track of construction
+ and destruction. Also, support for overriding global new and
+ delete operators, including verification that new and delete
+ are called during execution, and that allocation over max_size
+ fails.
+ </p></li><li class="listitem"><p>
+ <span class="emphasis"><em>testsuite_character.h</em></span>
+ </p><p>
+ Contains <code class="code">std::char_traits</code> and
+ <code class="code">std::codecvt</code> specializations for a user-defined
+ POD.
+ </p></li><li class="listitem"><p>
+ <span class="emphasis"><em>testsuite_hooks.h</em></span>,
+ <span class="emphasis"><em>testsuite_hooks.cc</em></span>
+ </p><p>
+ A large number of utilities, including:
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>VERIFY</p></li><li class="listitem"><p>set_memory_limits</p></li><li class="listitem"><p>verify_demangle</p></li><li class="listitem"><p>run_tests_wrapped_locale</p></li><li class="listitem"><p>run_tests_wrapped_env</p></li><li class="listitem"><p>try_named_locale</p></li><li class="listitem"><p>try_mkfifo</p></li><li class="listitem"><p>func_callback</p></li><li class="listitem"><p>counter</p></li><li class="listitem"><p>copy_tracker</p></li><li class="listitem"><p>copy_constructor</p></li><li class="listitem"><p>assignment_operator</p></li><li class="listitem"><p>destructor</p></li><li class="listitem"><p>pod_char, pod_int and associated char_traits specializations</p></li></ul></div></li><li class="listitem"><p>
+ <span class="emphasis"><em>testsuite_io.h</em></span>
+ </p><p>
+ Error, exception, and constraint checking for
+ <code class="code">std::streambuf, std::basic_stringbuf, std::basic_filebuf</code>.
+ </p></li><li class="listitem"><p>
+ <span class="emphasis"><em>testsuite_iterators.h</em></span>
+ </p><p>
+ Wrappers for various iterators.
+ </p></li><li class="listitem"><p>
+ <span class="emphasis"><em>testsuite_performance.h</em></span>
+ </p><p>
+ A number of class abstractions for performance counters, and
+ reporting functions including:
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>time_counter</p></li><li class="listitem"><p>resource_counter</p></li><li class="listitem"><p>report_performance</p></li></ul></div></li></ul></div></div></div><div class="section" title="Special Topics"><div class="titlepage"><div><div><h3 class="title"><a id="test.special"/>Special Topics</h3></div></div></div><div class="section" title="Qualifying Exception Safety Guarantees"><div class="titlepage"><div><div><h4 class="title"><a id="test.exception.safety"/>
+ Qualifying Exception Safety Guarantees
+ <a id="id498690" class="indexterm"/>
+</h4></div></div></div><div class="section" title="Overview"><div class="titlepage"><div><div><h5 class="title"><a id="test.exception.safety.overview"/>Overview</h5></div></div></div><p>
+ Testing is composed of running a particular test sequence,
+ and looking at what happens to the surrounding code when
+ exceptions are thrown. Each test is composed of measuring
+ initial state, executing a particular sequence of code under
+ some instrumented conditions, measuring a final state, and
+ then examining the differences between the two states.
+ </p><p>
+ Test sequences are composed of constructed code sequences
+ that exercise a particular function or member function, and
+ either confirm no exceptions were generated, or confirm the
+ consistency/coherency of the test subject in the event of a
+ thrown exception.
+ </p><p>
+ Random code paths can be constructed using the basic test
+ sequences and instrumentation as above, only combined in a
+ random or pseudo-random way.
+ </p><p> To compute the code paths that throw, test instruments
+ are used that throw on allocation events
+ (<code class="classname">__gnu_cxx::throw_allocator_random</code>
+ and <code class="classname">__gnu_cxx::throw_allocator_limit</code>)
+ and copy, assignment, comparison, increment, swap, and
+ various operators
+ (<code class="classname">__gnu_cxx::throw_type_random</code>
+ and <code class="classname">__gnu_cxx::throw_type_limit</code>). Looping
+ through a given test sequence and conditionally throwing in
+ all instrumented places. Then, when the test sequence
+ completes without an exception being thrown, assume all
+ potential error paths have been exercised in a sequential
+ manner.
+ </p></div><div class="section" title="Existing tests"><div class="titlepage"><div><div><h5 class="title"><a id="test.exception.safety.status"/>
+ Existing tests
+</h5></div></div></div><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ Ad Hoc
+ </p><p>
+ For example,
+ <code class="filename">testsuite/23_containers/list/modifiers/3.cc</code>.
+ </p></li><li class="listitem"><p>
+ Policy Based Data Structures
+ </p><p>
+ For example, take the test
+ functor <code class="classname">rand_reg_test</code> in
+ in <code class="filename">testsuite/ext/pb_ds/regression/tree_no_data_map_rand.cc</code>. This uses <code class="classname">container_rand_regression_test</code> in
+<code class="filename">testsuite/util/regression/rand/assoc/container_rand_regression_test.h</code>.
+
+ </p><p>
+ Which has several tests for container member functions,
+Includes control and test container objects. Configuration includes
+random seed, iterations, number of distinct values, and the
+probability that an exception will be thrown. Assumes instantiating
+container uses an extension
+allocator, <code class="classname">__gnu_cxx::throw_allocator_random</code>,
+as the allocator type.
+ </p></li><li class="listitem"><p>
+ C++0x Container Requirements.
+ </p><p>
+ Coverage is currently limited to testing container
+ requirements for exception safety,
+ although <code class="classname">__gnu_cxx::throw_type</code> meets
+ the additional type requirements for testing numeric data
+ structures and instantiating algorithms.
+ </p><p>
+ Of particular interest is extending testing to algorithms and
+ then to parallel algorithms. Also io and locales.
+ </p><p>
+ The test instrumentation should also be extended to add
+ instrumentation to <code class="classname">iterator</code>
+ and <code class="classname">const_iterator</code> types that throw
+ conditionally on iterator operations.
+ </p></li></ul></div></div><div class="section" title="C++0x Requirements Test Sequence Descriptions"><div class="titlepage"><div><div><h5 class="title"><a id="test.exception.safety.containers"/>
+C++0x Requirements Test Sequence Descriptions
+</h5></div></div></div><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ Basic
+ </p><p>
+ Basic consistency on exception propagation tests. For
+ each container, an object of that container is constructed,
+ a specific member function is exercised in
+ a <code class="literal">try</code> block, and then any thrown
+ exceptions lead to error checking in the appropriate
+ <code class="literal">catch</code> block. The container's use of
+ resources is compared to the container's use prior to the
+ test block. Resource monitoring is limited to allocations
+ made through the container's <span class="type">allocator_type</span>,
+ which should be sufficient for container data
+ structures. Included in these tests are member functions
+ are <span class="type">iterator</span> and <span class="type">const_iterator</span>
+ operations, <code class="function">pop_front</code>, <code class="function">pop_back</code>, <code class="function">push_front</code>, <code class="function">push_back</code>, <code class="function">insert</code>, <code class="function">erase</code>, <code class="function">swap</code>, <code class="function">clear</code>,
+ and <code class="function">rehash</code>. The container in question is
+ instantiated with two instrumented template arguments,
+ with <code class="classname">__gnu_cxx::throw_allocator_limit</code>
+ as the allocator type, and
+ with <code class="classname">__gnu_cxx::throw_type_limit</code> as
+ the value type. This allows the test to loop through
+ conditional throw points.
+ </p><p>
+ The general form is demonstrated in
+ <code class="filename">testsuite/23_containers/list/requirements/exception/basic.cc
+ </code>. The instantiating test object is <code class="classname">__gnu_test::basic_safety</code> and is detailed in <code class="filename">testsuite/util/exception/safety.h</code>.
+ </p></li><li class="listitem"><p>
+ Generation Prohibited
+ </p><p>
+ Exception generation tests. For each container, an object of
+ that container is constructed and all member functions
+ required to not throw exceptions are exercised. Included in
+ these tests are member functions
+ are <span class="type">iterator</span> and <span class="type">const_iterator</span> operations, <code class="function">erase</code>, <code class="function">pop_front</code>, <code class="function">pop_back</code>, <code class="function">swap</code>,
+ and <code class="function">clear</code>. The container in question is
+ instantiated with two instrumented template arguments,
+ with <code class="classname">__gnu_cxx::throw_allocator_random</code>
+ as the allocator type, and
+ with <code class="classname">__gnu_cxx::throw_type_random</code> as
+ the value type. This test does not loop, an instead is sudden
+ death: first error fails.
+ </p><p>
+ The general form is demonstrated in
+ <code class="filename">testsuite/23_containers/list/requirements/exception/generation_prohibited.cc
+ </code>. The instantiating test object is <code class="classname">__gnu_test::generation_prohibited</code> and is detailed in <code class="filename">testsuite/util/exception/safety.h</code>.
+ </p></li><li class="listitem"><p>
+ Propagation Consistent
+ </p><p>
+ Container rollback on exception propagation tests. For
+ each container, an object of that container is constructed,
+ a specific member function that requires rollback to a previous
+ known good state is exercised in
+ a <code class="literal">try</code> block, and then any thrown
+ exceptions lead to error checking in the appropriate
+ <code class="literal">catch</code> block. The container is compared to
+ the container's last known good state using such parameters
+ as size, contents, and iterator references. Included in these
+ tests are member functions
+ are <code class="function">push_front</code>, <code class="function">push_back</code>, <code class="function">insert</code>,
+ and <code class="function">rehash</code>. The container in question is
+ instantiated with two instrumented template arguments,
+ with <code class="classname">__gnu_cxx::throw_allocator_limit</code>
+ as the allocator type, and
+ with <code class="classname">__gnu_cxx::throw_type_limit</code> as
+ the value type. This allows the test to loop through
+ conditional throw points.
+ </p><p>
+ The general form demonstrated in
+ <code class="filename">testsuite/23_containers/list/requirements/exception/propagation_coherent.cc
+ </code>. The instantiating test object is <code class="classname">__gnu_test::propagation_coherent</code> and is detailed in <code class="filename">testsuite/util/exception/safety.h</code>.
+ </p></li></ul></div></div></div></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="internals.html">Prev</a> </td><td align="center"><a accesskey="u" href="appendix_porting.html">Up</a></td><td align="right"> <a accesskey="n" href="abi.html">Next</a></td></tr><tr><td align="left" valign="top">Porting to New Hardware or Operating Systems </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> ABI Policy and Guidelines</td></tr></table></div></body></html>
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Traits</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="utilities.html" title="Chapter 6.  Utilities"/><link rel="prev" href="memory.html" title="Memory"/><link rel="next" href="strings.html" title="Chapter 7.  Strings"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Traits</th></tr><tr><td align="left"><a accesskey="p" href="memory.html">Prev</a> </td><th width="60%" align="center">Chapter 6. 
+ Utilities
+
+</th><td align="right"> <a accesskey="n" href="strings.html">Next</a></td></tr></table><hr/></div><div class="section" title="Traits"><div class="titlepage"><div><div><h2 class="title"><a id="std.util.traits"/>Traits</h2></div></div></div><p>
+ </p></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="memory.html">Prev</a> </td><td align="center"><a accesskey="u" href="utilities.html">Up</a></td><td align="right"> <a accesskey="n" href="strings.html">Next</a></td></tr><tr><td align="left" valign="top">Memory </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Chapter 7. 
+ Strings
+
+</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/using.html b/libstdc++-v3/doc/html/manual/using.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Chapter 3. Using</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="intro.html" title="Part I.  Introduction"/><link rel="prev" href="make.html" title="Make"/><link rel="next" href="using_headers.html" title="Headers"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 3. Using</th></tr><tr><td align="left"><a accesskey="p" href="make.html">Prev</a> </td><th width="60%" align="center">Part I. 
+ Introduction
+
+</th><td align="right"> <a accesskey="n" href="using_headers.html">Next</a></td></tr></table><hr/></div><div class="chapter" title="Chapter 3. Using"><div class="titlepage"><div><div><h2 class="title"><a id="manual.intro.using"/>Chapter 3. Using</h2></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="section"><a href="using.html#manual.intro.using.flags">Command Options</a></span></dt><dt><span class="section"><a href="using_headers.html">Headers</a></span></dt><dd><dl><dt><span class="section"><a href="using_headers.html#manual.intro.using.headers.all">Header Files</a></span></dt><dt><span class="section"><a href="using_headers.html#manual.intro.using.headers.mixing">Mixing Headers</a></span></dt><dt><span class="section"><a href="using_headers.html#manual.intro.using.headers.cheaders">The C Headers and <code class="code">namespace std</code></a></span></dt><dt><span class="section"><a href="using_headers.html#manual.intro.using.headers.pre">Precompiled Headers</a></span></dt></dl></dd><dt><span class="section"><a href="using_macros.html">Macros</a></span></dt><dt><span class="section"><a href="using_namespaces.html">Namespaces</a></span></dt><dd><dl><dt><span class="section"><a href="using_namespaces.html#manual.intro.using.namespaces.all">Available Namespaces</a></span></dt><dt><span class="section"><a href="using_namespaces.html#manual.intro.using.namespaces.std">namespace std</a></span></dt><dt><span class="section"><a href="using_namespaces.html#manual.intro.using.namespaces.comp">Using Namespace Composition</a></span></dt></dl></dd><dt><span class="section"><a href="using_dynamic_or_shared.html">Linking</a></span></dt><dd><dl><dt><span class="section"><a href="using_dynamic_or_shared.html#manual.intro.using.linkage.freestanding">Almost Nothing</a></span></dt><dt><span class="section"><a href="using_dynamic_or_shared.html#manual.intro.using.linkage.dynamic">Finding Dynamic or Shared Libraries</a></span></dt></dl></dd><dt><span class="section"><a href="using_concurrency.html">Concurrency</a></span></dt><dd><dl><dt><span class="section"><a href="using_concurrency.html#manual.intro.using.concurrency.prereq">Prerequisites</a></span></dt><dt><span class="section"><a href="using_concurrency.html#manual.intro.using.concurrency.thread_safety">Thread Safety</a></span></dt><dt><span class="section"><a href="using_concurrency.html#manual.intro.using.concurrency.atomics">Atomics</a></span></dt><dt><span class="section"><a href="using_concurrency.html#manual.intro.using.concurrency.io">IO</a></span></dt><dt><span class="section"><a href="using_concurrency.html#manual.intro.using.concurrency.containers">Containers</a></span></dt></dl></dd><dt><span class="section"><a href="using_exceptions.html">Exceptions</a></span></dt><dd><dl><dt><span class="section"><a href="using_exceptions.html#intro.using.exception.safety">Exception Safety</a></span></dt><dt><span class="section"><a href="using_exceptions.html#intro.using.exception.propagating">Exception Neutrality</a></span></dt><dt><span class="section"><a href="using_exceptions.html#intro.using.exception.no">Doing without</a></span></dt><dt><span class="section"><a href="using_exceptions.html#intro.using.exception.compat">Compatibility</a></span></dt></dl></dd><dt><span class="section"><a href="debug.html">Debugging Support</a></span></dt><dd><dl><dt><span class="section"><a href="debug.html#debug.compiler">Using <span class="command"><strong>g++</strong></span></a></span></dt><dt><span class="section"><a href="debug.html#debug.req">Debug Versions of Library Binary Files</a></span></dt><dt><span class="section"><a href="debug.html#debug.memory">Memory Leak Hunting</a></span></dt><dt><span class="section"><a href="debug.html#debug.races">Data Race Hunting</a></span></dt><dt><span class="section"><a href="debug.html#debug.gdb">Using <span class="command"><strong>gdb</strong></span></a></span></dt><dt><span class="section"><a href="debug.html#debug.exceptions">Tracking uncaught exceptions</a></span></dt><dt><span class="section"><a href="debug.html#debug.debug_mode">Debug Mode</a></span></dt><dt><span class="section"><a href="debug.html#debug.compile_time_checks">Compile Time Checking</a></span></dt><dt><span class="section"><a href="debug.html#debug.profile_mode">Profile-based Performance Analysis</a></span></dt></dl></dd></dl></div><div class="section" title="Command Options"><div class="titlepage"><div><div><h2 class="title"><a id="manual.intro.using.flags"/>Command Options</h2></div></div></div><p>
+ The set of features available in the GNU C++ library is shaped
+ by
+ several <a class="link" href="http://gcc.gnu.org/onlinedocs/gcc-4.3.2//gcc/Invoking-GCC.html">GCC
+ Command Options</a>. Options that impact libstdc++ are
+ enumerated and detailed in the table below.
+ </p><p>
+ By default, <span class="command"><strong>g++</strong></span> is equivalent to <span class="command"><strong>g++ -std=gnu++98</strong></span>. The standard library also defaults to this dialect.
+ </p><div class="table"><a id="id465910"/><p class="title"><strong>Table 3.1. C++ Command Options</strong></p><div class="table-contents"><table summary="C++ Command Options" border="1"><colgroup><col style="text-align: left" class="c1"/><col style="text-align: left" class="c2"/></colgroup><thead><tr><th style="text-align: left">Option Flags</th><th style="text-align: left">Description</th></tr></thead><tbody><tr><td style="text-align: left"><code class="literal">-std=c++98</code></td><td style="text-align: left">Use the 1998 ISO C++ standard plus amendments.</td></tr><tr><td style="text-align: left"><code class="literal">-std=gnu++98</code></td><td style="text-align: left">As directly above, with GNU extensions.</td></tr><tr><td style="text-align: left"><code class="literal">-std=c++0x</code></td><td style="text-align: left">Use the working draft of the upcoming ISO C++0x standard.</td></tr><tr><td style="text-align: left"><code class="literal">-std=gnu++0x</code></td><td style="text-align: left">As directly above, with GNU extensions.</td></tr><tr><td style="text-align: left"><code class="literal">-fexceptions</code></td><td style="text-align: left">See <a class="link" href="using_exceptions.html#intro.using.exception.no" title="Doing without">exception-free dialect</a></td></tr><tr><td style="text-align: left"><code class="literal">-frtti</code></td><td style="text-align: left">As above, but RTTI-free dialect.</td></tr><tr><td style="text-align: left"><code class="literal">-pthread</code> or <code class="literal">-pthreads</code></td><td style="text-align: left">For ISO C++0x &lt;thread&gt;, &lt;future&gt;,
+ &lt;mutex&gt;, or &lt;condition_variable&gt;.</td></tr><tr><td style="text-align: left"><code class="literal">-fopenmp</code></td><td style="text-align: left">For <a class="link" href="parallel_mode.html" title="Chapter 18. Parallel Mode">parallel</a> mode.</td></tr></tbody></table></div></div><br class="table-break"/></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="make.html">Prev</a> </td><td align="center"><a accesskey="u" href="intro.html">Up</a></td><td align="right"> <a accesskey="n" href="using_headers.html">Next</a></td></tr><tr><td align="left" valign="top">Make </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Headers</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/using_concurrency.html b/libstdc++-v3/doc/html/manual/using_concurrency.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Concurrency</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="using.html" title="Chapter 3. Using"/><link rel="prev" href="using_dynamic_or_shared.html" title="Linking"/><link rel="next" href="using_exceptions.html" title="Exceptions"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Concurrency</th></tr><tr><td align="left"><a accesskey="p" href="using_dynamic_or_shared.html">Prev</a> </td><th width="60%" align="center">Chapter 3. Using</th><td align="right"> <a accesskey="n" href="using_exceptions.html">Next</a></td></tr></table><hr/></div><div class="section" title="Concurrency"><div class="titlepage"><div><div><h2 class="title"><a id="manual.intro.using.concurrency"/>Concurrency</h2></div></div></div><p>This section discusses issues surrounding the proper compilation
+ of multithreaded applications which use the Standard C++
+ library. This information is GCC-specific since the C++
+ standard does not address matters of multithreaded applications.
+ </p><div class="section" title="Prerequisites"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.prereq"/>Prerequisites</h3></div></div></div><p>All normal disclaimers aside, multithreaded C++ application are
+ only supported when libstdc++ and all user code was built with
+ compilers which report (via <code class="code"> gcc/g++ -v </code>) the same thread
+ model and that model is not <span class="emphasis"><em>single</em></span>. As long as your
+ final application is actually single-threaded, then it should be
+ safe to mix user code built with a thread model of
+ <span class="emphasis"><em>single</em></span> with a libstdc++ and other C++ libraries built
+ with another thread model useful on the platform. Other mixes
+ may or may not work but are not considered supported. (Thus, if
+ you distribute a shared C++ library in binary form only, it may
+ be best to compile it with a GCC configured with
+ --enable-threads for maximal interchangeability and usefulness
+ with a user population that may have built GCC with either
+ --enable-threads or --disable-threads.)
+ </p><p>When you link a multithreaded application, you will probably
+ need to add a library or flag to g++. This is a very
+ non-standardized area of GCC across ports. Some ports support a
+ special flag (the spelling isn't even standardized yet) to add
+ all required macros to a compilation (if any such flags are
+ required then you must provide the flag for all compilations not
+ just linking) and link-library additions and/or replacements at
+ link time. The documentation is weak. Here is a quick summary
+ to display how ad hoc this is: On Solaris, both -pthreads and
+ -threads (with subtly different meanings) are honored. On OSF,
+ -pthread and -threads (with subtly different meanings) are
+ honored. On Linux/i386, -pthread is honored. On FreeBSD,
+ -pthread is honored. Some other ports use other switches.
+ AFAIK, none of this is properly documented anywhere other than
+ in ``gcc -dumpspecs'' (look at lib and cpp entries).
+ </p></div><div class="section" title="Thread Safety"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.thread_safety"/>Thread Safety</h3></div></div></div><p>
+We currently use the <a class="link" href="http://www.sgi.com/tech/stl/thread_safety.html">SGI STL</a> definition of thread safety.
+</p><p>The library strives to be thread-safe when all of the following
+ conditions are met:
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>The system's libc is itself thread-safe,
+ </p></li><li class="listitem"><p>
+ The compiler in use reports a thread model other than
+ 'single'. This can be tested via output from <code class="code">gcc
+ -v</code>. Multi-thread capable versions of gcc output
+ something like this:
+ </p><pre class="programlisting">
+%gcc -v
+Using built-in specs.
+...
+Thread model: posix
+gcc version 4.1.2 20070925 (Red Hat 4.1.2-33)
+</pre><p>Look for "Thread model" lines that aren't equal to "single."</p></li><li class="listitem"><p>
+ Requisite command-line flags are used for atomic operations
+ and threading. Examples of this include <code class="code">-pthread</code>
+ and <code class="code">-march=native</code>, although specifics vary
+ depending on the host environment. See <a class="link" href="http://gcc.gnu.org/onlinedocs/gcc/Option-Summary.html">Machine
+ Dependent Options</a>.
+ </p></li><li class="listitem"><p>
+ An implementation of atomicity.h functions
+ exists for the architecture in question. See the internals documentation for more <a class="link" href="internals.html#internals.thread_safety" title="Thread Safety">details</a>.
+ </p></li></ul></div><p>The user-code must guard against concurrent method calls which may
+ access any particular library object's state. Typically, the
+ application programmer may infer what object locks must be held
+ based on the objects referenced in a method call. Without getting
+ into great detail, here is an example which requires user-level
+ locks:
+ </p><pre class="programlisting">
+ library_class_a shared_object_a;
+
+ thread_main () {
+ library_class_b *object_b = new library_class_b;
+ shared_object_a.add_b (object_b); // must hold lock for shared_object_a
+ shared_object_a.mutate (); // must hold lock for shared_object_a
+ }
+
+ // Multiple copies of thread_main() are started in independent threads.</pre><p>Under the assumption that object_a and object_b are never exposed to
+ another thread, here is an example that should not require any
+ user-level locks:
+ </p><pre class="programlisting">
+ thread_main () {
+ library_class_a object_a;
+ library_class_b *object_b = new library_class_b;
+ object_a.add_b (object_b);
+ object_a.mutate ();
+ } </pre><p>All library objects are safe to use in a multithreaded program as
+ long as each thread carefully locks out access by any other
+ thread while it uses any object visible to another thread, i.e.,
+ treat library objects like any other shared resource. In general,
+ this requirement includes both read and write access to objects;
+ unless otherwise documented as safe, do not assume that two threads
+ may access a shared standard library object at the same time.
+ </p></div><div class="section" title="Atomics"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.atomics"/>Atomics</h3></div></div></div><p>
+ </p></div><div class="section" title="IO"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.io"/>IO</h3></div></div></div><p>This gets a bit tricky. Please read carefully, and bear with me.
+ </p><div class="section" title="Structure"><div class="titlepage"><div><div><h4 class="title"><a id="concurrency.io.structure"/>Structure</h4></div></div></div><p>A wrapper
+ type called <code class="code">__basic_file</code> provides our abstraction layer
+ for the <code class="code">std::filebuf</code> classes. Nearly all decisions dealing
+ with actual input and output must be made in <code class="code">__basic_file</code>.
+ </p><p>A generic locking mechanism is somewhat in place at the filebuf layer,
+ but is not used in the current code. Providing locking at any higher
+ level is akin to providing locking within containers, and is not done
+ for the same reasons (see the links above).
+ </p></div><div class="section" title="Defaults"><div class="titlepage"><div><div><h4 class="title"><a id="concurrency.io.defaults"/>Defaults</h4></div></div></div><p>The __basic_file type is simply a collection of small wrappers around
+ the C stdio layer (again, see the link under Structure). We do no
+ locking ourselves, but simply pass through to calls to <code class="code">fopen</code>,
+ <code class="code">fwrite</code>, and so forth.
+ </p><p>So, for 3.0, the question of "is multithreading safe for I/O"
+ must be answered with, "is your platform's C library threadsafe
+ for I/O?" Some are by default, some are not; many offer multiple
+ implementations of the C library with varying tradeoffs of threadsafety
+ and efficiency. You, the programmer, are always required to take care
+ with multiple threads.
+ </p><p>(As an example, the POSIX standard requires that C stdio FILE*
+ operations are atomic. POSIX-conforming C libraries (e.g, on Solaris
+ and GNU/Linux) have an internal mutex to serialize operations on
+ FILE*s. However, you still need to not do stupid things like calling
+ <code class="code">fclose(fs)</code> in one thread followed by an access of
+ <code class="code">fs</code> in another.)
+ </p><p>So, if your platform's C library is threadsafe, then your
+ <code class="code">fstream</code> I/O operations will be threadsafe at the lowest
+ level. For higher-level operations, such as manipulating the data
+ contained in the stream formatting classes (e.g., setting up callbacks
+ inside an <code class="code">std::ofstream</code>), you need to guard such accesses
+ like any other critical shared resource.
+ </p></div><div class="section" title="Future"><div class="titlepage"><div><div><h4 class="title"><a id="concurrency.io.future"/>Future</h4></div></div></div><p> A
+ second choice may be available for I/O implementations: libio. This is
+ disabled by default, and in fact will not currently work due to other
+ issues. It will be revisited, however.
+ </p><p>The libio code is a subset of the guts of the GNU libc (glibc) I/O
+ implementation. When libio is in use, the <code class="code">__basic_file</code>
+ type is basically derived from FILE. (The real situation is more
+ complex than that... it's derived from an internal type used to
+ implement FILE. See libio/libioP.h to see scary things done with
+ vtbls.) The result is that there is no "layer" of C stdio
+ to go through; the filebuf makes calls directly into the same
+ functions used to implement <code class="code">fread</code>, <code class="code">fwrite</code>,
+ and so forth, using internal data structures. (And when I say
+ "makes calls directly," I mean the function is literally
+ replaced by a jump into an internal function. Fast but frightening.
+ *grin*)
+ </p><p>Also, the libio internal locks are used. This requires pulling in
+ large chunks of glibc, such as a pthreads implementation, and is one
+ of the issues preventing widespread use of libio as the libstdc++
+ cstdio implementation.
+ </p><p>But we plan to make this work, at least as an option if not a future
+ default. Platforms running a copy of glibc with a recent-enough
+ version will see calls from libstdc++ directly into the glibc already
+ installed. For other platforms, a copy of the libio subsection will
+ be built and included in libstdc++.
+ </p></div><div class="section" title="Alternatives"><div class="titlepage"><div><div><h4 class="title"><a id="concurrency.io.alt"/>Alternatives</h4></div></div></div><p>Don't forget that other cstdio implementations are possible. You could
+ easily write one to perform your own forms of locking, to solve your
+ "interesting" problems.
+ </p></div></div><div class="section" title="Containers"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.containers"/>Containers</h3></div></div></div><p>This section discusses issues surrounding the design of
+ multithreaded applications which use Standard C++ containers.
+ All information in this section is current as of the gcc 3.0
+ release and all later point releases. Although earlier gcc
+ releases had a different approach to threading configuration and
+ proper compilation, the basic code design rules presented here
+ were similar. For information on all other aspects of
+ multithreading as it relates to libstdc++, including details on
+ the proper compilation of threaded code (and compatibility between
+ threaded and non-threaded code), see Chapter 17.
+ </p><p>Two excellent pages to read when working with the Standard C++
+ containers and threads are
+ <a class="link" href="http://www.sgi.com/tech/stl/thread_safety.html">SGI's
+ http://www.sgi.com/tech/stl/thread_safety.html</a> and
+ <a class="link" href="http://www.sgi.com/tech/stl/Allocators.html">SGI's
+ http://www.sgi.com/tech/stl/Allocators.html</a>.
+ </p><p><span class="emphasis"><em>However, please ignore all discussions about the user-level
+ configuration of the lock implementation inside the STL
+ container-memory allocator on those pages. For the sake of this
+ discussion, libstdc++ configures the SGI STL implementation,
+ not you. This is quite different from how gcc pre-3.0 worked.
+ In particular, past advice was for people using g++ to
+ explicitly define _PTHREADS or other macros or port-specific
+ compilation options on the command line to get a thread-safe
+ STL. This is no longer required for any port and should no
+ longer be done unless you really know what you are doing and
+ assume all responsibility.</em></span>
+ </p><p>Since the container implementation of libstdc++ uses the SGI
+ code, we use the same definition of thread safety as SGI when
+ discussing design. A key point that beginners may miss is the
+ fourth major paragraph of the first page mentioned above
+ (<span class="emphasis"><em>For most clients...</em></span>), which points out that
+ locking must nearly always be done outside the container, by
+ client code (that'd be you, not us). There is a notable
+ exceptions to this rule. Allocators called while a container or
+ element is constructed uses an internal lock obtained and
+ released solely within libstdc++ code (in fact, this is the
+ reason STL requires any knowledge of the thread configuration).
+ </p><p>For implementing a container which does its own locking, it is
+ trivial to provide a wrapper class which obtains the lock (as
+ SGI suggests), performs the container operation, and then
+ releases the lock. This could be templatized <span class="emphasis"><em>to a certain
+ extent</em></span>, on the underlying container and/or a locking
+ mechanism. Trying to provide a catch-all general template
+ solution would probably be more trouble than it's worth.
+ </p><p>The library implementation may be configured to use the
+ high-speed caching memory allocator, which complicates thread
+ safety issues. For all details about how to globally override
+ this at application run-time
+ see <a class="link" href="using_macros.html" title="Macros">here</a>. Also
+ useful are details
+ on <a class="link" href="memory.html#std.util.memory.allocator" title="Allocators">allocator</a>
+ options and capabilities.
+ </p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="using_dynamic_or_shared.html">Prev</a> </td><td align="center"><a accesskey="u" href="using.html">Up</a></td><td align="right"> <a accesskey="n" href="using_exceptions.html">Next</a></td></tr><tr><td align="left" valign="top">Linking </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Exceptions</td></tr></table></div></body></html>
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Linking</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="using.html" title="Chapter 3. Using"/><link rel="prev" href="using_namespaces.html" title="Namespaces"/><link rel="next" href="using_concurrency.html" title="Concurrency"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Linking</th></tr><tr><td align="left"><a accesskey="p" href="using_namespaces.html">Prev</a> </td><th width="60%" align="center">Chapter 3. Using</th><td align="right"> <a accesskey="n" href="using_concurrency.html">Next</a></td></tr></table><hr/></div><div class="section" title="Linking"><div class="titlepage"><div><div><h2 class="title"><a id="manual.intro.using.linkage"/>Linking</h2></div></div></div><div class="section" title="Almost Nothing"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.linkage.freestanding"/>Almost Nothing</h3></div></div></div><p>
+ Or as close as it gets: freestanding. This is a minimal
+ configuration, with only partial support for the standard
+ library. Assume only the following header files can be used:
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ <code class="filename">cstdarg</code>
+ </p></li><li class="listitem"><p>
+ <code class="filename">cstddef</code>
+ </p></li><li class="listitem"><p>
+ <code class="filename">cstdlib</code>
+ </p></li><li class="listitem"><p>
+ <code class="filename">exception</code>
+ </p></li><li class="listitem"><p>
+ <code class="filename">limits</code>
+ </p></li><li class="listitem"><p>
+ <code class="filename">new</code>
+ </p></li><li class="listitem"><p>
+ <code class="filename">exception</code>
+ </p></li><li class="listitem"><p>
+ <code class="filename">typeinfo</code>
+ </p></li></ul></div><p>
+ In addition, throw in
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ <code class="filename">cxxabi.h</code>.
+ </p></li></ul></div><p>
+ In the
+ C++0x <a class="link" href="using.html#manual.intro.using.flags" title="Command Options">dialect</a> add
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ <code class="filename">initializer_list</code>
+ </p></li><li class="listitem"><p>
+ <code class="filename">type_traits</code>
+ </p></li></ul></div><p> There exists a library that offers runtime support for
+ just these headers, and it is called
+ <code class="filename">libsupc++.a</code>. To use it, compile with <span class="command"><strong>gcc</strong></span> instead of <span class="command"><strong>g++</strong></span>, like so:
+ </p><p>
+ <span class="command"><strong>gcc foo.cc -lsupc++</strong></span>
+ </p><p>
+ No attempt is made to verify that only the minimal subset
+ identified above is actually used at compile time. Violations
+ are diagnosed as undefined symbols at link time.
+ </p></div><div class="section" title="Finding Dynamic or Shared Libraries"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.linkage.dynamic"/>Finding Dynamic or Shared Libraries</h3></div></div></div><p>
+ If the only library built is the static library
+ (<code class="filename">libstdc++.a</code>), or if
+ specifying static linking, this section is can be skipped. But
+ if building or using a shared library
+ (<code class="filename">libstdc++.so</code>), then
+ additional location information will need to be provided.
+ </p><p>
+ But how?
+ </p><p>
+A quick read of the relevant part of the GCC
+ manual, <a class="link" href="http://gcc.gnu.org/onlinedocs/gcc/Invoking-G_002b_002b.html#Invoking-G_002b_002b">Compiling
+ C++ Programs</a>, specifies linking against a C++
+ library. More details from the
+ GCC <a class="link" href="http://gcc.gnu.org/faq.html#rpath">FAQ</a>,
+ which states <span class="emphasis"><em>GCC does not, by default, specify a
+ location so that the dynamic linker can find dynamic libraries at
+ runtime.</em></span>
+ </p><p>
+ Users will have to provide this information.
+ </p><p>
+ Methods vary for different platforms and different styles, and
+ are printed to the screen during installation. To summarize:
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ At runtime set <code class="literal">LD_LIBRARY_PATH</code> in your
+ environment correctly, so that the shared library for
+ libstdc++ can be found and loaded. Be certain that you
+ understand all of the other implications and behavior
+ of <code class="literal">LD_LIBRARY_PATH</code> first.
+ </p></li><li class="listitem"><p>
+ Compile the path to find the library at runtime into the
+ program. This can be done by passing certain options to
+ <span class="command"><strong>g++</strong></span>, which will in turn pass them on to
+ the linker. The exact format of the options is dependent on
+ which linker you use:
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ GNU ld (default on Linux):
+ <code class="literal">-Wl,-rpath,</code><code class="filename">destdir/lib</code>
+ </p></li><li class="listitem"><p>
+ IRIX ld:
+ <code class="literal">-Wl,-rpath,</code><code class="filename">destdir/lib</code>
+ </p></li><li class="listitem"><p>
+ Solaris ld:
+ <code class="literal">-Wl,-R</code><code class="filename">destdir/lib</code>
+ </p></li></ul></div></li><li class="listitem"><p>
+ Some linkers allow you to specify the path to the library by
+ setting <code class="literal">LD_RUN_PATH</code> in your environment
+ when linking.
+ </p></li><li class="listitem"><p>
+ On some platforms the system administrator can configure the
+ dynamic linker to always look for libraries in
+ <code class="filename">destdir/lib</code>, for example
+ by using the <span class="command"><strong>ldconfig</strong></span> utility on Linux
+ or the <span class="command"><strong>crle</strong></span> utility on Solaris. This is a
+ system-wide change which can make the system unusable so if you
+ are unsure then use one of the other methods described above.
+ </p></li></ul></div><p>
+ Use the <span class="command"><strong>ldd</strong></span> utility on the linked executable
+ to show
+ which <code class="filename">libstdc++.so</code>
+ library the system will get at runtime.
+ </p><p>
+ A <code class="filename">libstdc++.la</code> file is
+ also installed, for use with Libtool. If you use Libtool to
+ create your executables, these details are taken care of for
+ you.
+ </p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="using_namespaces.html">Prev</a> </td><td align="center"><a accesskey="u" href="using.html">Up</a></td><td align="right"> <a accesskey="n" href="using_concurrency.html">Next</a></td></tr><tr><td align="left" valign="top">Namespaces </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Concurrency</td></tr></table></div></body></html>
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Exceptions</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; C++&#10; , &#10; exception&#10; , &#10; error&#10; , &#10; exception neutrality&#10; , &#10; exception safety&#10; , &#10; exception propagation&#10; , &#10; -fno-exceptions&#10; "/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="using.html" title="Chapter 3. Using"/><link rel="prev" href="using_concurrency.html" title="Concurrency"/><link rel="next" href="debug.html" title="Debugging Support"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Exceptions</th></tr><tr><td align="left"><a accesskey="p" href="using_concurrency.html">Prev</a> </td><th width="60%" align="center">Chapter 3. Using</th><td align="right"> <a accesskey="n" href="debug.html">Next</a></td></tr></table><hr/></div><div class="section" title="Exceptions"><div class="titlepage"><div><div><h2 class="title"><a id="manual.intro.using.exceptions"/>Exceptions</h2></div></div></div><p>
+The C++ language provides language support for stack unwinding
+with <code class="literal">try</code> and <code class="literal">catch</code> blocks and
+the <code class="literal">throw</code> keyword.
+</p><p>
+These are very powerful constructs, and require some thought when
+applied to the standard library in order to yield components that work
+efficiently while cleaning up resources when unexpectedly killed via
+exceptional circumstances.
+</p><p>
+Two general topics of discussion follow:
+exception neutrality and exception safety.
+</p><div class="section" title="Exception Safety"><div class="titlepage"><div><div><h3 class="title"><a id="intro.using.exception.safety"/>Exception Safety</h3></div></div></div><p>
+ What is exception-safe code?
+ </p><p>
+ Will define this as reasonable and well-defined behavior by classes
+ and functions from the standard library when used by user-defined
+ classes and functions that are themselves exception safe.
+ </p><p>
+ Please note that using exceptions in combination with templates
+ imposes an additional requirement for exception
+ safety. Instantiating types are required to have destructors that
+ do no throw.
+ </p><p>
+ Using the layered approach from Abrahams, can classify library
+ components as providing set levels of safety. These will be called
+ exception guarantees, and can be divided into three categories.
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ One. Don't throw.
+ </p><p>
+ As specified in 23.2.1 general container requirements. Applicable
+ to container and string classes.
+ </p><p>
+ Member
+ functions <code class="function">erase</code>, <code class="function">pop_back</code>, <code class="function">pop_front</code>, <code class="function">swap</code>, <code class="function">clear</code>. And <span class="type">iterator</span>
+ copy constructor and assignment operator.
+ </p></li><li class="listitem"><p>
+ Two. Don't leak resources when exceptions are thrown. This is
+ also referred to as the <span class="quote">“<span class="quote">basic</span>”</span> exception safety guarantee.
+ </p><p>
+ This applicable throughout the standard library.
+ </p></li><li class="listitem"><p>
+ Three. Commit-or-rollback semantics. This is
+ referred to as <span class="quote">“<span class="quote">strong</span>”</span> exception safety guarantee.
+ </p><p>
+ As specified in 23.2.1 general container requirements. Applicable
+ to container and string classes.
+ </p><p>
+ Member functions <code class="function">insert</code> of a single
+ element, <code class="function">push_back</code>, <code class="function">push_front</code>,
+ and <code class="function">rehash</code>.
+ </p></li></ul></div></div><div class="section" title="Exception Neutrality"><div class="titlepage"><div><div><h3 class="title"><a id="intro.using.exception.propagating"/>Exception Neutrality</h3></div></div></div><p>
+ Simply put, once thrown an exception object should continue in
+ flight unless handled explicitly. In practice, this means
+ propagating exceptions should not be swallowed in
+ gratuitous <code class="literal">catch(...)</code> blocks. Instead,
+ matching <code class="literal">try</code> and <code class="literal">catch</code>
+ blocks should have specific catch handlers and allow un-handed
+ exception objects to propagate. If a
+ terminating <code class="literal">catch(...)</code> blocks exist then it
+ should end with a <code class="literal">throw</code> to re-throw the current
+ exception.
+ </p><p>
+ Why do this?
+ </p><p>
+ By allowing exception objects to propagate, a more flexible
+ approach to error handling is made possible (although not
+ required.) Instead of dealing with an error immediately, one can
+ allow the exception to propagate up until sufficient context is
+ available and the choice of exiting or retrying can be made in an
+ informed manner.
+ </p><p>
+ Unfortunately, this tends to be more of a guideline than a strict
+ rule as applied to the standard library. As such, the following is
+ a list of known problem areas where exceptions are not propagated.
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
+ Input/Output
+ </p><p>
+ The destructor <code class="function">ios_base::Init::~Init()</code>
+ swallows all exceptions from <code class="function">flush</code> called on
+ all open streams at termination.
+ </p><p>
+ All formatted input in <code class="classname">basic_istream</code> or
+ formatted output in <code class="classname">basic_ostream</code> can be
+ configured to swallow exceptions
+ when <code class="function">exceptions</code> is set to
+ ignore <span class="type">ios_base::badbit</span>.
+ </p><p>
+ Functions that have been registered
+ with <code class="function">ios_base::register_callback</code> swallow all
+ exceptions when called as part of a callback event.
+ </p><p>
+ When closing the underlying
+ file, <code class="function">basic_filebuf::close</code> will swallow
+ (non-cancellation) exceptions thrown and return <code class="literal">NULL</code>.
+ </p></li><li class="listitem"><p>
+ Thread
+ </p><p>
+ The constructors of <code class="classname">thread</code> that take a
+ callable function argument swallow all exceptions resulting from
+ executing the function argument.
+ </p></li></ul></div></div><div class="section" title="Doing without"><div class="titlepage"><div><div><h3 class="title"><a id="intro.using.exception.no"/>Doing without</h3></div></div></div><p>
+ C++ is a language that strives to be as efficient as is possible
+ in delivering features. As such, considerable care is used by both
+ language implementer and designers to make sure unused features
+ not impose hidden or unexpected costs. The GNU system tries to be
+ as flexible and as configurable as possible. So, it should come as
+ no surprise that GNU C++ provides an optional language extension,
+ spelled <code class="literal">-fno-exceptions</code>, as a way to excise the
+ implicitly generated magic necessary to
+ support <code class="literal">try</code> and <code class="literal">catch</code> blocks
+ and thrown objects. (Language support
+ for <code class="literal">-fno-exceptions</code> is documented in the GNU
+ GCC <a class="link" href="http://gcc.gnu.org/onlinedocs/gcc/Code-Gen-Options.html#Code-Gen-Options">manual</a>.)
+ </p><p>Before detailing the library support
+ for <code class="literal">-fno-exceptions</code>, first a passing note on
+ the things lost when this flag is used: it will break exceptions
+ trying to pass through code compiled
+ with <code class="literal">-fno-exceptions</code> whether or not that code
+ has any <code class="literal">try</code> or <code class="literal">catch</code>
+ constructs. If you might have some code that throws, you shouldn't
+ use <code class="literal">-fno-exceptions</code>. If you have some code that
+ uses <code class="literal">try</code> or <code class="literal">catch</code>, you
+ shouldn't use <code class="literal">-fno-exceptions</code>.
+ </p><p>
+ And what it to be gained, tinkering in the back alleys with a
+ language like this? Exception handling overhead can be measured
+ in the size of the executable binary, and varies with the
+ capabilities of the underlying operating system and specific
+ configuration of the C++ compiler. On recent hardware with GNU
+ system software of the same age, the combined code and data size
+ overhead for enabling exception handling is around 7%. Of course,
+ if code size is of singular concern than using the appropriate
+ optimizer setting with exception handling enabled
+ (ie, <code class="literal">-Os -fexceptions</code>) may save up to twice
+ that, and preserve error checking.
+ </p><p>
+ So. Hell bent, we race down the slippery track, knowing the brakes
+ are a little soft and that the right front wheel has a tendency to
+ wobble at speed. Go on: detail the standard library support
+ for <code class="literal">-fno-exceptions</code>.
+ </p><p>
+ In sum, valid C++ code with exception handling is transformed into
+ a dialect without exception handling. In detailed steps: all use
+ of the C++
+ keywords <code class="literal">try</code>, <code class="literal">catch</code>,
+ and <code class="literal">throw</code> in the standard library have been
+ permanently replaced with the pre-processor controlled equivalents
+ spelled <code class="literal">__try</code>, <code class="literal">__catch</code>,
+ and <code class="literal">__throw_exception_again</code>. They are defined
+ as follows.
+ </p><pre class="programlisting">
+#ifdef __EXCEPTIONS
+# define __try try
+# define __catch(X) catch(X)
+# define __throw_exception_again throw
+#else
+# define __try if (true)
+# define __catch(X) if (false)
+# define __throw_exception_again
+#endif
+</pre><p>
+ In addition, for every object derived from
+ class <code class="classname">exception</code>, there exists a corresponding
+ function with C language linkage. An example:
+</p><pre class="programlisting">
+#ifdef __EXCEPTIONS
+ void __throw_bad_exception(void)
+ { throw bad_exception(); }
+#else
+ void __throw_bad_exception(void)
+ { abort(); }
+#endif
+</pre><p>
+ The last language feature needing to be transformed
+ by <code class="literal">-fno-exceptions</code> is treatment of exception
+ specifications on member functions. Fortunately, the compiler deals
+ with this by ignoring exception specifications and so no alternate
+ source markup is needed.
+</p><p>
+ By using this combination of language re-specification by the
+ compiler, and the pre-processor tricks and the functional
+ indirection layer for thrown exception objects by the library,
+ libstdc++ files can be compiled
+ with <code class="literal">-fno-exceptions</code>.
+</p><p>
+ User code that uses C++ keywords
+ like <code class="literal">throw</code>, <code class="literal">try</code>,
+ and <code class="literal">catch</code> will produce errors even if the user
+ code has included libstdc++ headers and is using constructs
+ like <code class="classname">basic_iostream</code>. Even though the standard
+ library has been transformed, user code may need modification. User
+ code that attempts or expects to do error checking on standard
+ library components compiled with exception handling disabled should
+ be evaluated and potentially made conditional.
+</p><p>
+ Some issues remain with this approach (see bugzilla entry
+ 25191). Code paths are not equivalent, in
+ particular <code class="literal">catch</code> blocks are not evaluated. Also
+ problematic are <code class="literal">throw</code> expressions expecting a
+ user-defined throw handler. Known problem areas in the standard
+ library include using an instance
+ of <code class="classname">basic_istream</code>
+ with <code class="function">exceptions</code> set to specific
+ <span class="type">ios_base::iostate</span> conditions, or
+ cascading <code class="literal">catch</code> blocks that dispatch error
+ handling or recovery efforts based on the type of exception object
+ thrown.
+</p><p>
+ Oh, and by the way: none of this hackery is at all
+ special. (Although perhaps well-deserving of a raised eyebrow.)
+ Support continues to evolve and may change in the future. Similar
+ and even additional techniques are used in other C++ libraries and
+ compilers.
+</p><p>
+ C++ hackers with a bent for language and control-flow purity have
+ been successfully consoled by grizzled C veterans lamenting the
+ substitution of the C language keyword
+ <code class="literal">const</code> with the uglified
+ doppelganger <code class="literal">__const</code>.
+</p></div><div class="section" title="Compatibility"><div class="titlepage"><div><div><h3 class="title"><a id="intro.using.exception.compat"/>Compatibility</h3></div></div></div><div class="section" title="With C"><div class="titlepage"><div><div><h4 class="title"><a id="using.exception.compat.c"/>With <code class="literal">C</code></h4></div></div></div><p>
+ C language code that is expecting to interoperate with C++ should be
+ compiled with <code class="literal">-fexceptions</code>. This will make
+ debugging a C language function called as part of C++-induced stack
+ unwinding possible.
+</p><p>
+ In particular, unwinding into a frame with no exception handling
+data will cause a runtime abort. If the unwinder runs out of unwind
+info before it finds a handler, <code class="function">std::terminate()</code>
+is called.
+</p><p>
+ Please note that most development environments should take care of
+ getting these details right. For GNU systems, all appropriate parts
+ of the GNU C library are already compiled
+ with <code class="literal">-fexceptions</code>.
+</p></div><div class="section" title="With POSIX thread cancellation"><div class="titlepage"><div><div><h4 class="title"><a id="using.exception.compat.posix"/>With <code class="literal">POSIX</code> thread cancellation</h4></div></div></div><p>
+ GNU systems re-use some of the exception handling mechanisms to
+ track control flow for <code class="literal">POSIX</code> thread cancellation.
+</p><p>
+ Cancellation points are functions defined by POSIX as worthy of
+ special treatment. The standard library may use some of these
+ functions to implement parts of the ISO C++ standard or depend on
+ them for extensions.
+</p><p>
+ Of note:
+</p><p>
+ <code class="function">nanosleep</code>,
+ <code class="function">read</code>, <code class="function">write</code>, <code class="function">open</code>, <code class="function">close</code>,
+ and <code class="function">wait</code>.
+</p><p>
+ The parts of libstdc++ that use C library functions marked as
+ cancellation points should take pains to be exception neutral.
+ Failing this, <code class="literal">catch</code> blocks have been augmented to
+ show that the POSIX cancellation object is in flight.
+</p><p>
+ This augmentation adds a <code class="literal">catch</code> block
+ for <code class="classname">__cxxabiv1::__forced_unwind</code>, which is the
+ object representing the POSIX cancellation object. Like so:
+</p><pre class="programlisting">
+ catch(const __cxxabiv1::__forced_unwind&amp;)
+ {
+ this-&gt;_M_setstate(ios_base::badbit);
+ throw;
+ }
+ catch(...)
+ { this-&gt;_M_setstate(ios_base::badbit); }
+</pre></div></div><div class="bibliography" title="Bibliography"><div class="titlepage"><div><div><h3 class="title"><a id="using.exceptions.biblio"/>Bibliography</h3></div></div></div><div class="biblioentry"><a id="id470759"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ System Interface Definitions, Issue 7 (IEEE Std. 1003.1-2008)
+ </em>. </span><span class="pagenums">
+ 2.9.5 Thread Cancellation
+ . </span><span class="copyright">Copyright © 2008
+ The Open Group/The Institute of Electrical and Electronics
+ Engineers, Inc.
+ . </span></p></div><div class="biblioentry"><a id="id470792"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ Error and Exception Handling
+ </em>. </span><span class="author"><span class="firstname">David</span> <span class="surname">Abrahams </span>. </span><span class="publisher"><span class="publishername">
+ Boost
+ . </span></span></p></div><div class="biblioentry"><a id="id470825"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ Exception-Safety in Generic Components
+ </em>. </span><span class="author"><span class="firstname">David</span> <span class="surname">Abrahams</span>. </span><span class="publisher"><span class="publishername">
+ Boost
+ . </span></span></p></div><div class="biblioentry"><a id="id470858"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ Standard Library Exception Policy
+ </em>. </span><span class="author"><span class="firstname">Matt</span> <span class="surname">Austern</span>. </span><span class="publisher"><span class="publishername">
+ WG21 N1077
+ . </span></span></p></div><div class="biblioentry"><a id="id470891"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ ia64 c++ abi exception handling
+ </em>. </span><span class="author"><span class="firstname">Richard</span> <span class="surname">Henderson</span>. </span><span class="publisher"><span class="publishername">
+ GNU
+ . </span></span></p></div><div class="biblioentry"><a id="id470924"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ Appendix E: Standard-Library Exception Safety
+ </em>. </span><span class="author"><span class="firstname">Bjarne</span> <span class="surname">Stroustrup</span>. </span></p></div><div class="biblioentry"><a id="id470950"/><p><span class="citetitle"><em class="citetitle">
+ Exceptional C++
+ </em>. </span><span class="pagenums">
+ Exception-Safety Issues and Techniques
+ . </span><span class="author"><span class="firstname">Herb</span> <span class="surname">Sutter</span>. </span></p></div><div class="biblioentry"><a id="id470970"/><p><span class="biblioid">
+ . </span><span class="citetitle"><em class="citetitle">
+ GCC Bug 25191: exception_defines.h #defines try/catch
+ </em>. </span></p></div></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="using_concurrency.html">Prev</a> </td><td align="center"><a accesskey="u" href="using.html">Up</a></td><td align="right"> <a accesskey="n" href="debug.html">Next</a></td></tr><tr><td align="left" valign="top">Concurrency </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Debugging Support</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/using_headers.html b/libstdc++-v3/doc/html/manual/using_headers.html
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+++ b/libstdc++-v3/doc/html/manual/using_headers.html
@@ -0,0 +1,104 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Headers</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="using.html" title="Chapter 3. Using"/><link rel="prev" href="using.html" title="Chapter 3. Using"/><link rel="next" href="using_macros.html" title="Macros"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Headers</th></tr><tr><td align="left"><a accesskey="p" href="using.html">Prev</a> </td><th width="60%" align="center">Chapter 3. Using</th><td align="right"> <a accesskey="n" href="using_macros.html">Next</a></td></tr></table><hr/></div><div class="section" title="Headers"><div class="titlepage"><div><div><h2 class="title"><a id="manual.intro.using.headers"/>Headers</h2></div></div></div><div class="section" title="Header Files"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.headers.all"/>Header Files</h3></div></div></div><p>
+ The C++ standard specifies the entire set of header files that
+ must be available to all hosted implementations. Actually, the
+ word "files" is a misnomer, since the contents of the
+ headers don't necessarily have to be in any kind of external
+ file. The only rule is that when one <code class="code">#include</code>'s a
+ header, the contents of that header become available, no matter
+ how.
+ </p><p>
+ That said, in practice files are used.
+ </p><p>
+ There are two main types of include files: header files related
+ to a specific version of the ISO C++ standard (called Standard
+ Headers), and all others (TR1, C++ ABI, and Extensions).
+ </p><p>
+ Two dialects of standard headers are supported, corresponding to
+ the 1998 standard as updated for 2003, and the draft of the
+ upcoming 200x standard.
+ </p><p>
+ C++98/03 include files. These are available in the default compilation mode, i.e. <code class="code">-std=c++98</code> or <code class="code">-std=gnu++98</code>.
+ </p><div class="table"><a id="id466139"/><p class="title"><strong>Table 3.2. C++ 1998 Library Headers</strong></p><div class="table-contents"><table summary="C++ 1998 Library Headers" border="1"><colgroup><col style="text-align: left" class="c1"/><col style="text-align: left" class="c2"/><col style="text-align: left" class="c3"/><col style="text-align: left" class="c4"/><col style="text-align: left" class="c5"/></colgroup><tbody><tr><td style="text-align: left"><code class="filename">algorithm</code></td><td style="text-align: left"><code class="filename">bitset</code></td><td style="text-align: left"><code class="filename">complex</code></td><td style="text-align: left"><code class="filename">deque</code></td><td style="text-align: left"><code class="filename">exception</code></td></tr><tr><td style="text-align: left"><code class="filename">fstream</code></td><td style="text-align: left"><code class="filename">functional</code></td><td style="text-align: left"><code class="filename">iomanip</code></td><td style="text-align: left"><code class="filename">ios</code></td><td style="text-align: left"><code class="filename">iosfwd</code></td></tr><tr><td style="text-align: left"><code class="filename">iostream</code></td><td style="text-align: left"><code class="filename">istream</code></td><td style="text-align: left"><code class="filename">iterator</code></td><td style="text-align: left"><code class="filename">limits</code></td><td style="text-align: left"><code class="filename">list</code></td></tr><tr><td style="text-align: left"><code class="filename">locale</code></td><td style="text-align: left"><code class="filename">map</code></td><td style="text-align: left"><code class="filename">memory</code></td><td style="text-align: left"><code class="filename">new</code></td><td style="text-align: left"><code class="filename">numeric</code></td></tr><tr><td style="text-align: left"><code class="filename">ostream</code></td><td style="text-align: left"><code class="filename">queue</code></td><td style="text-align: left"><code class="filename">set</code></td><td style="text-align: left"><code class="filename">sstream</code></td><td style="text-align: left"><code class="filename">stack</code></td></tr><tr><td style="text-align: left"><code class="filename">stdexcept</code></td><td style="text-align: left"><code class="filename">streambuf</code></td><td style="text-align: left"><code class="filename">string</code></td><td style="text-align: left"><code class="filename">utility</code></td><td style="text-align: left"><code class="filename">typeinfo</code></td></tr><tr><td style="text-align: left"><code class="filename">valarray</code></td><td style="text-align: left"><code class="filename">vector</code></td><td class="auto-generated"> </td><td class="auto-generated"> </td><td class="auto-generated"> </td></tr></tbody></table></div></div><br class="table-break"/><p/><div class="table"><a id="id466443"/><p class="title"><strong>Table 3.3. C++ 1998 Library Headers for C Library Facilities</strong></p><div class="table-contents"><table summary="C++ 1998 Library Headers for C Library Facilities" border="1"><colgroup><col style="text-align: left" class="c1"/><col style="text-align: left" class="c2"/><col style="text-align: left" class="c3"/><col style="text-align: left" class="c4"/><col style="text-align: left" class="c5"/></colgroup><tbody><tr><td style="text-align: left"><code class="filename">cassert</code></td><td style="text-align: left"><code class="filename">cerrno</code></td><td style="text-align: left"><code class="filename">cctype</code></td><td style="text-align: left"><code class="filename">cfloat</code></td><td style="text-align: left"><code class="filename">ciso646</code></td></tr><tr><td style="text-align: left"><code class="filename">climits</code></td><td style="text-align: left"><code class="filename">clocale</code></td><td style="text-align: left"><code class="filename">cmath</code></td><td style="text-align: left"><code class="filename">csetjmp</code></td><td style="text-align: left"><code class="filename">csignal</code></td></tr><tr><td style="text-align: left"><code class="filename">cstdarg</code></td><td style="text-align: left"><code class="filename">cstddef</code></td><td style="text-align: left"><code class="filename">cstdio</code></td><td style="text-align: left"><code class="filename">cstdlib</code></td><td style="text-align: left"><code class="filename">cstring</code></td></tr><tr><td style="text-align: left"><code class="filename">ctime</code></td><td style="text-align: left"><code class="filename">cwchar</code></td><td style="text-align: left"><code class="filename">cwctype</code></td><td class="auto-generated"> </td><td class="auto-generated"> </td></tr></tbody></table></div></div><br class="table-break"/><p>
+C++0x include files. These are only available in C++0x compilation
+mode, i.e. <code class="literal">-std=c++0x</code> or <code class="literal">-std=gnu++0x</code>.
+</p><p/><div class="table"><a id="id466649"/><p class="title"><strong>Table 3.4. C++ 200x Library Headers</strong></p><div class="table-contents"><table summary="C++ 200x Library Headers" border="1"><colgroup><col style="text-align: left" class="c1"/><col style="text-align: left" class="c2"/><col style="text-align: left" class="c3"/><col style="text-align: left" class="c4"/><col style="text-align: left" class="c5"/></colgroup><tbody><tr><td style="text-align: left"><code class="filename">algorithm</code></td><td style="text-align: left"><code class="filename">array</code></td><td style="text-align: left"><code class="filename">bitset</code></td><td style="text-align: left"><code class="filename">chrono</code></td><td style="text-align: left"><code class="filename">complex</code></td></tr><tr><td style="text-align: left"><code class="filename">condition_variable</code></td><td style="text-align: left"><code class="filename">deque</code></td><td style="text-align: left"><code class="filename">exception</code></td><td style="text-align: left"><code class="filename">forward_list</code></td><td style="text-align: left"><code class="filename">fstream</code></td></tr><tr><td style="text-align: left"><code class="filename">functional</code></td><td style="text-align: left"><code class="filename">future</code></td><td style="text-align: left"><code class="filename">initalizer_list</code></td><td style="text-align: left"><code class="filename">iomanip</code></td><td style="text-align: left"><code class="filename">ios</code></td></tr><tr><td style="text-align: left"><code class="filename">iosfwd</code></td><td style="text-align: left"><code class="filename">iostream</code></td><td style="text-align: left"><code class="filename">istream</code></td><td style="text-align: left"><code class="filename">iterator</code></td><td style="text-align: left"><code class="filename">limits</code></td></tr><tr><td style="text-align: left"><code class="filename">list</code></td><td style="text-align: left"><code class="filename">locale</code></td><td style="text-align: left"><code class="filename">map</code></td><td style="text-align: left"><code class="filename">memory</code></td><td style="text-align: left"><code class="filename">mutex</code></td></tr><tr><td style="text-align: left"><code class="filename">new</code></td><td style="text-align: left"><code class="filename">numeric</code></td><td style="text-align: left"><code class="filename">ostream</code></td><td style="text-align: left"><code class="filename">queue</code></td><td style="text-align: left"><code class="filename">random</code></td></tr><tr><td style="text-align: left"><code class="filename">ratio</code></td><td style="text-align: left"><code class="filename">regex</code></td><td style="text-align: left"><code class="filename">set</code></td><td style="text-align: left"><code class="filename">sstream</code></td><td style="text-align: left"><code class="filename">stack</code></td></tr><tr><td style="text-align: left"><code class="filename">stdexcept</code></td><td style="text-align: left"><code class="filename">streambuf</code></td><td style="text-align: left"><code class="filename">string</code></td><td style="text-align: left"><code class="filename">system_error</code></td><td style="text-align: left"><code class="filename">thread</code></td></tr><tr><td style="text-align: left"><code class="filename">tuple</code></td><td style="text-align: left"><code class="filename">type_traits</code></td><td style="text-align: left"><code class="filename">typeinfo</code></td><td style="text-align: left"><code class="filename">unordered_map</code></td><td style="text-align: left"><code class="filename">unordered_set</code></td></tr><tr><td style="text-align: left"><code class="filename">utility</code></td><td style="text-align: left"><code class="filename">valarray</code></td><td style="text-align: left"><code class="filename">vector</code></td><td class="auto-generated"> </td><td class="auto-generated"> </td></tr></tbody></table></div></div><br class="table-break"/><p/><div class="table"><a id="id467078"/><p class="title"><strong>Table 3.5. C++ 200x Library Headers for C Library Facilities</strong></p><div class="table-contents"><table summary="C++ 200x Library Headers for C Library Facilities" border="1"><colgroup><col style="text-align: left" class="c1"/><col style="text-align: left" class="c2"/><col style="text-align: left" class="c3"/><col style="text-align: left" class="c4"/><col style="text-align: left" class="c5"/></colgroup><tbody><tr><td style="text-align: left"><code class="filename">cassert</code></td><td style="text-align: left"><code class="filename">ccomplex</code></td><td style="text-align: left"><code class="filename">cctype</code></td><td style="text-align: left"><code class="filename">cerrno</code></td><td style="text-align: left"><code class="filename">cfenv</code></td></tr><tr><td style="text-align: left"><code class="filename">cfloat</code></td><td style="text-align: left"><code class="filename">cinttypes</code></td><td style="text-align: left"><code class="filename">ciso646</code></td><td style="text-align: left"><code class="filename">climits</code></td><td style="text-align: left"><code class="filename">clocale</code></td></tr><tr><td style="text-align: left"><code class="filename">cmath</code></td><td style="text-align: left"><code class="filename">csetjmp</code></td><td style="text-align: left"><code class="filename">csignal</code></td><td style="text-align: left"><code class="filename">cstdarg</code></td><td style="text-align: left"><code class="filename">cstdbool</code></td></tr><tr><td style="text-align: left"><code class="filename">cstddef</code></td><td style="text-align: left"><code class="filename">cstdint</code></td><td style="text-align: left"><code class="filename">cstdlib</code></td><td style="text-align: left"><code class="filename">cstdio</code></td><td style="text-align: left"><code class="filename">cstring</code></td></tr><tr><td style="text-align: left"><code class="filename">ctgmath</code></td><td style="text-align: left"><code class="filename">ctime</code></td><td style="text-align: left"><code class="filename">cuchar</code></td><td style="text-align: left"><code class="filename">cwchar</code></td><td style="text-align: left"><code class="filename">cwctype</code></td></tr></tbody></table></div></div><br class="table-break"/><p>
+ In addition, TR1 includes as:
+</p><div class="table"><a id="id467327"/><p class="title"><strong>Table 3.6. C++ TR 1 Library Headers</strong></p><div class="table-contents"><table summary="C++ TR 1 Library Headers" border="1"><colgroup><col style="text-align: left" class="c1"/><col style="text-align: left" class="c2"/><col style="text-align: left" class="c3"/><col style="text-align: left" class="c4"/><col style="text-align: left" class="c5"/></colgroup><tbody><tr><td style="text-align: left"><code class="filename">tr1/array</code></td><td style="text-align: left"><code class="filename">tr1/complex</code></td><td style="text-align: left"><code class="filename">tr1/memory</code></td><td style="text-align: left"><code class="filename">tr1/functional</code></td><td style="text-align: left"><code class="filename">tr1/random</code></td></tr><tr><td style="text-align: left"><code class="filename">tr1/regex</code></td><td style="text-align: left"><code class="filename">tr1/tuple</code></td><td style="text-align: left"><code class="filename">tr1/type_traits</code></td><td style="text-align: left"><code class="filename">tr1/unordered_map</code></td><td style="text-align: left"><code class="filename">tr1/unordered_set</code></td></tr><tr><td style="text-align: left"><code class="filename">tr1/utility</code></td><td class="auto-generated"> </td><td class="auto-generated"> </td><td class="auto-generated"> </td><td class="auto-generated"> </td></tr></tbody></table></div></div><br class="table-break"/><p/><div class="table"><a id="id467468"/><p class="title"><strong>Table 3.7. C++ TR 1 Library Headers for C Library Facilities</strong></p><div class="table-contents"><table summary="C++ TR 1 Library Headers for C Library Facilities" border="1"><colgroup><col style="text-align: left" class="c1"/><col style="text-align: left" class="c2"/><col style="text-align: left" class="c3"/><col style="text-align: left" class="c4"/><col style="text-align: left" class="c5"/></colgroup><tbody><tr><td style="text-align: left"><code class="filename">tr1/ccomplex</code></td><td style="text-align: left"><code class="filename">tr1/cfenv</code></td><td style="text-align: left"><code class="filename">tr1/cfloat</code></td><td style="text-align: left"><code class="filename">tr1/cmath</code></td><td style="text-align: left"><code class="filename">tr1/cinttypes</code></td></tr><tr><td style="text-align: left"><code class="filename">tr1/climits</code></td><td style="text-align: left"><code class="filename">tr1/cstdarg</code></td><td style="text-align: left"><code class="filename">tr1/cstdbool</code></td><td style="text-align: left"><code class="filename">tr1/cstdint</code></td><td style="text-align: left"><code class="filename">tr1/cstdio</code></td></tr><tr><td style="text-align: left"><code class="filename">tr1/cstdlib</code></td><td style="text-align: left"><code class="filename">tr1/ctgmath</code></td><td style="text-align: left"><code class="filename">tr1/ctime</code></td><td style="text-align: left"><code class="filename">tr1/cwchar</code></td><td style="text-align: left"><code class="filename">tr1/cwctype</code></td></tr></tbody></table></div></div><br class="table-break"/><p>Decimal floating-point arithmetic is available if the C++
+compiler supports scalar decimal floating-point types defined via
+<code class="code">__attribute__((mode(SD|DD|LD)))</code>.
+</p><div class="table"><a id="id467644"/><p class="title"><strong>Table 3.8. C++ TR 24733 Decimal Floating-Point Header</strong></p><div class="table-contents"><table summary="C++ TR 24733 Decimal Floating-Point Header" border="1"><colgroup><col style="text-align: left" class="c1"/></colgroup><tbody><tr><td style="text-align: left"><code class="filename">decimal/decimal</code></td></tr></tbody></table></div></div><br class="table-break"/><p>
+ Also included are files for the C++ ABI interface:
+</p><div class="table"><a id="id467690"/><p class="title"><strong>Table 3.9. C++ ABI Headers</strong></p><div class="table-contents"><table summary="C++ ABI Headers" border="1"><colgroup><col style="text-align: left" class="c1"/><col style="text-align: left" class="c2"/></colgroup><tbody><tr><td style="text-align: left"><code class="filename">cxxabi.h</code></td><td style="text-align: left"><code class="filename">cxxabi_forced.h</code></td></tr></tbody></table></div></div><br class="table-break"/><p>
+ And a large variety of extensions.
+</p><div class="table"><a id="id467743"/><p class="title"><strong>Table 3.10. Extension Headers</strong></p><div class="table-contents"><table summary="Extension Headers" border="1"><colgroup><col style="text-align: left" class="c1"/><col style="text-align: left" class="c2"/><col style="text-align: left" class="c3"/><col style="text-align: left" class="c4"/><col style="text-align: left" class="c5"/></colgroup><tbody><tr><td style="text-align: left"><code class="filename">ext/algorithm</code></td><td style="text-align: left"><code class="filename">ext/atomicity.h</code></td><td style="text-align: left"><code class="filename">ext/array_allocator.h</code></td><td style="text-align: left"><code class="filename">ext/bitmap_allocator.h</code></td><td style="text-align: left"><code class="filename">ext/cast.h</code></td></tr><tr><td style="text-align: left"><code class="filename">ext/codecvt_specializations.h</code></td><td style="text-align: left"><code class="filename">ext/concurrence.h</code></td><td style="text-align: left"><code class="filename">ext/debug_allocator.h</code></td><td style="text-align: left"><code class="filename">ext/enc_filebuf.h</code></td><td style="text-align: left"><code class="filename">ext/extptr_allocator.h</code></td></tr><tr><td style="text-align: left"><code class="filename">ext/functional</code></td><td style="text-align: left"><code class="filename">ext/iterator</code></td><td style="text-align: left"><code class="filename">ext/malloc_allocator.h</code></td><td style="text-align: left"><code class="filename">ext/memory</code></td><td style="text-align: left"><code class="filename">ext/mt_allocator.h</code></td></tr><tr><td style="text-align: left"><code class="filename">ext/new_allocator.h</code></td><td style="text-align: left"><code class="filename">ext/numeric</code></td><td style="text-align: left"><code class="filename">ext/numeric_traits.h</code></td><td style="text-align: left"><code class="filename">ext/pb_ds/assoc_container.h</code></td><td style="text-align: left"><code class="filename">ext/pb_ds/priority_queue.h</code></td></tr><tr><td style="text-align: left"><code class="filename">ext/pod_char_traits.h</code></td><td style="text-align: left"><code class="filename">ext/pool_allocator.h</code></td><td style="text-align: left"><code class="filename">ext/rb_tree</code></td><td style="text-align: left"><code class="filename">ext/rope</code></td><td style="text-align: left"><code class="filename">ext/slist</code></td></tr><tr><td style="text-align: left"><code class="filename">ext/stdio_filebuf.h</code></td><td style="text-align: left"><code class="filename">ext/stdio_sync_filebuf.h</code></td><td style="text-align: left"><code class="filename">ext/throw_allocator.h</code></td><td style="text-align: left"><code class="filename">ext/typelist.h</code></td><td style="text-align: left"><code class="filename">ext/type_traits.h</code></td></tr><tr><td style="text-align: left"><code class="filename">ext/vstring.h</code></td><td class="auto-generated"> </td><td class="auto-generated"> </td><td class="auto-generated"> </td><td class="auto-generated"> </td></tr></tbody></table></div></div><br class="table-break"/><p/><div class="table"><a id="id468041"/><p class="title"><strong>Table 3.11. Extension Debug Headers</strong></p><div class="table-contents"><table summary="Extension Debug Headers" border="1"><colgroup><col style="text-align: left" class="c1"/><col style="text-align: left" class="c2"/><col style="text-align: left" class="c3"/><col style="text-align: left" class="c4"/><col style="text-align: left" class="c5"/></colgroup><tbody><tr><td style="text-align: left"><code class="filename">debug/bitset</code></td><td style="text-align: left"><code class="filename">debug/deque</code></td><td style="text-align: left"><code class="filename">debug/list</code></td><td style="text-align: left"><code class="filename">debug/map</code></td><td style="text-align: left"><code class="filename">debug/set</code></td></tr><tr><td style="text-align: left"><code class="filename">debug/string</code></td><td style="text-align: left"><code class="filename">debug/unordered_map</code></td><td style="text-align: left"><code class="filename">debug/unordered_set</code></td><td style="text-align: left"><code class="filename">debug/vector</code></td><td class="auto-generated"> </td></tr></tbody></table></div></div><br class="table-break"/><p/><div class="table"><a id="id468164"/><p class="title"><strong>Table 3.12. Extension Profile Headers</strong></p><div class="table-contents"><table summary="Extension Profile Headers" border="1"><colgroup><col style="text-align: left" class="c1"/><col style="text-align: left" class="c2"/><col style="text-align: left" class="c3"/><col style="text-align: left" class="c4"/></colgroup><tbody><tr><td style="text-align: left"><code class="filename">profile/bitset</code></td><td style="text-align: left"><code class="filename">profile/deque</code></td><td style="text-align: left"><code class="filename">profile/list</code></td><td style="text-align: left"><code class="filename">profile/map</code></td></tr><tr><td style="text-align: left"><code class="filename">profile/set</code></td><td style="text-align: left"><code class="filename">profile/unordered_map</code></td><td style="text-align: left"><code class="filename">profile/unordered_set</code></td><td style="text-align: left"><code class="filename">profile/vector</code></td></tr></tbody></table></div></div><br class="table-break"/><p/><div class="table"><a id="id468275"/><p class="title"><strong>Table 3.13. Extension Parallel Headers</strong></p><div class="table-contents"><table summary="Extension Parallel Headers" border="1"><colgroup><col style="text-align: left" class="c1"/><col style="text-align: left" class="c2"/></colgroup><tbody><tr><td style="text-align: left"><code class="filename">parallel/algorithm</code></td><td style="text-align: left"><code class="filename">parallel/numeric</code></td></tr></tbody></table></div></div><br class="table-break"/></div><div class="section" title="Mixing Headers"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.headers.mixing"/>Mixing Headers</h3></div></div></div><p> A few simple rules.
+</p><p>First, mixing different dialects of the standard headers is not
+possible. It's an all-or-nothing affair. Thus, code like
+</p><pre class="programlisting">
+#include &lt;array&gt;
+#include &lt;functional&gt;
+</pre><p>Implies C++0x mode. To use the entities in &lt;array&gt;, the C++0x
+compilation mode must be used, which implies the C++0x functionality
+(and deprecations) in &lt;functional&gt; will be present.
+</p><p>Second, the other headers can be included with either dialect of
+the standard headers, although features and types specific to C++0x
+are still only enabled when in C++0x compilation mode. So, to use
+rvalue references with <code class="code">__gnu_cxx::vstring</code>, or to use the
+debug-mode versions of <code class="code">std::unordered_map</code>, one must use
+the <code class="code">std=gnu++0x</code> compiler flag. (Or <code class="code">std=c++0x</code>, of course.)
+</p><p>A special case of the second rule is the mixing of TR1 and C++0x
+facilities. It is possible (although not especially prudent) to
+include both the TR1 version and the C++0x version of header in the
+same translation unit:
+</p><pre class="programlisting">
+#include &lt;tr1/type_traits&gt;
+#include &lt;type_traits&gt;
+</pre><p> Several parts of C++0x diverge quite substantially from TR1 predecessors.
+</p></div><div class="section" title="The C Headers and namespace std"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.headers.cheaders"/>The C Headers and <code class="code">namespace std</code></h3></div></div></div><p>
+ The standard specifies that if one includes the C-style header
+ (&lt;math.h&gt; in this case), the symbols will be available
+ in the global namespace and perhaps in
+ namespace <code class="code">std::</code> (but this is no longer a firm
+ requirement.) On the other hand, including the C++-style
+ header (&lt;cmath&gt;) guarantees that the entities will be
+ found in namespace std and perhaps in the global namespace.
+ </p><p>
+Usage of C++-style headers is recommended, as then
+C-linkage names can be disambiguated by explicit qualification, such
+as by <code class="code">std::abort</code>. In addition, the C++-style headers can
+use function overloading to provide a simpler interface to certain
+families of C-functions. For instance in &lt;cmath&gt;, the
+function <code class="code">std::sin</code> has overloads for all the builtin
+floating-point types. This means that <code class="code">std::sin</code> can be
+used uniformly, instead of a combination
+of <code class="code">std::sinf</code>, <code class="code">std::sin</code>,
+and <code class="code">std::sinl</code>.
+</p></div><div class="section" title="Precompiled Headers"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.headers.pre"/>Precompiled Headers</h3></div></div></div><p>There are three base header files that are provided. They can be
+used to precompile the standard headers and extensions into binary
+files that may the be used to speed compiles that use these headers.
+</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>stdc++.h</p><p>Includes all standard headers. Actual content varies depending on
+language dialect.
+</p></li><li class="listitem"><p>stdtr1c++.h</p><p>Includes all of &lt;stdc++.h&gt;, and adds all the TR1 headers.
+</p></li><li class="listitem"><p>extc++.h</p><p>Includes all of &lt;stdtr1c++.h&gt;, and adds all the Extension headers.
+</p></li></ul></div><p>How to construct a .gch file from one of these base header files.</p><p>First, find the include directory for the compiler. One way to do
+this is:</p><pre class="programlisting">
+g++ -v hello.cc
+
+#include &lt;...&gt; search starts here:
+ /mnt/share/bld/H-x86-gcc.20071201/include/c++/4.3.0
+...
+End of search list.
+</pre><p>Then, create a precompiled header file with the same flags that
+will be used to compile other projects.</p><pre class="programlisting">
+g++ -Winvalid-pch -x c++-header -g -O2 -o ./stdc++.h.gch /mnt/share/bld/H-x86-gcc.20071201/include/c++/4.3.0/x86_64-unknown-linux-gnu/bits/stdc++.h
+</pre><p>The resulting file will be quite large: the current size is around
+thirty megabytes. </p><p>How to use the resulting file.</p><pre class="programlisting">
+g++ -I. -include stdc++.h -H -g -O2 hello.cc
+</pre><p>Verification that the PCH file is being used is easy:</p><pre class="programlisting">
+g++ -Winvalid-pch -I. -include stdc++.h -H -g -O2 hello.cc -o test.exe
+! ./stdc++.h.gch
+. /mnt/share/bld/H-x86-gcc.20071201/include/c++/4.3.0/iostream
+. /mnt/share/bld/H-x86-gcc.20071201include/c++/4.3.0/string
+</pre><p>The exclamation point to the left of the <code class="code">stdc++.h.gch</code> listing means that the generated PCH file was used, and thus the </p><p/><p> Detailed information about creating precompiled header files can be found in the GCC <a class="link" href="http://gcc.gnu.org/onlinedocs/gcc/Precompiled-Headers.html">documentation</a>.
+</p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="using.html">Prev</a> </td><td align="center"><a accesskey="u" href="using.html">Up</a></td><td align="right"> <a accesskey="n" href="using_macros.html">Next</a></td></tr><tr><td align="left" valign="top">Chapter 3. Using </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Macros</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/using_macros.html b/libstdc++-v3/doc/html/manual/using_macros.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Macros</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="using.html" title="Chapter 3. Using"/><link rel="prev" href="using_headers.html" title="Headers"/><link rel="next" href="using_namespaces.html" title="Namespaces"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Macros</th></tr><tr><td align="left"><a accesskey="p" href="using_headers.html">Prev</a> </td><th width="60%" align="center">Chapter 3. Using</th><td align="right"> <a accesskey="n" href="using_namespaces.html">Next</a></td></tr></table><hr/></div><div class="section" title="Macros"><div class="titlepage"><div><div><h2 class="title"><a id="manual.intro.using.macros"/>Macros</h2></div></div></div><p>
+ All library macros begin with <code class="code">_GLIBCXX_</code>.
+ </p><p>
+ Furthermore, all pre-processor macros, switches, and
+ configuration options are gathered in the
+ file <code class="filename">c++config.h</code>, which
+ is generated during the libstdc++ configuration and build
+ process. This file is then included when needed by files part of
+ the public libstdc++ API, like &lt;ios&gt;. Most of these macros
+ should not be used by consumers of libstdc++, and are reserved
+ for internal implementation use. <span class="emphasis"><em>These macros cannot
+ be redefined</em></span>.
+ </p><p>
+ A select handful of macros control libstdc++ extensions and extra
+ features, or provide versioning information for the API. Only
+ those macros listed below are offered for consideration by the
+ general public.
+ </p><p>Below is the macro which users may check for library version
+ information. </p><div class="variablelist"><dl><dt><span class="term"><code class="code">__GLIBCXX__</code></span></dt><dd><p>The current version of
+ libstdc++ in compressed ISO date format, form of an unsigned
+ long. For details on the value of this particular macro for a
+ particular release, please consult this <a class="link" href="abi.html" title="ABI Policy and Guidelines">
+ document</a>.
+ </p></dd></dl></div><p>Below are the macros which users may change with #define/#undef or
+ with -D/-U compiler flags. The default state of the symbol is
+ listed.</p><p><span class="quote">“<span class="quote">Configurable</span>”</span> (or <span class="quote">“<span class="quote">Not configurable</span>”</span>) means
+ that the symbol is initially chosen (or not) based on
+ --enable/--disable options at library build and configure time
+ (documented <a class="link" href="configure.html" title="Configure">here</a>), with the
+ various --enable/--disable choices being translated to
+ #define/#undef).
+ </p><p> <acronym class="acronym">ABI</acronym> means that changing from the default value may
+ mean changing the <acronym class="acronym">ABI</acronym> of compiled code. In other words, these
+ choices control code which has already been compiled (i.e., in a
+ binary such as libstdc++.a/.so). If you explicitly #define or
+ #undef these macros, the <span class="emphasis"><em>headers</em></span> may see different code
+ paths, but the <span class="emphasis"><em>libraries</em></span> which you link against will not.
+ Experimenting with different values with the expectation of
+ consistent linkage requires changing the config headers before
+ building/installing the library.
+ </p><div class="variablelist"><dl><dt><span class="term"><code class="code">_GLIBCXX_USE_DEPRECATED</code></span></dt><dd><p>
+ Defined by default. Not configurable. ABI-changing. Turning this off
+ removes older ARM-style iostreams code, and other anachronisms
+ from the API. This macro is dependent on the version of the
+ standard being tracked, and as a result may give different results for
+ <code class="code">-std=c++98</code> and <code class="code">-std=c++0x</code>. This may
+ be useful in updating old C++ code which no longer meet the
+ requirements of the language, or for checking current code
+ against new language standards.
+ </p></dd><dt><span class="term"><code class="code">_GLIBCXX_FORCE_NEW</code></span></dt><dd><p>
+ Undefined by default. When defined, memory allocation and
+ allocators controlled by libstdc++ call operator new/delete
+ without caching and pooling. Configurable via
+ <code class="code">--enable-libstdcxx-allocator</code>. ABI-changing.
+ </p></dd><dt><span class="term"><code class="code">_GLIBCXX_CONCEPT_CHECKS</code></span></dt><dd><p>
+ Undefined by default. Configurable via
+ <code class="code">--enable-concept-checks</code>. When defined, performs
+ compile-time checking on certain template instantiations to
+ detect violations of the requirements of the standard. This
+ is described in more detail <a class="link" href="ext_compile_checks.html" title="Chapter 16. Compile Time Checks">here</a>.
+ </p></dd><dt><span class="term"><code class="code">_GLIBCXX_DEBUG</code></span></dt><dd><p>
+ Undefined by default. When defined, compiles user code using
+ the <a class="link" href="debug_mode.html" title="Chapter 17. Debug Mode">debug mode</a>.
+ </p></dd><dt><span class="term"><code class="code">_GLIBCXX_DEBUG_PEDANTIC</code></span></dt><dd><p>
+ Undefined by default. When defined while compiling with
+ the <a class="link" href="debug_mode.html" title="Chapter 17. Debug Mode">debug mode</a>, makes
+ the debug mode extremely picky by making the use of libstdc++
+ extensions and libstdc++-specific behavior into errors.
+ </p></dd><dt><span class="term"><code class="code">_GLIBCXX_PARALLEL</code></span></dt><dd><p>Undefined by default. When defined, compiles user code
+ using the <a class="link" href="parallel_mode.html" title="Chapter 18. Parallel Mode">parallel
+ mode</a>.
+ </p></dd><dt><span class="term"><code class="code">_GLIBCXX_PROFILE</code></span></dt><dd><p>Undefined by default. When defined, compiles user code
+ using the <a class="link" href="profile_mode.html" title="Chapter 19. Profile Mode">profile
+ mode</a>.
+ </p></dd></dl></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="using_headers.html">Prev</a> </td><td align="center"><a accesskey="u" href="using.html">Up</a></td><td align="right"> <a accesskey="n" href="using_namespaces.html">Next</a></td></tr><tr><td align="left" valign="top">Headers </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Namespaces</td></tr></table></div></body></html>
diff --git a/libstdc++-v3/doc/html/manual/using_namespaces.html b/libstdc++-v3/doc/html/manual/using_namespaces.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Namespaces</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="using.html" title="Chapter 3. Using"/><link rel="prev" href="using_macros.html" title="Macros"/><link rel="next" href="using_dynamic_or_shared.html" title="Linking"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Namespaces</th></tr><tr><td align="left"><a accesskey="p" href="using_macros.html">Prev</a> </td><th width="60%" align="center">Chapter 3. Using</th><td align="right"> <a accesskey="n" href="using_dynamic_or_shared.html">Next</a></td></tr></table><hr/></div><div class="section" title="Namespaces"><div class="titlepage"><div><div><h2 class="title"><a id="manual.intro.using.namespaces"/>Namespaces</h2></div></div></div><div class="section" title="Available Namespaces"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.namespaces.all"/>Available Namespaces</h3></div></div></div><p> There are three main namespaces.
+</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>std</p><p>The ISO C++ standards specify that "all library entities are defined
+within namespace std." This includes namespaces nested
+within <code class="code">namespace std</code>, such as <code class="code">namespace
+std::tr1</code>.
+</p></li><li class="listitem"><p>abi</p><p>Specified by the C++ ABI. This ABI specifies a number of type and
+function APIs supplemental to those required by the ISO C++ Standard,
+but necessary for interoperability.
+</p></li><li class="listitem"><p>__gnu_</p><p>Indicating one of several GNU extensions. Choices
+include <code class="code">__gnu_cxx</code>, <code class="code">__gnu_debug</code>, <code class="code">__gnu_parallel</code>,
+and <code class="code">__gnu_pbds</code>.
+</p></li></ul></div><p> A complete list of implementation namespaces (including namespace contents) is available in the generated source <a class="link" href="http://gcc.gnu.org/onlinedocs/libstdc++/latest-doxygen/namespaces.html">documentation</a>.
+</p></div><div class="section" title="namespace std"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.namespaces.std"/>namespace std</h3></div></div></div><p>
+ One standard requirement is that the library components are defined
+ in <code class="code">namespace std::</code>. Thus, in order to use these types or
+ functions, one must do one of two things:
+</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>put a kind of <span class="emphasis"><em>using-declaration</em></span> in your source
+(either <code class="code">using namespace std;</code> or i.e. <code class="code">using
+std::string;</code>) This approach works well for individual source files, but
+should not be used in a global context, like header files.
+ </p></li><li class="listitem"><p>use a <span class="emphasis"><em>fully
+qualified name</em></span> for each library symbol
+(i.e. <code class="code">std::string</code>, <code class="code">std::cout</code>) Always can be
+used, and usually enhanced, by strategic use of typedefs. (In the
+cases where the qualified verbiage becomes unwieldy.)
+ </p></li></ul></div></div><div class="section" title="Using Namespace Composition"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.namespaces.comp"/>Using Namespace Composition</h3></div></div></div><p>
+Best practice in programming suggests sequestering new data or
+functionality in a sanely-named, unique namespace whenever
+possible. This is considered an advantage over dumping everything in
+the global namespace, as then name look-up can be explicitly enabled or
+disabled as above, symbols are consistently mangled without repetitive
+naming prefixes or macros, etc.
+</p><p>For instance, consider a project that defines most of its classes in <code class="code">namespace gtk</code>. It is possible to
+ adapt <code class="code">namespace gtk</code> to <code class="code">namespace std</code> by using a C++-feature called
+ <span class="emphasis"><em>namespace composition</em></span>. This is what happens if
+ a <span class="emphasis"><em>using</em></span>-declaration is put into a
+ namespace-definition: the imported symbol(s) gets imported into the
+ currently active namespace(s). For example:
+</p><pre class="programlisting">
+namespace gtk
+{
+ using std::string;
+ using std::tr1::array;
+
+ class Window { ... };
+}
+</pre><p>
+ In this example, <code class="code">std::string</code> gets imported into
+ <code class="code">namespace gtk</code>. The result is that use of
+ <code class="code">std::string</code> inside namespace gtk can just use <code class="code">string</code>, without the explicit qualification.
+ As an added bonus,
+ <code class="code">std::string</code> does not get imported into
+ the global namespace. Additionally, a more elaborate arrangement can be made for backwards compatibility and portability, whereby the
+ <code class="code">using</code>-declarations can wrapped in macros that
+ are set based on autoconf-tests to either "" or i.e. <code class="code">using
+ std::string;</code> (depending on whether the system has
+ libstdc++ in <code class="code">std::</code> or not). (ideas from
+ Llewelly and Karl Nelson)
+</p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="using_macros.html">Prev</a> </td><td align="center"><a accesskey="u" href="using.html">Up</a></td><td align="right"> <a accesskey="n" href="using_dynamic_or_shared.html">Next</a></td></tr><tr><td align="left" valign="top">Macros </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Linking</td></tr></table></div></body></html>
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Chapter 6.  Utilities</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="bk01pt02.html" title="Part II.  Standard Contents"/><link rel="prev" href="bk01pt02ch05s02.html" title="Concept Checking"/><link rel="next" href="pairs.html" title="Pairs"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 6. 
+ Utilities
+
+</th></tr><tr><td align="left"><a accesskey="p" href="bk01pt02ch05s02.html">Prev</a> </td><th width="60%" align="center">Part II. 
+ Standard Contents
+ </th><td align="right"> <a accesskey="n" href="pairs.html">Next</a></td></tr></table><hr/></div><div class="chapter" title="Chapter 6.  Utilities"><div class="titlepage"><div><div><h2 class="title"><a id="std.util"/>Chapter 6. 
+ Utilities
+ <a id="id472594" class="indexterm"/>
+</h2></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="section"><a href="utilities.html#std.util.functors">Functors</a></span></dt><dt><span class="section"><a href="pairs.html">Pairs</a></span></dt><dt><span class="section"><a href="memory.html">Memory</a></span></dt><dd><dl><dt><span class="section"><a href="memory.html#std.util.memory.allocator">Allocators</a></span></dt><dt><span class="section"><a href="memory.html#std.util.memory.auto_ptr">auto_ptr</a></span></dt><dt><span class="section"><a href="memory.html#std.util.memory.shared_ptr">shared_ptr</a></span></dt></dl></dd><dt><span class="section"><a href="traits.html">Traits</a></span></dt></dl></div><div class="section" title="Functors"><div class="titlepage"><div><div><h2 class="title"><a id="std.util.functors"/>Functors</h2></div></div></div><p>If you don't know what functors are, you're not alone. Many people
+ get slightly the wrong idea. In the interest of not reinventing
+ the wheel, we will refer you to the introduction to the functor
+ concept written by SGI as chapter of their STL, in
+ <a class="link" href="http://www.sgi.com/tech/stl/functors.html">their
+ http://www.sgi.com/tech/stl/functors.html</a>.
+ </p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="bk01pt02ch05s02.html">Prev</a> </td><td align="center"><a accesskey="u" href="bk01pt02.html">Up</a></td><td align="right"> <a accesskey="n" href="pairs.html">Next</a></td></tr><tr><td align="left" valign="top">Concept Checking </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Pairs</td></tr></table></div></body></html>